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With cool new technology like virtual and augmented reality, crazy fast and small processors, and even holographic displays, there are some seriously wicked things to come.</p>\n\n<p>Remember Iron Man and his holographic computer screens? We’re getting closer to that reality every single day. Sounds pretty cool, right?</p>\n\n<p>Let’s take a look at how new smartphone tech will impact mobile gaming!</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>Augmented and Virtual Reality in Mobile Gaming</h2>\n\n<p>Of course, augmented and virtual reality in smartphones is nothing new. Pokémon Go is already over a year old and people have been talking VR and AR for several years before that. In fact, Yohei Ishii, CEO of Turbo Studios, said that “This is the beginning of a massive shift in the gaming space and specifically in mobile. This is a real kind of indication that mobile is coming into its own.”</p>\n\n<p>In 2016, Mobile gaming brought in $38.6 billion worth of revenues - a 20% increase from 2015. Also, <strong>more people now play games on mobile than on PC’s and consoles.</strong></p>\n\n<p>Now, VR and AR are starting to become more prominent as technology evolves. We now have the Samsung Gear VR, the incredibly affordable Google Cardboard, and the high-end Oculus Rift to pair with our phones and get lost in a virtual world.</p>\n\n<p>The Snapdragon 835 processors in the latest phones, which are 35% smaller and use 25% less power than previous designs. Combine them with the Gear VR controller, which lets you physically throw objects and interact with the virtual world, and things start to get seriously cool.</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR and AR are becoming more prominent as technology evolves\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_33/new-smartphone-illustration.jpg\" style=\"width: 888px; height: 600px;\" /></p>\n\n<p>There are still hiccups, like some frame rate lagging and the controller glitching out, but these things are sure to be fixed as VR becomes more mainstream. But no matter how good VR gets, there’s always the problem of being immersed in your own world, lonely and without true human interaction. Well, don’t worry - there are multiplayer VR games now, as well.</p>\n\n<p>But if you think traditional VR is cool, just wait till you see what Avegant’s been cooking up…</p>\n\n<p>Enter the <a href=\"https://www.avegant.com/video-headset\">Avegant Glyph</a>, a virtual viewing experience that actually beams the video right onto your retinas. That’s right - Avegant's “Patented Retinal Imaging Technology mimics natural eyesight through LED projection onto millions of microscopic mirrors.” It’s about as close to actually seeing something as you can get without, well, actually seeing it.</p>\n\n<p>Of course, my concern with all this tech is what it’ll do to your eyesight and how it will impact the social interaction of people. Smartphones have already been said to decrease our attention spans and cause us to paradoxically be less social… but that’s for another article.</p>\n\n<p>Virtual reality is only one potential, however. The real innovations are coming in augmented reality, which will impact far more than mobile gaming. When Pokémon Go came out, many of the concerns and concentrations shifted from virtual to augmented. Afterall, if we can make the real world into a playground, why lock ourselves away into a virtual one?</p>\n\n<p>In AR games, you react to events in the real world around you. My imagination drifts to a real-world Skyrim, where people can travel to locations in the real world - like cities, jungles, or caves - and play part of an augmented reality MMORPG.</p>\n\n<p>Maybe that’s a long way off - maybe it will never happen - but we do have some early attempts, like Microsoft’s Fragments, an investigation crime-solving game you can play in your own home.</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https://www.youtube.com/embed/m6Wndguve8U\" width=\"560\"></iframe></p>\n\n<p>This is all very exciting. But augmented, mixed, and virtual reality are only one potential for mobile games. The latest innovations in processing power have opened some much more practical possibilities for your smartphone gaming needs.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>From the Mobile Screen to the Big Screen</h2>\n\n<p>The biggest practical leaps in mobile gaming are going to be getting your little phone on a bigger screen. Why? Because <a href=\"http://www.pewinternet.org/fact-sheet/mobile/\">77% of people</a> own a smartphone as of January this year. More people own a smartphone <a href=\"http://www.pewinternet.org/fact-sheet/internet-broadband/\">than have high-speed internet</a> in their homes (76%). In other words, there’s evidence that in the future your phone is your only computer.</p>\n\n<p style=\"text-align: center;\"><img alt=\"In the future, your phone could be your only computer.\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_33/chart_mobile.jpg\" style=\"width: 600px; height: 400px;\" title=\"In the future, your phone could be your only computer.\" /></p>\n<script type='text/javascript'id='pew-iframe'>(function(){function async_load(){var s=document.createElement('script');s.type='text/javascript';s.async=true;s.src='http://www.pewinternet.org/wp-content/plugins/pew-scripts/js/iframeResizer.min.js';s.onload=s.onreadystatechange=function(){var rs=this.readyState;try{iFrameResize([],'iframe#pew17312')}catch(e){}};var embedder=document.getElementById('pew-iframe');embedder.parentNode.insertBefore(s,embedder)}if(window.attachEvent)window.attachEvent('onload',async_load);else window.addEventListener('load',async_load,false)})();</script>\n\n<p>It’s plausible. After all, we’re seeing a trend of technology continually getting smaller, faster, and more efficient. Once they get to a point where the majority of average work and gaming tasks can be done from your phone, the only other piece of the puzzle is making your phone easily connect to a TV or computer monitor.</p>\n\n<p>We’re already able to screen share from your phone to your TV. With the Nintendo Switch, we’ve seen how a mobile phone/gaming console might function. There could be a base you can plug your phone into with an extra fan to keep it cool and charging capabilities to keep you going for long hours. Then, you can pull it off and take your games on the road. Additionally, the dock could allow you to connect a bluetooth keyboard and mouse for PC gaming. It would be like a mobile, console, PC, TV hybrid. Sounds awesome, doesn’t it?</p>\n\n<p>While we’re still a ways off from this complete mobile powerhouse, the Snapdragon 835 in Samsung’s latest phones is actually powerful enough to run a Windows 10 PC. Less demanding popular games, such as League of Legends, Call of Duty, and even World of Warcraft, may soon be within mobile’s reach.</p>\n\n<p>In fact, Nizar Romdan, the Ecosystem Director for ARM (the company responsible for chip architecture for most mobile devices), has been quoted saying the “high-end tablets and smartphones will have visuals that are on par with the popular gaming consoles.”</p>\n\n<p>Oh, and then there’s the <a href=\"http://www.androidauthority.com/dual-booting-android-phone-portable-gaming-system-763636/\">PGS (Portable Gaming System)</a> phone/mobile console that recently went into pre-order. From the looks of things, this guy isn’t as powerful as it needs to be. However, it does give you a good idea of what the future of mobile gaming might look like - built-in controllers, dual-screens, and a whole lot of fun.</p>\n\n<p>But it might not have to be the end-all be-all to smartphone gaming. You can get controllers and attach them to any phone with the <a href=\"https://www.theverge.com/circuitbreaker/2017/1/24/14371412/gamevice-for-iphone-7-headphone-jack-controller\">Gamevice</a>.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gamevice\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_33/gv157_front_1024.jpg\" style=\"width: 1024px; height: 683px;\" title=\"Gamevice\" /></p>\n\n<p>“Gamevice has positioned itself as the leading gamepad solution and with exciting upcoming partnerships along with an expanded product line that will work with over 1 billion devices,” the company stated in a release. They actually drew inspiration from the Nintendo Switch. “The Switch has proven that consumers want a form factor that is portable and mobile,” company CEO Philip Hyun told PocketGamer.biz. “It helps us that Nintendo will also be pushing to bring better content to this type of platform.”</p>\n\n<p>But enough about practical advancements; Let’s talk about the sci-fi stuff!</p>\n\n<h2>The First Holographic Phones</h2>\n\n<p>You know about VR and AR. You know about hooking your phone up as your new console or PC. But what about the really cool stuff - that Tony Stark holographic display I mentioned at the start of the article. It’s coming. I don’t know when, I don’t know how, but it will be here in some form or another. How do I know?</p>\n\n<p>Because holographic phones are already here. They’ve been here for over a year now.</p>\n<iframe allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https://www.youtube.com/embed/UDOkwJTPgCc\" width=\"560\"></iframe>\n\n<p>I know what you’re thinking - this looks less than impressive, and you’re right. The holographic phone’s resolution is a measly 160×104 pixels, a far cry from today’s breathtaking 4k. This is actually what’s holding the phone back from being released for consumer use.</p>\n\n<p>However, don’t forget that the first console, the Magnavox Odyssey, had a screen resolution of 160×200 pixels. The first release of new technology is always lacking, we just have much better things to compare this phone to. Given enough time, the pixel quality will rise and this tech will become commonplace. And hey - you can play Angry Birds. That’s worth something, right?</p>\n\n<p>But holographic is far different from full-blown holograms. Is the stuff of every gamer’s dreams going to be a reality any time soon?</p>\n\n<p>The closest thing we have is the HYDROGEN ONE Media Machine, which is in pre-order… and feels like a joke. They have one picture, and give virtually no details. Unfortunately, I don’t think we’ll be seeing full-on holograms any time soon in the gaming world. At least not without those mixed reality glasses we talked about.</p>\n\n<p>Let’s come back to down to reality - If phones are getting so powerful, what’s holding them back?</p>\n\n<h2>The Current Hurdles in Mobile Gaming</h2>\n\n<p>Mobile gaming has come a long way since Pong for your phone. But it still has a long way to go. There are a few massive hurdles, in particular, holding things back.</p>\n\n<p>One of these hurdles is keeping things cool. The more power you put into a small device, the hotter it gets. And there simply isn’t enough room in a tiny phone to put in a powerful enough fan. We’ll need to explore other cooling options to keep upping the power.</p>\n\n<p>Aside from that, we have battery power. Sure, you can play a highly demanding game for an hour or two, but then it’s not truly mobile. However, one of the more practical applications of nanotechnology that’s being developed right now is flash charging.</p>\n\n<p>This is awesome, check it out:</p>\n<iframe allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https://www.youtube.com/embed/9DhJZAhjbcI\" width=\"560\"></iframe>\n\n<p>As far as hurdles go, Romdan at Casual Connect Europe <a href=\"https://venturebeat.com/2016/02/16/mobile-devices-will-be-more-powerful-than-playstation-4-xbox-one-in-2017-arm-forecasts/\">has this to say</a>: “Our view is that mobile VR is the use case that could unlock the potential of mobile for hardcore gamers. For once, mobile devices are on par with PC and consoles in terms of experience [when it comes to the form factor of VR].”</p>\n\n<p>“We won’t have the same processing. And battery life is a problem. But it is the same user experience. That could be a game changer for mobile gaming.”</p>\n\n<p>Those are really the only major hurdles. Of course, there’s also processing power as Romdan said - but that will naturally improve as technology improves. Remember Moore’s Law? Every two years technology’s capabilities double. Intel <a href=\"http://fortune.com/2017/03/28/intel-keeps-insisting-moores-law-isnt-dead/\">insists</a> that still holds true.</p>\n\n<h2>The Future of Mobile Gaming</h2>\n\n<p>Augmented and virtual reality are here. They’re getting better and more practical everyday. I suspect they’ll soon become a regular part of the average American household, probably alongside tech like Google Voice or Amazon Echo, and some kind of house AI. As technology advances, we’ll see smartphones with the ability to hook up to big screens and be turned into consoles with power similar to today’s laptops - able to play some of the most popular, less-demanding games.</p>\n\n<p>Far off in the future (but not that far) we’ll start to see innovations around holograms and our Iron Man fantasies will become a reality. That’s when gaming will get really interesting.</p>\n\n<p>Oh - and did you hear that <a href=\"https://www.theverge.com/2017/5/15/15639978/zelda-smartphone-game-nintendo-wsj\">Nintendo is making a Legend of Zelda smartphone game</a>? Yeah, we’re excited too.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"8/28/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_33/new-smartphone-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12994"}},{"links":{"link":"/en/blog/why-we-play-building-games/"},"strings":{"title":"This is Why We Play City Building Games","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"360000","description":"<h2>A Look at the Psychology of Building Games and Beyond</h2>\n\n<p>Building games give you the power of a deity, but is that the only reason to play them? Sure, it's great to have control over your own little world, but is that enough to keep you playing?</p>\n\n<p>Like many other genres, building games and empire simulators are a reflection of life and require you to adopt a certain mindset if you want to be successful. </p>\n\n<p>This synergy between our world and the virtual world you're creating is all part of this genre's appeal and one of the most important reasons why we play. Projecting our own experiences and skills into a virtual world, and in the process learning more about the real world is all part of the strategy game experience.</p>\n\n<p>We're going to break down the psychology of city building games and look more closely at the reasons we play.</p>\n\n<p>Before we delve into the psychology and how the right mindset can help you succeed in this subgenre of strategy games, let's take a trip back in time to a world of text and commands.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>The History of City Building Games</h2>\n\n<p>Before building and empire games became highly intricate and graphically complex affairs like Cities: Skylines or the Civilization series, creating your own little world was all about writing it down.</p>\n\n<p>Although many look to the launch of SimCity as the first of the city building games, the genre actually started with Doug Dyment's 1968 release - <a href=\"https://classicreload.com/hamurabi.html\">The Sumer Game</a> (also known as Hamurabi).</p>\n\n<p style=\"text-align: center;\"><img alt=\"The first building game came out in 1968\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/city-building-game-1.jpg\" style=\"width: 888px; height: 400px;\" title=\"The first building game came out in 1968\" /></p>\n\n<p>The Sumer Game was a text-based game where the goal was to expand your economy and build up a thriving city. The game essentially sparked a wave of strategy games and empire simulators.</p>\n\n<p>After The Sumer Game we had Santa Paravia and Fiumaccio in 1978, before Utopia introduced the idea of real-time building and graphics in 1982. Utopia ultimately spawned <a href=\"http://socks-studio.com/2015/07/20/building-a-micropolis-simcity-in-1989/\">SimCity in 1989</a> and the rest is history.</p>\n\n<p>At the time, SimCity was the ultimate city building game, giving players the chance to play planner, citizen and, in the end, god with your own little world. This ability to create and break worlds at the click of a button was almost like the ultimate power-trip and gamers couldn't get enough of it.</p>\n\n<p>Today, city building games have evolved into a number of different forms. From theme parks and alternative lives, to our selection of <a href=\"https://plarium.com/en/strategy-games/\">war empire games</a>, you can now play god in a wealth of different environments.</p>\n\n<p>This omniscient power is certainly a major factor in the psychology of building games, but it's not the only reason we don our virtual armor and create a kingdom worth defending.</p>\n\n<h2>The Psychology of Empire Games</h2>\n\n<p>As humans, we are driven by the desire to control certain aspects of our lives. In fact, anytime we feel like we don't have control over something, we stress out. However, when we play city building and empire sims, we have control over everything, from the lay of the land and how people interact to time itself. For example, when you join <a href=\"http://www.thronekingdomatwar.com/\">Throne: Kingdom at War</a>, you get to construct a base, and later an entire kingdom, and protect it from enemy onslaughts.</p>\n\n<p>In addition to reading maps, you have to build barracks, manage council affairs, ensure the good health of your citizens and the army set to defend them. Basically, you're responsible for every aspect of daily life in your kingdom. That requires an organized and analytical mindset.</p>\n\n<p>Yes, you can go wild and start building tons of barracks and workshops to create an epic arsenal of weapons, but what happens when your allies revolt because you don't have a council to sort things out?</p>\n\n<p>There's no doubt we love the power of playing god, but city and empire building games also serve as a testing ground for real-life theories and, moreover, as a <a href=\"https://plarium.com/en/mmo-games/video-games-help-education/\">learning tool</a>.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Building games also serve as a learning tool\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/games-help-education.jpg\" style=\"width: 1344px; height: 494px;\" title=\"Building games also serve as a learning tool\" /></p>\n\n<p>As Kurt D. Squire outlined in his 2003 paper on <a href=\"https://website.education.wisc.edu/kdsquire/tenure-files/02-squire-ed-tech-refchecV3.pdf\">video games and education</a>, city building games \"place learners in a unique position to understand a system's dynamics\". Making sense of the world around us, establishing patterns and also establishing some form of control over our environment are basic human instincts and the reasons we love these types of games.</p>\n\n<p>Although you may not overtly feel as though you're learning something when you play, there are lessons to be taken from empire games of this kind. Going for an all-out weapon blitz might seem like a good idea, but you quickly learn that moderation is the key as it is in real life. This moment of realization is the real driving force behind city building games, and it's something we can use to our advantage when plotting a strategy.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Using Real Life to Guide Your Strategy</h2>\n\n<p>If we accept that empire and strategy games can teach us about life and the world around us, then it naturally follows that we should be able to use life to improve our gameplay.</p>\n\n<h3><u><strong>Patience is a Virtue</strong></u></h3>\n\n<p>Perhaps the biggest mistake players make when they first start to build their kingdom is that they try to do too much too soon. In real life you wouldn't tackle a task at 100mph and expect to cover all your bases well. Patience really is a virtue in-game, and you should start small with a goal to grow your empire over time.</p>\n\n<p>Don't try and build an infrastructure without the people power. Similarly, don't stop building if your population is expanding at a speedy pace. Slow and steady wins the race.</p>\n\n<h3><strong><u>Never Stop Improving</u></strong></h3>\n\n<p>You can't stop training your troops. Even though you might feel like you've got an army of killers, time waits for no player and what has worked once might not work in the future. Just as you can't ever stand still in life, you can't rest on your laurels in this empire building game. A great example of this is a boxer that comes out of retirement to give it another shot.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Your city needs to constantly improve\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/city-building-game-2.jpg\" style=\"width: 888px; height: 281px;\" title=\"Your city needs to constantly improve\" /></p>\n\n<p>Despite being a world champion in the past, a long layoff, lack of training and not moving with the times means they often fail to win. Does that mean they weren't very good in the past? Not at all, but the game changes and those that don't change with it can't compete anymore. If you want to win, you need to continually train and improve.</p>\n\n<h3><strong><u>Cooperation is Crucial</u></strong></h3>\n\n<p>Friendships are important in life and that's not any different in base building games. One of your first tasks when you start playing is often joining an order. Essentially, the clue is in the term MMORTS. Because you're surrounded by other players, you need to rely on them and fall back on them throughout the game.</p>\n\n<p>Relationships forged in the chatbox will help you build a stronger army. Learn to communicate, share strengths and resources and you'll become a key part of an even larger empire.</p>\n\n<p>Life might not be a game, but it can certainly help make you a better gamer.</p>\n\n<p>City building games give you the power to play god. Just remember to not let that power to go to your head, or you might lose it.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"7/30/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/city-building-game-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12985"}},{"links":{"link":"/en/blog/game-of-thrones-characters-war/"},"strings":{"title":"Game of Thrones: Who Should You Go to War With?","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"300000","description":"<p>You're standing on the battlefield with your armor on and mace in hand. The enemy is over the hill, and can attack any second. There’s only one question any logical person would ask themselves in this situation:</p>\n\n<p>Which Game of Thrones character do you want by your side?</p>\n\n<p>\"I want the big guy with the ponytail and dark eye shadow.\" Well, his name is actually Khal Drogo and there's no doubt he'd be an imposing figure in the throes of war. However, is he really the best Game of Thrones (GoT) character you could partner with?</p>\n\n<p>Maybe he is, maybe he isn't. Our point is that looks can be deceiving and muscles don't always make the best warrior. In fact, if GoT has taught us anything over the last seven seasons, it's that war requires a certain temperament, intellect and mindset.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>Someone Who Can Talk Their Way Out of Any Situation</h2>\n\n<p>Diplomacy is crucial in any online medieval strategy game, and a leader who can't communicate is bound to become the fodder of war.</p>\n\n<p>Take, for instance, <a href=\"https://plarium.com/en/strategy-games/throne-kingdom-at-war/\">Thrones: Kingdom at War</a>. With social features in place, you have to use your real-life communication skills to build relationships and join various orders. Indeed, the point of an MMO is to get involved with its multiplayer aspect and work with people in order to succeed.</p>\n\n<p style=\"text-align: center;\"><img alt=\"With social features in place, you have to use your real-life communication skills\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/got-1.jpg\" style=\"width: 888px; height: 500px;\" title=\"With social features in place, you have to use your real-life communication skills\" /></p>\n\n<p>GoT's Jamie Lannister might be a man that's capable of being sociable, but he's also prone to bouts of defiance and stubbornness. Indeed, as <a href=\"https://www.16personalities.com/estp-personality\">something of an ESTP personality</a>, Jamie is an entrepreneurial type in the sense that he's always looking to move forward. Often the center of attention, his bold personality seems to make him an obvious choice when it comes to building relationships in war.</p>\n\n<p>However, as you dig a little deeper, his \"run before you can walk\" approach often get him into scrapes; scrapes that could easily turn into gaping wounds in the middle of a war.</p>\n\n<p>Moreover, his boldness can rub other people the wrong way. So, if you were to use Jamie as your partner in war, there's a strong chance he'd offend someone in the chatbox and have you ostracized from the order.</p>\n\n<p>If you really want a GoT character to help you form relationships in medieval strategy games, and prepare you for the battle you're about to face, Sansa Stark might be a better choice.</p>\n\n<p>Despite some underlying issues with her social status, she's an extrovert and an ESFJ type according to the <a href=\"http://www.myersbriggs.org/my-mbti-personality-type/mbti-basics/home.htm?bhcp=1\">Myers-Briggs Type Indicator</a>. She shares Jamie Lannister's extraversion and \"sensing\" quality, but she also is \"feeling\" and \"judging\". This makes her extremely social and someone who could forge strong alliances that could eventually save your life.</p>\n\n<h2>Hard Work and Loyalty May Be the Answer</h2>\n\n<p>War is hard work, but that doesn't mean hard work stops at home. In fact, when you're playing any medieval strategy game online, it's the workers in the background that often fuel the guys on the battlefield.</p>\n\n<p>For instance, when you play Grand Ages: Medieval, there are 20 different types of goods you can unlock. Naturally, some goods have more value than others, but the underlying principle here is that the more good you produce, the easier it is to balance your economy.</p>\n\n<p>Similarly, if you're looking to build the strongest city in Tribal Wars 2, producing your own goods and \"farming\" those from others is crucial. Because your soldiers need provisions to survive, weapons to wield and something worth fighting for (a thriving city), production is a must.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Your soldiers need provisions to survive, weapons to wield and something worth fighting for\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/got-2.jpg\" style=\"width: 888px; height: 500px;\" title=\"Your soldiers need provisions to survive, weapons to wield and something worth fighting for\" /></p>\n\n<p>In Tribal Wars 2, farming (i.e. pillaging resources from other tribes) is the best way to increase your economy. Spearman characters are great for this because they can plunder more than one item at a time, they're fast and they can carry a lot of stuff. In this sense, GoT's <a href=\"http://www.telegraph.co.uk/tv/0/brienne-tarth-gwendoline-christie-actress-plays/\">Brienne of Tarth</a> could be the perfect recruit.</p>\n\n<p>Brave, highly skilled and immensely dutiful, Brienne is the type of worker you can rely on. If she were asked to stay back and ensure the city's production levels were maintained during a war - she would. If you asked her to ride out, sack a city and bring back as many supplies as she could carry - she would. This sense of graft is something that other characters lack and one of the reasons Brienne would be a strong asset in your impending showdown.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Will the Smartest Game of Thrones Character Win the War?</h2>\n\n<p>A final medieval MMO skill comes to mind: Intelligence.</p>\n\n<p>Diplomacy is important when it comes to the strategy of war, as is the ability to continue producing resources and protecting them. However, without a sharp mind leading the way, no amount of talking or brute force will pay off.</p>\n\n<p>At this point, you remember your sessions in the Crusader Kings II arena. Unlike most strategy games, your role in Crusader King II is that of a nobleman or woman - and that means intellect is favoured over brawn. In this setting, you need to be able to set laws, organize your troops and filter your way through the social class system in order to pick out who's a friend and who's an enemy.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Diplomacy is important when it comes to the strategy of war\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/got-3.jpg\" style=\"width: 888px; height: 400px;\" title=\"Diplomacy is important when it comes to the strategy of war\" /></p>\n\n<p>If there's one Game of Thrones personality capable of slicing through high society like a hot sword through butter, it's Petyr Baelish.</p>\n\n<p>A self-made man, Petyr is extremely smart and he uses that to his advantage in almost every situation. When it comes to money, he has not only built up a fortune, but used that to buy friends and influence across Westeros.</p>\n\n<p>The end result is a man with a web of contacts he can call upon at any time.</p>\n\n<p>In the game of war, Baelish is the perfect man to turn to. As well as using his own brain to devise a winning strategy, he would also be able to command the right people to perform the right jobs when needed. Essentially, Baelish would have your back covered from all angles. Would he want something in return? Without question. However, if you can propose a deal he likes, he could become a vital asset in your battle.</p>\n\n<p>Which Game of Throne character will you take into battle? Will you follow our suggestions, or stick with your favorites, like Arya Stark or Tyrion Lannister? First, we need to see who survives Game of Thrones Season 7...</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"7/23/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/covers/throne/throne-chronicles-2.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12981"}},{"links":{"link":"/en/blog/video-games-help-education/"},"strings":{"title":"How Video Games Help With Education","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"600000","description":"<p>Humans spend <a href=\"https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world\">3 billion hours playing video games</a>…</p>\n\n<p>Per week.</p>\n\n<p>That’s a lot of time. But is that time wasted or is there more to gaming than meets the eye?</p>\n\n<p>I’d argue the latter. The role that games plays in educating is becoming increasingly obvious now that gaming is quickly taking over as the preferred pastime for many people around the world.</p>\n\n<p>But before we talk about education we need to understand the reason behind gaming’s surge in popularity.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>Why are video games so popular?</h2>\n\n<p>Let’s pull back the curtain on why people like you and I love spending so much time behind a screen… using science.