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No one wants to go to war, or live through one.</p>\n\n<p>So what is it about slipping into the muddy boots of a WWII soldier, tightly grasping the plasma cannon of a space marine, or sending your troops to a bloody adventure that we love so much?</p>\n\n<p style=\"text-align: center;\"><img alt=\"Why do we play war games?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-1.jpg\" style=\"width: 1200px; height: 628px;\" title=\"Why do we play war games?\" /></p>\n\n<p>The fact is, there is a whole multitude of reasons. However, what we're interested in are the most basic thoughts, feelings, and emotions that make us want to play <a href=\"/en/games/genre/war-games/\">war games</a>.</p>\n\n<p>Naturally, before we delve into our psyches and have ourselves a shootout with the forces of darkness, we need first to define what is a war game.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>What are War Games?</h2>\n\n<p>It is a common belief that all war games have the same three characteristics:</p>\n\n<ul>\n\t<li>The War Aspect</li>\n\t<li>The Game Aspect</li>\n\t<li>The Simulation Aspect</li>\n</ul>\n\n<h3><strong>The War Aspect</strong></h3>\n\n<p>Not all games are actually about war.</p>\n\n<p>Part of what makes a game a war game is simulating the “the activity of war” and the right vocabulary and jargon.</p>\n\n<p>Only games that depict the act of war, not necessarily realistically, can be called war games. The concept doesn’t have to be front and center, but an online war game can’t be one without war.</p>\n\n<h3><strong>The Game Aspect</strong></h3>\n\n<p>Not all war simulation can, or should be classed as war games.</p>\n\n<p>For example, military maneuvers may be a simulation of war, but they don’t have a lot to do with gaming.</p>\n\n<p>If the previous aspect enforced the idea that a war game needs to deal with war, this one emphasizes that a war game needs to be an actual game.</p>\n\n<p>Games usually compel participants to compete against each other or cooperate against a common enemy. This in turn, “forces” players to think creatively and come up with new strategies to complete their goal.</p>\n\n<p>If a simulation provides opportunities for strategic thinking, then you can call it a war game.</p>\n\n<h3><strong>The Simulation Aspect</strong></h3>\n\n<p>Good war games simulate actual war in some way.</p>\n\n<p>They do so in various levels of realism, but by definition, playing them should provide some insight into the world of warfare (without the actual death part). From strategic planning to the conditions a person may encounter, these games replicate a situation of war to a greater or lesser degree.</p>\n\n<p>Most games do not focus on educating their players about what’s it like to fight a war or lead an army, but that is a byproduct of any good war game.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The three aspects of war games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-2.jpg\" style=\"width: 888px; height: 400px;\" title=\"The three aspects of war\" /></p>\n\n<p>The United States military, as well as other armies around the world, have historically valued the simulation army games can provide.; so much so, that the US Army has developed its own army game as a <a href=\"https://www.americasarmy.com/\" rel=\"nofollow\" target=\"_blank\">training and recruitment tool</a>.</p>\n\n<p>Now, this isn't to say that every war game is trying to be like the real thing.</p>\n\n<p>Every war game exhibits some level of the three aspects we've outlined here. However, that doesn’t mean they all exist in equal measure. Usually, promoting one aspect will most likely result in diminishing the other two. The more game-like your game is, the less of <a href=\"/en/blog/city-building-games/\">a simulation</a> it becomes, and vice-versa.</p>\n\n<p>For example, fantasy <a href=\"/en/games/genre/mmo-games/\">MMO</a> war games work great as games, and they do deal with the subject matter of war, but they aren’t very good war simulations. Nevertheless, they are still war games.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>The History of War Games</h2>\n\n<p>Games about war have been around for centuries.</p>\n\n<p>We’ve been playing at war ever since someone picked up a deck of cards and invented the popular card game “War” (when that happened precisely is lost to history). Ever since, we have been pretending to be at war in every medium imaginable, from cards to board games to video games.</p>\n\n<p>The first video game about war was \"Spacewar!\". It was a space combat game developed in 1962 on the PDP-1 minicomputer. Incidentally, “Spacewar!” is also one of the first video games ever made, which tells us a little bit about human nature and the games we like to play.</p>\n\n<h3>The First War Game</h3>\n\n<p>However, the first war game was developed in February 1980, and was called “Computer Bismarck.” It was a turn-based strategy game where players acted as the British forces, fighting against the battleship Bismarck and other German units. The German side was controlled by another player or by a computer AI, called “Otto Von Computer.”</p>\n\n<p>As you can see below, “Computer Bismarck” wasn’t much to look at. You can barely make out Great Britain (on the right) or Iceland (at the top) against the purple Atlantic Ocean.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Computer Bismarck was the first war game\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_23/compbismarck15.jpg\" style=\"width: 620px; height: 326px;\" title=\"Computer Bismarck was the first war game\" /></p>\n\n<p>Since then, war games have made tremendous strides and became the most popular type of video game. The rise of the first-person shooter in the 1990s gave birth to blockbuster franchises such as Call of Duty, Battlefield, and Wolfenstein. They helped establish war as the “go-to” subject of video games. It is so popular; there's even a game called Darksiders where you play the actual personification of War.</p>\n\n<p>Today, you can find war games in every genre and on every device, from narrative-heavy adventures to explosion-filled military shooters on mobile. But there’s one genre that’s almost entirely focused on the concept of warfare, and that’s strategy. Both turn-based strategy and real-time strategy games from across the years have brought wargaming to <a href=\"/en/games/platform/pc-games/\">PCs</a> around the world with franchises like Command & Conquer, Total War, and WarCraft.</p>\n\n<p>These eventually led to the rise of the MMO <a href=\"/en/games/genre/strategy-games/\">strategy games</a>, where a lot of modern war games find their audience.</p>\n\n<h2>Online War Games Make Us Better People</h2>\n\n<p><strong>Why do we love going to war in video games?</strong> For the challenge and satisfaction of outthinking and outmaneuvering our (virtual) enemies.</p>\n\n<p>Us humans love competing, usually caring about being <strong>better</strong>, and improving in certain fields.</p>\n\n<p>According to a <a href=\"https://www.theatlantic.com/magazine/archive/2015/10/why-we-compete/403201/\" rel=\"nofollow\" target=\"_blank\">study by the Harvard School of Public Health</a>, almost half of the participants said they would rather earn $50,000 in a world where the average salary is $25,000 than make $100,000 in a world where the average is $200,000.</p>\n\n<p>Similarly, the study shows that people preferred to have a relative advantage and not an absolute one. In other words, people want to be smarter and better looking than their friends and coworkers, not necessarily the most intelligent and attractive person in the world.</p>\n\n<h3>Playing at War Games as a Sense of Accomplishment</h3>\n\n<p>We want to be better than our peers, and that is a fundamental human trait.</p>\n\n<p>So when you play war games - where the aim is to outsmart other players through a combination of strategy, logic, and foresight - you don't really care how good you are overall. You just want to be <strong>better </strong>than the person on the other side of the screen.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Competition is a major incentive in war games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-3.jpg\" style=\"width: 888px; height: 464px;\" title=\"We constantly compete to be better than one another\" /></p>\n\n<p>To put it another way, we all want to be a big fish in a small pond.</p>\n\n<p>Of course, as you progress through the game, your pond will gradually increase in size. However, truly skilled players will grow at the same rate to ensure they remain the proverbial shark.</p>\n\n<h2>A Cocktail of Hormones and Emotions</h2>\n\n<p><strong>Another reason</strong> we seem to enjoy army games, aside from the fact that they test our powers of logic, strategy, and planning, is that they appeal to our most basic instincts.</p>\n\n<p>As suggested in this <a href=\"https://www.npr.org/2013/02/11/171698919/video-game-violence-why-do-we-like-it-and-whats-it-doing-to-us\" rel=\"nofollow\" target=\"_blank\">piece from NPR</a>, two things are guaranteed to make a situation or narrative more appealing: sex and violence.</p>\n\n<p>According to Iowa State University professor Douglas Gentile, war games and shooters cause a cocktail of stress hormones, such as cortisol, noradrenaline, and testosterone, to be released into our bloodstream – the same hormones would have been released were we in actual combat.</p>\n\n<h3>Real-life vs Playing at War</h3>\n\n<p>In a real-life situation, these hormones would be used by the body to create a fight-or-flight response. However, as Gentile points out, they also turn us on and make us find a game more engaging.</p>\n\n<p>\"When you know you're safe, having that heightened sense of stress can be fun,\" explains Gentile.</p>\n\n<p>This theory is confirmed by iStrategyLabs' Megan Zlock, a self-confessed gamer. Zlock claims that a storyline is instantly made more impressive and immersive if there's an element of danger added to the mix.</p>\n\n<h3>Adding a Storyline to Complete the Creation of a War Game</h3>\n\n<p>\"If you want to create a good narrative, you need to create conflict, and violence is a really easy way to create conflict,\" said Zlock.</p>\n\n<p>Violence is a stimulant that, when triggered in the right setting, can be extremely enjoyable. Clearly, this is the case when it comes to immersive online war games. You’re in a war-like scenario; your body is tense from the stress of competition and the desire to win, so your brain reacts appropriately.</p>\n\n<p>Exercising a degree of control over such a situation can fill you with an intoxicating sense of power; especially if that control resulted in besting another player. Add in your stress hormones, and the resultant cocktail is one you're only too willing to drink for hours and hours.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Conflict is a great motivator\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-4.jpg\" style=\"width: 888px; height: 400px;\" title=\"Conflict is a great motivator\" /></p>\n\n<h2>Why We Play War Games</h2>\n\n<p>Playing war games helps us show the world, and more specifically our enemies, that we are better than them: our strategy smarter, our reflexes sharper, and our skills superior.</p>\n\n<p>The thrill of competition, combined with the sense of power and accomplishment we derive from taking back control over seemingly chaotic situations are the reason war is such a prevalent theme in video games.</p>\n","date":"5/22/2018"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-3.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12953"}},{"links":{"link":"/en/blog/be-a-clan-leader/"},"strings":{"title":"Want to Be an MMO Clan Leader? Here's How","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>A good leader is arguably the most important part of any video game clan; someone who can take responsibility for the clan’s future, organize in-game events, run a website (or at least a dedicated forum), and basically act as any other real-life manager in any other real-life place of business would.</p>\n\n<p>Some might say that being a clan leader equates to a full-time job, and they wouldn’t be completely wrong. But if acting as a clan leader is akin to having a full-time job, what exactly are the qualifications you need to lead a gaming clan as best as you can?</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"what-is-a-gaming-clan?\">What is a Gaming Clan?</h2>\n\n<p>Before we start talking about clan leaders, let's cover the basics. According to <a href=\"https://en.wikipedia.org/wiki/Video_gaming_clan\" rel=\"nofollow\" target=\"_blank\">Wikipedia</a>, a video game clan, guild, or faction is “an organized group of players that regularly plays together in one or more multiplayer games”. These groups range in size from a few good friends playing together on the weekends, to an organization numbering in the thousands.</p>\n\n<p>With such a lax definition, the number of active clans at any given time is staggering, especially considering the popularity of <a href=\"/en/games/genre/mmo-games/\">MMO</a> & <a href=\"/en/games/genre/rpg-games/\">RPG</a> games. There are more video game clans than can ever be tracked, in every game genre and subgenre.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Can you become a gaming clan leader?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-1.jpg\" style=\"width: 888px; height: 571px;\" title=\"Being a part of an MMO clan is great\" /></p>\n\n<p>Gamers can expect to find clans in <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a>, multiplayer first-person shooters, and <a href=\"/en/games/genre/strategy-games/\">online strategy games</a>. MMORPG and strategy games are where clans have the most impact. Back in 2017, Bungie created immense excitement by <a href=\"https://www.polygon.com/2017/5/18/15659280/destiny-2-how-to-join-clans-guided-games\" rel=\"nofollow\" target=\"_blank\">announcing clan support</a> for their upcoming “Destiny 2”, the sequel to their acclaimed RPG/shooter hybrid.</p>\n\n<p>In role-playing games, clans (sometimes called guilds) allow players to raid dungeons and take on difficult bosses together with individuals whose skills they trust. However, in <a href=\"/en/games/genre/multiplayer-games/\">multiplayer strategy games</a>, the importance of clans is tenfold.</p>\n\n<h3 id=\"the-importance-of-gaming-clans\">The Importance of Gaming Clans</h3>\n\n<p>Strategy games are focused on conquest and the fight for resources and territory. Since one player cannot hope to defeat multiple adversaries and gain control over the entire map, clans are formed to unite like-minded players under one banner. These clans fight each other for supremacy, and this is exactly where the leader steps in. Without proper guidance, a clan has no compass - no individual able to organize players towards a common purpose and goal.</p>\n\n<p>After conferring with a few notable clan leaders from our own games, we came up with a list of what a good clan leader needs to have, what they need to be, and what they need to do.</p>\n\n<h2 id=\"make-your-vision-a-reality\">Make Your Vision a Reality</h2>\n\n<p>First and foremost, a leader needs to have vision, and an ability to clearly define the purpose of their gaming clan. What is their clan’s purpose? Is it to expand and gain more territory? Dominate all other clans in combat? Offer a safe space for people to socialize? It is important that the clan has a mission, otherwise it is just floating along rudderless, waiting to be picked off by a clan that does. This includes day-to-day plans as well. If a clan wants to “become the best”, whatever would make them “the best” must first be defined, and a plan to execute this goal needs to be established.</p>\n\n<p>It is a leader's job to make sure every member (or potential member) of their gaming clan is aware of their mission statement and will work towards making that vision a reality. Hence, it’s a leader’s responsibility to see to it that every decision made, either by themselves or by others, upholds the clan’s values, vision, mission and even image, that they can create with a great <a href=\"/en/resource/maker/gaming-logo-maker/\">gaming logo maker</a>. </p>\n\n<p style=\"text-align: center;\"><img alt=\"Lead your gaming clan into battle!\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg\" style=\"width: 888px; height: 571px;\" title=\"Lead your clan into battle!\" /></p>\n\n<p>There’s also the managerial angle. A leader must always consider the good of the clan, while making sure every member is treated fairly and with respect. “Fair” is a tricky word, since not everyone shares the same point of view. What one player considers as just might not sit well with another - this is just the nature of things. The leader must make the tough calls that have the potential to ruffle a few feathers, whether it’s granting a promotion, awarding loot or resources, delegating control over a territory, or even rejecting a potential member.</p>\n\n<p>Since a clan consists of many different people with their own unique ideas and styles of play, there is bound to be conflict within the ranks. A good leader knows when to let arguments run their course and when to step in to break things up and deal swift justice. Rewarding good behavior is easy, but punishing unwanted behavior can be quite difficult and unpleasant. Make sure to explain decisions clearly and in a way that shows everyone they were made with the clan’s best interests at heart.</p>\n\n<h2 id=\"know-your-gaming-clan\">Know Your Gaming Clan</h2>\n\n<p>In order to lead a gaming clan, you must know the people you are leading. Keeping an open line of communication with as many members as possible will give you insight into their gaming habits, goals, and personality. It’s imperative to assign players to roles they will be both comfortable in and good at:</p>\n\n<ul>\n\t<li>“Killers”, those only interested in <a href=\"/en/games/genre/pvp-games/\">PvP</a>, should always be included in big attacks against other clans.</li>\n\t<li>“Achievers” will gladly spend time and money making sure the clan keeps its large territory and high ranking.</li>\n\t<li>“Socializers” who aren’t very active on the fighting front are a valuable asset, as they tend to have useful insight and a deep understanding of the inner workings of rival clans.</li>\n</ul>\n\n<p style=\"text-align: center;\"><img alt=\"Different players lead their clan in different ways\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-3.jpg\" style=\"width: 888px; height: 600px;\" title=\"Different players play in different ways\" /></p>\n\n<p>Most games have built-in tournaments that offer leaders the opportunity to play alongside members of the clan and find out more about them. These events allow you to set short-term goals for the clan and learn its overall strengths and weaknesses, and which players stand out. Then, a leader can adjust the long-term goals accordingly.</p>\n\n<p>Knowing which realistic in-game goals to set can lead to more frequent victories and an overall boost to morale. Every victory, no matter how small, can push players to spend more time playing and contributing to the clan. As a result, it’s very important that you play alongside your members, get to know their style, preferences, and capabilities, and focus on the activities that would be right for them.</p>\n\n<h2 id=\"psychological-elements-of-leading-a-clan\">Psychological Elements of Leading a Clan</h2>\n\n<p>Keeping morale high is crucial in order to keep a clan active. However, a leader must also understand that people have a life outside both the clan and the game. Some players don’t want to play as part of a group all the time and it isn’t possible for others to dedicate every waking hour to improving their characters or reinforcing their bases. Push players to invest more time and money into the clan than they want and they’ll end up abandoning the game. Instead, help players to find the perfect balance between their everyday life and their clan duties.</p>\n\n<p>This is where familiarizing yourself with the clan’s makeup is paramount. The ratio of men and women, the player’s personal background, etc. These are all powerful tools in the hands of an involved clan leader. Knowing how your members balance between their personal life and their commitment to the clan, as well as understanding their spending habits, can impact the way you make many important decisions, including the entire structure of your clan.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gaming clan leaders can be of any gender and age\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-4.jpg\" style=\"width: 888px; height: 571px;\" title=\"Mobile players are younger, while web players tend to be actual veterans with combat experience\" /></p>\n\n<h2 id=\"rally-the-troops\">Rally the Troops</h2>\n\n<p>No clan leader should bear all the responsibility alone. Running a clan is simply too much work for just one person, so one of the most important things a leader needs to do is delegate. Find a few players you trust, who have proven themselves, and deputize them - give them authority to decide certain matters. Their roles can be as small as moderating the clan’s forums, to as big as being in charge of the clan’s PvP activity.