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Click \"Download\" and continue playing!","flashAlertModalButtonLabel":"Download","globalLaunch":"Global launch","continue":"Continue Playing"},"images":{"appleStoreLogo":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/buttons/App_Store_Badge_EN.svg","sizes":[]},"googlePlayLogo":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/buttons/google-play-badge-en.svg","sizes":[]},"flashAlertModalLogo":{"href":"//cdn01.x-plarium.com/browser/content/plarium-play/favicon/android-chrome-256x256.png","sizes":[]},"comingSoonPlariumPlayLogo":{"href":"https://cdn01.x-plarium.com/browser/content/portal/common/buttons/plarium_play/coming_soon_en.png","sizes":[]}},"template_options":{},"repeaters":{},"components":{}}}],"children":[{"id":478,"widgets":[{"name":"widget-mobile-promo-game-v3","type":"widget-mobile-promo-game-v3","model":{"links":{"appStoreUrl":"https://app.appsflyer.com/id1371565796?pid=SEO&c=885741&af_siteid=HomePage","googlePlayUrl":"https://app.appsflyer.com/com.plarium.raidlegends?pid=SEO&c=885740"},"strings":{"title":"Raid: Shadow Legends","subtitle":"Collect 400+ Champions & Fight For Glory"},"images":{"icon":{"href":"//cdn01.x-plarium.com/browser/content/plarium-play/games/notification_img/raid.jpg","sizes":[]}},"template_options":{"isDisplayAtTop":"true","isDisplayAtBottom":"true"},"repeaters":{},"components":{}}},{"name":"widget-breadcrumbs-v3","type":"widget-breadcrumbs-v3","model":{"links":{"home_link":"/"},"strings":{},"images":{},"template_options":{"theme":"transparent","compositeId":"108-56"},"repeaters":{"items":[{"links":{"breadcrumbs_link":""},"strings":{"breadcrumbs_title":"","breadcrumbs_current":"Blog"},"images":{},"template_options":{"compositeId":"92-58"},"repeaters":{}}]},"components":{}}},{"name":"widget-page-header-v3","type":"widget-page-header-v3","model":{"links":{},"strings":{"title":"Official Plarium Blog"},"images":{"backgroundImage":{"href":"//cdn01.x-plarium.com/browser/content/blog/common/article_back.png","sizes":[]}},"template_options":{},"repeaters":{},"components":{}}},{"name":"widget-articles-category-v3","type":"widget-articles-category-v3","model":{"links":{},"strings":{"defaultAuthor":"PLARIUM STAFF","loading":"Loading...","more":"Load More","readMore":"Read more","read":"read","currentCategory":"0"},"images":{"defaultAuthorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"type":"Blog"},"repeaters":{"pages":[{"links":{"link":"/en/blog/18/"},"strings":{"text":"←"},"images":{},"template_options":{"arrow":"prev"}},{"links":{"link":"/en/blog/"},"strings":{"text":"1"},"images":{}},{"links":{"link":null},"strings":{"text":"..."},"images":{}},{"links":{"link":"/en/blog/16/"},"strings":{"text":"16"},"images":{}},{"links":{"link":"/en/blog/17/"},"strings":{"text":"17"},"images":{}},{"links":{"link":"/en/blog/18/"},"strings":{"text":"18"},"images":{}},{"links":{"link":null},"strings":{"text":"19"},"images":{},"template_options":{"current":"curr"}},{"links":{"link":"/en/blog/20/"},"strings":{"text":"20"},"images":{}},{"links":{"link":"/en/blog/21/"},"strings":{"text":"21"},"images":{}},{"links":{"link":"/en/blog/20/"},"strings":{"text":"→"},"images":{},"template_options":{"arrow":"next"}}],"articles":[{"links":{"link":"/en/blog/social-gamer-guide/"},"strings":{"title":"The Social Gaming Guide & How to Play Well With Others","category":"Insights","author":"PLARIUM STAFF","readTime":"360000","description":"<p>It is strange to consider now, but, once upon a time, gaming had a bit of a reputation as an antisocial pastime. These days, however, that could not be further from the truth.</p>\n\n<p>The entertainment world is truly existing in the age of social gaming and this article is going to explore what the concept means and how it has developed. In addition, you can read on to discover some pointers on how you can determine whether you are a social gamer.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"what-is-social-gaming-&-what-makes-a-game-social?\">What is Social Gaming & What Makes a Game Social?</h2>\n\n<p>Social gaming, essentially, refers to any form of gaming that involves interacting with other individuals.</p>\n\n<p>While some might argue that all <a href=\"/en/games/\">games</a> require multiple players, it is worth remembering that that has not always been the case in the video gaming world. Many titles on consoles, <a href=\"/en/games/platform/pc-games/\">PCs</a>, and other devices through the years have featured strong single-player elements, with multiplayer options being a kind of add-on. After all, to play with friends back in the day you needed them in the room with you, while you also had to have a spare controller to hand.</p>\n\n<p>These days, though, things are much different. The internet has transformed many aspects of people's lives, but its impact on gaming has been revolutionary. Online multiplayer gaming has become the norm for many people, as players are now able to connect with others in gaming environments across PC, laptop, console, and <a href=\"/en/blog/games-play-friends-phone/\">mobile</a>. Put simply, this is an era of social gaming.</p>\n\n<h3 id=\"why-are-social-games-so-popular?\">Why Are Social Games So Popular?</h3>\n\n<p>Probably because, by their very nature, people are all social animals, who love to connect and interact with people - and social gaming experiences give players the chance to do that.</p>\n\n<p>The titles are also often based around exciting and fantastical environments, which brings another layer to the enjoyment on offer.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Is social gaming a social medium?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-1.jpg\" style=\"width: 888px; height: 400px;\" title=\"Are You the Social Type?\" /></p>\n\n<h2 id=\"is-gaming-a-social-medium?\">Is Gaming a Social Medium?</h2>\n\n<p>In a sense, social gaming has essentially become a form of social media. However, social media in its purest form often refers to the likes of Facebook, Twitter, and Instagram. Gaming does not share the main attributes of those types of services.</p>\n\n<h2 id=\"are-you-a-social-gamer?\">Are You a Social Gamer?</h2>\n\n<p>Ever wondered what type of gamer you are? Thanks to something known as the Bartle taxonomy of player types, you can find out what sort of personality you have and how it may manifest itself in the social gaming world.</p>\n\n<p>The concept revolves around how you fit into four distinct personality types: <strong>Achievers, Explorers, Socializers, and Killers</strong>. Here are a few questions designed to highlight whether you fit the definition of a social gamer, aka a Socializer:</p>\n\n<ul>\n\t<li>Do you enjoy playing with others or alone? Socializers prefer to play with other people. They also like to play alongside others rather than against them.</li>\n\t<li>Is winning more important than having fun? Socializers don’t typically care about winning or losing, as the social gaming experience is what they are seeking.</li>\n\t<li>Would you rather play offline or online? By their very nature, MMOs and other online titles are forms of social gaming. Why? Because they are based on a massive network – the internet. Like all networks, being social is an integral part of the system.</li>\n\t<li>Do you get along with other types of players? In simple terms, a social gamer is willing to get on and play with anyone.</li>\n\t<li>Would you rather help someone than get support yourself? Social gamers are helpful beings and see collaboration as the key to a successful gaming environment.</li>\n</ul>\n\n<p style=\"text-align: center;\"><img alt=\"How do you spot a social gaming expert?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/1-positive-factors.jpg\" style=\"width: 888px; height: 494px;\" title=\"How often do you play with others?\" /></p>\n\n<h2 id=\"how-to-spot-a-social-gaming-expert\">How to Spot a Social Gaming Expert</h2>\n\n<p>Now, you might have more of an idea as to whether you are truly a social gamer. However, can you identify them from the gaming masses? Here are a few clues to look out for:</p>\n\n<p>Allies: If a player has a lot of allies, there’s a strong chance they’re a social gamer.</p>\n\n<p>Level and Achievements: Social gamers are likely to have a low-to-average achievement level, as they’re not concerned with winning or losing.</p>\n\n<p>Contact: Any player that pops up with a warm greeting could be a social gamer. You can get a feeling for someone by the length of their introduction, the tone of messages, and what they’re saying.</p>\n\n<h3 id=\"what-do-gamers-call-themselves?\">What Do Gamers Call Themselves?</h3>\n\n<p>This may ultimately depend on the conventions used within a specific game. Players may choose to use a name that reflects the type of game they have decided to play, while other titles may just ask for a short gamertag.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"the-pros-and-cons-of-being-a-social-gamer\">The Pros and Cons of Being a Social Gamer</h2>\n\n<p>Considering social gaming is so massive these days, you might be keen to embrace or develop your personality as a social gamer.</p>\n\n<p>So, how can you do that? Well, on a fundamental level you will understand that your greatest strength is forming relationships. As a result, you may want to up your game in that way.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Being a social gamer has many pros and cons\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-2.jpg\" style=\"width: 888px; height: 400px;\" title=\"Give a helping hand\" /></p>\n\n<p>However, it is worth remembering that any personality trait can be both an advantage and disadvantage.</p>\n\n<h3 id=\"advantages\">Advantages</h3>\n\n<p>As a social gamer, you are well-equipped to form alliances that offer protection or support.</p>\n\n<p>For example, if you’re playing an MMO and want to conquer a kingdom, you will never be able to do it alone. However, if you’re a social gamer, you can call on allies to help you achieve your goals.</p>\n\n<h3 id=\"disadvantages\">Disadvantages</h3>\n\n<p>There is a potential downside to embracing such notions in the social gaming world, though. By seeing the value in every player, you’re at risk of being exploited by others who do not share your outlook.</p>\n\n<p>For instance, social gamers may inadvertently let enemies get close to them. In addition, some players might absorb the knowledge that you’re willing to give away and then use it against you.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Pro social gamers usually know who's on their side while playing\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-3.jpg\" style=\"width: 888px; height: 400px;\" title=\"Blindly trusting other players can be dangerous\" /></p>\n\n<h2 id=\"should-you-be-a-socializer-in-a-social-gaming-world?\">Should You Be A Socializer in a Social Gaming World?</h2>\n\n<p>Of course, all of that may leave you wondering if being kind in the social gaming world is the right way forward. If you’re happy to play without ambitions, there’s nothing wrong with thoroughly embracing your social side.</p>\n\n<p>However, if you want to progress in MMO games, you might need to take a slightly different angle and exploit others from time to time.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Is social gaming for you?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-4.jpg\" style=\"width: 888px; height: 400px;\" title=\"Be the best player you want to be\" /></p>\n\n<p>Ultimately, it is important to note that very few people are 100% one player type.</p>\n\n<p>Everyone has different layers to their personalities, and these will have an impact on everything they do, from work and home life, to hobbies like social gaming.</p>\n\n<p>So, the next time you fire up a social gaming title, why not consider how you want to come across as you begin to play?</p>\n","date":"12/7/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13085"}},{"links":{"link":"/en/blog/become-a-strategy-games-expert/"},"strings":{"title":"Want to Get Better at Strategy Games? Join the Military!","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>ATTENTION! Fall in line recruit and stand up straight. This isn't a game!</p>\n\n<p>OK, we might actually be talking about games, but if you want to become a better <a href=\"/en/games/genre/strategy-games/\">Strategy</a> and <a href=\"/en/games/genre/mmo-games/\">MMO</a> player you need to take things seriously. How seriously? How about joining the army?</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>Getting Better at Games by Fighting a Virtual War</h2>\n\n<p>Whatever battle you engage in, whether it's a medieval showdown i or a futuristic fight, <a href=\"/en/games/genre/war-games/\">war games</a> require some serious thought.</p>\n\n<p>In fact, there is mounting evidence that military training can not only help people achieve success in war games but that war games offer a <a href=\"http://www.complex.com/life/2016/11/veterans-day-millennials-video-games-ptsd\" rel=\"nofollow\" target=\"_blank\">form of therapy to those with PTSD</a>.</p>\n\n<p style=\"text-align: center;\"><img alt=\"To become better at games, you can start by think like military men and women\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-1.jpg\" title=\"If you start to think like military men and women, you'll start seeing better results.\" /></p>\n\n<p>According to former US platoon leader Bryant Chambers, war games provide the \"same operate conditioning\" as a real battle scenario. Although he adds the caveat that games can't truly recreate the emotions of battle, he suggests that the stimuli and response mechanisms are similar. From this, Chambers has found that games allow ex-military personnel to satisfy the \"cognitive and behavioral\" responses they've been conditioned to think and feel.</p>\n\n<p>However, they can deal with these ingrained behaviors of war without having to deal with the real emotions of conflict.</p>\n\n<p>In this respect, games can be an outlet for veterans. For our purposes, that shows the common links between real war and virtual war. Indeed, it's hardly surprising that those from a military background enjoy gaming and, moreover, have a knack for it.</p>\n\n<p>Naturally, you can't just spend a few weeks training with a military unit and then go AWOL to satisfy your gaming urges. However, if you learn to think like a veteran and use the skills of a military mind, you can become a better game player inside our virtual worlds.</p>\n\n<h2>Be Like Water: Improve Your Strategy Game</h2>\n\n<p>Before you can fall in line, stand to attention, and embrace the mindset of the military, you first need to leave your assumptions at the door. In many respects, a soldier has to be extremely rigid in the way they operate in battle. Sticking to their post and following a set strategy is crucial, but the overall way of thinking about war is not and cannot be rigid.</p>\n\n<p>As Sun Tzu teaches us in the Art of War, \"<em>blindly following a set of doctrines, something an infantry soldier may be programmed to do, does not engage with the art of war, it does not win the battle. To become a leader, someone capable of leading an army to victory, you have to adapt.</em>\"</p>\n\n<p style=\"text-align: center;\"><img alt=\"Being able to adapt helps getting better at games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-2.jpg\" style=\"width: 888px; height: 464px;\" title=\"Absorb what is useful, discard what is useless.