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Most of them fall into two similar, but distinct subgenres: <strong>RTS</strong> and <strong>TBS</strong>.</p>\n\n<p>What's the difference between RTS vs. TBS?</p>\n\n<ul>\n\t<li><strong>RTS means Real-time Strategy</strong></li>\n\t<li><strong>TBS means Turn-based Strategy</strong></li>\n</ul>\n\n<p>Understanding the differences between RTS and TBS is key to understanding the strategy genre as a <em>whole</em>.</p>\n\n<p>So let's get straight to the point: <strong>RTS vs. TBS - how to tell them apart, and which one is better?</strong></p>\n\n<p style=\"text-align: center;\"><img alt=\"RTS vs. TBS\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_14/realtime-turnbased-2.jpg\" style=\"width: 888px; height: 600px;\" title=\"RTS vs. TBS\" /></p>\n\n<h2>Real-time Strategy Vs. Turn-based Strategy</h2>\n\n<p>The most basic defining factor that differentiates strategy games is how they approach the concept of time.</p>\n\n<p>The first difference between turn-based and real-time strategy is how time flows in a game. If time has been compartmentalized into phases, and each player or AI opponent has allocated time slots in which to execute their strategy - you are most likely playing a turn-based strategy game.</p>\n\n<p>In other words: If you each take turns to play, it’s a <em>turn-based game (TBS).</em></p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>If time flows as it does in the real world, and all players can play all at once, then you are most likely playing a <em>real-time strategy game (RTS)</em>.</p>\n\n<p>Here all decisions are made under pressure and the constant threat of attack; there are <em>no pauses</em>.</p>\n\n<h2>Turn-based Strategy Games</h2>\n\n<p>If you are not familiar with the medium, the best way to imagine a turn-based game is to think of it as a digital board game.</p>\n\n<p>In the traditional board game format, each player will have a turn to think, strategize, and execute their decisions regarding the pieces in their hands and on the board.</p>\n\n<p>The game will progress in an orderly fashion, with each person biding their time, waiting for the others to finish their turns before they can resume actioning their investments on the board.</p>\n\n<p>The same is true with many turn-based strategy games. Players and AIs will each be given a chance in an orderly fashion to utilize the full extent of their intelligence, cunning, and resources to achieve whatever objective happens to be at hand.</p>\n\n<h2>Types of Turn-based Strategy Games</h2>\n\n<p>In XCOM, you command a squad of alien-hunting soldiers, taking charge of a party of around five or six characters in total.</p>\n\n<p>In a Total War game, you take control of an entire civilization - its government, commerce and economy, and armies.</p>\n\n<p>Now, although both games involve taking turns between you and opponents, the scale is <em>completely </em>different. XCOM is considered more tactical, with more surgical battles and short-term decision-making. Total War, on the other hand, is much more massive and “big-picture” with gameplay spanning years, decades and centuries.</p>\n\n<p>But that’s not where it ends. Between TBS and RTS, the former has made its way into other, admittedly more popular genres. You can find elements of TBS in <a href=\"https://plarium.com/en/mmo-games/eastern-games-vs-western-games/\" rel=\"nofollow\" target=\"_blank\">JRPGs</a>, simulators, and tactical shooters.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Real-time Strategy Games</h2>\n\n<p>The term “real-time strategy” was coined by Brett Sperry when <a href=\"https://arstechnica.com/gaming/2017/09/build-gather-brawl-repeat-the-history-of-real-time-strategy-games/2/\" rel=\"nofollow\" target=\"_blank\">marketing his 1990 classic game Dune II</a>. While this game is not necessarily considered to be the first proper RTS title, it certainly did set the format for countless leading franchises to come.</p>\n\n<p>Some of the most successful and acclaimed real-time strategy franchises such as Command & Conquer, Warcraft, and StarCraft, all owe their foundational design inspiration to the early 90s sci-fi classic.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Real-time strategy games are about quick decisions and multitasking\" longdesc=\"Real-time strategy is about quick decisions and multitasking\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_14/realtime-turnbased-1.jpg\" style=\"width: 888px; height: 600px;\" /></p>\n\n<p>The best way to understand a typical RTS game is to imagine the Middle Ages. In this foundational phase of human development, various newfound cultures uplifted themselves from the ashes of Classical Civilizations, often towards imperial domination goals.</p>\n\n<p>If you could imagine France, Germany and England, for example, all developing around each other, at the same time, and consequently invading or forming alliances with each other - then you pretty much understand a real-time strategy game.</p>\n\n<h3>Community Developing and Resource Gathering</h3>\n\n<p>This type of real-time strategy game involves players developing their people, settlements, armies, and strategies all in real-time. Unit construction, invasions, and all developments between players all occur along a single, continuous, and unhindered timeline which all present players share.</p>\n\n<p>Resource gathering is an essential part of most real-time strategy games, and you will indeed often find yourself competing aggressively with other players for limited resources upon the map.</p>\n\n<p>This requires a heightened level of decision-making and reflex-based reactions compared to turn-based strategy, which affords players an extended period of halted and composed planning and execution.</p>\n\n<h2>Playing Strategy Games at a Professional Level</h2>\n\n<p>If you are wondering about the esport presence of real-time and turned-based strategy titles, then you should know that RTS games make up the majority of the leading online strategy esport content.</p>\n\n<p>While you can play online strategy games that are turn-based at very competitive levels, they would, for the most part, not translate well to a live, widely-spectated performance. Many of the leading turn-based strategy games just do not fall into the esport criteria well enough. They are generally based on lengthy campaigns and lack the excitement needed for spectator sports. In fact, they face many of the problems <a href=\"/en/blog/esports/\">MMO esports</a> face.</p>\n\n<p>Today, millions of dollars go into the collective running and administering of just the online strategy sector of esports. Not only that, the actual players can win fortunes in the bigger competitions.</p>\n\n<p style=\"text-align: center;\"><img alt=\"StarCraft - the king of competitive strategy\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_13/starcrafttourney.jpg\" style=\"width: 1100px; height: 390px;\" title=\"StarCraft - the king of competitive strategy\" /></p>\n\n<h2>StarCraft: The Founder and King of eSports</h2>\n\n<p>With the expansion of the original StarCraft monster hit, StarCraft: Brood Wars, came the foundations for the entire esports scene. It was in South Korea when the first proper and well-organized tournaments and competitions began their facilitation, around 2002.</p>\n\n<p>It was then that the first teams of organized pro-gamers began rising through the scene, receiving sponsorships from large South Korean companies such as KT, SK Telecom, and Samsung.</p>\n\n<p>While it may sound surprising or bizarre to many, Korean StarCraft champions are on the same level as professional athletes, holding the same level of public admiration and reverence.</p>\n\n<p>The original StarCraft was the first game ever to be accepted into the World Cyber Games tournament and continued to make a yearly appearance up until 2011 when it was replaced by the sequel - StarCraft 2.</p>\n\n<p>StarCraft 2 carried on the torch, continuing the original game’s success within the online strategy esports world as one of the most popular esport online strategy games.</p>\n\n<h2>RTS vs. TBS: Which is Better?</h2>\n\n<p>So, who wins when it comes to RTS vs. TBS?</p>\n\n<p>This question is obviously entirely subjective, and there is no one right answer. Every strategy game fan has different tastes. Some may absolutely love the epic war campaigns of turn-based strategy games, while others are all about the intense skirmishes of real-time strategy games.</p>\n\n<p>There are legions of hardcore fans on each side, and there have been debates raging for a long time regarding real-time vs. turn-based. Such contention, however, is ultimately redundant and futile, and players should actually be supporting the development of the strategy genre overall.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Which one is better in the battle of RTS vs. TBS?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_14/realtime-turnbased-3.jpg\" style=\"width: 888px; height: 600px;\" title=\"So which one is better? Real-time strategy or turn-based strategy?\" /></p>\n\n<p>It all really depends on what you want out of a game. If you prefer being able to take your time to strategize and execute orders in a controlled, calm, and paced manner, then you might be happier with turn-based strategy.</p>\n\n<p>If you prefer to play games that flow in a more realistic manner and enjoy nothing more than fast-paced decision-making and flexible reactions, then real-time strategy is more up your alley.</p>\n\n<p>Both divisions are endlessly enjoyable, however, and you really should try leading titles from both to not limit your gaming experience. The best part about both subgenres is that they offer relatively limitless potential. The same game can be played over and over again, with different races, employing different strategies and executions.</p>\n","date":"3/27/2018"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_14/realtime-turnbased-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13191"}},{"links":{"link":"/en/blog/eastern-games-vs-western-games/"},"strings":{"title":"The Difference Between Japanese Games and Western Games","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>If you were born after 1990, there is a good chance that you have grown up oblivious to one of the most brutal and nasty conflicts of the modern age.</p>\n\n<p>It was a battle between two powerhouses from the east, whose race for dominance divided families across the globe. Friendships were destroyed, brother turned against brother, and lines were drawn in the sand, some of which are there to this day.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>This bloody conflict was known as the console wars, and it shaped both Japanese and <a href=\"/en/games/\">Western games</a> throughout history.</p>\n\n<h2>Console Wars: How It All Started</h2>\n\n<p>Back in the early 1980s, <a href=\"https://www.nintendo.co.uk/Corporate/Nintendo-History/Nintendo-History-625945.html\" rel=\"nofollow\" target=\"_blank\">Nintendo released their new home console</a>, the Nintendo Entertainment System, better known as the NES.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Nintendo Entertainment System (NES) was one of the first point of dispute among Japanese and Western games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_11/nes.jpg\" style=\"width: 700px; height: 510px;\" title=\"Nintendo Entertainment System, the NES\" /></p>\n\n<p>This little grey box started a fascination with video games that has grown exponentially ever since.</p>\n\n<p>To combat the rise of Nintendo, a company with a history of building arcade machines decided to enter the home console arena in 1985. With the release of the Master System, SEGA has officially started the console wars.</p>\n\n<p>Puritans may point to the earlier battles between the likes of the Commodore 64 and the ZX Spectrum, but none of these face-offs garnered quite the same level of tribalism that the NES vs. Master System did.</p>\n\n<p>This battle continued for over a decade, with new systems entering the fray with ever increasing computing prowess and graphical fidelity.</p>\n\n<p>While fans were arguing over which side had the best console, a curious divide was becoming apparent. This divide went beyond the consoles themselves and quickly became a cultural one.</p>\n\n<p>This, of course, refers to the difference between Japanese and Western games.</p>\n\n<h2>Western RPG vs. JRPG</h2>\n\n<p>In the early years, when platformers, beat ‘em-ups, <a href=\"/en/games/genre/shooting-games/\">shoot ‘em-ups</a>, and the occasional sports sim, dominated the market, there was little to tell Japanese and western games apart.</p>\n\n<p>However, there was one genre that was starting to show the differences in culture. This genre was the <a href=\"/en/games/genre/rpg-games/\">RPG</a>. Role-playing games like The Elder Scrolls V: Skyrim and Final Fantasy XV may seem similar on the surface, but to anyone who has played both, the differences couldn’t be more obvious.</p>\n\n<p>Taking Bethesda’s Skyrim as an example of a western RPG, it becomes apparent that the emphasis was on exploration.</p>\n\n<p>These games generally exhibit sprawling worlds that have been carefully crafted to make the player feel that they can quite literally go anywhere and do anything. The edges of these worlds are crafted in such a way that the player would never feel like they have discovered everything. These games are designed to make you feel like you can shape the world with your choices and actions.</p>\n\n<p>Crossing over to Japan, the JRPGs don’t follow this philosophy anywhere nearly as much. Yes, the worlds can be massive, but the games themselves tend to be more linear in nature. Here, there seems to be a more substantial emphasis on storytelling, characters, and guiding the player through a compelling experience.</p>\n\n<h2>Japanese Games vs. Western Games</h2>\n\n<p>When it comes to pure aesthetics, there is also quite a noticeable difference between the Japanese and Western games.</p>\n\n<p>Japanese games have generally taken on a look that is heavily influenced by manga and anime, with large eyes, cartoony features, and hair that seems to defy gravity.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Western RPGs vs. Japanese RPGs\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_11/east-west-1.jpg\" style=\"width: 888px; height: 500px;\" title=\"Western RPGs vs. Japanese RPGs\" /></p>\n\n<p>Western games, on the other hand, tend to aim at a slightly more realistic graphics. It is almost as though in western games we want to completely recreate life, whereas, in the east, they are happy to create their interpretation of it, unrestrained by the rules of the real world.</p>\n\n<p>Combat too generally differs quite radically in both subgenres.</p>\n\n<p>The majority of the action in WRPGs happens in real-time and dependant on player skill and reflex, whereas JRPGs quite often rely on a strategic turn-based system that plays out like a ‘stats heavy’ game of top trumps. Here, your band of adventurers face-off against hordes of evil while you decide which party member will do the most damage against which member of the opposing party.</p>\n\n<p>That isn't to say that western games like Skyrim or The Witcher 3 don’t rely on stats, but with them comes a healthy dose of hand to eye coordination. A classic Final Fantasy-style game would much rather you joust with your brain than with your fists.</p>\n\n<p>It is also somewhat interesting to note that most WRPGs have you starting out as a lone warrior, whereas the more <a href=\"/en/blog/chinese-video-games/\">eastern-influenced games</a> often involve guiding a whole party.</p>\n\n<p>This could be a result cultural influence as well; wherein the western world the mighty “lone wolf hero” has been recycled in so many stories, Japanese culture has always had more of an obsession with protection, and putting a person or groups interests before the protagonists. More of a \"selfless hero\" if you will.</p>\n\n<h2>Japanese MMORPG vs. Western MMORPG</h2>\n\n<p>When it comes to online games, and in particular <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a>, the differences have continued to develop.</p>\n\n<p>In Japan, online games are even more popular than it is in the west, and MMORPGs have become akin to more enjoyable days at the office. Japanese online games are noted to have a significant amount of ‘grinding’ associated with them. In this sort of society, logging on to level up your character every night isn't looked at as a bad thing, in fact, it’s a social thing.</p>\n\n<p>This could very well be down to the way Japanese culture has embraced gaming as a legitimate pastime, something that has only just started to happen in the west, where there has always been gaming culture, but its legitimacy is slightly less accepted.</p>\n\n<p>With Japanese games, rewarding players for grinding away in groups, those sessions after work or school become the defacto way to relax and chat away with your friends, while also progressing through a game.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games are an acceptable social activity in many countries\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_11/east-west-2.jpg\" style=\"width: 888px; height: 500px;\" title=\"Video games are an acceptable social activity\" /></p>\n\n<p>Some users have even started to look at these games as a substitute for social networks. You go to work, you come home, and you game with your friends. For some, the game world has become the bar or the squash court. And within a culture where hard work is revered, grinding away with your friends after work in Final Fantasy 14 is as routine and widespread as coming home and logging onto Netflix in the west.</p>\n\n<h2>When East Meets West</h2>\n\n<p>You would be forgiven for thinking that these two RPG subgenres are forking off in entirely different directions, but that is not actually true.</p>\n\n<p>Many of the companies from both sides of the gaming world are starting to take note of the more popular aspects of each other’s work, which is leading to some rather interesting mashups. None more so widespread than in the <a href=\"/en/games/platform/mobile-games/\">mobile space</a>.</p>\n\n<p>Look through either the App Store or Google Play, and you will probably notice quite a few of the adventure, RPG or <a href=\"/en/games/genre/strategy-games/\">strategy games</a> are now employing a Final Fantasy battle system. Even the latest Star Wars: Galaxy Of Heroes is centered purely around the combat mechanics.</p>\n\n<p>Turn-based combat, as it turns out, makes way more sense on mobile than the more western, dexterity-based way of fighting.</p>\n\n<p>On the other side of the coin, we are now starting to see far more open worlds in the likes of Final Fantasy XV, no doubt a reaction to how well western games have sold worldwide (including Japan).</p>\n\n<p>Where previously linear storylines with few choices were the fashion, multi-arced stories with alternate endings are now becoming more popular. And in return, some western MMOs now require a fair amount of grinding before leveling up (albeit a slightly different type of grinding).</p>\n\n<p>In fact, it could be said that some of the latest RPGs are neither genuinely eastern or western in origin. Most Elder Scrolls Online or World of Warcraft fans would have to admit to doing a fair amount of grinding in their time, while Final Fantasy XV fans were pretty surprised to see the number of real choices that they were privy to in the last installment of the franchise.</p>\n\n<h2>The Western and Japanese RPG hybrid</h2>\n\n<p>The great thing about this crossing over, is that it gives us games that would have otherwise been lacking in some areas. By mixing the subgenres, brand new ones have been created, and with whole new levels of addiction to boot.</p>\n\n<p><a href=\"https://www.pcgamer.com/games-like-stardew-valley/\" rel=\"nofollow\" target=\"_blank\">Games like Stardew Valley</a> (which is basically a heavily tweaked Harvest Moon), has taken the Japanese farm/life sim and mixed in a little western mechanics to polish things off. The game now sits pretty at number one as the most downloaded Switch games of all time, something previously unthinkable in a year which saw a new Mario release.</p>\n\n<p style=\"text-align: center;\"><img alt=\"JRPGs and WRPGs complement one another\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_11/east-west-3.jpg\" style=\"width: 888px; height: 500px;\" title=\"JRPGs and WRPGs complement one another\" /></p>\n\n<p>So rather than seeing the differences between the two gaming cultures as a “war” of which you need to take a side, perhaps a healthier outlook would be that of two styles that complement one another.</p>\n\n<p>When one side makes strides, the other notices and reacts. Equally, when one side makes mistakes, the other makes sure they don’t fall into the same trap. And with a gaming scene that has been plagued by a lack of innovation of late, these fusions between genres, subgenres, and cultures should be welcomed.</p>\n\n<p>In a world that is metaphorically getting smaller, witnessing one culture merge with another is something that we will see more and more. Whether that is in the film industry (just look at the popularity of Studio Ghibli in the west and Harry Potter in the east) or in the gaming industry, the fusion of cultures is here to stay, and I for one welcome it wholeheartedly.</p>\n","date":"3/13/2018"},"images":{"preview":{"alt":"Difference Between Japanese and Western Games","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_11/east-west-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13172"}},{"links":{"link":"/en/blog/strategy-rpg/"},"strings":{"title":"Strategy RPG Games Bring Together the Best of Both Genres","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>The lines between <a href=\"/en/games/genre/rpg-games/\">RPG games</a> and virtually every other genre are gradually eroding in recent years.</p>\n\n<p>With developers looking to add more depth and personalization to their creations, RPG elements have started to appear in places we usually wouldn’t expect to see them.</p>\n\n<p>This includes deep narratives, leveling, and multi-layered characters which were traditionally the exclusive domain of the RPG genre.</p>\n\n<p>Essentially, we’re living in a post-RPG world where <a href=\"http://store.steampowered.com/tags/en/Strategy+RPG#p=0&tab=ConcurrentUsers\" rel=\"nofollow\" target=\"_blank\">hybrids are the rule</a> rather than the exception.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Strategy RPG hybrids are the norm now\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_10/rpg-strategy-1.jpg\" style=\"width: 888px; height: 500px;\" title=\"Strategy RPG hybrids are the norm now\" /></p>\n\n<p>One area where these features have made a move in recent years is strategy RPG games.</p>\n\n<p>Aiming to elevate the genre beyond its aging traditional roots, strategy RPGs such as the Fire Emblem franchise fuse tactics and immersive environments together as one.</p>\n\n<p>One of the most popular games in the series, Fire Emblem Awakening is marked by a dominant storyline that follows an epic battle across entire continents. In typical RPG fashion, all characters can be customized in various ways to suit the terrain and bring some extra depth to the action.</p>\n\n<p>However, unlike your typical RPG, players can’t just hack-and-slash their way through the game. Instead, they must employ a wide array of strategies, tactics, and abilities, as well as learn how to best utilize each character's strengths to overcome the game’s many challenges.</p>\n\n<p>Fire Emblem Awakening is what is known as a tactical RPG.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>The Birth of Strategy Role-playing Games</h2>\n\n<p>Strategy RPGs, also known as tactical role-playing games, can be traced all the way back to traditional tabletop role-playing games such as classic Dungeons & Dragons.</p>\n\n<p>“Cool” as it may be, we’re more interested in the video game variation. Like so many others, the subgenre originated in Japan in the 1980s. Games like<em><strong> </strong></em><strong>The Dragon and Princess and Bokosuka Wars </strong>were among the first to lay the foundations for the new genre, called \"simulation RPG\" back then.</p>\n\n<p>However, it wasn’t until 1988 that this hybrid of strategy and RPG started to take form.</p>\n\n<p>Many point to the strategy RPG Silver Ghost as one of the first fully-formed strategy RPGs. Players were able to use point-and-click controls in a real-time environment to manage and control multiple characters/units. If that sounds like an RTS game to you, you aren’t wrong - that is exactly how it paved the way for the RTS/RPG hybrid.</p>\n\n<p>Following the legacy of Silver Ghost, First Queen took the genre another step further with a unique take. The game sees players explore an interactive world filled with different characters, upgrades, and unique scenery - all standard RPG elements.</p>\n\n<p>These hybrids showed that it was possible to create immersive RPG worlds and successfully incorporate tactical elements. The <a href=\"https://www.gameinformer.com/classic/2019/07/25/a-brief-history-of-the-fire-emblem-series\" rel=\"nofollow\" target=\"_blank\">Fire Emblem series</a> then brought the concept to mainstream audiences in 1990, and many of its features have been used ever since.</p>\n\n<p>Throughout the nineties, games like Arc the Lad II, the Farland Story series, Front Mission, and more all help evolve the strategy RPG genre.</p>\n\n<p>As we moved into the new millennium, mobile titles started to introduce themselves into the mix. As the likes of Valkyria Chronicles and Fire Emblem continued to dominate consoles, brands such as Banner Saga were making mobile strategy RPGs into serious contenders.</p>\n\n<p>What we’ve seen over the years is a coming together of strategy and RPG games to form a new genre. Essentially, for those that enjoy making critical decisions but want a more personal experience than that of a detached general overlooking a battlefield, a strategy RPG is the perfect tonic.</p>\n\n<p>Pushing these a step further, the online and games as a service model of modern titles can allow even single games to continue to evolve. From balance changes to new characters, raids, and special features, strategy RPGs are on a never-ending quest to expand.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>How Strategy RPG Combines Both Genres Together</h2>\n\n<p>From our look at the history of the strategy RPG genre, we can already start to see what makes the genre tick.</p>\n\n<p>Rather than resorting to reflexes or real-time button mashing, the essence of a strategy game is to pick the best moves for the situation at hand. Like chess, each move can have considerable future implications, for good or for bad.</p>\n\n<p>Strategy RPGs don't lose this aspect. The combination of storylines, expansive worlds, and customizable characters have only made these games more immersive.</p>\n\n<p>When you examine the dynamics a little closer, you get to see an interplay between strategy and tactics. As a general rule, strategy refers to an overarching goal, the bigger picture moves that will help you achieve victory. In contrast, tactics relate to the minutiae of a fight, the specific steps you make in a situation such as “use X weapon to target Y with unit Z.”</p>\n\n<p>When a game requires you to focus on an overall strategy, for instance crossing a map using the most efficient course, it leans towards being a strategy game. When you’re required to think about the weapons you’ve got and how to use them in individual battles, this is much more like an RPG. Therefore, when you combine these two elements into a single game, you have a strategy RPG.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Playing an individual character in the context of a team is often the case in strategy RPGs\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-friendly.jpg\" style=\"width: 888px; height: 400px;\" title=\"Playing an individual character in the context of a team\" /></p>\n\n<p>Of course, certain games will lean more to one side of the spectrum of the other. What’s more, you should also look out for the following attributes to know if you’re dealing with a strategy RPG:</p>\n\n<p><strong><u>Team player:</u></strong> If RPGs typically put players in the role of a single character or a small party, and strategy games put you in control over entire armies - strategy RPGs offer a combination of both dynamics.