</p>\n\n<p>Clan leaders who don’t spread their responsibilities out among several lieutenants and who try to do everything on their own can very quickly burn out. We’ve seen top clans tumbling down the leaderboards just because their leader disappeared in a moment of crisis. No gaming clan leader has all the right answers, and the best ones know to let some of their power go for the good of the clan. If nothing else, heed this advice: clans who share and delegate tasks tend to last much, much longer.</p>\n\n<h2 id=\"delegating-clan-responsibilities\">Delegating Clan Responsibilities</h2>\n\n<p>The importance of a strong second-in-command is true for all clans regardless of size. Getting a group of 5-6 players to do anything together can be challenging. Nothing gets done without someone stepping forward and dragging everyone in the right direction. That is essentially what a clan leader does every day, and having one or two people to take on some of the minor responsibilities can help to ensure that everything keeps going smoothly.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Clan leaders are only as good as their second-in-command\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-5.jpg\" style=\"width: 888px; height: 571px;\" title=\"Clan leaders are only as good as their second-in-command\" /></p>\n\n<h2 id=\"clan-leadership-101\">Clan Leadership 101</h2>\n\n<p>To summarize, here are the main takeaways for amibitious clan leaders:</p>\n\n<ul>\n\t<li>Define a clear purpose and pass it along to your fellow clan members</li>\n\t<li>Get to know and understand your clan and its makeup</li>\n\t<li>Listen to your clan members</li>\n\t<li>Delegate authority</li>\n\t<li>Have a good time</li>\n\t<li>Make sure everybody else is also having a good time</li>\n</ul>\n\n<p>Sure, being a clan leader may be a highly-demanding job, but if it’s done right it can be one of the most rewarding experiences you can have in any online game!</p>\n","date":"6/4/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12942"}},{"links":{"link":"/en/blog/vr-tech-future-of-virtual-reality/"},"strings":{"title":"The Future of VR MMO Gaming and Beyond","category":"Insights","author":"PLARIUM STAFF","readTime":"420000","description":"<p>Virtual reality (VR) has gone from an embryonic idea to a fledgling group of products. Although VR gaming was worth $1.1 billion in 2020, this is just the start. Analysts expect the market to be worth $2.4 billion by 2024, which means the industry has only scratched the surface of what’s possible.</p>\n\n<p>Naturally, it’s hard to predict the future of VR, but it's possible to make some educated guesses based on the current state of play. </p>\n\n<p>Hardware and headsets will continue to improve, that’s obvious. However, the thing that is less clear is where VR software will go. One area that’s emerged in recent years is VR <a href=\"/en/games/genre/mmo-games/\">MMO</a>, aka Virtual Reality Massively Multiplayer Online Role Play Game, or <strong>VRMMORPG</strong>.</p>\n\n<p>Before the potential of VR MMO is explored, it is essential to first take stock of the industry and its potential.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"is-vr-mmo-possible?-new-virtual-reality-tech\">Is VR MMO Possible? New Virtual Reality Tech</h2>\n\n<p>Virtual reality is not limited to headsets and optical devices. After all, “VR” means that elements of reality, with physical features, are used in real-time within a computer-generated world. For that reason, VR technology should not only be visually engaging but will ideally also involve movement or speech.</p>\n\n<p>A whole variety of technologies can be used to make this possible. Stereo projection, optical tracking systems, and force feedback are just a small selection of the technologies developers are making use of.</p>\n\n<p>As these are gradually becoming more refined, virtual reality reaches players more readily, becoming ever more impressive and versatile. This, in turn, can help the creation of more complex and engaging VR MMO games.</p>\n\n<h2 id=\"vr-mmo-hardware\">VR MMO Hardware</h2>\n\n<p>Despite having received a lot of attention upon its release, the VR headset’s popularity was ultimately rather limited. Virtual reality via wearable headsets was copied extensively, even before Oculus launched its pioneering model. The relatively high price certainly didn’t help and put off many potential consumers.</p>\n\n<p>In spite of this, VR headsets are impressive. They let players experience game worlds up close and in a radically different way. The headsets feature an extremely wide field of vision, which gives the player the sensation that they themselves have become part of the virtual world.</p>\n\n<p>Turning your head when wearing VR headsets, you automatically find yourself looking around the game world. It’s a great invention that opens up a completely new world of gaming - except for the fact that it’s still pretty pricey (VR headsets for mobile devices are cheaper, but also significantly less powerful).</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR MMO \" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-1.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR in games\" /></p>\n\n<h2 id=\"headsets-for-vr-mmo-and-other-virtual-worlds\">Headsets for VR MMO and Other Virtual Worlds</h2>\n\n<p>Alternatives to the high-performance Oculus Rift model include, for example, the HTC Vive and the PS VR - although the latter is only compatible with PlayStation 4.</p>\n\n<p>The Oculus Rift is equipped with “touch” controllers, which allow the additional use of joysticks and keyboards as well as game control via gestures. Meanwhile, the HTC Vive offers considerably more accessories; a headset, a controller base station, and a tracker can be purchased separately.</p>\n\n<p>Another model is the Sulon VR headsets, however, they never gained widespread popularity. Other manufacturers include Durovis, Avegant, and Gameface, though many of these companies’ products are only available for the mobile market.</p>\n\n<p>Even before VR headsets were launched, devices such as Kinect had been elevating game control to a new level. This technology was the first that allowed players to control games via movements - in particular, hand gestures. This opened up completely new ways of gaming and truly changed gameplay in many homes.</p>\n\n<p>Nintendo’s Wii also utilized this type of gaming control. It made it possible to create a whole new game experience when playing tennis, bowling, or even boxing, as the optical controls required the correct movements, rather than just the push of a button. In combination with this kind of motion control, VR headsets create the perfect conditions for a type of virtual reality that can be experienced by engaging the human sensory and motor systems.</p>\n\n<h2 id=\"the-state-of-play:-moving-towards-vr-mmo-technology\">The State of Play: Moving Towards VR MMO Technology</h2>\n\n<p>Now VR headsets and motion control for games have been covered, it's time to take a deeper look into the future of VR technology. Ideally, to create the strongest effect, virtual reality should engage all the human senses.</p>\n\n<p>So far, VR headsets, which engage the eyes, and a few motion-controlled systems that use gestures and a selection of movement patterns are the only available options.</p>\n\n<p>But what would virtual reality be like if it engaged the whole body and all senses? Cyberith is trying to make this happen with its Virtualizer. For this VR technology, the gamer is strapped into a frame. In this frame, they can jump, duck, walk and even run. All this is possible in 360 degrees.</p>\n\n<p>When you are walking within the frame, you are also moving inside the game.</p>\n\n<p>Sensors can project movement with a game weapon, instead of the player having to use a more traditional controller. This way, the game is controlled with a whole range of movements, including aiming and pulling the trigger. VR headsets support this device and make for an even more realistic version of virtual reality.</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR gaming hasn’t caught on as expected\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-2.jpg\" style=\"width: 888px; height: 523px;\" title=\"virtual reality hasn’t really caught on\" /></p>\n\n<h2 id=\"vr-mmo:-next-generation-games\">VR MMO: Next Generation Games</h2>\n\n<p>The future of VR gaming is going to evolve, in some part, to suit the demands of MMO gamers. In simple terms, VR MMO games are 360-degree versions of traditional MMO and MMORPG hits. That means players can explore rich, multifaceted worlds alongside other players in real-time in the form of VRMMORPG gaming.</p>\n\n<p>This ability to link two or more VR players in a single setting has already been demonstrated by various sports games, most notably table tennis (see video below).</p>\n\n<p style=\"text-align: center;\"><iframe allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https://www.youtube.com/embed/o4kuhVGwd4E\" title=\"YouTube video player\" width=\"560\"></iframe></p>\n\n<p>From this, it was only a small step to building VR MMO worlds filled with hundreds, if not thousands, of players. To ensure VRMMORPG games can function in a way that players know and love, certain additional pieces of software have been developed.</p>\n\n<p>What are now known as FullDive machines are required to create virtual settings that contain games and scenes within a game. Examples of FullDive machines are in-game products such as NerveGear and Soul Translator. </p>\n\n<p>It’s important to note that NerveGear et al aren’t real, yet. In other words, you enter a game using a standard VR headset and play. Then, inside the game, there are add-ons such as NerveGear that contribute to the VR MMO experience of your character.</p>\n\n<p>But, as is often the case, life mirrors art and there are Japanese companies that are actually making NerveGear headsets. These will be based on the in-game product and create more immersive VRMMORPG gaming experiences.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The future of VR\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-3.jpg\" style=\"width: 888px; height: 523px;\" title=\"The future of VR\" /></p>\n\n<h2 id=\"vr-mmo-and-the-future-of-vr-gaming\">VR MMO and The Future of VR Gaming</h2>\n\n<p>So, will gamers of the future be able to play and experience games entirely by moving their body?<em><strong> </strong></em>The answer is<em><strong> yes</strong></em>! Obviously, the main question - that of cost - remains. It will be interesting to see to what extent, in the future, VR be expanded to interact with other human senses. It would be fascinating to touch, smell, and even taste what is experienced in games, particularly the VR MMO variety.</p>\n\n<p><strong>FeelReal </strong>has started to make inroads in this area. These developers are working on two products, the FeelReal VR as well as the <strong>Nirvana VR</strong>. The FeelReal VR is wireless and compatible with most VR headsets. It can trigger sensations of wind, vibrations, water mist, hot air, and much more.</p>\n\n<p>Furthermore, the device can emit seven different smells. The Nirvana VR is a mask that covers the entire face, which adds further to the range of sensory stimuli.</p>\n\n<p>Other VR technologies include, for example, the <strong>VR Dome</strong> and the <strong>VR Cave</strong>, which make use of an entire room to create a virtual reality environment. Then there are efforts to turn in-game VR MMO ideas into a reality with products such as NerveGear.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Possible new popular genres include VRMMORPG\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-4.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR at home\" /></p>\n\n<h2 id=\"living-and-playing-in-a-virtual-reality\">Living and Playing in a Virtual Reality</h2>\n\n<p>Therefore, what is certain is that the future of VR gaming is not only bright but infinitely more immersive than it already is. Hardware will allow gamers to feel more sensations as they play. This, in turn, means that developers can create richer environments.</p>\n\n<p>For VR MMO fans, that’s great news. However, it’s also great news for anyone that wants to lose themselves in a world of virtual entertainment.</p>\n","date":"5/29/2017"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/06/Why-You-Should-Work-Together-In-MMOs.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12932"}},{"links":{"link":"/en/blog/esports/"},"strings":{"title":"The Growth of eSports & MMO Games","category":"Insights","author":"PLARIUM STAFF","readTime":"720000","description":"<p>“Can MMO (Massively Multiplayer Online) games become eSports?” is a question that many gamers, and many developers, have asked themselves. The simple answer? Yes. <a href=\"/en/games/genre/mmo-games/\">MMOs</a> <em>can </em>be eSports.</p>\n\n<p>In fact, some <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a> (Massively Multiplayer Online Role-Playing Game) have already made the first steps into the competitive arena with various degrees of success.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>Sadly, it’s not that simple. Some major challenges are standing in the way of developers who wish to see their game among the great <a href=\"/en/blog/moba-games-guide/\">MOBAs</a> (Multiplayer Online Battle Arena) and competitive <a href=\"/en/games/genre/shooting-games/\">shooters</a> of our generation.</p>\n\n<p>MMOs, and especially MMORPGs are big, complex and require a ridiculous amount of time to play for any substantial progress - all traits which most eSports games try to avoid. However, it <em>is </em>possible to create an interesting and compelling MMO eSports experience, despite these challenges.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The International Dota 2 Championships 2015 just shows the growth of eSports over time\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/the_international_2014_1.jpg\" style=\"width: 800px; height: 533px;\" title=\"The International Dota 2 Championships 2015\" /></p>\n\n<p>So what does it take an MMORPG to make it as an eSport and how will the growth of eSports allow it? That's exactly what this article hopes to answer!</p>\n\n<h2 id=\"what-are-esports?\">What Are eSports?</h2>\n\n<p>First, let's cover our basics. eSports, or “electronic sports,” are organized competitions and tournaments of <a href=\"/en/games/genre/multiplayer-games/\">multiplayer video games</a>. In other words, it’s the official name for the competitive video gaming professional circuit - just like the <a href=\"/en/blog/nba-playoffs/\">NBA Playoffs</a>, for example.</p>\n\n<p><a href=\"/en/blog/navi-partnership/\">Professional gamers</a> compete against each other either online or face-to-face in a test of skill, reflexes and endurance. Just like in <a href=\"/en/blog/football-video-games/\">football </a>or boxing, trained individuals, or sometimes whole teams, face-off to win prestige, worldwide recognition and large monetary prizes that reach the millions of dollars. Instead of on a field or in a ring, gamers compete using an “electronic system,” or video games in layman terms.</p>\n\n<h3 id=\"is-there-only-one-genre-to-esports?\">Is There Only One Genre to eSports?</h3>\n\n<p>eSports games tend to be highly competitive. Essentially, these center around teams of players that fight each other online in enclosed arenas.</p>\n\n<p>In the early 2000s, these were usually real-time <a href=\"/en/games/genre/strategy-games/\">strategy</a> games, but since 2010 the MOBA and the first-person shooter are the most popular eSports genres. However, almost every game with a competitive edge can find an audience and a dedicated pro-gaming scene. Fighting games, <a href=\"/en/blog/mmo-racing-games/\">racing games</a> and even collectible card games are all very popular in today’s eSports scene. The rule is simple - as long as a game is fun and intense to watch, it can find success as an eSports title.</p>\n\n<h2 id=\"the-growth-of-esports-over-time\">The Growth of eSports over Time</h2>\n\n<p>Competitive gaming has been around for ages, beginning with the first <a href=\"https://en.wikipedia.org/wiki/Space_Invaders#In_popular_culture\" rel=\"nofollow\" target=\"_blank\">Space Invaders Championship of 1980</a>. However, eSports as we know them today only started to evolve in the first decade of the 21st century.</p>\n\n<p>Many point at StarCraft, a top-rated real-time strategy game released in 1998, as the first true eSport title. In the year 2000, the StarCraft craze swept over South Korea, and a huge Pro-gaming scene was established. Pro-gamers became media celebrities, and tournaments were televised over three dedicate TV channels. The game’s impact on the country was so great, that if you googled “South Korea official sport,” the first result was StarCraft II (even though it’s actually Taekwondo). </p>\n\n<h3 id=\"esports-expansion-at-the-turn-of-the-millennium\">eSports Expansion at the Turn of the Millennium</h3>\n\n<p>Since then, eSports' popularity had grown beyond the borders of South Korea and Asia. Today they’re a recognized sport in all of Europe and The Americas. Tournaments draw in huge crowds that fill entire stadiums and are broadcasted live on the internet through several popular online streaming services.</p>\n\n<p>In fact, eSports are the hottest trend in video games right now. In 2016, 324 million people from around the globe watched, talked or participated in some sort of eSports event. This resulted in roughly $500 million in revenue, mostly from media rights, tickets, advertising and sponsorships.</p>\n\n<p style=\"text-align: center;\"><img alt=\"eSports audience growth in 2016\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/newzoo_esports_audience_growth_q4_2016-1024x576.jpg\" style=\"width: 800px; height: 450px;\" /></p>\n\n<p>Every video game company aspires to create the “next big thing” in eSports. And for good reason - Riot Games, the developer of the MOBA and eSports sensation League of Legends, earned over $1.6 billion in 2015 just from that one, <a href=\"/en/games/category/free-to-play-games/\">free-to-play game</a>. With over <a href=\"http://www.forbes.com/sites/insertcoin/2016/09/13/riot-games-reveals-league-of-legends-has-100-million-monthly-players\" rel=\"nofollow\" target=\"_blank\">100 million active players each month</a>, it’s no wonder. Much of this popularity is due to the game being one of the most well-known eSports titles in the world, with an official league system and World Championship.</p>\n\n<p>It’s safe to say eSports are a pretty big deal these days, and that every multiplayer game out there wants a piece of the action. However, there is one prominent genre the eSport craze skipped almost entirely - <strong>Massively Multiplayer Online games</strong>.</p>\n\n<h2 id=\"how-the-growth-of-esports-is-setting-the-scene-for-mmos\">How the Growth of eSports Is Setting the Scene for MMOs</h2>\n\n<p>MMOs are large-scale games where millions of players come to explore, fight and socialize together in a vast digital world. The most well-known sub-subgenre of MMO is MMORPG , which was popularized by games like World of Warcraft and RuneScape in the early 2000’s.</p>\n\n<p>Other sub-genres include the MMORTS (Real-time strategy), MMOFPS (First-person shooter), and even MMOs social games like the notorious Second Life. For the sake of keeping things relatively simple, we’ll focus on MMORPGs and touch on a few more later on.</p>\n\n<p style=\"text-align: center;\"><img alt=\"RTS Games are hasn't managed growing as an eSport\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rts3.jpg\" style=\"width: 800px; height: 418px;\" title=\"Real Time Strategy\" /></p>\n\n<p>Being both multiplayer and competitive, MMOs seem to be perfect eSports titles, at least in theory. So why don’t we see more of them in the eSport scene? Well, it isn’t for lack of trying.</p>\n\n<p>WoW (World of Warcraft), arguably the world’s most famous MMORPG, came out in 2004 but didn’t have a <a href=\"/en/games/genre/pvp-games/\">PvP (player-versus-player)</a> mode until 2007, when Blizzard finally realized the potential tournaments had in drawing in new crowds. For a time WoW was indeed very popular with both viewers and competitors, but it didn’t last very long. In 2010, Major League Gaming, the largest third-party eSport tournaments authority, has removed World of Warcraft from its lineup, blaming the game’s problematic spectating software.</p>\n\n<h3 id=\"pvp-to-the-rescue!\">PvP to the Rescue!</h3>\n\n<p>However, people still seem to enjoy watching World of Warcraft PvP - just ask Jackson \"Bajheera\" Bliton, who won Blizzard's 2014 Best World of Warcraft PvP Streamer award. As of 2017, Bliton has over 300,000 followers and 20 million views on Twitch, a popular online streaming service.</p>\n\n<p>Note that League of Legends isn’t even the most watched video game on Twitch. According to <a href=\"https://newzoo.com/insights/rankings/top-games-twitch/\" rel=\"nofollow\" target=\"_blank\">market research by Newzoo</a>, LoL comes in in third place, surpassed by Dota 2 (another MOBA) in second and Counter-Strike: Global Defense, a competitive FPS, in first. WoW didn’t even make the top 10 list, nor did any other MMO for that matter. Bliton claims that this gap between traditional MMO and eSports games exists for one main reason: people don’t watch World of Warcraft because they are interested in the matches. Instead, they merely want to see how high-level players play so that they can improve their own game.