\" /></p>\n\n<p>Only by taking a set of established rules, and then melding them to fit the situation, can you hope to thrive in battle. As Bruce Lee famously put it, a greater fighter is not one that lives by a fixed set of moves but one that learns to \"<em>absorb what is useful, discard what is useless, and add what is specifically [their] own.</em>\"</p>\n\n<p>Essentially, while it may seem like a military mindset sits in contrast to the traditional assumption that gamers are \"creative\", the reality is rather different.</p>\n\n<h3>Get Better at Strategy Games by Adapting to Change</h3>\n\n<p>Let's assume you've been thrust into virtual battle, and it's up to you to lead an army to victory. Although there are certain \"strategies\" that might work, you still need to ebb with the flow of the game. This is something Navy SEALs understand better than most. As <a href=\"https://www.fastcompany.com/3016115/7-tough-leadership-lessons-from-a-navy-seal-commander\" rel=\"nofollow\" target=\"_blank\">Navy SEAL Commander Shawn Parr has said</a>, \"survival is not about who's the strongest or fastest but who can best adapt to change.\"</p>\n\n<p>Being a master of adaptation is something a SEAL must master and, moreover, a trait you should develop as well. Yes, while it might be a good idea to send your units to the Catacombs and only use them to defend the castle when you suspect trouble is on the way, this isn't a hard and fast rule. What if you can't see a potential attack coming? What if you have to fight on multiple fronts? There are going to be times when it's best to leave some units at the castle and it's your job to ascertain when these times are.</p>\n\n<h2>Everything Starts With a Plan</h2>\n\n<p>Beyond the art of adaptation, the idea of communication is crucial in a war situation. If you were to become a SEAL, one of the first battle lessons you'd learn is that you should always try to ambush the enemy and disable their radioman. In doing this, you'll not only sever the line of communication from the base to the field but, in most scenarios, take out a unit's leader. This strategy takes us back to the idea that a military mind is not a set of predefined moves.</p>\n\n<p>When you take out the person in charge of devising a plan and adapting to the situation, you effectively disable an entire unit. Soldiers on the ground are pushed into fixed patterns and can only deviate when given the command. Based on this, if you eliminate the \"brain\" of the operation, the body (i.e. the soldiers on the ground) will stop. Why? Because those on the frontline are zoned in on a single task and don't have the ability to zoom out, take a broad view of the situation, and adapt accordingly.</p>\n\n<p style=\"text-align: center;\"><img alt=\"To improve at game, take out the one in charge, and disable an entire unit.\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-3.jpg\" style=\"width: 888px; height: 464px;\" title=\"Take out the one in charge, and disable an entire unit.\" /></p>\n\n<p>Again, this is something you should remember when you're playing war games. Just as you have to be able to adapt your own strategies, you need to find a way to disable the enemy's ability to do the same. Follow the chain of command and take out the mouthpiece at the top and, in turn, you'll render your opponent virtually powerless.</p>\n\n<h2>Think Before You Act</h2>\n\n<p>Perhaps the most important lesson we can learn from the military is the idea that you should think before you act. Although a phrase now used in the common parlance of parents and teachers, the saying actually has a strong connection to military theory. According to English soldier and military theorist Sir Basil Henry Liddell Hart, those with the most influence spend time pondering their thoughts <a href=\"http://www.huffingtonpost.com/herbert-lui/military-strategy-business_b_4942508.html\" rel=\"nofollow\" target=\"_blank\">rather than making rash decisions</a>.</p>\n\n<p>\"<em>A life spent in sowing a few grains of fruitful thought is a life spent more effectively than in hasty action that produces a crop of weeds. That leads us to see the difference, truly a vital difference, between influence and power.</em>\" - B.H. Liddell</p>\n\n<p>Making a 'power' move based solely on your rank isn't conducive to becoming an effective leader in the military. Only through careful thought and planning can you hope to make successful moves and, in doing so, win the trust of your troops. Commanding someone to do something often leads them to the question \"why\" and, if you can't provide a solid answer, no one will listen.</p>\n\n<p>If we extrapolate this to our world of MMO games, we know that communicating with players around you is crucial. However, even before you start to talk, you need to plan your own strategy. Consider the size of your army, the expanse of your base, where your allies are, and the location of your enemies. Only by thinking through every variable can you devise the most effective strategy - a strategy you can then disseminate through your network of allies. When it comes down to it, the idea that success in war is a product of rigid thinking and blindly following a set of predefined \"moves\" is flawed.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Become better at games by addressing war as an art form\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-4.jpg\" style=\"width: 888px; height: 464px;\" title=\"The Art of War\" /></p>\n\n<h2>Embrace the Art and Science of War</h2>\n\n<p>Although there are skills you need to know in order to avoid certain death, Tzu was 50% correct when he described the act of war as an \"art\". Once you have the tools of the trade, you then need to paint a picture to suit your surroundings. It may be somewhat clichéd to see war as one part science and one part art but this is the way a skilled military mind will view the situation. This way of thinking is one you, as a strategy games player, must also adopt if you want to triumph.</p>\n\n<p>If you want to become a strategy games general, you need to join the military. Even if you only sign-up metaphorically and take on the basic tenets of being a soldier, there are a ton of benefits to thinking like a veteran of war.</p>\n\n<h3>Flexibility is Key to Improve in Games</h3>\n\n<p>While there is a certain rigidity to serving on the frontline, a true military expert knows that this is only one facet of a much broader mindset. Flexibility, communication, and having the ability to think through each specific situation are the only ways to thrive in a battle situation.</p>\n\n<p>If you can think this way and, as Bruce Lee said, fuse your own skills with only that which is useful, success in the virtual theatre of conflict can be yours.</p>\n","date":"9/25/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/07/rise-of-samer.png"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13023"}},{"links":{"link":"/en/blog/competition-cooperation-toxicity-mmos/"},"strings":{"title":"Competition, Cooperation, and the Reality of Toxic Gaming","category":"Insights","author":"PLARIUM STAFF","readTime":"420000","description":"<p>“Competition” and “Cooperation” are terms that often oppose one another, and many people don’t belief the two can be reconciled.</p>\n\n<p>That can lead to a belief in toxic gaming. But the reality is that competition and cooperation are not in conflict with one another at all. One might even say that they’re two sides of the same coin, but that would be too simplistic.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Cooperation instead of toxic gaming\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-friendly.jpg\" style=\"width: 888px; height: 400px;\" title=\"Cooperation in MMO games\" /></p>\n\n<h2 id=\"the-importance-of-cooperating-when-competing\">The Importance of Cooperating When Competing</h2>\n\n<p>In fact, cooperation and competition are two social interactions belonging to two separate categories. For example, it’s possible to be competitive, to try your best to outperform people, while <a href=\"/en/blog/social-gamer-guide/\">still cooperating with them</a>.</p>\n\n<p>It’s also possible to help and assist someone even when only one of you will end up with the reward. Some may have trouble reconciling this point of view with their everyday life experiences, but gamers will be attuned to this idea.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>In the social microcosm of video games, it’s easy to put your finger on interactions that are linked to cooperation and those linked to competition, and then prove that those two concepts share the same roots.</p>\n\n<p>This, in many ways, is an argument against the notion of toxic gaming. That’s not to say toxic gaming doesn’t exist — it does, in some respects.</p>\n\n<p>However, it’s more an issue of toxic gamers rather than a <em>systemic </em>problem with toxic gaming in the industry as a whole.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Competition can become toxic very fast\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-competition.jpg\" style=\"width: 888px; height: 400px;\" title=\"Competition can go bad real quick\" /></p>\n\n<h2 id=\"not-seeing-the-connections-creates-toxic-gaming-habits\">Not Seeing the Connections Creates Toxic Gaming Habits</h2>\n\n<p>This doesn’t mean every gamer thinks this way. Many gamers believe that cooperation and competition are incompatible. This opinion is not innate but has been shaped over many years thanks to the social structures of the first <a href=\"/en/blog/the-definitive-guide-to-mmo-games-intro/\">MMOs</a>.</p>\n\n<p>Initially, very few games had well-developed social mechanisms. Developers - whether lacking the means or the inspiration - placed players in situations of confrontation or mutual aid.</p>\n\n<p>This revealed their rather extreme views on the ways that humans interact, essentially a <em>“you’re either with me or against me”</em> viewpoint. That goes some way to building a base for toxic gaming.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"interaction-between-gamers\">Interaction Between Gamers</h2>\n\n<p>Over time, and with the development of the social dimension in video games, it became necessary for developers to create interaction menus. Today, we’re no longer limited to only sharing resources or attacking other players.</p>\n\n<p>It’s now possible to discuss ideas and strategies, to collaborate on missions, to create alliances and guilds, and to act as rivals without becoming enemies; without heading down a toxic gaming path.</p>\n\n<p>Competition does not contribute to toxic gaming behavior if people understand these connections. In turn, the concept of a toxic gamer or a toxic gaming community doesn’t have to exist.</p>\n\n<p>They may emerge in certain situations, but they don’t have to if people acknowledge that competition and cooperation can coexist.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Players working together in order to avoid toxic gaming\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-work-together.jpg\" style=\"width: 888px; height: 400px;\" /></p>\n\n<h2 id=\"social-players-aren't-the-only-players\">Social Players Aren't the Only Players</h2>\n\n<p>While it’s clear that many people still imagine social interaction to be made up of cooperative players on one side and competitive players on the other, others classify these players differently. Some players might be classified as “antisocial” or “solo” players. These players prefer, for a variety of reasons, to play on their own.</p>\n\n<h3 id=\"solo-players\">Solo Players</h3>\n\n<p>Solo players don’t try to interact with other players, even when these interactions could be beneficial to them. They don’t try to block other players’ progress either. They are antisocial because their preference is to avoid the social dynamics of video games. This doesn’t necessarily mean they’re toxic gamers or contributing to toxic gaming.</p>\n\n<h3 id=\"social-players\">Social Players</h3>\n\n<p>On the other side of the spectrum are the social players. This group is composed of both competitive and cooperative players since these kinds of players all enjoy interacting socially. Game researcher Richard Bartle <a href=\"https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types\" rel=\"nofollow\" target=\"_blank\">classifies players differently</a>, and there might be more <a href=\"/en/blog/typical-gamer/\">personal issues</a> at hand, that aren't always possible to generalize and classify. It all comes down to preferences and motivations. Some people enjoy an internal sense of competition, others prefer to have shared experiences.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The Bartle Diagram\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-diagram.jpg\" style=\"width: 888px; height: 400px;\" title=\"The Bartle Diagram\" /></p>\n\n<p>Again, this doesn’t come down to toxic gaming and players deliberately trying to harm others' gaming efforts. Yes, there are some that are simply out to disrupt the experience of others.</p>\n\n<p>However, the reasons people play games are generally personal to them and, thus, the way they play is a matter of preference rather than what some like to describe as “toxic” gaming behavior.</p>\n\n<h2 id=\"the-social-space-isn't-always-a-safe-space\">The Social Space Isn't Always a Safe Space</h2>\n\n<p>If competition and cooperation are not opposed, how should we view social interactions between players?</p>\n\n<p>The first thing to understand is that social interactions aren’t always positive. Duels, ambushes, rivalries, and negotiations are all types of social interactions in gaming. Some are positive, others negative, and some don’t even fit into either category.</p>\n\n<h3 id=\"social-interactions-as-a-spectrum\">Social Interactions as a Spectrum</h3>\n\n<p>For example, competition can be used to put someone down by beating them. Alternatively, it can be used to build someone up. If two people are competing against each other, they’re naturally making themselves better.</p>\n\n<p>In the same sense, cooperation isn’t always positive. Groups of players might cooperate in order to sabotage or bully other players. This kind of behavior is objectionable and would be described as toxic gaming. However, again, it demonstrates that there is nothing inherently wrong with gaming or certain mechanisms within it.</p>\n\n<p>To put it another way: if a game requires players to be competitive, that’s not necessarily a bad thing and it's not a guaranteed precursor to toxic gaming.</p>\n\n<p>Similarly, if there’s a cooperative element to a game, that doesn’t automatically lead to positive behaviors. It’s all dependent on the situation and the players. Toxic gaming might be a real thing but it’s not a symptom of the industry, it’s a symptom of players. Thus, it’s more correct to say that there are toxic gamers rather than a toxic gaming community.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Toxic gaming often starts inside\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-troll.jpg\" style=\"width: 888px; height: 400px;\" title=\"Trolls are bad, but griefers are worse\" /></p>\n\n<h2 id=\"conflict-and-the-potential-for-toxic-gaming-behavior\">Conflict and the Potential for Toxic Gaming Behavior</h2>\n\n<p>One question that arises is why do some game environments tend to become toxic if a sense of competition isn’t to blame? Here arises the idea of conflict leading to toxic gaming.