</p>\n\n<p>This dynamic is something that’s often lacking in both strategy and RPG games, which instead focus more on the macro and micro respectively. In strategy RPGs, these blend together nicely in the hybrid genre.</p>\n\n<p><strong><u>You only die once:</u></strong> In most RPGs, once your main character dies, it’s game over. Load your save file and try again. That’s not the case in strategy games, where you have almost limitless units at your disposal.</p>\n\n<p>Once again, Strategy RPG games offer a sort of hybrid of the two paradigms. Your main character must survive the battle, but the same isn’t necessarily true for the grunts that make up the rest of your party.</p>\n\n<p>This can challenge both strategy and RPG players. Strategy players aren’t used to having to protect a single unit - to them the bigger picture is all that matters. RPG players, on the other hand, aren’t always comfortable with the idea of “permadeath” - losing a character forever.</p>\n\n<p><strong><u>The tactical approach:</u></strong> Unlike a standard RPG where the action is up close and personal, games in this hybrid genre typically take a step back to look at the action from a more tactical angle. Some strategy RPGs shift to a top-down or isometric perspective when it’s time to fight.</p>\n\n<p>This shift between the character’s perspective and an overhead view might break the immersion a bit, but it helps highlight the strategy elements of the game.</p>\n\n<p>On the other hand, strategy titles often lack mainstream appeal because they don’t offer the level of immersion the average gamer arguably enjoys. That is why strategy RPGs present a more personal perspective when it comes to the story. When a story revolves around a pivotal character - the one the player just so happens to control - the change in camera angles doesn’t harm the player’s investment in the game.</p>\n\n<p>Tactical RPGs make players feel like a general, but unlike in straight strategy titles, a strategy RPG leaves them more invested in the success of certain key player units.</p>\n\n<h2>Are Tactical RPG Games for You?</h2>\n\n<p>Would you prefer staring at a map and practicing your long-term decision-making skills, or do you want bombastic upfront action that stimulates the senses? These are the options you’re generally faced with when you choose between strategy titles and RPGs.</p>\n\n<p>But with Strategy RPG you don’t really have to choose. This unique subgenre offers the best of both worlds.</p>\n\n<p style=\"text-align: center;\"><img alt=\"This unique subgenre of tactical RPG offers the best of both worlds\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_10/rpg-strategy-3.jpg\" style=\"width: 888px; height: 500px;\" title=\"This unique subgenre offers the best of both worlds\" /></p>\n\n<p>In many ways, fusing RPG and strategy elements together has been a success. For example, <a href=\"https://en.wikipedia.org/wiki/Project_X_Zone#Reception\" rel=\"nofollow\" target=\"_blank\">Project X Zone</a> was a huge hit, and not just because it combined some leading characters from Sega, Bandai Namco, and Capcom. Because the 2D brawler dynamic offered a familiar setting for casual gamers, Project X Zone was able to introduce tactical battles with relative ease.</p>\n\n<p>True, it depends on each game. Some lean more heavily towards role-playing games, earning the definition of “tactical RPGs”, while others go for a more traditional RTS experience, but with RPG elements thrown into the mix.</p>\n\n<p>But it only goes to show that fans of both genres will always find something to entertain and challenge them when it comes to this genre. They may act as a fusion between key aspects of different genres, but this fusion still allows for considerable flexibility, and the abundance of choice has proven the genre an ongoing hit.</p>\n","date":"2/18/2018"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_10/rpg-strategy-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13155"}},{"links":{"link":"/en/blog/battle-royale/"},"strings":{"title":"What is Battle Royale? A Beginner’s Guide to Battle Royale Games","category":"Insights","author":"PLARIUM STAFF","readTime":"360000","description":"<p>Several subgenres in <a href=\"/en/games/genre/mmo-games/\">MMO gaming</a> have taken the world by storm in recent years, but the most popular at present is battle royale. The thrilling genre of battle royale is filled with action, excitement, and powerful fighter characters. In a battle royale, only the strong survive.</p>\n\n<p>Of course, it’s not just about fighting. These games require tactics, strategy and, at times, cooperation. However, when it comes down to it, your sole mission is to survive. You want to be the last warrior standing. That’s the goal and that’s why battle royale is so popular.</p>\n\n<p>To be the best battle royale warrior possible, you need to know the basics. With this in mind, you need to be able to answer the question, <em>what is battle royale</em>? From there, you can learn how to play and, subsequently, get the most from this genre.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>What is Battle Royale?</h2>\n\n<p>At its most basic level, a battle royale is a fight between many different people until only one fighter remains. In simple terms, it’s a free-for-all. That answers the question \"what is battle royale\" but where did it come from?</p>\n\n<p>The term <strong>battle royale </strong>was popularized in the west back in 1999 thanks to Koushun Takami’s book of the same name. The story follows a group of students that have been kidnapped and transported to a private island. There, each student must fight to survive until only one is left.</p>\n\n<p>In gaming, those students have been replaced by warriors. Each player engages in a last-man-standing competition. There may be teamwork and sub-objectives involved. However, at their core, every battle royale game has one main objective: a fight to the death.</p>\n\n<p style=\"text-align: center;\"><img alt=\"PUBG as a Battle Royale\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_8/pubg.jpg\" style=\"width: 1920px; height: 1080px;\" title=\"PlayerUnknown Battlegrounds (PUBG)\" /></p>\n\n<h2>How to Play Battle Royale</h2>\n\n<p>To know how to play battle royale, you have to go back to the beginning.</p>\n\n<p>The first battle royale games to become hits were released in 2012. During the early days, they were mods of established games. However, as the appetite for showdowns increased, battle royale became a genre in its own right. Today, the top battle royale games attract more than 600 million players.</p>\n\n<h3>Why has battle royale become so popular?</h3>\n\n<p>Again, the answer goes back to the concept of survival. A battle royale game taps into our innate desire to survive. Take, for example, the following standard scenario:</p>\n\n<p><small><em><strong>100 characters parachute down onto a large island. No one really knows where they are, but they know they have to survive. As the claxon sounds, each player has the choice to fight alone or join a team (different battle royale game modes). </strong></em></small></p>\n\n<p>Once the game is in progress, players must scavenge for weapons, armor, and healing items. They must also find vehicles - not only to get from one spot to the next but to stay within the safe zone. The safe zone is an area in which each team/lone player is safe. However, the safe zone continues to shrink as players are killed and the game progresses - it’s impossible to run and hide forever.</p>\n\n<p>As characters are forced to fight, the battle reaches a crescendo and the last team/individual standing wins.</p>\n\n<p><em><strong><small>The simple formula for a battle royale is: a large group of players that start with equal skills + a scattering of weapons/upgrades + a large map that gradually shrinks = a monumental fight for survival.</small></strong></em></p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>The Evolution of Battle Royale: Taking Players into New Settings</h2>\n\n<p>The concept of games turning into last-man-standing battles is clearly popular with the masses. When you look beyond the number of people playing these games, the stats suggest that battle royales are hugely popular as a form of entertainment.</p>\n\n<p>As of May 2021, the top games and players in this arena were attracting over 30 million viewer hours across more than 5.9 million Twitch streams. That’s a lot of eyes watching battle royale games. For this reason, it seems only natural that this genre will continue to evolve. Some of the potential areas of growth are listed below.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Fortnite Battle Royale\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_8/fortnite.jpg\" style=\"width: 1920px; height: 1080px;\" title=\"Fortnite Battle Royale\" /></p>\n\n<h3>Battle Royale Games and eSports</h3>\n\n<p>The core idea behind Battle Royale games undoubtedly means they have huge potential for <a href=\"/en/blog/esports/\">eSports</a>. The idea of playing video games for major prize money might still sound bizarre to some, but professional gaming is a major industry that is still going from strength to strength.</p>\n\n<p>Newzoo data shows that in May 2021, there were <em>223 million</em> eSports enthusiasts around the world. Because of this and the clear desire for competitive matches, professional battle royale competitions are only going to grow in popularity.</p>\n\n<h3>Mobile Battle Royale Games</h3>\n\n<p>Another area where things are looking bright for battle royale gaming is in the world of smartphones and tablets. While a battle royale game can be played on anything from PC to console, the genre’s core elements make it ideal for mobile. Quite simply, it is a type of gaming that players can quickly drop into and enjoy while they’re on the move.</p>\n\n<h3>MMO Games and Battle Royale</h3>\n\n<p>MMO game developers have used the battle royale dynamic to give their creations a new spin. Although MMO battle royale isn’t a well-established genre in its own right, the demand for mass battles in new settings is at an all-time high. This means we could see more battle royale MMO innovations in the coming years.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Paladins Battlegrounds\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_8/paladins.jpg\" style=\"width: 1920px; height: 1080px;\" title=\"Paladins Battlegrounds\" /></p>\n\n<h2>The Future of Battle Royale: How the Genre Will Evolve</h2>\n\n<p>What else could the future have in store for Battle Royale? The thing that will really drive the game in the coming years is <a href=\"/en/blog/vr-tech-future-of-virtual-reality/\">virtual reality (VR)</a>.</p>\n\n<p>VR has become a hot topic in recent years and already several VR-based Battle Royale games have been released. These games give players the chance to fully immerse themselves in battle royale gameplay.</p>\n\n<p>This technology may take time to perfect. However, it’s the way gaming is going. As of 2021, VR games were worth more than $21.8 billion. Considering this, once developers find a way to turn gameplay into a 360-degree experience, the battle royale genre will have <em>another </em>layer to it.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Battle royale is changing online gaming\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_8/Images-for-the-blog_Battle-Royale_fortnite_last2.jpg\" style=\"width: 888px; height: 500px;\" title=\"Battle royale is changing online gaming\" /></p>\n\n<h2>Battle Royale Will Fight on Forever</h2>\n\n<p>The battle royale genre may have started as an optional gameplay mode but it’s become so much more in recent years. The main premise of these games is engaging and something that players of all skill levels love. From free-play games to premium products, there’s something for everyone.</p>\n\n<p>Then, when you add new technology such as VR to the mix, the future is bright for battle royales. Indeed, while many gaming trends have come and gone down the years, battle royale looks like it has what it takes to <strong>survive</strong>.</p>\n","date":"2/11/2018"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_8/Images-for-the-blog_Battle-Royale_header_4.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13149"}},{"links":{"link":"/en/blog/truple-a-games-microtransactions-loot-boxes/"},"strings":{"title":"Microtransactions and Loot Boxes in AAA Games","category":"Insights","author":"PLARIUM STAFF","readTime":"420000","description":"<p>The freemium, free-to-play but pay-to-win (P2W) model has been around a long time, and it’s been hugely successful in <a href=\"/en/games/platform/mobile-games/\">mobile games</a>. These <a href=\"/en/games/category/free-to-play-games/\">free-to-play games</a> are among the most lucrative and profitable games on the market.</p>\n\n<p>It makes sense - you get to play the game for free, and the developer gets money if you choose to invest through microtransactions. It’s a win-win.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>We’re already seeing games like Star Wars Battlefront 2, Evolve, and NBA 2K18 using this model, but in their own AAA way.</p>\n\n<p>The trouble with AAA games that include microtransactions is obvious: you purchase the game at a premium price, but then have to pay if you want to get ahead and keep up with the “big dogs”. Naturally, this is more of a problem in competitive <a href=\"/en/games/genre/multiplayer-games/\">multiplayer games</a>, though we already starting to see single-player games with <a href=\"/en/blog/loot-box/\">loot boxes</a> and other in-game purchases.</p>\n\n<p>Are AAA developers getting too greedy by developing these premium P2W models? Will they have a negative and long-lasting impact on the gaming scene? Will the mobile industry adopt this new take in the freemium model?</p>\n\n<p>Maybe. Maybe not. As you know, each coin has two sides.</p>\n\n<p style=\"text-align: center;\"><img alt=\"AAA in game purchases\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_4/aaa-1.jpg\" style=\"width: 888px; height: 400px;\" title=\"More money coming in means more new content\" /></p>\n\n<h2>Star Wars Battlefront 2: Kicking Off the Controversy</h2>\n\n<p>Much of the controversy around loot boxes and microtransactions in premium games comes from the <a href=\"https://www.gamespot.com/articles/star-wars-battlefront-2s-loot-box-controversy-expl/1100-6455155/\" rel=\"nofollow\" target=\"_blank\">new system EA presented in Battlefront 2</a>.</p>\n\n<p>Basically, the game required you to purchase loot boxes to get things that many felt should be included in the game’s $60 price tag - like the ability to level up your character.</p>\n\n<p>(Funny enough, players started resorting to using <a href=\"https://www.polygon.com/2017/11/24/16696870/star-wars-battlefront-2-economy-cheats\" rel=\"nofollow\" target=\"_blank\">rubber bands on their controllers</a> to bypass the ridiculously complex system.)</p>\n\n<p>You buy these loot boxes and get random Star Cards. These cards are used to level up your character’s stats and abilities. Because they’re random, you can buy a ton and get almost no upgrades.</p>\n\n<p>Within hours after the Battlefront 2 beta started, players were voicing their anger about how they are required to spend more and more money in order to achieve any meaningful progression. And they were voicing it very loudly.</p>\n\n<p>On the Star Wars Battlefront 2 Reddit page, a user expressed frustration after taking advantage of one of the microtransaction options, purchasing 12000 Crystals for $80 (with a 10% EA Access discount). Unbeknownst to the player, the Crystals couldn’t be used to buy the various hero characters, which are only available in exchange for Credits. This user wanted to unlock Darth Vader, <a href=\"https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/\" rel=\"nofollow\" target=\"_blank\">who at the time cost 60,000 credits</a>.</p>\n\n<p>Within this same thread, an EA spokesperson responded to the post, stating the following:</p>\n\n<p><em>“The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.</em></p>\n\n<p><em>\"As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.”</em></p>\n\n<p>This response soon became the <a href=\"https://www.gamespot.com/articles/star-wars-battlefront-2-reddit-post-receives-over-/1100-6454919/\" rel=\"nofollow\" target=\"_blank\">most disliked comment in Reddit's history</a>, with over 675,000 downvotes.</p>\n\n<p>Players are concerned that if they can’t afford lots of loot boxes, they’ll need to spend a lot of time (hundreds of hours) grinding away at the game just to keep up with the whales who can afford the microtransactions. Even if you do buy these boxes, but get unlucky with your Star Cards, you might get left behind to face other players with much better stats than you. In competitive games, that is a huge and unfair disadvantage.</p>\n\n<p>In a nutshell, players are arguing that they shouldn’t have to pay money to level up. Many feel that the $60 price tag should unlock the full game, as it has in the past.</p>\n\n<p>Let’s look at both sides.</p>\n\n<h2>Arguments for Microtransactions in AAA Games</h2>\n\n<p>Despite the anger around the P2W model, there are actually some good things that can come of it.</p>\n\n<p>For example, <strong>microtransactions lower the barrier to entry for new publishers and indie developers</strong> to create games and get into an otherwise saturated market.</p>\n\n<p>The costs of developing and marketing a game have risen dramatically in the last 20 years. Salaries for developers are increasing, the cost of rent is getting higher, and it requires more people than ever to develop these games. Yet, games' prices have remained $60 for an average title since 2005! So developers need other ways to make money.</p>\n\n<p>Which means <strong><a href=\"https://en.wikipedia.org/wiki/Games_as_a_service\" rel=\"nofollow\" target=\"_blank\">games as a service</a> allow the publisher to continue to generate revenue for a game</strong>. And if they can continue to do that, they can keep paying their developers to continuously update the game and add new content.</p>\n\n<p>Finally, having <strong>microtransactions in AAA games allows players with less time for gaming to stay competitive</strong>. Even if you don’t have 20 hours a week to play a game, you can spend a little money to catch up with those who do, and level playing field with the more hardcore players.</p>\n\n<p>However, the gaming population also has some strong counterarguments to the pay to win model.</p>\n\n<h2>Arguments Against Microtransactions in AAA Games</h2>\n\n<p>Gamers are passionate people, and that passion comes out whenever game developers do something they don’t like.</p>\n\n<p>Naturally, the BF2 controversy started, well, lots of other controversies. People spoke out about how they felt. Here’s what they said.</p>\n\n<p><strong>Microtransactions can prevent some people from playing the game</strong>. If you don’t have dozens of hours to dedicate to a game, and can’t afford to pay to win and remain competitive, you’re stuck. You either don’t play it at all, or you play it and don’t ever get the full experience.</p>\n\n<p>Sure, plenty of games require you to “grind” to get better gear and higher levels. Just look at the original version of World of Warcraft, which took the average player over 10 days (a full 240 hours) of actual play time to reach the max level, usually over the span of several months.</p>\n\n<p>The problem comes in when you’re playing with people who decided to spend the money for the in-game purchases, who are now at higher levels than you. Your gameplay experience immediately gets far worse than anyone who shelled out the cash.</p>\n\n<p>Again, this wasn't a problem if you didn't already spend $60 to get the game, and now you have to pay even more just to have a fair gaming experience.</p>\n\n<p>Secondly, <strong>not all paid in-game items are cosmetic</strong>. Cosmetic DLC doesn’t give a player any inherent advantage over another player. It’s purely for show. But when microtransactions are required to unlock the best gear, stats, and abilities? Well, that’s when players get unhappy.</p>\n\n<p>Finally, the most obvious argument is that <strong>you already paid full price for the game</strong>. Many players feel that paying the $60 price tag on a game should unlock the whole thing, and they shouldn’t have to spend any more on it.</p>\n\n<p>But ultimately, companies are created to make money. Even if a company starts as a small one-person studio built with love, passion, and a desire to change the world, it still has to make money. And that person’s business may one day grow big enough to be acquired - and investors are really all about the money.</p>\n\n<p>So now that you understand both sides of the coin, we are left a few questions.</p>\n\n<h2>Are Microtransactions Going Away Anytime Soon?</h2>\n\n<p>Microtransactions first gained large-scale visibility in 2006, when Bethesda released the highly anticipated and popular game: The Elder Scrolls IV: Oblivion.</p>\n\n<p>Soon after the release, they added the ability to buy a Horse Armor Pack for $2.50. Then came new dungeons, a player home, new spells, and more.</p>\n\n<p>When other companies saw the massive success of these mini DLCs, they jumped on the bandwagon, and it quickly became a universal phenomenon.</p>\n\n<p>Despite the controversy around recent titles and their microtransactions, publishers will inevitably continue to experiment with new business models.</p>\n\n<p>Microtransactions are here to stay, in mobile games, casual games, and now in <a href=\"/en/blog/aaa-games/\">AAA games</a> as well. If anything, we’re going to see more of them.</p>\n","date":"1/14/2018"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_4/aaa-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13099"}},{"links":{"link":"/en/blog/rpg-elements/"},"strings":{"title":"What Are RPG Elements and Why Are They in Every Game?","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>Survey the gaming scene today and it won’t take you long to find a role-playing video game (<a href=\"/en/games/genre/rpg-games/\">RPG</a>). The very definition of an RPG is often debated, since, if you look hard enough, you’ll find elements of the genre where you wouldn’t normally expect to find them.</p>\n\n<p>Whether you like it or not, <a href=\"http://www.ign.com/articles/2012/12/12/rpgs-took-over-every-video-game-genre\" rel=\"nofollow\" target=\"_blank\">RPG elements are creeping into more and more games</a>. Whether it’s through characterization and customization or skill vs. luck elements such as loot, games across the board are becoming more RPG-like.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>With this being the case, the natural question becomes: is this a good thing?</p>\n\n<p>In this piece, we’re going to try and answer that question. However, before we can dive into this new world of RPG hybrids, we need to try and define what exactly the basic elements of an RPG are.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Some of the main RPG elements are characters and adventure\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_2/quest.jpg\" style=\"width: 888px; height: 400px;\" title=\"Role-playing games are about characters and adventure\" /></p>\n\n<h2 id=\"what-are-rpg-elements?\">What are RPG Elements?</h2>\n\n<p><strong>Character progression and customization:</strong> Traditionally, a non-RPG game sees you take control of a relatively static character. In other words, you don’t have any influence over the character, and it does change or evolve over the course of the game.</p>\n\n<p>In contrast, role-playing games allow you to inhabit the role of your character/s (it’s right there in the genre’s name). Moreover, you’re responsible for the development of both their skills and personality through a process of customization and choice.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<p><strong>Deep narratives:</strong> When you’re playing a game, ask yourself whether the narrative is fixed, or can you influence it in any way. If the game leans more towards the latter, it will have a deeper story to tell and be much more like an RPG. In fact, it was the RPG that first introduced the idea of a character's moral alignment, one of the first tools for creating branching paths in a narrative.</p>\n\n<p><strong>Luck and random numbers:</strong> RPGs are all about statistics and random number generators that dictate almost everything. From determining your changes to successfully land an attack, to what loot and weapons are going to be in that hidden chest.</p>\n\n<p>Knowing what action to take when, and how to play the numbers in your favor. Or just grinding until you find that super-awesome gun you’ve been searching for. This interplay between making the right moves at the right time is where skill and luck intertwine.</p>\n\n<p><strong>Rich, interactive worlds:</strong> RPGs are known for having expensive environments that are open for you to explore and play around in. You are constantly interacting with the world around you, be it through quests or talking to characters and, in MMORPGs, other players you encounter.</p>\n\n<p>Furthermore, your actions have the potential to change the world you’re playing in. This, in turn, can make your experience within the game different from that experienced by another player. It’s another way role-playing games defy the linear nature of so many other video game genres.</p>\n\n<h2 id=\"when-an-rpg-isn’t-an-rpg\">When an RPG isn’t an RPG</h2>\n\n<p>OK, so now that we’ve given you a general overview of RPGs, you should be able to spot one at a hundred paces. However, what about games that have some of the elements we’ve described, but not all of them? Well, this is where things get tricky.</p>\n\n<p>Take as an example the recently released Legend of Zelda: Breath of the Wild. Depending on who you ask, this game may or may not be an RPG. According to developers Nintendo, it’s an “open-world RPG,” but <a href=\"https://www.gamefaqs.com/boards/189707-the-legend-of-zelda-breath-of-the-wild/75481876\" rel=\"nofollow\" target=\"_blank\">gamers tend to disagree</a> with the second part of that definition, with many cataloging it as an “action-adventure”. After all, the Zelda series pretty much invented that genre.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Not every game with RPG elements is an RPG\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_2/rpg-action-adventure.jpg\" style=\"width: 888px; height: 400px;\" title=\"Not everything with RPG elements is an RPG\" /></p>\n\n<p>In reality, it might not be a “pure RPG” like the modern Mass Effect series or classic Final Fantasy games. Mostly because there’s no emphasis on character progression and stats. However, when you play the game, you do encounter many RPG-like features. For example, the open-world structure means you can go anywhere and interactive with anything you want. Additionally, the main character, Link, can be enhanced through runes and items. There’s certainly some crossover with typical RPG features such as gearing, loot and achievements.</p>\n\n<p>Another game that seems to leak into the RPG world is Call of Duty: WWII. Now, Call of Duty is clearly a first-person shooter, but the game does check a few items in the RPG elements checklist:</p>\n\n<ul>\n\t<li><strong>Customization:</strong> Check. There are a perk system, different outfits and the ability to improve your shooting proficiency.</li>\n\t<li><strong>Progression:</strong> Check. You rise in levels and unlock better items and weapons the more you play.</li>\n\t<li><strong>Stats and numbers</strong>: Check. Different classes (or Divisions, as the game calls them) have different stats and strengths.