</p>\n\n<h2 id=\"the-pvp-dilemma\">The PvP Dilemma</h2>\n\n<p>It is hard to blame viewers for not sticking around to watch somebody play an MMORPG for the fun of it. MMORPG titles are usually rather slow, and their core experience doesn’t make for a thrilling viewing experience. It’s important to remember that eSports are first and foremost spectator sports; if viewers do not enjoy watching the game play out, then the game won’t work as an eSports title, and that’s that.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Player-versus-Player is one form of eSports\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/playerFantasy.jpg\" style=\"width: 800px; height: 450px;\" title=\"Player-versus-Player\" /></p>\n\n<p>One of the best ways to draw in eSports fans is, of course, providing engaging Player-versus-Player matches for them to watch. However, MMOs are not always built with competitive play in mind and tend to focus more on exploration, quests and more cooperative activities.</p>\n\n<p>These fall under the definition of Player-versus-Environment (PvE), where players fight against a computer-controlled enemy, or against the game itself. Since <a href=\"/en/blog/pvp-and-pve/\">PvE isn’t nearly as competitive as PvP</a> is, that’s somewhat of a problem for MMOs wishing to break into the ever-growing eSports scene.</p>\n\n<h3 id=\"pve-vs.-pvp\">PvE vs. PvP</h3>\n\n<p>Even if developers do decide to focus more on PvP to appeal to the eSports crowd, they run the risk of alienating their core player base. MMOs live and die on their content, and adding new things for players to do and experience is key to maintaining a happy, lively community. Balancing between improving the PvP and adding new PvE content is difficult, and most developers prefer to focus on the latter, especially when it comes to MMORPGs.</p>\n\n<h2 id=\"what-to-do-with-all-that-loot?\">What to Do With All That Loot?</h2>\n\n<p>The lack of PvP focus isn’t the only major issue most MMO games have to deal with.</p>\n\n<p>Let’s say an MMORPG is centered on a competitive experience - there’s still the issue of loot, gear and permanent character progression. Gathering loot and XP to improve your character’s abilities and traits is a staple in every RPG, but being stronger only because of an item you possess doesn’t work in sports. Simply put - it’s unfair. In every good eSports title, being better than your opponents means having a better strategy, reflexes and skills, not having a bigger sword.</p>\n\n<p>Julianne Harty, brand manager of Blade & Soul at NCSoft, put it quite accurately:</p>\n\n<p><em>\"Any sport-related activity needs to be easy to pick up but difficult to master, and your proficiency in the sport should not be reliant upon the type of equipment that you use.”</em></p>\n\n<p>Blade and Soul is unique in the way it approaches its combat. Unlike in other MMORPG games, combat isn’t driven by statistics or loot, but by the player’s skill and reflexes, similar to online fighting games.</p>\n\n<p><em>“Being competitive [in Blade & Soul] requires skill and knowledge,\" </em>Harty continues.<em> \"It becomes entirely about the player themselves rather than the choice of class or the equipment of the character.\"</em></p>\n\n<p style=\"text-align: center;\"><img alt=\"Growth of eSports depends greatly on player and character development\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/vikings5.jpg\" style=\"width: 800px; height: 419px;\" /></p>\n\n<p>However, this still doesn’t solve the issue of character progression, or “character level.” The higher the character’s level, the more the skills and abilities it has. This gives veteran players an immense advantage over any newcomer, effectively demolishing any hope a game has of sustaining a growing competitive community.</p>\n\n<p>On the other hand, you can’t just take a character someone invested time (and often even money) into, and reset its stats every time it goes into a PvP match. It might work with the more dynamic MOBAs, where each of the dozens of characters has predetermined abilities, but not in an MMORPG where players create their custom characters from scratch. </p>\n\n<h2 id=\"success-outside-the-realm-of-mmorpg\">Success Outside the Realm of MMORPG</h2>\n\n<p>Up until now we mostly covered MMORPG, and although it is the most common sub-genre of MMO, it is hardly the only. Strategy MMO games, MMO shooters, and Survival titles are popular enough to warrant consideration. It comes with little surprise that these sub-genres find more success as eSports titles, mainly because they are, well… less massive.</p>\n\n<p>World of Tanks has been enjoying some success as an eSport title ever since the Wargaming League started in 2013. Its spin-off, World of Warships, seems to be doing even better after an excellent debut as a competitive title at the 2016 Wargaming League Grand Finals in Warsaw.</p>\n\n<h3 id=\"growth-of-esports-within-mmo-subgenres\">Growth of eSports within MMO Subgenres</h3>\n\n<p>Ark: Survival Evolved, an MMO survival game, launched a standalone competitive mode called Survival of the Fittest - a Multiplayer Online Survival Arena (MOSA) where players compete to be the last survivor on an island.</p>\n\n<p>While these games do have a modicum of success, both are relatively new to the eSports scene and are still not popular enough to compete in the big leagues, so to speak. Another problem is that both games sacrifice the very things that make them an MMO, mainly the “massive” part, to appeal to eSports players.</p>\n\n<h2 id=\"keeping-it-big-by-keeping-it-competitive\">Keeping It Big by Keeping It Competitive</h2>\n\n<p>So can MMO games inject themselves into the eSport scene without abandoning their roots? We believe so.</p>\n\n<p>RuneScape, a Fantasy MMORPG, conducted an interesting experiment involving eSports and MMOs. The goal was to find a way for an MMO game to remain massive while still work as an eSports title. One of the ideas they came up with was what Studio Head and Product VP, Phil Mansell calls “MMORPG on fast-forward.”</p>\n\n<p style=\"text-align: center;\"><img alt=\"Keeping eSports growing means keeping MMOs competitive\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rules3.jpg\" style=\"width: 800px; height: 450px;\" title=\"Make MMO's big\" /></p>\n\n<p>Picture this, if you will: an MMO tournament that spans several days, where hundreds or thousands of players start from scratch on a new server. Progression rates are massively boosted so that participants can level up and develop their characters in a matter of hours instead of days. The ultimate goal is simple and very similar to the one we see in MMO eSport matches today: survive. This is the familiar concept of Last Man Standing, only on a much larger scale.</p>\n\n<p>Having so many players competing all at once is a recipe for action and drama: large battles between groups of players, heartbreaking betrayals and nail-biting showdowns. The “match” might be somewhat longer than what most eSports fans are used to, lasting a few hours each day. But with so many active players and so many different things happening, it will never be boring.</p>\n\n<h3 id=\"esports-mmos:-connecting-people\">eSports MMOs: Connecting People</h3>\n\n<p>Viewers will also find it easier to connect with and root for their favorite players and characters, as they are with them from the very beginning of this long journey. Being there for all of an MMO player trials, victories and defeats is akin to following the career of an athlete or a sports team.</p>\n\n<h2 id=\"the-future-of-mmos-with-the-growth-of-esports\">The Future of MMOs with the Growth of eSports</h2>\n\n<p>MMOs are already a part on the eSport scene, albeit right now it's a rather small part. There’s a lot of potential there, and we won’t be surprised if more and more MMOs will start eyeing this lucrative niche in the near future.</p>\n\n<p>MMOs don’t need eSports to stay relevant, but with free-to-play becoming the dominant payment model for most of these games, developers will be looking to eSports as a powerful marketing tool.</p>\n\n<h3 id=\"merging-mmo-with-the-growth-of-esports\">Merging MMO with the Growth of Esports</h3>\n\n<p>However, that doesn’t mean MMOs will start dying out or forgo what made them popular, to begin with. First of all, there is still a huge audience for the “classic” MMO experience, be it RPG or otherwise. Second, there are creative ways to ensure a renowned focus on competitive gameplay won’t come at the expanse of the more traditional MMO elements.</p>\n\n<p>By simplifying combat, allowing for more flexible character builds, and keeping PvP experiences massive, MMOs can bring their own twist into the eSport scene and cement their presence as a major player.</p>\n","date":"2/16/2017"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/07/rise-of-samer.png"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12851"}},{"links":{"link":"/en/blog/future-genres/"},"strings":{"title":"Future Genres & Types of MMOs","category":"Insights","author":"PLARIUM STAFF","readTime":"300000","description":"<p>As most of us know, <a href=\"/en/games/genre/mmo-games/\">MMO</a> is kind of an abstract game genre, and not something that really stands on its own. There’s no such thing as a “pure MMO” - each Massively Multiplayer Online title belongs to a subgenre that dictates the core gameplay elements, gameplay loop and sometimes even the settings. That’s the reason MMOs come in so many different flavors and shapes - you can pretty much take on <a href=\"/en/games\">any existing genre</a> and create a completely new subgenre. Or <em>can you?</em></p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"exisiting-types-of-mmo\">Exisiting Types of MMO</h2>\n\n<h3 id=\"mmorpg\">MMORPG</h3>\n\n<p>Let us start with the subgenres we we’re familiar with. The most well-known of all the subgenres is the <a href=\"/en/games/genre/mmorpg-games/\">MMORPG</a>. Games like World of Warcraft, EverQuest and RuneScape are responsible for the rise of the MMO “genre”, so it’s no wonder that for so many people <a href=\"/en/blog/the-definitive-guide-to-mmo-games-intro/\">MMORPG is synonymous with MMO</a>.</p>\n\n<p>It’s an almost carbon copy of the <a href=\"/en/games/genre/rpg-games/\">RPG</a> experience, only some of the NPCs you see wandering around are actually other players. Sure, you can join with those other players to go on particularly different raids and dungeon runs, but that’s about it.</p>\n\n<h3 id=\"mmorts\">MMORTS</h3>\n\n<p>MMORTS, or <strong>Massively Multiplayer Online Real-Time <a href=\"/en/games/genre/strategy-games/\">Strategy</a></strong>, is exactly what it sounds like - the MMO version of classic strategy games like StarCraft and Age of Empires.</p>\n\n<p>While the basic gameplay itself is pretty similar to that of the single-player variation, the online part adds another layer of challenge, as the player needs to constantly be aware of dozens, hundreds and even thousands of other players and their moves.</p>\n\n<p>This amount of players leads to the creation of alliances, clans and Leagues on the one hand, and bitter rivalries on the other. Unlike with the MMORPG, in an MMORTS title, the MMO part can drastically change the experience.</p>\n\n<h3 id=\"mmofps\">MMOFPS</h3>\n\n<p>Surprisingly enough, you don’t see a lot of <strong>MMO First-Person <a href=\"/en/games/genre/shooting-games/\">Shooters</a></strong>. There are plenty of online shooters, and some of them are pretty big and even implement some MMO elements, but proper <a href=\"/en/blog/mmofps-games/\">MMOFPS</a> titles are hard to come by.</p>\n\n<p>Destiny, for example, takes place in a massive persistent world, but only allows a handful of players to play together. Some would argue that the gameplay loops of online shooters are too short and repetitive to implement on a massive scale, but some games like Firefall and Planetside 2 have managed to do so with varying degrees of success.</p>\n\n<p style=\"text-align: center;\"><img alt=\"FPS can be a type of MMO\" src=\"//cdn01.x-plarium.com/browser/old/blog/en/2016/11/4.jpg\" style=\"width: 934px; height: 296px;\" /></p>\n\n<h3 id=\"mmo-racing\">MMO Racing</h3>\n\n<p><a href=\"/en/blog/mmo-racing-games/\">MMO racing</a> games are a relatively new creation, pioneered by games like Need for Speed World and The Crew. This subgenre is admittedly less popular than the previously mentioned ones, but it isn’t going anywhere anytime soon.</p>\n\n<p>Most of these games aren’t full-fledged MMOs, instead following the same pattern set my online shooters and go for the “MMO-light” experience.</p>\n\n<p>Now we get to the really fun part: hypothesizing about the future of MMO subgenres. To be more specific - coming up with new MMO subgenres and mashups.</p>\n\n<h2 id=\"newer-mmo-genres\">Newer MMO Genres</h2>\n\n<h3 id=\"mmo-sport-games-(mmosg)\">MMO Sport Games (MMOSG)</h3>\n\n<p><strong>Massively Multiplayer Online Sports Game</strong> is a game that lets players compete against each other in various team or individual sports. These MMOSG will be somewhat similar to MMORTSs in concept, with a few MMORPG elements thrown in: Players will join together in alliances, or “Teams”, to play against other Teams for Resources.</p>\n\n<p>Teams can then join Leagues and fight to win tournaments or major events for even bigger prizes. Now, depending on the sport, players can choose to play specific roles, or develop their character in several different attributes like speed, strength, reflexes and more. There’s not a lot of exploration or even story to find in MMOSGs, but they can be great competitive multiplayer games on a very large scale.</p>\n\n<h3 id=\"puzzle-mmos\">Puzzle MMOs</h3>\n\n<p>A huge group of players solving logic <a href=\"/en/games/genre/puzzle-games/\">puzzles</a> or a series of challenges together might sound like an almost impossible task, but you forget one thing - it’s already been done at least once.</p>\n\n<p>Remember when Twitch played Pokemon from beginning to end a couple of years ago? Literally thousands of players came together and played as one character in Pokemon Red in real-time. It was chaotic, hilarious and a bit groundbreaking, and may even pave the way for serious game developers to introduce a new genre - Puzzle MMOs.</p>\n\n<p>It might not be as epic and most role-playing games, but it could possibly turn out to be the most challenging video game genre in existence.</p>\n\n<h3 id=\"mmo-fighting-games\">MMO Fighting Games</h3>\n\n<p>Multiplayer online brawlers and fighting games aren’t a completely new concept. However, we could start seeing online fighting games with much bigger scale.</p>\n\n<p>MMO brawlers could be something like a bigger version of Super Smash Bros, while MMO fighting games could deliver an actual <a href=\"/en/games/genre/war-games/\">war simulator</a>, where hundreds of players come together to defend against an invading army in real-time.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Fighting Games are sometimes a type of MMO\" src=\"//cdn01.x-plarium.com/browser/old/blog/en/2016/11/47.jpg\" style=\"width: 800px; height: 296px;\" /></p>\n\n<h3 id=\"moba-games\">MOBA Games</h3>\n\n<p><a href=\"/en/blog/moba-games-guide/\">MOBAs</a> are pretty big right now. In case you’re new to this whole Internet thing, let me first congratulate you on finding out awesome site, and then explain a bit more. <strong>In a MOBA, or Multiplayer Online Battle Arena</strong>, two small groups of players fight across a map in an attempt to destroy each other’s base. Each player plays a character with different skills and strengths, and they work together to overcome the other team. I think that it won’t be long before someone tries to introduce the “Massively” part of MMOs into a MOBA.</p>\n\n<p>Instead of two teams, why not four? Why not more? Teams will have to be bigger, but we already have MOBAs with over a hundred different characters to choose from. It would also mean each match would be much more strategic, as each team now needs to worry about more than enemy. Teams could form and break alliances in the heat of battle, play more defensively and let the other teams destroy each other before unleashing a coordinated attack on the survivors, and devise many other clever strategies.</p>\n\n<p>The future of MMOs and new types of MMOs is interesting to say the least. With so many different game genres already existing today, there’s no telling where we’ll go from here!</p>\n","date":"12/8/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_02.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12738"}},{"links":{"link":"/en/blog/speedrun/"},"strings":{"title":"Can You Speedrun MMOs?","category":"Insights","author":"PLARIUM STAFF","readTime":"180000","description":"<p>Gamers have been doing speedruns of their favorite games since the days of the original DOOM. It’s a long-honored tradition that showcases both skill and determination, and serves to differentiate the hardcore from the really super-duper hardcore.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"what-does-speedrun-mean?\">What does speedrun mean?</h2>\n\n<p>For those not in the know, a “speedrun” is when someone plays a game with the goal of finishing it as fast as possible. While it sounds simple enough, decades of dedicated gamers have refined it to something akin to an art form.</p>\n\n<p>Master speedrunners know how to use bugs and exploits within the game to move faster, destroy enemies more efficiently, and even skip whole portions of the game. Every move is meticulously calculated to shave precious seconds off the game’s runtime on the way to another record.</p>\n\n<h2 id=\"are-there-benefits-to-speedrunning-mmos?\">Are There Benefits to Speedrunning MMOs?</h2>\n\n<p>Can you speedrun MMOs, and if so, should you? MMOs are sprawling adventures that can virtually go on and on. That fact alone seems to be enough to answer this question. How can you speedrun a game that never ends?</p>\n\n<p>You might be able to complete certain quests quickly, reach the level cap at lightning speed, or rocket up the leaderboards, but you will never ever stop that clock from running, as there is always more to do and accomplish. However, no one said you have to actually speedrun a game until the very end.</p>\n\n<h2 id=\"speedrunning-part-of-a-game\">Speedrunning Part of a Game</h2>\n\n<p>If we think of it that way, then MMOs are pretty perfect for speedrunners. Instead of going through the whole thing, MMOs can be broken down into single quests, story-arcs or even certain achievements, thus transforming any one MMO into dozens of separate speedruns.</p>\n\n<p>Of course, it is still possible to speedrun entire MMORPGs, since most of them have some sort of main story-arc that does indeed have an end - until the next expansion is released, that is.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"speedrunning-mmorts-games\">Speedrunning MMORTS Games</h2>\n\n<p><a href=\"/en/blog/mmorts-games/\">MMORTS</a> games are a bit different. While some of them do have some sort of single-player campaign, advancing in this campaign requires a lot of effort in between missions - work that can’t be done in hours, or even days.</p>\n\n<p>Since these games are more about the thrill of conquest, and not a complex story-arc, speedrunners can focus on achieving specific goals in the shortest time possible. Reaching a certain level, building the perfect Castle, and maybe even ascending to an important role in their Clan.</p>\n\n<h2 id=\"can-you-&-should-you-speedrun-strategy-games?\">Can You & Should You Speedrun Strategy Games?</h2>\n\n<p><a href=\"/en/strategy-games/\">Strategy games</a> bring a whole set of new challenges for the speedrunner, since it’s not always about just being fast or knowing the ins-and-outs of the game. It’s also about knowing people, and how to work with them or outsmart them.</p>\n\n<p>Now that we know we can, in fact, speedrun MMOs, the questions is - should we? Basically, anyone could play the game in the way they most enjoy it. However, blazing through MMOs, especially MMORPGS, might be missing the point.</p>\n\n<h2 id=\"in-conclusion\">In Conclusion</h2>\n\n<p>Epic games usually come with an epic story, filled with truly breath-taking moments — so speeding through them could ruin the whole experience. </p>\n\n<p>Overall, speedrunning other games, especially online shooters or MOBAs, is much more rewarding to a runner seeking to show off their skills. These game require the fast reflexes and deep knowledge of gameplay mechanics speedrunners love to boast about.</p>\n\n<p>However, that isn’t to say you shouldn’t try and speedrun an MMO or an online strategy game if you are looking for a <em><strong>different </strong></em>kind of challenge.</p>\n","date":"11/3/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_03.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12666"}},{"links":{"link":"/en/blog/massive/"},"strings":{"title":"Do MMOs Have to Be Massive?","category":"Insights","author":"PLARIUM STAFF","readTime":"180000","description":"<p>Sea of Thieves by Rare is a pretty unique-looking game. It’s a game about adventuring together with friends on a pirate ship in a vast world. The catch is, you won’t encounter many other players while sailing the seas in search for treasure, mainly to help preserve that sense of exploration and discovery. There’s nothing more disheartening than following an old map to a desolate island only to find 50 other crews all digging for the same treasure. Now, this begs the question - is it still an MMO without many other players sharing the same virtual space?</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"single-player-mmo---is-it-still-massive?\">Single Player MMO - is it Still Massive?