</p>\n\n<p>In itself, competition is just another social interaction, but it can spiral out of control when the following two conditions are met:</p>\n\n<ul>\n\t<li>No supervision or rules supervising interactions</li>\n\t<li>The introduction of a high conflict factor</li>\n</ul>\n\n<p>To better understand, let’s see how the following games are categorized according to the level of competition and conflict included. Problems arise when games force players into situations where conflicts are bound to arise. This can lead to a toxic gaming environment.</p>\n\n<p>In games without any conflict and with low stakes, competition works as a way to engage players. This is why games that put an emphasis on conflict are almost always devoid of other social interactions.</p>\n\n<p>Certain <a href=\"/en/games/genre/mmo-games/\">MMOs</a> are an example of this. They tend to become a <a href=\"/en/blog/moba-games-guide/\">MOBA</a> or even <a href=\"/en/blog/mmofps-games/\">MMOFPS</a> because players are constantly in confrontational situations and there’s little scope for other social interactions.</p>\n\n<p>The way to keep MMOs as socially diverse as possible and avoid creating toxic gamers is to bring the right amount of competition, cooperation, and conflict together. Players can then freely choose what mode they want to play in.</p>\n\n<p>If this isn’t possible and only conflict can be the dominant interaction, constant supervision is required to ensure toxicity in gaming doesn’t become an issue.</p>\n\n<h2 id=\"the-toxic-gaming-fallacy:-competition-and-cooperation-are-tools\">The Toxic Gaming Fallacy: Competition and Cooperation Are Tools</h2>\n\n<p>Video games contain a rich assortment of social tools. Whatever the type, almost all games are built to encourage some sort of social interaction between players. Of course, not all of these interactions will be positive. It would be unrealistic to think so.</p>\n\n<p>However, developers, and the general public, should realize that competition does not necessarily equate to antisocial behavior. Realizing this will allow developers to set parameters where players try to beat each other without doing things that could be considered negative. In turn, this could normalize behaviors that might be considered “toxic” in the real world.</p>\n\n<p>Therefore, we can conclude that toxic gaming is a reality but it’s not a general trend. Some players may display negative behaviors inside the gaming world and outside.</p>\n\n<p>However, this is more a reflection of their own personality rather than the gaming industry. This is important to remember. Although there is the potential for toxic gaming to become an issue, it’s <strong>not </strong>the mega issue that some people like to suggest.</p>\n","date":"8/30/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13005"}},{"links":{"link":"/en/blog/video-games-help-education/"},"strings":{"title":"Video Games in Education: How Gaming Can Sharpen the Mind","category":"Insights","author":"PLARIUM STAFF","readTime":"720000","description":"<p>Humans spend 3 billion hours playing video games each week. That’s a lot of time. But is that time wasted or is there more to gaming than meets the eye?</p>\n\n<p>There's certainly an argument for the latter. The importance of video games in education is becoming increasingly obvious.</p>\n\n<p>As well as gaming becoming the preferred pastime for millions, there is more and more research showing that video games are educational.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>Before we talk about video games in education, we need to understand the reason behind gaming’s surge in popularity.</p>\n\n<p>Why are <a href=\"/en/games/category/popular-games/\">video games so popular</a>? Let’s pull back the curtain and use science to explain why people love spending so much time behind a screen.</p>\n\n<h2 id=\"video-games-&-psychological-needs\">Video Games & Psychological Needs</h2>\n\n<p><a href=\"/en/games/\">Video games</a> – particularly video games in education - hit on a lot of our psychological needs.</p>\n\n<p>It has turned \"gamification\" into a science with a lot of psychology to back it up.</p>\n\n<p>Gamification is the application of game elements, like earning points and achievements, to non-game settings and it's now being used to explore the potential of video games in education.</p>\n\n<p>People are drawn to games for the following reasons:</p>\n\n<ul>\n\t<li>They give us a clearly defined goal. In the real world the decision to pursue a goal, and deciding which goals to pursue, is left entirely up to us, but in the game world we don’t need to decide - the game tells us which goals to target.</li>\n\t<li>They hit on a deep-seated need to feel productive. They make us feel like we’re making progress towards our goals even if they exist in a purely digital world. That’s an important feeling to foster and can be applied to the concept of video games in education.</li>\n\t<li>They shoot bursts of dopamine through our brains by rewarding us with badges, achievements, or new gear with every achievement.</li>\n\t<li>They typically start off simple and get progressively harder. This makes it easier for us to dive into a state of flow. Flow is when we’re so intensely focused on a task that time seems to melt away.</li>\n</ul>\n\n<p>Some games also have a social aspect, which can draw people in and keep them around to spend time with their new online friends.</p>\n\n<p>The glue that holds all the above things together is the simple fact that gaming is fun. It’s challenging, rewarding, and entertaining all at the same time.</p>\n\n<p>However, we can also say that video games are educational.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gamification (gaming in education) is now a science with a lot of psychology to back it up\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/1-positive-factors.jpg\" style=\"width: 888px; height: 494px;\" title=\"Gamification is now a science with a lot of psychology to back it up\" /></p>\n\n<h2 id=\"using-games-to-teach-kids\">Using games to teach kids</h2>\n\n<p>School isn’t inherently fun. That may not be an earth-shattering revelation but it’s important because it should be.</p>\n\n<p>We learn best when we’re fully engaged - when it doesn’t feel like we’re learning, but simply enjoying ourselves.</p>\n\n<h3 id=\"educating-or-lecturing?\">Educating or Lecturing?</h3>\n\n<p>Think about it: playing is the natural way children learn. We use song and dance to teach the alphabet, and fun noises to teach kids that the cow says “moo”.</p>\n\n<p>We let kids play with arts and crafts to learn colors, basic physics, and to better their hand-eye coordination.</p>\n\n<p>Then, somewhere along the way, education becomes lecturing. You’re talked at for eight hours a day, five days a week, then expected to regurgitate the information on a page.</p>\n\n<h3 id=\"straight-a's\">Straight A's</h3>\n\n<p>To make matters worse, you’re pressured to get a good grade, and if you don’t, you’re forced to stay behind while your friends move on without you.</p>\n\n<p>Can you imagine the effect that must have on a person? We’re not here to talk about faults in the educational system but about gaming in education.</p>\n\n<p>Gaming - being inherently fun and engaging - has the ability to teach a great deal of skills. Video games in education have the ability to teach math, English, history, humanities, problem-solving, physics. The list goes on.</p>\n\n<h3 id=\"educational-video-games\">Educational Video Games</h3>\n\n<p>To help explain, American game designer Jane McGonigal has spoken about how gaming can make the world a better place.</p>\n\n<p>In a nutshell, Jane has created games specifically to prove they work to foster collaboration and build real-world skills. She believes that video games can help us solve global problems like hunger, poverty, climate change, conflict, and obesity.</p>\n\n<p>This is because games make it easy for us to focus intensely on extremely complex and challenging problems.</p>\n\n<h3 id=\"education-is-complex-&-relevant-to-our-environment\">Education is Complex & Relevant to Our Environment</h3>\n\n<p>Furthermore, video games in education - and games in general - are poised to be the solution to problems we all confront when pursuing higher education and entering the job market.</p>\n\n<p>The educational system that we grew up in was created to train people to become workers who would stay at one company for the majority of their lives, then retire. The world simply isn’t like that anymore.</p>\n\n<h3 id=\"new-generations,-new-working-habits\">New Generations, New Working Habits</h3>\n\n<p>It’s estimated that the average American worker will have had over 10 different jobs by the time they turn 45, a number that's likely to rise as new and different kinds of jobs are created and people increasingly struggle to figure out what they want to do in life.</p>\n\n<p>Additionally, there will be an entirely different set of jobs available in the future, as advances in AI, robotics, and technology kick old jobs to the curb and bring new challenges.</p>\n\n<p>Video games in education, being naturally engaging and complex, can teach a future generation how to hold jobs where they’ll be required to work with and on the robots of the future.</p>\n\n<p>So now you understand how video games work as an educational tool. But how can they help us in the real world?</p>\n\n<p>Let’s take a look at some practical examples of video games in education.</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/dE1DuBesGYM\" width=\"640\"></iframe></p>\n\n<h2 id=\"video-games-in-education:-real-world-examples\">Video Games in Education: Real-World Examples</h2>\n\n<p>Minecraft is a game where you build a world around you by mining, combining, and placing resources.</p>\n\n<p>The world is set on a square grid, so it takes planning and basic mathematics to create what gamers call “builds”.</p>\n\n<p>Like other video games in education, Minecraft has been used to help teach coding, math, and collaboration. However, it was taken to the next level in 2016.</p>\n\n<h3 id=\"playing-minecraft-in-school\">Playing Minecraft in School</h3>\n\n<p>Mojang partnered with Microsoft to create a version of Minecraft designed specifically for use in schools: Minecraft Education Edition.</p>\n\n<p>Basically, it was built with certain modifications that make it easier to learn to code and collaborate with classmates.</p>\n\n<p>What’s really exciting is the <strong>price </strong>- it costs a mere $5 per student per year, and schools get the first year free when they upgrade their Windows operating systems.</p>\n\n<p>This means it’s affordable and practical to use - a major concern for budgeters in schools. Minecraft isn’t the only example of gaming in education.</p>\n\n<h3 id=\"contemporary-issues-addressed-in-educational-video-games\">Contemporary Issues Addressed in Educational Video Games</h3>\n\n<p>There are others, like SimCityEdu, that teach students skills relevant to life in the 21st century.</p>\n\n<p>For example, SimCity added the “pollution challenge” feature to teach players about science and its complex relationship with the environment.</p>\n\n<p>SimCity also teaches children about urban planning, resource management, and a number of other things. However, there’s something even more exciting that’s evolving the role gaming plays in education.</p>\n\n<p>There are entire schools being built around the concept of video games in education as a teaching method.</p>\n\n<h2 id=\"the-next-level-of-video-games-in-education:-gamifying-the-classroom\">The Next Level of Video Games in Education: Gamifying the Classroom</h2>\n\n<p>A non-profit called the Institute of Play was founded in 2007 by a group of game designers in New York City.</p>\n\n<p>They design schools, educator training programs, curricula, and even corporate training seminars - all with the goal of creating learning experiences rooted in the principles of game design.</p>\n\n<p>They don’t just use video games in education - they use games of all kinds. They call these schools their “Quest to Learn”.</p>\n\n<h3 id=\"video-games-in-education:-learning-more-than-simple-trivia\">Video Games in Education: Learning More than Simple Trivia</h3>\n\n<p>There’s even better news: The Institute of Play isn’t the only institution using gaming in education. Codecademy uses gamification to teach students how to code.</p>\n\n<p>And there are others like them as well. Duolingo uses gamification to teach new languages.</p>\n\n<p>One final example: Video games have the potential to be used to train surgeons. Robotic surgery is the practice of using robotics and machinery to help surgeons with complex tasks, like cutting a tumor out of a brain.</p>\n\n<p>As you can imagine, this requires a high level of precision and hand-eye coordination, along with a steady hand and nerves of steel.</p>\n\n<p>According to a study by Kilic and others at the University of Texas Medical Branch at Galveston, shooting a character in the head while wall-running in first-person-shooter games might help the next generation of surgeons save lives in the real world.</p>\n\n<p>Much like videogames, robotic surgery controls require the use of both hands and require operators to monitor their activities on a screen. Surgeons are trained to operate these machines on simulators.</p>\n\n<p>Another study in 2007 also found that playing videogames right before surgical drills improved doctors’ skills. Apparently, this stuff really works.</p>\n\n<p>So why isn’t gaming in education more widely accepted? Why do people still scoff at the idea of video games in education?</p>\n\n<h2 id=\"setbacks-to-video-games-in-education\">Setbacks to Video Games in Education</h2>\n\n<p>Everything we’ve talked about so far has left gaming poised to lead the next major shift in education. It seems like it can solve many inherent flaws in the system, but that’s only one side of the argument.</p>\n\n<p>The major problem with using video games in education is our sheer lack of understanding. There just isn’t a lot of strong research suggesting the benefits (yet).</p>\n\n<p>“For all of the enthusiasm around games and learning, very few studies have examined whether video games improve classroom performance and academic achievement,” says Emma Blakey, a PhD researcher in developmental psychology at the University of Sheffield in the UK.</p>\n\n<p>“Because we know memory is a crucial cognitive skill for school learning, practice at playing games that challenge memory should, in theory, lead to improvements in classroom behavior and academic skills,” she says. “But only additional research can say if that notion is correct.”</p>\n\n<p>Besides that, there’s the amount of training that must be done to help teachers use video games in education effectively.</p>\n\n<p>Indeed, if you’ve ever taught your grandparents how to use a smartphone, you’ll understand the difficulties of teaching something to someone who’s been doing things the same way for years.</p>\n\n<p>“Digital games cannot be treated like the latest quick fix to the education system,” says Brian Waniewski, former managing director of the Institute of Play. “They can seem like a godsend, a next-generation digital textbook that further reduces the need for human resources,” he notes.</p>\n\n<p>“Yet games alone will not make schools more efficient, replace teachers, or serve as an educational resource that can reach an infinite number of students.”