</p>\n\n<p>Video games hit on a lot of our psychological needs. So much so that gamification, the application of game elements, like earning points and achievements, to non-game settings, is now a science with a lot of psychology to back it up.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gamification is now a science with a lot of psychology to back it up\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/1-positive-factors.jpg\" style=\"width: 888px; height: 494px;\" title=\"Gamification is now a science with a lot of psychology to back it up\" /></p>\n\n<p>People are essentially drawn to games for the following reasons:</p>\n\n<ul>\n\t<li>They give us a clearly <strong>defined goal</strong>. In the real world the decision to pursue a goal, and deciding which goals to pursue, is left entirely up to us, but in the game world we don’t need to decide - the game tells us which goals to pursue.</li>\n\t<li>They hit on a <strong>deep-seated need to feel productive</strong>. They make us feel like we’re making progress towards our goals even if these goals exist in a purely digital world.</li>\n\t<li>They shoot <strong>bursts of dopamine</strong> through our brains by rewarding us with badges, achievements, or new gear every time we achieve a goal.</li>\n\t<li>They typically start off simple and get progressively harder. This makes it easier for us to dive into a <strong>state of flow</strong>. Flow is when we’re so intensely focused on a task that time seems to melt away.</li>\n\t<li>Some games also have a <strong>social aspect</strong>, which can draw people in and keep them around to spend time with their new online friends.</li>\n</ul>\n\n<p>The glue that holds all the above things together is the simple fact that <strong>gaming is fun</strong>. It’s challenging, rewarding, and entertaining all at the same time.</p>\n\n<p>But games are also <strong>educational</strong>.</p>\n\n<h2>Using games to teach kids</h2>\n\n<p>As a college grad and passionate gamer, I can tell you something shocking:</p>\n\n<p>School isn’t inherently fun.</p>\n\n<p>I know, Earth-shattering information. But I’m bringing this up because school should be fun. We learn best when we’re fully engaged; when it doesn’t feel like we’re learning, but simply enjoying ourselves. Think about it.</p>\n\n<p>Playing is the natural way children learn. We use song and dance to teach the alphabet, and fun noises to teach kids that the cow says “moo”. We let kids play with arts and crafts to learn colors, basic physics, and to better their hand-eye coordination.</p>\n\n<p>Then, somewhere along the way, education becomes lecturing. You’re talked at for eight hours a day, five days a week, then expected to regurgitate the information on a page. To make matters worse, you’re pressured to get a good grade, and if you don’t you’re forced to stay behind while your friends move on without you.</p>\n\n<p>Can you imagine the effect that must have on a person?</p>\n\n<p>But I digress. We’re not here to talk about faults in the educational system, but about gaming’s role in education.</p>\n\n<p>Gaming - being inherently fun and engaging - has the ability to teach a great deal of skills. Video games have the ability to teach math, English, history, humanities, problem solving, physics… the list goes on.</p>\n\n<p>To help explain my point, here’s a TED talk with Jane McGonigal talking about how gaming can make the world a better place:</p>\n<iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/dE1DuBesGYM\" width=\"640\"></iframe>\n\n<p>In a nutshell, Jane created games to prove they work to foster collaboration and build real-world skills. She believes that video games can help us solve global problems like hunger, poverty, climate change, conflict, and obesity. This is because <strong>games make it easy for us to focus intensely on extremely complex and challenging problems</strong>.</p>\n\n<p>Furthermore, video games - and games in general - are poised to be the solution to problems we all confront when pursuing a higher education and entering the job market.</p>\n\n<p>The educational system that we grew up in was created to train people to become workers who would stay at one company for the majority of their lives, then retire. The world simply isn’t like that anymore.</p>\n\n<p>It’s estimated that the average American worker will have had over <a href=\"http://www.careers-advice-online.com/career-change-statistics.html\">10 different jobs by the time they turn 45</a>, and I see that number likely to rise as new and different kinds of jobs are created and people increasingly struggle to figure out what they want to do in life.</p>\n\n<p>Additionally, there will be an entirely different set of jobs available in the future, as advances in AI, robotics, and technology kick old jobs to the curb and bring new challenges. Video games, being naturally engaging and complex, can teach a future generation how to hold jobs where they’ll be required to work with and on the robots of the future.</p>\n\n<p>So now you understand how video games work as an educational tool. But how can they help us in the real world? Let’s take a look at some of the ways video games are already being implemented in education.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>How video games are used in education</h2>\n\n<p>I’ll start off with a game almost everyone knows about: Minecraft.</p>\n\n<p>Minecraft is a game where you build a world around you by mining, combining, and placing resources. The world is set on a square grid, so it takes planning and basic mathematics to create what gamers call “builds”.</p>\n\n<p>The game has long been used in classrooms to help teach coding, math, and collaboration. However, it was recently taken to the next level. In 2016, Mojang partnered with Microsoft to create a version of Minecraft designed specifically for use in schools: <a href=\"https://education.minecraft.net/\">Minecraft Education Edition</a>.</p>\n\n<p>Basically, it was built with certain modifications that make it easier to learn to code and collaborate with classmates. What’s really exciting is the price - it costs a mere $5 per student per year, and schools get the first year free when they upgrade their systems to Windows 10. Which means it’s affordable and practical to use - a major concern for the budgeters behind the schools.</p>\n\n<p>Here’s a quick 2-minute introductory video if you’re curious about how this new version of Minecraft works:</p>\n\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/3rKuSlgqePo\" width=\"640\"></iframe></p>\n\n<p>But Minecraft isn’t the only game tackling education. There are others, like <a href=\"https://www.glasslabgames.org/games/SC\">SimCityEdu</a>, that teach students skills relevant to life in the 21st century. For example, a recent update to SimCity added the “pollution challenge”, which teaches about science and its complex relationship with the environment.</p>\n\n<p>The game also teaches about urban planning, resource management, and a great deal of other things. However, there’s something even more exciting that’s evolving the role gaming plays in education...</p>\n\n<p>There are entire schools being built around the concept of using videogames to teach students.</p>\n\n<h2>Gamifying the classroom</h2>\n\n<p>A non-profit called the <a href=\"https://www.instituteofplay.org/about\">Institute of Play</a> was founded in 2007 by a group of game designers in New York City. They design schools, educator training programs, curriculum, and even corporate training seminars - all with the goal of creating learning experiences rooted in the principles of game design.</p>\n\n<p>They don’t just use video games - they use games of all kinds. They call these schools their “Quest to Learn”.</p>\n\n<p>There’s even better news: The Institute of Play isn’t the only institution using gaming for education. <a href=\"https://www.codecademy.com/\">Codecademy</a> uses gamification to teach students how to code. And there are others like them as well. Duolingo uses gamification to teach new languages.</p>\n\n<p>One final example: Video games have the potential to be used to train surgeons.</p>\n\n<p>Robotic surgery is the practice of using robotics and machinery to help surgeons with complex tasks, like cutting a tumor out of a brain. As you can imagine, this requires a high level of precision and hand-eye coordination, along with a steady hand and nerves of steel.</p>\n\n<p>According to a <a href=\"https://www.utmb.edu/newsroom/article8061.aspx\">study by Kilic and others</a> at the University of Texas Medical Branch at Galveston, shooting a character in the head while wall-running in first-person-shooter games might help the next generation of surgeons save lives in the real world.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games have the potential to be used to train surgeons\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/2-games-as-teachers.jpg\" style=\"width: 888px; height: 600px;\" title=\"Video games have the potential to be used to train surgeons\" /></p>\n\n<p>Much like videogames, robotic surgery controls require the use of both hands, and requires operators to monitor their activities on a screen. Surgeons are trained to operate these machines on simulators.</p>\n\n<p>Another study in 2007 also found that <a href=\"http://drdouglas.org/drdpdfs/Rosser_etal_2007.pdf\">playing videogames right before surgical drills improved doctors’ skills</a>. Apparently, this stuff really works.</p>\n\n<p>So why isn’t gaming more widely accepted?</p>\n\n<h2>Setbacks to gaming in education</h2>\n\n<p>Everything we’ve talked about so far has left gaming poised to lead the next major shift in education. It seems like it can solve many inherent flaws in the system... but that’s only one side of the argument.</p>\n\n<p>The major problem with using games to facilitate the learning process is our sheer lack of understanding. There just isn’t a lot of strong research suggesting the benefits (yet).</p>\n\n<p>“For all of the enthusiasm around games and learning, very few studies have examined whether video games improve classroom performance and academic achievement,” <a href=\"https://www.scientificamerican.com/article/fact-or-fiction-video-games-are-the-future-of-education/\">says Emma Blakey</a>, a PhD researcher in developmental psychology at the University of Sheffield in England.</p>\n\n<p>“Because we know memory is a crucial cognitive skill for school learning, practice at playing games that challenge memory should, in theory, lead to improvements in classroom behavior and academic skills,” she says. “But only additional research can say if that notion is correct.”</p>\n\n<p>Besides that, there’s the sheer amount of training that must be done to bring teachers up to speed. And if you’ve ever taught your grandparents how to use a smartphone, you understand the difficulties of teaching something new to someone who’s been doing things the same way for a long time.</p>\n\n<p>“Digital games cannot be treated like the latest quick fix to the education system,” says Brian Waniewski, former managing director of the Institute of Play. “They can seem like a godsend, a next-generation digital textbook that further reduces the need for human resources,” he notes. “Yet games alone will not make schools more efficient, replace teachers, or serve as an educational resource that can reach an infinite number of students.”</p>\n\n<p style=\"text-align: center;\"><img alt=\"There are still a lot of obstacles to overcome\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/3-obstacles.jpg\" style=\"width: 888px; height: 494px;\" title=\"There are still a lot of obstacles to overcome\" /></p>\n\n<p>There’s also the problem of cost. Video games require expensive tools, like tablets, computers, access to strong wifi, and the cost of the games themselves. Affordable games like Minecraft Education Edition, along with the lowering cost of technology, is working to fix this issue, but it is still a problem.</p>\n\n<p>Finally, there’s the argument that games are a distraction. That is a valid argument - games can be distracting if students are allowed to do as they please. But this problem ties back into getting the curriculum right and teaching teachers how to do things properly. With the proper guidance, this concern can be avoided entirely.</p>\n\n<h2>Can video games help kids in school?</h2>\n\n<p>Gaming has a major role in education and it’s only going to grow. Having gone through and finished school before games were even considered a good thing for students, I have to admit I’m a little sad the research and effort weren’t there earlier.</p>\n\n<p>However, the future for kids in school now and for future generations is looking promising. Video games like Minecraft Education Edition and SimCityEdu are paving the way for a new genre of educational games. Funding from major companies like Microsoft, along with a general acceptance of the idea of using games in the classroom, promises an exciting future.</p>\n\n<p>I think we’ll see some major innovations in educational videogames in the coming years, and I’m excited to see how things evolve and adapt as more research comes out.</p>\n\n<p>If nothing else, at least MMOs can teach you <a href=\"https://plarium.com/en/mmo-games/mmo-survive-post-apocalypse/\">how to survive a post-apocalyptic world</a>.</p>\n\n<p>If you like this post, share it with your fellow gamers so we can spread the word and speed up the process of getting video games in the curriculum.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"7/17/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/games-help-education.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12978"}},{"links":{"link":"/en/blog/mmo-games-existing-franchises/"},"strings":{"title":"Do MMO Games Benefit From Existing Franchises?","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"780000","description":"<p>Nearly everyone has at some point stumbled across certain <a href=\"https://plarium.com/\">MMO games</a> based on movies, books, mangas, or video games.</p>\n\n<p>One would think that adapting a hugely successful franchise like One Piece, Harry Potter, or Game of Thrones should guarantee a large base of active players.</p>\n\n<p>Unfortunately, the reality is quite different.</p>\n\n<p>Many of them failed to reach their full potential before they closed up shop. Those that did survive so far are now mere vestiges of what they once were.</p>\n\n<p>Jeff Strain, the co-founder of ArenaNet, explains that <a href=\"http://www.gamesindustry.biz/articles/gcdc-films-and-mmos-dont-mix-strain\">pre-existing franchises and MMOs do not necessarily get on well</a>.</p>\n\n<p>This statement isn’t just based on his personal analysis but echoes the reality of the market.</p>\n\n<p>Following the disappointing failures of games such as The Matrix Online or Final Fantasy XIV, it’s only normal to question whether franchises and “fan-service” are useful in the constantly shifting universe that is massively multiplayer online games.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>Why base MMO games on an existing IP</h2>\n\n<p>Tons of massively multiplayer online games were inspired by movies, TV shows, books, comics, and even other video games.</p>\n\n<p>Most people attribute this trend to a pathological lack of originality. However, we believe there must be a deeper reason behind this phenomenon.</p>\n\n<p style=\"text-align: center;\"><img alt=\"A pathological lack of originality?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/1-creativity-hurts.jpg\" style=\"width: 888px; height: 400px;\" title=\"A pathological lack of originality?\" /></p>\n\n<p>Let’s take a look at one of the most successful MMORPGs of the last decade - World of Warcraft.</p>\n\n<p>It’s 1994 and Warcraft: Orcs & Humans was just released for PCs and Macs.</p>\n\n<p>The following year, video game press gives Blizzard’s strategy game good reviews. The MacOS version will even be given awards at the 1995 CES (Consumer Electronics Show) and by the Academy of Interactive Arts & Sciences.</p>\n\n<p>Even though the game greatly contributed to the popularization of the RTS genre, as did other titles like Command & Conquer, nobody really considered it to herald the future of video games. That’s for good reason, as games like Doom II, UFO: Enemy Unknown, and System Shock achieved better overall sales that same year.Doom II alone sold as many as 1.8M copies before 1999.</p>\n\n<p>In those days, the video game market was still dominated by names like Nintendo, and the Sony PlayStation had only just been released to the Japanese market.</p>\n\n<p>During the next 10 years, the Warcraft franchise has expanded drastically.</p>\n\n<p>Warcraft III: Reign of Chaos was published in 2002, and was met with great success but failed to gain the upper hand on the competition.</p>\n\n<p>In 2005, Blizzard announces the release of the MMORPG World of Warcraft. Far from being the first massively multiplayer online game, its success wasn’t guaranteed by the “novel idea of turning a strategy franchise into an online RPG. Yet, in only a few years, World of Warcraft went from a video game to a worldwide phenomenon.</p>\n\n<p>In 2010, <a href=\"https://www.engadget.com/2010/10/07/world-of-warcraft-reaches-12-million-players/\">12 million active users were playing the Cataclysm expansion</a>.</p>\n\n<p>Analysts and players were all left wondering what led to such an incredible success. Unlike other MMOs of that time, WoW already had a very large audience. And the transition towards an online support was carried out really smoothly.</p>\n\n<p>Ever since, WoW has become the “Holy Grail” of MMO development, and the standard for every new MMORPG.</p>\n\n<p style=\"text-align: center;\"><img alt=\"WoW has become the “Holy Grail” of MMO development\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/2-success.jpg\" style=\"width: 888px; height: 400px;\" title=\"WoW has become the “Holy Grail” of MMO development\" /></p>\n\n<p>Other studios soon followed its example, with games based on all sorts of existing franchises and IP, hoping to capitalize on the trend.</p>\n\n<p>However, World of Warcraft teaches us an important thing a lot of said games seem to forget: to succeed in catering to a well established audience, a game needs to build onto an audience’s pre-existing passion for a franchise.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>What Makes a Franchise Work as an MMO</h2>\n\n<p>Inevitably, everyone wants to know what makes a franchise suitable for the “MMO treatment”.</p>\n\n<p>Why a franchise appeals to games developers?</p>\n\n<p>Is it the narrative? The universe this narrative is set in? The fascinating characters or opponents with untapped potential?</p>\n\n<p>Out of all the possible various factors that help a franchise to become an MMO, we’ll take a look at 4:</p>\n\n<ul>\n\t<li>The Audience</li>\n\t<li>The Story</li>\n\t<li>The Scale</li>\n\t<li>The Enemy</li>\n</ul>\n\n<h3><strong><u>The Audience</u></strong></h3>\n\n<p>Obviously, for someone to think about turning a franchise into an MMO, this franchise has to already be appealing. And the best way to measure the success of a franchise is the audience.</p>\n\n<p>The movie, book, or video game that will be converted into an MMO must have reached hundreds of millions of people all over the world. That’s what we would call a big success. Hundreds of millions, and not tens of millions, because we must take into account that the gamer community is a fraction of the larger population.</p>\n\n<p>The Star Wars franchise’s ability to consistently bring <a href=\"http://money.cnn.com/2015/12/21/media/star-wars-the-force-awakens-box-office-numbers/index.html\">millions of audience members out to theaters</a> is a good example of this.</p>\n\n<p>Because of its sci-fi settings and predominantly male fan base, it’s likely that a good share of Star Wars fans will be gamers. As a result, a publisher can invest in this franchise with very little risk involved, confident that millions of individuals will be interested.</p>\n\n<h3><strong><u>The Action-packed Story</u></strong></h3>\n\n<p>This concept is easy to understand. The story needs to be characterized more by action and epic journey.</p>\n\n<p>That’s why epic fantasy stories like The Lord of the Rings (which, by the way, became an MMO) or stories about superheroes, and Japanese mangas (especially Shônen), are perfect fits.</p>\n\n<p>Popular literary or movie franchises that are based around intellectual feats or spiritual tribulations just can’t provide the action-packed stories we’re looking for.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The story needs to be characterized more by action and epic journey\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/3-action.jpg\" style=\"width: 888px; height: 400px;\" title=\"The story needs to be characterized more by action and epic journey\" /></p>\n\n<p>Let’s take the Sherlock Holmes stories and their various adaptations as an example. Even though action takes place from time to time, the story gravitates around the spectacular intellect of the characters. Such a story is unlikely to lead to a particularly gripping MMO.</p>\n\n<h3><strong><u>The Epic Scale</u></strong></h3>\n\n<p>An action-packed story complete with a universe that begs exploring aren’t always enough. We still have the issue of conflict. What the protagonist needs to be overcome in order to succeed in their mission?</p>\n\n<p>Rather than focus on personal accomplishments and growth, MMOs tend to adopt a more epic scale. The fate of all humanity, the world and even the universe rests on your shoulders. And failure is never even an option.</p>\n\n<p>In an MMO, players need to feel that they’re involved in some struggle that goes above and beyond their own problems. Even with the MOBA (multiplayer online battle arena) format, the idea of a high stakes struggle is always present in the story offered to the players.</p>\n\n<h3><strong><u>The Brand New Enemy</u></strong></h3>\n\n<p>This point is probably one of the trickiest.</p>\n\n<p>Fairy tales are a perfect example of this principle. With stories like Snow White or Tangled, the issues the main characters deal with are resolved by the end. Of course, there are simple ways to rekindle the story, but it frequently takes the introduction of brand new antagonists.</p>\n\n<p>In a story like Harry Potter, on the other hand, the threat the main character has to overcome remains throughout the entire plot, but it’s possible that new opponents will come and go along the way.</p>\n\n<p>The universe of the story needs to allow for the emergence of new rivals and new threats.</p>\n\n<p>An open ended universe is best suits an MMO adaptation. That way, players can associate the characters they grew fond of in the books and movies, with the avatars they play in the virtual worlds.</p>\n\n<h2>When MMOs copy the movies</h2>\n\n<p>Among the franchises turned into MMOs, some extremely successful blockbusters stand out.</p>\n\n<p>It’s impossible to undertake a serious analysis without talking about titles like Star Wars, The Matrix, or Star Trek. Even if these are widely loved movies, the MMOs based on them received a very lukewarm reception.</p>\n\n<h3><strong><u>The Matrix Online</u></strong></h3>\n\n<p style=\"text-align: center;\"><img alt=\"The Matrix Online\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/4-matrix.jpg\" style=\"width: 888px; height: 400px;\" title=\"The Matrix Online\" /></p>\n\n<p>The Matrix Online (MxO) was developed by Monolith and released in 2005 by Warner Bros Interactive Entertainment.</p>\n\n<p>The ambition of this game was extraordinary. No expense was spared in an effort to try and make it a success. Not only was the universe extremely popular, but a weighty infrastructure addressed players’ needs and resolved all the problems encountered.</p>\n\n<p>A sandbox model was chosen, where players could act freely with a team dedicated to bringing main characters like Morpheus to life. Players could interact directly with this team or receive clues or warnings to progress.</p>\n\n<p>Even with these assets and one of the most <a href=\"https://www.engadget.com/2009/08/03/what-you-missed-in-the-matrix-online/\">interesting plots in the history of modern MMOs</a>, MxO shut down only four years after its release.</p>\n\n<p>MxO’s problem was, partly, its own nature.</p>\n\n<p>The game immersed players in events that took place immediately following the conclusion of the last movie. To give players something to work with, they had to constantly create new plots - obviously a colossal task.</p>\n\n<p>Rather than allowing players to reach certain stages one after the other (to beat a boss, finish a dungeon, etc.), MxO’s “quests” were made up of unique events where all players were welcome to participate.</p>\n\n<p>Even if this concept is interesting, maintaining it proved an almost impossible task for the creative team, which had to continuously produce content without ever losing sight of the codes and paradigms of the Matrix universe. This being said, during its short lifespan, the game did make quite an impression. This is clearly demonstrated by the fact that <a href=\"https://waypoint.vice.com/en_us/article/53g5dk/the-death-and-rebirth-of-the-matrix-online\">some people are still trying to revive it</a>.</p>\n\n<h3><strong><u>Star Trek Online</u></strong></h3>\n\n<p style=\"text-align: center;\"><img alt=\"Star Trek Online\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/5-star-trek.jpg\" style=\"width: 888px; height: 400px;\" /></p>\n\n<p>The game was released in 2010 in order to capitalize on people’s growing interest in the franchise. Developed and published by Cryptic Studios, Star Trek Online was intended to be an all encompassing immersion into the infinite universe of Star Trek. In hindsight, we can see that the developers’ ambitions were set too high.</p>\n\n<p>The game offers a set of repetitive missions. It’s not really possible to explore the planets players can land on. And neither the sequences in space nor the TPS offer any real immersion.</p>\n\n<p>Yet, beyond those handicaps, the graphics of the game are certainly among the most beautiful ever created.</p>\n\n<p>Once again, the connection between the game and the franchise aroused the interest of players. In 2013, the project could count on 2 million active users, with a peak of 4,000 players active at the same time. But once players realized there was a big difference between the idea they had of the game and the content actually being offered, the traffic dropped.</p>\n\n<p>Today, the number of players active in STO peaks at around 1,900.</p>\n\n<h3><strong><u>Star Wars: The Old Republic</u></strong></h3>\n\n<p style=\"text-align: center;\"><img alt=\"Star Wars: The Old Republic\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/6-star-wars.jpg\" style=\"width: 888px; height: 400px;\" title=\"Star Wars: The Old Republic\" /></p>\n\n<p>When you talk about the a Star Wars MMO, you immediately thinks of Star Wars: The Old Republic (SWTOR). Some others exist, though they aren’t as popular, like Star Wars Galaxies and Clone Wars Adventures.</p>\n\n<p>Unlike The Matrix Online, which included well-known characters from the franchise, The Old Republic chose an approach similar to that of Star Trek Online. The difference is in the substance of the universes themselves.</p>\n\n<p>Even though the Star Trek universe is rich and dynamic, choosing a sandbox style for the game was detrimental to the immersion. On the contrary, Star Wars offers an experience based on a theme park.</p>\n\n<p>Everybody agrees that SWTOR’s story is really immersive and inviting. But none of the movie characters are really there. Those purists who read the books and the comics will recognize some names and events that took place 4,000 years before the movies.</p>\n\n<p>Here, we reach the heart of the problem. When one decides to base an MMO on a pre-existing franchise, you’re risking upsetting an audience with sky-high expectations. An audience who already has some idea of what events should happen and what the gameplay should look like. It goes without saying that it’s impossible to satisfy everyone and, as a result, the developers are clearly risking alienating their audience right from the start.</p>\n\n<p>The solution here is for your game to be grounded as closely as possible in the universe of the movie / book / manga without trying to dictate the future of the characters or the places and events the fans are already attached to.</p>\n\n<p>The same goes for MMOs inspired by games that already exist. When you have some continuity in development, e.g. The Elder Scrolls and The Elder Scrolls Online, players are inclined to accept changes and explore what’s new.</p>\n\n<p>But, even in these scenarios, some bad implementation can lead to disastrous results. A perfect example of this would be Final Fantasy XIV of Square Enix.</p>\n\n<p>FFXIV has become a textbook case of a player’s commitment in the massively multiplayer online games’ industry. After the flop of the first version, Square Enix did some soul-searching. The publisher assessed the game’s performance by comparing the goals set with the results achieved.</p>\n\n<p>The Japanese publisher quickly identified the heart of the problem, enabling them to set more realistic priorities. When the first FFXIV was putting more <a href=\"http://kotaku.com/final-fantasy-xiv-originally-failed-because-of-flowe-1548656999\">emphasis on graphic effects</a> than on the game mechanics, the new FFXIV: A Realm Reborn <a href=\"https://www.polygon.com/2014/3/20/5527948/final-fantasy-14-killed-square-enix-stubbornness-realm-reborn-new-approach\">put the player front and center</a>.</p>\n\n<p>This new online version of Final Fantasy was met with great success. Agreeing to break the codes of the online franchise and refining the gameplay of the MMO, Square Enix managed to get back on its feet and recover all the work and the resources invested in the former version.</p>\n\n<h2>The Limitations of an IP-based MMO</h2>\n\n<p>Developing an MMO based on an existing franchise is a 100% efficient method for attracting a committed audience.</p>\n\n<p>However, it’s not a shortcut and does not guarantee success for any MMO game. And for good reason since the creative team will have to work to try and meet the irrational expectations of the fans - not an easy task!</p>\n\n<p style=\"text-align: center;\"><img alt=\"Try and meet the expectations of the fans\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/7-nerd-rage.jpg\" style=\"width: 888px; height: 400px;\" title=\"Try and meet the expectations of the fans\" /></p>\n\n<p>If, by chance, the developers decided to choose a sandbox world, they’ll need to be sure that the narrative and the franchise universe are able to be easily adapted.</p>\n\n<p>As we’ve seen before, no franchise can is safe from this rule. Not books, comics, or mangas, and movies and established video games even less so. Deciding to go with such an approach represents an inherent risk that publishers and developers will have to thoroughly study.