</h2>\n\n<p><a href=\"/en/blog/the-definitive-guide-to-mmo-games-intro/\">MMO</a> stands for Massively Multiplayer Online, with \"Massively\" usually being the most important aspect of the genre. Classic MMOs, like World of Warcraft, have millions of players in-game at the same time, occupying the same virtual world. In other words - a massive amount of players are playing together simultaneously. Wherever you go in the game world, you’ll always find other players around you in real-time. But is the number of players all that defines an MMO? Can these games fulfil the “massive” criterion in different ways? Must they even be massive at all? Is a <a href=\"/en/blog/single-player/\">Single Player</a> MMO, indeed an MMO?</p>\n\n<p>The word “Massively” doesn’t necessarily apply to the number of players, but also to the size of the world. Any huge world shared by a large amount of players can be considered an MMO (as long as it’s online, of course). You don’t have to constantly be surrounded by other players to feel like a part of a huge online community. One could argue that the mere possibility of encountering other players is enough to make you feel like you’re in a living world where other players' actions are just as important or meaningful as your own. Naturally, you still need to have a relatively large number of players in the world at any given time, but you wouldn't need to constantly see them to know they are there. </p>\n\n<h2 id=\"are-mmos-with-only-a-few-players-considered-single-player-mmos?\">Are MMOs with Only a Few Players Considered Single Player MMOs?</h2>\n\n<p>There’s a recent trend of big online games where you don’t see a lot of players around you at all times. Games like Destiny and The Division are good examples of that, although MMO purists might not agree on the second one. There are even some Survival MMOs that let you encounter very few players, but these encounters are so jarring, and so unpredictable, they are more than enough to be significant. These kinds of games prove you can scale down the amount of people each player interacts with, and as long you have a rich world to explore and plenty of content to engage the player with, your MMO will be just fine.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"the-smallest-mmos-\">The Smallest MMOs </h2>\n\n<p>What about the extremes? What if one would take \"Massively\" out of the equation altogether? Well, then the game is no longer an MMO. Let’s say you have plenty of players around you, but the game world is confined to a small set of rooms. That’s basically the situation in many competitive multiplayer <em>shooters </em>or <em>MOBAs</em>, and they are definitely not MMOs. On the other end of the spectrum, you have games with huge world, but very few other players to engage with, if any. Well, these are <em>sandbox games</em>, and there are plenty of stellar examples of single-player sandbox experiences.<br />\n <br />\nTo sum it up - you can’t really take the \"Massively\" part out of an MMO, but you can play with it a bit. You can either have tons of players adventuring together in a large open world, or you can reduce the number of players to just a few groups, and still retain the signature MMO and MMORPG experiences. MMORTS might be a whole other story, since the more enemies and allies you have, the more fun you can have. Nevertheless, one important notion: when it comes to an MMO - every letter is important.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"9/22/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2016/3/blog_illustration_09.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"11598"}},{"links":{"link":"/en/blog/mmorpg-character/"},"strings":{"title":"What Does Your MMORPG Character Say about You?","category":"Insights","author":"PLARIUM STAFF","readTime":"180000","description":"<p>There are always so many different races and backgrounds to choose a character from in an MMORPG, but for some reason we are usually drawn to very specific types of MMORPG characters. No matter what game we play, or what settings, we almost always select the same type who is our favorite.</p>\n\n<p>The most common MMORPG characters can usually be divided into 5 main types. Scroll down and find out what these characters say about the player who chooses them!</p>\n\n<ol>\n\t<li>\n\t<h4 id=\"the-generic-warrior\">The Generic Warrior</h4>\n\t</li>\n\t<li>\n\t<h4 id=\"dark-warrior-with-spiky-armor\">Dark Warrior with Spiky Armor</h4>\n\t</li>\n\t<li>\n\t<h4 id=\"sneaky-assassin\">Sneaky Assassin</h4>\n\t</li>\n\t<li>\n\t<h4 id=\"magic-type-person\">Magic type person</h4>\n\t</li>\n\t<li>\n\t<h4 id=\"the-quiet-healer\">The Quiet Healer</h4>\n\t</li>\n</ol>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"1.-generic-warrior\">1. Generic Warrior</h2>\n\n<p>If only life were as simple, straightforward, and easy to understand as playing the generic warrior class. All you need to master is the fine art of swinging your biggest pointy stick and jamming it into the fleshy parts of nearest bad guy. No muss, no fuss - that’s how you like it. It’s usually either that or you’re simply very new to the MMORPG scene and the chracters you can choose from.</p>\n\n<h2 id=\"2.-dark-warrior-with-spiky-armor\">2. Dark Warrior with Spiky Armor</h2>\n\n<p>You’re a total badass. At least that’s what you want every other player to think. This MMORPG character is basically the same as the generic warrior class, but with <em>extra flair</em> and a need to stand out among the sea of identical knights. You might also be really into Black Metal/Glam Rock, but that’s just a wild guess.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"3.-sneaky-assassin\">3. Sneaky Assassin</h2>\n\n<p>You might not bea horrible person, but you might also need to stop and think about what is it with stabbing unsuspecting monsters in the back that you find so appealing. Then again, it might just be that you’re the worst kind of practical joker, and you simply enjoy that whole “gotcha!” moment, especially with this very unique but popular MMORPG character.</p>\n\n<h2 id=\"4.-magic-type-person\">4. Magic Type Person</h2>\n\n<p>There’s something about destroying monsters the size of buildings with the power of your mind that really gets you going. You tend to look down on the brawny barbarians, and laugh maniacally as you melt their skin with fire and lightning. Just like you always dreamed of doing to your high school bullies. This MMORPG character might have more significance to it than you would have imagined...</p>\n\n<h2 id=\"5.-the-quiet-healer\">5. The Quiet Healer</h2>\n\n<p>Being unappreciated is better than being ignored, am I right? But is the constant cursing, swearing and other forms of verbal abuse you get worth it? They’ll never notice your hard work when everything goes right, and will always blame you when they die. But as long as they acknowledge your existence, you can take it.</p>\n\n<h2 id=\"in-summary\">In Summary</h2>\n\n<p>Next time you start a new <a href=\"/en/games/genre/mmo-games/\">MMO game</a>, think hard about the character you’re going to play. Or don’t, because the only thing your character of choice really says about you is that you love MMORPGs and occasionally poking random people with pointy sticks!</p>\n","date":"6/23/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2016/3/blog_illustration_04.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"11476"}},{"links":{"link":"/en/blog/right-avatar/"},"strings":{"title":"Choosing the right MMO avatar","category":"Insights","author":"PLARIUM STAFF","readTime":"180000","description":"<p>Gamers are always on the lookout for the right avatars. The good news with <a href=\"/en/games/genre/mmo-games/\">MMOs</a> is that you can play virtually any type of character, with any avatar you want. You can play as any conceivable character including a dwarf, shapeshifter, troll, warlock and others.</p>\n\n<p>It’s entirely possible to play across gender lines with males playing with female avatars and females playing with male avatars, as roleplaying as the other gender is very common and simple to do in the most popular MMO games.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>Lots of research has been conducted in the area of avatars and how players select them in games like World of Warcraft, Final Fantasy and scores of others. </p>\n\n<p>The avatar is essentially an idealized concept of who a player wants to be. It is also a way for players to experiment with different types of identities. You can find inspiration from our <a href=\"/en/resource/maker/gaming-logo-maker/\">gaming logo maker</a>.</p>\n\n<p>Several players just use avatars as a means to an end, getting from point A to point B by assuming a character and playing accordingly. Players who are driven by achievement objectives tend to focus on their avatar’s equipment but players who are focused on things like immersion tend to focus on the appearance of their avatar. Identity in the virtual world is an important topic. </p>\n\n<h3 id=\"avatars-in-mmo-and-in-the-real-world\">Avatars in MMO and in the Real World</h3>\n\n<p>There is a school of thought that believes that anything can be created in a virtual world and that the constraints of real life do not exist in the virtual realm. With <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a> it’s really easy to see how the trappings of the real world, power structures and all those affiliations transfer over. </p>\n\n<p>There is a world of difference between the <a href=\"/en/blog/eastern-games-vs-western-games/\">MMOs of the East and the MMOs of the West</a>. The characters of Asian MMOs have specific character appearances, but the characters of MMORPGs have a wide degree of customization with myriad physical characteristics. </p>\n\n<p>It appears as if players in Western countries are more concerned with their appearances, but there is nothing to substantiate that. For Asian players there is a tendency to avoid character-creation systems that allow for maximum personalization of avatars, especially among higher-level players.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"what-makes-up-the-demographics-of-player-avatars\">What Makes up the Demographics of Player Avatars</h2>\n\n<p>It’s interesting to note that in a recent poll of MMO players in terms of gender and age distribution, the highest percentage of female players was in the 23 – 28 age group (27.9% were female), and the highest percentage of male users was in the 18 - 22 age group at 24.2%. </p>\n\n<p>The next highest user-group category was the 23 – 28 age range for male users at 23.5%. For the females it was 27.3% in the over 35 age group. This data was compiled from 35,000 MMORPG players via online surveys by Nick Yee. </p>\n\n<h2 id=\"what-can-we-learn-from-mmo-avatars?\">What Can We Learn from MMO Avatars?</h2>\n\n<p>It’s interesting in that the demographics also paint a picture of the avatars that are selected and why they are as prolific as they are. With regards to avatars, it is evident that there are expectations that avatars are used as a reason for participating in a particular environment. For those players who are goal oriented, avatars are more likely used as tools to achieve goals.</p>\n\n<p>This also brings into question different personality types – for example introverts and extroverts. Do role-reversals take place in MMO games and are these reflected in the avatars selected by players? You bet they do, and they are!</p>\n","date":"6/1/2016"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_11.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"11392"}},{"links":{"link":"/en/blog/female-avatars/"},"strings":{"title":"The Evolving Roles of Women in Video Games","category":"Insights","author":"PLARIUM STAFF","readTime":"300000","description":"<p>The representation of women in <a href=\"/en/games/\">video games</a> is a complicated topic, with a long and often confusing history. This relationship started off strong in many regards, but certain periods of history have thrown a wrench into what might otherwise be true equality. Yet, despite facing so many challenges, female game characters are more popular now than ever before.</p>\n\n<p>Taking a look back at how this world evolved, history paints a picture that is not always fair and flattering. However, as the growing pains for what is a healthier environment than ever before continue to die down, the evolution of female game characters is fascinating. It's taken a long time, but finally, women in video games are getting the respect they deserve.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"women-players-by-the-stats\">Women Players by the Stats</h2>\n\n<p>Women account for half of the population, so it would make sense that they would make up around half of video game players. According to <a href=\"https://www.statista.com/statistics/232383/gender-split-of-us-computer-and-video-gamers/\" rel=\"nofollow\" target=\"_blank\">2020 statistics</a>, this is close to being true, with women taking up about <strong>41 percent</strong> of the total gaming space. So — what accounts for this discrepancy between the number of players and how often women in video games appear?</p>\n\n<p>Quite often sociologists regarded the difference in statistics as a difference in how society approached gender norms. For a long time, marketers targeted boys as <a href=\"/en/blog/typical-gamer/\">video game players</a>, with women being targeted for a different range of entertainment products.</p>\n\n<h3 id=\"gender-differences-in-early-studies\">Gender Differences in Early Studies</h3>\n\n<p>Early arcade video game players demonstrated this fact, with a 1982 study showing <em>only 20% of players were female</em>. The same proved true in a later 1988 study, where only 27 percent of measured console players in the United States were female. Then considered and advertised as more of a men's pursuit, the downstream effect on the sex divide was unavoidable, and the reduction of women in video games became an inevitable result.</p>\n\n<p>The big changes to this pattern came about simply, as developers took notice of an untapped audience. Games that featured female characters found rapid success, and showed there was considerable room for placing women in video games if the game creators knew where to look.</p>\n\n<h3 id=\"transparent-players?\">Transparent Players?</h3>\n\n<p>Today, developers understand that it's not that women don't play games, it's more that they tend to move towards different types of games. For example, statistics show that the majority of women play <a href=\"/en/games/genre/match-3-games/\">Match-3</a> and family games, where they represent 69 percent of all players in both instances. On the opposite side are games like tactical shooters, of which 96 percent of players are men. </p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"the-early-women-game-characters\">The Early Women Game Characters</h2>\n\n<p>Early women game characters were simple by necessity, where graphical power was so limited that it was difficult to assign a character's gender at a glance at all. Even in the instances when characters in video games were women, it wasn't easily possible to adapt them to appear attractive to certain audiences.</p>\n\n<p>This was encouraging at the time, but less overt displays of this attitude soon became obvious.</p>\n\n<p>The most common form this started to take in the late eighties and early nineties was in the reliance of the damsel in distress trope. Rather than being given the lead in their own adventures, women in video games were instead used as a driving force for plot, where their assigned weakness made them passive parts of game stories.</p>\n\n<h2 id=\"teething-pains-of-a-growing-industry\">Teething Pains of a Growing Industry</h2>\n\n<p>The \"darkest days\" for women in video games undoubtedly came about in the nineties. Rather than making women simply kick-ass heroes alongside their male counterparts, women became leveraged for their male-driven appeal.</p>\n\n<p>As consoles became capable of showing 3D, developers needed to find a way to show the new dimension off. Sometimes this would center on cutting edge graphics never before possible on home systems. Other times, the idea would be more leveraged by offering characters adorned in small outfits that were aimed to attract a certain male demographic of player.</p>\n\n<h3 id=\"women's-evolution-in-video-games\">Women's Evolution in Video Games</h3>\n\n<p>While there were some games and developers who ignored this simple route, the most popular women in video games were still unquestionably those who were deemed the easiest to look at. Some of these women even got movie representations, where they were treated only slightly better than their digital origins</p>\n\n<p>Luckily enough, the longer this went on, and the better graphics got, the more players would see the introduction of these attention-grabbing characters as <em>a sort of cheap substitute for making a more engaging game</em>.</p>\n\n<h2 id=\"representation-in-the-modern-world\">Representation in the Modern World</h2>\n\n<p>Heading past the new millennium, the established patterns of women in video games began to change. The \"traditional\" depictions which long infected gaming slowly began to die out, replaced with examples with far more progressive attitudes. </p>\n\n<p>Women slowly stopped being depicted as victims, working their way into the frontlines alongside their male peers. As women's characters became more common, they stopped being used as props, with more emphasis placed on developing them as individuals.<br />\nIronically, it was some of the formerly objectified women in video games who eventually became the better illustrations of modern attitudes.</p>\n\n<p>Updated for a new era, characters that used to revolve around lithe and impossibly proportioned figures were rebooted, becoming more than just something to look at.</p>\n\n<h3 id=\"new-generation,-new-heroines\">New Generation, New Heroines</h3>\n\n<p>It might have taken years, but, finally, women in video games are increasingly defaulted to being treated like real human beings. Nowhere is this as evident as with the last generation, which brought with it an explosion of extremely well-received female protagonists. </p>\n\n<p>In the eighth console generation, more women have made their way into video games than ever before. Not just as supporting roles, women in video games today are taking up more and more of the hero space.</p>\n\n<h3 id=\"women-in-future-video-games\">Women in Future Video Games</h3>\n\n<p>Whether fighting aliens in space or exploring murder mysteries in ancient mansions, playable characters are no longer automatically considered to be men first and foremost.</p>\n\n<p>As far as we've come, it's still true that women in video games aren't as ubiquitous as men. However, if the last generation is anything to go by, this pattern could soon be changing. It makes the next generation more exciting than it would be otherwise, with gaming fans on the edge of their seats to see what comes next.</p>\n","date":"3/8/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_02.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"11160"}}],"listArticles":[{"links":{"link":"/en/blog/tv-shows-video-games/"},"strings":{"title":"TV Shows Based on Video Games – The Ultimate Guide"},"images":{"preview":{"alt":"What TV shows are based on video games?","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/tv-shows-games-1.webp"}},"template_options":{"compositeId":"16286"}},{"links":{"link":"/en/blog/top-casual-games/"},"strings":{"title":"10 of the Best Casual Games to Try in 2023"},"images":{"preview":{"alt":"The top 10 casual games of 2023","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/casual-games-1.webp"}},"template_options":{"compositeId":"16219"}},{"links":{"link":"/en/blog/top-castle-games/"},"strings":{"title":"Five of the Best: Top Castle Games for 2023"},"images":{"preview":{"alt":"Check out the top Castle Games!","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/castle-games-1.webp"}},"template_options":{"compositeId":"16214"}},{"links":{"link":"/en/blog/windows-games-on-mac/"},"strings":{"title":"How to Play Windows Games on Mac: A Complete Guide"},"images":{"preview":{"alt":"How to play Windows games on Mac","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/windows-games-mac-1.webp"}},"template_options":{"compositeId":"16213"}},{"links":{"link":"/en/blog/best-puzzle-games/"},"strings":{"title":"The Best Puzzle Games for Adults in 2023"},"images":{"preview":{"alt":"The 15 best puzzle games to play in 2023!","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/puzzle-games-1.webp"}},"template_options":{"compositeId":"16206"}}]},"components":{}}},{"name":"widget-articles-aside-promoted-game-v3","type":"widget-articles-aside-promoted-game-v3","model":{"links":{"url":"/en/plarium-play/download-user/?plid=885739&pxl=seo&appId=27","urlForGamePage":"/en/game/raid-shadow-legends/","googlePlayUrl":"https://app.appsflyer.com/com.plarium.raidlegends?pid=SEO&c=749089","appStoreUrl":"https://app.appsflyer.com/id1371565796?pid=SEO&c=749088&af_siteid=HomePage"},"strings":{"title":"RAID: Shadow Legends","subtitle":"Collect 700+ Champions & Fight For Glory","label":"Download","analyticsGameName":"raid"},"images":{"promoImg":{"href":"//cdn01.x-plarium.com/browser/content/plarium-play/games/Raid/promo.jpg","sizes":[]}},"template_options":{"authGameTheme":"default","isRedirectDownload":"true"},"repeaters":{},"components":{}}},{"name":"widget-articles-subscribe-v3","type":"widget-articles-subscribe-v3","model":{"links":{},"strings":{"title":"Subscribe to the Blog","errorInvalid":"Invalid email address. 