</li>\n</ul>\n\n<p>However, that’s not nearly enough to categorize a game as an RPG. Call the game an RPG in front of a CoD fan or an RPG fan, and they’ll give you a weird look and slowly back away. And with good reason. Apart from the different classes, most other RPG elements in this game are a little more than a fancy way of giving you more guns to play with.</p>\n\n<p>Perhaps the most contentious hybrid in recent times is Assassin’s Creed: Origins. <a href=\"http://www.pcgamer.com/for-better-or-worse-assassins-creed-origins-is-an-rpg-now/\" rel=\"nofollow\" target=\"_blank\">According to PC Gamer’s Tom Senior</a>, Assassin’s Creed went into a two-year hibernation as an action series and emerged in 2017 as an RPG. The fact that your character’s level and equipment determine how easily you can kill different enemies is indicative of an RPG.</p>\n\n<p>Basically, you have to complete side missions to progress the story and gain the necessary components to upgrade your gear. Only by improving your level do you have any shot at killing certain enemies. Indeed, if you try to move too far ahead too soon (i.e. without the necessary weapons), you won’t have enough power to kill the enemies (because you need to upgrade your gear and skills). Frankly, the game does tick quite a lot of items on our list, and that’s why fans are still arguing among themselves where this new entry in the series stands.</p>\n\n<h2 id=\"why-does-every-game-have-rpg-elements?\">Why Does Every Game Have RPG Elements?</h2>\n\n<p>Depending on your perspective, adding RPG elements to a game like Assassin’s Creed is either positive or negative. In many ways, these new features bring more to the game. By forcing you to choose the appropriate battle garb, the new outfits have a purpose rather than being nothing more than skin changes. Similarly, you can choose the type of warrior you want to be. You can unlock everything and go crazy or travel light and really test your <a href=\"/en/blog/stealth-games/\">stealth skills</a>.</p>\n\n<p>On the flipside, some could argue that RPG elements make the combat element of the game too difficult. Because you can’t kill an enemy with one shot or without the right equipment, it forces you into an RPG narrative that you might not want. Action-adventure games are, unsurprisingly, all about action and adventure. Sometimes, you just want to load up the game and dive into some fights without having to worry about your level or gear.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Developers keep adding more and more RPG elements into their games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_2/rpg-elements.jpg\" style=\"width: 888px; height: 402px;\" title=\"Developers keep adding more and more RPG elements into their games\" /></p>\n\n<p>Of course, your opinion comes back to personal preference, but developers seem to have good reasons to add RPG elements to other genres:</p>\n\n<p><strong>Connection:</strong> RPG elements help create a greater connection between players and their character. Super Mario could have easily been any purple dragon, as he simply served as a medium to guide you through the game, a way for you to experience the gameplay and the game world.</p>\n\n<p>In contrast, when you look at Vikings: War of Clans, a <a href=\"/en/games/genre/strategy-games/\">strategy game</a> that recently added new RPG elements, there’s no separation between the characters and their environment. Each is integral to the other and this means you have to engage more with the character.</p>\n\n<p><strong>A personal experience:</strong> When RPG elements are introduced into a game, your decisions have a bigger potential to impact your character and the world. This allows for a greater level of both personalization and immersion that, ultimately, creates a more engaging experience.</p>\n\n<p><strong>Complexity:</strong> Instead of linear progression through a game, RPG elements open up new possibilities. As we’ve said, AC Origins forces you to upgrade your character to a certain level before you can tackle certain areas, otherwise, it’s too tough to survive. While that might frustrate some players, it’s something that does make you invest more and, therefore, makes the game more complex.</p>\n\n<h2 id=\"should-games-keep-adding-rpg-elements?\">Should Games Keep Adding RPG Elements?</h2>\n\n<p>So, is every game better with RPG elements? The obvious answer is no. As we’ve discussed, some RPG features can actually spoil the core appeal of a game. For example, Assassin’s Creed: Origins might be a great game. However, your fighting skills restrict you from freely exploring the world, which is a pretty big part of the series. As a counter to this, the latest incarnation of The Legend of Zelda and its open-world system does make things more intricate, immersive and, therefore, entertaining.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Is every game better with RPG elements?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_2/header-resize.jpg\" style=\"width: 888px; height: 402px;\" title=\"Is every game better with RPG elements?\" /></p>\n\n<p>In reality, it all comes down to the experience you want to have. There’s no doubt that RPGs allow for a more personal experience where players can, to some extent, determine their own fate. However, there’s also a place in the market for games with linear progression and fixed patterns. Too many RPG elements can spoil a “cinematic” experience, which some players love.</p>\n\n<p>RPG elements are great, but not in all situations. Yes, RPG elements can make the gaming experience more immersive, but not all players enjoy having to deal with some of the most intricate ones. A great hybrid game finds the right balance between RPG and it's core genre to keep all players happy.</p>\n","date":"12/24/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_2/header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13096"}},{"links":{"link":"/en/blog/social-gamer-guide/"},"strings":{"title":"The Social Gaming Guide & How to Play Well With Others","category":"Insights","author":"PLARIUM STAFF","readTime":"360000","description":"<p>It is strange to consider now, but, once upon a time, gaming had a bit of a reputation as an antisocial pastime. These days, however, that could not be further from the truth.</p>\n\n<p>The entertainment world is truly existing in the age of social gaming and this article is going to explore what the concept means and how it has developed. In addition, you can read on to discover some pointers on how you can determine whether you are a social gamer.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"what-is-social-gaming-&-what-makes-a-game-social?\">What is Social Gaming & What Makes a Game Social?</h2>\n\n<p>Social gaming, essentially, refers to any form of gaming that involves interacting with other individuals.</p>\n\n<p>While some might argue that all <a href=\"/en/games/\">games</a> require multiple players, it is worth remembering that that has not always been the case in the video gaming world. Many titles on consoles, <a href=\"/en/games/platform/pc-games/\">PCs</a>, and other devices through the years have featured strong single-player elements, with multiplayer options being a kind of add-on. After all, to play with friends back in the day you needed them in the room with you, while you also had to have a spare controller to hand.</p>\n\n<p>These days, though, things are much different. The internet has transformed many aspects of people's lives, but its impact on gaming has been revolutionary. Online multiplayer gaming has become the norm for many people, as players are now able to connect with others in gaming environments across PC, laptop, console, and <a href=\"/en/blog/games-play-friends-phone/\">mobile</a>. Put simply, this is an era of social gaming.</p>\n\n<h3 id=\"why-are-social-games-so-popular?\">Why Are Social Games So Popular?</h3>\n\n<p>Probably because, by their very nature, people are all social animals, who love to connect and interact with people - and social gaming experiences give players the chance to do that.</p>\n\n<p>The titles are also often based around exciting and fantastical environments, which brings another layer to the enjoyment on offer.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Is social gaming a social medium?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-1.jpg\" style=\"width: 888px; height: 400px;\" title=\"Are You the Social Type?\" /></p>\n\n<h2 id=\"is-gaming-a-social-medium?\">Is Gaming a Social Medium?</h2>\n\n<p>In a sense, social gaming has essentially become a form of social media. However, social media in its purest form often refers to the likes of Facebook, Twitter, and Instagram. Gaming does not share the main attributes of those types of services.</p>\n\n<h2 id=\"are-you-a-social-gamer?\">Are You a Social Gamer?</h2>\n\n<p>Ever wondered what type of gamer you are? Thanks to something known as the Bartle taxonomy of player types, you can find out what sort of personality you have and how it may manifest itself in the social gaming world.</p>\n\n<p>The concept revolves around how you fit into four distinct personality types: <strong>Achievers, Explorers, Socializers, and Killers</strong>. Here are a few questions designed to highlight whether you fit the definition of a social gamer, aka a Socializer:</p>\n\n<ul>\n\t<li>Do you enjoy playing with others or alone? Socializers prefer to play with other people. They also like to play alongside others rather than against them.</li>\n\t<li>Is winning more important than having fun? Socializers don’t typically care about winning or losing, as the social gaming experience is what they are seeking.</li>\n\t<li>Would you rather play offline or online? By their very nature, MMOs and other online titles are forms of social gaming. Why? Because they are based on a massive network – the internet. Like all networks, being social is an integral part of the system.</li>\n\t<li>Do you get along with other types of players? In simple terms, a social gamer is willing to get on and play with anyone.</li>\n\t<li>Would you rather help someone than get support yourself? Social gamers are helpful beings and see collaboration as the key to a successful gaming environment.</li>\n</ul>\n\n<p style=\"text-align: center;\"><img alt=\"How do you spot a social gaming expert?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/1-positive-factors.jpg\" style=\"width: 888px; height: 494px;\" title=\"How often do you play with others?\" /></p>\n\n<p>Once you have decided on your gaming personality, how you present yourself to the rest of the community is very important. Our <a href=\"/en/resource/maker/gaming-logo-maker/\">gaming logo maker</a> will help you with the look are seeking. </p>\n\n<h2 id=\"how-to-spot-a-social-gaming-expert\">How to Spot a Social Gaming Expert</h2>\n\n<p>Now, you might have more of an idea as to whether you are truly a social gamer. However, can you identify them from the gaming masses? Here are a few clues to look out for:</p>\n\n<p>Allies: If a player has a lot of allies, there’s a strong chance they’re a social gamer.</p>\n\n<p>Level and Achievements: Social gamers are likely to have a low-to-average achievement level, as they’re not concerned with winning or losing.</p>\n\n<p>Contact: Any player that pops up with a warm greeting could be a social gamer. You can get a feeling for someone by the length of their introduction, the tone of messages, and what they’re saying.</p>\n\n<h3 id=\"what-do-gamers-call-themselves?\">What Do Gamers Call Themselves?</h3>\n\n<p>This may ultimately depend on the conventions used within a specific game. Players may choose to use a name that reflects the type of game they have decided to play, while other titles may just ask for a short gamertag.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"the-pros-and-cons-of-being-a-social-gamer\">The Pros and Cons of Being a Social Gamer</h2>\n\n<p>Considering social gaming is so massive these days, you might be keen to embrace or develop your personality as a social gamer.</p>\n\n<p>So, how can you do that? Well, on a fundamental level you will understand that your greatest strength is forming relationships. As a result, you may want to up your game in that way.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Being a social gamer has many pros and cons\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-2.jpg\" style=\"width: 888px; height: 400px;\" title=\"Give a helping hand\" /></p>\n\n<p>However, it is worth remembering that any personality trait can be both an advantage and disadvantage.</p>\n\n<h3 id=\"advantages\">Advantages</h3>\n\n<p>As a social gamer, you are well-equipped to form alliances that offer protection or support.</p>\n\n<p>For example, if you’re playing an MMO and want to conquer a kingdom, you will never be able to do it alone. However, if you’re a social gamer, you can call on allies to help you achieve your goals.</p>\n\n<h3 id=\"disadvantages\">Disadvantages</h3>\n\n<p>There is a potential downside to embracing such notions in the social gaming world, though. By seeing the value in every player, you’re at risk of being exploited by others who do not share your outlook.</p>\n\n<p>For instance, social gamers may inadvertently let enemies get close to them. In addition, some players might absorb the knowledge that you’re willing to give away and then use it against you.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Pro social gamers usually know who's on their side while playing\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-3.jpg\" style=\"width: 888px; height: 400px;\" title=\"Blindly trusting other players can be dangerous\" /></p>\n\n<h2 id=\"should-you-be-a-socializer-in-a-social-gaming-world?\">Should You Be A Socializer in a Social Gaming World?</h2>\n\n<p>Of course, all of that may leave you wondering if being kind in the social gaming world is the right way forward. If you’re happy to play without ambitions, there’s nothing wrong with thoroughly embracing your social side.</p>\n\n<p>However, if you want to progress in MMO games, you might need to take a slightly different angle and exploit others from time to time.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Is social gaming for you?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-4.jpg\" style=\"width: 888px; height: 400px;\" title=\"Be the best player you want to be\" /></p>\n\n<p>Ultimately, it is important to note that very few people are 100% one player type.</p>\n\n<p>Everyone has different layers to their personalities, and these will have an impact on everything they do, from work and home life, to hobbies like social gaming.</p>\n\n<p>So, the next time you fire up a social gaming title, why not consider how you want to come across as you begin to play?</p>\n","date":"12/7/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13085"}},{"links":{"link":"/en/blog/become-a-strategy-games-expert/"},"strings":{"title":"Want to Get Better at Strategy Games? Join the Military!","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>ATTENTION! Fall in line recruit and stand up straight. This isn't a game!</p>\n\n<p>OK, we might actually be talking about games, but if you want to become a better <a href=\"/en/games/genre/strategy-games/\">Strategy</a> and <a href=\"/en/games/genre/mmo-games/\">MMO</a> player you need to take things seriously. How seriously? How about joining the army?</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>Getting Better at Games by Fighting a Virtual War</h2>\n\n<p>Whatever battle you engage in, whether it's a medieval showdown i or a futuristic fight, <a href=\"/en/games/genre/war-games/\">war games</a> require some serious thought.</p>\n\n<p>In fact, there is mounting evidence that military training can not only help people achieve success in war games but that war games offer a <a href=\"http://www.complex.com/life/2016/11/veterans-day-millennials-video-games-ptsd\" rel=\"nofollow\" target=\"_blank\">form of therapy to those with PTSD</a>.</p>\n\n<p style=\"text-align: center;\"><img alt=\"To become better at games, you can start by think like military men and women\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-1.jpg\" title=\"If you start to think like military men and women, you'll start seeing better results.\" /></p>\n\n<p>According to former US platoon leader Bryant Chambers, war games provide the \"same operate conditioning\" as a real battle scenario. Although he adds the caveat that games can't truly recreate the emotions of battle, he suggests that the stimuli and response mechanisms are similar. From this, Chambers has found that games allow ex-military personnel to satisfy the \"cognitive and behavioral\" responses they've been conditioned to think and feel.</p>\n\n<p>However, they can deal with these ingrained behaviors of war without having to deal with the real emotions of conflict.</p>\n\n<p>In this respect, games can be an outlet for veterans. For our purposes, that shows the common links between real war and virtual war. Indeed, it's hardly surprising that those from a military background enjoy gaming and, moreover, have a knack for it.</p>\n\n<p>Naturally, you can't just spend a few weeks training with a military unit and then go AWOL to satisfy your gaming urges. However, if you learn to think like a veteran and use the skills of a military mind, you can become a better game player inside our virtual worlds.</p>\n\n<h2>Be Like Water: Improve Your Strategy Game</h2>\n\n<p>Before you can fall in line, stand to attention, and embrace the mindset of the military, you first need to leave your assumptions at the door. In many respects, a soldier has to be extremely rigid in the way they operate in battle. Sticking to their post and following a set strategy is crucial, but the overall way of thinking about war is not and cannot be rigid.</p>\n\n<p>As Sun Tzu teaches us in the Art of War, \"<em>blindly following a set of doctrines, something an infantry soldier may be programmed to do, does not engage with the art of war, it does not win the battle. To become a leader, someone capable of leading an army to victory, you have to adapt.</em>\"</p>\n\n<p style=\"text-align: center;\"><img alt=\"Being able to adapt helps getting better at games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-2.jpg\" style=\"width: 888px; height: 464px;\" title=\"Absorb what is useful, discard what is useless.\" /></p>\n\n<p>Only by taking a set of established rules, and then melding them to fit the situation, can you hope to thrive in battle. As Bruce Lee famously put it, a greater fighter is not one that lives by a fixed set of moves but one that learns to \"<em>absorb what is useful, discard what is useless, and add what is specifically [their] own.</em>\"</p>\n\n<p>Essentially, while it may seem like a military mindset sits in contrast to the traditional assumption that gamers are \"creative\", the reality is rather different.</p>\n\n<h3>Get Better at Strategy Games by Adapting to Change</h3>\n\n<p>Let's assume you've been thrust into virtual battle, and it's up to you to lead an army to victory. Although there are certain \"strategies\" that might work, you still need to ebb with the flow of the game. This is something Navy SEALs understand better than most. As <a href=\"https://www.fastcompany.com/3016115/7-tough-leadership-lessons-from-a-navy-seal-commander\" rel=\"nofollow\" target=\"_blank\">Navy SEAL Commander Shawn Parr has said</a>, \"survival is not about who's the strongest or fastest but who can best adapt to change.\"</p>\n\n<p>Being a master of adaptation is something a SEAL must master and, moreover, a trait you should develop as well. Yes, while it might be a good idea to send your units to the Catacombs and only use them to defend the castle when you suspect trouble is on the way, this isn't a hard and fast rule. What if you can't see a potential attack coming? What if you have to fight on multiple fronts? There are going to be times when it's best to leave some units at the castle and it's your job to ascertain when these times are.</p>\n\n<h2>Everything Starts With a Plan</h2>\n\n<p>Beyond the art of adaptation, the idea of communication is crucial in a war situation. If you were to become a SEAL, one of the first battle lessons you'd learn is that you should always try to ambush the enemy and disable their radioman. In doing this, you'll not only sever the line of communication from the base to the field but, in most scenarios, take out a unit's leader. This strategy takes us back to the idea that a military mind is not a set of predefined moves.</p>\n\n<p>When you take out the person in charge of devising a plan and adapting to the situation, you effectively disable an entire unit. Soldiers on the ground are pushed into fixed patterns and can only deviate when given the command. Based on this, if you eliminate the \"brain\" of the operation, the body (i.e. the soldiers on the ground) will stop. Why? Because those on the frontline are zoned in on a single task and don't have the ability to zoom out, take a broad view of the situation, and adapt accordingly.</p>\n\n<p style=\"text-align: center;\"><img alt=\"To improve at game, take out the one in charge, and disable an entire unit.\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-3.jpg\" style=\"width: 888px; height: 464px;\" title=\"Take out the one in charge, and disable an entire unit.\" /></p>\n\n<p>Again, this is something you should remember when you're playing war games. Just as you have to be able to adapt your own strategies, you need to find a way to disable the enemy's ability to do the same. Follow the chain of command and take out the mouthpiece at the top and, in turn, you'll render your opponent virtually powerless.</p>\n\n<h2>Think Before You Act</h2>\n\n<p>Perhaps the most important lesson we can learn from the military is the idea that you should think before you act. Although a phrase now used in the common parlance of parents and teachers, the saying actually has a strong connection to military theory. According to English soldier and military theorist Sir Basil Henry Liddell Hart, those with the most influence spend time pondering their thoughts <a href=\"http://www.huffingtonpost.com/herbert-lui/military-strategy-business_b_4942508.html\" rel=\"nofollow\" target=\"_blank\">rather than making rash decisions</a>.</p>\n\n<p>\"<em>A life spent in sowing a few grains of fruitful thought is a life spent more effectively than in hasty action that produces a crop of weeds. That leads us to see the difference, truly a vital difference, between influence and power.</em>\" - B.H. Liddell</p>\n\n<p>Making a 'power' move based solely on your rank isn't conducive to becoming an effective leader in the military. Only through careful thought and planning can you hope to make successful moves and, in doing so, win the trust of your troops. Commanding someone to do something often leads them to the question \"why\" and, if you can't provide a solid answer, no one will listen.</p>\n\n<p>If we extrapolate this to our world of MMO games, we know that communicating with players around you is crucial. However, even before you start to talk, you need to plan your own strategy. Consider the size of your army, the expanse of your base, where your allies are, and the location of your enemies. Only by thinking through every variable can you devise the most effective strategy - a strategy you can then disseminate through your network of allies. When it comes down to it, the idea that success in war is a product of rigid thinking and blindly following a set of predefined \"moves\" is flawed.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Become better at games by addressing war as an art form\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-4.jpg\" style=\"width: 888px; height: 464px;\" title=\"The Art of War\" /></p>\n\n<h2>Embrace the Art and Science of War</h2>\n\n<p>Although there are skills you need to know in order to avoid certain death, Tzu was 50% correct when he described the act of war as an \"art\". Once you have the tools of the trade, you then need to paint a picture to suit your surroundings. It may be somewhat clichéd to see war as one part science and one part art but this is the way a skilled military mind will view the situation. This way of thinking is one you, as a strategy games player, must also adopt if you want to triumph.</p>\n\n<p>If you want to become a strategy games general, you need to join the military. Even if you only sign-up metaphorically and take on the basic tenets of being a soldier, there are a ton of benefits to thinking like a veteran of war.</p>\n\n<h3>Flexibility is Key to Improve in Games</h3>\n\n<p>While there is a certain rigidity to serving on the frontline, a true military expert knows that this is only one facet of a much broader mindset. Flexibility, communication, and having the ability to think through each specific situation are the only ways to thrive in a battle situation.</p>\n\n<p>If you can think this way and, as Bruce Lee said, fuse your own skills with only that which is useful, success in the virtual theatre of conflict can be yours.</p>\n","date":"9/25/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/07/rise-of-samer.png"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13023"}},{"links":{"link":"/en/blog/competition-cooperation-toxicity-mmos/"},"strings":{"title":"Competition, Cooperation, and the Reality of Toxic Gaming","category":"Insights","author":"PLARIUM STAFF","readTime":"420000","description":"<p>“Competition” and “Cooperation” are terms that often oppose one another, and many people don’t belief the two can be reconciled.</p>\n\n<p>That can lead to a belief in toxic gaming. But the reality is that competition and cooperation are not in conflict with one another at all. One might even say that they’re two sides of the same coin, but that would be too simplistic.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Cooperation instead of toxic gaming\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-friendly.jpg\" style=\"width: 888px; height: 400px;\" title=\"Cooperation in MMO games\" /></p>\n\n<h2 id=\"the-importance-of-cooperating-when-competing\">The Importance of Cooperating When Competing</h2>\n\n<p>In fact, cooperation and competition are two social interactions belonging to two separate categories. For example, it’s possible to be competitive, to try your best to outperform people, while <a href=\"/en/blog/social-gamer-guide/\">still cooperating with them</a>.</p>\n\n<p>It’s also possible to help and assist someone even when only one of you will end up with the reward. Some may have trouble reconciling this point of view with their everyday life experiences, but gamers will be attuned to this idea.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>In the social microcosm of video games, it’s easy to put your finger on interactions that are linked to cooperation and those linked to competition, and then prove that those two concepts share the same roots.</p>\n\n<p>This, in many ways, is an argument against the notion of toxic gaming. That’s not to say toxic gaming doesn’t exist — it does, in some respects.</p>\n\n<p>However, it’s more an issue of toxic gamers rather than a <em>systemic </em>problem with toxic gaming in the industry as a whole.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Competition can become toxic very fast\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-competition.jpg\" style=\"width: 888px; height: 400px;\" title=\"Competition can go bad real quick\" /></p>\n\n<h2 id=\"not-seeing-the-connections-creates-toxic-gaming-habits\">Not Seeing the Connections Creates Toxic Gaming Habits</h2>\n\n<p>This doesn’t mean every gamer thinks this way. Many gamers believe that cooperation and competition are incompatible. This opinion is not innate but has been shaped over many years thanks to the social structures of the first <a href=\"/en/blog/the-definitive-guide-to-mmo-games-intro/\">MMOs</a>.</p>\n\n<p>Initially, very few games had well-developed social mechanisms. Developers - whether lacking the means or the inspiration - placed players in situations of confrontation or mutual aid.</p>\n\n<p>This revealed their rather extreme views on the ways that humans interact, essentially a <em>“you’re either with me or against me”</em> viewpoint. That goes some way to building a base for toxic gaming.