</p>\n\n<p>Another problem for any development studio interested in an existing franchise is the question of the intellectual rights. The development studio or publisher has absolute freedom over their game, but when the game in question is an adaptation, the rights won’t necessarily go to the developers, but possibly to the author or the publisher of the franchise. That’s why lots of movies or mangas that could make excellent MMOs, even as sandbox, are not likely to emerge anytime soon.</p>\n\n<p>But that doesn’t mean this trend has to be forgotten. Quite the opposite! The appeal of an MMO based on a franchise is that of offering players a multifaceted immersion that goes beyond their original experience.</p>\n\n<p>But without a willingness to sacrifice resources, and develop a game world that will build on the world of the existing franchise, these projects are better off not being realized.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"7/9/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/franchises-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12969"}},{"links":{"link":"/en/blog/be-a-clan-leader/"},"strings":{"title":"So You Want to Be an MMO Clan Leader? Here's How","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"600000","description":"<p>A good leader is arguably the most important part of any video game clan; someone who can take responsibility for the clan’s future, organize in-game events, run a website (or at least a dedicated forum), and basically act as any other real-life manager in any other real-life place of business would. Some might say that being a clan leader equates to a full-time job, and they wouldn’t be completely wrong. But if acting as a clan leader is akin to having a full-time job, what exactly are the qualifications you need to be the best clan leader you can be?</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>What is a Clan?</h2>\n\n<p>Before we start talking about clan leaders, let's cover the basics. According to <a href=\"https://en.wikipedia.org/wiki/Video_gaming_clan\">Wikipedia</a>, a video game clan, guild, or faction is “an organized group of players that regularly plays together in one or more multiplayer games”. These groups range in size from a few good friends playing together on the weekends, to an organization numbering in the thousands. With such a lax definition, the number of active clans at any given time is staggering. Think of the number of online games and <a href=\"https://plarium.com/\">MMO</a>s that exist. Now, multiply that by … a lot. There are more video game clans than can ever be tracked, in every game genre and subgenre.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Being a part of an MMO clan is great\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-1.jpg\" style=\"width: 888px; height: 571px;\" title=\"Being a part of an MMO clan is great\" /></p>\n\n<p>Gamers can expect to find clans in MMORPGs, multiplayer first-person shooters, and online strategy games. MMORPG and strategy games are where clans have the most impact. Bungie created immense excitement by recently <a href=\"https://www.polygon.com/2017/5/18/15659280/destiny-2-how-to-join-clans-guided-games\">announcing clan support</a> for their upcoming “Destiny 2”, the sequel to their acclaimed RPG/shooter hybrid. In role-playing games, clans (sometimes called guilds) allow players to raid dungeons and take on difficult bosses together with individuals whose skills they trust. However, in multiplayer strategy games, the importance of clans is tenfold. Strategy games are focused on conquest and the fight for resources and territory. Since one player cannot hope to defeat multiple adversaries and gain control over the entire map, clans are formed to unite like-minded players under one banner. These clans fight each other for supremacy, and this is exactly where the leader steps in. Without proper guidance, a clan has no compass - no individual able to organize players towards a common purpose and goal.</p>\n\n<p>After conferring with a few notable clan leaders from our own games, we came up with a list of what a good clan leader needs to have, what they need to be, and what they need to do.</p>\n\n<h2>Make Your Vision a Reality</h2>\n\n<p>First and foremost, a leader needs to have vision, and an ability to clearly define the purpose of their clan. What is their clan’s purpose? Is it to expand and gain more territory? Dominate all other clans in combat? Offer a safe space for people to socialize? It is important that the clan has a mission, otherwise it is just floating along rudderless, waiting to be picked off by a clan that does. This includes day-to-day plans as well. If a clan wants to “become the best”, whatever would make them “the best” must first be defined, and a plan to execute this goal needs to be established.</p>\n\n<p>It is a leader's job to make sure every member (or potential member) of a clan is aware of their clan’s mission statement and will work towards making that vision a reality. Hence, it’s a leader’s responsibility to see to it that every decision made, either by themselves or by others, upholds the clan’s values, vision, and mission.</p>\n\n<p><strong>Fortuneteller</strong>, the leader of <strong>The Void</strong> clan in “<a href=\"https://plarium.com/en/strategy-games/stormfall-age-of-war/\">Stormfall: Age of War</a>”, <a href=\"https://plarium.com/forum/en/stormfall-age-of-war/-news-and-announcements/35188_calling-all-league-marshals-/?post=266716\">summarizes this notion</a> with one simple line: “Have a vision and stick to it! Have few rules and impose them onto members... yourself included!”</p>\n\n<p style=\"text-align: center;\"><img alt=\"Lead your clan into battle!\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg\" style=\"width: 888px; height: 571px;\" title=\"Lead your clan into battle!\" /></p>\n\n<p>There’s also the managerial angle. A leader must always consider the good of the clan, while making sure every member is treated fairly and with respect. “Fair” is a tricky word, since not everyone shares the same point of view. What one player considers as just might not sit well with another - this is just the nature of things. The leader must make the tough calls that have the potential to ruffle a few feathers, whether it’s granting a promotion, awarding loot or resources, delegating control over a territory, or even rejecting a potential member.</p>\n\n<p>Since a clan consists of many different people with their own unique ideas and styles of play, there is bound to be conflict within the ranks. A good leader knows when to let arguments run their course and when to step in to break things up and deal swift justice. Rewarding good behavior is easy, but punishing unwanted behavior can be quite difficult and unpleasant. Make sure to explain decisions clearly and in a way that shows everyone they were made with the clan’s best interests at heart.</p>\n\n<p><strong>Kostas Konstandinidis</strong>, co-leader of the <strong>Halles Nationality</strong> clan in “<a href=\"https://plarium.com/en/strategy-games/sparta-war-of-empires/\">Sparta: War of Empires</a>”, <a href=\"https://www.facebook.com/SpartaWarofEmpiresPlarium/photos/a.681753601863407.1073741828.674913419214092/1351434751561952/?type=3&comment_id=1353505134688247&comment_tracking=%7B%22tn%22%3A%22R2%22%7D\">knows it pays to show mercy</a> and be fair, but that it’s also necessary to be assertive: “Always be diplomatic but fearless as well. There needs to be a balance between these two, only experience will show you what that balance is.”</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Know Your Clan</h2>\n\n<p>In order to lead a clan, you must know the people you are leading. Keeping an open line of communication with as many members as possible will give you insight into their gaming habits, goals, and personality. It’s imperative to assign players to roles they will be both comfortable in and good at. “Killers”, those only interested in PvP, should always be included in big attacks against other clans. “Achievers” will gladly spend time and money making sure the clan keeps its large territory and high ranking. Even “Socializers” who aren’t very active on the fighting front are a valuable asset, as they tend to have useful insight and a deep understanding of the inner workings of rival clans.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Different players play in different ways\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-3.jpg\" style=\"width: 888px; height: 600px;\" title=\"Different players play in different ways\" /></p>\n\n<p>Most games have built-in tournaments that offer leaders the opportunity to play alongside members of the clan and find out more about them. These events allow you to set short-term goals for the clan and learn its overall strengths and weaknesses, and which players stand out. Then, a leader can adjust the long-term goals accordingly. Knowing which realistic in-game goals to set can lead to more frequent victories and an overall boost to morale. Every victory, no matter how small, can push players to spend more time playing and contributing to the clan. As a result, it’s very important that you play alongside your members, get to know their style, preferences, and capabilities, and focus on the activities that would be right for them.</p>\n\n<p><strong>Sparhawk122</strong>, the leader of the <strong>OCP OMNICORP</strong> clan in “<a href=\"https://plarium.com/en/mobile-games/soldiers-inc-mobile-warfare/\">Soldiers Inc: Mobile Warfare</a>”, <a href=\"https://www.facebook.com/soldiersmobilecommunity/photos/a.381622342175680.1073741828.349233128747935/416490758688838/?type=3&comment_id=418312811839966&comment_tracking=%7B%22tn%22%3A%22R%22%7D\">reminds us</a> that a happy clan is a good clan: “An alliance is not just the leader, it is the team. And when the team is happy the team performs better.”</p>\n\n<p>Keeping morale high is crucial in order to keep a clan active. However, a leader must also understand that people have a life outside both the clan and the game. Some players don’t want to play as part of a group all the time and it isn’t possible for others to dedicate every waking hour to improving their characters or reinforcing their bases. Push players to invest more time and money into the clan than they want and they’ll end up abandoning the game. Instead, help players to find the perfect balance between their everyday life and their clan duties.</p>\n\n<p>This is where familiarizing yourself with the clan’s makeup is paramount. The ratio of men and women, the player’s personal background, etc. These are all powerful tools in the hands of an involved clan leader. Knowing how your members balance between their personal life and their commitment to the clan, as well as understanding their spending habits, can impact the way you make many important decisions, including the entire structure of your clan.</p>\n\n<p>As an example, let’s take a look at the makeup of a randomly selected clan from two games: “<a href=\"https://plarium.com/en/strategy-games/soldiers-inc/\">Soldiers Inc.</a>” and its mobile counterpart “Soldiers Inc: Mobile Warfare”. Unsurprisingly, these games are populated mostly by men (around 90%) who are either veterans or who work for the military or some kind of security service (60%). The main difference between the browser and mobile versions of the game is the percentage of married men - 60% on the browser version and 40% on the mobile. The reason for this likely has to do with the fact that the average “Mobile Warfare” player is younger. Armed with this information, a clan leader can anticipate the type of players who will join the clan, the amount of free time they have to actually play the game, and even how committed they can be. Naturally, all these details will help to determine realistic goals for clan members, and potentially the chain of command.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Mobile players are younger, while web players tend to be actual veterans with combat experience\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-4.jpg\" style=\"width: 888px; height: 571px;\" title=\"Mobile players are younger, while web players tend to be actual veterans with combat experience\" /></p>\n\n<h2>Rally the Troops</h2>\n\n<p>No clan leader should bear all the responsibility alone. Running a clan is simply too much work for just one person, so one of the most important things a leader needs to do is delegate. Find a few players you trust, who have proven themselves, and deputize them - give them authority to decide certain matters. Their roles can be as small as moderating the clan’s forums, to as big as being in charge of the clan’s PvP activity.</p>\n\n<p>In our experience, clan leaders who don’t spread their responsibilities out among several lieutenants and who try to do everything on their own can very quickly burn out. We’ve seen top clans tumbling down the leaderboards just because their leader disappeared in a moment of crisis. No clan leader has all the right answers and the best ones know to let some of their power go for the good of the clan. If nothing else, heed this advice: clans who share and delegate tasks tend to last much, much longer.</p>\n\n<p><strong>Famu Naushad</strong>, the leader of the veteran <strong>Spartans Elite</strong> clan in “Sparta: War of Empires”, <a href=\"https://www.facebook.com/SpartaWarofEmpiresPlarium/photos/a.681753601863407.1073741828.674913419214092/1351434751561952/?type=3&comment_id=1353465104692250&comment_tracking=%7B%22tn%22%3A%22R6%22%7D\">stresses</a> how important it is to pick a solid second-in-command: “it’s not as easy as you think to run a coalition ... to be a good coalition you need good leadership, so picking a second-in-command is a very important thing.”</p>\n\n<p>The importance of a strong second-in-command is true for all clans regardless of size. Getting a group of 5-6 players to do anything together can be challenging. Nothing gets done without someone stepping forward and dragging everyone in the right direction. That is essentially what a clan leader does every day, and having one or two people to take on some of the minor responsibilities can help to ensure that everything keeps going smoothly.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Clan leaders are only as good as their second-in-command\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-5.jpg\" style=\"width: 888px; height: 571px;\" title=\"Clan leaders are only as good as their second-in-command\" /></p>\n\n<h2>Clan Leadership 101</h2>\n\n<p>If you scrolled down here in search of the TL;DR version of the article, this is it. This entire article boils down to one simple and pretty obvious word - leadership. A leader needs to lead. When it comes to pure leadership skills and style, nothing is set in stone as there are so many different styles you can adapt. You can choose to be a hands-on leader that deals with every crisis personally, or a more laid back leader who stays and works behind the scenes and lets their designated clan members work things out for the most part. Whatever style of leadership you end up choosing, always remember the following:</p>\n\n<ul>\n\t<li>Define a clear purpose and pass it along to your fellow clan members</li>\n\t<li>Get to know and understand your clan and its makeup</li>\n\t<li>Listen to your clan members</li>\n\t<li>Delegate authority</li>\n\t<li>Have a good time</li>\n\t<li>Make sure everybody else is also having a good time</li>\n</ul>\n\n<p>Sure, being a clan leader may be a highly-demanding job, but if it’s done right it can be one of the most rewarding experiences you can have in any online game!</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"6/4/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12942"}},{"links":{"link":"/en/blog/vr-tech-future-of-virtual-reality/"},"strings":{"title":"The Future of Virtual Reality","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"480000","description":"<p>Which new peripheral devices should we expect for games? Could they help to propel our gaming experience to the next level? Virtual reality is on the advance, although it has not quite reached the mass market yet.</p>\n\n<p>Today we will look at which VR devices are currently being developed, which further VR developments we can expect in the near future and what gamers have to look forward to. Furthermore, we will take a peek at what we might expect further down the line, which senses can be engaged by virtual reality and what the gaming world of the future will feel like.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>New technologies in Virtual Reality</h2>\n\n<p>Virtual reality is not limited to headsets and optical devices. After all, “VR” means that elements of reality, with physical features, are used in real time within a computer generated world.</p>\n\n<p>For that reason, VR technology should not only engage our eyes, but will ideally also involve our movement or speech.</p>\n\n<p>A whole variety of technologies can be used to make this possible. Stereo projection, optical tracking systems and force feedback are just a small selection of the technologies developers are making use of. As these are gradually becoming more refined, virtual reality reaches players more readily, becoming ever more impressive and versatile.</p>\n\n<h2>VR headsets and Motion Controls</h2>\n\n<p style=\"text-align: center;\"><img alt=\"VR in games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-1.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR in games\" /></p>\n\n<p>Despite having received a lot of attention upon its release, the VR headset’s popularity was ultimately rather limited. Virtual reality via wearable headsets was copied extensively even before Oculus launched its pioneering model. The relatively high price certainly didn’t help and put off many potential consumers.</p>\n\n<p>In spite of this, VR headsets are an impressive VR device. They let players experience game worlds up close and in a radically different way. The headsets feature an extremely wide field of vision, which gives the player the sensation that they themselves have become part of the virtual world. Turning your head when wearing VR headsets, you automatically find yourself looking around the game world. It’s a great invention that opens up completely new world of gaming - except for the fact that it’s still pretty pricey (VR headsets for mobile devices are cheaper, but also significantly less powerful).</p>\n\n<p>Alternatives to the high-performance Oculus Rift model include, for example, the HTC Vive and the PS VR - although the latter is only compatible with PlayStation 4.</p>\n\n<p>The Oculus Rift is equipped with “touch” controllers, which allow the additional use of joysticks and keyboards as well as game control via gestures. Meanwhile, the HTC Vive offers considerably more accessories; a headset, a controller base station and a tracker can be purchased separately.</p>\n\n<p>Another model is the Sulon VR headsets, however, they never gained widespread popularity. Other manufacturers include: Durovis, Avegant and Gameface, though many of these companies’ products are only available for the mobile market.</p>\n\n<p>Even before VR headsets were launched, devices such as Kinect had been elevating game control to a new level. This technology was the first that allowed players to control games via movements - in particular, hand gestures.</p>\n\n<p>This opened up completely new ways of gaming and truly changed gameplay in many homes. Nintendo’s Wii also utilized this type of gaming control. It made it possible to create a whole new game experience when playing tennis, bowling or even boxing, as the optical controls required the correct movements, rather than just the push of a button.</p>\n\n<p>In combination with this kind of motion control, VR headsets create the perfect conditions for a type of virtual reality which can be experienced by engaging the human sensory and motor systems.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Why VR isn't popular with gamers</h2>\n\n<p>If VR technologies of this type are already available on the market, why do we not find them in every living room yet?</p>\n\n<p><strong>Reason #1</strong> is cost - until now, VR devices for the home still cost several hundred dollars.</p>\n\n<p>Although some cheaper alternatives are available, they haven’t managed to win over buyers.</p>\n\n<p style=\"text-align: center;\"><img alt=\"virtual reality hasn’t really caught on\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-2.jpg\" style=\"width: 888px; height: 523px;\" title=\"virtual reality hasn’t really caught on\" /></p>\n\n<p><strong>Reason #2</strong> is closely related to this: Not every game can be experienced as virtual reality with these devices.</p>\n\n<p>Only new games which were designed to use this technology during the development phase can be enhanced with VR headsets or other VR devices. So it’s up to the gaming industry to consider VR technology in game development and provide the consumer a wide variety of game options. However, this is a slow process, since VR can’t be integrated into a game overnight. Game developers first need to explore these new possibilities, and find appropriate ways to deploy the technology. By now, some games that use VR technology already exist, however, most new big releases still lack this functionality.</p>\n\n<p><strong>Reason #3</strong> is the hardware requirements for VR headsets and other VR equipment. Not every gamer owns a device with cutting-edge hardware. This is especially true of PC gamers. Once you factor in the cost of upgrading components (or even buying a new computer) in order to be able to support VR devices, the price increases substantially.</p>\n\n<p>Last but not least, there is a <strong>fourth reason</strong> why virtual reality has not managed to reach all gamers yet. Global novelties are always a tough sell in the beginning - because they require further explanation.</p>\n\n<p>Unfortunately, you can’t just plug in the devices and be play any game with them right away. Or at least that’s what many gamers worry about. So some consumers are still skeptical about whether these devices will be compatible with their system and how or if they will get the VR devices to work.</p>\n\n<h2>Next Steps in VR Technology</h2>\n\n<p>We already mentioned VR headsets and motion control for games. Let’s take a deeper look into the future of VR technology.</p>\n\n<p>Ideally, to create the strongest effect, virtual reality should engage all the human senses. However, so far we have only seen VR headsets, which engage the eyes, and a few motion-controlled systems that use our hands and a selection of movement patterns.</p>\n\n<p>What would virtual reality be like if it engaged our whole body and all senses? Cyberith is trying to make this happen with its Virtualizer. For this VR technology, the gamer is strapped into a frame. In this frame, they can jump, duck, walk and even run. All this is possible in 360 degrees. When you are walking within the frame, you are also moving inside the game. Sensors can project movement with a game weapon to the game, instead of the player having to use a classical game controller. This way, the game is controlled with a whole range of movements, including aiming and pulling the trigger. VR headsets support this device and make for an even more realistic version of virtual reality.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The future of VR\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-3.jpg\" style=\"width: 888px; height: 523px;\" title=\"The future of VR\" /></p>\n\n<p>So will gamers of the future be able to play and experience games entirely by moving their body? The answer is yes! Obviously, the main question - that of cost - remains.</p>\n\n<p>It will be interesting to see to what extent, in the future, VR be expanded to interact with other humans senses. It would be fascinating if we could touch, smell and even taste what we experience in games.</p>\n\n<p>Work on this is already underway with a project called FeelReal. These developers are working on two products, the FeelReal VR as well as the Nirvana VR. The FeelReal VR is wireless, and compatible with most VR headsets. It can trigger sensations of wind, vibrations, water mist, hot air and much more. Furthermore, the device can emit seven different smells. The Nirvana VR is a mask that covers the entire face, which adds further to the range of sensory stimuli.</p>\n\n<p>Other VR technologies include, for example, the VR Dome and the VR Cave, which make use of an entire room to create a virtual reality environment.</p>\n\n<h2>The Fate of Virtual Reality</h2>\n\n<p>A lot has happened in the realm of virtual reality in recent years. The first VR devices have been launched and opened up a completely different gaming experience.</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR at home\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-4.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR at home\" /></p>\n\n<p>Although these were expected to revolutionize the world of gaming, this hasn’t yet been realized. There are many different reasons for that - some economic, and some psychological.</p>\n\n<p>Many are still skeptical about these technologies, since their use and functionalities are not immediately understood by everyone. In order to convince gamers, VR devices should be demonstrated, explained and be made available for testing.</p>\n\n<p>In addition, the high prices keep them unavailable to many gamers, which concerns the gaming industry.</p>\n\n<p>Ultimately, acceptance and trust need to be increased and more new games with virtual reality functionality should be developed. If these barriers can be overcome, nothing should be able to stop these technologies. It’s simply a matter of time until we find VR technology in every next gamer’s home.</p>\n\n<p>There is already a lot being said online today about what else will be possible with Augmented Reality in the coming years. However, with its price of several thousands of dollars, Microsoft’s HoloLens remains unaffordable for most.</p>\n\n<p>That being said, this technology is advancing rapidly and should be available to everybody sooner or later.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"5/29/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/06/Why-You-Should-Work-Together-In-MMOs.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12932"}},{"links":{"link":"/en/blog/mmo-survive-post-apocalypse/"},"strings":{"title":"Can MMOs Help You Survive in a Post-apocalyptic World?","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"420000","description":"<p>Plumes of smoke billow out on the horizon, dust gathers at your feet and you're engulfed by an unerring sense of isolation. The world as you knew it has ceased to be. Then, it suddenly dawns on you: are you the last human left alive? As you start to pick your way through the remnants of your immediate surroundings, scratching for clues like a headless chicken, you think back to your time as a gamer.</p>\n\n<p>Back when the world you knew was teaming with life, <a href=\"https://plarium.com/en/strategy-games/vikings-war-of-clans/\">Vikings: War of Clans</a> was one of your favorite MMORPGs and you'd managed to build an almost invincible empire during your time online. Could this be your savior? Could the skills you developed during your time as a warrior from the North help you conquer the seemingly desolate wasteland before you?</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>Turning Life into a Game</h2>\n\n<p>While thoughts of virtual worlds steal you for a moment, you hear a voice in the distance. Looking up, you see a face and you decide to stand strong and face what could be a bloody fight to the death. Fortunately, the face is friendly and you begin to realize that you may not be alone in this strange new world. Again, your thoughts turn back to your time as a gamer and an idea you once heard about: mapping.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Behavior in Virtual worlds can affect our real life\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/2-real-world.jpg\" style=\"width: 888px; height: 523px;\" title=\"Behavior in Virtual worlds can affect our real life\" /></p>\n\n<p>According to a paper by <a href=\"http://dmitriwilliams.com/MappingTNWhitePaper.pdf\">Dmitri Williams</a>, virtual worlds and our behavior in them can offer a glimpse into our real life behaviors. Through something known as the \"mapping principle\", researchers such as Williams (2006), Balicer (2007) and Lofgren & Fefferman (2007) were able to study some popular MMORPGs and gain an insight into human behaviors.</p>\n\n<p>\"Mapping is the extent to which human behaviors occur in virtual spaces in the same way they occur in real spaces,\" according to Williams.</p>\n\n<p>Naturally, the idea that our behaviors inside a game such as Vikings: War of Clans can only extend so far. The idea that actions with no physical consequences can have as much impact on us as things going on in the real world just simply doesn't wash with the experts. In fact, Williams was quick to point out in his paper that certain scenarios don't carry over from the gaming world to reality.</p>\n\n<p>\"The risks and rewards of virtual worlds do not always map to those offline. The most obvious example is pain and death. In World of Warcraft, players die, but there is no physical discomfort,\" explains Williams.</p>\n\n<h2>Mapping Your Way from One World to Another</h2>\n\n<p>However, despite the mapping principle's inability to accurately explain every situation, research has shown that certain actions can be mirrored from one world to another. Using the end of a closed beta test for ArcheAge as a case study, Williams essentially concluded that we're able to map human behaviors from games to reality with a fair degree of accuracy.</p>\n\n<p>\"Thus, while not a perfect mapping, we believe that the end of the closed beta test is a relatively good approximation of an 'end times' scenario, and thus the present work is not only useful for the understanding of players' behavior but can also begin to shed light on human behavior in general under such conditions,\" reads Williams' paper.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Skills you learned from the game can help you in the real world\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/3-planning.jpg\" style=\"width: 888px; height: 523px;\" title=\"Skills you learned from the game can help you in the real world\" /></p>\n\n<p>\"Hey! Hey, can you hear me?\" A voice out of the blue brings you back from your thoughts. The friendly face you previously saw is now looking slightly concerned.</p>\n\n<p>\"What are we going to do?\"</p>\n\n<p>Unsure of your plan but willing to have a go, you decide to put the mapping principle to the test. Using your expertise as a warrior online, you lead your new friend towards the horizon in search of allies, knowledge and resources in an attempt to rebuild the world around you.</p>\n\n<p>Taking the skills you've learned from the game, you set out a three-point plan that would not only see you create the most powerful clan of Jarls, but survive in what now has to become your new reality.