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However, what we're interested in are the most basic thoughts, feelings, and emotions that make us want to play <a href=\"/en/games/genre/war-games/\">war games</a>.</p>\n\n<p>Naturally, before we delve into our psyches and have ourselves a shootout with the forces of darkness, we need first to define what is a war game.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>What are War Games?</h2>\n\n<p>It is a common belief that all war games have the same three characteristics:</p>\n\n<ul>\n\t<li>The War Aspect</li>\n\t<li>The Game Aspect</li>\n\t<li>The Simulation Aspect</li>\n</ul>\n\n<h3><strong>The War Aspect</strong></h3>\n\n<p>Not all games are actually about war.</p>\n\n<p>Part of what makes a game a war game is simulating the “the activity of war” and the right vocabulary and jargon.</p>\n\n<p>Only games that depict the act of war, not necessarily realistically, can be called war games. The concept doesn’t have to be front and center, but an online war game can’t be one without war.</p>\n\n<h3><strong>The Game Aspect</strong></h3>\n\n<p>Not all war simulation can, or should be classed as war games.</p>\n\n<p>For example, military maneuvers may be a simulation of war, but they don’t have a lot to do with gaming.</p>\n\n<p>If the previous aspect enforced the idea that a war game needs to deal with war, this one emphasizes that a war game needs to be an actual game.</p>\n\n<p>Games usually compel participants to compete against each other or cooperate against a common enemy. This in turn, “forces” players to think creatively and come up with new strategies to complete their goal.</p>\n\n<p>If a simulation provides opportunities for strategic thinking, then you can call it a war game.</p>\n\n<h3><strong>The Simulation Aspect</strong></h3>\n\n<p>Good war games simulate actual war in some way.</p>\n\n<p>They do so in various levels of realism, but by definition, playing them should provide some insight into the world of warfare (without the actual death part). From strategic planning to the conditions a person may encounter, these games replicate a situation of war to a greater or lesser degree.</p>\n\n<p>Most games do not focus on educating their players about what’s it like to fight a war or lead an army, but that is a byproduct of any good war game.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The three aspects of war games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-2.jpg\" style=\"width: 888px; height: 400px;\" title=\"The three aspects of war\" /></p>\n\n<p>The United States military, as well as other armies around the world, have historically valued the simulation army games can provide.; so much so, that the US Army has developed its own army game as a <a href=\"https://www.americasarmy.com/\" rel=\"nofollow\" target=\"_blank\">training and recruitment tool</a>.</p>\n\n<p>Now, this isn't to say that every war game is trying to be like the real thing.</p>\n\n<p>Every war game exhibits some level of the three aspects we've outlined here. However, that doesn’t mean they all exist in equal measure. Usually, promoting one aspect will most likely result in diminishing the other two. The more game-like your game is, the less of <a href=\"/en/blog/city-building-games/\">a simulation</a> it becomes, and vice-versa.</p>\n\n<p>For example, fantasy <a href=\"/en/games/genre/mmo-games/\">MMO</a> war games work great as games, and they do deal with the subject matter of war, but they aren’t very good war simulations. Nevertheless, they are still war games.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>The History of War Games</h2>\n\n<p>Games about war have been around for centuries.</p>\n\n<p>We’ve been playing at war ever since someone picked up a deck of cards and invented the popular card game “War” (when that happened precisely is lost to history). Ever since, we have been pretending to be at war in every medium imaginable, from cards to board games to video games.</p>\n\n<p>The first video game about war was \"Spacewar!\". It was a space combat game developed in 1962 on the PDP-1 minicomputer. Incidentally, “Spacewar!” is also one of the first video games ever made, which tells us a little bit about human nature and the games we like to play.</p>\n\n<h3>The First War Game</h3>\n\n<p>However, the first war game was developed in February 1980, and was called “Computer Bismarck.” It was a turn-based strategy game where players acted as the British forces, fighting against the battleship Bismarck and other German units. The German side was controlled by another player or by a computer AI, called “Otto Von Computer.”</p>\n\n<p>As you can see below, “Computer Bismarck” wasn’t much to look at. You can barely make out Great Britain (on the right) or Iceland (at the top) against the purple Atlantic Ocean.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Computer Bismarck was the first war game\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_23/compbismarck15.jpg\" style=\"width: 620px; height: 326px;\" title=\"Computer Bismarck was the first war game\" /></p>\n\n<p>Since then, war games have made tremendous strides and became the most popular type of video game. The rise of the first-person shooter in the 1990s gave birth to blockbuster franchises such as Call of Duty, Battlefield, and Wolfenstein. They helped establish war as the “go-to” subject of video games. It is so popular; there's even a game called Darksiders where you play the actual personification of War.</p>\n\n<p>Today, you can find war games in every genre and on every device, from narrative-heavy adventures to explosion-filled military shooters on mobile. But there’s one genre that’s almost entirely focused on the concept of warfare, and that’s strategy. Both turn-based strategy and real-time strategy games from across the years have brought wargaming to <a href=\"/en/games/platform/pc-games/\">PCs</a> around the world with franchises like Command & Conquer, Total War, and WarCraft.</p>\n\n<p>These eventually led to the rise of the MMO <a href=\"/en/games/genre/strategy-games/\">strategy games</a>, where a lot of modern war games find their audience.</p>\n\n<h2>Online War Games Make Us Better People</h2>\n\n<p><strong>Why do we love going to war in video games?</strong> For the challenge and satisfaction of outthinking and outmaneuvering our (virtual) enemies.</p>\n\n<p>Us humans love competing, usually caring about being <strong>better</strong>, and improving in certain fields.</p>\n\n<p>According to a <a href=\"https://www.theatlantic.com/magazine/archive/2015/10/why-we-compete/403201/\" rel=\"nofollow\" target=\"_blank\">study by the Harvard School of Public Health</a>, almost half of the participants said they would rather earn $50,000 in a world where the average salary is $25,000 than make $100,000 in a world where the average is $200,000.</p>\n\n<p>Similarly, the study shows that people preferred to have a relative advantage and not an absolute one. In other words, people want to be smarter and better looking than their friends and coworkers, not necessarily the most intelligent and attractive person in the world.</p>\n\n<h3>Playing at War Games as a Sense of Accomplishment</h3>\n\n<p>We want to be better than our peers, and that is a fundamental human trait.</p>\n\n<p>So when you play war games - where the aim is to outsmart other players through a combination of strategy, logic, and foresight - you don't really care how good you are overall. You just want to be <strong>better </strong>than the person on the other side of the screen.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Competition is a major incentive in war games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-3.jpg\" style=\"width: 888px; height: 464px;\" title=\"We constantly compete to be better than one another\" /></p>\n\n<p>To put it another way, we all want to be a big fish in a small pond.</p>\n\n<p>Of course, as you progress through the game, your pond will gradually increase in size. However, truly skilled players will grow at the same rate to ensure they remain the proverbial shark.</p>\n\n<h2>A Cocktail of Hormones and Emotions</h2>\n\n<p><strong>Another reason</strong> we seem to enjoy army games, aside from the fact that they test our powers of logic, strategy, and planning, is that they appeal to our most basic instincts.</p>\n\n<p>As suggested in this <a href=\"https://www.npr.org/2013/02/11/171698919/video-game-violence-why-do-we-like-it-and-whats-it-doing-to-us\" rel=\"nofollow\" target=\"_blank\">piece from NPR</a>, two things are guaranteed to make a situation or narrative more appealing: sex and violence.</p>\n\n<p>According to Iowa State University professor Douglas Gentile, war games and shooters cause a cocktail of stress hormones, such as cortisol, noradrenaline, and testosterone, to be released into our bloodstream – the same hormones would have been released were we in actual combat.</p>\n\n<h3>Real-life vs Playing at War</h3>\n\n<p>In a real-life situation, these hormones would be used by the body to create a fight-or-flight response. However, as Gentile points out, they also turn us on and make us find a game more engaging.</p>\n\n<p>\"When you know you're safe, having that heightened sense of stress can be fun,\" explains Gentile.</p>\n\n<p>This theory is confirmed by iStrategyLabs' Megan Zlock, a self-confessed gamer. Zlock claims that a storyline is instantly made more impressive and immersive if there's an element of danger added to the mix.</p>\n\n<h3>Adding a Storyline to Complete the Creation of a War Game</h3>\n\n<p>\"If you want to create a good narrative, you need to create conflict, and violence is a really easy way to create conflict,\" said Zlock.</p>\n\n<p>Violence is a stimulant that, when triggered in the right setting, can be extremely enjoyable. Clearly, this is the case when it comes to immersive online war games. You’re in a war-like scenario; your body is tense from the stress of competition and the desire to win, so your brain reacts appropriately.</p>\n\n<p>Exercising a degree of control over such a situation can fill you with an intoxicating sense of power; especially if that control resulted in besting another player. Add in your stress hormones, and the resultant cocktail is one you're only too willing to drink for hours and hours.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Conflict is a great motivator\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-4.jpg\" style=\"width: 888px; height: 400px;\" title=\"Conflict is a great motivator\" /></p>\n\n<h2>Why We Play War Games</h2>\n\n<p>Playing war games helps us show the world, and more specifically our enemies, that we are better than them: our strategy smarter, our reflexes sharper, and our skills superior.</p>\n\n<p>The thrill of competition, combined with the sense of power and accomplishment we derive from taking back control over seemingly chaotic situations are the reason war is such a prevalent theme in video games.</p>\n","date":"5/22/2018"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-3.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12953"}},{"links":{"link":"/en/blog/be-a-clan-leader/"},"strings":{"title":"Want to Be an MMO Clan Leader? Here's How","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>A good leader is arguably the most important part of any video game clan; someone who can take responsibility for the clan’s future, organize in-game events, run a website (or at least a dedicated forum), and basically act as any other real-life manager in any other real-life place of business would.</p>\n\n<p>Some might say that being a clan leader equates to a full-time job, and they wouldn’t be completely wrong. But if acting as a clan leader is akin to having a full-time job, what exactly are the qualifications you need to lead a gaming clan as best as you can?</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"what-is-a-gaming-clan?\">What is a Gaming Clan?</h2>\n\n<p>Before we start talking about clan leaders, let's cover the basics. According to <a href=\"https://en.wikipedia.org/wiki/Video_gaming_clan\" rel=\"nofollow\" target=\"_blank\">Wikipedia</a>, a video game clan, guild, or faction is “an organized group of players that regularly plays together in one or more multiplayer games”. These groups range in size from a few good friends playing together on the weekends, to an organization numbering in the thousands.</p>\n\n<p>With such a lax definition, the number of active clans at any given time is staggering, especially considering the popularity of <a href=\"/en/games/genre/mmo-games/\">MMO</a> & <a href=\"/en/games/genre/rpg-games/\">RPG</a> games. There are more video game clans than can ever be tracked, in every game genre and subgenre.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Can you become a gaming clan leader?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-1.jpg\" style=\"width: 888px; height: 571px;\" title=\"Being a part of an MMO clan is great\" /></p>\n\n<p>Gamers can expect to find clans in <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a>, multiplayer first-person shooters, and <a href=\"/en/games/genre/strategy-games/\">online strategy games</a>. MMORPG and strategy games are where clans have the most impact. Back in 2017, Bungie created immense excitement by <a href=\"https://www.polygon.com/2017/5/18/15659280/destiny-2-how-to-join-clans-guided-games\" rel=\"nofollow\" target=\"_blank\">announcing clan support</a> for their upcoming “Destiny 2”, the sequel to their acclaimed RPG/shooter hybrid.</p>\n\n<p>In role-playing games, clans (sometimes called guilds) allow players to raid dungeons and take on difficult bosses together with individuals whose skills they trust. However, in <a href=\"/en/games/genre/multiplayer-games/\">multiplayer strategy games</a>, the importance of clans is tenfold.</p>\n\n<h3 id=\"the-importance-of-gaming-clans\">The Importance of Gaming Clans</h3>\n\n<p>Strategy games are focused on conquest and the fight for resources and territory. Since one player cannot hope to defeat multiple adversaries and gain control over the entire map, clans are formed to unite like-minded players under one banner. These clans fight each other for supremacy, and this is exactly where the leader steps in. Without proper guidance, a clan has no compass - no individual able to organize players towards a common purpose and goal.</p>\n\n<p>After conferring with a few notable clan leaders from our own games, we came up with a list of what a good clan leader needs to have, what they need to be, and what they need to do.</p>\n\n<h2 id=\"make-your-vision-a-reality\">Make Your Vision a Reality</h2>\n\n<p>First and foremost, a leader needs to have vision, and an ability to clearly define the purpose of their gaming clan. What is their clan’s purpose? Is it to expand and gain more territory? Dominate all other clans in combat? Offer a safe space for people to socialize? It is important that the clan has a mission, otherwise it is just floating along rudderless, waiting to be picked off by a clan that does. This includes day-to-day plans as well. If a clan wants to “become the best”, whatever would make them “the best” must first be defined, and a plan to execute this goal needs to be established.</p>\n\n<p>It is a leader's job to make sure every member (or potential member) of their gaming clan is aware of their mission statement and will work towards making that vision a reality. Hence, it’s a leader’s responsibility to see to it that every decision made, either by themselves or by others, upholds the clan’s values, vision, mission and even image, that they can create with a great <a href=\"/en/resource/maker/gaming-logo-maker/\">gaming logo maker</a>. </p>\n\n<p style=\"text-align: center;\"><img alt=\"Lead your gaming clan into battle!\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg\" style=\"width: 888px; height: 571px;\" title=\"Lead your clan into battle!\" /></p>\n\n<p>There’s also the managerial angle. A leader must always consider the good of the clan, while making sure every member is treated fairly and with respect. “Fair” is a tricky word, since not everyone shares the same point of view. What one player considers as just might not sit well with another - this is just the nature of things. The leader must make the tough calls that have the potential to ruffle a few feathers, whether it’s granting a promotion, awarding loot or resources, delegating control over a territory, or even rejecting a potential member.</p>\n\n<p>Since a clan consists of many different people with their own unique ideas and styles of play, there is bound to be conflict within the ranks. A good leader knows when to let arguments run their course and when to step in to break things up and deal swift justice. Rewarding good behavior is easy, but punishing unwanted behavior can be quite difficult and unpleasant. Make sure to explain decisions clearly and in a way that shows everyone they were made with the clan’s best interests at heart.</p>\n\n<h2 id=\"know-your-gaming-clan\">Know Your Gaming Clan</h2>\n\n<p>In order to lead a gaming clan, you must know the people you are leading. Keeping an open line of communication with as many members as possible will give you insight into their gaming habits, goals, and personality. It’s imperative to assign players to roles they will be both comfortable in and good at:</p>\n\n<ul>\n\t<li>“Killers”, those only interested in <a href=\"/en/games/genre/pvp-games/\">PvP</a>, should always be included in big attacks against other clans.</li>\n\t<li>“Achievers” will gladly spend time and money making sure the clan keeps its large territory and high ranking.</li>\n\t<li>“Socializers” who aren’t very active on the fighting front are a valuable asset, as they tend to have useful insight and a deep understanding of the inner workings of rival clans.</li>\n</ul>\n\n<p style=\"text-align: center;\"><img alt=\"Different players lead their clan in different ways\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-3.jpg\" style=\"width: 888px; height: 600px;\" title=\"Different players play in different ways\" /></p>\n\n<p>Most games have built-in tournaments that offer leaders the opportunity to play alongside members of the clan and find out more about them. These events allow you to set short-term goals for the clan and learn its overall strengths and weaknesses, and which players stand out. Then, a leader can adjust the long-term goals accordingly.</p>\n\n<p>Knowing which realistic in-game goals to set can lead to more frequent victories and an overall boost to morale. Every victory, no matter how small, can push players to spend more time playing and contributing to the clan. As a result, it’s very important that you play alongside your members, get to know their style, preferences, and capabilities, and focus on the activities that would be right for them.</p>\n\n<h2 id=\"psychological-elements-of-leading-a-clan\">Psychological Elements of Leading a Clan</h2>\n\n<p>Keeping morale high is crucial in order to keep a clan active. However, a leader must also understand that people have a life outside both the clan and the game. Some players don’t want to play as part of a group all the time and it isn’t possible for others to dedicate every waking hour to improving their characters or reinforcing their bases. Push players to invest more time and money into the clan than they want and they’ll end up abandoning the game. Instead, help players to find the perfect balance between their everyday life and their clan duties.</p>\n\n<p>This is where familiarizing yourself with the clan’s makeup is paramount. The ratio of men and women, the player’s personal background, etc. These are all powerful tools in the hands of an involved clan leader. Knowing how your members balance between their personal life and their commitment to the clan, as well as understanding their spending habits, can impact the way you make many important decisions, including the entire structure of your clan.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gaming clan leaders can be of any gender and age\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-4.jpg\" style=\"width: 888px; height: 571px;\" title=\"Mobile players are younger, while web players tend to be actual veterans with combat experience\" /></p>\n\n<h2 id=\"rally-the-troops\">Rally the Troops</h2>\n\n<p>No clan leader should bear all the responsibility alone. Running a clan is simply too much work for just one person, so one of the most important things a leader needs to do is delegate. Find a few players you trust, who have proven themselves, and deputize them - give them authority to decide certain matters. Their roles can be as small as moderating the clan’s forums, to as big as being in charge of the clan’s PvP activity.</p>\n\n<p>Clan leaders who don’t spread their responsibilities out among several lieutenants and who try to do everything on their own can very quickly burn out. We’ve seen top clans tumbling down the leaderboards just because their leader disappeared in a moment of crisis. No gaming clan leader has all the right answers, and the best ones know to let some of their power go for the good of the clan. If nothing else, heed this advice: clans who share and delegate tasks tend to last much, much longer.