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"interaction-between-gamers\">Interaction Between Gamers</h2>\n\n<p>Over time, and with the development of the social dimension in video games, it became necessary for developers to create interaction menus. Today, we’re no longer limited to only sharing resources or attacking other players.</p>\n\n<p>It’s now possible to discuss ideas and strategies, to collaborate on missions, to create alliances and guilds, and to act as rivals without becoming enemies; without heading down a toxic gaming path.</p>\n\n<p>Competition does not contribute to toxic gaming behavior if people understand these connections. In turn, the concept of a toxic gamer or a toxic gaming community doesn’t have to exist.</p>\n\n<p>They may emerge in certain situations, but they don’t have to if people acknowledge that competition and cooperation can coexist.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Players working together in order to avoid toxic gaming\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-work-together.jpg\" style=\"width: 888px; height: 400px;\" /></p>\n\n<h2 id=\"social-players-aren't-the-only-players\">Social Players Aren't the Only Players</h2>\n\n<p>While it’s clear that many people still imagine social interaction to be made up of cooperative players on one side and competitive players on the other, others classify these players differently. Some players might be classified as “antisocial” or “solo” players. These players prefer, for a variety of reasons, to play on their own.</p>\n\n<h3 id=\"solo-players\">Solo Players</h3>\n\n<p>Solo players don’t try to interact with other players, even when these interactions could be beneficial to them. They don’t try to block other players’ progress either. They are antisocial because their preference is to avoid the social dynamics of video games. This doesn’t necessarily mean they’re toxic gamers or contributing to toxic gaming.</p>\n\n<h3 id=\"social-players\">Social Players</h3>\n\n<p>On the other side of the spectrum are the social players. This group is composed of both competitive and cooperative players since these kinds of players all enjoy interacting socially. Game researcher Richard Bartle <a href=\"https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types\" rel=\"nofollow\" target=\"_blank\">classifies players differently</a>, and there might be more <a href=\"/en/blog/typical-gamer/\">personal issues</a> at hand, that aren't always possible to generalize and classify. It all comes down to preferences and motivations. Some people enjoy an internal sense of competition, others prefer to have shared experiences.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The Bartle Diagram\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-diagram.jpg\" style=\"width: 888px; height: 400px;\" title=\"The Bartle Diagram\" /></p>\n\n<p>Again, this doesn’t come down to toxic gaming and players deliberately trying to harm others' gaming efforts. Yes, there are some that are simply out to disrupt the experience of others.</p>\n\n<p>However, the reasons people play games are generally personal to them and, thus, the way they play is a matter of preference rather than what some like to describe as “toxic” gaming behavior.</p>\n\n<h2 id=\"the-social-space-isn't-always-a-safe-space\">The Social Space Isn't Always a Safe Space</h2>\n\n<p>If competition and cooperation are not opposed, how should we view social interactions between players?</p>\n\n<p>The first thing to understand is that social interactions aren’t always positive. Duels, ambushes, rivalries, and negotiations are all types of social interactions in gaming. Some are positive, others negative, and some don’t even fit into either category.</p>\n\n<h3 id=\"social-interactions-as-a-spectrum\">Social Interactions as a Spectrum</h3>\n\n<p>For example, competition can be used to put someone down by beating them. Alternatively, it can be used to build someone up. If two people are competing against each other, they’re naturally making themselves better.</p>\n\n<p>In the same sense, cooperation isn’t always positive. Groups of players might cooperate in order to sabotage or bully other players. This kind of behavior is objectionable and would be described as toxic gaming. However, again, it demonstrates that there is nothing inherently wrong with gaming or certain mechanisms within it.</p>\n\n<p>To put it another way: if a game requires players to be competitive, that’s not necessarily a bad thing and it's not a guaranteed precursor to toxic gaming.</p>\n\n<p>Similarly, if there’s a cooperative element to a game, that doesn’t automatically lead to positive behaviors. It’s all dependent on the situation and the players. Toxic gaming might be a real thing but it’s not a symptom of the industry, it’s a symptom of players. Thus, it’s more correct to say that there are toxic gamers rather than a toxic gaming community.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Toxic gaming often starts inside\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-troll.jpg\" style=\"width: 888px; height: 400px;\" title=\"Trolls are bad, but griefers are worse\" /></p>\n\n<h2 id=\"conflict-and-the-potential-for-toxic-gaming-behavior\">Conflict and the Potential for Toxic Gaming Behavior</h2>\n\n<p>One question that arises is why do some game environments tend to become toxic if a sense of competition isn’t to blame? Here arises the idea of conflict leading to toxic gaming.</p>\n\n<p>In itself, competition is just another social interaction, but it can spiral out of control when the following two conditions are met:</p>\n\n<ul>\n\t<li>No supervision or rules supervising interactions</li>\n\t<li>The introduction of a high conflict factor</li>\n</ul>\n\n<p>To better understand, let’s see how the following games are categorized according to the level of competition and conflict included. Problems arise when games force players into situations where conflicts are bound to arise. This can lead to a toxic gaming environment.</p>\n\n<p>In games without any conflict and with low stakes, competition works as a way to engage players. This is why games that put an emphasis on conflict are almost always devoid of other social interactions.</p>\n\n<p>Certain <a href=\"/en/games/genre/mmo-games/\">MMOs</a> are an example of this. They tend to become a <a href=\"/en/blog/moba-games-guide/\">MOBA</a> or even <a href=\"/en/blog/mmofps-games/\">MMOFPS</a> because players are constantly in confrontational situations and there’s little scope for other social interactions.</p>\n\n<p>The way to keep MMOs as socially diverse as possible and avoid creating toxic gamers is to bring the right amount of competition, cooperation, and conflict together. Players can then freely choose what mode they want to play in.</p>\n\n<p>If this isn’t possible and only conflict can be the dominant interaction, constant supervision is required to ensure toxicity in gaming doesn’t become an issue.</p>\n\n<h2 id=\"the-toxic-gaming-fallacy:-competition-and-cooperation-are-tools\">The Toxic Gaming Fallacy: Competition and Cooperation Are Tools</h2>\n\n<p>Video games contain a rich assortment of social tools. Whatever the type, almost all games are built to encourage some sort of social interaction between players. Of course, not all of these interactions will be positive. It would be unrealistic to think so.</p>\n\n<p>However, developers, and the general public, should realize that competition does not necessarily equate to antisocial behavior. Realizing this will allow developers to set parameters where players try to beat each other without doing things that could be considered negative. In turn, this could normalize behaviors that might be considered “toxic” in the real world.</p>\n\n<p>Therefore, we can conclude that toxic gaming is a reality but it’s not a general trend. Some players may display negative behaviors inside the gaming world and outside.</p>\n\n<p>However, this is more a reflection of their own personality rather than the gaming industry. This is important to remember. Although there is the potential for toxic gaming to become an issue, it’s <strong>not </strong>the mega issue that some people like to suggest.</p>\n","date":"8/30/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13005"}},{"links":{"link":"/en/blog/video-games-help-education/"},"strings":{"title":"Video Games in Education: How Gaming Can Sharpen the Mind","category":"Insights","author":"PLARIUM STAFF","readTime":"720000","description":"<p>Humans spend 3 billion hours playing video games each week. That’s a lot of time. But is that time wasted or is there more to gaming than meets the eye?</p>\n\n<p>There's certainly an argument for the latter. The importance of video games in education is becoming increasingly obvious.</p>\n\n<p>As well as gaming becoming the preferred pastime for millions, there is more and more research showing that video games are educational.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>Before we talk about video games in education, we need to understand the reason behind gaming’s surge in popularity.</p>\n\n<p>Why are <a href=\"/en/games/category/popular-games/\">video games so popular</a>? Let’s pull back the curtain and use science to explain why people love spending so much time behind a screen.</p>\n\n<h2 id=\"video-games-&-psychological-needs\">Video Games & Psychological Needs</h2>\n\n<p><a href=\"/en/games/\">Video games</a> – particularly video games in education - hit on a lot of our psychological needs.</p>\n\n<p>It has turned \"gamification\" into a science with a lot of psychology to back it up.</p>\n\n<p>Gamification is the application of game elements, like earning points and achievements, to non-game settings and it's now being used to explore the potential of video games in education.</p>\n\n<p>People are drawn to games for the following reasons:</p>\n\n<ul>\n\t<li>They give us a clearly defined goal. In the real world the decision to pursue a goal, and deciding which goals to pursue, is left entirely up to us, but in the game world we don’t need to decide - the game tells us which goals to target.</li>\n\t<li>They hit on a deep-seated need to feel productive. They make us feel like we’re making progress towards our goals even if they exist in a purely digital world. That’s an important feeling to foster and can be applied to the concept of video games in education.</li>\n\t<li>They shoot bursts of dopamine through our brains by rewarding us with badges, achievements, or new gear with every achievement.</li>\n\t<li>They typically start off simple and get progressively harder. This makes it easier for us to dive into a state of flow. Flow is when we’re so intensely focused on a task that time seems to melt away.</li>\n</ul>\n\n<p>Some games also have a social aspect, which can draw people in and keep them around to spend time with their new online friends.</p>\n\n<p>The glue that holds all the above things together is the simple fact that gaming is fun. It’s challenging, rewarding, and entertaining all at the same time.</p>\n\n<p>However, we can also say that video games are educational.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gamification (gaming in education) is now a science with a lot of psychology to back it up\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/1-positive-factors.jpg\" style=\"width: 888px; height: 494px;\" title=\"Gamification is now a science with a lot of psychology to back it up\" /></p>\n\n<h2 id=\"using-games-to-teach-kids\">Using games to teach kids</h2>\n\n<p>School isn’t inherently fun. That may not be an earth-shattering revelation but it’s important because it should be.</p>\n\n<p>We learn best when we’re fully engaged - when it doesn’t feel like we’re learning, but simply enjoying ourselves.</p>\n\n<h3 id=\"educating-or-lecturing?\">Educating or Lecturing?</h3>\n\n<p>Think about it: playing is the natural way children learn. We use song and dance to teach the alphabet, and fun noises to teach kids that the cow says “moo”.</p>\n\n<p>We let kids play with arts and crafts to learn colors, basic physics, and to better their hand-eye coordination.</p>\n\n<p>Then, somewhere along the way, education becomes lecturing. You’re talked at for eight hours a day, five days a week, then expected to regurgitate the information on a page.</p>\n\n<h3 id=\"straight-a's\">Straight A's</h3>\n\n<p>To make matters worse, you’re pressured to get a good grade, and if you don’t, you’re forced to stay behind while your friends move on without you.</p>\n\n<p>Can you imagine the effect that must have on a person? We’re not here to talk about faults in the educational system but about gaming in education.</p>\n\n<p>Gaming - being inherently fun and engaging - has the ability to teach a great deal of skills. Video games in education have the ability to teach math, English, history, humanities, problem-solving, physics. The list goes on.</p>\n\n<h3 id=\"educational-video-games\">Educational Video Games</h3>\n\n<p>To help explain, American game designer Jane McGonigal has spoken about how gaming can make the world a better place.</p>\n\n<p>In a nutshell, Jane has created games specifically to prove they work to foster collaboration and build real-world skills. She believes that video games can help us solve global problems like hunger, poverty, climate change, conflict, and obesity.</p>\n\n<p>This is because games make it easy for us to focus intensely on extremely complex and challenging problems.</p>\n\n<h3 id=\"education-is-complex-&-relevant-to-our-environment\">Education is Complex & Relevant to Our Environment</h3>\n\n<p>Furthermore, video games in education - and games in general - are poised to be the solution to problems we all confront when pursuing higher education and entering the job market.</p>\n\n<p>The educational system that we grew up in was created to train people to become workers who would stay at one company for the majority of their lives, then retire. The world simply isn’t like that anymore.</p>\n\n<h3 id=\"new-generations,-new-working-habits\">New Generations, New Working Habits</h3>\n\n<p>It’s estimated that the average American worker will have had over 10 different jobs by the time they turn 45, a number that's likely to rise as new and different kinds of jobs are created and people increasingly struggle to figure out what they want to do in life.</p>\n\n<p>Additionally, there will be an entirely different set of jobs available in the future, as advances in AI, robotics, and technology kick old jobs to the curb and bring new challenges.</p>\n\n<p>Video games in education, being naturally engaging and complex, can teach a future generation how to hold jobs where they’ll be required to work with and on the robots of the future.</p>\n\n<p>So now you understand how video games work as an educational tool. But how can they help us in the real world?</p>\n\n<p>Let’s take a look at some practical examples of video games in education.</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/dE1DuBesGYM\" width=\"640\"></iframe></p>\n\n<h2 id=\"video-games-in-education:-real-world-examples\">Video Games in Education: Real-World Examples</h2>\n\n<p>Minecraft is a game where you build a world around you by mining, combining, and placing resources.</p>\n\n<p>The world is set on a square grid, so it takes planning and basic mathematics to create what gamers call “builds”.</p>\n\n<p>Like other video games in education, Minecraft has been used to help teach coding, math, and collaboration. However, it was taken to the next level in 2016.</p>\n\n<h3 id=\"playing-minecraft-in-school\">Playing Minecraft in School</h3>\n\n<p>Mojang partnered with Microsoft to create a version of Minecraft designed specifically for use in schools: Minecraft Education Edition.</p>\n\n<p>Basically, it was built with certain modifications that make it easier to learn to code and collaborate with classmates.</p>\n\n<p>What’s really exciting is the <strong>price </strong>- it costs a mere $5 per student per year, and schools get the first year free when they upgrade their Windows operating systems.</p>\n\n<p>This means it’s affordable and practical to use - a major concern for budgeters in schools. Minecraft isn’t the only example of gaming in education.</p>\n\n<h3 id=\"contemporary-issues-addressed-in-educational-video-games\">Contemporary Issues Addressed in Educational Video Games</h3>\n\n<p>There are others, like SimCityEdu, that teach students skills relevant to life in the 21st century.</p>\n\n<p>For example, SimCity added the “pollution challenge” feature to teach players about science and its complex relationship with the environment.</p>\n\n<p>SimCity also teaches children about urban planning, resource management, and a number of other things. However, there’s something even more exciting that’s evolving the role gaming plays in education.</p>\n\n<p>There are entire schools being built around the concept of video games in education as a teaching method.</p>\n\n<h2 id=\"the-next-level-of-video-games-in-education:-gamifying-the-classroom\">The Next Level of Video Games in Education: Gamifying the Classroom</h2>\n\n<p>A non-profit called the Institute of Play was founded in 2007 by a group of game designers in New York City.</p>\n\n<p>They design schools, educator training programs, curricula, and even corporate training seminars - all with the goal of creating learning experiences rooted in the principles of game design.</p>\n\n<p>They don’t just use video games in education - they use games of all kinds. They call these schools their “Quest to Learn”.</p>\n\n<h3 id=\"video-games-in-education:-learning-more-than-simple-trivia\">Video Games in Education: Learning More than Simple Trivia</h3>\n\n<p>There’s even better news: The Institute of Play isn’t the only institution using gaming in education. Codecademy uses gamification to teach students how to code.</p>\n\n<p>And there are others like them as well. Duolingo uses gamification to teach new languages.</p>\n\n<p>One final example: Video games have the potential to be used to train surgeons. Robotic surgery is the practice of using robotics and machinery to help surgeons with complex tasks, like cutting a tumor out of a brain.</p>\n\n<p>As you can imagine, this requires a high level of precision and hand-eye coordination, along with a steady hand and nerves of steel.</p>\n\n<p>According to a study by Kilic and others at the University of Texas Medical Branch at Galveston, shooting a character in the head while wall-running in first-person-shooter games might help the next generation of surgeons save lives in the real world.</p>\n\n<p>Much like videogames, robotic surgery controls require the use of both hands and require operators to monitor their activities on a screen. Surgeons are trained to operate these machines on simulators.</p>\n\n<p>Another study in 2007 also found that playing videogames right before surgical drills improved doctors’ skills. Apparently, this stuff really works.</p>\n\n<p>So why isn’t gaming in education more widely accepted? Why do people still scoff at the idea of video games in education?</p>\n\n<h2 id=\"setbacks-to-video-games-in-education\">Setbacks to Video Games in Education</h2>\n\n<p>Everything we’ve talked about so far has left gaming poised to lead the next major shift in education. It seems like it can solve many inherent flaws in the system, but that’s only one side of the argument.</p>\n\n<p>The major problem with using video games in education is our sheer lack of understanding. There just isn’t a lot of strong research suggesting the benefits (yet).</p>\n\n<p>“For all of the enthusiasm around games and learning, very few studies have examined whether video games improve classroom performance and academic achievement,” says Emma Blakey, a PhD researcher in developmental psychology at the University of Sheffield in the UK.</p>\n\n<p>“Because we know memory is a crucial cognitive skill for school learning, practice at playing games that challenge memory should, in theory, lead to improvements in classroom behavior and academic skills,” she says. “But only additional research can say if that notion is correct.”</p>\n\n<p>Besides that, there’s the amount of training that must be done to help teachers use video games in education effectively.</p>\n\n<p>Indeed, if you’ve ever taught your grandparents how to use a smartphone, you’ll understand the difficulties of teaching something to someone who’s been doing things the same way for years.</p>\n\n<p>“Digital games cannot be treated like the latest quick fix to the education system,” says Brian Waniewski, former managing director of the Institute of Play. “They can seem like a godsend, a next-generation digital textbook that further reduces the need for human resources,” he notes.</p>\n\n<p>“Yet games alone will not make schools more efficient, replace teachers, or serve as an educational resource that can reach an infinite number of students.”</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/3rKuSlgqePo\" width=\"640\"></iframe></p>\n\n<h3 id=\"educating-through-video-games-is-expensive\">Educating through Video Games is Expensive</h3>\n\n<p>There’s also the problem of cost. Video games require expensive tools, like tablets, computers, access to strong Wi-Fi. Then there’s the cost of the games themselves.</p>\n\n<p>Affordable games like Minecraft Education Edition, along with the lowering cost of technology, are working to fix this issue, but it is still a problem.</p>\n\n<p>Finally, there’s the argument that video games in education are a distraction. That is a valid argument - games can be distracting if students are allowed to do as they please.</p>\n\n<p>However, that doesn’t detract from the idea that video games are educational. In reality, video games in education need to be properly implemented. With the proper guidance, students wouldn’t get distracted.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games are educational if used right\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/2-games-as-teachers.jpg\" style=\"width: 888px; height: 600px;\" title=\"Video games have the potential to be used to train surgeons\" /></p>\n\n<h2 id=\"are-video-games-in-education-a-positive-thing?\">Are Video Games in Education a Positive Thing?</h2>\n\n<p>Gaming in education certainly has its positives and, as technology improves, it’s going to become more prominent. In fact, we can look to the events of 2020 and the impact COVID-19 had on education. With schools locked down, remote teaching became the norm.</p>\n\n<p><a href=\"https://youngminds.org.uk/resources/policy-reports/what-impact-is-the-covid-19-pandemic-having-on-education/\" rel=\"nofollow\" target=\"_blank\">A survey carried out in the UK by YoungMinds</a> found that 74% of teachers felt that closing schools had a negative impact not just on students’ education but their mental health.</p>\n\n<p>Video games can’t fill that void, but there was a rise in gaming activity during the pandemic.</p>\n\n<p>Playing time <strong>increased by 1.5 hours</strong> during lockdown and <strong>14% of people discovered video games for the first time</strong>, according to an <a href=\"https://www.isfe.eu/wp-content/uploads/2020/09/IpsosMori-Gaming-during-Lockdown-Q1-Q2-2020-report.pdf\" rel=\"nofollow\" target=\"_blank\">Ipsos Mori study</a>.</p>\n\n<h3 id=\"the-effects-of-increased-play\">The Effects of Increased Play</h3>\n\n<p>The research also shows that 29% of gamers reported that video games had a positive effect on their mental health during lockdowns. We know that video games in education have plenty of benefits.</p>\n\n<p>Therefore, if lockdowns were to ever close down classrooms again, there could be a role for video games in combatting mental health issues.</p>\n\n<p>Although it would be irresponsible to encourage overuse, some gaming time could help keep students in a positive frame of mind. This would counteract the negative implications of lockdowns, as noted by teachers.</p>\n\n<h3 id=\"video-games-shapren-students'-minds\">Video Games Shapren Students' Minds</h3>\n\n<p>And, in turn, it would help keep students’ minds sharp. We know there are skills that gamers can use in education and vice versa.</p>\n\n<p>So, while gaming wouldn’t be a complete solution to lockdown learning, it could be useful when deployed correctly. Based on this, video games in education clearly have primary and secondary benefits, particularly in certain situations.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games in education still have many obstacles to overcome\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/3-obstacles.jpg\" style=\"width: 888px; height: 494px;\" title=\"There are still a lot of obstacles to overcome\" /></p>\n\n<h2 id=\"the-future-of-video-games-in-education\">The Future of Video Games in Education</h2>\n\n<p>The future for kids in school now and for future generations is looking promising. Video games in education, such as Minecraft and SimCityEdu, are paving the way for a new genre of educational games.</p>\n\n<p>Funding from major companies like Microsoft, along with a general acceptance of the idea of using games in the classroom, promises an exciting future.</p>\n\n<p>Gaming in education will see major advancements in the coming years. As more research is published and teachers become aware of the benefits of video games in education, new ways of incorporating them into the curriculum will emerge.</p>\n\n<p>And, if nothing else, at least MMOs can teach you how to survive a post-apocalyptic world.</p>\n","date":"7/17/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/games-help-education.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12978"}}],"listArticles":[{"links":{"link":"/en/blog/tv-shows-video-games/"},"strings":{"title":"TV Shows Based on Video Games – The Ultimate Guide"},"images":{"preview":{"alt":"What TV shows are based on video games?","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/tv-shows-games-1.webp"}},"template_options":{"compositeId":"16286"}},{"links":{"link":"/en/blog/top-casual-games/"},"strings":{"title":"10 of the Best Casual Games to Try in 2023"},"images":{"preview":{"alt":"The top 10 casual games of 2023","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/casual-games-1.webp"}},"template_options":{"compositeId":"16219"}},{"links":{"link":"/en/blog/top-castle-games/"},"strings":{"title":"Five of the Best: Top Castle Games for 2023"},"images":{"preview":{"alt":"Check out the top Castle Games!","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/castle-games-1.webp"}},"template_options":{"compositeId":"16214"}},{"links":{"link":"/en/blog/windows-games-on-mac/"},"strings":{"title":"How to Play Windows Games on Mac: A Complete Guide"},"images":{"preview":{"alt":"How to play Windows games on Mac","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/windows-games-mac-1.webp"}},"template_options":{"compositeId":"16213"}},{"links":{"link":"/en/blog/best-puzzle-games/"},"strings":{"title":"The Best Puzzle Games for Adults in 2023"},"images":{"preview":{"alt":"The 15 best puzzle games to play in 2023!","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/puzzle-games-1.webp"}},"template_options":{"compositeId":"16206"}}]},"components":{}}},{"name":"widget-articles-aside-promoted-game-v3","type":"widget-articles-aside-promoted-game-v3","model":{"links":{"url":"/en/plarium-play/download-user/?plid=885739&pxl=seo&appId=27","urlForGamePage":"/en/game/raid-shadow-legends/","googlePlayUrl":"https://app.appsflyer.com/com.plarium.raidlegends?pid=SEO&c=749089","appStoreUrl":"https://app.appsflyer.com/id1371565796?pid=SEO&c=749088&af_siteid=HomePage"},"strings":{"title":"RAID: Shadow Legends","subtitle":"Collect 700+ Champions & Fight For Glory","label":"Download","analyticsGameName":"raid"},"images":{"promoImg":{"href":"//cdn01.x-plarium.com/browser/content/plarium-play/games/Raid/promo.jpg","sizes":[]}},"template_options":{"authGameTheme":"default","isRedirectDownload":"true"},"repeaters":{},"components":{}}},{"name":"widget-articles-subscribe-v3","type":"widget-articles-subscribe-v3","model":{"links":{},"strings":{"title":"Subscribe to the Blog","errorInvalid":"Invalid email address. 