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Piecing Together Your Gaming Arsenal of Knowledge</h2>\n\n<p><strong>Allies -</strong> If there's one thing any Viking warrior knows, it's that they can't survive alone. Yes, their skills are worth 100 times more than the average warrior, but in a hostile world where unknown dangers may lurk around every corner, allies are a must. In Vikings: War of Clans, trading skills, resources and forging friendships via the chat really were the best ways to build up a posse.</p>\n\n<p>Today, you need to employ those same skills. With one warrior already by your side, you need to convince anyone you meet that you're not only a team worth joining, but you're the head of the team. If you're going to survive and do things your way, you have to establish authority early and rule with an iron fist if necessary.</p>\n\n<p><strong>Knowledge -</strong> Every Vikings: War of Clans player understands that knowledge is power and the choices you make will determine your fate in the game. Being the industrious type, you spent your early days in the game working your way through the economics knowledge tree. Building knowledge skills were arguably the most important during that time. In fact, once you'd maxed out this knowledge, you increased your build speed by 66%.</p>\n\n<p>Today, as you look around a virtually barren landscape, you know that building will be essential to your survival. One key skill you need to keep in mind is that you shouldn't be afraid to build and re-build. Reconfiguring the layout of your town is necessary as you moved through Vikings: War of Clans and the same is the case now.</p>\n\n<p>When you start building, don't take up too much space with barracks. As long as you can train enough troops to keep your defenses active, that's enough. In the early days, you need to focus more on Manor-style buildings as they help to speed up training times and, therefore, will help increase your new civilization's knowledge base.</p>\n\n<p><strong>Resources</strong> - Once you've got an army and a place to stay, resources are what will keep things moving forward. As is the case in the game, you need to choose your resources carefully if you want to get the most bang for your buck. With this in mind, you think back to some of the tools you knew would give you the greatest all-round protection during the game:</p>\n\n<p style=\"text-align: center;\"><img alt=\"Your time Online isn't a waste of time\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/4-building.jpg\" style=\"width: 888px; height: 523px;\" title=\"Your time Online isn't a waste of time\" /></p>\n\n<p><strong>Algiz Rune:</strong> With a rarity rating of 57.6, it was never too hard to find this item once you hit level 8 and, with a focus on food production, it was always something worth collecting. From this, you realize that any item that has the power to produce or capture food items is highly valuable.</p>\n\n<p><strong>World Tree:</strong> Focusing on learning speed with an unusual rating of 9, this amulet was a great way to advance your clan's overall skills in the game. From this, you determine that any items you can use to learn about the world around you will boost your chances of survival.</p>\n\n<p><strong>Vidar's Sword:</strong> Without protection, your clan would be slaughtered within days. Finding a weapon as deadly as Vidar's Sword might not be possible, but you know that if you can't find a means of defense immediately you'll be susceptible to anything and everything.</p>\n\n<h2>Your Time Online Wasn't a Waste of Time</h2>\n\n<p>As night starts to fall, the lessons of Vikings: War of Clans race through your mind. Even with the uncertainty of tomorrow, you feel confident your knowledge will keep you safe.</p>\nThanks to the idea of mapping, you now know that your time playing <a href=\"https://plarium.com/\">online strategy games</a> wasn't a waste of time. While you may not have known it at the time, it seems as though these games have provided the perfect training ground for the post-apocalyptic world you now inhabit.\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>","date":"5/25/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/1-map.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12926"}},{"links":{"link":"/en/blog/esports/"},"strings":{"title":"Can MMO games become eSports?","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"720000","description":"<p>“Can MMO games become eSports?” is a question I’m sure many gamers, and many developers, have asked themselves. I’m here to tell you in complete confidence one simple answer:</p>\n\n<p>Yes. MMOs can be eSports.</p>\n\n<p>In fact, some MMORPGs have already made the first steps into the competitive arena with various degrees of success. Sadly, it’s not that simple. Some major challenges are standing in the way of developers who wish to see their game among the great MOBAs and competitive shooters of our generation.</p>\n\n<p>MMOs, especially MMORPGs are big, complex and require a ridiculous among of time to play - all of these are traits most eSports games try to avoid. Also, let’s face it - there are not that fun to watch. But believe it or not, it is possible to create an interesting and compelling MMO eSports experience.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The International Dota 2 Championships 2015\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/the_international_2014_1.jpg\" style=\"width: 800px; height: 533px;\" title=\"The International Dota 2 Championships 2015\" /></p>\n\n<p>So what does it take from an MMORPG to make it as an eSport? That's exactly what this article hopes to answer.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>What Are eSports?</h2>\n\n<p>First, let's cover our basics. eSports, or “electronic sports,” are organized competitions and tournaments of multiplayer video games. In other words, it’s the official name for the competitive video gaming professional circuit.</p>\n\n<p>Professional gamers (yes, those exist) compete against each other either online or face-to-face in a test of skill, reflexes and endurance. Just like in football or boxing, trained individuals, or sometimes whole teams, face-off to win prestige, worldwide recognition and large monetary prizes that reach the millions of dollars. Instead of on a field or in a ring, gamers compete using an “electronic system,” or video games in layman terms.</p>\n\n<p>eSports games tend to be highly competitive online multiplayer games. These are basically games that center around teams of players that fight each other online in enclosed arenas.</p>\n\n<p>In the early 2000s, these were usually real-time strategy games, but since 2010 the MOBA (Multiplayer Online Battle Arena) and the first-person shooter are the most popular eSports genres. However, almost every game with a competitive edge can find an audience and a dedicated pro-gaming scene. Fighting games, racing games and even collectible card games are all very popular in today’s eSports scene. The rule is simple - as long as a game is fun and intense to watch, it can find success as an eSports title.</p>\n\n<h2>eSports: Then and Now</h2>\n\n<p>Competitive gaming has been around for ages, beginning with the first <a href=\"https://en.wikipedia.org/wiki/Space_Invaders#In_popular_culture\">Space Invaders Championship of 1980</a>. However, eSports as we know them today only started to evolve in the first decade of the 21st century.</p>\n\n<p>Many point at StarCraft, a top-rated real-time strategy game released in 1998, as the first true eSport title. In the year 2000, the StarCraft craze swept over South Korea, and a huge Pro-gaming scene was established. Pro-gamers became media celebrities, and tournaments were televised over three dedicate TV channels. The game’s impact on the country was so great, that if you google “South Korea official sport,” the first result is StarCraft II (even though it’s actually Taekwondo).</p>\n\n<p>Since then, eSports popularity had grown beyond the borders of South Korea and Asia. Today they’re a recognized sport in all of Europe and The Americas. Tournaments draw in huge crowds that fill entire stadiums and are broadcasted live on the Internet through several popular online streaming services.</p>\n\n<p>In fact, eSports are the hottest trend in video games right now. In 2016, 324 million people from around the globe watched, talked or participated in some sort of eSports event. This resulted in roughly $500 million in revenue, mostly from media rights, tickets, advertising and sponsorships.</p>\n\n<p style=\"text-align: center;\"><img alt=\"eSports audience growth\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/newzoo_esports_audience_growth_q4_2016-1024x576.jpg\" style=\"width: 800px; height: 450px;\" /></p>\n\n<p>Every video game company aspires to create the “next big thing” in eSports. And for good reason - Riot Games, the developer of the MOBA and eSports sensation League of Legends, earned over $1.6 billion in 2015 just from that one, free-to-play game. <a href=\"http://www.forbes.com/sites/insertcoin/2016/09/13/riot-games-reveals-league-of-legends-has-100-million-monthly-players\">With over 100 million active players each month</a>, it’s no wonder. Much of this popularity is due to the game being one of the most well-known eSports titles in the world, with an official league system and World Championship. Just this year, the team who won the championship raked a prize pool of more than $2 million.</p>\n\n<p>It’s safe to say eSports are a pretty big deal these days, and that every multiplayer game out there wants a piece of the action.</p>\n\n<p>However, there is one prominent genre the eSport craze skipped almost entirely - Massively Multiplayer Online games.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>MMO and eSports: Matchmaking in Progress</h2>\n\n<p>Massively Multiplayer Online games, or MMOs, are large-scale games where millions of players come to explore, fight and socialize together in a vast digital world. The most well-known sub-subgenre of MMO is MMORPG (Massively Multiplayer Online Role-Playing Game), which was popularized by games like World of Warcraft and RuneScape in the early 2000’s.</p>\n\n<p>Other sub-genres include the MMORTS (Real-time strategy), MMOFPS (First-person shooter), and even Massively Multiplayer Online social games like the notorious Second Life. For the sake of keeping things relatively simple, we’ll focus on MMORPGs and touch on a few more later on.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Real Time Strategy\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rts3.jpg\" style=\"width: 800px; height: 418px;\" title=\"Real Time Strategy\" /></p>\n\n<p>Being both multiplayer and competitive, MMOs seem to be perfect eSports titles, at least in theory. So why don’t we see more of them in the eSport scene? Well, it isn’t for lack of trying.</p>\n\n<p>World of Warcraft, arguably the world’s most famous MMORPG, came out in 2004 but didn’t have a player-versus-player (PvP) mode until 2007, when Blizzard finally realized the potential tournaments had in drawing in new crowds. For a time WoW was indeed very popular with both viewers and competitors, but it didn’t last very long. In 2010, Major League Gaming, the largest third-party eSport tournaments authority, has removed World of Warcraft from its lineup, blaming the game’s problematic spectating software.</p>\n\n<p>However, people still seem to enjoy watching World of Warcraft PvP - just ask Jackson \"Bajheera\" Bliton, who won Blizzard's 2014 Best World of Warcraft PvP Streamer award. Bliton currently has over 300,000 followers and 20 million views on Twitch, a popular online streaming service.</p>\n\n<p>These number may seem like a lot, but it’s only a small fraction of the numbers top League of Legends streamers pull in. For example, Michael “Imaqtpie” Santana, a former pro LoL player and one of the most popular streamers on Twitch, currently has over 1.5 million followers and 180 million views.</p>\n\n<p>Note that League of Legends isn’t even the most watched video game on Twitch. According to <a href=\"https://newzoo.com/insights/rankings/top-games-twitch/\">market research by Newzoo</a>, LoL comes in in third place, surpassed by Dota 2 (another MOBA) in second and Counter-Strike: Global Defense, a competitive FPS, in first. WoW didn’t even make the top 10 list, nor did any other MMO for that matter. Bliton claims that this gap between traditional MMO and eSports games exists for one main reason: people don’t watch World of Warcraft because they are interested in the matches. Instead, they merely want to see how high-level players play so that they can improve their own game.</p>\n\n<h2>The PvP Dilemma</h2>\n\n<p>It is hard to blame viewers for not sticking around to watch somebody play an MMORPG for the fun of it. MMORPG titles are usually rather slow, and their core experience doesn’t make for a thrilling viewing experience. It’s important to remember that eSports are first and foremost spectator sports; if viewers do not enjoy watching the game play out, then the game won’t work as an eSports title, and that’s that.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Player-versus-Player\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/playerFantasy.jpg\" style=\"width: 800px; height: 450px;\" title=\"Player-versus-Player\" /></p>\n\n<p>One of the best ways to draw in eSports fans is, of course, providing engaging Player-versus-Player matches for them to watch. However, MMOs are not always built with competitive play in mind and tend to focus more on exploration, quests and more cooperative activities.</p>\n\n<p>These fall under the definition of Player-versus-Environment (PvE), where players fight against a computer-controlled enemy, or against the game itself. Since PvE isn’t nearly as competitive as PvP is, that’s somewhat of a problem for MMOs wishing to break into the eSports scene.</p>\n\n<p>Even if developers do decide to focus more on PvP to appeal to the eSports crowd, they run the risk of alienating their core player base. MMOs live and die on their content, and adding new things for players to do and experience is key to maintaining a happy, lively community. Balancing between improving the PvP and adding new PvE content is difficult, and most developers prefer to focus on the latter, especially when it comes to MMORPGs.</p>\n\n<h2>What to Do With All That Loot?</h2>\n\n<p>The lack of PvP focus isn’t the only major issue most <a href=\"https://plarium.com/\">MMO games</a> have to deal with.</p>\n\n<p>Let’s say a Massively Multiplayer Online RPG is centered on a competitive experience - there’s still the issue of loot, gear and permanent character progression. Gathering loot and XP to improve your character’s abilities and traits is a staple in every RPG, but being stronger only because of an item you possess doesn’t work in sports. Simply put - it’s unfair. In every good eSports title, being better than your opponents means having a better strategy, reflexes and skills, not having a bigger sword.</p>\n\n<p>Julianne Harty, brand manager of Blade & Soul at NCSoft, put it quite accurately: \"Any sport-related activity needs to be easy to pick up but difficult to master, and your proficiency in the sport should not be reliant upon the type of equipment that you use.”</p>\n\n<p>Blade and Soul is unique in the way it approaches its combat. Unlike in other MMORPG games, combat isn’t driven by statistics or loot, but by the player’s skill and reflexes, similar to online fighting games.</p>\n\n<p>“Being competitive [in Blade & Soul] requires skill and knowledge,\" Harty continues. \"It becomes entirely about the player themselves rather than the choice of class or the equipment of the character.\"</p>\n\n<p style=\"text-align: center;\"><img alt=\"Level-up in Vikings: War of Clans\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/vikings5.jpg\" style=\"width: 800px; height: 419px;\" /></p>\n\n<p>However, this still doesn’t solve the issue of character progression, or “character level.” The higher the character’s level, the more the skills and abilities it has. This gives veteran players an immense advantage over any newcomer, effectively demolishing any hope a game has of sustaining a growing competitive community.</p>\n\n<p>On the other hand, you can’t just take a character someone invested time (and often even money) into, and reset its stats every time it goes into a PvP match. It might work with the more dynamic MOBAs, where each of the dozens of characters has predetermined abilities, but not in an MMORPG where players create their custom characters from scratch. </p>\n\n<h2>Success Outside the Realm of MMORPG</h2>\n\n<p>Up until now we mostly talked about the <a href=\"https://plarium.com/en/mmo-games/difference-between-mmo-and-mmorpgs/\">MMORPG</a>, and although it is the most common sub-genre of MMO, it is hardly the only. Strategy MMO games, MMO shooters, and Massively Multiplayer Online Survival titles are popular enough to warrant consideration. It comes with little surprise that these sub-genres find more success as eSports titles, mainly because they are, well… less massive.</p>\n\n<p>World of Tanks has been enjoying some success as an eSport title ever since the Wargaming League started in 2013. Its latest spin-off, World of Warships, seems to be doing even better after an excellent debut as a competitive title at the 2016 Wargaming League Grand Finals in Warsaw.</p>\n\n<p>Ark: Survival Evolved, an MMO survival game, recently launch a standalone competitive mode called Survival of the Fittest - a Multiplayer Online Survival Arena (MOSA) where players compete to be the last survivor on an island.</p>\n\n<p>While these games do have a modicum of success, both are relatively new to the eSports scene and are still not popular enough to compete in the big leagues, so to speak. Another problem is that both games sacrifice the very things that make them an MMO, mainly the “<a href=\"https://plarium.com/en/mmo-games/massive/\">massive</a>” part, to appeal to eSports players.</p>\n\n<h2>Keeping It Big by Keeping It Competitive</h2>\n\n<p>So can MMO games inject themselves into the eSport scene without abandoning their roots? We believe so.</p>\n\n<p>RuneScape, a Fantasy MMORPG, conducted an interesting experiment involving eSports and MMOs. The goal was to find a way for an MMO game to remain massive while still work as an eSports title. One of the ideas they came up with was what Studio Head and Product VP, Phil Mansell calls “MMORPG on fast-forward.”</p>\n\n<p style=\"text-align: center;\"><img alt=\"Make MMO's big\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rules3.jpg\" style=\"width: 800px; height: 450px;\" title=\"Make MMO's big\" /></p>\n\n<p>Picture this, if you will: an MMO tournament that spans several days, where hundreds or thousands of players start from scratch on a new server. Progression rates are massively boosted so that participants can level up and develop their characters in a matter of hours instead of days. The ultimate goal is simple and very similar to the one we see in MMO eSport matches today: survive. This is the familiar concept of Last Man Standing, only on a much larger scale.</p>\n\n<p>Having so many players competing all at once is a recipe for action and drama: large battles between groups of players, heartbreaking betrayals and nail-biting showdowns. The “match” might be somewhat longer than what most eSports fans are used to, lasting a few hours each day. But with so many active players and so many different things happening, it will never be boring.</p>\n\n<p>Viewers will also find it easier to connect with and root for their favorite players and characters, as they are with them from the very beginning of this long journey. Being there for all of an MMO player trials, victories and defeats is akin to following the career of an athlete or a sports team.</p>\n\n<h2>The Future of MMOs and eSports</h2>\n\n<p>Massively Multiplayer Online games are already a part on the eSport scene, albeit right now it's a rather small part. There’s a lot of potential there, and we won’t be surprised if more and more MMOs will start eyeing this lucrative niche in the near future.</p>\n\n<p>MMOs don’t need eSports to stay relevant, but with free-to-play and freemium becoming the dominant payment models for most of these games, developers will be looking to eSports as a powerful marketing tool.</p>\n\n<p>However, that doesn’t mean MMOs will start dying out or forgo what made them popular, to begin with. First of all, there is still a huge audience for the “classic” MMO experience, be it RPG or otherwise. Second, there are creative ways to ensure a renowned focus on competitive gameplay won’t come at the expanse of the more traditional MMO elements.</p>\n\n<p>By simplifying combat, allowing for more flexible character builds, and keeping PvP experiences massive, MMOs can bring their own twist into the eSport scene and cement their presence as a major player.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"2/16/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/07/rise-of-samer.png"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12851"}},{"links":{"link":"/en/blog/that-feeling-when/"},"strings":{"title":"Behind the scenes of Throne: Kingdom at War - “That Feeling When”","category":"Plarium- Behind the Scenes","author":"PLARIUM STAFF","readTime":"360000","description":"<p>Plarium recently launched a new marketing campaign for <a href=\"https://plarium.com/en/mobile-games/throne-kingdom-at-war/\">Throne: Kingdom at War</a> - its latest Massive Multiplayer Online Strategy game on mobile. The campaign, titled “That Feeling When”, stars four of the world’s leading athletes from various sports: Hockey player Alexander Ovechkin, MMA fighter Anderson “The Spider” Silva, soccer player Fernando Torres, and basketball player Tony Parker. These four superstars donned medieval armor and posed for a series of photo shoots with one goal in mind - to personify “that feeling when” you win. I’d say they nailed it.</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"480\" src=\"https://www.youtube.com/embed/DIXU1ZehpWU\" width=\"853\"></iframe></p>\n\n<p>Throne: Kingdom at War is the newest game from the makers of the hit mobile title Vikings: War of Clans. Where Vikings took players to the beautiful and savage Northern Kingdoms to take the role of powerful Viking Jarls, Throne casts them as city builders and warlords in an alternative take on one of mankind's darkest eras. It’s a complex and demanding game, and victory depends on constant improvement and meticulous planning. In order to get ahead and achieve victory, players must also cooperate in teams or “Orders\". Your fellow players watch your back, help you out, and coordinate with you on military actions against in-game rivals. Alliances are formed and friendships betrayed as every Lord fights to be the one true ruler the Kingdom, using both steel and strategy.</p>\n\n<p>As a deep multiplayer strategy game, Throne: Kingdom at War emphasizes strategic thinking, as well as teamwork and leadership skills. Since these are actually integral parts of being a successful athlete, \"That Feeling When\" campaign seems like the perfect fit, in both its concept and the amazing athletes chosen to represent it. To celebrate the release of the new campaign, we decided to give you peek behind the scenes at the ideas, experiences, insights and challenges we and the athletes had during production.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Tony Parker\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_1/ScreenShot2016-12-26at16.53.23.png\" style=\"width: 800px; height: 414px;\" title=\"Tony Parker\" /></p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>The Idea Behind the “That Feeling When” Campaign</h2>\n\n<p>The main idea behind the “That Feeling When” campaign is to tie the emotions an athlete might have out on the field or in the ring, to the feelings Throne: Kingdom at War players experience while they’re playing the game. In other words, we wanted to show how both gamers and athletes share the same basic experiences while playing. Our game is highly competitive and requires plenty of dedication to be among the best there are, and we think that these are exactly the qualities Silva, Torres, Ovechkin and Parker represent. Emphasizing these aspects of Throne helped us bring out the defining features of our new game.</p>\n\n<p>So once this connection was established, we came up with the idea of using the popular internet meme - That Feeling When - as the means of conveying that connection. The phrase itself is both catchy and familiar, and therefore resonates with a large crowd. Beyond the obvious potential of “going viral” when using a well-known meme, or generating what we call “word of mouth”, we also believe that this combination between internet culture and sports culture is the perfect embodiment of our audience.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Throne: Kingdom at War Athletes Campaign\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_1/ScreenShot2016-12-26at16.52.35.png\" style=\"width: 800px; height: 415px;\" /></p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Athletes in a Medieval Strategy Game?</h2>\n\n<p><a href=\"https://plarium.com/en/strategy-games/\">Strategy games</a> are a similar activity to sports, in a way. It can give you the same feelings of teamwork and accomplishment. If you watch the Behind-the-scenes video we just released, you can hear the great Fernando Torres speak of how important teamwork and dedication are when it comes to soccer. The same goes for strategy games, and Throne in particular.</p>\n\n<p>To answer another aspect of the question - we choose these four particular athletes because they are some of the best in their respective sports, but also because they come from different countries and yet are known internationally. That way we can represent many different people and nations, and create something truly global and unique.</p>\n\n<p>We also know just how passionate gamers and sports fans can be, so it was really important for us to find the right people for this campaign. In the end, we made excellent choices. It was important for us to show fans that we respect our game as well as Parker, Ovechkin, Silva and Torres. It’s beyond just having celebrities as the face of the game - it’s about what they stand for.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Fernando Torres\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_1/ScreenShot2016-12-26at16.51.46.png\" style=\"width: 800px; height: 417px;\" title=\"Fernando Torres\" /></p>\n\n<h2>Working With Amazing Athletes</h2>\n\n<p>Working with such dedicated people was a lot of fun. All of them were professional and committed to the campaign as they are to everything they do. It was pretty inspiring. It was also pretty obvious they were having fun with the medieval weapons and armor. It’s easy to see they enjoy what they do, and they brought that passion to the set.</p>\n\n<p>Tony Parker particularly involved, and he kept trying on different parts of the armor and coming up with all sorts of new ideas that were both funny and helpful. It made everyone a little more comfortable to suggest their own ideas. He later admitted that he is really into strategy games, so it was very exciting for him to be a part of one.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Alexander Ovechkin\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_1/ScreenShot2016-12-26at16.51.11.png\" style=\"width: 800px; height: 405px;\" title=\"Alexander Ovechkin\" /></p>\n\n<h2>The Importance of a Brief</h2>\n\n<p>Each photo shoot was done in a different location, by a total of three different photographers, so we had to make sure they all followed the same theme. Each photo needed to look like it belong with the other, so having different people take them could have been an issue.</p>\n\n<p>Luckily, this was anticipated, and we worked hard to create a really detailed creative brief - a distilled document of all the ideas, instructions and goals for the campaign. The brief was only sent out once we were absolutely sure there was no way anyone could interrupt it in any other way than the one we intended. Basically, if you’re going to run such a global campaign, with many moving parts, it’s important to have a coherent idea that can be easily explained to others.</p>\n\n<p style=\"text-align: center;\"><img alt=\"In Action\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_1/ScreenShot2016-12-26at16.52.03.png\" style=\"width: 800px; height: 415px;\" title=\"In Action\" /></p>\n\n<h2>The Challenges We Faced</h2>\n\n<p>Since all four of our stars were from different countries, we had to travel between Saint Petersburg, LA, Madrid and Paris with all of our gear and props. Just imagine going through airport security with a suitcase full of medieval armor. It was… exciting to say the least.</p>\n\n<p>Once we were on location, we did encounter a few problems with the props themselves. They kept falling off, partly because the athletes moved quite a bit, but also because the armor pieces were not designed to be worn on their own, but as a part of a full set of armor. And you have to understand - these were actual pieces of armor, made from steel. They were heavy. At one point, Ovechkin was wearing a helmet that weighed around 4.5 pounds. He made it look easy, but we knew it was tough to wear it while still looking comfortable and natural in the pictures. He pulled it off, though.</p>\n\n<p>To hear what Torres, Parker, Ovechkin and Silva have to say about the “That Feeling When” campaign, strategy games, teamwork and mobile phones, watch the behind-the-scenes video at the top of the page.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"1/10/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/old/blog/en/2015/05/SF_950x300_Behind_The_Scenes.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12789"}}],"listArticles":[{"links":{"link":"/en/blog/navi-partnership/"},"strings":{"title":"When Your 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Click \"Download\" and continue playing!","flashAlertModalButtonLabel":"Download"},"images":{"appleStoreLogo":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/buttons/App_Store_Badge_EN.svg","sizes":[]},"googlePlayLogo":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/buttons/google-play-badge-en.svg","sizes":[]},"flashAlertModalLogo":{"href":"//cdn01.x-plarium.com/browser/content/plarium-play/favicon/android-chrome-256x256.png","sizes":[]}},"template_options":{},"repeaters":{},"components":{}}}],"children":[{"id":478,"widgets":[{"name":"widget-blog-category","type":"widget-blog-category","model":{"links":{},"strings":{"defaultAuthor":"PLARIUM STAFF","loading":"Loading...","more":"Load More","readMore":"Read more","read":"read","currentCategory":"0"},"images":{"defaultAuthorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{},"repeaters":{"pages":[{"links":{"link":"/en/blog/7/"},"strings":{"text":"←"},"images":{},"template_options":{"arrow":"prev"}},{"links":{"link":"/en/blog/"},"strings":{"text":"1"},"images":{}},{"links":{"link":null},"strings":{"text":"..."