</p>\n\n<h2 id=\"delegating-clan-responsibilities\">Delegating Clan Responsibilities</h2>\n\n<p>The importance of a strong second-in-command is true for all clans regardless of size. Getting a group of 5-6 players to do anything together can be challenging. Nothing gets done without someone stepping forward and dragging everyone in the right direction. That is essentially what a clan leader does every day, and having one or two people to take on some of the minor responsibilities can help to ensure that everything keeps going smoothly.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Clan leaders are only as good as their second-in-command\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-5.jpg\" style=\"width: 888px; height: 571px;\" title=\"Clan leaders are only as good as their second-in-command\" /></p>\n\n<h2 id=\"clan-leadership-101\">Clan Leadership 101</h2>\n\n<p>To summarize, here are the main takeaways for amibitious clan leaders:</p>\n\n<ul>\n\t<li>Define a clear purpose and pass it along to your fellow clan members</li>\n\t<li>Get to know and understand your clan and its makeup</li>\n\t<li>Listen to your clan members</li>\n\t<li>Delegate authority</li>\n\t<li>Have a good time</li>\n\t<li>Make sure everybody else is also having a good time</li>\n</ul>\n\n<p>Sure, being a clan leader may be a highly-demanding job, but if it’s done right it can be one of the most rewarding experiences you can have in any online game!</p>\n","date":"6/4/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12942"}},{"links":{"link":"/en/blog/vr-tech-future-of-virtual-reality/"},"strings":{"title":"The Future of VR MMO Gaming and Beyond","category":"Insights","author":"PLARIUM STAFF","readTime":"420000","description":"<p>Virtual reality (VR) has gone from an embryonic idea to a fledgling group of products. Although VR gaming was worth $1.1 billion in 2020, this is just the start. Analysts expect the market to be worth $2.4 billion by 2024, which means the industry has only scratched the surface of what’s possible.</p>\n\n<p>Naturally, it’s hard to predict the future of VR, but it's possible to make some educated guesses based on the current state of play. </p>\n\n<p>Hardware and headsets will continue to improve, that’s obvious. However, the thing that is less clear is where VR software will go. One area that’s emerged in recent years is VR <a href=\"/en/games/genre/mmo-games/\">MMO</a>, aka Virtual Reality Massively Multiplayer Online Role Play Game, or <strong>VRMMORPG</strong>.</p>\n\n<p>Before the potential of VR MMO is explored, it is essential to first take stock of the industry and its potential.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"is-vr-mmo-possible?-new-virtual-reality-tech\">Is VR MMO Possible? New Virtual Reality Tech</h2>\n\n<p>Virtual reality is not limited to headsets and optical devices. After all, “VR” means that elements of reality, with physical features, are used in real-time within a computer-generated world. For that reason, VR technology should not only be visually engaging but will ideally also involve movement or speech.</p>\n\n<p>A whole variety of technologies can be used to make this possible. Stereo projection, optical tracking systems, and force feedback are just a small selection of the technologies developers are making use of.</p>\n\n<p>As these are gradually becoming more refined, virtual reality reaches players more readily, becoming ever more impressive and versatile. This, in turn, can help the creation of more complex and engaging VR MMO games.</p>\n\n<h2 id=\"vr-mmo-hardware\">VR MMO Hardware</h2>\n\n<p>Despite having received a lot of attention upon its release, the VR headset’s popularity was ultimately rather limited. Virtual reality via wearable headsets was copied extensively, even before Oculus launched its pioneering model. The relatively high price certainly didn’t help and put off many potential consumers.</p>\n\n<p>In spite of this, VR headsets are impressive. They let players experience game worlds up close and in a radically different way. The headsets feature an extremely wide field of vision, which gives the player the sensation that they themselves have become part of the virtual world.</p>\n\n<p>Turning your head when wearing VR headsets, you automatically find yourself looking around the game world. It’s a great invention that opens up a completely new world of gaming - except for the fact that it’s still pretty pricey (VR headsets for mobile devices are cheaper, but also significantly less powerful).</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR MMO \" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-1.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR in games\" /></p>\n\n<h2 id=\"headsets-for-vr-mmo-and-other-virtual-worlds\">Headsets for VR MMO and Other Virtual Worlds</h2>\n\n<p>Alternatives to the high-performance Oculus Rift model include, for example, the HTC Vive and the PS VR - although the latter is only compatible with PlayStation 4.</p>\n\n<p>The Oculus Rift is equipped with “touch” controllers, which allow the additional use of joysticks and keyboards as well as game control via gestures. Meanwhile, the HTC Vive offers considerably more accessories; a headset, a controller base station, and a tracker can be purchased separately.</p>\n\n<p>Another model is the Sulon VR headsets, however, they never gained widespread popularity. Other manufacturers include Durovis, Avegant, and Gameface, though many of these companies’ products are only available for the mobile market.</p>\n\n<p>Even before VR headsets were launched, devices such as Kinect had been elevating game control to a new level. This technology was the first that allowed players to control games via movements - in particular, hand gestures. This opened up completely new ways of gaming and truly changed gameplay in many homes.</p>\n\n<p>Nintendo’s Wii also utilized this type of gaming control. It made it possible to create a whole new game experience when playing tennis, bowling, or even boxing, as the optical controls required the correct movements, rather than just the push of a button. In combination with this kind of motion control, VR headsets create the perfect conditions for a type of virtual reality that can be experienced by engaging the human sensory and motor systems.</p>\n\n<h2 id=\"the-state-of-play:-moving-towards-vr-mmo-technology\">The State of Play: Moving Towards VR MMO Technology</h2>\n\n<p>Now VR headsets and motion control for games have been covered, it's time to take a deeper look into the future of VR technology. Ideally, to create the strongest effect, virtual reality should engage all the human senses.</p>\n\n<p>So far, VR headsets, which engage the eyes, and a few motion-controlled systems that use gestures and a selection of movement patterns are the only available options.</p>\n\n<p>But what would virtual reality be like if it engaged the whole body and all senses? Cyberith is trying to make this happen with its Virtualizer. For this VR technology, the gamer is strapped into a frame. In this frame, they can jump, duck, walk and even run. All this is possible in 360 degrees.</p>\n\n<p>When you are walking within the frame, you are also moving inside the game.</p>\n\n<p>Sensors can project movement with a game weapon, instead of the player having to use a more traditional controller. This way, the game is controlled with a whole range of movements, including aiming and pulling the trigger. VR headsets support this device and make for an even more realistic version of virtual reality.</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR gaming hasn’t caught on as expected\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-2.jpg\" style=\"width: 888px; height: 523px;\" title=\"virtual reality hasn’t really caught on\" /></p>\n\n<h2 id=\"vr-mmo:-next-generation-games\">VR MMO: Next Generation Games</h2>\n\n<p>The future of VR gaming is going to evolve, in some part, to suit the demands of MMO gamers. In simple terms, VR MMO games are 360-degree versions of traditional MMO and MMORPG hits. That means players can explore rich, multifaceted worlds alongside other players in real-time in the form of VRMMORPG gaming.</p>\n\n<p>This ability to link two or more VR players in a single setting has already been demonstrated by various sports games, most notably table tennis (see video below).</p>\n\n<p style=\"text-align: center;\"><iframe allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https://www.youtube.com/embed/o4kuhVGwd4E\" title=\"YouTube video player\" width=\"560\"></iframe></p>\n\n<p>From this, it was only a small step to building VR MMO worlds filled with hundreds, if not thousands, of players. To ensure VRMMORPG games can function in a way that players know and love, certain additional pieces of software have been developed.</p>\n\n<p>What are now known as FullDive machines are required to create virtual settings that contain games and scenes within a game. Examples of FullDive machines are in-game products such as NerveGear and Soul Translator. </p>\n\n<p>It’s important to note that NerveGear et al aren’t real, yet. In other words, you enter a game using a standard VR headset and play. Then, inside the game, there are add-ons such as NerveGear that contribute to the VR MMO experience of your character.</p>\n\n<p>But, as is often the case, life mirrors art and there are Japanese companies that are actually making NerveGear headsets. These will be based on the in-game product and create more immersive VRMMORPG gaming experiences.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The future of VR\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-3.jpg\" style=\"width: 888px; height: 523px;\" title=\"The future of VR\" /></p>\n\n<h2 id=\"vr-mmo-and-the-future-of-vr-gaming\">VR MMO and The Future of VR Gaming</h2>\n\n<p>So, will gamers of the future be able to play and experience games entirely by moving their body?<em><strong> </strong></em>The answer is<em><strong> yes</strong></em>! Obviously, the main question - that of cost - remains. It will be interesting to see to what extent, in the future, VR be expanded to interact with other human senses. It would be fascinating to touch, smell, and even taste what is experienced in games, particularly the VR MMO variety.</p>\n\n<p><strong>FeelReal </strong>has started to make inroads in this area. These developers are working on two products, the FeelReal VR as well as the <strong>Nirvana VR</strong>. The FeelReal VR is wireless and compatible with most VR headsets. It can trigger sensations of wind, vibrations, water mist, hot air, and much more.</p>\n\n<p>Furthermore, the device can emit seven different smells. The Nirvana VR is a mask that covers the entire face, which adds further to the range of sensory stimuli.</p>\n\n<p>Other VR technologies include, for example, the <strong>VR Dome</strong> and the <strong>VR Cave</strong>, which make use of an entire room to create a virtual reality environment. Then there are efforts to turn in-game VR MMO ideas into a reality with products such as NerveGear.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Possible new popular genres include VRMMORPG\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-4.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR at home\" /></p>\n\n<h2 id=\"living-and-playing-in-a-virtual-reality\">Living and Playing in a Virtual Reality</h2>\n\n<p>Therefore, what is certain is that the future of VR gaming is not only bright but infinitely more immersive than it already is. Hardware will allow gamers to feel more sensations as they play. This, in turn, means that developers can create richer environments.</p>\n\n<p>For VR MMO fans, that’s great news. However, it’s also great news for anyone that wants to lose themselves in a world of virtual entertainment.</p>\n","date":"5/29/2017"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/06/Why-You-Should-Work-Together-In-MMOs.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12932"}},{"links":{"link":"/en/blog/esports/"},"strings":{"title":"The Growth of eSports & MMO Games","category":"Insights","author":"PLARIUM STAFF","readTime":"720000","description":"<p>“Can MMO (Massively Multiplayer Online) games become eSports?” is a question that many gamers, and many developers, have asked themselves. The simple answer? Yes. <a href=\"/en/games/genre/mmo-games/\">MMOs</a> <em>can </em>be eSports.</p>\n\n<p>In fact, some <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a> (Massively Multiplayer Online Role-Playing Game) have already made the first steps into the competitive arena with various degrees of success.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>Sadly, it’s not that simple. Some major challenges are standing in the way of developers who wish to see their game among the great <a href=\"/en/blog/moba-games-guide/\">MOBAs</a> (Multiplayer Online Battle Arena) and competitive <a href=\"/en/games/genre/shooting-games/\">shooters</a> of our generation.</p>\n\n<p>MMOs, and especially MMORPGs are big, complex and require a ridiculous amount of time to play for any substantial progress - all traits which most eSports games try to avoid. However, it <em>is </em>possible to create an interesting and compelling MMO eSports experience, despite these challenges.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The International Dota 2 Championships 2015 just shows the growth of eSports over time\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/the_international_2014_1.jpg\" style=\"width: 800px; height: 533px;\" title=\"The International Dota 2 Championships 2015\" /></p>\n\n<p>So what does it take an MMORPG to make it as an eSport and how will the growth of eSports allow it? That's exactly what this article hopes to answer!</p>\n\n<h2 id=\"what-are-esports?\">What Are eSports?</h2>\n\n<p>First, let's cover our basics. eSports, or “electronic sports,” are organized competitions and tournaments of <a href=\"/en/games/genre/multiplayer-games/\">multiplayer video games</a>. In other words, it’s the official name for the competitive video gaming professional circuit - just like the <a href=\"/en/blog/nba-playoffs/\">NBA Playoffs</a>, for example.</p>\n\n<p><a href=\"/en/blog/navi-partnership/\">Professional gamers</a> compete against each other either online or face-to-face in a test of skill, reflexes and endurance. Just like in <a href=\"/en/blog/football-video-games/\">football </a>or boxing, trained individuals, or sometimes whole teams, face-off to win prestige, worldwide recognition and large monetary prizes that reach the millions of dollars. Instead of on a field or in a ring, gamers compete using an “electronic system,” or video games in layman terms.</p>\n\n<h3 id=\"is-there-only-one-genre-to-esports?\">Is There Only One Genre to eSports?</h3>\n\n<p>eSports games tend to be highly competitive. Essentially, these center around teams of players that fight each other online in enclosed arenas.</p>\n\n<p>In the early 2000s, these were usually real-time <a href=\"/en/games/genre/strategy-games/\">strategy</a> games, but since 2010 the MOBA and the first-person shooter are the most popular eSports genres. However, almost every game with a competitive edge can find an audience and a dedicated pro-gaming scene. Fighting games, <a href=\"/en/blog/mmo-racing-games/\">racing games</a> and even collectible card games are all very popular in today’s eSports scene. The rule is simple - as long as a game is fun and intense to watch, it can find success as an eSports title.</p>\n\n<h2 id=\"the-growth-of-esports-over-time\">The Growth of eSports over Time</h2>\n\n<p>Competitive gaming has been around for ages, beginning with the first <a href=\"https://en.wikipedia.org/wiki/Space_Invaders#In_popular_culture\" rel=\"nofollow\" target=\"_blank\">Space Invaders Championship of 1980</a>. However, eSports as we know them today only started to evolve in the first decade of the 21st century.</p>\n\n<p>Many point at StarCraft, a top-rated real-time strategy game released in 1998, as the first true eSport title. In the year 2000, the StarCraft craze swept over South Korea, and a huge Pro-gaming scene was established. Pro-gamers became media celebrities, and tournaments were televised over three dedicate TV channels. The game’s impact on the country was so great, that if you googled “South Korea official sport,” the first result was StarCraft II (even though it’s actually Taekwondo). </p>\n\n<h3 id=\"esports-expansion-at-the-turn-of-the-millennium\">eSports Expansion at the Turn of the Millennium</h3>\n\n<p>Since then, eSports' popularity had grown beyond the borders of South Korea and Asia. Today they’re a recognized sport in all of Europe and The Americas. Tournaments draw in huge crowds that fill entire stadiums and are broadcasted live on the internet through several popular online streaming services.</p>\n\n<p>In fact, eSports are the hottest trend in video games right now. In 2016, 324 million people from around the globe watched, talked or participated in some sort of eSports event. This resulted in roughly $500 million in revenue, mostly from media rights, tickets, advertising and sponsorships.</p>\n\n<p style=\"text-align: center;\"><img alt=\"eSports audience growth in 2016\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/newzoo_esports_audience_growth_q4_2016-1024x576.jpg\" style=\"width: 800px; height: 450px;\" /></p>\n\n<p>Every video game company aspires to create the “next big thing” in eSports. And for good reason - Riot Games, the developer of the MOBA and eSports sensation League of Legends, earned over $1.6 billion in 2015 just from that one, <a href=\"/en/games/category/free-to-play-games/\">free-to-play game</a>. With over <a href=\"http://www.forbes.com/sites/insertcoin/2016/09/13/riot-games-reveals-league-of-legends-has-100-million-monthly-players\" rel=\"nofollow\" target=\"_blank\">100 million active players each month</a>, it’s no wonder. Much of this popularity is due to the game being one of the most well-known eSports titles in the world, with an official league system and World Championship.</p>\n\n<p>It’s safe to say eSports are a pretty big deal these days, and that every multiplayer game out there wants a piece of the action. However, there is one prominent genre the eSport craze skipped almost entirely - <strong>Massively Multiplayer Online games</strong>.</p>\n\n<h2 id=\"how-the-growth-of-esports-is-setting-the-scene-for-mmos\">How the Growth of eSports Is Setting the Scene for MMOs</h2>\n\n<p>MMOs are large-scale games where millions of players come to explore, fight and socialize together in a vast digital world. The most well-known sub-subgenre of MMO is MMORPG , which was popularized by games like World of Warcraft and RuneScape in the early 2000’s.</p>\n\n<p>Other sub-genres include the MMORTS (Real-time strategy), MMOFPS (First-person shooter), and even MMOs social games like the notorious Second Life. For the sake of keeping things relatively simple, we’ll focus on MMORPGs and touch on a few more later on.</p>\n\n<p style=\"text-align: center;\"><img alt=\"RTS Games are hasn't managed growing as an eSport\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rts3.jpg\" style=\"width: 800px; height: 418px;\" title=\"Real Time Strategy\" /></p>\n\n<p>Being both multiplayer and competitive, MMOs seem to be perfect eSports titles, at least in theory. So why don’t we see more of them in the eSport scene? Well, it isn’t for lack of trying.</p>\n\n<p>WoW (World of Warcraft), arguably the world’s most famous MMORPG, came out in 2004 but didn’t have a <a href=\"/en/games/genre/pvp-games/\">PvP (player-versus-player)</a> mode until 2007, when Blizzard finally realized the potential tournaments had in drawing in new crowds. For a time WoW was indeed very popular with both viewers and competitors, but it didn’t last very long. In 2010, Major League Gaming, the largest third-party eSport tournaments authority, has removed World of Warcraft from its lineup, blaming the game’s problematic spectating software.</p>\n\n<h3 id=\"pvp-to-the-rescue!\">PvP to the Rescue!</h3>\n\n<p>However, people still seem to enjoy watching World of Warcraft PvP - just ask Jackson \"Bajheera\" Bliton, who won Blizzard's 2014 Best World of Warcraft PvP Streamer award. As of 2017, Bliton has over 300,000 followers and 20 million views on Twitch, a popular online streaming service.</p>\n\n<p>Note that League of Legends isn’t even the most watched video game on Twitch. According to <a href=\"https://newzoo.com/insights/rankings/top-games-twitch/\" rel=\"nofollow\" target=\"_blank\">market research by Newzoo</a>, LoL comes in in third place, surpassed by Dota 2 (another MOBA) in second and Counter-Strike: Global Defense, a competitive FPS, in first. WoW didn’t even make the top 10 list, nor did any other MMO for that matter. Bliton claims that this gap between traditional MMO and eSports games exists for one main reason: people don’t watch World of Warcraft because they are interested in the matches. Instead, they merely want to see how high-level players play so that they can improve their own game.</p>\n\n<h2 id=\"the-pvp-dilemma\">The PvP Dilemma</h2>\n\n<p>It is hard to blame viewers for not sticking around to watch somebody play an MMORPG for the fun of it. MMORPG titles are usually rather slow, and their core experience doesn’t make for a thrilling viewing experience. It’s important to remember that eSports are first and foremost spectator sports; if viewers do not enjoy watching the game play out, then the game won’t work as an eSports title, and that’s that.