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Most of them fall into two similar, but distinct subgenres: <strong>RTS</strong> and <strong>TBS</strong>.</p>\n\n<p>What's the difference between RTS vs. TBS?</p>\n\n<ul>\n\t<li><strong>RTS means Real-time Strategy</strong></li>\n\t<li><strong>TBS means Turn-based Strategy</strong></li>\n</ul>\n\n<p>Understanding the differences between RTS and TBS is key to understanding the strategy genre as a <em>whole</em>.</p>\n\n<p>So let's get straight to the point: <strong>RTS vs. TBS - how to tell them apart, and which one is better?</strong></p>\n\n<p style=\"text-align: center;\"><img alt=\"RTS vs. TBS\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_14/realtime-turnbased-2.jpg\" style=\"width: 888px; height: 600px;\" title=\"RTS vs. TBS\" /></p>\n\n<h2>Real-time Strategy Vs. Turn-based Strategy</h2>\n\n<p>The most basic defining factor that differentiates strategy games is how they approach the concept of time.</p>\n\n<p>The first difference between turn-based and real-time strategy is how time flows in a game. If time has been compartmentalized into phases, and each player or AI opponent has allocated time slots in which to execute their strategy - you are most likely playing a turn-based strategy game.</p>\n\n<p>In other words: If you each take turns to play, it’s a <em>turn-based game (TBS).</em></p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>If time flows as it does in the real world, and all players can play all at once, then you are most likely playing a <em>real-time strategy game (RTS)</em>.</p>\n\n<p>Here all decisions are made under pressure and the constant threat of attack; there are <em>no pauses</em>.</p>\n\n<h2>Turn-based Strategy Games</h2>\n\n<p>If you are not familiar with the medium, the best way to imagine a turn-based game is to think of it as a digital board game.</p>\n\n<p>In the traditional board game format, each player will have a turn to think, strategize, and execute their decisions regarding the pieces in their hands and on the board.</p>\n\n<p>The game will progress in an orderly fashion, with each person biding their time, waiting for the others to finish their turns before they can resume actioning their investments on the board.</p>\n\n<p>The same is true with many turn-based strategy games. Players and AIs will each be given a chance in an orderly fashion to utilize the full extent of their intelligence, cunning, and resources to achieve whatever objective happens to be at hand.</p>\n\n<h2>Types of Turn-based Strategy Games</h2>\n\n<p>In XCOM, you command a squad of alien-hunting soldiers, taking charge of a party of around five or six characters in total.</p>\n\n<p>In a Total War game, you take control of an entire civilization - its government, commerce and economy, and armies.</p>\n\n<p>Now, although both games involve taking turns between you and opponents, the scale is <em>completely </em>different. XCOM is considered more tactical, with more surgical battles and short-term decision-making. Total War, on the other hand, is much more massive and “big-picture” with gameplay spanning years, decades and centuries.</p>\n\n<p>But that’s not where it ends. Between TBS and RTS, the former has made its way into other, admittedly more popular genres. You can find elements of TBS in <a href=\"https://plarium.com/en/mmo-games/eastern-games-vs-western-games/\" rel=\"nofollow\" target=\"_blank\">JRPGs</a>, simulators, and tactical shooters.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>Real-time Strategy Games</h2>\n\n<p>The term “real-time strategy” was coined by Brett Sperry when <a href=\"https://arstechnica.com/gaming/2017/09/build-gather-brawl-repeat-the-history-of-real-time-strategy-games/2/\" rel=\"nofollow\" target=\"_blank\">marketing his 1990 classic game Dune II</a>. While this game is not necessarily considered to be the first proper RTS title, it certainly did set the format for countless leading franchises to come.</p>\n\n<p>Some of the most successful and acclaimed real-time strategy franchises such as Command & Conquer, Warcraft, and StarCraft, all owe their foundational design inspiration to the early 90s sci-fi classic.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Real-time strategy games are about quick decisions and multitasking\" longdesc=\"Real-time strategy is about quick decisions and multitasking\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_14/realtime-turnbased-1.jpg\" style=\"width: 888px; height: 600px;\" /></p>\n\n<p>The best way to understand a typical RTS game is to imagine the Middle Ages. In this foundational phase of human development, various newfound cultures uplifted themselves from the ashes of Classical Civilizations, often towards imperial domination goals.</p>\n\n<p>If you could imagine France, Germany and England, for example, all developing around each other, at the same time, and consequently invading or forming alliances with each other - then you pretty much understand a real-time strategy game.</p>\n\n<h3>Community Developing and Resource Gathering</h3>\n\n<p>This type of real-time strategy game involves players developing their people, settlements, armies, and strategies all in real-time. Unit construction, invasions, and all developments between players all occur along a single, continuous, and unhindered timeline which all present players share.</p>\n\n<p>Resource gathering is an essential part of most real-time strategy games, and you will indeed often find yourself competing aggressively with other players for limited resources upon the map.</p>\n\n<p>This requires a heightened level of decision-making and reflex-based reactions compared to turn-based strategy, which affords players an extended period of halted and composed planning and execution.</p>\n\n<h2>Playing Strategy Games at a Professional Level</h2>\n\n<p>If you are wondering about the esport presence of real-time and turned-based strategy titles, then you should know that RTS games make up the majority of the leading online strategy esport content.</p>\n\n<p>While you can play online strategy games that are turn-based at very competitive levels, they would, for the most part, not translate well to a live, widely-spectated performance. Many of the leading turn-based strategy games just do not fall into the esport criteria well enough. They are generally based on lengthy campaigns and lack the excitement needed for spectator sports. In fact, they face many of the problems <a href=\"/en/blog/esports/\">MMO esports</a> face.</p>\n\n<p>Today, millions of dollars go into the collective running and administering of just the online strategy sector of esports. Not only that, the actual players can win fortunes in the bigger competitions.</p>\n\n<p style=\"text-align: center;\"><img alt=\"StarCraft - the king of competitive strategy\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_13/starcrafttourney.jpg\" style=\"width: 1100px; height: 390px;\" title=\"StarCraft - the king of competitive strategy\" /></p>\n\n<h2>StarCraft: The Founder and King of eSports</h2>\n\n<p>With the expansion of the original StarCraft monster hit, StarCraft: Brood Wars, came the foundations for the entire esports scene. It was in South Korea when the first proper and well-organized tournaments and competitions began their facilitation, around 2002.</p>\n\n<p>It was then that the first teams of organized pro-gamers began rising through the scene, receiving sponsorships from large South Korean companies such as KT, SK Telecom, and Samsung.</p>\n\n<p>While it may sound surprising or bizarre to many, Korean StarCraft champions are on the same level as professional athletes, holding the same level of public admiration and reverence.</p>\n\n<p>The original StarCraft was the first game ever to be accepted into the World Cyber Games tournament and continued to make a yearly appearance up until 2011 when it was replaced by the sequel - StarCraft 2.</p>\n\n<p>StarCraft 2 carried on the torch, continuing the original game’s success within the online strategy esports world as one of the most popular esport online strategy games.</p>\n\n<h2>RTS vs. TBS: Which is Better?</h2>\n\n<p>So, who wins when it comes to RTS vs. TBS?</p>\n\n<p>This question is obviously entirely subjective, and there is no one right answer. Every strategy game fan has different tastes. Some may absolutely love the epic war campaigns of turn-based strategy games, while others are all about the intense skirmishes of real-time strategy games.</p>\n\n<p>There are legions of hardcore fans on each side, and there have been debates raging for a long time regarding real-time vs. turn-based. Such contention, however, is ultimately redundant and futile, and players should actually be supporting the development of the strategy genre overall.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Which one is better in the battle of RTS vs. TBS?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_14/realtime-turnbased-3.jpg\" style=\"width: 888px; height: 600px;\" title=\"So which one is better? Real-time strategy or turn-based strategy?\" /></p>\n\n<p>It all really depends on what you want out of a game. If you prefer being able to take your time to strategize and execute orders in a controlled, calm, and paced manner, then you might be happier with turn-based strategy.</p>\n\n<p>If you prefer to play games that flow in a more realistic manner and enjoy nothing more than fast-paced decision-making and flexible reactions, then real-time strategy is more up your alley.</p>\n\n<p>Both divisions are endlessly enjoyable, however, and you really should try leading titles from both to not limit your gaming experience. The best part about both subgenres is that they offer relatively limitless potential. The same game can be played over and over again, with different races, employing different strategies and executions.</p>\n","date":"3/27/2018"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_14/realtime-turnbased-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13191"}},{"links":{"link":"/en/blog/eastern-games-vs-western-games/"},"strings":{"title":"The Difference Between Japanese Games and Western Games","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>If you were born after 1990, there is a good chance that you have grown up oblivious to one of the most brutal and nasty conflicts of the modern age.</p>\n\n<p>It was a battle between two powerhouses from the east, whose race for dominance divided families across the globe. Friendships were destroyed, brother turned against brother, and lines were drawn in the sand, some of which are there to this day.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>This bloody conflict was known as the console wars, and it shaped both Japanese and <a href=\"/en/games/\">Western games</a> throughout history.</p>\n\n<h2>Console Wars: How It All Started</h2>\n\n<p>Back in the early 1980s, <a href=\"https://www.nintendo.co.uk/Corporate/Nintendo-History/Nintendo-History-625945.html\" rel=\"nofollow\" target=\"_blank\">Nintendo released their new home console</a>, the Nintendo Entertainment System, better known as the NES.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Nintendo Entertainment System (NES) was one of the first point of dispute among Japanese and Western games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_11/nes.jpg\" style=\"width: 700px; height: 510px;\" title=\"Nintendo Entertainment System, the NES\" /></p>\n\n<p>This little grey box started a fascination with video games that has grown exponentially ever since.</p>\n\n<p>To combat the rise of Nintendo, a company with a history of building arcade machines decided to enter the home console arena in 1985. With the release of the Master System, SEGA has officially started the console wars.</p>\n\n<p>Puritans may point to the earlier battles between the likes of the Commodore 64 and the ZX Spectrum, but none of these face-offs garnered quite the same level of tribalism that the NES vs. Master System did.</p>\n\n<p>This battle continued for over a decade, with new systems entering the fray with ever increasing computing prowess and graphical fidelity.</p>\n\n<p>While fans were arguing over which side had the best console, a curious divide was becoming apparent. This divide went beyond the consoles themselves and quickly became a cultural one.</p>\n\n<p>This, of course, refers to the difference between Japanese and Western games.</p>\n\n<h2>Western RPG vs. JRPG</h2>\n\n<p>In the early years, when platformers, beat ‘em-ups, <a href=\"/en/games/genre/shooting-games/\">shoot ‘em-ups</a>, and the occasional sports sim, dominated the market, there was little to tell Japanese and western games apart.</p>\n\n<p>However, there was one genre that was starting to show the differences in culture. This genre was the <a href=\"/en/games/genre/rpg-games/\">RPG</a>. Role-playing games like The Elder Scrolls V: Skyrim and Final Fantasy XV may seem similar on the surface, but to anyone who has played both, the differences couldn’t be more obvious.</p>\n\n<p>Taking Bethesda’s Skyrim as an example of a western RPG, it becomes apparent that the emphasis was on exploration.</p>\n\n<p>These games generally exhibit sprawling worlds that have been carefully crafted to make the player feel that they can quite literally go anywhere and do anything. The edges of these worlds are crafted in such a way that the player would never feel like they have discovered everything. These games are designed to make you feel like you can shape the world with your choices and actions.</p>\n\n<p>Crossing over to Japan, the JRPGs don’t follow this philosophy anywhere nearly as much. Yes, the worlds can be massive, but the games themselves tend to be more linear in nature. Here, there seems to be a more substantial emphasis on storytelling, characters, and guiding the player through a compelling experience.</p>\n\n<h2>Japanese Games vs. Western Games</h2>\n\n<p>When it comes to pure aesthetics, there is also quite a noticeable difference between the Japanese and Western games.</p>\n\n<p>Japanese games have generally taken on a look that is heavily influenced by manga and anime, with large eyes, cartoony features, and hair that seems to defy gravity.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Western RPGs vs. Japanese RPGs\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_11/east-west-1.jpg\" style=\"width: 888px; height: 500px;\" title=\"Western RPGs vs. Japanese RPGs\" /></p>\n\n<p>Western games, on the other hand, tend to aim at a slightly more realistic graphics. It is almost as though in western games we want to completely recreate life, whereas, in the east, they are happy to create their interpretation of it, unrestrained by the rules of the real world.</p>\n\n<p>Combat too generally differs quite radically in both subgenres.</p>\n\n<p>The majority of the action in WRPGs happens in real-time and dependant on player skill and reflex, whereas JRPGs quite often rely on a strategic turn-based system that plays out like a ‘stats heavy’ game of top trumps. Here, your band of adventurers face-off against hordes of evil while you decide which party member will do the most damage against which member of the opposing party.</p>\n\n<p>That isn't to say that western games like Skyrim or The Witcher 3 don’t rely on stats, but with them comes a healthy dose of hand to eye coordination. A classic Final Fantasy-style game would much rather you joust with your brain than with your fists.</p>\n\n<p>It is also somewhat interesting to note that most WRPGs have you starting out as a lone warrior, whereas the more <a href=\"/en/blog/chinese-video-games/\">eastern-influenced games</a> often involve guiding a whole party.</p>\n\n<p>This could be a result cultural influence as well; wherein the western world the mighty “lone wolf hero” has been recycled in so many stories, Japanese culture has always had more of an obsession with protection, and putting a person or groups interests before the protagonists. More of a \"selfless hero\" if you will.</p>\n\n<h2>Japanese MMORPG vs. Western MMORPG</h2>\n\n<p>When it comes to online games, and in particular <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a>, the differences have continued to develop.</p>\n\n<p>In Japan, online games are even more popular than it is in the west, and MMORPGs have become akin to more enjoyable days at the office. Japanese online games are noted to have a significant amount of ‘grinding’ associated with them. In this sort of society, logging on to level up your character every night isn't looked at as a bad thing, in fact, it’s a social thing.</p>\n\n<p>This could very well be down to the way Japanese culture has embraced gaming as a legitimate pastime, something that has only just started to happen in the west, where there has always been gaming culture, but its legitimacy is slightly less accepted.</p>\n\n<p>With Japanese games, rewarding players for grinding away in groups, those sessions after work or school become the defacto way to relax and chat away with your friends, while also progressing through a game.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games are an acceptable social activity in many countries\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_11/east-west-2.jpg\" style=\"width: 888px; height: 500px;\" title=\"Video games are an acceptable social activity\" /></p>\n\n<p>Some users have even started to look at these games as a substitute for social networks. You go to work, you come home, and you game with your friends. For some, the game world has become the bar or the squash court. And within a culture where hard work is revered, grinding away with your friends after work in Final Fantasy 14 is as routine and widespread as coming home and logging onto Netflix in the west.</p>\n\n<h2>When East Meets West</h2>\n\n<p>You would be forgiven for thinking that these two RPG subgenres are forking off in entirely different directions, but that is not actually true.</p>\n\n<p>Many of the companies from both sides of the gaming world are starting to take note of the more popular aspects of each other’s work, which is leading to some rather interesting mashups. None more so widespread than in the <a href=\"/en/games/platform/mobile-games/\">mobile space</a>.</p>\n\n<p>Look through either the App Store or Google Play, and you will probably notice quite a few of the adventure, RPG or <a href=\"/en/games/genre/strategy-games/\">strategy games</a> are now employing a Final Fantasy battle system. Even the latest Star Wars: Galaxy Of Heroes is centered purely around the combat mechanics.</p>\n\n<p>Turn-based combat, as it turns out, makes way more sense on mobile than the more western, dexterity-based way of fighting.</p>\n\n<p>On the other side of the coin, we are now starting to see far more open worlds in the likes of Final Fantasy XV, no doubt a reaction to how well western games have sold worldwide (including Japan).</p>\n\n<p>Where previously linear storylines with few choices were the fashion, multi-arced stories with alternate endings are now becoming more popular. And in return, some western MMOs now require a fair amount of grinding before leveling up (albeit a slightly different type of grinding).</p>\n\n<p>In fact, it could be said that some of the latest RPGs are neither genuinely eastern or western in origin. Most Elder Scrolls Online or World of Warcraft fans would have to admit to doing a fair amount of grinding in their time, while Final Fantasy XV fans were pretty surprised to see the number of real choices that they were privy to in the last installment of the franchise.</p>\n\n<h2>The Western and Japanese RPG hybrid</h2>\n\n<p>The great thing about this crossing over, is that it gives us games that would have otherwise been lacking in some areas. By mixing the subgenres, brand new ones have been created, and with whole new levels of addiction to boot.</p>\n\n<p><a href=\"https://www.pcgamer.com/games-like-stardew-valley/\" rel=\"nofollow\" target=\"_blank\">Games like Stardew Valley</a> (which is basically a heavily tweaked Harvest Moon), has taken the Japanese farm/life sim and mixed in a little western mechanics to polish things off. The game now sits pretty at number one as the most downloaded Switch games of all time, something previously unthinkable in a year which saw a new Mario release.</p>\n\n<p style=\"text-align: center;\"><img alt=\"JRPGs and WRPGs complement one another\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_11/east-west-3.jpg\" style=\"width: 888px; height: 500px;\" title=\"JRPGs and WRPGs complement one another\" /></p>\n\n<p>So rather than seeing the differences between the two gaming cultures as a “war” of which you need to take a side, perhaps a healthier outlook would be that of two styles that complement one another.</p>\n\n<p>When one side makes strides, the other notices and reacts. Equally, when one side makes mistakes, the other makes sure they don’t fall into the same trap. And with a gaming scene that has been plagued by a lack of innovation of late, these fusions between genres, subgenres, and cultures should be welcomed.</p>\n\n<p>In a world that is metaphorically getting smaller, witnessing one culture merge with another is something that we will see more and more. Whether that is in the film industry (just look at the popularity of Studio Ghibli in the west and Harry Potter in the east) or in the gaming industry, the fusion of cultures is here to stay, and I for one welcome it wholeheartedly.</p>\n","date":"3/13/2018"},"images":{"preview":{"alt":"Difference Between Japanese and Western Games","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_11/east-west-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13172"}},{"links":{"link":"/en/blog/strategy-rpg/"},"strings":{"title":"Strategy RPG Games Bring Together the Best of Both Genres","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>The lines between <a href=\"/en/games/genre/rpg-games/\">RPG games</a> and virtually every other genre are gradually eroding in recent years.</p>\n\n<p>With developers looking to add more depth and personalization to their creations, RPG elements have started to appear in places we usually wouldn’t expect to see them.</p>\n\n<p>This includes deep narratives, leveling, and multi-layered characters which were traditionally the exclusive domain of the RPG genre.</p>\n\n<p>Essentially, we’re living in a post-RPG world where <a href=\"http://store.steampowered.com/tags/en/Strategy+RPG#p=0&tab=ConcurrentUsers\" rel=\"nofollow\" target=\"_blank\">hybrids are the rule</a> rather than the exception.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Strategy RPG hybrids are the norm now\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_10/rpg-strategy-1.jpg\" style=\"width: 888px; height: 500px;\" title=\"Strategy RPG hybrids are the norm now\" /></p>\n\n<p>One area where these features have made a move in recent years is strategy RPG games.</p>\n\n<p>Aiming to elevate the genre beyond its aging traditional roots, strategy RPGs such as the Fire Emblem franchise fuse tactics and immersive environments together as one.</p>\n\n<p>One of the most popular games in the series, Fire Emblem Awakening is marked by a dominant storyline that follows an epic battle across entire continents. In typical RPG fashion, all characters can be customized in various ways to suit the terrain and bring some extra depth to the action.</p>\n\n<p>However, unlike your typical RPG, players can’t just hack-and-slash their way through the game. Instead, they must employ a wide array of strategies, tactics, and abilities, as well as learn how to best utilize each character's strengths to overcome the game’s many challenges.</p>\n\n<p>Fire Emblem Awakening is what is known as a tactical RPG.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>The Birth of Strategy Role-playing Games</h2>\n\n<p>Strategy RPGs, also known as tactical role-playing games, can be traced all the way back to traditional tabletop role-playing games such as classic Dungeons & Dragons.</p>\n\n<p>“Cool” as it may be, we’re more interested in the video game variation. Like so many others, the subgenre originated in Japan in the 1980s. Games like<em><strong> </strong></em><strong>The Dragon and Princess and Bokosuka Wars </strong>were among the first to lay the foundations for the new genre, called \"simulation RPG\" back then.</p>\n\n<p>However, it wasn’t until 1988 that this hybrid of strategy and RPG started to take form.</p>\n\n<p>Many point to the strategy RPG Silver Ghost as one of the first fully-formed strategy RPGs. Players were able to use point-and-click controls in a real-time environment to manage and control multiple characters/units. If that sounds like an RTS game to you, you aren’t wrong - that is exactly how it paved the way for the RTS/RPG hybrid.</p>\n\n<p>Following the legacy of Silver Ghost, First Queen took the genre another step further with a unique take. The game sees players explore an interactive world filled with different characters, upgrades, and unique scenery - all standard RPG elements.</p>\n\n<p>These hybrids showed that it was possible to create immersive RPG worlds and successfully incorporate tactical elements. The <a href=\"https://www.gameinformer.com/classic/2019/07/25/a-brief-history-of-the-fire-emblem-series\" rel=\"nofollow\" target=\"_blank\">Fire Emblem series</a> then brought the concept to mainstream audiences in 1990, and many of its features have been used ever since.</p>\n\n<p>Throughout the nineties, games like Arc the Lad II, the Farland Story series, Front Mission, and more all help evolve the strategy RPG genre.</p>\n\n<p>As we moved into the new millennium, mobile titles started to introduce themselves into the mix. As the likes of Valkyria Chronicles and Fire Emblem continued to dominate consoles, brands such as Banner Saga were making mobile strategy RPGs into serious contenders.</p>\n\n<p>What we’ve seen over the years is a coming together of strategy and RPG games to form a new genre. Essentially, for those that enjoy making critical decisions but want a more personal experience than that of a detached general overlooking a battlefield, a strategy RPG is the perfect tonic.</p>\n\n<p>Pushing these a step further, the online and games as a service model of modern titles can allow even single games to continue to evolve. From balance changes to new characters, raids, and special features, strategy RPGs are on a never-ending quest to expand.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>How Strategy RPG Combines Both Genres Together</h2>\n\n<p>From our look at the history of the strategy RPG genre, we can already start to see what makes the genre tick.</p>\n\n<p>Rather than resorting to reflexes or real-time button mashing, the essence of a strategy game is to pick the best moves for the situation at hand. Like chess, each move can have considerable future implications, for good or for bad.</p>\n\n<p>Strategy RPGs don't lose this aspect. The combination of storylines, expansive worlds, and customizable characters have only made these games more immersive.</p>\n\n<p>When you examine the dynamics a little closer, you get to see an interplay between strategy and tactics. As a general rule, strategy refers to an overarching goal, the bigger picture moves that will help you achieve victory. In contrast, tactics relate to the minutiae of a fight, the specific steps you make in a situation such as “use X weapon to target Y with unit Z.”</p>\n\n<p>When a game requires you to focus on an overall strategy, for instance crossing a map using the most efficient course, it leans towards being a strategy game. When you’re required to think about the weapons you’ve got and how to use them in individual battles, this is much more like an RPG. Therefore, when you combine these two elements into a single game, you have a strategy RPG.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Playing an individual character in the context of a team is often the case in strategy RPGs\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-friendly.jpg\" style=\"width: 888px; height: 400px;\" title=\"Playing an individual character in the context of a team\" /></p>\n\n<p>Of course, certain games will lean more to one side of the spectrum of the other. What’s more, you should also look out for the following attributes to know if you’re dealing with a strategy RPG:</p>\n\n<p><strong><u>Team player:</u></strong> If RPGs typically put players in the role of a single character or a small party, and strategy games put you in control over entire armies - strategy RPGs offer a combination of both dynamics.