</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/3rKuSlgqePo\" width=\"640\"></iframe></p>\n\n<h3 id=\"educating-through-video-games-is-expensive\">Educating through Video Games is Expensive</h3>\n\n<p>There’s also the problem of cost. Video games require expensive tools, like tablets, computers, access to strong Wi-Fi. Then there’s the cost of the games themselves.</p>\n\n<p>Affordable games like Minecraft Education Edition, along with the lowering cost of technology, are working to fix this issue, but it is still a problem.</p>\n\n<p>Finally, there’s the argument that video games in education are a distraction. That is a valid argument - games can be distracting if students are allowed to do as they please.</p>\n\n<p>However, that doesn’t detract from the idea that video games are educational. In reality, video games in education need to be properly implemented. With the proper guidance, students wouldn’t get distracted.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games are educational if used right\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/2-games-as-teachers.jpg\" style=\"width: 888px; height: 600px;\" title=\"Video games have the potential to be used to train surgeons\" /></p>\n\n<h2 id=\"are-video-games-in-education-a-positive-thing?\">Are Video Games in Education a Positive Thing?</h2>\n\n<p>Gaming in education certainly has its positives and, as technology improves, it’s going to become more prominent. In fact, we can look to the events of 2020 and the impact COVID-19 had on education. With schools locked down, remote teaching became the norm.</p>\n\n<p><a href=\"https://youngminds.org.uk/resources/policy-reports/what-impact-is-the-covid-19-pandemic-having-on-education/\" rel=\"nofollow\" target=\"_blank\">A survey carried out in the UK by YoungMinds</a> found that 74% of teachers felt that closing schools had a negative impact not just on students’ education but their mental health.</p>\n\n<p>Video games can’t fill that void, but there was a rise in gaming activity during the pandemic.</p>\n\n<p>Playing time <strong>increased by 1.5 hours</strong> during lockdown and <strong>14% of people discovered video games for the first time</strong>, according to an <a href=\"https://www.isfe.eu/wp-content/uploads/2020/09/IpsosMori-Gaming-during-Lockdown-Q1-Q2-2020-report.pdf\" rel=\"nofollow\" target=\"_blank\">Ipsos Mori study</a>.</p>\n\n<h3 id=\"the-effects-of-increased-play\">The Effects of Increased Play</h3>\n\n<p>The research also shows that 29% of gamers reported that video games had a positive effect on their mental health during lockdowns. We know that video games in education have plenty of benefits.</p>\n\n<p>Therefore, if lockdowns were to ever close down classrooms again, there could be a role for video games in combatting mental health issues.</p>\n\n<p>Although it would be irresponsible to encourage overuse, some gaming time could help keep students in a positive frame of mind. This would counteract the negative implications of lockdowns, as noted by teachers.</p>\n\n<h3 id=\"video-games-shapren-students'-minds\">Video Games Shapren Students' Minds</h3>\n\n<p>And, in turn, it would help keep students’ minds sharp. We know there are skills that gamers can use in education and vice versa.</p>\n\n<p>So, while gaming wouldn’t be a complete solution to lockdown learning, it could be useful when deployed correctly. Based on this, video games in education clearly have primary and secondary benefits, particularly in certain situations.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games in education still have many obstacles to overcome\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/3-obstacles.jpg\" style=\"width: 888px; height: 494px;\" title=\"There are still a lot of obstacles to overcome\" /></p>\n\n<h2 id=\"the-future-of-video-games-in-education\">The Future of Video Games in Education</h2>\n\n<p>The future for kids in school now and for future generations is looking promising. Video games in education, such as Minecraft and SimCityEdu, are paving the way for a new genre of educational games.</p>\n\n<p>Funding from major companies like Microsoft, along with a general acceptance of the idea of using games in the classroom, promises an exciting future.</p>\n\n<p>Gaming in education will see major advancements in the coming years. As more research is published and teachers become aware of the benefits of video games in education, new ways of incorporating them into the curriculum will emerge.</p>\n\n<p>And, if nothing else, at least MMOs can teach you how to survive a post-apocalyptic world.</p>\n","date":"7/17/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/games-help-education.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12978"}},{"links":{"link":"/en/blog/we-play-war-games/"},"strings":{"title":"War Games: Why Do We Love Playing at War","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>War is horrible. No one wants to go to war, or live through one.</p>\n\n<p>So what is it about slipping into the muddy boots of a WWII soldier, tightly grasping the plasma cannon of a space marine, or sending your troops to a bloody adventure that we love so much?</p>\n\n<p style=\"text-align: center;\"><img alt=\"Why do we play war games?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-1.jpg\" style=\"width: 1200px; height: 628px;\" title=\"Why do we play war games?\" /></p>\n\n<p>The fact is, there is a whole multitude of reasons. However, what we're interested in are the most basic thoughts, feelings, and emotions that make us want to play <a href=\"/en/games/genre/war-games/\">war games</a>.</p>\n\n<p>Naturally, before we delve into our psyches and have ourselves a shootout with the forces of darkness, we need first to define what is a war game.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>What are War Games?</h2>\n\n<p>It is a common belief that all war games have the same three characteristics:</p>\n\n<ul>\n\t<li>The War Aspect</li>\n\t<li>The Game Aspect</li>\n\t<li>The Simulation Aspect</li>\n</ul>\n\n<h3><strong>The War Aspect</strong></h3>\n\n<p>Not all games are actually about war.</p>\n\n<p>Part of what makes a game a war game is simulating the “the activity of war” and the right vocabulary and jargon.</p>\n\n<p>Only games that depict the act of war, not necessarily realistically, can be called war games. The concept doesn’t have to be front and center, but an online war game can’t be one without war.</p>\n\n<h3><strong>The Game Aspect</strong></h3>\n\n<p>Not all war simulation can, or should be classed as war games.</p>\n\n<p>For example, military maneuvers may be a simulation of war, but they don’t have a lot to do with gaming.</p>\n\n<p>If the previous aspect enforced the idea that a war game needs to deal with war, this one emphasizes that a war game needs to be an actual game.</p>\n\n<p>Games usually compel participants to compete against each other or cooperate against a common enemy. This in turn, “forces” players to think creatively and come up with new strategies to complete their goal.</p>\n\n<p>If a simulation provides opportunities for strategic thinking, then you can call it a war game.</p>\n\n<h3><strong>The Simulation Aspect</strong></h3>\n\n<p>Good war games simulate actual war in some way.</p>\n\n<p>They do so in various levels of realism, but by definition, playing them should provide some insight into the world of warfare (without the actual death part). From strategic planning to the conditions a person may encounter, these games replicate a situation of war to a greater or lesser degree.</p>\n\n<p>Most games do not focus on educating their players about what’s it like to fight a war or lead an army, but that is a byproduct of any good war game.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The three aspects of war games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-2.jpg\" style=\"width: 888px; height: 400px;\" title=\"The three aspects of war\" /></p>\n\n<p>The United States military, as well as other armies around the world, have historically valued the simulation army games can provide.; so much so, that the US Army has developed its own army game as a <a href=\"https://www.americasarmy.com/\" rel=\"nofollow\" target=\"_blank\">training and recruitment tool</a>.</p>\n\n<p>Now, this isn't to say that every war game is trying to be like the real thing.</p>\n\n<p>Every war game exhibits some level of the three aspects we've outlined here. However, that doesn’t mean they all exist in equal measure. Usually, promoting one aspect will most likely result in diminishing the other two. The more game-like your game is, the less of <a href=\"/en/blog/city-building-games/\">a simulation</a> it becomes, and vice-versa.</p>\n\n<p>For example, fantasy <a href=\"/en/games/genre/mmo-games/\">MMO</a> war games work great as games, and they do deal with the subject matter of war, but they aren’t very good war simulations. Nevertheless, they are still war games.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>The History of War Games</h2>\n\n<p>Games about war have been around for centuries.</p>\n\n<p>We’ve been playing at war ever since someone picked up a deck of cards and invented the popular card game “War” (when that happened precisely is lost to history). Ever since, we have been pretending to be at war in every medium imaginable, from cards to board games to video games.</p>\n\n<p>The first video game about war was \"Spacewar!\". It was a space combat game developed in 1962 on the PDP-1 minicomputer. Incidentally, “Spacewar!” is also one of the first video games ever made, which tells us a little bit about human nature and the games we like to play.</p>\n\n<h3>The First War Game</h3>\n\n<p>However, the first war game was developed in February 1980, and was called “Computer Bismarck.” It was a turn-based strategy game where players acted as the British forces, fighting against the battleship Bismarck and other German units. The German side was controlled by another player or by a computer AI, called “Otto Von Computer.”</p>\n\n<p>As you can see below, “Computer Bismarck” wasn’t much to look at. You can barely make out Great Britain (on the right) or Iceland (at the top) against the purple Atlantic Ocean.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Computer Bismarck was the first war game\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_23/compbismarck15.jpg\" style=\"width: 620px; height: 326px;\" title=\"Computer Bismarck was the first war game\" /></p>\n\n<p>Since then, war games have made tremendous strides and became the most popular type of video game. The rise of the first-person shooter in the 1990s gave birth to blockbuster franchises such as Call of Duty, Battlefield, and Wolfenstein. They helped establish war as the “go-to” subject of video games. It is so popular; there's even a game called Darksiders where you play the actual personification of War.</p>\n\n<p>Today, you can find war games in every genre and on every device, from narrative-heavy adventures to explosion-filled military shooters on mobile. But there’s one genre that’s almost entirely focused on the concept of warfare, and that’s strategy. Both turn-based strategy and real-time strategy games from across the years have brought wargaming to <a href=\"/en/games/platform/pc-games/\">PCs</a> around the world with franchises like Command & Conquer, Total War, and WarCraft.</p>\n\n<p>These eventually led to the rise of the MMO <a href=\"/en/games/genre/strategy-games/\">strategy games</a>, where a lot of modern war games find their audience.</p>\n\n<h2>Online War Games Make Us Better People</h2>\n\n<p><strong>Why do we love going to war in video games?</strong> For the challenge and satisfaction of outthinking and outmaneuvering our (virtual) enemies.</p>\n\n<p>Us humans love competing, usually caring about being <strong>better</strong>, and improving in certain fields.</p>\n\n<p>According to a <a href=\"https://www.theatlantic.com/magazine/archive/2015/10/why-we-compete/403201/\" rel=\"nofollow\" target=\"_blank\">study by the Harvard School of Public Health</a>, almost half of the participants said they would rather earn $50,000 in a world where the average salary is $25,000 than make $100,000 in a world where the average is $200,000.</p>\n\n<p>Similarly, the study shows that people preferred to have a relative advantage and not an absolute one. In other words, people want to be smarter and better looking than their friends and coworkers, not necessarily the most intelligent and attractive person in the world.</p>\n\n<h3>Playing at War Games as a Sense of Accomplishment</h3>\n\n<p>We want to be better than our peers, and that is a fundamental human trait.</p>\n\n<p>So when you play war games - where the aim is to outsmart other players through a combination of strategy, logic, and foresight - you don't really care how good you are overall. You just want to be <strong>better </strong>than the person on the other side of the screen.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Competition is a major incentive in war games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-3.jpg\" style=\"width: 888px; height: 464px;\" title=\"We constantly compete to be better than one another\" /></p>\n\n<p>To put it another way, we all want to be a big fish in a small pond.</p>\n\n<p>Of course, as you progress through the game, your pond will gradually increase in size. However, truly skilled players will grow at the same rate to ensure they remain the proverbial shark.</p>\n\n<h2>A Cocktail of Hormones and Emotions</h2>\n\n<p><strong>Another reason</strong> we seem to enjoy army games, aside from the fact that they test our powers of logic, strategy, and planning, is that they appeal to our most basic instincts.</p>\n\n<p>As suggested in this <a href=\"https://www.npr.org/2013/02/11/171698919/video-game-violence-why-do-we-like-it-and-whats-it-doing-to-us\" rel=\"nofollow\" target=\"_blank\">piece from NPR</a>, two things are guaranteed to make a situation or narrative more appealing: sex and violence.</p>\n\n<p>According to Iowa State University professor Douglas Gentile, war games and shooters cause a cocktail of stress hormones, such as cortisol, noradrenaline, and testosterone, to be released into our bloodstream – the same hormones would have been released were we in actual combat.</p>\n\n<h3>Real-life vs Playing at War</h3>\n\n<p>In a real-life situation, these hormones would be used by the body to create a fight-or-flight response. However, as Gentile points out, they also turn us on and make us find a game more engaging.</p>\n\n<p>\"When you know you're safe, having that heightened sense of stress can be fun,\" explains Gentile.</p>\n\n<p>This theory is confirmed by iStrategyLabs' Megan Zlock, a self-confessed gamer. Zlock claims that a storyline is instantly made more impressive and immersive if there's an element of danger added to the mix.</p>\n\n<h3>Adding a Storyline to Complete the Creation of a War Game</h3>\n\n<p>\"If you want to create a good narrative, you need to create conflict, and violence is a really easy way to create conflict,\" said Zlock.</p>\n\n<p>Violence is a stimulant that, when triggered in the right setting, can be extremely enjoyable. Clearly, this is the case when it comes to immersive online war games. You’re in a war-like scenario; your body is tense from the stress of competition and the desire to win, so your brain reacts appropriately.</p>\n\n<p>Exercising a degree of control over such a situation can fill you with an intoxicating sense of power; especially if that control resulted in besting another player. Add in your stress hormones, and the resultant cocktail is one you're only too willing to drink for hours and hours.