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Player-versus-Player is one form of eSports\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/playerFantasy.jpg\" style=\"width: 800px; height: 450px;\" title=\"Player-versus-Player\" /></p>\n\n<p>One of the best ways to draw in eSports fans is, of course, providing engaging Player-versus-Player matches for them to watch. However, MMOs are not always built with competitive play in mind and tend to focus more on exploration, quests and more cooperative activities.</p>\n\n<p>These fall under the definition of Player-versus-Environment (PvE), where players fight against a computer-controlled enemy, or against the game itself. Since <a href=\"/en/blog/pvp-and-pve/\">PvE isn’t nearly as competitive as PvP</a> is, that’s somewhat of a problem for MMOs wishing to break into the ever-growing eSports scene.</p>\n\n<h3 id=\"pve-vs.-pvp\">PvE vs. PvP</h3>\n\n<p>Even if developers do decide to focus more on PvP to appeal to the eSports crowd, they run the risk of alienating their core player base. MMOs live and die on their content, and adding new things for players to do and experience is key to maintaining a happy, lively community. Balancing between improving the PvP and adding new PvE content is difficult, and most developers prefer to focus on the latter, especially when it comes to MMORPGs.</p>\n\n<h2 id=\"what-to-do-with-all-that-loot?\">What to Do With All That Loot?</h2>\n\n<p>The lack of PvP focus isn’t the only major issue most MMO games have to deal with.</p>\n\n<p>Let’s say an MMORPG is centered on a competitive experience - there’s still the issue of loot, gear and permanent character progression. Gathering loot and XP to improve your character’s abilities and traits is a staple in every RPG, but being stronger only because of an item you possess doesn’t work in sports. Simply put - it’s unfair. In every good eSports title, being better than your opponents means having a better strategy, reflexes and skills, not having a bigger sword.</p>\n\n<p>Julianne Harty, brand manager of Blade & Soul at NCSoft, put it quite accurately:</p>\n\n<p><em>\"Any sport-related activity needs to be easy to pick up but difficult to master, and your proficiency in the sport should not be reliant upon the type of equipment that you use.”</em></p>\n\n<p>Blade and Soul is unique in the way it approaches its combat. Unlike in other MMORPG games, combat isn’t driven by statistics or loot, but by the player’s skill and reflexes, similar to online fighting games.</p>\n\n<p><em>“Being competitive [in Blade & Soul] requires skill and knowledge,\" </em>Harty continues.<em> \"It becomes entirely about the player themselves rather than the choice of class or the equipment of the character.\"</em></p>\n\n<p style=\"text-align: center;\"><img alt=\"Growth of eSports depends greatly on player and character development\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/vikings5.jpg\" style=\"width: 800px; height: 419px;\" /></p>\n\n<p>However, this still doesn’t solve the issue of character progression, or “character level.” The higher the character’s level, the more the skills and abilities it has. This gives veteran players an immense advantage over any newcomer, effectively demolishing any hope a game has of sustaining a growing competitive community.</p>\n\n<p>On the other hand, you can’t just take a character someone invested time (and often even money) into, and reset its stats every time it goes into a PvP match. It might work with the more dynamic MOBAs, where each of the dozens of characters has predetermined abilities, but not in an MMORPG where players create their custom characters from scratch. </p>\n\n<h2 id=\"success-outside-the-realm-of-mmorpg\">Success Outside the Realm of MMORPG</h2>\n\n<p>Up until now we mostly covered MMORPG, and although it is the most common sub-genre of MMO, it is hardly the only. Strategy MMO games, MMO shooters, and Survival titles are popular enough to warrant consideration. It comes with little surprise that these sub-genres find more success as eSports titles, mainly because they are, well… less massive.</p>\n\n<p>World of Tanks has been enjoying some success as an eSport title ever since the Wargaming League started in 2013. Its spin-off, World of Warships, seems to be doing even better after an excellent debut as a competitive title at the 2016 Wargaming League Grand Finals in Warsaw.</p>\n\n<h3 id=\"growth-of-esports-within-mmo-subgenres\">Growth of eSports within MMO Subgenres</h3>\n\n<p>Ark: Survival Evolved, an MMO survival game, launched a standalone competitive mode called Survival of the Fittest - a Multiplayer Online Survival Arena (MOSA) where players compete to be the last survivor on an island.</p>\n\n<p>While these games do have a modicum of success, both are relatively new to the eSports scene and are still not popular enough to compete in the big leagues, so to speak. Another problem is that both games sacrifice the very things that make them an MMO, mainly the “massive” part, to appeal to eSports players.</p>\n\n<h2 id=\"keeping-it-big-by-keeping-it-competitive\">Keeping It Big by Keeping It Competitive</h2>\n\n<p>So can MMO games inject themselves into the eSport scene without abandoning their roots? We believe so.</p>\n\n<p>RuneScape, a Fantasy MMORPG, conducted an interesting experiment involving eSports and MMOs. The goal was to find a way for an MMO game to remain massive while still work as an eSports title. One of the ideas they came up with was what Studio Head and Product VP, Phil Mansell calls “MMORPG on fast-forward.”</p>\n\n<p style=\"text-align: center;\"><img alt=\"Keeping eSports growing means keeping MMOs competitive\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rules3.jpg\" style=\"width: 800px; height: 450px;\" title=\"Make MMO's big\" /></p>\n\n<p>Picture this, if you will: an MMO tournament that spans several days, where hundreds or thousands of players start from scratch on a new server. Progression rates are massively boosted so that participants can level up and develop their characters in a matter of hours instead of days. The ultimate goal is simple and very similar to the one we see in MMO eSport matches today: survive. This is the familiar concept of Last Man Standing, only on a much larger scale.</p>\n\n<p>Having so many players competing all at once is a recipe for action and drama: large battles between groups of players, heartbreaking betrayals and nail-biting showdowns. The “match” might be somewhat longer than what most eSports fans are used to, lasting a few hours each day. But with so many active players and so many different things happening, it will never be boring.</p>\n\n<h3 id=\"esports-mmos:-connecting-people\">eSports MMOs: Connecting People</h3>\n\n<p>Viewers will also find it easier to connect with and root for their favorite players and characters, as they are with them from the very beginning of this long journey. Being there for all of an MMO player trials, victories and defeats is akin to following the career of an athlete or a sports team.</p>\n\n<h2 id=\"the-future-of-mmos-with-the-growth-of-esports\">The Future of MMOs with the Growth of eSports</h2>\n\n<p>MMOs are already a part on the eSport scene, albeit right now it's a rather small part. There’s a lot of potential there, and we won’t be surprised if more and more MMOs will start eyeing this lucrative niche in the near future.</p>\n\n<p>MMOs don’t need eSports to stay relevant, but with free-to-play becoming the dominant payment model for most of these games, developers will be looking to eSports as a powerful marketing tool.</p>\n\n<h3 id=\"merging-mmo-with-the-growth-of-esports\">Merging MMO with the Growth of Esports</h3>\n\n<p>However, that doesn’t mean MMOs will start dying out or forgo what made them popular, to begin with. First of all, there is still a huge audience for the “classic” MMO experience, be it RPG or otherwise. Second, there are creative ways to ensure a renowned focus on competitive gameplay won’t come at the expanse of the more traditional MMO elements.</p>\n\n<p>By simplifying combat, allowing for more flexible character builds, and keeping PvP experiences massive, MMOs can bring their own twist into the eSport scene and cement their presence as a major player.</p>\n","date":"2/16/2017"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/07/rise-of-samer.png"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12851"}},{"links":{"link":"/en/blog/future-genres/"},"strings":{"title":"Future Genres & Types of MMOs","category":"Insights","author":"PLARIUM STAFF","readTime":"300000","description":"<p>As most of us know, <a href=\"/en/games/genre/mmo-games/\">MMO</a> is kind of an abstract game genre, and not something that really stands on its own. There’s no such thing as a “pure MMO” - each Massively Multiplayer Online title belongs to a subgenre that dictates the core gameplay elements, gameplay loop and sometimes even the settings. That’s the reason MMOs come in so many different flavors and shapes - you can pretty much take on <a href=\"/en/games\">any existing genre</a> and create a completely new subgenre. Or <em>can you?</em></p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"exisiting-types-of-mmo\">Exisiting Types of MMO</h2>\n\n<h3 id=\"mmorpg\">MMORPG</h3>\n\n<p>Let us start with the subgenres we we’re familiar with. The most well-known of all the subgenres is the <a href=\"/en/games/genre/mmorpg-games/\">MMORPG</a>. Games like World of Warcraft, EverQuest and RuneScape are responsible for the rise of the MMO “genre”, so it’s no wonder that for so many people <a href=\"/en/blog/the-definitive-guide-to-mmo-games-intro/\">MMORPG is synonymous with MMO</a>.</p>\n\n<p>It’s an almost carbon copy of the <a href=\"/en/games/genre/rpg-games/\">RPG</a> experience, only some of the NPCs you see wandering around are actually other players. Sure, you can join with those other players to go on particularly different raids and dungeon runs, but that’s about it.</p>\n\n<h3 id=\"mmorts\">MMORTS</h3>\n\n<p>MMORTS, or <strong>Massively Multiplayer Online Real-Time <a href=\"/en/games/genre/strategy-games/\">Strategy</a></strong>, is exactly what it sounds like - the MMO version of classic strategy games like StarCraft and Age of Empires.</p>\n\n<p>While the basic gameplay itself is pretty similar to that of the single-player variation, the online part adds another layer of challenge, as the player needs to constantly be aware of dozens, hundreds and even thousands of other players and their moves.</p>\n\n<p>This amount of players leads to the creation of alliances, clans and Leagues on the one hand, and bitter rivalries on the other. Unlike with the MMORPG, in an MMORTS title, the MMO part can drastically change the experience.</p>\n\n<h3 id=\"mmofps\">MMOFPS</h3>\n\n<p>Surprisingly enough, you don’t see a lot of <strong>MMO First-Person <a href=\"/en/games/genre/shooting-games/\">Shooters</a></strong>. There are plenty of online shooters, and some of them are pretty big and even implement some MMO elements, but proper <a href=\"/en/blog/mmofps-games/\">MMOFPS</a> titles are hard to come by.</p>\n\n<p>Destiny, for example, takes place in a massive persistent world, but only allows a handful of players to play together. Some would argue that the gameplay loops of online shooters are too short and repetitive to implement on a massive scale, but some games like Firefall and Planetside 2 have managed to do so with varying degrees of success.</p>\n\n<p style=\"text-align: center;\"><img alt=\"FPS can be a type of MMO\" src=\"//cdn01.x-plarium.com/browser/old/blog/en/2016/11/4.jpg\" style=\"width: 934px; height: 296px;\" /></p>\n\n<h3 id=\"mmo-racing\">MMO Racing</h3>\n\n<p><a href=\"/en/blog/mmo-racing-games/\">MMO racing</a> games are a relatively new creation, pioneered by games like Need for Speed World and The Crew. This subgenre is admittedly less popular than the previously mentioned ones, but it isn’t going anywhere anytime soon.</p>\n\n<p>Most of these games aren’t full-fledged MMOs, instead following the same pattern set my online shooters and go for the “MMO-light” experience.</p>\n\n<p>Now we get to the really fun part: hypothesizing about the future of MMO subgenres. To be more specific - coming up with new MMO subgenres and mashups.</p>\n\n<h2 id=\"newer-mmo-genres\">Newer MMO Genres</h2>\n\n<h3 id=\"mmo-sport-games-(mmosg)\">MMO Sport Games (MMOSG)</h3>\n\n<p><strong>Massively Multiplayer Online Sports Game</strong> is a game that lets players compete against each other in various team or individual sports. These MMOSG will be somewhat similar to MMORTSs in concept, with a few MMORPG elements thrown in: Players will join together in alliances, or “Teams”, to play against other Teams for Resources.</p>\n\n<p>Teams can then join Leagues and fight to win tournaments or major events for even bigger prizes. Now, depending on the sport, players can choose to play specific roles, or develop their character in several different attributes like speed, strength, reflexes and more. There’s not a lot of exploration or even story to find in MMOSGs, but they can be great competitive multiplayer games on a very large scale.</p>\n\n<h3 id=\"puzzle-mmos\">Puzzle MMOs</h3>\n\n<p>A huge group of players solving logic <a href=\"/en/games/genre/puzzle-games/\">puzzles</a> or a series of challenges together might sound like an almost impossible task, but you forget one thing - it’s already been done at least once.</p>\n\n<p>Remember when Twitch played Pokemon from beginning to end a couple of years ago? Literally thousands of players came together and played as one character in Pokemon Red in real-time. It was chaotic, hilarious and a bit groundbreaking, and may even pave the way for serious game developers to introduce a new genre - Puzzle MMOs.</p>\n\n<p>It might not be as epic and most role-playing games, but it could possibly turn out to be the most challenging video game genre in existence.</p>\n\n<h3 id=\"mmo-fighting-games\">MMO Fighting Games</h3>\n\n<p>Multiplayer online brawlers and fighting games aren’t a completely new concept. However, we could start seeing online fighting games with much bigger scale.</p>\n\n<p>MMO brawlers could be something like a bigger version of Super Smash Bros, while MMO fighting games could deliver an actual <a href=\"/en/games/genre/war-games/\">war simulator</a>, where hundreds of players come together to defend against an invading army in real-time.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Fighting Games are sometimes a type of MMO\" src=\"//cdn01.x-plarium.com/browser/old/blog/en/2016/11/47.jpg\" style=\"width: 800px; height: 296px;\" /></p>\n\n<h3 id=\"moba-games\">MOBA Games</h3>\n\n<p><a href=\"/en/blog/moba-games-guide/\">MOBAs</a> are pretty big right now. In case you’re new to this whole Internet thing, let me first congratulate you on finding out awesome site, and then explain a bit more. <strong>In a MOBA, or Multiplayer Online Battle Arena</strong>, two small groups of players fight across a map in an attempt to destroy each other’s base. Each player plays a character with different skills and strengths, and they work together to overcome the other team. I think that it won’t be long before someone tries to introduce the “Massively” part of MMOs into a MOBA.</p>\n\n<p>Instead of two teams, why not four? Why not more? Teams will have to be bigger, but we already have MOBAs with over a hundred different characters to choose from. It would also mean each match would be much more strategic, as each team now needs to worry about more than enemy. Teams could form and break alliances in the heat of battle, play more defensively and let the other teams destroy each other before unleashing a coordinated attack on the survivors, and devise many other clever strategies.</p>\n\n<p>The future of MMOs and new types of MMOs is interesting to say the least. With so many different game genres already existing today, there’s no telling where we’ll go from here!</p>\n","date":"12/8/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_02.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12738"}},{"links":{"link":"/en/blog/speedrun/"},"strings":{"title":"Can You Speedrun MMOs?","category":"Insights","author":"PLARIUM STAFF","readTime":"180000","description":"<p>Gamers have been doing speedruns of their favorite games since the days of the original DOOM. It’s a long-honored tradition that showcases both skill and determination, and serves to differentiate the hardcore from the really super-duper hardcore.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"what-does-speedrun-mean?\">What does speedrun mean?</h2>\n\n<p>For those not in the know, a “speedrun” is when someone plays a game with the goal of finishing it as fast as possible. While it sounds simple enough, decades of dedicated gamers have refined it to something akin to an art form.</p>\n\n<p>Master speedrunners know how to use bugs and exploits within the game to move faster, destroy enemies more efficiently, and even skip whole portions of the game. Every move is meticulously calculated to shave precious seconds off the game’s runtime on the way to another record.</p>\n\n<h2 id=\"are-there-benefits-to-speedrunning-mmos?\">Are There Benefits to Speedrunning MMOs?</h2>\n\n<p>Can you speedrun MMOs, and if so, should you? MMOs are sprawling adventures that can virtually go on and on. That fact alone seems to be enough to answer this question. How can you speedrun a game that never ends?</p>\n\n<p>You might be able to complete certain quests quickly, reach the level cap at lightning speed, or rocket up the leaderboards, but you will never ever stop that clock from running, as there is always more to do and accomplish. However, no one said you have to actually speedrun a game until the very end.</p>\n\n<h2 id=\"speedrunning-part-of-a-game\">Speedrunning Part of a Game</h2>\n\n<p>If we think of it that way, then MMOs are pretty perfect for speedrunners. Instead of going through the whole thing, MMOs can be broken down into single quests, story-arcs or even certain achievements, thus transforming any one MMO into dozens of separate speedruns.</p>\n\n<p>Of course, it is still possible to speedrun entire MMORPGs, since most of them have some sort of main story-arc that does indeed have an end - until the next expansion is released, that is.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"speedrunning-mmorts-games\">Speedrunning MMORTS Games</h2>\n\n<p><a href=\"/en/blog/mmorts-games/\">MMORTS</a> games are a bit different. While some of them do have some sort of single-player campaign, advancing in this campaign requires a lot of effort in between missions - work that can’t be done in hours, or even days.</p>\n\n<p>Since these games are more about the thrill of conquest, and not a complex story-arc, speedrunners can focus on achieving specific goals in the shortest time possible. Reaching a certain level, building the perfect Castle, and maybe even ascending to an important role in their Clan.</p>\n\n<h2 id=\"can-you-&-should-you-speedrun-strategy-games?\">Can You & Should You Speedrun Strategy Games?</h2>\n\n<p><a href=\"/en/strategy-games/\">Strategy games</a> bring a whole set of new challenges for the speedrunner, since it’s not always about just being fast or knowing the ins-and-outs of the game. It’s also about knowing people, and how to work with them or outsmart them.</p>\n\n<p>Now that we know we can, in fact, speedrun MMOs, the questions is - should we? Basically, anyone could play the game in the way they most enjoy it. However, blazing through MMOs, especially MMORPGS, might be missing the point.</p>\n\n<h2 id=\"in-conclusion\">In Conclusion</h2>\n\n<p>Epic games usually come with an epic story, filled with truly breath-taking moments — so speeding through them could ruin the whole experience. </p>\n\n<p>Overall, speedrunning other games, especially online shooters or MOBAs, is much more rewarding to a runner seeking to show off their skills. These game require the fast reflexes and deep knowledge of gameplay mechanics speedrunners love to boast about.</p>\n\n<p>However, that isn’t to say you shouldn’t try and speedrun an MMO or an online strategy game if you are looking for a <em><strong>different </strong></em>kind of challenge.</p>\n","date":"11/3/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_03.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12666"}},{"links":{"link":"/en/blog/massive/"},"strings":{"title":"Do MMOs Have to Be Massive?","category":"Insights","author":"PLARIUM STAFF","readTime":"180000","description":"<p>Sea of Thieves by Rare is a pretty unique-looking game. It’s a game about adventuring together with friends on a pirate ship in a vast world. The catch is, you won’t encounter many other players while sailing the seas in search for treasure, mainly to help preserve that sense of exploration and discovery. There’s nothing more disheartening than following an old map to a desolate island only to find 50 other crews all digging for the same treasure. Now, this begs the question - is it still an MMO without many other players sharing the same virtual space?</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"single-player-mmo---is-it-still-massive?\">Single Player MMO - is it Still Massive?