},"images":{}},{"links":{"link":"/en/blog/5/"},"strings":{"text":"5"},"images":{}},{"links":{"link":"/en/blog/6/"},"strings":{"text":"6"},"images":{}},{"links":{"link":"/en/blog/7/"},"strings":{"text":"7"},"images":{}},{"links":{"link":null},"strings":{"text":"8"},"images":{},"template_options":{"current":"curr"}},{"links":{"link":"/en/blog/9/"},"strings":{"text":"9"},"images":{}},{"links":{"link":"/en/blog/10/"},"strings":{"text":"10"},"images":{}},{"links":{"link":"/en/blog/11/"},"strings":{"text":"11"},"images":{}},{"links":{"link":null},"strings":{"text":"..."},"images":{}},{"links":{"link":"/en/blog/15/"},"strings":{"text":"15"},"images":{}},{"links":{"link":"/en/blog/9/"},"strings":{"text":"→"},"images":{},"template_options":{"arrow":"next"}}],"articles":[{"links":{"link":"/en/blog/smartphone-tech-impacts-mobile-gaming/"},"strings":{"title":"How New Smartphone Tech Impacts Mobile Gaming","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"540000","description":"<p>If you’re a mobile gamer, you’re probably wondering - what new innovations in mobile phone tech will have the biggest impact on mobile gaming? With cool new technology like virtual and augmented reality, crazy fast and small processors, and even holographic displays, there are some seriously wicked things to come.</p>\n\n<p>Remember Iron Man and his holographic computer screens? We’re getting closer to that reality every single day. Sounds pretty cool, right?</p>\n\n<p>Let’s take a look at how new smartphone tech will impact mobile gaming!</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>Augmented and Virtual Reality in Mobile Gaming</h2>\n\n<p>Of course, augmented and virtual reality in smartphones is nothing new. Pokémon Go is already over a year old and people have been talking VR and AR for several years before that. In fact, Yohei Ishii, CEO of Turbo Studios, said that “This is the beginning of a massive shift in the gaming space and specifically in mobile. This is a real kind of indication that mobile is coming into its own.”</p>\n\n<p>In 2016, Mobile gaming brought in $38.6 billion worth of revenues - a 20% increase from 2015. Also, <strong>more people now play games on mobile than on PC’s and consoles.</strong></p>\n\n<p>Now, VR and AR are starting to become more prominent as technology evolves. We now have the Samsung Gear VR, the incredibly affordable Google Cardboard, and the high-end Oculus Rift to pair with our phones and get lost in a virtual world.</p>\n\n<p>The Snapdragon 835 processors in the latest phones, which are 35% smaller and use 25% less power than previous designs. Combine them with the Gear VR controller, which lets you physically throw objects and interact with the virtual world, and things start to get seriously cool.</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR and AR are becoming more prominent as technology evolves\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_33/new-smartphone-illustration.jpg\" style=\"width: 888px; height: 600px;\" /></p>\n\n<p>There are still hiccups, like some frame rate lagging and the controller glitching out, but these things are sure to be fixed as VR becomes more mainstream. But no matter how good VR gets, there’s always the problem of being immersed in your own world, lonely and without true human interaction. Well, don’t worry - there are multiplayer VR games now, as well.</p>\n\n<p>But if you think traditional VR is cool, just wait till you see what Avegant’s been cooking up…</p>\n\n<p>Enter the <a href=\"https://www.avegant.com/video-headset\">Avegant Glyph</a>, a virtual viewing experience that actually beams the video right onto your retinas. That’s right - Avegant's “Patented Retinal Imaging Technology mimics natural eyesight through LED projection onto millions of microscopic mirrors.” It’s about as close to actually seeing something as you can get without, well, actually seeing it.</p>\n\n<p>Of course, my concern with all this tech is what it’ll do to your eyesight and how it will impact the social interaction of people. Smartphones have already been said to decrease our attention spans and cause us to paradoxically be less social… but that’s for another article.</p>\n\n<p>Virtual reality is only one potential, however. The real innovations are coming in augmented reality, which will impact far more than mobile gaming. When Pokémon Go came out, many of the concerns and concentrations shifted from virtual to augmented. Afterall, if we can make the real world into a playground, why lock ourselves away into a virtual one?</p>\n\n<p>In AR games, you react to events in the real world around you. My imagination drifts to a real-world Skyrim, where people can travel to locations in the real world - like cities, jungles, or caves - and play part of an augmented reality MMORPG.</p>\n\n<p>Maybe that’s a long way off - maybe it will never happen - but we do have some early attempts, like Microsoft’s Fragments, an investigation crime-solving game you can play in your own home.</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https://www.youtube.com/embed/m6Wndguve8U\" width=\"560\"></iframe></p>\n\n<p>This is all very exciting. But augmented, mixed, and virtual reality are only one potential for mobile games. The latest innovations in processing power have opened some much more practical possibilities for your smartphone gaming needs.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>From the Mobile Screen to the Big Screen</h2>\n\n<p>The biggest practical leaps in mobile gaming are going to be getting your little phone on a bigger screen. Why? Because <a href=\"http://www.pewinternet.org/fact-sheet/mobile/\">77% of people</a> own a smartphone as of January this year. More people own a smartphone <a href=\"http://www.pewinternet.org/fact-sheet/internet-broadband/\">than have high-speed internet</a> in their homes (76%). In other words, there’s evidence that in the future your phone is your only computer.</p>\n\n<p style=\"text-align: center;\"><img alt=\"In the future, your phone could be your only computer.\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_33/chart_mobile.jpg\" style=\"width: 600px; height: 400px;\" title=\"In the future, your phone could be your only computer.\" /></p>\n<script type='text/javascript'id='pew-iframe'>(function(){function async_load(){var s=document.createElement('script');s.type='text/javascript';s.async=true;s.src='http://www.pewinternet.org/wp-content/plugins/pew-scripts/js/iframeResizer.min.js';s.onload=s.onreadystatechange=function(){var rs=this.readyState;try{iFrameResize([],'iframe#pew17312')}catch(e){}};var embedder=document.getElementById('pew-iframe');embedder.parentNode.insertBefore(s,embedder)}if(window.attachEvent)window.attachEvent('onload',async_load);else window.addEventListener('load',async_load,false)})();</script>\n\n<p>It’s plausible. After all, we’re seeing a trend of technology continually getting smaller, faster, and more efficient. Once they get to a point where the majority of average work and gaming tasks can be done from your phone, the only other piece of the puzzle is making your phone easily connect to a TV or computer monitor.</p>\n\n<p>We’re already able to screen share from your phone to your TV. With the Nintendo Switch, we’ve seen how a mobile phone/gaming console might function. There could be a base you can plug your phone into with an extra fan to keep it cool and charging capabilities to keep you going for long hours. Then, you can pull it off and take your games on the road. Additionally, the dock could allow you to connect a bluetooth keyboard and mouse for PC gaming. It would be like a mobile, console, PC, TV hybrid. Sounds awesome, doesn’t it?</p>\n\n<p>While we’re still a ways off from this complete mobile powerhouse, the Snapdragon 835 in Samsung’s latest phones is actually powerful enough to run a Windows 10 PC. Less demanding popular games, such as League of Legends, Call of Duty, and even World of Warcraft, may soon be within mobile’s reach.</p>\n\n<p>In fact, Nizar Romdan, the Ecosystem Director for ARM (the company responsible for chip architecture for most mobile devices), has been quoted saying the “high-end tablets and smartphones will have visuals that are on par with the popular gaming consoles.”</p>\n\n<p>Oh, and then there’s the <a href=\"http://www.androidauthority.com/dual-booting-android-phone-portable-gaming-system-763636/\">PGS (Portable Gaming System)</a> phone/mobile console that recently went into pre-order. From the looks of things, this guy isn’t as powerful as it needs to be. However, it does give you a good idea of what the future of mobile gaming might look like - built-in controllers, dual-screens, and a whole lot of fun.</p>\n\n<p>But it might not have to be the end-all be-all to smartphone gaming. You can get controllers and attach them to any phone with the <a href=\"https://www.theverge.com/circuitbreaker/2017/1/24/14371412/gamevice-for-iphone-7-headphone-jack-controller\">Gamevice</a>.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gamevice\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_33/gv157_front_1024.jpg\" style=\"width: 1024px; height: 683px;\" title=\"Gamevice\" /></p>\n\n<p>“Gamevice has positioned itself as the leading gamepad solution and with exciting upcoming partnerships along with an expanded product line that will work with over 1 billion devices,” the company stated in a release. They actually drew inspiration from the Nintendo Switch. “The Switch has proven that consumers want a form factor that is portable and mobile,” company CEO Philip Hyun told PocketGamer.biz. “It helps us that Nintendo will also be pushing to bring better content to this type of platform.”</p>\n\n<p>But enough about practical advancements; Let’s talk about the sci-fi stuff!</p>\n\n<h2>The First Holographic Phones</h2>\n\n<p>You know about VR and AR. You know about hooking your phone up as your new console or PC. But what about the really cool stuff - that Tony Stark holographic display I mentioned at the start of the article. It’s coming. I don’t know when, I don’t know how, but it will be here in some form or another. How do I know?</p>\n\n<p>Because holographic phones are already here. They’ve been here for over a year now.</p>\n<iframe allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https://www.youtube.com/embed/UDOkwJTPgCc\" width=\"560\"></iframe>\n\n<p>I know what you’re thinking - this looks less than impressive, and you’re right. The holographic phone’s resolution is a measly 160×104 pixels, a far cry from today’s breathtaking 4k. This is actually what’s holding the phone back from being released for consumer use.</p>\n\n<p>However, don’t forget that the first console, the Magnavox Odyssey, had a screen resolution of 160×200 pixels. The first release of new technology is always lacking, we just have much better things to compare this phone to. Given enough time, the pixel quality will rise and this tech will become commonplace. And hey - you can play Angry Birds. That’s worth something, right?</p>\n\n<p>But holographic is far different from full-blown holograms. Is the stuff of every gamer’s dreams going to be a reality any time soon?</p>\n\n<p>The closest thing we have is the HYDROGEN ONE Media Machine, which is in pre-order… and feels like a joke. They have one picture, and give virtually no details. Unfortunately, I don’t think we’ll be seeing full-on holograms any time soon in the gaming world. At least not without those mixed reality glasses we talked about.</p>\n\n<p>Let’s come back to down to reality - If phones are getting so powerful, what’s holding them back?</p>\n\n<h2>The Current Hurdles in Mobile Gaming</h2>\n\n<p>Mobile gaming has come a long way since Pong for your phone. But it still has a long way to go. There are a few massive hurdles, in particular, holding things back.</p>\n\n<p>One of these hurdles is keeping things cool. The more power you put into a small device, the hotter it gets. And there simply isn’t enough room in a tiny phone to put in a powerful enough fan. We’ll need to explore other cooling options to keep upping the power.</p>\n\n<p>Aside from that, we have battery power. Sure, you can play a highly demanding game for an hour or two, but then it’s not truly mobile. However, one of the more practical applications of nanotechnology that’s being developed right now is flash charging.</p>\n\n<p>This is awesome, check it out:</p>\n<iframe allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https://www.youtube.com/embed/9DhJZAhjbcI\" width=\"560\"></iframe>\n\n<p>As far as hurdles go, Romdan at Casual Connect Europe <a href=\"https://venturebeat.com/2016/02/16/mobile-devices-will-be-more-powerful-than-playstation-4-xbox-one-in-2017-arm-forecasts/\">has this to say</a>: “Our view is that mobile VR is the use case that could unlock the potential of mobile for hardcore gamers. For once, mobile devices are on par with PC and consoles in terms of experience [when it comes to the form factor of VR].”</p>\n\n<p>“We won’t have the same processing. And battery life is a problem. But it is the same user experience. That could be a game changer for mobile gaming.”</p>\n\n<p>Those are really the only major hurdles. Of course, there’s also processing power as Romdan said - but that will naturally improve as technology improves. Remember Moore’s Law? Every two years technology’s capabilities double. Intel <a href=\"http://fortune.com/2017/03/28/intel-keeps-insisting-moores-law-isnt-dead/\">insists</a> that still holds true.</p>\n\n<h2>The Future of Mobile Gaming</h2>\n\n<p>Augmented and virtual reality are here. They’re getting better and more practical everyday. I suspect they’ll soon become a regular part of the average American household, probably alongside tech like Google Voice or Amazon Echo, and some kind of house AI. As technology advances, we’ll see smartphones with the ability to hook up to big screens and be turned into consoles with power similar to today’s laptops - able to play some of the most popular, less-demanding games.</p>\n\n<p>Far off in the future (but not that far) we’ll start to see innovations around holograms and our Iron Man fantasies will become a reality. That’s when gaming will get really interesting.</p>\n\n<p>Oh - and did you hear that <a href=\"https://www.theverge.com/2017/5/15/15639978/zelda-smartphone-game-nintendo-wsj\">Nintendo is making a Legend of Zelda smartphone game</a>? Yeah, we’re excited too.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"8/28/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_33/new-smartphone-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12994"}},{"links":{"link":"/en/blog/why-we-play-building-games/"},"strings":{"title":"This is Why We Play City Building Games","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"360000","description":"<h2>A Look at the Psychology of Building Games and Beyond</h2>\n\n<p>Building games give you the power of a deity, but is that the only reason to play them? Sure, it's great to have control over your own little world, but is that enough to keep you playing?</p>\n\n<p>Like many other genres, building games and empire simulators are a reflection of life and require you to adopt a certain mindset if you want to be successful. </p>\n\n<p>This synergy between our world and the virtual world you're creating is all part of this genre's appeal and one of the most important reasons why we play. Projecting our own experiences and skills into a virtual world, and in the process learning more about the real world is all part of the strategy game experience.</p>\n\n<p>We're going to break down the psychology of city building games and look more closely at the reasons we play.</p>\n\n<p>Before we delve into the psychology and how the right mindset can help you succeed in this subgenre of strategy games, let's take a trip back in time to a world of text and commands.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>The History of City Building Games</h2>\n\n<p>Before building and empire games became highly intricate and graphically complex affairs like Cities: Skylines or the Civilization series, creating your own little world was all about writing it down.</p>\n\n<p>Although many look to the launch of SimCity as the first of the city building games, the genre actually started with Doug Dyment's 1968 release - <a href=\"https://classicreload.com/hamurabi.html\">The Sumer Game</a> (also known as Hamurabi).</p>\n\n<p style=\"text-align: center;\"><img alt=\"The first building game came out in 1968\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/city-building-game-1.jpg\" style=\"width: 888px; height: 400px;\" title=\"The first building game came out in 1968\" /></p>\n\n<p>The Sumer Game was a text-based game where the goal was to expand your economy and build up a thriving city. The game essentially sparked a wave of strategy games and empire simulators.</p>\n\n<p>After The Sumer Game we had Santa Paravia and Fiumaccio in 1978, before Utopia introduced the idea of real-time building and graphics in 1982. Utopia ultimately spawned <a href=\"http://socks-studio.com/2015/07/20/building-a-micropolis-simcity-in-1989/\">SimCity in 1989</a> and the rest is history.</p>\n\n<p>At the time, SimCity was the ultimate city building game, giving players the chance to play planner, citizen and, in the end, god with your own little world. This ability to create and break worlds at the click of a button was almost like the ultimate power-trip and gamers couldn't get enough of it.</p>\n\n<p>Today, city building games have evolved into a number of different forms. From theme parks and alternative lives, to our selection of <a href=\"https://plarium.com/en/strategy-games/\">war empire games</a>, you can now play god in a wealth of different environments.</p>\n\n<p>This omniscient power is certainly a major factor in the psychology of building games, but it's not the only reason we don our virtual armor and create a kingdom worth defending.</p>\n\n<h2>The Psychology of Empire Games</h2>\n\n<p>As humans, we are driven by the desire to control certain aspects of our lives. In fact, anytime we feel like we don't have control over something, we stress out. However, when we play city building and empire sims, we have control over everything, from the lay of the land and how people interact to time itself. For example, when you join <a href=\"http://www.thronekingdomatwar.com/\">Throne: Kingdom at War</a>, you get to construct a base, and later an entire kingdom, and protect it from enemy onslaughts.</p>\n\n<p>In addition to reading maps, you have to build barracks, manage council affairs, ensure the good health of your citizens and the army set to defend them. Basically, you're responsible for every aspect of daily life in your kingdom. That requires an organized and analytical mindset.</p>\n\n<p>Yes, you can go wild and start building tons of barracks and workshops to create an epic arsenal of weapons, but what happens when your allies revolt because you don't have a council to sort things out?</p>\n\n<p>There's no doubt we love the power of playing god, but city and empire building games also serve as a testing ground for real-life theories and, moreover, as a <a href=\"https://plarium.com/en/mmo-games/video-games-help-education/\">learning tool</a>.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Building games also serve as a learning tool\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/games-help-education.jpg\" style=\"width: 1344px; height: 494px;\" title=\"Building games also serve as a learning tool\" /></p>\n\n<p>As Kurt D. Squire outlined in his 2003 paper on <a href=\"https://website.education.wisc.edu/kdsquire/tenure-files/02-squire-ed-tech-refchecV3.pdf\">video games and education</a>, city building games \"place learners in a unique position to understand a system's dynamics\". Making sense of the world around us, establishing patterns and also establishing some form of control over our environment are basic human instincts and the reasons we love these types of games.</p>\n\n<p>Although you may not overtly feel as though you're learning something when you play, there are lessons to be taken from empire games of this kind. Going for an all-out weapon blitz might seem like a good idea, but you quickly learn that moderation is the key as it is in real life. This moment of realization is the real driving force behind city building games, and it's something we can use to our advantage when plotting a strategy.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Using Real Life to Guide Your Strategy</h2>\n\n<p>If we accept that empire and strategy games can teach us about life and the world around us, then it naturally follows that we should be able to use life to improve our gameplay.</p>\n\n<h3><u><strong>Patience is a Virtue</strong></u></h3>\n\n<p>Perhaps the biggest mistake players make when they first start to build their kingdom is that they try to do too much too soon. In real life you wouldn't tackle a task at 100mph and expect to cover all your bases well. Patience really is a virtue in-game, and you should start small with a goal to grow your empire over time.</p>\n\n<p>Don't try and build an infrastructure without the people power. Similarly, don't stop building if your population is expanding at a speedy pace. Slow and steady wins the race.</p>\n\n<h3><strong><u>Never Stop Improving</u></strong></h3>\n\n<p>You can't stop training your troops. Even though you might feel like you've got an army of killers, time waits for no player and what has worked once might not work in the future. Just as you can't ever stand still in life, you can't rest on your laurels in this empire building game. A great example of this is a boxer that comes out of retirement to give it another shot.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Your city needs to constantly improve\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/city-building-game-2.jpg\" style=\"width: 888px; height: 281px;\" title=\"Your city needs to constantly improve\" /></p>\n\n<p>Despite being a world champion in the past, a long layoff, lack of training and not moving with the times means they often fail to win. Does that mean they weren't very good in the past? Not at all, but the game changes and those that don't change with it can't compete anymore. If you want to win, you need to continually train and improve.</p>\n\n<h3><strong><u>Cooperation is Crucial</u></strong></h3>\n\n<p>Friendships are important in life and that's not any different in base building games. One of your first tasks when you start playing is often joining an order. Essentially, the clue is in the term MMORTS. Because you're surrounded by other players, you need to rely on them and fall back on them throughout the game.</p>\n\n<p>Relationships forged in the chatbox will help you build a stronger army. Learn to communicate, share strengths and resources and you'll become a key part of an even larger empire.</p>\n\n<p>Life might not be a game, but it can certainly help make you a better gamer.</p>\n\n<p>City building games give you the power to play god. Just remember to not let that power to go to your head, or you might lose it.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"7/30/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/city-building-game-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12985"}},{"links":{"link":"/en/blog/game-of-thrones-characters-war/"},"strings":{"title":"Game of Thrones: Who Should You Go to War With?","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"300000","description":"<p>You're standing on the battlefield with your armor on and mace in hand. The enemy is over the hill, and can attack any second. There’s only one question any logical person would ask themselves in this situation:</p>\n\n<p>Which Game of Thrones character do you want by your side?</p>\n\n<p>\"I want the big guy with the ponytail and dark eye shadow.\" Well, his name is actually Khal Drogo and there's no doubt he'd be an imposing figure in the throes of war. However, is he really the best Game of Thrones (GoT) character you could partner with?</p>\n\n<p>Maybe he is, maybe he isn't. Our point is that looks can be deceiving and muscles don't always make the best warrior. In fact, if GoT has taught us anything over the last seven seasons, it's that war requires a certain temperament, intellect and mindset.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>Someone Who Can Talk Their Way Out of Any Situation</h2>\n\n<p>Diplomacy is crucial in any online medieval strategy game, and a leader who can't communicate is bound to become the fodder of war.</p>\n\n<p>Take, for instance, <a href=\"https://plarium.com/en/strategy-games/throne-kingdom-at-war/\">Thrones: Kingdom at War</a>. With social features in place, you have to use your real-life communication skills to build relationships and join various orders. Indeed, the point of an MMO is to get involved with its multiplayer aspect and work with people in order to succeed.</p>\n\n<p style=\"text-align: center;\"><img alt=\"With social features in place, you have to use your real-life communication skills\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/got-1.jpg\" style=\"width: 888px; height: 500px;\" title=\"With social features in place, you have to use your real-life communication skills\" /></p>\n\n<p>GoT's Jamie Lannister might be a man that's capable of being sociable, but he's also prone to bouts of defiance and stubbornness. Indeed, as <a href=\"https://www.16personalities.com/estp-personality\">something of an ESTP personality</a>, Jamie is an entrepreneurial type in the sense that he's always looking to move forward. Often the center of attention, his bold personality seems to make him an obvious choice when it comes to building relationships in war.</p>\n\n<p>However, as you dig a little deeper, his \"run before you can walk\" approach often get him into scrapes; scrapes that could easily turn into gaping wounds in the middle of a war.</p>\n\n<p>Moreover, his boldness can rub other people the wrong way. So, if you were to use Jamie as your partner in war, there's a strong chance he'd offend someone in the chatbox and have you ostracized from the order.</p>\n\n<p>If you really want a GoT character to help you form relationships in medieval strategy games, and prepare you for the battle you're about to face, Sansa Stark might be a better choice.</p>\n\n<p>Despite some underlying issues with her social status, she's an extrovert and an ESFJ type according to the <a href=\"http://www.myersbriggs.org/my-mbti-personality-type/mbti-basics/home.htm?bhcp=1\">Myers-Briggs Type Indicator</a>. She shares Jamie Lannister's extraversion and \"sensing\" quality, but she also is \"feeling\" and \"judging\". This makes her extremely social and someone who could forge strong alliances that could eventually save your life.</p>\n\n<h2>Hard Work and Loyalty May Be the Answer</h2>\n\n<p>War is hard work, but that doesn't mean hard work stops at home. In fact, when you're playing any medieval strategy game online, it's the workers in the background that often fuel the guys on the battlefield.</p>\n\n<p>For instance, when you play Grand Ages: Medieval, there are 20 different types of goods you can unlock. Naturally, some goods have more value than others, but the underlying principle here is that the more good you produce, the easier it is to balance your economy.</p>\n\n<p>Similarly, if you're looking to build the strongest city in Tribal Wars 2, producing your own goods and \"farming\" those from others is crucial. Because your soldiers need provisions to survive, weapons to wield and something worth fighting for (a thriving city), production is a must.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Your soldiers need provisions to survive, weapons to wield and something worth fighting for\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/got-2.jpg\" style=\"width: 888px; height: 500px;\" title=\"Your soldiers need provisions to survive, weapons to wield and something worth fighting for\" /></p>\n\n<p>In Tribal Wars 2, farming (i.e. pillaging resources from other tribes) is the best way to increase your economy. Spearman characters are great for this because they can plunder more than one item at a time, they're fast and they can carry a lot of stuff. In this sense, GoT's <a href=\"http://www.telegraph.co.uk/tv/0/brienne-tarth-gwendoline-christie-actress-plays/\">Brienne of Tarth</a> could be the perfect recruit.</p>\n\n<p>Brave, highly skilled and immensely dutiful, Brienne is the type of worker you can rely on. If she were asked to stay back and ensure the city's production levels were maintained during a war - she would. If you asked her to ride out, sack a city and bring back as many supplies as she could carry - she would. This sense of graft is something that other characters lack and one of the reasons Brienne would be a strong asset in your impending showdown.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Will the Smartest Game of Thrones Character Win the War?</h2>\n\n<p>A final medieval MMO skill comes to mind: Intelligence.</p>\n\n<p>Diplomacy is important when it comes to the strategy of war, as is the ability to continue producing resources and protecting them. However, without a sharp mind leading the way, no amount of talking or brute force will pay off.</p>\n\n<p>At this point, you remember your sessions in the Crusader Kings II arena. Unlike most strategy games, your role in Crusader King II is that of a nobleman or woman - and that means intellect is favoured over brawn. In this setting, you need to be able to set laws, organize your troops and filter your way through the social class system in order to pick out who's a friend and who's an enemy.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Diplomacy is important when it comes to the strategy of war\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_30/got-3.jpg\" style=\"width: 888px; height: 400px;\" title=\"Diplomacy is important when it comes to the strategy of war\" /></p>\n\n<p>If there's one Game of Thrones personality capable of slicing through high society like a hot sword through butter, it's Petyr Baelish.</p>\n\n<p>A self-made man, Petyr is extremely smart and he uses that to his advantage in almost every situation. When it comes to money, he has not only built up a fortune, but used that to buy friends and influence across Westeros.</p>\n\n<p>The end result is a man with a web of contacts he can call upon at any time.</p>\n\n<p>In the game of war, Baelish is the perfect man to turn to. As well as using his own brain to devise a winning strategy, he would also be able to command the right people to perform the right jobs when needed. Essentially, Baelish would have your back covered from all angles. Would he want something in return? Without question. However, if you can propose a deal he likes, he could become a vital asset in your battle.</p>\n\n<p>Which Game of Throne character will you take into battle? Will you follow our suggestions, or stick with your favorites, like Arya Stark or Tyrion Lannister? First, we need to see who survives Game of Thrones Season 7...</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"7/23/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/covers/throne/throne-chronicles-2.