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Conflict is a great motivator\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-4.jpg\" style=\"width: 888px; height: 400px;\" title=\"Conflict is a great motivator\" /></p>\n\n<h2>Why We Play War Games</h2>\n\n<p>Playing war games helps us show the world, and more specifically our enemies, that we are better than them: our strategy smarter, our reflexes sharper, and our skills superior.</p>\n\n<p>The thrill of competition, combined with the sense of power and accomplishment we derive from taking back control over seemingly chaotic situations are the reason war is such a prevalent theme in video games.</p>\n","date":"5/22/2018"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-3.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12953"}},{"links":{"link":"/en/blog/be-a-clan-leader/"},"strings":{"title":"Want to Be an MMO Clan Leader? Here's How","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>A good leader is arguably the most important part of any video game clan; someone who can take responsibility for the clan’s future, organize in-game events, run a website (or at least a dedicated forum), and basically act as any other real-life manager in any other real-life place of business would.</p>\n\n<p>Some might say that being a clan leader equates to a full-time job, and they wouldn’t be completely wrong. But if acting as a clan leader is akin to having a full-time job, what exactly are the qualifications you need to lead a gaming clan as best as you can?</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"what-is-a-gaming-clan?\">What is a Gaming Clan?</h2>\n\n<p>Before we start talking about clan leaders, let's cover the basics. According to <a href=\"https://en.wikipedia.org/wiki/Video_gaming_clan\" rel=\"nofollow\" target=\"_blank\">Wikipedia</a>, a video game clan, guild, or faction is “an organized group of players that regularly plays together in one or more multiplayer games”. These groups range in size from a few good friends playing together on the weekends, to an organization numbering in the thousands.</p>\n\n<p>With such a lax definition, the number of active clans at any given time is staggering, especially considering the popularity of <a href=\"/en/games/genre/mmo-games/\">MMO</a> & <a href=\"/en/games/genre/rpg-games/\">RPG</a> games. There are more video game clans than can ever be tracked, in every game genre and subgenre.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Can you become a gaming clan leader?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-1.jpg\" style=\"width: 888px; height: 571px;\" title=\"Being a part of an MMO clan is great\" /></p>\n\n<p>Gamers can expect to find clans in <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a>, multiplayer first-person shooters, and <a href=\"/en/games/genre/strategy-games/\">online strategy games</a>. MMORPG and strategy games are where clans have the most impact. Back in 2017, Bungie created immense excitement by <a href=\"https://www.polygon.com/2017/5/18/15659280/destiny-2-how-to-join-clans-guided-games\" rel=\"nofollow\" target=\"_blank\">announcing clan support</a> for their upcoming “Destiny 2”, the sequel to their acclaimed RPG/shooter hybrid.</p>\n\n<p>In role-playing games, clans (sometimes called guilds) allow players to raid dungeons and take on difficult bosses together with individuals whose skills they trust. However, in <a href=\"/en/games/genre/multiplayer-games/\">multiplayer strategy games</a>, the importance of clans is tenfold.</p>\n\n<h3 id=\"the-importance-of-gaming-clans\">The Importance of Gaming Clans</h3>\n\n<p>Strategy games are focused on conquest and the fight for resources and territory. Since one player cannot hope to defeat multiple adversaries and gain control over the entire map, clans are formed to unite like-minded players under one banner. These clans fight each other for supremacy, and this is exactly where the leader steps in. Without proper guidance, a clan has no compass - no individual able to organize players towards a common purpose and goal.</p>\n\n<p>After conferring with a few notable clan leaders from our own games, we came up with a list of what a good clan leader needs to have, what they need to be, and what they need to do.</p>\n\n<h2 id=\"make-your-vision-a-reality\">Make Your Vision a Reality</h2>\n\n<p>First and foremost, a leader needs to have vision, and an ability to clearly define the purpose of their gaming clan. What is their clan’s purpose? Is it to expand and gain more territory? Dominate all other clans in combat? Offer a safe space for people to socialize? It is important that the clan has a mission, otherwise it is just floating along rudderless, waiting to be picked off by a clan that does. This includes day-to-day plans as well. If a clan wants to “become the best”, whatever would make them “the best” must first be defined, and a plan to execute this goal needs to be established.</p>\n\n<p>It is a leader's job to make sure every member (or potential member) of their gaming clan is aware of their mission statement and will work towards making that vision a reality. Hence, it’s a leader’s responsibility to see to it that every decision made, either by themselves or by others, upholds the clan’s values, vision, and mission.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Lead your gaming clan into battle!\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg\" style=\"width: 888px; height: 571px;\" title=\"Lead your clan into battle!\" /></p>\n\n<p>There’s also the managerial angle. A leader must always consider the good of the clan, while making sure every member is treated fairly and with respect. “Fair” is a tricky word, since not everyone shares the same point of view. What one player considers as just might not sit well with another - this is just the nature of things. The leader must make the tough calls that have the potential to ruffle a few feathers, whether it’s granting a promotion, awarding loot or resources, delegating control over a territory, or even rejecting a potential member.</p>\n\n<p>Since a clan consists of many different people with their own unique ideas and styles of play, there is bound to be conflict within the ranks. A good leader knows when to let arguments run their course and when to step in to break things up and deal swift justice. Rewarding good behavior is easy, but punishing unwanted behavior can be quite difficult and unpleasant. Make sure to explain decisions clearly and in a way that shows everyone they were made with the clan’s best interests at heart.</p>\n\n<h2 id=\"know-your-gaming-clan\">Know Your Gaming Clan</h2>\n\n<p>In order to lead a gaming clan, you must know the people you are leading. Keeping an open line of communication with as many members as possible will give you insight into their gaming habits, goals, and personality. It’s imperative to assign players to roles they will be both comfortable in and good at:</p>\n\n<ul>\n\t<li>“Killers”, those only interested in <a href=\"/en/games/genre/pvp-games/\">PvP</a>, should always be included in big attacks against other clans.</li>\n\t<li>“Achievers” will gladly spend time and money making sure the clan keeps its large territory and high ranking.</li>\n\t<li>“Socializers” who aren’t very active on the fighting front are a valuable asset, as they tend to have useful insight and a deep understanding of the inner workings of rival clans.</li>\n</ul>\n\n<p style=\"text-align: center;\"><img alt=\"Different players lead their clan in different ways\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-3.jpg\" style=\"width: 888px; height: 600px;\" title=\"Different players play in different ways\" /></p>\n\n<p>Most games have built-in tournaments that offer leaders the opportunity to play alongside members of the clan and find out more about them. These events allow you to set short-term goals for the clan and learn its overall strengths and weaknesses, and which players stand out. Then, a leader can adjust the long-term goals accordingly.</p>\n\n<p>Knowing which realistic in-game goals to set can lead to more frequent victories and an overall boost to morale. Every victory, no matter how small, can push players to spend more time playing and contributing to the clan. As a result, it’s very important that you play alongside your members, get to know their style, preferences, and capabilities, and focus on the activities that would be right for them.</p>\n\n<h2 id=\"psychological-elements-of-leading-a-clan\">Psychological Elements of Leading a Clan</h2>\n\n<p>Keeping morale high is crucial in order to keep a clan active. However, a leader must also understand that people have a life outside both the clan and the game. Some players don’t want to play as part of a group all the time and it isn’t possible for others to dedicate every waking hour to improving their characters or reinforcing their bases. Push players to invest more time and money into the clan than they want and they’ll end up abandoning the game. Instead, help players to find the perfect balance between their everyday life and their clan duties.</p>\n\n<p>This is where familiarizing yourself with the clan’s makeup is paramount. The ratio of men and women, the player’s personal background, etc. These are all powerful tools in the hands of an involved clan leader. Knowing how your members balance between their personal life and their commitment to the clan, as well as understanding their spending habits, can impact the way you make many important decisions, including the entire structure of your clan.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gaming clan leaders can be of any gender and age\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-4.jpg\" style=\"width: 888px; height: 571px;\" title=\"Mobile players are younger, while web players tend to be actual veterans with combat experience\" /></p>\n\n<h2 id=\"rally-the-troops\">Rally the Troops</h2>\n\n<p>No clan leader should bear all the responsibility alone. Running a clan is simply too much work for just one person, so one of the most important things a leader needs to do is delegate. Find a few players you trust, who have proven themselves, and deputize them - give them authority to decide certain matters. Their roles can be as small as moderating the clan’s forums, to as big as being in charge of the clan’s PvP activity.</p>\n\n<p>Clan leaders who don’t spread their responsibilities out among several lieutenants and who try to do everything on their own can very quickly burn out. We’ve seen top clans tumbling down the leaderboards just because their leader disappeared in a moment of crisis. No gaming clan leader has all the right answers, and the best ones know to let some of their power go for the good of the clan. If nothing else, heed this advice: clans who share and delegate tasks tend to last much, much longer.</p>\n\n<h2 id=\"delegating-clan-responsibilities\">Delegating Clan Responsibilities</h2>\n\n<p>The importance of a strong second-in-command is true for all clans regardless of size. Getting a group of 5-6 players to do anything together can be challenging. Nothing gets done without someone stepping forward and dragging everyone in the right direction. That is essentially what a clan leader does every day, and having one or two people to take on some of the minor responsibilities can help to ensure that everything keeps going smoothly.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Clan leaders are only as good as their second-in-command\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-5.jpg\" style=\"width: 888px; height: 571px;\" title=\"Clan leaders are only as good as their second-in-command\" /></p>\n\n<h2 id=\"clan-leadership-101\">Clan Leadership 101</h2>\n\n<p>To summarize, here are the main takeaways for amibitious clan leaders:</p>\n\n<ul>\n\t<li>Define a clear purpose and pass it along to your fellow clan members</li>\n\t<li>Get to know and understand your clan and its makeup</li>\n\t<li>Listen to your clan members</li>\n\t<li>Delegate authority</li>\n\t<li>Have a good time</li>\n\t<li>Make sure everybody else is also having a good time</li>\n</ul>\n\n<p>Sure, being a clan leader may be a highly-demanding job, but if it’s done right it can be one of the most rewarding experiences you can have in any online game!</p>\n","date":"6/4/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12942"}},{"links":{"link":"/en/blog/vr-tech-future-of-virtual-reality/"},"strings":{"title":"The Future of VR MMO Gaming and Beyond","category":"Insights","author":"PLARIUM STAFF","readTime":"420000","description":"<p>Virtual reality (VR) has gone from an embryonic idea to a fledgling group of products. Although VR gaming was worth $1.1 billion in 2020, this is just the start. Analysts expect the market to be worth $2.4 billion by 2024, which means the industry has only scratched the surface of what’s possible.</p>\n\n<p>Naturally, it’s hard to predict the future of VR, but it's possible to make some educated guesses based on the current state of play. </p>\n\n<p>Hardware and headsets will continue to improve, that’s obvious. However, the thing that is less clear is where VR software will go. One area that’s emerged in recent years is VR <a href=\"/en/games/genre/mmo-games/\">MMO</a>, aka Virtual Reality Massively Multiplayer Online Role Play Game, or <strong>VRMMORPG</strong>.</p>\n\n<p>Before the potential of VR MMO is explored, it is essential to first take stock of the industry and its potential.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"is-vr-mmo-possible?-new-virtual-reality-tech\">Is VR MMO Possible? New Virtual Reality Tech</h2>\n\n<p>Virtual reality is not limited to headsets and optical devices. After all, “VR” means that elements of reality, with physical features, are used in real-time within a computer-generated world. For that reason, VR technology should not only be visually engaging but will ideally also involve movement or speech.</p>\n\n<p>A whole variety of technologies can be used to make this possible. Stereo projection, optical tracking systems, and force feedback are just a small selection of the technologies developers are making use of.</p>\n\n<p>As these are gradually becoming more refined, virtual reality reaches players more readily, becoming ever more impressive and versatile. This, in turn, can help the creation of more complex and engaging VR MMO games.</p>\n\n<h2 id=\"vr-mmo-hardware\">VR MMO Hardware</h2>\n\n<p>Despite having received a lot of attention upon its release, the VR headset’s popularity was ultimately rather limited. Virtual reality via wearable headsets was copied extensively, even before Oculus launched its pioneering model. The relatively high price certainly didn’t help and put off many potential consumers.</p>\n\n<p>In spite of this, VR headsets are impressive. They let players experience game worlds up close and in a radically different way. The headsets feature an extremely wide field of vision, which gives the player the sensation that they themselves have become part of the virtual world.</p>\n\n<p>Turning your head when wearing VR headsets, you automatically find yourself looking around the game world. It’s a great invention that opens up a completely new world of gaming - except for the fact that it’s still pretty pricey (VR headsets for mobile devices are cheaper, but also significantly less powerful).