</p>\n\n<p>This dynamic is something that’s often lacking in both strategy and RPG games, which instead focus more on the macro and micro respectively. In strategy RPGs, these blend together nicely in the hybrid genre.</p>\n\n<p><strong><u>You only die once:</u></strong> In most RPGs, once your main character dies, it’s game over. Load your save file and try again. That’s not the case in strategy games, where you have almost limitless units at your disposal.</p>\n\n<p>Once again, Strategy RPG games offer a sort of hybrid of the two paradigms. Your main character must survive the battle, but the same isn’t necessarily true for the grunts that make up the rest of your party.</p>\n\n<p>This can challenge both strategy and RPG players. Strategy players aren’t used to having to protect a single unit - to them the bigger picture is all that matters. RPG players, on the other hand, aren’t always comfortable with the idea of “permadeath” - losing a character forever.</p>\n\n<p><strong><u>The tactical approach:</u></strong> Unlike a standard RPG where the action is up close and personal, games in this hybrid genre typically take a step back to look at the action from a more tactical angle. Some strategy RPGs shift to a top-down or isometric perspective when it’s time to fight.</p>\n\n<p>This shift between the character’s perspective and an overhead view might break the immersion a bit, but it helps highlight the strategy elements of the game.</p>\n\n<p>On the other hand, strategy titles often lack mainstream appeal because they don’t offer the level of immersion the average gamer arguably enjoys. That is why strategy RPGs present a more personal perspective when it comes to the story. When a story revolves around a pivotal character - the one the player just so happens to control - the change in camera angles doesn’t harm the player’s investment in the game.</p>\n\n<p>Tactical RPGs make players feel like a general, but unlike in straight strategy titles, a strategy RPG leaves them more invested in the success of certain key player units.</p>\n\n<h2>Are Tactical RPG Games for You?</h2>\n\n<p>Would you prefer staring at a map and practicing your long-term decision-making skills, or do you want bombastic upfront action that stimulates the senses? These are the options you’re generally faced with when you choose between strategy titles and RPGs.</p>\n\n<p>But with Strategy RPG you don’t really have to choose. This unique subgenre offers the best of both worlds.</p>\n\n<p style=\"text-align: center;\"><img alt=\"This unique subgenre of tactical RPG offers the best of both worlds\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_10/rpg-strategy-3.jpg\" style=\"width: 888px; height: 500px;\" title=\"This unique subgenre offers the best of both worlds\" /></p>\n\n<p>In many ways, fusing RPG and strategy elements together has been a success. For example, <a href=\"https://en.wikipedia.org/wiki/Project_X_Zone#Reception\" rel=\"nofollow\" target=\"_blank\">Project X Zone</a> was a huge hit, and not just because it combined some leading characters from Sega, Bandai Namco, and Capcom. Because the 2D brawler dynamic offered a familiar setting for casual gamers, Project X Zone was able to introduce tactical battles with relative ease.</p>\n\n<p>True, it depends on each game. Some lean more heavily towards role-playing games, earning the definition of “tactical RPGs”, while others go for a more traditional RTS experience, but with RPG elements thrown into the mix.</p>\n\n<p>But it only goes to show that fans of both genres will always find something to entertain and challenge them when it comes to this genre. They may act as a fusion between key aspects of different genres, but this fusion still allows for considerable flexibility, and the abundance of choice has proven the genre an ongoing hit.</p>\n","date":"2/18/2018"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_10/rpg-strategy-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13155"}},{"links":{"link":"/en/blog/battle-royale/"},"strings":{"title":"What is Battle Royale? A Beginner’s Guide to Battle Royale Games","category":"Insights","author":"PLARIUM STAFF","readTime":"360000","description":"<p>Several subgenres in <a href=\"/en/games/genre/mmo-games/\">MMO gaming</a> have taken the world by storm in recent years, but the most popular at present is battle royale. The thrilling genre of battle royale is filled with action, excitement, and powerful fighter characters. In a battle royale, only the strong survive.</p>\n\n<p>Of course, it’s not just about fighting. These games require tactics, strategy and, at times, cooperation. However, when it comes down to it, your sole mission is to survive. You want to be the last warrior standing. That’s the goal and that’s why battle royale is so popular.</p>\n\n<p>To be the best battle royale warrior possible, you need to know the basics. With this in mind, you need to be able to answer the question, <em>what is battle royale</em>? From there, you can learn how to play and, subsequently, get the most from this genre.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>What is Battle Royale?</h2>\n\n<p>At its most basic level, a battle royale is a fight between many different people until only one fighter remains. In simple terms, it’s a free-for-all. That answers the question \"what is battle royale\" but where did it come from?</p>\n\n<p>The term <strong>battle royale </strong>was popularized in the west back in 1999 thanks to Koushun Takami’s book of the same name. The story follows a group of students that have been kidnapped and transported to a private island. There, each student must fight to survive until only one is left.</p>\n\n<p>In gaming, those students have been replaced by warriors. Each player engages in a last-man-standing competition. There may be teamwork and sub-objectives involved. However, at their core, every battle royale game has one main objective: a fight to the death.</p>\n\n<p style=\"text-align: center;\"><img alt=\"PUBG as a Battle Royale\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_8/pubg.jpg\" style=\"width: 1920px; height: 1080px;\" title=\"PlayerUnknown Battlegrounds (PUBG)\" /></p>\n\n<h2>How to Play Battle Royale</h2>\n\n<p>To know how to play battle royale, you have to go back to the beginning.</p>\n\n<p>The first battle royale games to become hits were released in 2012. During the early days, they were mods of established games. However, as the appetite for showdowns increased, battle royale became a genre in its own right. Today, the top battle royale games attract more than 600 million players.</p>\n\n<h3>Why has battle royale become so popular?</h3>\n\n<p>Again, the answer goes back to the concept of survival. A battle royale game taps into our innate desire to survive. Take, for example, the following standard scenario:</p>\n\n<p><small><em><strong>100 characters parachute down onto a large island. No one really knows where they are, but they know they have to survive. As the claxon sounds, each player has the choice to fight alone or join a team (different battle royale game modes). </strong></em></small></p>\n\n<p>Once the game is in progress, players must scavenge for weapons, armor, and healing items. They must also find vehicles - not only to get from one spot to the next but to stay within the safe zone. The safe zone is an area in which each team/lone player is safe. However, the safe zone continues to shrink as players are killed and the game progresses - it’s impossible to run and hide forever.</p>\n\n<p>As characters are forced to fight, the battle reaches a crescendo and the last team/individual standing wins.</p>\n\n<p><em><strong><small>The simple formula for a battle royale is: a large group of players that start with equal skills + a scattering of weapons/upgrades + a large map that gradually shrinks = a monumental fight for survival.</small></strong></em></p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>The Evolution of Battle Royale: Taking Players into New Settings</h2>\n\n<p>The concept of games turning into last-man-standing battles is clearly popular with the masses. When you look beyond the number of people playing these games, the stats suggest that battle royales are hugely popular as a form of entertainment.</p>\n\n<p>As of May 2021, the top games and players in this arena were attracting over 30 million viewer hours across more than 5.9 million Twitch streams. That’s a lot of eyes watching battle royale games. For this reason, it seems only natural that this genre will continue to evolve. Some of the potential areas of growth are listed below.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Fortnite Battle Royale\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_8/fortnite.jpg\" style=\"width: 1920px; height: 1080px;\" title=\"Fortnite Battle Royale\" /></p>\n\n<h3>Battle Royale Games and eSports</h3>\n\n<p>The core idea behind Battle Royale games undoubtedly means they have huge potential for <a href=\"/en/blog/esports/\">eSports</a>. The idea of playing video games for major prize money might still sound bizarre to some, but professional gaming is a major industry that is still going from strength to strength.</p>\n\n<p>Newzoo data shows that in May 2021, there were <em>223 million</em> eSports enthusiasts around the world. Because of this and the clear desire for competitive matches, professional battle royale competitions are only going to grow in popularity.</p>\n\n<h3>Mobile Battle Royale Games</h3>\n\n<p>Another area where things are looking bright for battle royale gaming is in the world of smartphones and tablets. While a battle royale game can be played on anything from PC to console, the genre’s core elements make it ideal for mobile. Quite simply, it is a type of gaming that players can quickly drop into and enjoy while they’re on the move.</p>\n\n<h3>MMO Games and Battle Royale</h3>\n\n<p>MMO game developers have used the battle royale dynamic to give their creations a new spin. Although MMO battle royale isn’t a well-established genre in its own right, the demand for mass battles in new settings is at an all-time high. This means we could see more battle royale MMO innovations in the coming years.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Paladins Battlegrounds\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_8/paladins.jpg\" style=\"width: 1920px; height: 1080px;\" title=\"Paladins Battlegrounds\" /></p>\n\n<h2>The Future of Battle Royale: How the Genre Will Evolve</h2>\n\n<p>What else could the future have in store for Battle Royale? The thing that will really drive the game in the coming years is <a href=\"/en/blog/vr-tech-future-of-virtual-reality/\">virtual reality (VR)</a>.</p>\n\n<p>VR has become a hot topic in recent years and already several VR-based Battle Royale games have been released. These games give players the chance to fully immerse themselves in battle royale gameplay.</p>\n\n<p>This technology may take time to perfect. However, it’s the way gaming is going. As of 2021, VR games were worth more than $21.8 billion. Considering this, once developers find a way to turn gameplay into a 360-degree experience, the battle royale genre will have <em>another </em>layer to it.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Battle royale is changing online gaming\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_8/Images-for-the-blog_Battle-Royale_fortnite_last2.jpg\" style=\"width: 888px; height: 500px;\" title=\"Battle royale is changing online gaming\" /></p>\n\n<h2>Battle Royale Will Fight on Forever</h2>\n\n<p>The battle royale genre may have started as an optional gameplay mode but it’s become so much more in recent years. The main premise of these games is engaging and something that players of all skill levels love. From free-play games to premium products, there’s something for everyone.</p>\n\n<p>Then, when you add new technology such as VR to the mix, the future is bright for battle royales. Indeed, while many gaming trends have come and gone down the years, battle royale looks like it has what it takes to <strong>survive</strong>.</p>\n","date":"2/11/2018"},"images":{"preview":{"href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_8/Images-for-the-blog_Battle-Royale_header_4.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13149"}},{"links":{"link":"/en/blog/truple-a-games-microtransactions-loot-boxes/"},"strings":{"title":"Microtransactions and Loot Boxes in AAA Games","category":"Insights","author":"PLARIUM STAFF","readTime":"420000","description":"<p>The freemium, free-to-play but pay-to-win (P2W) model has been around a long time, and it’s been hugely successful in <a href=\"/en/games/platform/mobile-games/\">mobile games</a>. These <a href=\"/en/games/category/free-to-play-games/\">free-to-play games</a> are among the most lucrative and profitable games on the market.</p>\n\n<p>It makes sense - you get to play the game for free, and the developer gets money if you choose to invest through microtransactions. It’s a win-win.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>We’re already seeing games like Star Wars Battlefront 2, Evolve, and NBA 2K18 using this model, but in their own AAA way.</p>\n\n<p>The trouble with AAA games that include microtransactions is obvious: you purchase the game at a premium price, but then have to pay if you want to get ahead and keep up with the “big dogs”. Naturally, this is more of a problem in competitive <a href=\"/en/games/genre/multiplayer-games/\">multiplayer games</a>, though we already starting to see single-player games with <a href=\"/en/blog/loot-box/\">loot boxes</a> and other in-game purchases.</p>\n\n<p>Are AAA developers getting too greedy by developing these premium P2W models? Will they have a negative and long-lasting impact on the gaming scene? Will the mobile industry adopt this new take in the freemium model?</p>\n\n<p>Maybe. Maybe not. As you know, each coin has two sides.</p>\n\n<p style=\"text-align: center;\"><img alt=\"AAA in game purchases\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_4/aaa-1.jpg\" style=\"width: 888px; height: 400px;\" title=\"More money coming in means more new content\" /></p>\n\n<h2>Star Wars Battlefront 2: Kicking Off the Controversy</h2>\n\n<p>Much of the controversy around loot boxes and microtransactions in premium games comes from the <a href=\"https://www.gamespot.com/articles/star-wars-battlefront-2s-loot-box-controversy-expl/1100-6455155/\" rel=\"nofollow\" target=\"_blank\">new system EA presented in Battlefront 2</a>.</p>\n\n<p>Basically, the game required you to purchase loot boxes to get things that many felt should be included in the game’s $60 price tag - like the ability to level up your character.</p>\n\n<p>(Funny enough, players started resorting to using <a href=\"https://www.polygon.com/2017/11/24/16696870/star-wars-battlefront-2-economy-cheats\" rel=\"nofollow\" target=\"_blank\">rubber bands on their controllers</a> to bypass the ridiculously complex system.)</p>\n\n<p>You buy these loot boxes and get random Star Cards. These cards are used to level up your character’s stats and abilities. Because they’re random, you can buy a ton and get almost no upgrades.</p>\n\n<p>Within hours after the Battlefront 2 beta started, players were voicing their anger about how they are required to spend more and more money in order to achieve any meaningful progression. And they were voicing it very loudly.</p>\n\n<p>On the Star Wars Battlefront 2 Reddit page, a user expressed frustration after taking advantage of one of the microtransaction options, purchasing 12000 Crystals for $80 (with a 10% EA Access discount). Unbeknownst to the player, the Crystals couldn’t be used to buy the various hero characters, which are only available in exchange for Credits. This user wanted to unlock Darth Vader, <a href=\"https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/\" rel=\"nofollow\" target=\"_blank\">who at the time cost 60,000 credits</a>.</p>\n\n<p>Within this same thread, an EA spokesperson responded to the post, stating the following:</p>\n\n<p><em>“The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.</em></p>\n\n<p><em>\"As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.”</em></p>\n\n<p>This response soon became the <a href=\"https://www.gamespot.com/articles/star-wars-battlefront-2-reddit-post-receives-over-/1100-6454919/\" rel=\"nofollow\" target=\"_blank\">most disliked comment in Reddit's history</a>, with over 675,000 downvotes.</p>\n\n<p>Players are concerned that if they can’t afford lots of loot boxes, they’ll need to spend a lot of time (hundreds of hours) grinding away at the game just to keep up with the whales who can afford the microtransactions. Even if you do buy these boxes, but get unlucky with your Star Cards, you might get left behind to face other players with much better stats than you. In competitive games, that is a huge and unfair disadvantage.</p>\n\n<p>In a nutshell, players are arguing that they shouldn’t have to pay money to level up. Many feel that the $60 price tag should unlock the full game, as it has in the past.</p>\n\n<p>Let’s look at both sides.</p>\n\n<h2>Arguments for Microtransactions in AAA Games</h2>\n\n<p>Despite the anger around the P2W model, there are actually some good things that can come of it.</p>\n\n<p>For example, <strong>microtransactions lower the barrier to entry for new publishers and indie developers</strong> to create games and get into an otherwise saturated market.</p>\n\n<p>The costs of developing and marketing a game have risen dramatically in the last 20 years. Salaries for developers are increasing, the cost of rent is getting higher, and it requires more people than ever to develop these games. Yet, games' prices have remained $60 for an average title since 2005! So developers need other ways to make money.</p>\n\n<p>Which means <strong><a href=\"https://en.wikipedia.org/wiki/Games_as_a_service\" rel=\"nofollow\" target=\"_blank\">games as a service</a> allow the publisher to continue to generate revenue for a game</strong>. And if they can continue to do that, they can keep paying their developers to continuously update the game and add new content.</p>\n\n<p>Finally, having <strong>microtransactions in AAA games allows players with less time for gaming to stay competitive</strong>. Even if you don’t have 20 hours a week to play a game, you can spend a little money to catch up with those who do, and level playing field with the more hardcore players.</p>\n\n<p>However, the gaming population also has some strong counterarguments to the pay to win model.</p>\n\n<h2>Arguments Against Microtransactions in AAA Games</h2>\n\n<p>Gamers are passionate people, and that passion comes out whenever game developers do something they don’t like.</p>\n\n<p>Naturally, the BF2 controversy started, well, lots of other controversies. People spoke out about how they felt. Here’s what they said.</p>\n\n<p><strong>Microtransactions can prevent some people from playing the game</strong>. If you don’t have dozens of hours to dedicate to a game, and can’t afford to pay to win and remain competitive, you’re stuck. You either don’t play it at all, or you play it and don’t ever get the full experience.</p>\n\n<p>Sure, plenty of games require you to “grind” to get better gear and higher levels. Just look at the original version of World of Warcraft, which took the average player over 10 days (a full 240 hours) of actual play time to reach the max level, usually over the span of several months.</p>\n\n<p>The problem comes in when you’re playing with people who decided to spend the money for the in-game purchases, who are now at higher levels than you. Your gameplay experience immediately gets far worse than anyone who shelled out the cash.</p>\n\n<p>Again, this wasn't a problem if you didn't already spend $60 to get the game, and now you have to pay even more just to have a fair gaming experience.</p>\n\n<p>Secondly, <strong>not all paid in-game items are cosmetic</strong>. Cosmetic DLC doesn’t give a player any inherent advantage over another player. It’s purely for show. But when microtransactions are required to unlock the best gear, stats, and abilities? Well, that’s when players get unhappy.</p>\n\n<p>Finally, the most obvious argument is that <strong>you already paid full price for the game</strong>. Many players feel that paying the $60 price tag on a game should unlock the whole thing, and they shouldn’t have to spend any more on it.</p>\n\n<p>But ultimately, companies are created to make money. Even if a company starts as a small one-person studio built with love, passion, and a desire to change the world, it still has to make money. And that person’s business may one day grow big enough to be acquired - and investors are really all about the money.</p>\n\n<p>So now that you understand both sides of the coin, we are left a few questions.</p>\n\n<h2>Are Microtransactions Going Away Anytime Soon?</h2>\n\n<p>Microtransactions first gained large-scale visibility in 2006, when Bethesda released the highly anticipated and popular game: The Elder Scrolls IV: Oblivion.</p>\n\n<p>Soon after the release, they added the ability to buy a Horse Armor Pack for $2.50. Then came new dungeons, a player home, new spells, and more.</p>\n\n<p>When other companies saw the massive success of these mini DLCs, they jumped on the bandwagon, and it quickly became a universal phenomenon.</p>\n\n<p>Despite the controversy around recent titles and their microtransactions, publishers will inevitably continue to experiment with new business models.</p>\n\n<p>Microtransactions are here to stay, in mobile games, casual games, and now in <a href=\"/en/blog/aaa-games/\">AAA games</a> as well. If anything, we’re going to see more of them.</p>\n","date":"1/14/2018"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_4/aaa-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13099"}},{"links":{"link":"/en/blog/rpg-elements/"},"strings":{"title":"What Are RPG Elements and Why Are They in Every Game?","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>Survey the gaming scene today and it won’t take you long to find a role-playing video game (<a href=\"/en/games/genre/rpg-games/\">RPG</a>). The very definition of an RPG is often debated, since, if you look hard enough, you’ll find elements of the genre where you wouldn’t normally expect to find them.</p>\n\n<p>Whether you like it or not, <a href=\"http://www.ign.com/articles/2012/12/12/rpgs-took-over-every-video-game-genre\" rel=\"nofollow\" target=\"_blank\">RPG elements are creeping into more and more games</a>. Whether it’s through characterization and customization or skill vs. luck elements such as loot, games across the board are becoming more RPG-like.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>With this being the case, the natural question becomes: is this a good thing?</p>\n\n<p>In this piece, we’re going to try and answer that question. However, before we can dive into this new world of RPG hybrids, we need to try and define what exactly the basic elements of an RPG are.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Some of the main RPG elements are characters and adventure\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_2/quest.jpg\" style=\"width: 888px; height: 400px;\" title=\"Role-playing games are about characters and adventure\" /></p>\n\n<h2 id=\"what-are-rpg-elements?\">What are RPG Elements?</h2>\n\n<p><strong>Character progression and customization:</strong> Traditionally, a non-RPG game sees you take control of a relatively static character. In other words, you don’t have any influence over the character, and it does change or evolve over the course of the game.</p>\n\n<p>In contrast, role-playing games allow you to inhabit the role of your character/s (it’s right there in the genre’s name). Moreover, you’re responsible for the development of both their skills and personality through a process of customization and choice.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<p><strong>Deep narratives:</strong> When you’re playing a game, ask yourself whether the narrative is fixed, or can you influence it in any way. If the game leans more towards the latter, it will have a deeper story to tell and be much more like an RPG. In fact, it was the RPG that first introduced the idea of a character's moral alignment, one of the first tools for creating branching paths in a narrative.</p>\n\n<p><strong>Luck and random numbers:</strong> RPGs are all about statistics and random number generators that dictate almost everything. From determining your changes to successfully land an attack, to what loot and weapons are going to be in that hidden chest.</p>\n\n<p>Knowing what action to take when, and how to play the numbers in your favor. Or just grinding until you find that super-awesome gun you’ve been searching for. This interplay between making the right moves at the right time is where skill and luck intertwine.</p>\n\n<p><strong>Rich, interactive worlds:</strong> RPGs are known for having expensive environments that are open for you to explore and play around in. You are constantly interacting with the world around you, be it through quests or talking to characters and, in MMORPGs, other players you encounter.</p>\n\n<p>Furthermore, your actions have the potential to change the world you’re playing in. This, in turn, can make your experience within the game different from that experienced by another player. It’s another way role-playing games defy the linear nature of so many other video game genres.</p>\n\n<h2 id=\"when-an-rpg-isn’t-an-rpg\">When an RPG isn’t an RPG</h2>\n\n<p>OK, so now that we’ve given you a general overview of RPGs, you should be able to spot one at a hundred paces. However, what about games that have some of the elements we’ve described, but not all of them? Well, this is where things get tricky.</p>\n\n<p>Take as an example the recently released Legend of Zelda: Breath of the Wild. Depending on who you ask, this game may or may not be an RPG. According to developers Nintendo, it’s an “open-world RPG,” but <a href=\"https://www.gamefaqs.com/boards/189707-the-legend-of-zelda-breath-of-the-wild/75481876\" rel=\"nofollow\" target=\"_blank\">gamers tend to disagree</a> with the second part of that definition, with many cataloging it as an “action-adventure”. After all, the Zelda series pretty much invented that genre.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Not every game with RPG elements is an RPG\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_2/rpg-action-adventure.jpg\" style=\"width: 888px; height: 400px;\" title=\"Not everything with RPG elements is an RPG\" /></p>\n\n<p>In reality, it might not be a “pure RPG” like the modern Mass Effect series or classic Final Fantasy games. Mostly because there’s no emphasis on character progression and stats. However, when you play the game, you do encounter many RPG-like features. For example, the open-world structure means you can go anywhere and interactive with anything you want. Additionally, the main character, Link, can be enhanced through runes and items. There’s certainly some crossover with typical RPG features such as gearing, loot and achievements.</p>\n\n<p>Another game that seems to leak into the RPG world is Call of Duty: WWII. Now, Call of Duty is clearly a first-person shooter, but the game does check a few items in the RPG elements checklist:</p>\n\n<ul>\n\t<li><strong>Customization:</strong> Check. There are a perk system, different outfits and the ability to improve your shooting proficiency.</li>\n\t<li><strong>Progression:</strong> Check. You rise in levels and unlock better items and weapons the more you play.</li>\n\t<li><strong>Stats and numbers</strong>: Check. Different classes (or Divisions, as the game calls them) have different stats and strengths.