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12981"}},{"links":{"link":"/en/blog/video-games-help-education/"},"strings":{"title":"How Video Games Help With Education","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"600000","description":"<p>Humans spend <a href=\"https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world\">3 billion hours playing video games</a>…</p>\n\n<p>Per week.</p>\n\n<p>That’s a lot of time. But is that time wasted or is there more to gaming than meets the eye?</p>\n\n<p>I’d argue the latter. The role that games plays in educating is becoming increasingly obvious now that gaming is quickly taking over as the preferred pastime for many people around the world.</p>\n\n<p>But before we talk about education we need to understand the reason behind gaming’s surge in popularity.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>Why are video games so popular?</h2>\n\n<p>Let’s pull back the curtain on why people like you and I love spending so much time behind a screen… using science.</p>\n\n<p>Video games hit on a lot of our psychological needs. So much so that gamification, the application of game elements, like earning points and achievements, to non-game settings, is now a science with a lot of psychology to back it up.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gamification is now a science with a lot of psychology to back it up\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/1-positive-factors.jpg\" style=\"width: 888px; height: 494px;\" title=\"Gamification is now a science with a lot of psychology to back it up\" /></p>\n\n<p>People are essentially drawn to games for the following reasons:</p>\n\n<ul>\n\t<li>They give us a clearly <strong>defined goal</strong>. In the real world the decision to pursue a goal, and deciding which goals to pursue, is left entirely up to us, but in the game world we don’t need to decide - the game tells us which goals to pursue.</li>\n\t<li>They hit on a <strong>deep-seated need to feel productive</strong>. They make us feel like we’re making progress towards our goals even if these goals exist in a purely digital world.</li>\n\t<li>They shoot <strong>bursts of dopamine</strong> through our brains by rewarding us with badges, achievements, or new gear every time we achieve a goal.</li>\n\t<li>They typically start off simple and get progressively harder. This makes it easier for us to dive into a <strong>state of flow</strong>. Flow is when we’re so intensely focused on a task that time seems to melt away.</li>\n\t<li>Some games also have a <strong>social aspect</strong>, which can draw people in and keep them around to spend time with their new online friends.</li>\n</ul>\n\n<p>The glue that holds all the above things together is the simple fact that <strong>gaming is fun</strong>. It’s challenging, rewarding, and entertaining all at the same time.</p>\n\n<p>But games are also <strong>educational</strong>.</p>\n\n<h2>Using games to teach kids</h2>\n\n<p>As a college grad and passionate gamer, I can tell you something shocking:</p>\n\n<p>School isn’t inherently fun.</p>\n\n<p>I know, Earth-shattering information. But I’m bringing this up because school should be fun. We learn best when we’re fully engaged; when it doesn’t feel like we’re learning, but simply enjoying ourselves. Think about it.</p>\n\n<p>Playing is the natural way children learn. We use song and dance to teach the alphabet, and fun noises to teach kids that the cow says “moo”. We let kids play with arts and crafts to learn colors, basic physics, and to better their hand-eye coordination.</p>\n\n<p>Then, somewhere along the way, education becomes lecturing. You’re talked at for eight hours a day, five days a week, then expected to regurgitate the information on a page. To make matters worse, you’re pressured to get a good grade, and if you don’t you’re forced to stay behind while your friends move on without you.</p>\n\n<p>Can you imagine the effect that must have on a person?</p>\n\n<p>But I digress. We’re not here to talk about faults in the educational system, but about gaming’s role in education.</p>\n\n<p>Gaming - being inherently fun and engaging - has the ability to teach a great deal of skills. Video games have the ability to teach math, English, history, humanities, problem solving, physics… the list goes on.</p>\n\n<p>To help explain my point, here’s a TED talk with Jane McGonigal talking about how gaming can make the world a better place:</p>\n<iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/dE1DuBesGYM\" width=\"640\"></iframe>\n\n<p>In a nutshell, Jane created games to prove they work to foster collaboration and build real-world skills. She believes that video games can help us solve global problems like hunger, poverty, climate change, conflict, and obesity. This is because <strong>games make it easy for us to focus intensely on extremely complex and challenging problems</strong>.</p>\n\n<p>Furthermore, video games - and games in general - are poised to be the solution to problems we all confront when pursuing a higher education and entering the job market.</p>\n\n<p>The educational system that we grew up in was created to train people to become workers who would stay at one company for the majority of their lives, then retire. The world simply isn’t like that anymore.</p>\n\n<p>It’s estimated that the average American worker will have had over <a href=\"http://www.careers-advice-online.com/career-change-statistics.html\">10 different jobs by the time they turn 45</a>, and I see that number likely to rise as new and different kinds of jobs are created and people increasingly struggle to figure out what they want to do in life.</p>\n\n<p>Additionally, there will be an entirely different set of jobs available in the future, as advances in AI, robotics, and technology kick old jobs to the curb and bring new challenges. Video games, being naturally engaging and complex, can teach a future generation how to hold jobs where they’ll be required to work with and on the robots of the future.</p>\n\n<p>So now you understand how video games work as an educational tool. But how can they help us in the real world? Let’s take a look at some of the ways video games are already being implemented in education.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>How video games are used in education</h2>\n\n<p>I’ll start off with a game almost everyone knows about: Minecraft.</p>\n\n<p>Minecraft is a game where you build a world around you by mining, combining, and placing resources. The world is set on a square grid, so it takes planning and basic mathematics to create what gamers call “builds”.</p>\n\n<p>The game has long been used in classrooms to help teach coding, math, and collaboration. However, it was recently taken to the next level. In 2016, Mojang partnered with Microsoft to create a version of Minecraft designed specifically for use in schools: <a href=\"https://education.minecraft.net/\">Minecraft Education Edition</a>.</p>\n\n<p>Basically, it was built with certain modifications that make it easier to learn to code and collaborate with classmates. What’s really exciting is the price - it costs a mere $5 per student per year, and schools get the first year free when they upgrade their systems to Windows 10. Which means it’s affordable and practical to use - a major concern for the budgeters behind the schools.</p>\n\n<p>Here’s a quick 2-minute introductory video if you’re curious about how this new version of Minecraft works:</p>\n\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/3rKuSlgqePo\" width=\"640\"></iframe></p>\n\n<p>But Minecraft isn’t the only game tackling education. There are others, like <a href=\"https://www.glasslabgames.org/games/SC\">SimCityEdu</a>, that teach students skills relevant to life in the 21st century. For example, a recent update to SimCity added the “pollution challenge”, which teaches about science and its complex relationship with the environment.</p>\n\n<p>The game also teaches about urban planning, resource management, and a great deal of other things. However, there’s something even more exciting that’s evolving the role gaming plays in education...</p>\n\n<p>There are entire schools being built around the concept of using videogames to teach students.</p>\n\n<h2>Gamifying the classroom</h2>\n\n<p>A non-profit called the <a href=\"https://www.instituteofplay.org/about\">Institute of Play</a> was founded in 2007 by a group of game designers in New York City. They design schools, educator training programs, curriculum, and even corporate training seminars - all with the goal of creating learning experiences rooted in the principles of game design.</p>\n\n<p>They don’t just use video games - they use games of all kinds. They call these schools their “Quest to Learn”.</p>\n\n<p>There’s even better news: The Institute of Play isn’t the only institution using gaming for education. <a href=\"https://www.codecademy.com/\">Codecademy</a> uses gamification to teach students how to code. And there are others like them as well. Duolingo uses gamification to teach new languages.</p>\n\n<p>One final example: Video games have the potential to be used to train surgeons.</p>\n\n<p>Robotic surgery is the practice of using robotics and machinery to help surgeons with complex tasks, like cutting a tumor out of a brain. As you can imagine, this requires a high level of precision and hand-eye coordination, along with a steady hand and nerves of steel.</p>\n\n<p>According to a <a href=\"https://www.utmb.edu/newsroom/article8061.aspx\">study by Kilic and others</a> at the University of Texas Medical Branch at Galveston, shooting a character in the head while wall-running in first-person-shooter games might help the next generation of surgeons save lives in the real world.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games have the potential to be used to train surgeons\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/2-games-as-teachers.jpg\" style=\"width: 888px; height: 600px;\" title=\"Video games have the potential to be used to train surgeons\" /></p>\n\n<p>Much like videogames, robotic surgery controls require the use of both hands, and requires operators to monitor their activities on a screen. Surgeons are trained to operate these machines on simulators.</p>\n\n<p>Another study in 2007 also found that <a href=\"http://drdouglas.org/drdpdfs/Rosser_etal_2007.pdf\">playing videogames right before surgical drills improved doctors’ skills</a>. Apparently, this stuff really works.</p>\n\n<p>So why isn’t gaming more widely accepted?</p>\n\n<h2>Setbacks to gaming in education</h2>\n\n<p>Everything we’ve talked about so far has left gaming poised to lead the next major shift in education. It seems like it can solve many inherent flaws in the system... but that’s only one side of the argument.</p>\n\n<p>The major problem with using games to facilitate the learning process is our sheer lack of understanding. There just isn’t a lot of strong research suggesting the benefits (yet).</p>\n\n<p>“For all of the enthusiasm around games and learning, very few studies have examined whether video games improve classroom performance and academic achievement,” <a href=\"https://www.scientificamerican.com/article/fact-or-fiction-video-games-are-the-future-of-education/\">says Emma Blakey</a>, a PhD researcher in developmental psychology at the University of Sheffield in England.</p>\n\n<p>“Because we know memory is a crucial cognitive skill for school learning, practice at playing games that challenge memory should, in theory, lead to improvements in classroom behavior and academic skills,” she says. “But only additional research can say if that notion is correct.”</p>\n\n<p>Besides that, there’s the sheer amount of training that must be done to bring teachers up to speed. And if you’ve ever taught your grandparents how to use a smartphone, you understand the difficulties of teaching something new to someone who’s been doing things the same way for a long time.</p>\n\n<p>“Digital games cannot be treated like the latest quick fix to the education system,” says Brian Waniewski, former managing director of the Institute of Play. “They can seem like a godsend, a next-generation digital textbook that further reduces the need for human resources,” he notes. “Yet games alone will not make schools more efficient, replace teachers, or serve as an educational resource that can reach an infinite number of students.”</p>\n\n<p style=\"text-align: center;\"><img alt=\"There are still a lot of obstacles to overcome\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/3-obstacles.jpg\" style=\"width: 888px; height: 494px;\" title=\"There are still a lot of obstacles to overcome\" /></p>\n\n<p>There’s also the problem of cost. Video games require expensive tools, like tablets, computers, access to strong wifi, and the cost of the games themselves. Affordable games like Minecraft Education Edition, along with the lowering cost of technology, is working to fix this issue, but it is still a problem.</p>\n\n<p>Finally, there’s the argument that games are a distraction. That is a valid argument - games can be distracting if students are allowed to do as they please. But this problem ties back into getting the curriculum right and teaching teachers how to do things properly. With the proper guidance, this concern can be avoided entirely.</p>\n\n<h2>Can video games help kids in school?</h2>\n\n<p>Gaming has a major role in education and it’s only going to grow. Having gone through and finished school before games were even considered a good thing for students, I have to admit I’m a little sad the research and effort weren’t there earlier.</p>\n\n<p>However, the future for kids in school now and for future generations is looking promising. Video games like Minecraft Education Edition and SimCityEdu are paving the way for a new genre of educational games. Funding from major companies like Microsoft, along with a general acceptance of the idea of using games in the classroom, promises an exciting future.</p>\n\n<p>I think we’ll see some major innovations in educational videogames in the coming years, and I’m excited to see how things evolve and adapt as more research comes out.</p>\n\n<p>If nothing else, at least MMOs can teach you <a href=\"https://plarium.com/en/mmo-games/mmo-survive-post-apocalypse/\">how to survive a post-apocalyptic world</a>.</p>\n\n<p>If you like this post, share it with your fellow gamers so we can spread the word and speed up the process of getting video games in the curriculum.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"7/17/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/games-help-education.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12978"}},{"links":{"link":"/en/blog/mmo-games-existing-franchises/"},"strings":{"title":"Do MMO Games Benefit From Existing Franchises?","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"780000","description":"<p>Nearly everyone has at some point stumbled across certain <a href=\"https://plarium.com/\">MMO games</a> based on movies, books, mangas, or video games.</p>\n\n<p>One would think that adapting a hugely successful franchise like One Piece, Harry Potter, or Game of Thrones should guarantee a large base of active players.</p>\n\n<p>Unfortunately, the reality is quite different.</p>\n\n<p>Many of them failed to reach their full potential before they closed up shop. Those that did survive so far are now mere vestiges of what they once were.</p>\n\n<p>Jeff Strain, the co-founder of ArenaNet, explains that <a href=\"http://www.gamesindustry.biz/articles/gcdc-films-and-mmos-dont-mix-strain\">pre-existing franchises and MMOs do not necessarily get on well</a>.</p>\n\n<p>This statement isn’t just based on his personal analysis but echoes the reality of the market.</p>\n\n<p>Following the disappointing failures of games such as The Matrix Online or Final Fantasy XIV, it’s only normal to question whether franchises and “fan-service” are useful in the constantly shifting universe that is massively multiplayer online games.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>Why base MMO games on an existing IP</h2>\n\n<p>Tons of massively multiplayer online games were inspired by movies, TV shows, books, comics, and even other video games.</p>\n\n<p>Most people attribute this trend to a pathological lack of originality. However, we believe there must be a deeper reason behind this phenomenon.</p>\n\n<p style=\"text-align: center;\"><img alt=\"A pathological lack of originality?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/1-creativity-hurts.jpg\" style=\"width: 888px; height: 400px;\" title=\"A pathological lack of originality?\" /></p>\n\n<p>Let’s take a look at one of the most successful MMORPGs of the last decade - World of Warcraft.</p>\n\n<p>It’s 1994 and Warcraft: Orcs & Humans was just released for PCs and Macs.</p>\n\n<p>The following year, video game press gives Blizzard’s strategy game good reviews. The MacOS version will even be given awards at the 1995 CES (Consumer Electronics Show) and by the Academy of Interactive Arts & Sciences.</p>\n\n<p>Even though the game greatly contributed to the popularization of the RTS genre, as did other titles like Command & Conquer, nobody really considered it to herald the future of video games. That’s for good reason, as games like Doom II, UFO: Enemy Unknown, and System Shock achieved better overall sales that same year.Doom II alone sold as many as 1.8M copies before 1999.</p>\n\n<p>In those days, the video game market was still dominated by names like Nintendo, and the Sony PlayStation had only just been released to the Japanese market.</p>\n\n<p>During the next 10 years, the Warcraft franchise has expanded drastically.</p>\n\n<p>Warcraft III: Reign of Chaos was published in 2002, and was met with great success but failed to gain the upper hand on the competition.</p>\n\n<p>In 2005, Blizzard announces the release of the MMORPG World of Warcraft. Far from being the first massively multiplayer online game, its success wasn’t guaranteed by the “novel idea of turning a strategy franchise into an online RPG. Yet, in only a few years, World of Warcraft went from a video game to a worldwide phenomenon.</p>\n\n<p>In 2010, <a href=\"https://www.engadget.com/2010/10/07/world-of-warcraft-reaches-12-million-players/\">12 million active users were playing the Cataclysm expansion</a>.</p>\n\n<p>Analysts and players were all left wondering what led to such an incredible success. Unlike other MMOs of that time, WoW already had a very large audience. And the transition towards an online support was carried out really smoothly.</p>\n\n<p>Ever since, WoW has become the “Holy Grail” of MMO development, and the standard for every new MMORPG.</p>\n\n<p style=\"text-align: center;\"><img alt=\"WoW has become the “Holy Grail” of MMO development\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/2-success.jpg\" style=\"width: 888px; height: 400px;\" title=\"WoW has become the “Holy Grail” of MMO development\" /></p>\n\n<p>Other studios soon followed its example, with games based on all sorts of existing franchises and IP, hoping to capitalize on the trend.</p>\n\n<p>However, World of Warcraft teaches us an important thing a lot of said games seem to forget: to succeed in catering to a well established audience, a game needs to build onto an audience’s pre-existing passion for a franchise.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>What Makes a Franchise Work as an MMO</h2>\n\n<p>Inevitably, everyone wants to know what makes a franchise suitable for the “MMO treatment”.</p>\n\n<p>Why a franchise appeals to games developers?</p>\n\n<p>Is it the narrative? The universe this narrative is set in? The fascinating characters or opponents with untapped potential?</p>\n\n<p>Out of all the possible various factors that help a franchise to become an MMO, we’ll take a look at 4:</p>\n\n<ul>\n\t<li>The Audience</li>\n\t<li>The Story</li>\n\t<li>The Scale</li>\n\t<li>The Enemy</li>\n</ul>\n\n<h3><strong><u>The Audience</u></strong></h3>\n\n<p>Obviously, for someone to think about turning a franchise into an MMO, this franchise has to already be appealing. And the best way to measure the success of a franchise is the audience.</p>\n\n<p>The movie, book, or video game that will be converted into an MMO must have reached hundreds of millions of people all over the world. That’s what we would call a big success. Hundreds of millions, and not tens of millions, because we must take into account that the gamer community is a fraction of the larger population.</p>\n\n<p>The Star Wars franchise’s ability to consistently bring <a href=\"http://money.cnn.com/2015/12/21/media/star-wars-the-force-awakens-box-office-numbers/index.html\">millions of audience members out to theaters</a> is a good example of this.</p>\n\n<p>Because of its sci-fi settings and predominantly male fan base, it’s likely that a good share of Star Wars fans will be gamers. As a result, a publisher can invest in this franchise with very little risk involved, confident that millions of individuals will be interested.</p>\n\n<h3><strong><u>The Action-packed Story</u></strong></h3>\n\n<p>This concept is easy to understand. The story needs to be characterized more by action and epic journey.</p>\n\n<p>That’s why epic fantasy stories like The Lord of the Rings (which, by the way, became an MMO) or stories about superheroes, and Japanese mangas (especially Shônen), are perfect fits.</p>\n\n<p>Popular literary or movie franchises that are based around intellectual feats or spiritual tribulations just can’t provide the action-packed stories we’re looking for.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The story needs to be characterized more by action and epic journey\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/3-action.jpg\" style=\"width: 888px; height: 400px;\" title=\"The story needs to be characterized more by action and epic journey\" /></p>\n\n<p>Let’s take the Sherlock Holmes stories and their various adaptations as an example. Even though action takes place from time to time, the story gravitates around the spectacular intellect of the characters. Such a story is unlikely to lead to a particularly gripping MMO.</p>\n\n<h3><strong><u>The Epic Scale</u></strong></h3>\n\n<p>An action-packed story complete with a universe that begs exploring aren’t always enough. We still have the issue of conflict. What the protagonist needs to be overcome in order to succeed in their mission?</p>\n\n<p>Rather than focus on personal accomplishments and growth, MMOs tend to adopt a more epic scale. The fate of all humanity, the world and even the universe rests on your shoulders. And failure is never even an option.</p>\n\n<p>In an MMO, players need to feel that they’re involved in some struggle that goes above and beyond their own problems. Even with the MOBA (multiplayer online battle arena) format, the idea of a high stakes struggle is always present in the story offered to the players.</p>\n\n<h3><strong><u>The Brand New Enemy</u></strong></h3>\n\n<p>This point is probably one of the trickiest.</p>\n\n<p>Fairy tales are a perfect example of this principle. With stories like Snow White or Tangled, the issues the main characters deal with are resolved by the end. Of course, there are simple ways to rekindle the story, but it frequently takes the introduction of brand new antagonists.</p>\n\n<p>In a story like Harry Potter, on the other hand, the threat the main character has to overcome remains throughout the entire plot, but it’s possible that new opponents will come and go along the way.</p>\n\n<p>The universe of the story needs to allow for the emergence of new rivals and new threats.</p>\n\n<p>An open ended universe is best suits an MMO adaptation. That way, players can associate the characters they grew fond of in the books and movies, with the avatars they play in the virtual worlds.</p>\n\n<h2>When MMOs copy the movies</h2>\n\n<p>Among the franchises turned into MMOs, some extremely successful blockbusters stand out.</p>\n\n<p>It’s impossible to undertake a serious analysis without talking about titles like Star Wars, The Matrix, or Star Trek. Even if these are widely loved movies, the MMOs based on them received a very lukewarm reception.</p>\n\n<h3><strong><u>The Matrix Online</u></strong></h3>\n\n<p style=\"text-align: center;\"><img alt=\"The Matrix Online\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/4-matrix.jpg\" style=\"width: 888px; height: 400px;\" title=\"The Matrix Online\" /></p>\n\n<p>The Matrix Online (MxO) was developed by Monolith and released in 2005 by Warner Bros Interactive Entertainment.</p>\n\n<p>The ambition of this game was extraordinary. No expense was spared in an effort to try and make it a success. Not only was the universe extremely popular, but a weighty infrastructure addressed players’ needs and resolved all the problems encountered.</p>\n\n<p>A sandbox model was chosen, where players could act freely with a team dedicated to bringing main characters like Morpheus to life. Players could interact directly with this team or receive clues or warnings to progress.</p>\n\n<p>Even with these assets and one of the most <a href=\"https://www.engadget.com/2009/08/03/what-you-missed-in-the-matrix-online/\">interesting plots in the history of modern MMOs</a>, MxO shut down only four years after its release.</p>\n\n<p>MxO’s problem was, partly, its own nature.</p>\n\n<p>The game immersed players in events that took place immediately following the conclusion of the last movie. To give players something to work with, they had to constantly create new plots - obviously a colossal task.</p>\n\n<p>Rather than allowing players to reach certain stages one after the other (to beat a boss, finish a dungeon, etc.), MxO’s “quests” were made up of unique events where all players were welcome to participate.</p>\n\n<p>Even if this concept is interesting, maintaining it proved an almost impossible task for the creative team, which had to continuously produce content without ever losing sight of the codes and paradigms of the Matrix universe. This being said, during its short lifespan, the game did make quite an impression. This is clearly demonstrated by the fact that <a href=\"https://waypoint.vice.com/en_us/article/53g5dk/the-death-and-rebirth-of-the-matrix-online\">some people are still trying to revive it</a>.</p>\n\n<h3><strong><u>Star Trek Online</u></strong></h3>\n\n<p style=\"text-align: center;\"><img alt=\"Star Trek Online\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/5-star-trek.jpg\" style=\"width: 888px; height: 400px;\" /></p>\n\n<p>The game was released in 2010 in order to capitalize on people’s growing interest in the franchise. Developed and published by Cryptic Studios, Star Trek Online was intended to be an all encompassing immersion into the infinite universe of Star Trek. In hindsight, we can see that the developers’ ambitions were set too high.</p>\n\n<p>The game offers a set of repetitive missions. It’s not really possible to explore the planets players can land on. And neither the sequences in space nor the TPS offer any real immersion.</p>\n\n<p>Yet, beyond those handicaps, the graphics of the game are certainly among the most beautiful ever created.</p>\n\n<p>Once again, the connection between the game and the franchise aroused the interest of players. In 2013, the project could count on 2 million active users, with a peak of 4,000 players active at the same time. But once players realized there was a big difference between the idea they had of the game and the content actually being offered, the traffic dropped.</p>\n\n<p>Today, the number of players active in STO peaks at around 1,900.</p>\n\n<h3><strong><u>Star Wars: The Old Republic</u></strong></h3>\n\n<p style=\"text-align: center;\"><img alt=\"Star Wars: The Old Republic\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/6-star-wars.jpg\" style=\"width: 888px; height: 400px;\" title=\"Star Wars: The Old Republic\" /></p>\n\n<p>When you talk about the a Star Wars MMO, you immediately thinks of Star Wars: The Old Republic (SWTOR). Some others exist, though they aren’t as popular, like Star Wars Galaxies and Clone Wars Adventures.</p>\n\n<p>Unlike The Matrix Online, which included well-known characters from the franchise, The Old Republic chose an approach similar to that of Star Trek Online. The difference is in the substance of the universes themselves.</p>\n\n<p>Even though the Star Trek universe is rich and dynamic, choosing a sandbox style for the game was detrimental to the immersion. On the contrary, Star Wars offers an experience based on a theme park.</p>\n\n<p>Everybody agrees that SWTOR’s story is really immersive and inviting. But none of the movie characters are really there. Those purists who read the books and the comics will recognize some names and events that took place 4,000 years before the movies.</p>\n\n<p>Here, we reach the heart of the problem. When one decides to base an MMO on a pre-existing franchise, you’re risking upsetting an audience with sky-high expectations. An audience who already has some idea of what events should happen and what the gameplay should look like. It goes without saying that it’s impossible to satisfy everyone and, as a result, the developers are clearly risking alienating their audience right from the start.</p>\n\n<p>The solution here is for your game to be grounded as closely as possible in the universe of the movie / book / manga without trying to dictate the future of the characters or the places and events the fans are already attached to.</p>\n\n<p>The same goes for MMOs inspired by games that already exist. When you have some continuity in development, e.g. The Elder Scrolls and The Elder Scrolls Online, players are inclined to accept changes and explore what’s new.</p>\n\n<p>But, even in these scenarios, some bad implementation can lead to disastrous results. A perfect example of this would be Final Fantasy XIV of Square Enix.</p>\n\n<p>FFXIV has become a textbook case of a player’s commitment in the massively multiplayer online games’ industry. After the flop of the first version, Square Enix did some soul-searching. The publisher assessed the game’s performance by comparing the goals set with the results achieved.</p>\n\n<p>The Japanese publisher quickly identified the heart of the problem, enabling them to set more realistic priorities. When the first FFXIV was putting more <a href=\"http://kotaku.com/final-fantasy-xiv-originally-failed-because-of-flowe-1548656999\">emphasis on graphic effects</a> than on the game mechanics, the new FFXIV: A Realm Reborn <a href=\"https://www.polygon.com/2014/3/20/5527948/final-fantasy-14-killed-square-enix-stubbornness-realm-reborn-new-approach\">put the player front and center</a>.</p>\n\n<p>This new online version of Final Fantasy was met with great success. Agreeing to break the codes of the online franchise and refining the gameplay of the MMO, Square Enix managed to get back on its feet and recover all the work and the resources invested in the former version.</p>\n\n<h2>The Limitations of an IP-based MMO</h2>\n\n<p>Developing an MMO based on an existing franchise is a 100% efficient method for attracting a committed audience.</p>\n\n<p>However, it’s not a shortcut and does not guarantee success for any MMO game. And for good reason since the creative team will have to work to try and meet the irrational expectations of the fans - not an easy task!