</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR MMO \" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-1.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR in games\" /></p>\n\n<h2 id=\"headsets-for-vr-mmo-and-other-virtual-worlds\">Headsets for VR MMO and Other Virtual Worlds</h2>\n\n<p>Alternatives to the high-performance Oculus Rift model include, for example, the HTC Vive and the PS VR - although the latter is only compatible with PlayStation 4.</p>\n\n<p>The Oculus Rift is equipped with “touch” controllers, which allow the additional use of joysticks and keyboards as well as game control via gestures. Meanwhile, the HTC Vive offers considerably more accessories; a headset, a controller base station, and a tracker can be purchased separately.</p>\n\n<p>Another model is the Sulon VR headsets, however, they never gained widespread popularity. Other manufacturers include Durovis, Avegant, and Gameface, though many of these companies’ products are only available for the mobile market.</p>\n\n<p>Even before VR headsets were launched, devices such as Kinect had been elevating game control to a new level. This technology was the first that allowed players to control games via movements - in particular, hand gestures. This opened up completely new ways of gaming and truly changed gameplay in many homes.</p>\n\n<p>Nintendo’s Wii also utilized this type of gaming control. It made it possible to create a whole new game experience when playing tennis, bowling, or even boxing, as the optical controls required the correct movements, rather than just the push of a button. In combination with this kind of motion control, VR headsets create the perfect conditions for a type of virtual reality that can be experienced by engaging the human sensory and motor systems.</p>\n\n<h2 id=\"the-state-of-play:-moving-towards-vr-mmo-technology\">The State of Play: Moving Towards VR MMO Technology</h2>\n\n<p>Now VR headsets and motion control for games have been covered, it's time to take a deeper look into the future of VR technology. Ideally, to create the strongest effect, virtual reality should engage all the human senses.</p>\n\n<p>So far, VR headsets, which engage the eyes, and a few motion-controlled systems that use gestures and a selection of movement patterns are the only available options.</p>\n\n<p>But what would virtual reality be like if it engaged the whole body and all senses? Cyberith is trying to make this happen with its Virtualizer. For this VR technology, the gamer is strapped into a frame. In this frame, they can jump, duck, walk and even run. All this is possible in 360 degrees.</p>\n\n<p>When you are walking within the frame, you are also moving inside the game.</p>\n\n<p>Sensors can project movement with a game weapon, instead of the player having to use a more traditional controller. This way, the game is controlled with a whole range of movements, including aiming and pulling the trigger. VR headsets support this device and make for an even more realistic version of virtual reality.</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR gaming hasn’t caught on as expected\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-2.jpg\" style=\"width: 888px; height: 523px;\" title=\"virtual reality hasn’t really caught on\" /></p>\n\n<h2 id=\"vr-mmo:-next-generation-games\">VR MMO: Next Generation Games</h2>\n\n<p>The future of VR gaming is going to evolve, in some part, to suit the demands of MMO gamers. In simple terms, VR MMO games are 360-degree versions of traditional MMO and MMORPG hits. That means players can explore rich, multifaceted worlds alongside other players in real-time in the form of VRMMORPG gaming.</p>\n\n<p>This ability to link two or more VR players in a single setting has already been demonstrated by various sports games, most notably table tennis (see video below).</p>\n\n<p style=\"text-align: center;\"><iframe allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https://www.youtube.com/embed/o4kuhVGwd4E\" title=\"YouTube video player\" width=\"560\"></iframe></p>\n\n<p>From this, it was only a small step to building VR MMO worlds filled with hundreds, if not thousands, of players. To ensure VRMMORPG games can function in a way that players know and love, certain additional pieces of software have been developed.</p>\n\n<p>What are now known as FullDive machines are required to create virtual settings that contain games and scenes within a game. Examples of FullDive machines are in-game products such as NerveGear and Soul Translator. </p>\n\n<p>It’s important to note that NerveGear et al aren’t real, yet. In other words, you enter a game using a standard VR headset and play. Then, inside the game, there are add-ons such as NerveGear that contribute to the VR MMO experience of your character.</p>\n\n<p>But, as is often the case, life mirrors art and there are Japanese companies that are actually making NerveGear headsets. These will be based on the in-game product and create more immersive VRMMORPG gaming experiences.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The future of VR\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-3.jpg\" style=\"width: 888px; height: 523px;\" title=\"The future of VR\" /></p>\n\n<h2 id=\"vr-mmo-and-the-future-of-vr-gaming\">VR MMO and The Future of VR Gaming</h2>\n\n<p>So, will gamers of the future be able to play and experience games entirely by moving their body?<em><strong> </strong></em>The answer is<em><strong> yes</strong></em>! Obviously, the main question - that of cost - remains. It will be interesting to see to what extent, in the future, VR be expanded to interact with other human senses. It would be fascinating to touch, smell, and even taste what is experienced in games, particularly the VR MMO variety.</p>\n\n<p><strong>FeelReal </strong>has started to make inroads in this area. These developers are working on two products, the FeelReal VR as well as the <strong>Nirvana VR</strong>. The FeelReal VR is wireless and compatible with most VR headsets. It can trigger sensations of wind, vibrations, water mist, hot air, and much more.</p>\n\n<p>Furthermore, the device can emit seven different smells. The Nirvana VR is a mask that covers the entire face, which adds further to the range of sensory stimuli.</p>\n\n<p>Other VR technologies include, for example, the <strong>VR Dome</strong> and the <strong>VR Cave</strong>, which make use of an entire room to create a virtual reality environment. Then there are efforts to turn in-game VR MMO ideas into a reality with products such as NerveGear.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Possible new popular genres include VRMMORPG\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-4.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR at home\" /></p>\n\n<h2 id=\"living-and-playing-in-a-virtual-reality\">Living and Playing in a Virtual Reality</h2>\n\n<p>Therefore, what is certain is that the future of VR gaming is not only bright but infinitely more immersive than it already is. Hardware will allow gamers to feel more sensations as they play. This, in turn, means that developers can create richer environments.</p>\n\n<p>For VR MMO fans, that’s great news. However, it’s also great news for anyone that wants to lose themselves in a world of virtual entertainment.</p>\n","date":"5/29/2017"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/06/Why-You-Should-Work-Together-In-MMOs.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12932"}},{"links":{"link":"/en/blog/esports/"},"strings":{"title":"The Growth of eSports & MMO Games","category":"Insights","author":"PLARIUM STAFF","readTime":"720000","description":"<p>“Can MMO (Massively Multiplayer Online) games become eSports?” is a question that many gamers, and many developers, have asked themselves. The simple answer? Yes. <a href=\"/en/games/genre/mmo-games/\">MMOs</a> <em>can </em>be eSports.</p>\n\n<p>In fact, some <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a> (Massively Multiplayer Online Role-Playing Game) have already made the first steps into the competitive arena with various degrees of success.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>Sadly, it’s not that simple. Some major challenges are standing in the way of developers who wish to see their game among the great <a href=\"/en/blog/moba-games-guide/\">MOBAs</a> (Multiplayer Online Battle Arena) and competitive <a href=\"/en/games/genre/shooting-games/\">shooters</a> of our generation.</p>\n\n<p>MMOs, and especially MMORPGs are big, complex and require a ridiculous amount of time to play for any substantial progress - all traits which most eSports games try to avoid. However, it <em>is </em>possible to create an interesting and compelling MMO eSports experience, despite these challenges.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The International Dota 2 Championships 2015 just shows the growth of eSports over time\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/the_international_2014_1.jpg\" style=\"width: 800px; height: 533px;\" title=\"The International Dota 2 Championships 2015\" /></p>\n\n<p>So what does it take an MMORPG to make it as an eSport and how will the growth of eSports allow it? That's exactly what this article hopes to answer!</p>\n\n<h2 id=\"what-are-esports?\">What Are eSports?</h2>\n\n<p>First, let's cover our basics. eSports, or “electronic sports,” are organized competitions and tournaments of <a href=\"/en/games/genre/multiplayer-games/\">multiplayer video games</a>. In other words, it’s the official name for the competitive video gaming professional circuit - just like the <a href=\"/en/blog/nba-playoffs/\">NBA Playoffs</a>, for example.</p>\n\n<p><a href=\"/en/blog/navi-partnership/\">Professional gamers</a> compete against each other either online or face-to-face in a test of skill, reflexes and endurance. Just like in <a href=\"/en/blog/football-video-games/\">football </a>or boxing, trained individuals, or sometimes whole teams, face-off to win prestige, worldwide recognition and large monetary prizes that reach the millions of dollars. Instead of on a field or in a ring, gamers compete using an “electronic system,” or video games in layman terms.</p>\n\n<h3 id=\"is-there-only-one-genre-to-esports?\">Is There Only One Genre to eSports?</h3>\n\n<p>eSports games tend to be highly competitive. Essentially, these center around teams of players that fight each other online in enclosed arenas.</p>\n\n<p>In the early 2000s, these were usually real-time <a href=\"/en/games/genre/strategy-games/\">strategy</a> games, but since 2010 the MOBA and the first-person shooter are the most popular eSports genres. However, almost every game with a competitive edge can find an audience and a dedicated pro-gaming scene. Fighting games, <a href=\"/en/blog/mmo-racing-games/\">racing games</a> and even collectible card games are all very popular in today’s eSports scene. The rule is simple - as long as a game is fun and intense to watch, it can find success as an eSports title.</p>\n\n<h2 id=\"the-growth-of-esports-over-time\">The Growth of eSports over Time</h2>\n\n<p>Competitive gaming has been around for ages, beginning with the first <a href=\"https://en.wikipedia.org/wiki/Space_Invaders#In_popular_culture\" rel=\"nofollow\" target=\"_blank\">Space Invaders Championship of 1980</a>. However, eSports as we know them today only started to evolve in the first decade of the 21st century.</p>\n\n<p>Many point at StarCraft, a top-rated real-time strategy game released in 1998, as the first true eSport title. In the year 2000, the StarCraft craze swept over South Korea, and a huge Pro-gaming scene was established. Pro-gamers became media celebrities, and tournaments were televised over three dedicate TV channels. The game’s impact on the country was so great, that if you googled “South Korea official sport,” the first result was StarCraft II (even though it’s actually Taekwondo). </p>\n\n<h3 id=\"esports-expansion-at-the-turn-of-the-millennium\">eSports Expansion at the Turn of the Millennium</h3>\n\n<p>Since then, eSports' popularity had grown beyond the borders of South Korea and Asia. Today they’re a recognized sport in all of Europe and The Americas. Tournaments draw in huge crowds that fill entire stadiums and are broadcasted live on the internet through several popular online streaming services.</p>\n\n<p>In fact, eSports are the hottest trend in video games right now. In 2016, 324 million people from around the globe watched, talked or participated in some sort of eSports event. This resulted in roughly $500 million in revenue, mostly from media rights, tickets, advertising and sponsorships.</p>\n\n<p style=\"text-align: center;\"><img alt=\"eSports audience growth in 2016\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/newzoo_esports_audience_growth_q4_2016-1024x576.jpg\" style=\"width: 800px; height: 450px;\" /></p>\n\n<p>Every video game company aspires to create the “next big thing” in eSports. And for good reason - Riot Games, the developer of the MOBA and eSports sensation League of Legends, earned over $1.6 billion in 2015 just from that one, <a href=\"/en/games/category/free-to-play-games/\">free-to-play game</a>. With over <a href=\"http://www.forbes.com/sites/insertcoin/2016/09/13/riot-games-reveals-league-of-legends-has-100-million-monthly-players\" rel=\"nofollow\" target=\"_blank\">100 million active players each month</a>, it’s no wonder. Much of this popularity is due to the game being one of the most well-known eSports titles in the world, with an official league system and World Championship.</p>\n\n<p>It’s safe to say eSports are a pretty big deal these days, and that every multiplayer game out there wants a piece of the action. However, there is one prominent genre the eSport craze skipped almost entirely - <strong>Massively Multiplayer Online games</strong>.</p>\n\n<h2 id=\"how-the-growth-of-esports-is-setting-the-scene-for-mmos\">How the Growth of eSports Is Setting the Scene for MMOs</h2>\n\n<p>MMOs are large-scale games where millions of players come to explore, fight and socialize together in a vast digital world. The most well-known sub-subgenre of MMO is MMORPG , which was popularized by games like World of Warcraft and RuneScape in the early 2000’s.</p>\n\n<p>Other sub-genres include the MMORTS (Real-time strategy), MMOFPS (First-person shooter), and even MMOs social games like the notorious Second Life. For the sake of keeping things relatively simple, we’ll focus on MMORPGs and touch on a few more later on.</p>\n\n<p style=\"text-align: center;\"><img alt=\"RTS Games are hasn't managed growing as an eSport\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rts3.jpg\" style=\"width: 800px; height: 418px;\" title=\"Real Time Strategy\" /></p>\n\n<p>Being both multiplayer and competitive, MMOs seem to be perfect eSports titles, at least in theory. So why don’t we see more of them in the eSport scene? Well, it isn’t for lack of trying.</p>\n\n<p>WoW (World of Warcraft), arguably the world’s most famous MMORPG, came out in 2004 but didn’t have a <a href=\"/en/games/genre/pvp-games/\">PvP (player-versus-player)</a> mode until 2007, when Blizzard finally realized the potential tournaments had in drawing in new crowds. For a time WoW was indeed very popular with both viewers and competitors, but it didn’t last very long. In 2010, Major League Gaming, the largest third-party eSport tournaments authority, has removed World of Warcraft from its lineup, blaming the game’s problematic spectating software.