</h2>\n\n<p><a href=\"/en/blog/the-definitive-guide-to-mmo-games-intro/\">MMO</a> stands for Massively Multiplayer Online, with \"Massively\" usually being the most important aspect of the genre. Classic MMOs, like World of Warcraft, have millions of players in-game at the same time, occupying the same virtual world. In other words - a massive amount of players are playing together simultaneously. Wherever you go in the game world, you’ll always find other players around you in real-time. But is the number of players all that defines an MMO? Can these games fulfil the “massive” criterion in different ways? Must they even be massive at all? Is a <a href=\"/en/blog/single-player/\">Single Player</a> MMO, indeed an MMO?</p>\n\n<p>The word “Massively” doesn’t necessarily apply to the number of players, but also to the size of the world. Any huge world shared by a large amount of players can be considered an MMO (as long as it’s online, of course). You don’t have to constantly be surrounded by other players to feel like a part of a huge online community. One could argue that the mere possibility of encountering other players is enough to make you feel like you’re in a living world where other players' actions are just as important or meaningful as your own. Naturally, you still need to have a relatively large number of players in the world at any given time, but you wouldn't need to constantly see them to know they are there. </p>\n\n<h2 id=\"are-mmos-with-only-a-few-players-considered-single-player-mmos?\">Are MMOs with Only a Few Players Considered Single Player MMOs?</h2>\n\n<p>There’s a recent trend of big online games where you don’t see a lot of players around you at all times. Games like Destiny and The Division are good examples of that, although MMO purists might not agree on the second one. There are even some Survival MMOs that let you encounter very few players, but these encounters are so jarring, and so unpredictable, they are more than enough to be significant. These kinds of games prove you can scale down the amount of people each player interacts with, and as long you have a rich world to explore and plenty of content to engage the player with, your MMO will be just fine.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"the-smallest-mmos-\">The Smallest MMOs </h2>\n\n<p>What about the extremes? What if one would take \"Massively\" out of the equation altogether? Well, then the game is no longer an MMO. Let’s say you have plenty of players around you, but the game world is confined to a small set of rooms. That’s basically the situation in many competitive multiplayer <em>shooters </em>or <em>MOBAs</em>, and they are definitely not MMOs. On the other end of the spectrum, you have games with huge world, but very few other players to engage with, if any. Well, these are <em>sandbox games</em>, and there are plenty of stellar examples of single-player sandbox experiences.<br />\n <br />\nTo sum it up - you can’t really take the \"Massively\" part out of an MMO, but you can play with it a bit. You can either have tons of players adventuring together in a large open world, or you can reduce the number of players to just a few groups, and still retain the signature MMO and MMORPG experiences. MMORTS might be a whole other story, since the more enemies and allies you have, the more fun you can have. Nevertheless, one important notion: when it comes to an MMO - every letter is important.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"bottom\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/10/RAD_Team_B74910_970x250_NoOS_English&IMG=1LSU.jpg\" /></a></p>\n","date":"9/22/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2016/3/blog_illustration_09.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"11598"}},{"links":{"link":"/en/blog/mmorpg-character/"},"strings":{"title":"What Does Your MMORPG Character Say about You?","category":"Insights","author":"PLARIUM STAFF","readTime":"180000","description":"<p>There are always so many different races and backgrounds to choose a character from in an MMORPG, but for some reason we are usually drawn to very specific types of MMORPG characters. No matter what game we play, or what settings, we almost always select the same type who is our favorite.</p>\n\n<p>The most common MMORPG characters can usually be divided into 5 main types. Scroll down and find out what these characters say about the player who chooses them!</p>\n\n<ol>\n\t<li>\n\t<h4 id=\"the-generic-warrior\">The Generic Warrior</h4>\n\t</li>\n\t<li>\n\t<h4 id=\"dark-warrior-with-spiky-armor\">Dark Warrior with Spiky Armor</h4>\n\t</li>\n\t<li>\n\t<h4 id=\"sneaky-assassin\">Sneaky Assassin</h4>\n\t</li>\n\t<li>\n\t<h4 id=\"magic-type-person\">Magic type person</h4>\n\t</li>\n\t<li>\n\t<h4 id=\"the-quiet-healer\">The Quiet Healer</h4>\n\t</li>\n</ol>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"1.-generic-warrior\">1. Generic Warrior</h2>\n\n<p>If only life were as simple, straightforward, and easy to understand as playing the generic warrior class. All you need to master is the fine art of swinging your biggest pointy stick and jamming it into the fleshy parts of nearest bad guy. No muss, no fuss - that’s how you like it. It’s usually either that or you’re simply very new to the MMORPG scene and the chracters you can choose from.</p>\n\n<h2 id=\"2.-dark-warrior-with-spiky-armor\">2. Dark Warrior with Spiky Armor</h2>\n\n<p>You’re a total badass. At least that’s what you want every other player to think. This MMORPG character is basically the same as the generic warrior class, but with <em>extra flair</em> and a need to stand out among the sea of identical knights. You might also be really into Black Metal/Glam Rock, but that’s just a wild guess.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"3.-sneaky-assassin\">3. Sneaky Assassin</h2>\n\n<p>You might not bea horrible person, but you might also need to stop and think about what is it with stabbing unsuspecting monsters in the back that you find so appealing. Then again, it might just be that you’re the worst kind of practical joker, and you simply enjoy that whole “gotcha!” moment, especially with this very unique but popular MMORPG character.</p>\n\n<h2 id=\"4.-magic-type-person\">4. Magic Type Person</h2>\n\n<p>There’s something about destroying monsters the size of buildings with the power of your mind that really gets you going. You tend to look down on the brawny barbarians, and laugh maniacally as you melt their skin with fire and lightning. Just like you always dreamed of doing to your high school bullies. This MMORPG character might have more significance to it than you would have imagined...</p>\n\n<h2 id=\"5.-the-quiet-healer\">5. The Quiet Healer</h2>\n\n<p>Being unappreciated is better than being ignored, am I right? But is the constant cursing, swearing and other forms of verbal abuse you get worth it? They’ll never notice your hard work when everything goes right, and will always blame you when they die. But as long as they acknowledge your existence, you can take it.</p>\n\n<h2 id=\"in-summary\">In Summary</h2>\n\n<p>Next time you start a new <a href=\"/en/games/genre/mmo-games/\">MMO game</a>, think hard about the character you’re going to play. Or don’t, because the only thing your character of choice really says about you is that you love MMORPGs and occasionally poking random people with pointy sticks!</p>\n","date":"6/23/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2016/3/blog_illustration_04.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"11476"}},{"links":{"link":"/en/blog/right-avatar/"},"strings":{"title":"Choosing the right MMO avatar","category":"Insights","author":"PLARIUM STAFF","readTime":"180000","description":"<p>Gamers are always on the lookout for the right avatars. The good news with <a href=\"/en/games/genre/mmo-games/\">MMOs</a> is that you can play virtually any type of character, with any avatar you want. You can play as any conceivable character including a dwarf, shapeshifter, troll, warlock and others.</p>\n\n<p>It’s entirely possible to play across gender lines with males playing with female avatars and females playing with male avatars, as roleplaying as the other gender is very common and simple to do in the most popular MMO games.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>Lots of research has been conducted in the area of avatars and how players select them in games like World of Warcraft, Final Fantasy and scores of others. </p>\n\n<p>The avatar is essentially an idealized concept of who a player wants to be. It is also a way for players to experiment with different types of identities. You can find inspiration from our <a href=\"/en/resource/maker/gaming-logo-maker/\">gaming logo maker</a>.</p>\n\n<p>Several players just use avatars as a means to an end, getting from point A to point B by assuming a character and playing accordingly. Players who are driven by achievement objectives tend to focus on their avatar’s equipment but players who are focused on things like immersion tend to focus on the appearance of their avatar. Identity in the virtual world is an important topic. </p>\n\n<h3 id=\"avatars-in-mmo-and-in-the-real-world\">Avatars in MMO and in the Real World</h3>\n\n<p>There is a school of thought that believes that anything can be created in a virtual world and that the constraints of real life do not exist in the virtual realm. With <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a> it’s really easy to see how the trappings of the real world, power structures and all those affiliations transfer over. </p>\n\n<p>There is a world of difference between the <a href=\"/en/blog/eastern-games-vs-western-games/\">MMOs of the East and the MMOs of the West</a>. The characters of Asian MMOs have specific character appearances, but the characters of MMORPGs have a wide degree of customization with myriad physical characteristics. </p>\n\n<p>It appears as if players in Western countries are more concerned with their appearances, but there is nothing to substantiate that. For Asian players there is a tendency to avoid character-creation systems that allow for maximum personalization of avatars, especially among higher-level players.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"what-makes-up-the-demographics-of-player-avatars\">What Makes up the Demographics of Player Avatars</h2>\n\n<p>It’s interesting to note that in a recent poll of MMO players in terms of gender and age distribution, the highest percentage of female players was in the 23 – 28 age group (27.9% were female), and the highest percentage of male users was in the 18 - 22 age group at 24.2%. </p>\n\n<p>The next highest user-group category was the 23 – 28 age range for male users at 23.5%. For the females it was 27.3% in the over 35 age group. This data was compiled from 35,000 MMORPG players via online surveys by Nick Yee. </p>\n\n<h2 id=\"what-can-we-learn-from-mmo-avatars?\">What Can We Learn from MMO Avatars?</h2>\n\n<p>It’s interesting in that the demographics also paint a picture of the avatars that are selected and why they are as prolific as they are. With regards to avatars, it is evident that there are expectations that avatars are used as a reason for participating in a particular environment. For those players who are goal oriented, avatars are more likely used as tools to achieve goals.</p>\n\n<p>This also brings into question different personality types – for example introverts and extroverts. Do role-reversals take place in MMO games and are these reflected in the avatars selected by players? You bet they do, and they are!</p>\n","date":"6/1/2016"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_11.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"11392"}},{"links":{"link":"/en/blog/female-avatars/"},"strings":{"title":"The Evolving Roles of Women in Video Games","category":"Insights","author":"PLARIUM STAFF","readTime":"300000","description":"<p>The representation of women in <a href=\"/en/games/\">video games</a> is a complicated topic, with a long and often confusing history. This relationship started off strong in many regards, but certain periods of history have thrown a wrench into what might otherwise be true equality. Yet, despite facing so many challenges, female game characters are more popular now than ever before.</p>\n\n<p>Taking a look back at how this world evolved, history paints a picture that is not always fair and flattering. However, as the growing pains for what is a healthier environment than ever before continue to die down, the evolution of female game characters is fascinating. It's taken a long time, but finally, women in video games are getting the respect they deserve.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"women-players-by-the-stats\">Women Players by the Stats</h2>\n\n<p>Women account for half of the population, so it would make sense that they would make up around half of video game players. According to <a href=\"https://www.statista.com/statistics/232383/gender-split-of-us-computer-and-video-gamers/\" rel=\"nofollow\" target=\"_blank\">2020 statistics</a>, this is close to being true, with women taking up about <strong>41 percent</strong> of the total gaming space. So — what accounts for this discrepancy between the number of players and how often women in video games appear?</p>\n\n<p>Quite often sociologists regarded the difference in statistics as a difference in how society approached gender norms. For a long time, marketers targeted boys as <a href=\"/en/blog/typical-gamer/\">video game players</a>, with women being targeted for a different range of entertainment products.</p>\n\n<h3 id=\"gender-differences-in-early-studies\">Gender Differences in Early Studies</h3>\n\n<p>Early arcade video game players demonstrated this fact, with a 1982 study showing <em>only 20% of players were female</em>. The same proved true in a later 1988 study, where only 27 percent of measured console players in the United States were female. Then considered and advertised as more of a men's pursuit, the downstream effect on the sex divide was unavoidable, and the reduction of women in video games became an inevitable result.</p>\n\n<p>The big changes to this pattern came about simply, as developers took notice of an untapped audience. Games that featured female characters found rapid success, and showed there was considerable room for placing women in video games if the game creators knew where to look.</p>\n\n<h3 id=\"transparent-players?\">Transparent Players?</h3>\n\n<p>Today, developers understand that it's not that women don't play games, it's more that they tend to move towards different types of games. For example, statistics show that the majority of women play <a href=\"/en/games/genre/match-3-games/\">Match-3</a> and family games, where they represent 69 percent of all players in both instances. On the opposite side are games like tactical shooters, of which 96 percent of players are men. </p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"the-early-women-game-characters\">The Early Women Game Characters</h2>\n\n<p>Early women game characters were simple by necessity, where graphical power was so limited that it was difficult to assign a character's gender at a glance at all. Even in the instances when characters in video games were women, it wasn't easily possible to adapt them to appear attractive to certain audiences.</p>\n\n<p>This was encouraging at the time, but less overt displays of this attitude soon became obvious.</p>\n\n<p>The most common form this started to take in the late eighties and early nineties was in the reliance of the damsel in distress trope. Rather than being given the lead in their own adventures, women in video games were instead used as a driving force for plot, where their assigned weakness made them passive parts of game stories.</p>\n\n<h2 id=\"teething-pains-of-a-growing-industry\">Teething Pains of a Growing Industry</h2>\n\n<p>The \"darkest days\" for women in video games undoubtedly came about in the nineties. Rather than making women simply kick-ass heroes alongside their male counterparts, women became leveraged for their male-driven appeal.</p>\n\n<p>As consoles became capable of showing 3D, developers needed to find a way to show the new dimension off. Sometimes this would center on cutting edge graphics never before possible on home systems. Other times, the idea would be more leveraged by offering characters adorned in small outfits that were aimed to attract a certain male demographic of player.</p>\n\n<h3 id=\"women's-evolution-in-video-games\">Women's Evolution in Video Games</h3>\n\n<p>While there were some games and developers who ignored this simple route, the most popular women in video games were still unquestionably those who were deemed the easiest to look at. Some of these women even got movie representations, where they were treated only slightly better than their digital origins</p>\n\n<p>Luckily enough, the longer this went on, and the better graphics got, the more players would see the introduction of these attention-grabbing characters as <em>a sort of cheap substitute for making a more engaging game</em>.</p>\n\n<h2 id=\"representation-in-the-modern-world\">Representation in the Modern World</h2>\n\n<p>Heading past the new millennium, the established patterns of women in video games began to change. The \"traditional\" depictions which long infected gaming slowly began to die out, replaced with examples with far more progressive attitudes. </p>\n\n<p>Women slowly stopped being depicted as victims, working their way into the frontlines alongside their male peers. As women's characters became more common, they stopped being used as props, with more emphasis placed on developing them as individuals.<br />\nIronically, it was some of the formerly objectified women in video games who eventually became the better illustrations of modern attitudes.</p>\n\n<p>Updated for a new era, characters that used to revolve around lithe and impossibly proportioned figures were rebooted, becoming more than just something to look at.</p>\n\n<h3 id=\"new-generation,-new-heroines\">New Generation, New Heroines</h3>\n\n<p>It might have taken years, but, finally, women in video games are increasingly defaulted to being treated like real human beings. Nowhere is this as evident as with the last generation, which brought with it an explosion of extremely well-received female protagonists. </p>\n\n<p>In the eighth console generation, more women have made their way into video games than ever before. Not just as supporting roles, women in video games today are taking up more and more of the hero space.</p>\n\n<h3 id=\"women-in-future-video-games\">Women in Future Video Games</h3>\n\n<p>Whether fighting aliens in space or exploring murder mysteries in ancient mansions, playable characters are no longer automatically considered to be men first and foremost.</p>\n\n<p>As far as we've come, it's still true that women in video games aren't as ubiquitous as men. However, if the last generation is anything to go by, this pattern could soon be changing. It makes the next generation more exciting than it would be otherwise, with gaming fans on the edge of their seats to see what comes next.</p>\n","date":"3/8/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_02.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"11160"}}],"listArticles":[{"links":{"link":"/en/blog/tv-shows-video-games/"},"strings":{"title":"TV Shows Based on Video Games – The Ultimate Guide"},"images":{"preview":{"alt":"What TV shows are based on video games?","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/tv-shows-games-1.webp"}},"template_options":{"compositeId":"16286"}},{"links":{"link":"/en/blog/top-casual-games/"},"strings":{"title":"10 of the Best Casual Games to Try in 2023"},"images":{"preview":{"alt":"The top 10 casual games of 2023","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/casual-games-1.webp"}},"template_options":{"compositeId":"16219"}},{"links":{"link":"/en/blog/top-castle-games/"},"strings":{"title":"Five of the Best: Top Castle Games for 2023"},"images":{"preview":{"alt":"Check out the top Castle Games!","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/castle-games-1.webp"}},"template_options":{"compositeId":"16214"}},{"links":{"link":"/en/blog/windows-games-on-mac/"},"strings":{"title":"How to Play Windows Games on Mac: A Complete Guide"},"images":{"preview":{"alt":"How to play Windows games on Mac","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/windows-games-mac-1.webp"}},"template_options":{"compositeId":"16213"}},{"links":{"link":"/en/blog/best-puzzle-games/"},"strings":{"title":"The Best Puzzle Games for Adults in 2023"},"images":{"preview":{"alt":"The 15 best puzzle games to play in 2023!","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/puzzle-games-1.webp"}},"template_options":{"compositeId":"16206"}}]},"components":{}}},{"name":"widget-articles-aside-promoted-game-v3","type":"widget-articles-aside-promoted-game-v3","model":{"links":{"url":"/en/plarium-play/download-user/?plid=885739&pxl=seo&appId=27","urlForGamePage":"/en/game/raid-shadow-legends/","googlePlayUrl":"https://app.appsflyer.com/com.plarium.raidlegends?pid=SEO&c=749089","appStoreUrl":"https://app.appsflyer.com/id1371565796?pid=SEO&c=749088&af_siteid=HomePage"},"strings":{"title":"RAID: Shadow Legends","subtitle":"Collect 700+ Champions & Fight For Glory","label":"Download","analyticsGameName":"raid"},"images":{"promoImg":{"href":"//cdn01.x-plarium.com/browser/content/plarium-play/games/Raid/promo.jpg","sizes":[]}},"template_options":{"authGameTheme":"default","isRedirectDownload":"true"},"repeaters":{},"components":{}}},{"name":"widget-articles-subscribe-v3","type":"widget-articles-subscribe-v3","model":{"links":{},"strings":{"title":"Subscribe to the Blog","errorInvalid":"Invalid email address. 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