</p>\n\n<p style=\"text-align: center;\"><img alt=\"Try and meet the expectations of the fans\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/7-nerd-rage.jpg\" style=\"width: 888px; height: 400px;\" title=\"Try and meet the expectations of the fans\" /></p>\n\n<p>If, by chance, the developers decided to choose a sandbox world, they’ll need to be sure that the narrative and the franchise universe are able to be easily adapted.</p>\n\n<p>As we’ve seen before, no franchise can is safe from this rule. Not books, comics, or mangas, and movies and established video games even less so. Deciding to go with such an approach represents an inherent risk that publishers and developers will have to thoroughly study.</p>\n\n<p>Another problem for any development studio interested in an existing franchise is the question of the intellectual rights. The development studio or publisher has absolute freedom over their game, but when the game in question is an adaptation, the rights won’t necessarily go to the developers, but possibly to the author or the publisher of the franchise. That’s why lots of movies or mangas that could make excellent MMOs, even as sandbox, are not likely to emerge anytime soon.</p>\n\n<p>But that doesn’t mean this trend has to be forgotten. Quite the opposite! The appeal of an MMO based on a franchise is that of offering players a multifaceted immersion that goes beyond their original experience.</p>\n\n<p>But without a willingness to sacrifice resources, and develop a game world that will build on the world of the existing franchise, these projects are better off not being realized.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"7/9/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_27/franchises-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12969"}},{"links":{"link":"/en/blog/be-a-clan-leader/"},"strings":{"title":"So You Want to Be an MMO Clan Leader? Here's How","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"600000","description":"<p>A good leader is arguably the most important part of any video game clan; someone who can take responsibility for the clan’s future, organize in-game events, run a website (or at least a dedicated forum), and basically act as any other real-life manager in any other real-life place of business would. Some might say that being a clan leader equates to a full-time job, and they wouldn’t be completely wrong. But if acting as a clan leader is akin to having a full-time job, what exactly are the qualifications you need to be the best clan leader you can be?</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>What is a Clan?</h2>\n\n<p>Before we start talking about clan leaders, let's cover the basics. According to <a href=\"https://en.wikipedia.org/wiki/Video_gaming_clan\">Wikipedia</a>, a video game clan, guild, or faction is “an organized group of players that regularly plays together in one or more multiplayer games”. These groups range in size from a few good friends playing together on the weekends, to an organization numbering in the thousands. With such a lax definition, the number of active clans at any given time is staggering. Think of the number of online games and <a href=\"https://plarium.com/\">MMO</a>s that exist. Now, multiply that by … a lot. There are more video game clans than can ever be tracked, in every game genre and subgenre.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Being a part of an MMO clan is great\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-1.jpg\" style=\"width: 888px; height: 571px;\" title=\"Being a part of an MMO clan is great\" /></p>\n\n<p>Gamers can expect to find clans in MMORPGs, multiplayer first-person shooters, and online strategy games. MMORPG and strategy games are where clans have the most impact. Bungie created immense excitement by recently <a href=\"https://www.polygon.com/2017/5/18/15659280/destiny-2-how-to-join-clans-guided-games\">announcing clan support</a> for their upcoming “Destiny 2”, the sequel to their acclaimed RPG/shooter hybrid. In role-playing games, clans (sometimes called guilds) allow players to raid dungeons and take on difficult bosses together with individuals whose skills they trust. However, in multiplayer strategy games, the importance of clans is tenfold. Strategy games are focused on conquest and the fight for resources and territory. Since one player cannot hope to defeat multiple adversaries and gain control over the entire map, clans are formed to unite like-minded players under one banner. These clans fight each other for supremacy, and this is exactly where the leader steps in. Without proper guidance, a clan has no compass - no individual able to organize players towards a common purpose and goal.</p>\n\n<p>After conferring with a few notable clan leaders from our own games, we came up with a list of what a good clan leader needs to have, what they need to be, and what they need to do.</p>\n\n<h2>Make Your Vision a Reality</h2>\n\n<p>First and foremost, a leader needs to have vision, and an ability to clearly define the purpose of their clan. What is their clan’s purpose? Is it to expand and gain more territory? Dominate all other clans in combat? Offer a safe space for people to socialize? It is important that the clan has a mission, otherwise it is just floating along rudderless, waiting to be picked off by a clan that does. This includes day-to-day plans as well. If a clan wants to “become the best”, whatever would make them “the best” must first be defined, and a plan to execute this goal needs to be established.</p>\n\n<p>It is a leader's job to make sure every member (or potential member) of a clan is aware of their clan’s mission statement and will work towards making that vision a reality. Hence, it’s a leader’s responsibility to see to it that every decision made, either by themselves or by others, upholds the clan’s values, vision, and mission.</p>\n\n<p><strong>Fortuneteller</strong>, the leader of <strong>The Void</strong> clan in “<a href=\"https://plarium.com/en/strategy-games/stormfall-age-of-war/\">Stormfall: Age of War</a>”, <a href=\"https://plarium.com/forum/en/stormfall-age-of-war/-news-and-announcements/35188_calling-all-league-marshals-/?post=266716\">summarizes this notion</a> with one simple line: “Have a vision and stick to it! Have few rules and impose them onto members... yourself included!”</p>\n\n<p style=\"text-align: center;\"><img alt=\"Lead your clan into battle!\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg\" style=\"width: 888px; height: 571px;\" title=\"Lead your clan into battle!\" /></p>\n\n<p>There’s also the managerial angle. A leader must always consider the good of the clan, while making sure every member is treated fairly and with respect. “Fair” is a tricky word, since not everyone shares the same point of view. What one player considers as just might not sit well with another - this is just the nature of things. The leader must make the tough calls that have the potential to ruffle a few feathers, whether it’s granting a promotion, awarding loot or resources, delegating control over a territory, or even rejecting a potential member.</p>\n\n<p>Since a clan consists of many different people with their own unique ideas and styles of play, there is bound to be conflict within the ranks. A good leader knows when to let arguments run their course and when to step in to break things up and deal swift justice. Rewarding good behavior is easy, but punishing unwanted behavior can be quite difficult and unpleasant. Make sure to explain decisions clearly and in a way that shows everyone they were made with the clan’s best interests at heart.</p>\n\n<p><strong>Kostas Konstandinidis</strong>, co-leader of the <strong>Halles Nationality</strong> clan in “<a href=\"https://plarium.com/en/strategy-games/sparta-war-of-empires/\">Sparta: War of Empires</a>”, <a href=\"https://www.facebook.com/SpartaWarofEmpiresPlarium/photos/a.681753601863407.1073741828.674913419214092/1351434751561952/?type=3&comment_id=1353505134688247&comment_tracking=%7B%22tn%22%3A%22R2%22%7D\">knows it pays to show mercy</a> and be fair, but that it’s also necessary to be assertive: “Always be diplomatic but fearless as well. There needs to be a balance between these two, only experience will show you what that balance is.”</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Know Your Clan</h2>\n\n<p>In order to lead a clan, you must know the people you are leading. Keeping an open line of communication with as many members as possible will give you insight into their gaming habits, goals, and personality. It’s imperative to assign players to roles they will be both comfortable in and good at. “Killers”, those only interested in PvP, should always be included in big attacks against other clans. “Achievers” will gladly spend time and money making sure the clan keeps its large territory and high ranking. Even “Socializers” who aren’t very active on the fighting front are a valuable asset, as they tend to have useful insight and a deep understanding of the inner workings of rival clans.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Different players play in different ways\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-3.jpg\" style=\"width: 888px; height: 600px;\" title=\"Different players play in different ways\" /></p>\n\n<p>Most games have built-in tournaments that offer leaders the opportunity to play alongside members of the clan and find out more about them. These events allow you to set short-term goals for the clan and learn its overall strengths and weaknesses, and which players stand out. Then, a leader can adjust the long-term goals accordingly. Knowing which realistic in-game goals to set can lead to more frequent victories and an overall boost to morale. Every victory, no matter how small, can push players to spend more time playing and contributing to the clan. As a result, it’s very important that you play alongside your members, get to know their style, preferences, and capabilities, and focus on the activities that would be right for them.</p>\n\n<p><strong>Sparhawk122</strong>, the leader of the <strong>OCP OMNICORP</strong> clan in “<a href=\"https://plarium.com/en/mobile-games/soldiers-inc-mobile-warfare/\">Soldiers Inc: Mobile Warfare</a>”, <a href=\"https://www.facebook.com/soldiersmobilecommunity/photos/a.381622342175680.1073741828.349233128747935/416490758688838/?type=3&comment_id=418312811839966&comment_tracking=%7B%22tn%22%3A%22R%22%7D\">reminds us</a> that a happy clan is a good clan: “An alliance is not just the leader, it is the team. And when the team is happy the team performs better.”</p>\n\n<p>Keeping morale high is crucial in order to keep a clan active. However, a leader must also understand that people have a life outside both the clan and the game. Some players don’t want to play as part of a group all the time and it isn’t possible for others to dedicate every waking hour to improving their characters or reinforcing their bases. Push players to invest more time and money into the clan than they want and they’ll end up abandoning the game. Instead, help players to find the perfect balance between their everyday life and their clan duties.</p>\n\n<p>This is where familiarizing yourself with the clan’s makeup is paramount. The ratio of men and women, the player’s personal background, etc. These are all powerful tools in the hands of an involved clan leader. Knowing how your members balance between their personal life and their commitment to the clan, as well as understanding their spending habits, can impact the way you make many important decisions, including the entire structure of your clan.</p>\n\n<p>As an example, let’s take a look at the makeup of a randomly selected clan from two games: “<a href=\"https://plarium.com/en/strategy-games/soldiers-inc/\">Soldiers Inc.</a>” and its mobile counterpart “Soldiers Inc: Mobile Warfare”. Unsurprisingly, these games are populated mostly by men (around 90%) who are either veterans or who work for the military or some kind of security service (60%). The main difference between the browser and mobile versions of the game is the percentage of married men - 60% on the browser version and 40% on the mobile. The reason for this likely has to do with the fact that the average “Mobile Warfare” player is younger. Armed with this information, a clan leader can anticipate the type of players who will join the clan, the amount of free time they have to actually play the game, and even how committed they can be. Naturally, all these details will help to determine realistic goals for clan members, and potentially the chain of command.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Mobile players are younger, while web players tend to be actual veterans with combat experience\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-4.jpg\" style=\"width: 888px; height: 571px;\" title=\"Mobile players are younger, while web players tend to be actual veterans with combat experience\" /></p>\n\n<h2>Rally the Troops</h2>\n\n<p>No clan leader should bear all the responsibility alone. Running a clan is simply too much work for just one person, so one of the most important things a leader needs to do is delegate. Find a few players you trust, who have proven themselves, and deputize them - give them authority to decide certain matters. Their roles can be as small as moderating the clan’s forums, to as big as being in charge of the clan’s PvP activity.</p>\n\n<p>In our experience, clan leaders who don’t spread their responsibilities out among several lieutenants and who try to do everything on their own can very quickly burn out. We’ve seen top clans tumbling down the leaderboards just because their leader disappeared in a moment of crisis. No clan leader has all the right answers and the best ones know to let some of their power go for the good of the clan. If nothing else, heed this advice: clans who share and delegate tasks tend to last much, much longer.</p>\n\n<p><strong>Famu Naushad</strong>, the leader of the veteran <strong>Spartans Elite</strong> clan in “Sparta: War of Empires”, <a href=\"https://www.facebook.com/SpartaWarofEmpiresPlarium/photos/a.681753601863407.1073741828.674913419214092/1351434751561952/?type=3&comment_id=1353465104692250&comment_tracking=%7B%22tn%22%3A%22R6%22%7D\">stresses</a> how important it is to pick a solid second-in-command: “it’s not as easy as you think to run a coalition ... to be a good coalition you need good leadership, so picking a second-in-command is a very important thing.”</p>\n\n<p>The importance of a strong second-in-command is true for all clans regardless of size. Getting a group of 5-6 players to do anything together can be challenging. Nothing gets done without someone stepping forward and dragging everyone in the right direction. That is essentially what a clan leader does every day, and having one or two people to take on some of the minor responsibilities can help to ensure that everything keeps going smoothly.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Clan leaders are only as good as their second-in-command\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-5.jpg\" style=\"width: 888px; height: 571px;\" title=\"Clan leaders are only as good as their second-in-command\" /></p>\n\n<h2>Clan Leadership 101</h2>\n\n<p>If you scrolled down here in search of the TL;DR version of the article, this is it. This entire article boils down to one simple and pretty obvious word - leadership. A leader needs to lead. When it comes to pure leadership skills and style, nothing is set in stone as there are so many different styles you can adapt. You can choose to be a hands-on leader that deals with every crisis personally, or a more laid back leader who stays and works behind the scenes and lets their designated clan members work things out for the most part. Whatever style of leadership you end up choosing, always remember the following:</p>\n\n<ul>\n\t<li>Define a clear purpose and pass it along to your fellow clan members</li>\n\t<li>Get to know and understand your clan and its makeup</li>\n\t<li>Listen to your clan members</li>\n\t<li>Delegate authority</li>\n\t<li>Have a good time</li>\n\t<li>Make sure everybody else is also having a good time</li>\n</ul>\n\n<p>Sure, being a clan leader may be a highly-demanding job, but if it’s done right it can be one of the most rewarding experiences you can have in any online game!</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"6/4/2017"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12942"}},{"links":{"link":"/en/blog/vr-tech-future-of-virtual-reality/"},"strings":{"title":"The Future of Virtual Reality","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"480000","description":"<p>Which new peripheral devices should we expect for games? Could they help to propel our gaming experience to the next level? Virtual reality is on the advance, although it has not quite reached the mass market yet.</p>\n\n<p>Today we will look at which VR devices are currently being developed, which further VR developments we can expect in the near future and what gamers have to look forward to. Furthermore, we will take a peek at what we might expect further down the line, which senses can be engaged by virtual reality and what the gaming world of the future will feel like.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>New technologies in Virtual Reality</h2>\n\n<p>Virtual reality is not limited to headsets and optical devices. After all, “VR” means that elements of reality, with physical features, are used in real time within a computer generated world.</p>\n\n<p>For that reason, VR technology should not only engage our eyes, but will ideally also involve our movement or speech.</p>\n\n<p>A whole variety of technologies can be used to make this possible. Stereo projection, optical tracking systems and force feedback are just a small selection of the technologies developers are making use of. As these are gradually becoming more refined, virtual reality reaches players more readily, becoming ever more impressive and versatile.</p>\n\n<h2>VR headsets and Motion Controls</h2>\n\n<p style=\"text-align: center;\"><img alt=\"VR in games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-1.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR in games\" /></p>\n\n<p>Despite having received a lot of attention upon its release, the VR headset’s popularity was ultimately rather limited. Virtual reality via wearable headsets was copied extensively even before Oculus launched its pioneering model. The relatively high price certainly didn’t help and put off many potential consumers.</p>\n\n<p>In spite of this, VR headsets are an impressive VR device. They let players experience game worlds up close and in a radically different way. The headsets feature an extremely wide field of vision, which gives the player the sensation that they themselves have become part of the virtual world. Turning your head when wearing VR headsets, you automatically find yourself looking around the game world. It’s a great invention that opens up completely new world of gaming - except for the fact that it’s still pretty pricey (VR headsets for mobile devices are cheaper, but also significantly less powerful).</p>\n\n<p>Alternatives to the high-performance Oculus Rift model include, for example, the HTC Vive and the PS VR - although the latter is only compatible with PlayStation 4.</p>\n\n<p>The Oculus Rift is equipped with “touch” controllers, which allow the additional use of joysticks and keyboards as well as game control via gestures. Meanwhile, the HTC Vive offers considerably more accessories; a headset, a controller base station and a tracker can be purchased separately.</p>\n\n<p>Another model is the Sulon VR headsets, however, they never gained widespread popularity. Other manufacturers include: Durovis, Avegant and Gameface, though many of these companies’ products are only available for the mobile market.</p>\n\n<p>Even before VR headsets were launched, devices such as Kinect had been elevating game control to a new level. This technology was the first that allowed players to control games via movements - in particular, hand gestures.</p>\n\n<p>This opened up completely new ways of gaming and truly changed gameplay in many homes. Nintendo’s Wii also utilized this type of gaming control. It made it possible to create a whole new game experience when playing tennis, bowling or even boxing, as the optical controls required the correct movements, rather than just the push of a button.</p>\n\n<p>In combination with this kind of motion control, VR headsets create the perfect conditions for a type of virtual reality which can be experienced by engaging the human sensory and motor systems.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Why VR isn't popular with gamers</h2>\n\n<p>If VR technologies of this type are already available on the market, why do we not find them in every living room yet?</p>\n\n<p><strong>Reason #1</strong> is cost - until now, VR devices for the home still cost several hundred dollars.</p>\n\n<p>Although some cheaper alternatives are available, they haven’t managed to win over buyers.</p>\n\n<p style=\"text-align: center;\"><img alt=\"virtual reality hasn’t really caught on\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-2.jpg\" style=\"width: 888px; height: 523px;\" title=\"virtual reality hasn’t really caught on\" /></p>\n\n<p><strong>Reason #2</strong> is closely related to this: Not every game can be experienced as virtual reality with these devices.</p>\n\n<p>Only new games which were designed to use this technology during the development phase can be enhanced with VR headsets or other VR devices. So it’s up to the gaming industry to consider VR technology in game development and provide the consumer a wide variety of game options. However, this is a slow process, since VR can’t be integrated into a game overnight. Game developers first need to explore these new possibilities, and find appropriate ways to deploy the technology. By now, some games that use VR technology already exist, however, most new big releases still lack this functionality.</p>\n\n<p><strong>Reason #3</strong> is the hardware requirements for VR headsets and other VR equipment. Not every gamer owns a device with cutting-edge hardware. This is especially true of PC gamers. Once you factor in the cost of upgrading components (or even buying a new computer) in order to be able to support VR devices, the price increases substantially.</p>\n\n<p>Last but not least, there is a <strong>fourth reason</strong> why virtual reality has not managed to reach all gamers yet. Global novelties are always a tough sell in the beginning - because they require further explanation.</p>\n\n<p>Unfortunately, you can’t just plug in the devices and be play any game with them right away. Or at least that’s what many gamers worry about. So some consumers are still skeptical about whether these devices will be compatible with their system and how or if they will get the VR devices to work.</p>\n\n<h2>Next Steps in VR Technology</h2>\n\n<p>We already mentioned VR headsets and motion control for games. Let’s take a deeper look into the future of VR technology.</p>\n\n<p>Ideally, to create the strongest effect, virtual reality should engage all the human senses. However, so far we have only seen VR headsets, which engage the eyes, and a few motion-controlled systems that use our hands and a selection of movement patterns.</p>\n\n<p>What would virtual reality be like if it engaged our whole body and all senses? Cyberith is trying to make this happen with its Virtualizer. For this VR technology, the gamer is strapped into a frame. In this frame, they can jump, duck, walk and even run. All this is possible in 360 degrees. When you are walking within the frame, you are also moving inside the game. Sensors can project movement with a game weapon to the game, instead of the player having to use a classical game controller. This way, the game is controlled with a whole range of movements, including aiming and pulling the trigger. VR headsets support this device and make for an even more realistic version of virtual reality.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The future of VR\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-3.jpg\" style=\"width: 888px; height: 523px;\" title=\"The future of VR\" /></p>\n\n<p>So will gamers of the future be able to play and experience games entirely by moving their body? The answer is yes! Obviously, the main question - that of cost - remains.</p>\n\n<p>It will be interesting to see to what extent, in the future, VR be expanded to interact with other humans senses. It would be fascinating if we could touch, smell and even taste what we experience in games.</p>\n\n<p>Work on this is already underway with a project called FeelReal. These developers are working on two products, the FeelReal VR as well as the Nirvana VR. The FeelReal VR is wireless, and compatible with most VR headsets. It can trigger sensations of wind, vibrations, water mist, hot air and much more. Furthermore, the device can emit seven different smells. The Nirvana VR is a mask that covers the entire face, which adds further to the range of sensory stimuli.</p>\n\n<p>Other VR technologies include, for example, the VR Dome and the VR Cave, which make use of an entire room to create a virtual reality environment.</p>\n\n<h2>The Fate of Virtual Reality</h2>\n\n<p>A lot has happened in the realm of virtual reality in recent years. The first VR devices have been launched and opened up a completely different gaming experience.</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR at home\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-4.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR at home\" /></p>\n\n<p>Although these were expected to revolutionize the world of gaming, this hasn’t yet been realized. There are many different reasons for that - some economic, and some psychological.</p>\n\n<p>Many are still skeptical about these technologies, since their use and functionalities are not immediately understood by everyone. In order to convince gamers, VR devices should be demonstrated, explained and be made available for testing.</p>\n\n<p>In addition, the high prices keep them unavailable to many gamers, which concerns the gaming industry.</p>\n\n<p>Ultimately, acceptance and trust need to be increased and more new games with virtual reality functionality should be developed. If these barriers can be overcome, nothing should be able to stop these technologies. It’s simply a matter of time until we find VR technology in every next gamer’s home.</p>\n\n<p>There is already a lot being said online today about what else will be possible with Augmented Reality in the coming years. However, with its price of several thousands of dollars, Microsoft’s HoloLens remains unaffordable for most.</p>\n\n<p>That being said, this technology is advancing rapidly and should be available to everybody sooner or later.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"5/29/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/06/Why-You-Should-Work-Together-In-MMOs.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12932"}},{"links":{"link":"/en/blog/mmo-survive-post-apocalypse/"},"strings":{"title":"Can MMOs Help You Survive in a Post-apocalyptic World?","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"420000","description":"<p>Plumes of smoke billow out on the horizon, dust gathers at your feet and you're engulfed by an unerring sense of isolation. The world as you knew it has ceased to be. Then, it suddenly dawns on you: are you the last human left alive? As you start to pick your way through the remnants of your immediate surroundings, scratching for clues like a headless chicken, you think back to your time as a gamer.</p>\n\n<p>Back when the world you knew was teaming with life, <a href=\"https://plarium.com/en/strategy-games/vikings-war-of-clans/\">Vikings: War of Clans</a> was one of your favorite MMORPGs and you'd managed to build an almost invincible empire during your time online. Could this be your savior? Could the skills you developed during your time as a warrior from the North help you conquer the seemingly desolate wasteland before you?</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>Turning Life into a Game</h2>\n\n<p>While thoughts of virtual worlds steal you for a moment, you hear a voice in the distance. Looking up, you see a face and you decide to stand strong and face what could be a bloody fight to the death. Fortunately, the face is friendly and you begin to realize that you may not be alone in this strange new world. Again, your thoughts turn back to your time as a gamer and an idea you once heard about: mapping.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Behavior in Virtual worlds can affect our real life\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/2-real-world.jpg\" style=\"width: 888px; height: 523px;\" title=\"Behavior in Virtual worlds can affect our real life\" /></p>\n\n<p>According to a paper by <a href=\"http://dmitriwilliams.com/MappingTNWhitePaper.pdf\">Dmitri Williams</a>, virtual worlds and our behavior in them can offer a glimpse into our real life behaviors. Through something known as the \"mapping principle\", researchers such as Williams (2006), Balicer (2007) and Lofgren & Fefferman (2007) were able to study some popular MMORPGs and gain an insight into human behaviors.</p>\n\n<p>\"Mapping is the extent to which human behaviors occur in virtual spaces in the same way they occur in real spaces,\" according to Williams.</p>\n\n<p>Naturally, the idea that our behaviors inside a game such as Vikings: War of Clans can only extend so far. The idea that actions with no physical consequences can have as much impact on us as things going on in the real world just simply doesn't wash with the experts. In fact, Williams was quick to point out in his paper that certain scenarios don't carry over from the gaming world to reality.</p>\n\n<p>\"The risks and rewards of virtual worlds do not always map to those offline. The most obvious example is pain and death. In World of Warcraft, players die, but there is no physical discomfort,\" explains Williams.</p>\n\n<h2>Mapping Your Way from One World to Another</h2>\n\n<p>However, despite the mapping principle's inability to accurately explain every situation, research has shown that certain actions can be mirrored from one world to another. Using the end of a closed beta test for ArcheAge as a case study, Williams essentially concluded that we're able to map human behaviors from games to reality with a fair degree of accuracy.</p>\n\n<p>\"Thus, while not a perfect mapping, we believe that the end of the closed beta test is a relatively good approximation of an 'end times' scenario, and thus the present work is not only useful for the understanding of players' behavior but can also begin to shed light on human behavior in general under such conditions,\" reads Williams' paper.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Skills you learned from the game can help you in the real world\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/3-planning.jpg\" style=\"width: 888px; height: 523px;\" title=\"Skills you learned from the game can help you in the real world\" /></p>\n\n<p>\"Hey! Hey, can you hear me?