</p>\n\n<h3 id=\"pvp-to-the-rescue!\">PvP to the Rescue!</h3>\n\n<p>However, people still seem to enjoy watching World of Warcraft PvP - just ask Jackson \"Bajheera\" Bliton, who won Blizzard's 2014 Best World of Warcraft PvP Streamer award. As of 2017, Bliton has over 300,000 followers and 20 million views on Twitch, a popular online streaming service.</p>\n\n<p>Note that League of Legends isn’t even the most watched video game on Twitch. According to <a href=\"https://newzoo.com/insights/rankings/top-games-twitch/\" rel=\"nofollow\" target=\"_blank\">market research by Newzoo</a>, LoL comes in in third place, surpassed by Dota 2 (another MOBA) in second and Counter-Strike: Global Defense, a competitive FPS, in first. WoW didn’t even make the top 10 list, nor did any other MMO for that matter. Bliton claims that this gap between traditional MMO and eSports games exists for one main reason: people don’t watch World of Warcraft because they are interested in the matches. Instead, they merely want to see how high-level players play so that they can improve their own game.</p>\n\n<h2 id=\"the-pvp-dilemma\">The PvP Dilemma</h2>\n\n<p>It is hard to blame viewers for not sticking around to watch somebody play an MMORPG for the fun of it. MMORPG titles are usually rather slow, and their core experience doesn’t make for a thrilling viewing experience. It’s important to remember that eSports are first and foremost spectator sports; if viewers do not enjoy watching the game play out, then the game won’t work as an eSports title, and that’s that.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Player-versus-Player is one form of eSports\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/playerFantasy.jpg\" style=\"width: 800px; height: 450px;\" title=\"Player-versus-Player\" /></p>\n\n<p>One of the best ways to draw in eSports fans is, of course, providing engaging Player-versus-Player matches for them to watch. However, MMOs are not always built with competitive play in mind and tend to focus more on exploration, quests and more cooperative activities.</p>\n\n<p>These fall under the definition of Player-versus-Environment (PvE), where players fight against a computer-controlled enemy, or against the game itself. Since <a href=\"/en/blog/pvp-and-pve/\">PvE isn’t nearly as competitive as PvP</a> is, that’s somewhat of a problem for MMOs wishing to break into the ever-growing eSports scene.</p>\n\n<h3 id=\"pve-vs.-pvp\">PvE vs. PvP</h3>\n\n<p>Even if developers do decide to focus more on PvP to appeal to the eSports crowd, they run the risk of alienating their core player base. MMOs live and die on their content, and adding new things for players to do and experience is key to maintaining a happy, lively community. Balancing between improving the PvP and adding new PvE content is difficult, and most developers prefer to focus on the latter, especially when it comes to MMORPGs.</p>\n\n<h2 id=\"what-to-do-with-all-that-loot?\">What to Do With All That Loot?</h2>\n\n<p>The lack of PvP focus isn’t the only major issue most MMO games have to deal with.</p>\n\n<p>Let’s say an MMORPG is centered on a competitive experience - there’s still the issue of loot, gear and permanent character progression. Gathering loot and XP to improve your character’s abilities and traits is a staple in every RPG, but being stronger only because of an item you possess doesn’t work in sports. Simply put - it’s unfair. In every good eSports title, being better than your opponents means having a better strategy, reflexes and skills, not having a bigger sword.</p>\n\n<p>Julianne Harty, brand manager of Blade & Soul at NCSoft, put it quite accurately:</p>\n\n<p><em>\"Any sport-related activity needs to be easy to pick up but difficult to master, and your proficiency in the sport should not be reliant upon the type of equipment that you use.”</em></p>\n\n<p>Blade and Soul is unique in the way it approaches its combat. Unlike in other MMORPG games, combat isn’t driven by statistics or loot, but by the player’s skill and reflexes, similar to online fighting games.</p>\n\n<p><em>“Being competitive [in Blade & Soul] requires skill and knowledge,\" </em>Harty continues.<em> \"It becomes entirely about the player themselves rather than the choice of class or the equipment of the character.\"</em></p>\n\n<p style=\"text-align: center;\"><img alt=\"Growth of eSports depends greatly on player and character development\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/vikings5.jpg\" style=\"width: 800px; height: 419px;\" /></p>\n\n<p>However, this still doesn’t solve the issue of character progression, or “character level.” The higher the character’s level, the more the skills and abilities it has. This gives veteran players an immense advantage over any newcomer, effectively demolishing any hope a game has of sustaining a growing competitive community.</p>\n\n<p>On the other hand, you can’t just take a character someone invested time (and often even money) into, and reset its stats every time it goes into a PvP match. It might work with the more dynamic MOBAs, where each of the dozens of characters has predetermined abilities, but not in an MMORPG where players create their custom characters from scratch. </p>\n\n<h2 id=\"success-outside-the-realm-of-mmorpg\">Success Outside the Realm of MMORPG</h2>\n\n<p>Up until now we mostly covered MMORPG, and although it is the most common sub-genre of MMO, it is hardly the only. Strategy MMO games, MMO shooters, and Survival titles are popular enough to warrant consideration. It comes with little surprise that these sub-genres find more success as eSports titles, mainly because they are, well… less massive.</p>\n\n<p>World of Tanks has been enjoying some success as an eSport title ever since the Wargaming League started in 2013. Its spin-off, World of Warships, seems to be doing even better after an excellent debut as a competitive title at the 2016 Wargaming League Grand Finals in Warsaw.</p>\n\n<h3 id=\"growth-of-esports-within-mmo-subgenres\">Growth of eSports within MMO Subgenres</h3>\n\n<p>Ark: Survival Evolved, an MMO survival game, launched a standalone competitive mode called Survival of the Fittest - a Multiplayer Online Survival Arena (MOSA) where players compete to be the last survivor on an island.</p>\n\n<p>While these games do have a modicum of success, both are relatively new to the eSports scene and are still not popular enough to compete in the big leagues, so to speak. Another problem is that both games sacrifice the very things that make them an MMO, mainly the “massive” part, to appeal to eSports players.</p>\n\n<h2 id=\"keeping-it-big-by-keeping-it-competitive\">Keeping It Big by Keeping It Competitive</h2>\n\n<p>So can MMO games inject themselves into the eSport scene without abandoning their roots? We believe so.</p>\n\n<p>RuneScape, a Fantasy MMORPG, conducted an interesting experiment involving eSports and MMOs. The goal was to find a way for an MMO game to remain massive while still work as an eSports title. One of the ideas they came up with was what Studio Head and Product VP, Phil Mansell calls “MMORPG on fast-forward.”</p>\n\n<p style=\"text-align: center;\"><img alt=\"Keeping eSports growing means keeping MMOs competitive\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rules3.jpg\" style=\"width: 800px; height: 450px;\" title=\"Make MMO's big\" /></p>\n\n<p>Picture this, if you will: an MMO tournament that spans several days, where hundreds or thousands of players start from scratch on a new server. Progression rates are massively boosted so that participants can level up and develop their characters in a matter of hours instead of days. The ultimate goal is simple and very similar to the one we see in MMO eSport matches today: survive. This is the familiar concept of Last Man Standing, only on a much larger scale.</p>\n\n<p>Having so many players competing all at once is a recipe for action and drama: large battles between groups of players, heartbreaking betrayals and nail-biting showdowns. The “match” might be somewhat longer than what most eSports fans are used to, lasting a few hours each day. But with so many active players and so many different things happening, it will never be boring.</p>\n\n<h3 id=\"esports-mmos:-connecting-people\">eSports MMOs: Connecting People</h3>\n\n<p>Viewers will also find it easier to connect with and root for their favorite players and characters, as they are with them from the very beginning of this long journey. Being there for all of an MMO player trials, victories and defeats is akin to following the career of an athlete or a sports team.</p>\n\n<h2 id=\"the-future-of-mmos-with-the-growth-of-esports\">The Future of MMOs with the Growth of eSports</h2>\n\n<p>MMOs are already a part on the eSport scene, albeit right now it's a rather small part. There’s a lot of potential there, and we won’t be surprised if more and more MMOs will start eyeing this lucrative niche in the near future.</p>\n\n<p>MMOs don’t need eSports to stay relevant, but with free-to-play becoming the dominant payment model for most of these games, developers will be looking to eSports as a powerful marketing tool.</p>\n\n<h3 id=\"merging-mmo-with-the-growth-of-esports\">Merging MMO with the Growth of Esports</h3>\n\n<p>However, that doesn’t mean MMOs will start dying out or forgo what made them popular, to begin with. First of all, there is still a huge audience for the “classic” MMO experience, be it RPG or otherwise. Second, there are creative ways to ensure a renowned focus on competitive gameplay won’t come at the expanse of the more traditional MMO elements.</p>\n\n<p>By simplifying combat, allowing for more flexible character builds, and keeping PvP experiences massive, MMOs can bring their own twist into the eSport scene and cement their presence as a major player.</p>\n","date":"2/16/2017"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/07/rise-of-samer.png"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12851"}},{"links":{"link":"/en/blog/future-genres/"},"strings":{"title":"Future Genres & Types of MMOs","category":"Insights","author":"PLARIUM STAFF","readTime":"300000","description":"<p>As most of us know, <a href=\"/en/games/genre/mmo-games/\">MMO</a> is kind of an abstract game genre, and not something that really stands on its own. There’s no such thing as a “pure MMO” - each Massively Multiplayer Online title belongs to a subgenre that dictates the core gameplay elements, gameplay loop and sometimes even the settings. That’s the reason MMOs come in so many different flavors and shapes - you can pretty much take on <a href=\"/en/games\">any existing genre</a> and create a completely new subgenre. Or <em>can you?</em></p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"exisiting-types-of-mmo\">Exisiting Types of MMO</h2>\n\n<h3 id=\"mmorpg\">MMORPG</h3>\n\n<p>Let us start with the subgenres we we’re familiar with. The most well-known of all the subgenres is the <a href=\"/en/games/genre/mmorpg-games/\">MMORPG</a>. Games like World of Warcraft, EverQuest and RuneScape are responsible for the rise of the MMO “genre”, so it’s no wonder that for so many people <a href=\"/en/blog/the-definitive-guide-to-mmo-games-intro/\">MMORPG is synonymous with MMO</a>.</p>\n\n<p>It’s an almost carbon copy of the <a href=\"/en/games/genre/rpg-games/\">RPG</a> experience, only some of the NPCs you see wandering around are actually other players. Sure, you can join with those other players to go on particularly different raids and dungeon runs, but that’s about it.</p>\n\n<h3 id=\"mmorts\">MMORTS</h3>\n\n<p>MMORTS, or <strong>Massively Multiplayer Online Real-Time <a href=\"/en/games/genre/strategy-games/\">Strategy</a></strong>, is exactly what it sounds like - the MMO version of classic strategy games like StarCraft and Age of Empires.</p>\n\n<p>While the basic gameplay itself is pretty similar to that of the single-player variation, the online part adds another layer of challenge, as the player needs to constantly be aware of dozens, hundreds and even thousands of other players and their moves.</p>\n\n<p>This amount of players leads to the creation of alliances, clans and Leagues on the one hand, and bitter rivalries on the other. Unlike with the MMORPG, in an MMORTS title, the MMO part can drastically change the experience.</p>\n\n<h3 id=\"mmofps\">MMOFPS</h3>\n\n<p>Surprisingly enough, you don’t see a lot of <strong>MMO First-Person <a href=\"/en/games/genre/shooting-games/\">Shooters</a></strong>. There are plenty of online shooters, and some of them are pretty big and even implement some MMO elements, but proper <a href=\"/en/blog/mmofps-games/\">MMOFPS</a> titles are hard to come by.</p>\n\n<p>Destiny, for example, takes place in a massive persistent world, but only allows a handful of players to play together. Some would argue that the gameplay loops of online shooters are too short and repetitive to implement on a massive scale, but some games like Firefall and Planetside 2 have managed to do so with varying degrees of success.</p>\n\n<p style=\"text-align: center;\"><img alt=\"FPS can be a type of MMO\" src=\"//cdn01.x-plarium.com/browser/old/blog/en/2016/11/4.jpg\" style=\"width: 934px; height: 296px;\" /></p>\n\n<h3 id=\"mmo-racing\">MMO Racing</h3>\n\n<p><a href=\"/en/blog/mmo-racing-games/\">MMO racing</a> games are a relatively new creation, pioneered by games like Need for Speed World and The Crew. This subgenre is admittedly less popular than the previously mentioned ones, but it isn’t going anywhere anytime soon.</p>\n\n<p>Most of these games aren’t full-fledged MMOs, instead following the same pattern set my online shooters and go for the “MMO-light” experience.</p>\n\n<p>Now we get to the really fun part: hypothesizing about the future of MMO subgenres. To be more specific - coming up with new MMO subgenres and mashups.</p>\n\n<h2 id=\"newer-mmo-genres\">Newer MMO Genres</h2>\n\n<h3 id=\"mmo-sport-games-(mmosg)\">MMO Sport Games (MMOSG)</h3>\n\n<p><strong>Massively Multiplayer Online Sports Game</strong> is a game that lets players compete against each other in various team or individual sports. These MMOSG will be somewhat similar to MMORTSs in concept, with a few MMORPG elements thrown in: Players will join together in alliances, or “Teams”, to play against other Teams for Resources.</p>\n\n<p>Teams can then join Leagues and fight to win tournaments or major events for even bigger prizes. Now, depending on the sport, players can choose to play specific roles, or develop their character in several different attributes like speed, strength, reflexes and more. There’s not a lot of exploration or even story to find in MMOSGs, but they can be great competitive multiplayer games on a very large scale.</p>\n\n<h3 id=\"puzzle-mmos\">Puzzle MMOs</h3>\n\n<p>A huge group of players solving logic <a href=\"/en/games/genre/puzzle-games/\">puzzles</a> or a series of challenges together might sound like an almost impossible task, but you forget one thing - it’s already been done at least once.</p>\n\n<p>Remember when Twitch played Pokemon from beginning to end a couple of years ago? Literally thousands of players came together and played as one character in Pokemon Red in real-time. It was chaotic, hilarious and a bit groundbreaking, and may even pave the way for serious game developers to introduce a new genre - Puzzle MMOs.</p>\n\n<p>It might not be as epic and most role-playing games, but it could possibly turn out to be the most challenging video game genre in existence.