</li>\n</ul>\n\n<p>However, that’s not nearly enough to categorize a game as an RPG. Call the game an RPG in front of a CoD fan or an RPG fan, and they’ll give you a weird look and slowly back away. And with good reason. Apart from the different classes, most other RPG elements in this game are a little more than a fancy way of giving you more guns to play with.</p>\n\n<p>Perhaps the most contentious hybrid in recent times is Assassin’s Creed: Origins. <a href=\"http://www.pcgamer.com/for-better-or-worse-assassins-creed-origins-is-an-rpg-now/\" rel=\"nofollow\" target=\"_blank\">According to PC Gamer’s Tom Senior</a>, Assassin’s Creed went into a two-year hibernation as an action series and emerged in 2017 as an RPG. The fact that your character’s level and equipment determine how easily you can kill different enemies is indicative of an RPG.</p>\n\n<p>Basically, you have to complete side missions to progress the story and gain the necessary components to upgrade your gear. Only by improving your level do you have any shot at killing certain enemies. Indeed, if you try to move too far ahead too soon (i.e. without the necessary weapons), you won’t have enough power to kill the enemies (because you need to upgrade your gear and skills). Frankly, the game does tick quite a lot of items on our list, and that’s why fans are still arguing among themselves where this new entry in the series stands.</p>\n\n<h2 id=\"why-does-every-game-have-rpg-elements?\">Why Does Every Game Have RPG Elements?</h2>\n\n<p>Depending on your perspective, adding RPG elements to a game like Assassin’s Creed is either positive or negative. In many ways, these new features bring more to the game. By forcing you to choose the appropriate battle garb, the new outfits have a purpose rather than being nothing more than skin changes. Similarly, you can choose the type of warrior you want to be. You can unlock everything and go crazy or travel light and really test your <a href=\"/en/blog/stealth-games/\">stealth skills</a>.</p>\n\n<p>On the flipside, some could argue that RPG elements make the combat element of the game too difficult. Because you can’t kill an enemy with one shot or without the right equipment, it forces you into an RPG narrative that you might not want. Action-adventure games are, unsurprisingly, all about action and adventure. Sometimes, you just want to load up the game and dive into some fights without having to worry about your level or gear.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Developers keep adding more and more RPG elements into their games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_2/rpg-elements.jpg\" style=\"width: 888px; height: 402px;\" title=\"Developers keep adding more and more RPG elements into their games\" /></p>\n\n<p>Of course, your opinion comes back to personal preference, but developers seem to have good reasons to add RPG elements to other genres:</p>\n\n<p><strong>Connection:</strong> RPG elements help create a greater connection between players and their character. Super Mario could have easily been any purple dragon, as he simply served as a medium to guide you through the game, a way for you to experience the gameplay and the game world.</p>\n\n<p>In contrast, when you look at Vikings: War of Clans, a <a href=\"/en/games/genre/strategy-games/\">strategy game</a> that recently added new RPG elements, there’s no separation between the characters and their environment. Each is integral to the other and this means you have to engage more with the character.</p>\n\n<p><strong>A personal experience:</strong> When RPG elements are introduced into a game, your decisions have a bigger potential to impact your character and the world. This allows for a greater level of both personalization and immersion that, ultimately, creates a more engaging experience.</p>\n\n<p><strong>Complexity:</strong> Instead of linear progression through a game, RPG elements open up new possibilities. As we’ve said, AC Origins forces you to upgrade your character to a certain level before you can tackle certain areas, otherwise, it’s too tough to survive. While that might frustrate some players, it’s something that does make you invest more and, therefore, makes the game more complex.</p>\n\n<h2 id=\"should-games-keep-adding-rpg-elements?\">Should Games Keep Adding RPG Elements?</h2>\n\n<p>So, is every game better with RPG elements? The obvious answer is no. As we’ve discussed, some RPG features can actually spoil the core appeal of a game. For example, Assassin’s Creed: Origins might be a great game. However, your fighting skills restrict you from freely exploring the world, which is a pretty big part of the series. As a counter to this, the latest incarnation of The Legend of Zelda and its open-world system does make things more intricate, immersive and, therefore, entertaining.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Is every game better with RPG elements?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_2/header-resize.jpg\" style=\"width: 888px; height: 402px;\" title=\"Is every game better with RPG elements?\" /></p>\n\n<p>In reality, it all comes down to the experience you want to have. There’s no doubt that RPGs allow for a more personal experience where players can, to some extent, determine their own fate. However, there’s also a place in the market for games with linear progression and fixed patterns. Too many RPG elements can spoil a “cinematic” experience, which some players love.</p>\n\n<p>RPG elements are great, but not in all situations. Yes, RPG elements can make the gaming experience more immersive, but not all players enjoy having to deal with some of the most intricate ones. A great hybrid game finds the right balance between RPG and it's core genre to keep all players happy.</p>\n","date":"12/24/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2018/week_2/header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13096"}},{"links":{"link":"/en/blog/social-gamer-guide/"},"strings":{"title":"The Social Gaming Guide & How to Play Well With Others","category":"Insights","author":"PLARIUM STAFF","readTime":"360000","description":"<p>It is strange to consider now, but, once upon a time, gaming had a bit of a reputation as an antisocial pastime. These days, however, that could not be further from the truth.</p>\n\n<p>The entertainment world is truly existing in the age of social gaming and this article is going to explore what the concept means and how it has developed. In addition, you can read on to discover some pointers on how you can determine whether you are a social gamer.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"what-is-social-gaming-&-what-makes-a-game-social?\">What is Social Gaming & What Makes a Game Social?</h2>\n\n<p>Social gaming, essentially, refers to any form of gaming that involves interacting with other individuals.</p>\n\n<p>While some might argue that all <a href=\"/en/games/\">games</a> require multiple players, it is worth remembering that that has not always been the case in the video gaming world. Many titles on consoles, <a href=\"/en/games/platform/pc-games/\">PCs</a>, and other devices through the years have featured strong single-player elements, with multiplayer options being a kind of add-on. After all, to play with friends back in the day you needed them in the room with you, while you also had to have a spare controller to hand.</p>\n\n<p>These days, though, things are much different. The internet has transformed many aspects of people's lives, but its impact on gaming has been revolutionary. Online multiplayer gaming has become the norm for many people, as players are now able to connect with others in gaming environments across PC, laptop, console, and <a href=\"/en/blog/games-play-friends-phone/\">mobile</a>. Put simply, this is an era of social gaming.</p>\n\n<h3 id=\"why-are-social-games-so-popular?\">Why Are Social Games So Popular?</h3>\n\n<p>Probably because, by their very nature, people are all social animals, who love to connect and interact with people - and social gaming experiences give players the chance to do that.</p>\n\n<p>The titles are also often based around exciting and fantastical environments, which brings another layer to the enjoyment on offer.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Is social gaming a social medium?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-1.jpg\" style=\"width: 888px; height: 400px;\" title=\"Are You the Social Type?\" /></p>\n\n<h2 id=\"is-gaming-a-social-medium?\">Is Gaming a Social Medium?</h2>\n\n<p>In a sense, social gaming has essentially become a form of social media. However, social media in its purest form often refers to the likes of Facebook, Twitter, and Instagram. Gaming does not share the main attributes of those types of services.</p>\n\n<h2 id=\"are-you-a-social-gamer?\">Are You a Social Gamer?</h2>\n\n<p>Ever wondered what type of gamer you are? Thanks to something known as the Bartle taxonomy of player types, you can find out what sort of personality you have and how it may manifest itself in the social gaming world.</p>\n\n<p>The concept revolves around how you fit into four distinct personality types: <strong>Achievers, Explorers, Socializers, and Killers</strong>. Here are a few questions designed to highlight whether you fit the definition of a social gamer, aka a Socializer:</p>\n\n<ul>\n\t<li>Do you enjoy playing with others or alone? Socializers prefer to play with other people. They also like to play alongside others rather than against them.</li>\n\t<li>Is winning more important than having fun? Socializers don’t typically care about winning or losing, as the social gaming experience is what they are seeking.</li>\n\t<li>Would you rather play offline or online? By their very nature, MMOs and other online titles are forms of social gaming. Why? Because they are based on a massive network – the internet. Like all networks, being social is an integral part of the system.</li>\n\t<li>Do you get along with other types of players? In simple terms, a social gamer is willing to get on and play with anyone.</li>\n\t<li>Would you rather help someone than get support yourself? Social gamers are helpful beings and see collaboration as the key to a successful gaming environment.</li>\n</ul>\n\n<p style=\"text-align: center;\"><img alt=\"How do you spot a social gaming expert?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/1-positive-factors.jpg\" style=\"width: 888px; height: 494px;\" title=\"How often do you play with others?\" /></p>\n\n<p>Once you have decided on your gaming personality, how you present yourself to the rest of the community is very important. Our <a href=\"/en/resource/maker/gaming-logo-maker/\">gaming logo maker</a> will help you with the look are seeking. </p>\n\n<h2 id=\"how-to-spot-a-social-gaming-expert\">How to Spot a Social Gaming Expert</h2>\n\n<p>Now, you might have more of an idea as to whether you are truly a social gamer. However, can you identify them from the gaming masses? Here are a few clues to look out for:</p>\n\n<p>Allies: If a player has a lot of allies, there’s a strong chance they’re a social gamer.</p>\n\n<p>Level and Achievements: Social gamers are likely to have a low-to-average achievement level, as they’re not concerned with winning or losing.</p>\n\n<p>Contact: Any player that pops up with a warm greeting could be a social gamer. You can get a feeling for someone by the length of their introduction, the tone of messages, and what they’re saying.</p>\n\n<h3 id=\"what-do-gamers-call-themselves?\">What Do Gamers Call Themselves?</h3>\n\n<p>This may ultimately depend on the conventions used within a specific game. Players may choose to use a name that reflects the type of game they have decided to play, while other titles may just ask for a short gamertag.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"the-pros-and-cons-of-being-a-social-gamer\">The Pros and Cons of Being a Social Gamer</h2>\n\n<p>Considering social gaming is so massive these days, you might be keen to embrace or develop your personality as a social gamer.</p>\n\n<p>So, how can you do that? Well, on a fundamental level you will understand that your greatest strength is forming relationships. As a result, you may want to up your game in that way.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Being a social gamer has many pros and cons\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-2.jpg\" style=\"width: 888px; height: 400px;\" title=\"Give a helping hand\" /></p>\n\n<p>However, it is worth remembering that any personality trait can be both an advantage and disadvantage.</p>\n\n<h3 id=\"advantages\">Advantages</h3>\n\n<p>As a social gamer, you are well-equipped to form alliances that offer protection or support.</p>\n\n<p>For example, if you’re playing an MMO and want to conquer a kingdom, you will never be able to do it alone. However, if you’re a social gamer, you can call on allies to help you achieve your goals.</p>\n\n<h3 id=\"disadvantages\">Disadvantages</h3>\n\n<p>There is a potential downside to embracing such notions in the social gaming world, though. By seeing the value in every player, you’re at risk of being exploited by others who do not share your outlook.</p>\n\n<p>For instance, social gamers may inadvertently let enemies get close to them. In addition, some players might absorb the knowledge that you’re willing to give away and then use it against you.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Pro social gamers usually know who's on their side while playing\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-3.jpg\" style=\"width: 888px; height: 400px;\" title=\"Blindly trusting other players can be dangerous\" /></p>\n\n<h2 id=\"should-you-be-a-socializer-in-a-social-gaming-world?\">Should You Be A Socializer in a Social Gaming World?</h2>\n\n<p>Of course, all of that may leave you wondering if being kind in the social gaming world is the right way forward. If you’re happy to play without ambitions, there’s nothing wrong with thoroughly embracing your social side.</p>\n\n<p>However, if you want to progress in MMO games, you might need to take a slightly different angle and exploit others from time to time.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Is social gaming for you?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-4.jpg\" style=\"width: 888px; height: 400px;\" title=\"Be the best player you want to be\" /></p>\n\n<p>Ultimately, it is important to note that very few people are 100% one player type.</p>\n\n<p>Everyone has different layers to their personalities, and these will have an impact on everything they do, from work and home life, to hobbies like social gaming.</p>\n\n<p>So, the next time you fire up a social gaming title, why not consider how you want to come across as you begin to play?</p>\n","date":"12/7/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13085"}},{"links":{"link":"/en/blog/become-a-strategy-games-expert/"},"strings":{"title":"Want to Get Better at Strategy Games? Join the Military!","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>ATTENTION! Fall in line recruit and stand up straight. This isn't a game!</p>\n\n<p>OK, we might actually be talking about games, but if you want to become a better <a href=\"/en/games/genre/strategy-games/\">Strategy</a> and <a href=\"/en/games/genre/mmo-games/\">MMO</a> player you need to take things seriously. How seriously? How about joining the army?</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>Getting Better at Games by Fighting a Virtual War</h2>\n\n<p>Whatever battle you engage in, whether it's a medieval showdown i or a futuristic fight, <a href=\"/en/games/genre/war-games/\">war games</a> require some serious thought.</p>\n\n<p>In fact, there is mounting evidence that military training can not only help people achieve success in war games but that war games offer a <a href=\"http://www.complex.com/life/2016/11/veterans-day-millennials-video-games-ptsd\" rel=\"nofollow\" target=\"_blank\">form of therapy to those with PTSD</a>.</p>\n\n<p style=\"text-align: center;\"><img alt=\"To become better at games, you can start by think like military men and women\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-1.jpg\" title=\"If you start to think like military men and women, you'll start seeing better results.\" /></p>\n\n<p>According to former US platoon leader Bryant Chambers, war games provide the \"same operate conditioning\" as a real battle scenario. Although he adds the caveat that games can't truly recreate the emotions of battle, he suggests that the stimuli and response mechanisms are similar. From this, Chambers has found that games allow ex-military personnel to satisfy the \"cognitive and behavioral\" responses they've been conditioned to think and feel.</p>\n\n<p>However, they can deal with these ingrained behaviors of war without having to deal with the real emotions of conflict.</p>\n\n<p>In this respect, games can be an outlet for veterans. For our purposes, that shows the common links between real war and virtual war. Indeed, it's hardly surprising that those from a military background enjoy gaming and, moreover, have a knack for it.</p>\n\n<p>Naturally, you can't just spend a few weeks training with a military unit and then go AWOL to satisfy your gaming urges. However, if you learn to think like a veteran and use the skills of a military mind, you can become a better game player inside our virtual worlds.</p>\n\n<h2>Be Like Water: Improve Your Strategy Game</h2>\n\n<p>Before you can fall in line, stand to attention, and embrace the mindset of the military, you first need to leave your assumptions at the door. In many respects, a soldier has to be extremely rigid in the way they operate in battle. Sticking to their post and following a set strategy is crucial, but the overall way of thinking about war is not and cannot be rigid.</p>\n\n<p>As Sun Tzu teaches us in the Art of War, \"<em>blindly following a set of doctrines, something an infantry soldier may be programmed to do, does not engage with the art of war, it does not win the battle. To become a leader, someone capable of leading an army to victory, you have to adapt.</em>\"</p>\n\n<p style=\"text-align: center;\"><img alt=\"Being able to adapt helps getting better at games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-2.jpg\" style=\"width: 888px; height: 464px;\" title=\"Absorb what is useful, discard what is useless.\" /></p>\n\n<p>Only by taking a set of established rules, and then melding them to fit the situation, can you hope to thrive in battle. As Bruce Lee famously put it, a greater fighter is not one that lives by a fixed set of moves but one that learns to \"<em>absorb what is useful, discard what is useless, and add what is specifically [their] own.</em>\"</p>\n\n<p>Essentially, while it may seem like a military mindset sits in contrast to the traditional assumption that gamers are \"creative\", the reality is rather different.</p>\n\n<h3>Get Better at Strategy Games by Adapting to Change</h3>\n\n<p>Let's assume you've been thrust into virtual battle, and it's up to you to lead an army to victory. Although there are certain \"strategies\" that might work, you still need to ebb with the flow of the game. This is something Navy SEALs understand better than most. As <a href=\"https://www.fastcompany.com/3016115/7-tough-leadership-lessons-from-a-navy-seal-commander\" rel=\"nofollow\" target=\"_blank\">Navy SEAL Commander Shawn Parr has said</a>, \"survival is not about who's the strongest or fastest but who can best adapt to change.\"</p>\n\n<p>Being a master of adaptation is something a SEAL must master and, moreover, a trait you should develop as well. Yes, while it might be a good idea to send your units to the Catacombs and only use them to defend the castle when you suspect trouble is on the way, this isn't a hard and fast rule. What if you can't see a potential attack coming? What if you have to fight on multiple fronts? There are going to be times when it's best to leave some units at the castle and it's your job to ascertain when these times are.</p>\n\n<h2>Everything Starts With a Plan</h2>\n\n<p>Beyond the art of adaptation, the idea of communication is crucial in a war situation. If you were to become a SEAL, one of the first battle lessons you'd learn is that you should always try to ambush the enemy and disable their radioman. In doing this, you'll not only sever the line of communication from the base to the field but, in most scenarios, take out a unit's leader. This strategy takes us back to the idea that a military mind is not a set of predefined moves.</p>\n\n<p>When you take out the person in charge of devising a plan and adapting to the situation, you effectively disable an entire unit. Soldiers on the ground are pushed into fixed patterns and can only deviate when given the command. Based on this, if you eliminate the \"brain\" of the operation, the body (i.e. the soldiers on the ground) will stop. Why? Because those on the frontline are zoned in on a single task and don't have the ability to zoom out, take a broad view of the situation, and adapt accordingly.</p>\n\n<p style=\"text-align: center;\"><img alt=\"To improve at game, take out the one in charge, and disable an entire unit.\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-3.jpg\" style=\"width: 888px; height: 464px;\" title=\"Take out the one in charge, and disable an entire unit.\" /></p>\n\n<p>Again, this is something you should remember when you're playing war games. Just as you have to be able to adapt your own strategies, you need to find a way to disable the enemy's ability to do the same. Follow the chain of command and take out the mouthpiece at the top and, in turn, you'll render your opponent virtually powerless.</p>\n\n<h2>Think Before You Act</h2>\n\n<p>Perhaps the most important lesson we can learn from the military is the idea that you should think before you act. Although a phrase now used in the common parlance of parents and teachers, the saying actually has a strong connection to military theory. According to English soldier and military theorist Sir Basil Henry Liddell Hart, those with the most influence spend time pondering their thoughts <a href=\"http://www.huffingtonpost.com/herbert-lui/military-strategy-business_b_4942508.html\" rel=\"nofollow\" target=\"_blank\">rather than making rash decisions</a>.</p>\n\n<p>\"<em>A life spent in sowing a few grains of fruitful thought is a life spent more effectively than in hasty action that produces a crop of weeds. That leads us to see the difference, truly a vital difference, between influence and power.</em>\" - B.H. Liddell</p>\n\n<p>Making a 'power' move based solely on your rank isn't conducive to becoming an effective leader in the military. Only through careful thought and planning can you hope to make successful moves and, in doing so, win the trust of your troops. Commanding someone to do something often leads them to the question \"why\" and, if you can't provide a solid answer, no one will listen.</p>\n\n<p>If we extrapolate this to our world of MMO games, we know that communicating with players around you is crucial. However, even before you start to talk, you need to plan your own strategy. Consider the size of your army, the expanse of your base, where your allies are, and the location of your enemies. Only by thinking through every variable can you devise the most effective strategy - a strategy you can then disseminate through your network of allies. When it comes down to it, the idea that success in war is a product of rigid thinking and blindly following a set of predefined \"moves\" is flawed.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Become better at games by addressing war as an art form\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-4.jpg\" style=\"width: 888px; height: 464px;\" title=\"The Art of War\" /></p>\n\n<h2>Embrace the Art and Science of War</h2>\n\n<p>Although there are skills you need to know in order to avoid certain death, Tzu was 50% correct when he described the act of war as an \"art\". Once you have the tools of the trade, you then need to paint a picture to suit your surroundings. It may be somewhat clichéd to see war as one part science and one part art but this is the way a skilled military mind will view the situation. This way of thinking is one you, as a strategy games player, must also adopt if you want to triumph.</p>\n\n<p>If you want to become a strategy games general, you need to join the military. Even if you only sign-up metaphorically and take on the basic tenets of being a soldier, there are a ton of benefits to thinking like a veteran of war.</p>\n\n<h3>Flexibility is Key to Improve in Games</h3>\n\n<p>While there is a certain rigidity to serving on the frontline, a true military expert knows that this is only one facet of a much broader mindset. Flexibility, communication, and having the ability to think through each specific situation are the only ways to thrive in a battle situation.</p>\n\n<p>If you can think this way and, as Bruce Lee said, fuse your own skills with only that which is useful, success in the virtual theatre of conflict can be yours.</p>\n","date":"9/25/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/07/rise-of-samer.png"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13023"}},{"links":{"link":"/en/blog/competition-cooperation-toxicity-mmos/"},"strings":{"title":"Competition, Cooperation, and the Reality of Toxic Gaming","category":"Insights","author":"PLARIUM STAFF","readTime":"420000","description":"<p>“Competition” and “Cooperation” are terms that often oppose one another, and many people don’t belief the two can be reconciled.</p>\n\n<p>That can lead to a belief in toxic gaming. But the reality is that competition and cooperation are not in conflict with one another at all. One might even say that they’re two sides of the same coin, but that would be too simplistic.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Cooperation instead of toxic gaming\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-friendly.jpg\" style=\"width: 888px; height: 400px;\" title=\"Cooperation in MMO games\" /></p>\n\n<h2 id=\"the-importance-of-cooperating-when-competing\">The Importance of Cooperating When Competing</h2>\n\n<p>In fact, cooperation and competition are two social interactions belonging to two separate categories. For example, it’s possible to be competitive, to try your best to outperform people, while <a href=\"/en/blog/social-gamer-guide/\">still cooperating with them</a>.</p>\n\n<p>It’s also possible to help and assist someone even when only one of you will end up with the reward. Some may have trouble reconciling this point of view with their everyday life experiences, but gamers will be attuned to this idea.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>In the social microcosm of video games, it’s easy to put your finger on interactions that are linked to cooperation and those linked to competition, and then prove that those two concepts share the same roots.</p>\n\n<p>This, in many ways, is an argument against the notion of toxic gaming. That’s not to say toxic gaming doesn’t exist — it does, in some respects.</p>\n\n<p>However, it’s more an issue of toxic gamers rather than a <em>systemic </em>problem with toxic gaming in the industry as a whole.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Competition can become toxic very fast\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-competition.jpg\" style=\"width: 888px; height: 400px;\" title=\"Competition can go bad real quick\" /></p>\n\n<h2 id=\"not-seeing-the-connections-creates-toxic-gaming-habits\">Not Seeing the Connections Creates Toxic Gaming Habits</h2>\n\n<p>This doesn’t mean every gamer thinks this way. Many gamers believe that cooperation and competition are incompatible. This opinion is not innate but has been shaped over many years thanks to the social structures of the first <a href=\"/en/blog/the-definitive-guide-to-mmo-games-intro/\">MMOs</a>.</p>\n\n<p>Initially, very few games had well-developed social mechanisms. Developers - whether lacking the means or the inspiration - placed players in situations of confrontation or mutual aid.</p>\n\n<p>This revealed their rather extreme views on the ways that humans interact, essentially a <em>“you’re either with me or against me”</em> viewpoint. That goes some way to building a base for toxic gaming.