\" A voice out of the blue brings you back from your thoughts. The friendly face you previously saw is now looking slightly concerned.</p>\n\n<p>\"What are we going to do?\"</p>\n\n<p>Unsure of your plan but willing to have a go, you decide to put the mapping principle to the test. Using your expertise as a warrior online, you lead your new friend towards the horizon in search of allies, knowledge and resources in an attempt to rebuild the world around you.</p>\n\n<p>Taking the skills you've learned from the game, you set out a three-point plan that would not only see you create the most powerful clan of Jarls, but survive in what now has to become your new reality.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Piecing Together Your Gaming Arsenal of Knowledge</h2>\n\n<p><strong>Allies -</strong> If there's one thing any Viking warrior knows, it's that they can't survive alone. Yes, their skills are worth 100 times more than the average warrior, but in a hostile world where unknown dangers may lurk around every corner, allies are a must. In Vikings: War of Clans, trading skills, resources and forging friendships via the chat really were the best ways to build up a posse.</p>\n\n<p>Today, you need to employ those same skills. With one warrior already by your side, you need to convince anyone you meet that you're not only a team worth joining, but you're the head of the team. If you're going to survive and do things your way, you have to establish authority early and rule with an iron fist if necessary.</p>\n\n<p><strong>Knowledge -</strong> Every Vikings: War of Clans player understands that knowledge is power and the choices you make will determine your fate in the game. Being the industrious type, you spent your early days in the game working your way through the economics knowledge tree. Building knowledge skills were arguably the most important during that time. In fact, once you'd maxed out this knowledge, you increased your build speed by 66%.</p>\n\n<p>Today, as you look around a virtually barren landscape, you know that building will be essential to your survival. One key skill you need to keep in mind is that you shouldn't be afraid to build and re-build. Reconfiguring the layout of your town is necessary as you moved through Vikings: War of Clans and the same is the case now.</p>\n\n<p>When you start building, don't take up too much space with barracks. As long as you can train enough troops to keep your defenses active, that's enough. In the early days, you need to focus more on Manor-style buildings as they help to speed up training times and, therefore, will help increase your new civilization's knowledge base.</p>\n\n<p><strong>Resources</strong> - Once you've got an army and a place to stay, resources are what will keep things moving forward. As is the case in the game, you need to choose your resources carefully if you want to get the most bang for your buck. With this in mind, you think back to some of the tools you knew would give you the greatest all-round protection during the game:</p>\n\n<p style=\"text-align: center;\"><img alt=\"Your time Online isn't a waste of time\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/4-building.jpg\" style=\"width: 888px; height: 523px;\" title=\"Your time Online isn't a waste of time\" /></p>\n\n<p><strong>Algiz Rune:</strong> With a rarity rating of 57.6, it was never too hard to find this item once you hit level 8 and, with a focus on food production, it was always something worth collecting. From this, you realize that any item that has the power to produce or capture food items is highly valuable.</p>\n\n<p><strong>World Tree:</strong> Focusing on learning speed with an unusual rating of 9, this amulet was a great way to advance your clan's overall skills in the game. From this, you determine that any items you can use to learn about the world around you will boost your chances of survival.</p>\n\n<p><strong>Vidar's Sword:</strong> Without protection, your clan would be slaughtered within days. Finding a weapon as deadly as Vidar's Sword might not be possible, but you know that if you can't find a means of defense immediately you'll be susceptible to anything and everything.</p>\n\n<h2>Your Time Online Wasn't a Waste of Time</h2>\n\n<p>As night starts to fall, the lessons of Vikings: War of Clans race through your mind. Even with the uncertainty of tomorrow, you feel confident your knowledge will keep you safe.</p>\nThanks to the idea of mapping, you now know that your time playing <a href=\"https://plarium.com/\">online strategy games</a> wasn't a waste of time. While you may not have known it at the time, it seems as though these games have provided the perfect training ground for the post-apocalyptic world you now inhabit.\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>","date":"5/25/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/1-map.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12926"}},{"links":{"link":"/en/blog/esports/"},"strings":{"title":"Can MMO games become eSports?","category":"MMO Games Blog","author":"PLARIUM STAFF","readTime":"720000","description":"<p>“Can MMO games become eSports?” is a question I’m sure many gamers, and many developers, have asked themselves. I’m here to tell you in complete confidence one simple answer:</p>\n\n<p>Yes. MMOs can be eSports.</p>\n\n<p>In fact, some MMORPGs have already made the first steps into the competitive arena with various degrees of success. Sadly, it’s not that simple. Some major challenges are standing in the way of developers who wish to see their game among the great MOBAs and competitive shooters of our generation.</p>\n\n<p>MMOs, especially MMORPGs are big, complex and require a ridiculous among of time to play - all of these are traits most eSports games try to avoid. Also, let’s face it - there are not that fun to watch. But believe it or not, it is possible to create an interesting and compelling MMO eSports experience.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The International Dota 2 Championships 2015\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/the_international_2014_1.jpg\" style=\"width: 800px; height: 533px;\" title=\"The International Dota 2 Championships 2015\" /></p>\n\n<p>So what does it take from an MMORPG to make it as an eSport? That's exactly what this article hopes to answer.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>What Are eSports?</h2>\n\n<p>First, let's cover our basics. eSports, or “electronic sports,” are organized competitions and tournaments of multiplayer video games. In other words, it’s the official name for the competitive video gaming professional circuit.</p>\n\n<p>Professional gamers (yes, those exist) compete against each other either online or face-to-face in a test of skill, reflexes and endurance. Just like in football or boxing, trained individuals, or sometimes whole teams, face-off to win prestige, worldwide recognition and large monetary prizes that reach the millions of dollars. Instead of on a field or in a ring, gamers compete using an “electronic system,” or video games in layman terms.</p>\n\n<p>eSports games tend to be highly competitive online multiplayer games. These are basically games that center around teams of players that fight each other online in enclosed arenas.</p>\n\n<p>In the early 2000s, these were usually real-time strategy games, but since 2010 the MOBA (Multiplayer Online Battle Arena) and the first-person shooter are the most popular eSports genres. However, almost every game with a competitive edge can find an audience and a dedicated pro-gaming scene. Fighting games, racing games and even collectible card games are all very popular in today’s eSports scene. The rule is simple - as long as a game is fun and intense to watch, it can find success as an eSports title.</p>\n\n<h2>eSports: Then and Now</h2>\n\n<p>Competitive gaming has been around for ages, beginning with the first <a href=\"https://en.wikipedia.org/wiki/Space_Invaders#In_popular_culture\">Space Invaders Championship of 1980</a>. However, eSports as we know them today only started to evolve in the first decade of the 21st century.</p>\n\n<p>Many point at StarCraft, a top-rated real-time strategy game released in 1998, as the first true eSport title. In the year 2000, the StarCraft craze swept over South Korea, and a huge Pro-gaming scene was established. Pro-gamers became media celebrities, and tournaments were televised over three dedicate TV channels. The game’s impact on the country was so great, that if you google “South Korea official sport,” the first result is StarCraft II (even though it’s actually Taekwondo).</p>\n\n<p>Since then, eSports popularity had grown beyond the borders of South Korea and Asia. Today they’re a recognized sport in all of Europe and The Americas. Tournaments draw in huge crowds that fill entire stadiums and are broadcasted live on the Internet through several popular online streaming services.</p>\n\n<p>In fact, eSports are the hottest trend in video games right now. In 2016, 324 million people from around the globe watched, talked or participated in some sort of eSports event. This resulted in roughly $500 million in revenue, mostly from media rights, tickets, advertising and sponsorships.</p>\n\n<p style=\"text-align: center;\"><img alt=\"eSports audience growth\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/newzoo_esports_audience_growth_q4_2016-1024x576.jpg\" style=\"width: 800px; height: 450px;\" /></p>\n\n<p>Every video game company aspires to create the “next big thing” in eSports. And for good reason - Riot Games, the developer of the MOBA and eSports sensation League of Legends, earned over $1.6 billion in 2015 just from that one, free-to-play game. <a href=\"http://www.forbes.com/sites/insertcoin/2016/09/13/riot-games-reveals-league-of-legends-has-100-million-monthly-players\">With over 100 million active players each month</a>, it’s no wonder. Much of this popularity is due to the game being one of the most well-known eSports titles in the world, with an official league system and World Championship. Just this year, the team who won the championship raked a prize pool of more than $2 million.</p>\n\n<p>It’s safe to say eSports are a pretty big deal these days, and that every multiplayer game out there wants a piece of the action.</p>\n\n<p>However, there is one prominent genre the eSport craze skipped almost entirely - Massively Multiplayer Online games.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>MMO and eSports: Matchmaking in Progress</h2>\n\n<p>Massively Multiplayer Online games, or MMOs, are large-scale games where millions of players come to explore, fight and socialize together in a vast digital world. The most well-known sub-subgenre of MMO is MMORPG (Massively Multiplayer Online Role-Playing Game), which was popularized by games like World of Warcraft and RuneScape in the early 2000’s.</p>\n\n<p>Other sub-genres include the MMORTS (Real-time strategy), MMOFPS (First-person shooter), and even Massively Multiplayer Online social games like the notorious Second Life. For the sake of keeping things relatively simple, we’ll focus on MMORPGs and touch on a few more later on.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Real Time Strategy\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rts3.jpg\" style=\"width: 800px; height: 418px;\" title=\"Real Time Strategy\" /></p>\n\n<p>Being both multiplayer and competitive, MMOs seem to be perfect eSports titles, at least in theory. So why don’t we see more of them in the eSport scene? Well, it isn’t for lack of trying.</p>\n\n<p>World of Warcraft, arguably the world’s most famous MMORPG, came out in 2004 but didn’t have a player-versus-player (PvP) mode until 2007, when Blizzard finally realized the potential tournaments had in drawing in new crowds. For a time WoW was indeed very popular with both viewers and competitors, but it didn’t last very long. In 2010, Major League Gaming, the largest third-party eSport tournaments authority, has removed World of Warcraft from its lineup, blaming the game’s problematic spectating software.</p>\n\n<p>However, people still seem to enjoy watching World of Warcraft PvP - just ask Jackson \"Bajheera\" Bliton, who won Blizzard's 2014 Best World of Warcraft PvP Streamer award. Bliton currently has over 300,000 followers and 20 million views on Twitch, a popular online streaming service.</p>\n\n<p>These number may seem like a lot, but it’s only a small fraction of the numbers top League of Legends streamers pull in. For example, Michael “Imaqtpie” Santana, a former pro LoL player and one of the most popular streamers on Twitch, currently has over 1.5 million followers and 180 million views.</p>\n\n<p>Note that League of Legends isn’t even the most watched video game on Twitch. According to <a href=\"https://newzoo.com/insights/rankings/top-games-twitch/\">market research by Newzoo</a>, LoL comes in in third place, surpassed by Dota 2 (another MOBA) in second and Counter-Strike: Global Defense, a competitive FPS, in first. WoW didn’t even make the top 10 list, nor did any other MMO for that matter. Bliton claims that this gap between traditional MMO and eSports games exists for one main reason: people don’t watch World of Warcraft because they are interested in the matches. Instead, they merely want to see how high-level players play so that they can improve their own game.</p>\n\n<h2>The PvP Dilemma</h2>\n\n<p>It is hard to blame viewers for not sticking around to watch somebody play an MMORPG for the fun of it. MMORPG titles are usually rather slow, and their core experience doesn’t make for a thrilling viewing experience. It’s important to remember that eSports are first and foremost spectator sports; if viewers do not enjoy watching the game play out, then the game won’t work as an eSports title, and that’s that.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Player-versus-Player\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/playerFantasy.jpg\" style=\"width: 800px; height: 450px;\" title=\"Player-versus-Player\" /></p>\n\n<p>One of the best ways to draw in eSports fans is, of course, providing engaging Player-versus-Player matches for them to watch. However, MMOs are not always built with competitive play in mind and tend to focus more on exploration, quests and more cooperative activities.</p>\n\n<p>These fall under the definition of Player-versus-Environment (PvE), where players fight against a computer-controlled enemy, or against the game itself. Since PvE isn’t nearly as competitive as PvP is, that’s somewhat of a problem for MMOs wishing to break into the eSports scene.</p>\n\n<p>Even if developers do decide to focus more on PvP to appeal to the eSports crowd, they run the risk of alienating their core player base. MMOs live and die on their content, and adding new things for players to do and experience is key to maintaining a happy, lively community. Balancing between improving the PvP and adding new PvE content is difficult, and most developers prefer to focus on the latter, especially when it comes to MMORPGs.</p>\n\n<h2>What to Do With All That Loot?</h2>\n\n<p>The lack of PvP focus isn’t the only major issue most <a href=\"https://plarium.com/\">MMO games</a> have to deal with.</p>\n\n<p>Let’s say a Massively Multiplayer Online RPG is centered on a competitive experience - there’s still the issue of loot, gear and permanent character progression. Gathering loot and XP to improve your character’s abilities and traits is a staple in every RPG, but being stronger only because of an item you possess doesn’t work in sports. Simply put - it’s unfair. In every good eSports title, being better than your opponents means having a better strategy, reflexes and skills, not having a bigger sword.</p>\n\n<p>Julianne Harty, brand manager of Blade & Soul at NCSoft, put it quite accurately: \"Any sport-related activity needs to be easy to pick up but difficult to master, and your proficiency in the sport should not be reliant upon the type of equipment that you use.”</p>\n\n<p>Blade and Soul is unique in the way it approaches its combat. Unlike in other MMORPG games, combat isn’t driven by statistics or loot, but by the player’s skill and reflexes, similar to online fighting games.</p>\n\n<p>“Being competitive [in Blade & Soul] requires skill and knowledge,\" Harty continues. \"It becomes entirely about the player themselves rather than the choice of class or the equipment of the character.\"</p>\n\n<p style=\"text-align: center;\"><img alt=\"Level-up in Vikings: War of Clans\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/vikings5.jpg\" style=\"width: 800px; height: 419px;\" /></p>\n\n<p>However, this still doesn’t solve the issue of character progression, or “character level.” The higher the character’s level, the more the skills and abilities it has. This gives veteran players an immense advantage over any newcomer, effectively demolishing any hope a game has of sustaining a growing competitive community.</p>\n\n<p>On the other hand, you can’t just take a character someone invested time (and often even money) into, and reset its stats every time it goes into a PvP match. It might work with the more dynamic MOBAs, where each of the dozens of characters has predetermined abilities, but not in an MMORPG where players create their custom characters from scratch. </p>\n\n<h2>Success Outside the Realm of MMORPG</h2>\n\n<p>Up until now we mostly talked about the <a href=\"https://plarium.com/en/mmo-games/difference-between-mmo-and-mmorpgs/\">MMORPG</a>, and although it is the most common sub-genre of MMO, it is hardly the only. Strategy MMO games, MMO shooters, and Massively Multiplayer Online Survival titles are popular enough to warrant consideration. It comes with little surprise that these sub-genres find more success as eSports titles, mainly because they are, well… less massive.</p>\n\n<p>World of Tanks has been enjoying some success as an eSport title ever since the Wargaming League started in 2013. Its latest spin-off, World of Warships, seems to be doing even better after an excellent debut as a competitive title at the 2016 Wargaming League Grand Finals in Warsaw.</p>\n\n<p>Ark: Survival Evolved, an MMO survival game, recently launch a standalone competitive mode called Survival of the Fittest - a Multiplayer Online Survival Arena (MOSA) where players compete to be the last survivor on an island.</p>\n\n<p>While these games do have a modicum of success, both are relatively new to the eSports scene and are still not popular enough to compete in the big leagues, so to speak. Another problem is that both games sacrifice the very things that make them an MMO, mainly the “<a href=\"https://plarium.com/en/mmo-games/massive/\">massive</a>” part, to appeal to eSports players.</p>\n\n<h2>Keeping It Big by Keeping It Competitive</h2>\n\n<p>So can MMO games inject themselves into the eSport scene without abandoning their roots? We believe so.</p>\n\n<p>RuneScape, a Fantasy MMORPG, conducted an interesting experiment involving eSports and MMOs. The goal was to find a way for an MMO game to remain massive while still work as an eSports title. One of the ideas they came up with was what Studio Head and Product VP, Phil Mansell calls “MMORPG on fast-forward.”</p>\n\n<p style=\"text-align: center;\"><img alt=\"Make MMO's big\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rules3.jpg\" style=\"width: 800px; height: 450px;\" title=\"Make MMO's big\" /></p>\n\n<p>Picture this, if you will: an MMO tournament that spans several days, where hundreds or thousands of players start from scratch on a new server. Progression rates are massively boosted so that participants can level up and develop their characters in a matter of hours instead of days. The ultimate goal is simple and very similar to the one we see in MMO eSport matches today: survive. This is the familiar concept of Last Man Standing, only on a much larger scale.</p>\n\n<p>Having so many players competing all at once is a recipe for action and drama: large battles between groups of players, heartbreaking betrayals and nail-biting showdowns. The “match” might be somewhat longer than what most eSports fans are used to, lasting a few hours each day. But with so many active players and so many different things happening, it will never be boring.</p>\n\n<p>Viewers will also find it easier to connect with and root for their favorite players and characters, as they are with them from the very beginning of this long journey. Being there for all of an MMO player trials, victories and defeats is akin to following the career of an athlete or a sports team.</p>\n\n<h2>The Future of MMOs and eSports</h2>\n\n<p>Massively Multiplayer Online games are already a part on the eSport scene, albeit right now it's a rather small part. There’s a lot of potential there, and we won’t be surprised if more and more MMOs will start eyeing this lucrative niche in the near future.</p>\n\n<p>MMOs don’t need eSports to stay relevant, but with free-to-play and freemium becoming the dominant payment models for most of these games, developers will be looking to eSports as a powerful marketing tool.</p>\n\n<p>However, that doesn’t mean MMOs will start dying out or forgo what made them popular, to begin with. First of all, there is still a huge audience for the “classic” MMO experience, be it RPG or otherwise. Second, there are creative ways to ensure a renowned focus on competitive gameplay won’t come at the expanse of the more traditional MMO elements.</p>\n\n<p>By simplifying combat, allowing for more flexible character builds, and keeping PvP experiences massive, MMOs can bring their own twist into the eSport scene and cement their presence as a major player.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"2/16/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/07/rise-of-samer.png"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12851"}},{"links":{"link":"/en/blog/that-feeling-when/"},"strings":{"title":"Behind the scenes of Throne: Kingdom at War - “That Feeling When”","category":"Plarium- Behind the Scenes","author":"PLARIUM STAFF","readTime":"360000","description":"<p>Plarium recently launched a new marketing campaign for <a href=\"https://plarium.com/en/mobile-games/throne-kingdom-at-war/\">Throne: Kingdom at War</a> - its latest Massive Multiplayer Online Strategy game on mobile. The campaign, titled “That Feeling When”, stars four of the world’s leading athletes from various sports: Hockey player Alexander Ovechkin, MMA fighter Anderson “The Spider” Silva, soccer player Fernando Torres, and basketball player Tony Parker. These four superstars donned medieval armor and posed for a series of photo shoots with one goal in mind - to personify “that feeling when” you win. I’d say they nailed it.</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"480\" src=\"https://www.youtube.com/embed/DIXU1ZehpWU\" width=\"853\"></iframe></p>\n\n<p>Throne: Kingdom at War is the newest game from the makers of the hit mobile title Vikings: War of Clans. Where Vikings took players to the beautiful and savage Northern Kingdoms to take the role of powerful Viking Jarls, Throne casts them as city builders and warlords in an alternative take on one of mankind's darkest eras. It’s a complex and demanding game, and victory depends on constant improvement and meticulous planning. In order to get ahead and achieve victory, players must also cooperate in teams or “Orders\". Your fellow players watch your back, help you out, and coordinate with you on military actions against in-game rivals. Alliances are formed and friendships betrayed as every Lord fights to be the one true ruler the Kingdom, using both steel and strategy.</p>\n\n<p>As a deep multiplayer strategy game, Throne: Kingdom at War emphasizes strategic thinking, as well as teamwork and leadership skills. Since these are actually integral parts of being a successful athlete, \"That Feeling When\" campaign seems like the perfect fit, in both its concept and the amazing athletes chosen to represent it. To celebrate the release of the new campaign, we decided to give you peek behind the scenes at the ideas, experiences, insights and challenges we and the athletes had during production.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Tony Parker\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_1/ScreenShot2016-12-26at16.53.23.png\" style=\"width: 800px; height: 414px;\" title=\"Tony Parker\" /></p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" <p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"top\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_RAID_EN_1920x1080_Serj_2018-0507_01Id5209_B74904_970x250_NoOS_English&IMG=1LSO.jpg\" /></a></p>\n\n<h2>The Idea Behind the “That Feeling When” Campaign</h2>\n\n<p>The main idea behind the “That Feeling When” campaign is to tie the emotions an athlete might have out on the field or in the ring, to the feelings Throne: Kingdom at War players experience while they’re playing the game. In other words, we wanted to show how both gamers and athletes share the same basic experiences while playing. Our game is highly competitive and requires plenty of dedication to be among the best there are, and we think that these are exactly the qualities Silva, Torres, Ovechkin and Parker represent. Emphasizing these aspects of Throne helped us bring out the defining features of our new game.</p>\n\n<p>So once this connection was established, we came up with the idea of using the popular internet meme - That Feeling When - as the means of conveying that connection. The phrase itself is both catchy and familiar, and therefore resonates with a large crowd. Beyond the obvious potential of “going viral” when using a well-known meme, or generating what we call “word of mouth”, we also believe that this combination between internet culture and sports culture is the perfect embodiment of our audience.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Throne: Kingdom at War Athletes Campaign\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_1/ScreenShot2016-12-26at16.52.35.png\" style=\"width: 800px; height: 415px;\" /></p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Athletes in a Medieval Strategy Game?</h2>\n\n<p><a href=\"https://plarium.com/en/strategy-games/\">Strategy games</a> are a similar activity to sports, in a way. It can give you the same feelings of teamwork and accomplishment. If you watch the Behind-the-scenes video we just released, you can hear the great Fernando Torres speak of how important teamwork and dedication are when it comes to soccer. The same goes for strategy games, and Throne in particular.</p>\n\n<p>To answer another aspect of the question - we choose these four particular athletes because they are some of the best in their respective sports, but also because they come from different countries and yet are known internationally. That way we can represent many different people and nations, and create something truly global and unique.</p>\n\n<p>We also know just how passionate gamers and sports fans can be, so it was really important for us to find the right people for this campaign. In the end, we made excellent choices. It was important for us to show fans that we respect our game as well as Parker, Ovechkin, Silva and Torres. It’s beyond just having celebrities as the face of the game - it’s about what they stand for.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Fernando Torres\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_1/ScreenShot2016-12-26at16.51.46.png\" style=\"width: 800px; height: 417px;\" title=\"Fernando Torres\" /></p>\n\n<h2>Working With Amazing Athletes</h2>\n\n<p>Working with such dedicated people was a lot of fun. All of them were professional and committed to the campaign as they are to everything they do. It was pretty inspiring. It was also pretty obvious they were having fun with the medieval weapons and armor. It’s easy to see they enjoy what they do, and they brought that passion to the set.</p>\n\n<p>Tony Parker particularly involved, and he kept trying on different parts of the armor and coming up with all sorts of new ideas that were both funny and helpful. It made everyone a little more comfortable to suggest their own ideas. He later admitted that he is really into strategy games, so it was very exciting for him to be a part of one.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Alexander Ovechkin\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_1/ScreenShot2016-12-26at16.51.11.png\" style=\"width: 800px; height: 405px;\" title=\"Alexander Ovechkin\" /></p>\n\n<h2>The Importance of a Brief</h2>\n\n<p>Each photo shoot was done in a different location, by a total of three different photographers, so we had to make sure they all followed the same theme. Each photo needed to look like it belong with the other, so having different people take them could have been an issue.</p>\n\n<p>Luckily, this was anticipated, and we worked hard to create a really detailed creative brief - a distilled document of all the ideas, instructions and goals for the campaign. The brief was only sent out once we were absolutely sure there was no way anyone could interrupt it in any other way than the one we intended. Basically, if you’re going to run such a global campaign, with many moving parts, it’s important to have a coherent idea that can be easily explained to others.</p>\n\n<p style=\"text-align: center;\"><img alt=\"In Action\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_1/ScreenShot2016-12-26at16.52.03.png\" style=\"width: 800px; height: 415px;\" title=\"In Action\" /></p>\n\n<h2>The Challenges We Faced</h2>\n\n<p>Since all four of our stars were from different countries, we had to travel between Saint Petersburg, LA, Madrid and Paris with all of our gear and props. Just imagine going through airport security with a suitcase full of medieval armor. It was… exciting to say the least.</p>\n\n<p>Once we were on location, we did encounter a few problems with the props themselves. They kept falling off, partly because the athletes moved quite a bit, but also because the armor pieces were not designed to be worn on their own, but as a part of a full set of armor. And you have to understand - these were actual pieces of armor, made from steel. They were heavy. At one point, Ovechkin was wearing a helmet that weighed around 4.5 pounds. He made it look easy, but we knew it was tough to wear it while still looking comfortable and natural in the pictures. He pulled it off, though.</p>\n\n<p>To hear what Torres, Parker, Ovechkin and Silva have to say about the “That Feeling When” campaign, strategy games, teamwork and mobile phones, watch the behind-the-scenes video at the top of the page.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/how-to-download-unauthorized/?plid=147426&pxl=seo\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"1/10/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/old/blog/en/2015/05/SF_950x300_Behind_The_Scenes.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12789"}}],"listArticles":[{"links":{"link":"/en/blog/navi-partnership/"},"strings":{"title":"When Your 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