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"interaction-between-gamers\">Interaction Between Gamers</h2>\n\n<p>Over time, and with the development of the social dimension in video games, it became necessary for developers to create interaction menus. Today, we’re no longer limited to only sharing resources or attacking other players.</p>\n\n<p>It’s now possible to discuss ideas and strategies, to collaborate on missions, to create alliances and guilds, and to act as rivals without becoming enemies; without heading down a toxic gaming path.</p>\n\n<p>Competition does not contribute to toxic gaming behavior if people understand these connections. In turn, the concept of a toxic gamer or a toxic gaming community doesn’t have to exist.</p>\n\n<p>They may emerge in certain situations, but they don’t have to if people acknowledge that competition and cooperation can coexist.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Players working together in order to avoid toxic gaming\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-work-together.jpg\" style=\"width: 888px; height: 400px;\" /></p>\n\n<h2 id=\"social-players-aren't-the-only-players\">Social Players Aren't the Only Players</h2>\n\n<p>While it’s clear that many people still imagine social interaction to be made up of cooperative players on one side and competitive players on the other, others classify these players differently. Some players might be classified as “antisocial” or “solo” players. These players prefer, for a variety of reasons, to play on their own.</p>\n\n<h3 id=\"solo-players\">Solo Players</h3>\n\n<p>Solo players don’t try to interact with other players, even when these interactions could be beneficial to them. They don’t try to block other players’ progress either. They are antisocial because their preference is to avoid the social dynamics of video games. This doesn’t necessarily mean they’re toxic gamers or contributing to toxic gaming.</p>\n\n<h3 id=\"social-players\">Social Players</h3>\n\n<p>On the other side of the spectrum are the social players. This group is composed of both competitive and cooperative players since these kinds of players all enjoy interacting socially. Game researcher Richard Bartle <a href=\"https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types\" rel=\"nofollow\" target=\"_blank\">classifies players differently</a>, and there might be more <a href=\"/en/blog/typical-gamer/\">personal issues</a> at hand, that aren't always possible to generalize and classify. It all comes down to preferences and motivations. Some people enjoy an internal sense of competition, others prefer to have shared experiences.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The Bartle Diagram\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-diagram.jpg\" style=\"width: 888px; height: 400px;\" title=\"The Bartle Diagram\" /></p>\n\n<p>Again, this doesn’t come down to toxic gaming and players deliberately trying to harm others' gaming efforts. Yes, there are some that are simply out to disrupt the experience of others.</p>\n\n<p>However, the reasons people play games are generally personal to them and, thus, the way they play is a matter of preference rather than what some like to describe as “toxic” gaming behavior.</p>\n\n<h2 id=\"the-social-space-isn't-always-a-safe-space\">The Social Space Isn't Always a Safe Space</h2>\n\n<p>If competition and cooperation are not opposed, how should we view social interactions between players?</p>\n\n<p>The first thing to understand is that social interactions aren’t always positive. Duels, ambushes, rivalries, and negotiations are all types of social interactions in gaming. Some are positive, others negative, and some don’t even fit into either category.</p>\n\n<h3 id=\"social-interactions-as-a-spectrum\">Social Interactions as a Spectrum</h3>\n\n<p>For example, competition can be used to put someone down by beating them. Alternatively, it can be used to build someone up. If two people are competing against each other, they’re naturally making themselves better.</p>\n\n<p>In the same sense, cooperation isn’t always positive. Groups of players might cooperate in order to sabotage or bully other players. This kind of behavior is objectionable and would be described as toxic gaming. However, again, it demonstrates that there is nothing inherently wrong with gaming or certain mechanisms within it.</p>\n\n<p>To put it another way: if a game requires players to be competitive, that’s not necessarily a bad thing and it's not a guaranteed precursor to toxic gaming.</p>\n\n<p>Similarly, if there’s a cooperative element to a game, that doesn’t automatically lead to positive behaviors. It’s all dependent on the situation and the players. Toxic gaming might be a real thing but it’s not a symptom of the industry, it’s a symptom of players. Thus, it’s more correct to say that there are toxic gamers rather than a toxic gaming community.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Toxic gaming often starts inside\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-troll.jpg\" style=\"width: 888px; height: 400px;\" title=\"Trolls are bad, but griefers are worse\" /></p>\n\n<h2 id=\"conflict-and-the-potential-for-toxic-gaming-behavior\">Conflict and the Potential for Toxic Gaming Behavior</h2>\n\n<p>One question that arises is why do some game environments tend to become toxic if a sense of competition isn’t to blame? Here arises the idea of conflict leading to toxic gaming.</p>\n\n<p>In itself, competition is just another social interaction, but it can spiral out of control when the following two conditions are met:</p>\n\n<ul>\n\t<li>No supervision or rules supervising interactions</li>\n\t<li>The introduction of a high conflict factor</li>\n</ul>\n\n<p>To better understand, let’s see how the following games are categorized according to the level of competition and conflict included. Problems arise when games force players into situations where conflicts are bound to arise. This can lead to a toxic gaming environment.</p>\n\n<p>In games without any conflict and with low stakes, competition works as a way to engage players. This is why games that put an emphasis on conflict are almost always devoid of other social interactions.</p>\n\n<p>Certain <a href=\"/en/games/genre/mmo-games/\">MMOs</a> are an example of this. They tend to become a <a href=\"/en/blog/moba-games-guide/\">MOBA</a> or even <a href=\"/en/blog/mmofps-games/\">MMOFPS</a> because players are constantly in confrontational situations and there’s little scope for other social interactions.</p>\n\n<p>The way to keep MMOs as socially diverse as possible and avoid creating toxic gamers is to bring the right amount of competition, cooperation, and conflict together. Players can then freely choose what mode they want to play in.</p>\n\n<p>If this isn’t possible and only conflict can be the dominant interaction, constant supervision is required to ensure toxicity in gaming doesn’t become an issue.</p>\n\n<h2 id=\"the-toxic-gaming-fallacy:-competition-and-cooperation-are-tools\">The Toxic Gaming Fallacy: Competition and Cooperation Are Tools</h2>\n\n<p>Video games contain a rich assortment of social tools. Whatever the type, almost all games are built to encourage some sort of social interaction between players. Of course, not all of these interactions will be positive. It would be unrealistic to think so.</p>\n\n<p>However, developers, and the general public, should realize that competition does not necessarily equate to antisocial behavior. Realizing this will allow developers to set parameters where players try to beat each other without doing things that could be considered negative. In turn, this could normalize behaviors that might be considered “toxic” in the real world.</p>\n\n<p>Therefore, we can conclude that toxic gaming is a reality but it’s not a general trend. Some players may display negative behaviors inside the gaming world and outside.</p>\n\n<p>However, this is more a reflection of their own personality rather than the gaming industry. This is important to remember. Although there is the potential for toxic gaming to become an issue, it’s <strong>not </strong>the mega issue that some people like to suggest.</p>\n","date":"8/30/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13005"}},{"links":{"link":"/en/blog/video-games-help-education/"},"strings":{"title":"Video Games in Education: How Gaming Can Sharpen the Mind","category":"Insights","author":"PLARIUM STAFF","readTime":"720000","description":"<p>Humans spend 3 billion hours playing video games each week. That’s a lot of time. But is that time wasted or is there more to gaming than meets the eye?</p>\n\n<p>There's certainly an argument for the latter. The importance of video games in education is becoming increasingly obvious.</p>\n\n<p>As well as gaming becoming the preferred pastime for millions, there is more and more research showing that video games are educational.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>Before we talk about video games in education, we need to understand the reason behind gaming’s surge in popularity.</p>\n\n<p>Why are <a href=\"/en/games/category/popular-games/\">video games so popular</a>? Let’s pull back the curtain and use science to explain why people love spending so much time behind a screen.</p>\n\n<h2 id=\"video-games-&-psychological-needs\">Video Games & Psychological Needs</h2>\n\n<p><a href=\"/en/games/\">Video games</a> – particularly video games in education - hit on a lot of our psychological needs.</p>\n\n<p>It has turned \"gamification\" into a science with a lot of psychology to back it up.</p>\n\n<p>Gamification is the application of game elements, like earning points and achievements, to non-game settings and it's now being used to explore the potential of video games in education.</p>\n\n<p>People are drawn to games for the following reasons:</p>\n\n<ul>\n\t<li>They give us a clearly defined goal. In the real world the decision to pursue a goal, and deciding which goals to pursue, is left entirely up to us, but in the game world we don’t need to decide - the game tells us which goals to target.</li>\n\t<li>They hit on a deep-seated need to feel productive. They make us feel like we’re making progress towards our goals even if they exist in a purely digital world. That’s an important feeling to foster and can be applied to the concept of video games in education.</li>\n\t<li>They shoot bursts of dopamine through our brains by rewarding us with badges, achievements, or new gear with every achievement.</li>\n\t<li>They typically start off simple and get progressively harder. This makes it easier for us to dive into a state of flow. Flow is when we’re so intensely focused on a task that time seems to melt away.</li>\n</ul>\n\n<p>Some games also have a social aspect, which can draw people in and keep them around to spend time with their new online friends.</p>\n\n<p>The glue that holds all the above things together is the simple fact that gaming is fun. It’s challenging, rewarding, and entertaining all at the same time.</p>\n\n<p>However, we can also say that video games are educational.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gamification (gaming in education) is now a science with a lot of psychology to back it up\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/1-positive-factors.jpg\" style=\"width: 888px; height: 494px;\" title=\"Gamification is now a science with a lot of psychology to back it up\" /></p>\n\n<h2 id=\"using-games-to-teach-kids\">Using games to teach kids</h2>\n\n<p>School isn’t inherently fun. That may not be an earth-shattering revelation but it’s important because it should be.</p>\n\n<p>We learn best when we’re fully engaged - when it doesn’t feel like we’re learning, but simply enjoying ourselves.</p>\n\n<h3 id=\"educating-or-lecturing?\">Educating or Lecturing?</h3>\n\n<p>Think about it: playing is the natural way children learn. We use song and dance to teach the alphabet, and fun noises to teach kids that the cow says “moo”.</p>\n\n<p>We let kids play with arts and crafts to learn colors, basic physics, and to better their hand-eye coordination.</p>\n\n<p>Then, somewhere along the way, education becomes lecturing. You’re talked at for eight hours a day, five days a week, then expected to regurgitate the information on a page.</p>\n\n<h3 id=\"straight-a's\">Straight A's</h3>\n\n<p>To make matters worse, you’re pressured to get a good grade, and if you don’t, you’re forced to stay behind while your friends move on without you.</p>\n\n<p>Can you imagine the effect that must have on a person? We’re not here to talk about faults in the educational system but about gaming in education.</p>\n\n<p>Gaming - being inherently fun and engaging - has the ability to teach a great deal of skills. Video games in education have the ability to teach math, English, history, humanities, problem-solving, physics. The list goes on.</p>\n\n<h3 id=\"educational-video-games\">Educational Video Games</h3>\n\n<p>To help explain, American game designer Jane McGonigal has spoken about how gaming can make the world a better place.</p>\n\n<p>In a nutshell, Jane has created games specifically to prove they work to foster collaboration and build real-world skills. She believes that video games can help us solve global problems like hunger, poverty, climate change, conflict, and obesity.</p>\n\n<p>This is because games make it easy for us to focus intensely on extremely complex and challenging problems.</p>\n\n<h3 id=\"education-is-complex-&-relevant-to-our-environment\">Education is Complex & Relevant to Our Environment</h3>\n\n<p>Furthermore, video games in education - and games in general - are poised to be the solution to problems we all confront when pursuing higher education and entering the job market.</p>\n\n<p>The educational system that we grew up in was created to train people to become workers who would stay at one company for the majority of their lives, then retire. The world simply isn’t like that anymore.</p>\n\n<h3 id=\"new-generations,-new-working-habits\">New Generations, New Working Habits</h3>\n\n<p>It’s estimated that the average American worker will have had over 10 different jobs by the time they turn 45, a number that's likely to rise as new and different kinds of jobs are created and people increasingly struggle to figure out what they want to do in life.</p>\n\n<p>Additionally, there will be an entirely different set of jobs available in the future, as advances in AI, robotics, and technology kick old jobs to the curb and bring new challenges.</p>\n\n<p>Video games in education, being naturally engaging and complex, can teach a future generation how to hold jobs where they’ll be required to work with and on the robots of the future.</p>\n\n<p>So now you understand how video games work as an educational tool. But how can they help us in the real world?</p>\n\n<p>Let’s take a look at some practical examples of video games in education.</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/dE1DuBesGYM\" width=\"640\"></iframe></p>\n\n<h2 id=\"video-games-in-education:-real-world-examples\">Video Games in Education: Real-World Examples</h2>\n\n<p>Minecraft is a game where you build a world around you by mining, combining, and placing resources.</p>\n\n<p>The world is set on a square grid, so it takes planning and basic mathematics to create what gamers call “builds”.</p>\n\n<p>Like other video games in education, Minecraft has been used to help teach coding, math, and collaboration. However, it was taken to the next level in 2016.</p>\n\n<h3 id=\"playing-minecraft-in-school\">Playing Minecraft in School</h3>\n\n<p>Mojang partnered with Microsoft to create a version of Minecraft designed specifically for use in schools: Minecraft Education Edition.</p>\n\n<p>Basically, it was built with certain modifications that make it easier to learn to code and collaborate with classmates.</p>\n\n<p>What’s really exciting is the <strong>price </strong>- it costs a mere $5 per student per year, and schools get the first year free when they upgrade their Windows operating systems.</p>\n\n<p>This means it’s affordable and practical to use - a major concern for budgeters in schools. Minecraft isn’t the only example of gaming in education.</p>\n\n<h3 id=\"contemporary-issues-addressed-in-educational-video-games\">Contemporary Issues Addressed in Educational Video Games</h3>\n\n<p>There are others, like SimCityEdu, that teach students skills relevant to life in the 21st century.</p>\n\n<p>For example, SimCity added the “pollution challenge” feature to teach players about science and its complex relationship with the environment.</p>\n\n<p>SimCity also teaches children about urban planning, resource management, and a number of other things. However, there’s something even more exciting that’s evolving the role gaming plays in education.</p>\n\n<p>There are entire schools being built around the concept of video games in education as a teaching method.</p>\n\n<h2 id=\"the-next-level-of-video-games-in-education:-gamifying-the-classroom\">The Next Level of Video Games in Education: Gamifying the Classroom</h2>\n\n<p>A non-profit called the Institute of Play was founded in 2007 by a group of game designers in New York City.</p>\n\n<p>They design schools, educator training programs, curricula, and even corporate training seminars - all with the goal of creating learning experiences rooted in the principles of game design.</p>\n\n<p>They don’t just use video games in education - they use games of all kinds. They call these schools their “Quest to Learn”.</p>\n\n<h3 id=\"video-games-in-education:-learning-more-than-simple-trivia\">Video Games in Education: Learning More than Simple Trivia</h3>\n\n<p>There’s even better news: The Institute of Play isn’t the only institution using gaming in education. Codecademy uses gamification to teach students how to code.</p>\n\n<p>And there are others like them as well. Duolingo uses gamification to teach new languages.</p>\n\n<p>One final example: Video games have the potential to be used to train surgeons. Robotic surgery is the practice of using robotics and machinery to help surgeons with complex tasks, like cutting a tumor out of a brain.</p>\n\n<p>As you can imagine, this requires a high level of precision and hand-eye coordination, along with a steady hand and nerves of steel.</p>\n\n<p>According to a study by Kilic and others at the University of Texas Medical Branch at Galveston, shooting a character in the head while wall-running in first-person-shooter games might help the next generation of surgeons save lives in the real world.</p>\n\n<p>Much like videogames, robotic surgery controls require the use of both hands and require operators to monitor their activities on a screen. Surgeons are trained to operate these machines on simulators.</p>\n\n<p>Another study in 2007 also found that playing videogames right before surgical drills improved doctors’ skills. Apparently, this stuff really works.</p>\n\n<p>So why isn’t gaming in education more widely accepted? Why do people still scoff at the idea of video games in education?</p>\n\n<h2 id=\"setbacks-to-video-games-in-education\">Setbacks to Video Games in Education</h2>\n\n<p>Everything we’ve talked about so far has left gaming poised to lead the next major shift in education. It seems like it can solve many inherent flaws in the system, but that’s only one side of the argument.</p>\n\n<p>The major problem with using video games in education is our sheer lack of understanding. There just isn’t a lot of strong research suggesting the benefits (yet).</p>\n\n<p>“For all of the enthusiasm around games and learning, very few studies have examined whether video games improve classroom performance and academic achievement,” says Emma Blakey, a PhD researcher in developmental psychology at the University of Sheffield in the UK.</p>\n\n<p>“Because we know memory is a crucial cognitive skill for school learning, practice at playing games that challenge memory should, in theory, lead to improvements in classroom behavior and academic skills,” she says. “But only additional research can say if that notion is correct.”</p>\n\n<p>Besides that, there’s the amount of training that must be done to help teachers use video games in education effectively.</p>\n\n<p>Indeed, if you’ve ever taught your grandparents how to use a smartphone, you’ll understand the difficulties of teaching something to someone who’s been doing things the same way for years.</p>\n\n<p>“Digital games cannot be treated like the latest quick fix to the education system,” says Brian Waniewski, former managing director of the Institute of Play. “They can seem like a godsend, a next-generation digital textbook that further reduces the need for human resources,” he notes.</p>\n\n<p>“Yet games alone will not make schools more efficient, replace teachers, or serve as an educational resource that can reach an infinite number of students.”</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/3rKuSlgqePo\" width=\"640\"></iframe></p>\n\n<h3 id=\"educating-through-video-games-is-expensive\">Educating through Video Games is Expensive</h3>\n\n<p>There’s also the problem of cost. Video games require expensive tools, like tablets, computers, access to strong Wi-Fi. Then there’s the cost of the games themselves.</p>\n\n<p>Affordable games like Minecraft Education Edition, along with the lowering cost of technology, are working to fix this issue, but it is still a problem.</p>\n\n<p>Finally, there’s the argument that video games in education are a distraction. That is a valid argument - games can be distracting if students are allowed to do as they please.</p>\n\n<p>However, that doesn’t detract from the idea that video games are educational. In reality, video games in education need to be properly implemented. With the proper guidance, students wouldn’t get distracted.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games are educational if used right\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/2-games-as-teachers.jpg\" style=\"width: 888px; height: 600px;\" title=\"Video games have the potential to be used to train surgeons\" /></p>\n\n<h2 id=\"are-video-games-in-education-a-positive-thing?\">Are Video Games in Education a Positive Thing?</h2>\n\n<p>Gaming in education certainly has its positives and, as technology improves, it’s going to become more prominent. In fact, we can look to the events of 2020 and the impact COVID-19 had on education. With schools locked down, remote teaching became the norm.</p>\n\n<p><a href=\"https://youngminds.org.uk/resources/policy-reports/what-impact-is-the-covid-19-pandemic-having-on-education/\" rel=\"nofollow\" target=\"_blank\">A survey carried out in the UK by YoungMinds</a> found that 74% of teachers felt that closing schools had a negative impact not just on students’ education but their mental health.</p>\n\n<p>Video games can’t fill that void, but there was a rise in gaming activity during the pandemic.</p>\n\n<p>Playing time <strong>increased by 1.5 hours</strong> during lockdown and <strong>14% of people discovered video games for the first time</strong>, according to an <a href=\"https://www.isfe.eu/wp-content/uploads/2020/09/IpsosMori-Gaming-during-Lockdown-Q1-Q2-2020-report.pdf\" rel=\"nofollow\" target=\"_blank\">Ipsos Mori study</a>.</p>\n\n<h3 id=\"the-effects-of-increased-play\">The Effects of Increased Play</h3>\n\n<p>The research also shows that 29% of gamers reported that video games had a positive effect on their mental health during lockdowns. We know that video games in education have plenty of benefits.</p>\n\n<p>Therefore, if lockdowns were to ever close down classrooms again, there could be a role for video games in combatting mental health issues.</p>\n\n<p>Although it would be irresponsible to encourage overuse, some gaming time could help keep students in a positive frame of mind. This would counteract the negative implications of lockdowns, as noted by teachers.</p>\n\n<h3 id=\"video-games-shapren-students'-minds\">Video Games Shapren Students' Minds</h3>\n\n<p>And, in turn, it would help keep students’ minds sharp. We know there are skills that gamers can use in education and vice versa.</p>\n\n<p>So, while gaming wouldn’t be a complete solution to lockdown learning, it could be useful when deployed correctly. Based on this, video games in education clearly have primary and secondary benefits, particularly in certain situations.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games in education still have many obstacles to overcome\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/3-obstacles.jpg\" style=\"width: 888px; height: 494px;\" title=\"There are still a lot of obstacles to overcome\" /></p>\n\n<h2 id=\"the-future-of-video-games-in-education\">The Future of Video Games in Education</h2>\n\n<p>The future for kids in school now and for future generations is looking promising. Video games in education, such as Minecraft and SimCityEdu, are paving the way for a new genre of educational games.</p>\n\n<p>Funding from major companies like Microsoft, along with a general acceptance of the idea of using games in the classroom, promises an exciting future.</p>\n\n<p>Gaming in education will see major advancements in the coming years. As more research is published and teachers become aware of the benefits of video games in education, new ways of incorporating them into the curriculum will emerge.</p>\n\n<p>And, if nothing else, at least MMOs can teach you how to survive a post-apocalyptic world.</p>\n","date":"7/17/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/games-help-education.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12978"}}],"listArticles":[{"links":{"link":"/en/blog/tv-shows-video-games/"},"strings":{"title":"TV Shows Based on Video Games – The Ultimate Guide"},"images":{"preview":{"alt":"What TV shows are based on video games?","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/tv-shows-games-1.webp"}},"template_options":{"compositeId":"16286"}},{"links":{"link":"/en/blog/top-casual-games/"},"strings":{"title":"10 of the Best Casual Games to Try in 2023"},"images":{"preview":{"alt":"The top 10 casual games of 2023","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/casual-games-1.webp"}},"template_options":{"compositeId":"16219"}},{"links":{"link":"/en/blog/top-castle-games/"},"strings":{"title":"Five of the Best: Top Castle Games for 2023"},"images":{"preview":{"alt":"Check out the top Castle Games!","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/castle-games-1.webp"}},"template_options":{"compositeId":"16214"}},{"links":{"link":"/en/blog/windows-games-on-mac/"},"strings":{"title":"How to Play Windows Games on Mac: A Complete Guide"},"images":{"preview":{"alt":"How to play Windows games on Mac","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/windows-games-mac-1.webp"}},"template_options":{"compositeId":"16213"}},{"links":{"link":"/en/blog/best-puzzle-games/"},"strings":{"title":"The Best Puzzle Games for Adults in 2023"},"images":{"preview":{"alt":"The 15 best puzzle games to play in 2023!","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/puzzle-games-1.webp"}},"template_options":{"compositeId":"16206"}}]},"components":{}}},{"name":"widget-articles-aside-promoted-game-v3","type":"widget-articles-aside-promoted-game-v3","model":{"links":{"url":"/en/plarium-play/download-user/?plid=885739&pxl=seo&appId=27","urlForGamePage":"/en/game/raid-shadow-legends/","googlePlayUrl":"https://app.appsflyer.com/com.plarium.raidlegends?pid=SEO&c=749089","appStoreUrl":"https://app.appsflyer.com/id1371565796?pid=SEO&c=749088&af_siteid=HomePage"},"strings":{"title":"RAID: Shadow Legends","subtitle":"Collect 700+ Champions & Fight For Glory","label":"Download","analyticsGameName":"raid"},"images":{"promoImg":{"href":"//cdn01.x-plarium.com/browser/content/plarium-play/games/Raid/promo.jpg","sizes":[]}},"template_options":{"authGameTheme":"default","isRedirectDownload":"true"},"repeaters":{},"components":{}}},{"name":"widget-articles-subscribe-v3","type":"widget-articles-subscribe-v3","model":{"links":{},"strings":{"title":"Subscribe to the Blog","errorInvalid":"Invalid email address. 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