</p>\n\n<h3 id=\"mmo-fighting-games\">MMO Fighting Games</h3>\n\n<p>Multiplayer online brawlers and fighting games aren’t a completely new concept. However, we could start seeing online fighting games with much bigger scale.</p>\n\n<p>MMO brawlers could be something like a bigger version of Super Smash Bros, while MMO fighting games could deliver an actual <a href=\"/en/games/genre/war-games/\">war simulator</a>, where hundreds of players come together to defend against an invading army in real-time.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Fighting Games are sometimes a type of MMO\" src=\"//cdn01.x-plarium.com/browser/old/blog/en/2016/11/47.jpg\" style=\"width: 800px; height: 296px;\" /></p>\n\n<h3 id=\"moba-games\">MOBA Games</h3>\n\n<p><a href=\"/en/blog/moba-games-guide/\">MOBAs</a> are pretty big right now. In case you’re new to this whole Internet thing, let me first congratulate you on finding out awesome site, and then explain a bit more. <strong>In a MOBA, or Multiplayer Online Battle Arena</strong>, two small groups of players fight across a map in an attempt to destroy each other’s base. Each player plays a character with different skills and strengths, and they work together to overcome the other team. I think that it won’t be long before someone tries to introduce the “Massively” part of MMOs into a MOBA.</p>\n\n<p>Instead of two teams, why not four? Why not more? Teams will have to be bigger, but we already have MOBAs with over a hundred different characters to choose from. It would also mean each match would be much more strategic, as each team now needs to worry about more than enemy. Teams could form and break alliances in the heat of battle, play more defensively and let the other teams destroy each other before unleashing a coordinated attack on the survivors, and devise many other clever strategies.</p>\n\n<p>The future of MMOs and new types of MMOs is interesting to say the least. With so many different game genres already existing today, there’s no telling where we’ll go from here!</p>\n","date":"12/8/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_02.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12738"}},{"links":{"link":"/en/blog/speedrun/"},"strings":{"title":"Can You Speedrun MMOs?","category":"Insights","author":"PLARIUM STAFF","readTime":"180000","description":"<p>Gamers have been doing speedruns of their favorite games since the days of the original DOOM. It’s a long-honored tradition that showcases both skill and determination, and serves to differentiate the hardcore from the really super-duper hardcore.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"what-does-speedrun-mean?\">What does speedrun mean?</h2>\n\n<p>For those not in the know, a “speedrun” is when someone plays a game with the goal of finishing it as fast as possible. While it sounds simple enough, decades of dedicated gamers have refined it to something akin to an art form.</p>\n\n<p>Master speedrunners know how to use bugs and exploits within the game to move faster, destroy enemies more efficiently, and even skip whole portions of the game. Every move is meticulously calculated to shave precious seconds off the game’s runtime on the way to another record.</p>\n\n<h2 id=\"are-there-benefits-to-speedrunning-mmos?\">Are There Benefits to Speedrunning MMOs?</h2>\n\n<p>Can you speedrun MMOs, and if so, should you? MMOs are sprawling adventures that can virtually go on and on. That fact alone seems to be enough to answer this question. How can you speedrun a game that never ends?</p>\n\n<p>You might be able to complete certain quests quickly, reach the level cap at lightning speed, or rocket up the leaderboards, but you will never ever stop that clock from running, as there is always more to do and accomplish. However, no one said you have to actually speedrun a game until the very end.</p>\n\n<h2 id=\"speedrunning-part-of-a-game\">Speedrunning Part of a Game</h2>\n\n<p>If we think of it that way, then MMOs are pretty perfect for speedrunners. Instead of going through the whole thing, MMOs can be broken down into single quests, story-arcs or even certain achievements, thus transforming any one MMO into dozens of separate speedruns.</p>\n\n<p>Of course, it is still possible to speedrun entire MMORPGs, since most of them have some sort of main story-arc that does indeed have an end - until the next expansion is released, that is.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"speedrunning-mmorts-games\">Speedrunning MMORTS Games</h2>\n\n<p><a href=\"/en/blog/mmorts-games/\">MMORTS</a> games are a bit different. While some of them do have some sort of single-player campaign, advancing in this campaign requires a lot of effort in between missions - work that can’t be done in hours, or even days.</p>\n\n<p>Since these games are more about the thrill of conquest, and not a complex story-arc, speedrunners can focus on achieving specific goals in the shortest time possible. Reaching a certain level, building the perfect Castle, and maybe even ascending to an important role in their Clan.</p>\n\n<h2 id=\"can-you-&-should-you-speedrun-strategy-games?\">Can You & Should You Speedrun Strategy Games?</h2>\n\n<p><a href=\"/en/strategy-games/\">Strategy games</a> bring a whole set of new challenges for the speedrunner, since it’s not always about just being fast or knowing the ins-and-outs of the game. It’s also about knowing people, and how to work with them or outsmart them.</p>\n\n<p>Now that we know we can, in fact, speedrun MMOs, the questions is - should we? Basically, anyone could play the game in the way they most enjoy it. However, blazing through MMOs, especially MMORPGS, might be missing the point.</p>\n\n<h2 id=\"in-conclusion\">In Conclusion</h2>\n\n<p>Epic games usually come with an epic story, filled with truly breath-taking moments — so speeding through them could ruin the whole experience. </p>\n\n<p>Overall, speedrunning other games, especially online shooters or MOBAs, is much more rewarding to a runner seeking to show off their skills. These game require the fast reflexes and deep knowledge of gameplay mechanics speedrunners love to boast about.</p>\n\n<p>However, that isn’t to say you shouldn’t try and speedrun an MMO or an online strategy game if you are looking for a <em><strong>different </strong></em>kind of challenge.</p>\n","date":"11/3/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_03.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12666"}}],"listArticles":[{"links":{"link":"/en/blog/strategy-games/"},"strings":{"title":"The Top Ten Strategy Games to Play in 2023"},"images":{"preview":{"alt":"Prepare your master plan to play the best Strategy Games ","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/strategy-games.webp"}},"template_options":{"compositeId":"16145"}},{"links":{"link":"/en/blog/best-war-games/"},"strings":{"title":"Best War Games 2023"},"images":{"preview":{"alt":"best war games for pc","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/war-games.webp"}},"template_options":{"compositeId":"16140"}},{"links":{"link":"/en/blog/best-android-games/"},"strings":{"title":"The 12 Best Android Games 2023 Has to Offer"},"images":{"preview":{"alt":"The Best Android Games in 2023 are perfect for a great time","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/android-games.webp"}},"template_options":{"compositeId":"13557"}},{"links":{"link":"/en/blog/best-android-games-2021/"},"strings":{"title":"The 10 Best Android Games in 2021 "},"images":{"preview":{"alt":"2021 was a great year for the best Android games","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2022/best-android-games.webp"}},"template_options":{"compositeId":"16136"}},{"links":{"link":"/en/blog/best-pc-games-all-time/"},"strings":{"title":"The Best PC Games Ever – And a Few New Ones"},"images":{"preview":{"alt":"The All-Time Best PC Games","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/pc-games.webp"}},"template_options":{"compositeId":"13412"}}]},"components":{}}},{"name":"widget-articles-aside-promoted-game-v3","type":"widget-articles-aside-promoted-game-v3","model":{"links":{"url":"/en/plarium-play/download-user/?plid=885739&pxl=seo&appId=27","urlForGamePage":"/en/game/raid-shadow-legends/","googlePlayUrl":"https://app.appsflyer.com/com.plarium.raidlegends?pid=SEO&c=749089","appStoreUrl":"https://app.appsflyer.com/id1371565796?pid=SEO&c=749088&af_siteid=HomePage"},"strings":{"title":"Raid: Shadow Legends","subtitle":"Collect 400+ Champions & Fight For Glory","label":"Download","analyticsGameName":"raid"},"images":{"promoImg":{"href":"//cdn01.x-plarium.com/browser/content/plarium-play/games/Raid/promo.jpg","sizes":[]}},"template_options":{"authGameTheme":"default","isRedirectDownload":"true"},"repeaters":{},"components":{}}},{"name":"widget-articles-subscribe-v3","type":"widget-articles-subscribe-v3","model":{"links":{},"strings":{"title":"Subscribe to the Blog","errorInvalid":"Invalid email address. Please verify your email address and try again","errorRequired":"This field is required","button":"Subscribe","placeholder":"Enter your email","success_message":"You have successfully subscribed to our newsletter"},"images":{},"template_options":{"type":"blog"},"repeaters":{},"components":{}}}],"type":"scene-blog-v3","model":{"links":{},"strings":{},"images":{},"template_options":{},"repeaters":{},"components":{}}}],"type":"scene-master-v3","model":{"links":{"header_logo":"/","privacy":"/en/legal/privacy-and-cookie-policy/","terms":"/en/legal/terms-of-use/"},"strings":{"offlineMessage":"Connection lost"},"images":{},"template_options":{"footer_state":"visible","header_state":"visible","breadcrumbs_markup_state":"visible","isPrivacyAgreementEnabled":"true","isAnalyticsEnabled":"true"},"repeaters":{},"components":{}}}],"themeName":"common"}
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Gaming does not share the main attributes of those types of services.</p>\n\n<h2 id=\"are-you-a-social-gamer?\">Are You a Social Gamer?</h2>\n\n<p>Ever wondered what type of gamer you are? Thanks to something known as the Bartle taxonomy of player types, you can find out what sort of personality you have and how it may manifest itself in the social gaming world.</p>\n\n<p>The concept revolves around how you fit into four distinct personality types: <strong>Achievers, Explorers, Socializers, and Killers</strong>. Here are a few questions designed to highlight whether you fit the definition of a social gamer, aka a Socializer:</p>\n\n<ul>\n\t<li>Do you enjoy playing with others or alone? Socializers prefer to play with other people. They also like to play alongside others rather than against them.</li>\n\t<li>Is winning more important than having fun? Socializers don’t typically care about winning or losing, as the social gaming experience is what they are seeking.</li>\n\t<li>Would you rather play offline or online? By their very nature, MMOs and other online titles are forms of social gaming. Why? Because they are based on a massive network – the internet. Like all networks, being social is an integral part of the system.</li>\n\t<li>Do you get along with other types of players? In simple terms, a social gamer is willing to get on and play with anyone.</li>\n\t<li>Would you rather help someone than get support yourself? Social gamers are helpful beings and see collaboration as the key to a successful gaming environment.</li>\n</ul>\n\n<p style=\"text-align: center;\"><img alt=\"How do you spot a social gaming expert?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/1-positive-factors.jpg\" style=\"width: 888px; height: 494px;\" title=\"How often do you play with others?\" /></p>\n\n<h2 id=\"how-to-spot-a-social-gaming-expert\">How to Spot a Social Gaming Expert</h2>\n\n<p>Now, you might have more of an idea as to whether you are truly a social gamer. However, can you identify them from the gaming masses? Here are a few clues to look out for:</p>\n\n<p>Allies: If a player has a lot of allies, there’s a strong chance they’re a social gamer.</p>\n\n<p>Level and Achievements: Social gamers are likely to have a low-to-average achievement level, as they’re not concerned with winning or losing.</p>\n\n<p>Contact: Any player that pops up with a warm greeting could be a social gamer. You can get a feeling for someone by the length of their introduction, the tone of messages, and what they’re saying.</p>\n\n<h3 id=\"what-do-gamers-call-themselves?\">What Do Gamers Call Themselves?</h3>\n\n<p>This may ultimately depend on the conventions used within a specific game. Players may choose to use a name that reflects the type of game they have decided to play, while other titles may just ask for a short gamertag.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"the-pros-and-cons-of-being-a-social-gamer\">The Pros and Cons of Being a Social Gamer</h2>\n\n<p>Considering social gaming is so massive these days, you might be keen to embrace or develop your personality as a social gamer.</p>\n\n<p>So, how can you do that? Well, on a fundamental level you will understand that your greatest strength is forming relationships. As a result, you may want to up your game in that way.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Being a social gamer has many pros and cons\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-2.jpg\" style=\"width: 888px; height: 400px;\" title=\"Give a helping hand\" /></p>\n\n<p>However, it is worth remembering that any personality trait can be both an advantage and disadvantage.</p>\n\n<h3 id=\"advantages\">Advantages</h3>\n\n<p>As a social gamer, you are well-equipped to form alliances that offer protection or support.</p>\n\n<p>For example, if you’re playing an MMO and want to conquer a kingdom, you will never be able to do it alone. However, if you’re a social gamer, you can call on allies to help you achieve your goals.</p>\n\n<h3 id=\"disadvantages\">Disadvantages</h3>\n\n<p>There is a potential downside to embracing such notions in the social gaming world, though. By seeing the value in every player, you’re at risk of being exploited by others who do not share your outlook.</p>\n\n<p>For instance, social gamers may inadvertently let enemies get close to them. In addition, some players might absorb the knowledge that you’re willing to give away and then use it against you.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Pro social gamers usually know who's on their side while playing\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-3.jpg\" style=\"width: 888px; height: 400px;\" title=\"Blindly trusting other players can be dangerous\" /></p>\n\n<h2 id=\"should-you-be-a-socializer-in-a-social-gaming-world?\">Should You Be A Socializer in a Social Gaming World?</h2>\n\n<p>Of course, all of that may leave you wondering if being kind in the social gaming world is the right way forward. If you’re happy to play without ambitions, there’s nothing wrong with thoroughly embracing your social side.</p>\n\n<p>However, if you want to progress in MMO games, you might need to take a slightly different angle and exploit others from time to time.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Is social gaming for you?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/image-4.jpg\" style=\"width: 888px; height: 400px;\" title=\"Be the best player you want to be\" /></p>\n\n<p>Ultimately, it is important to note that very few people are 100% one player type.</p>\n\n<p>Everyone has different layers to their personalities, and these will have an impact on everything they do, from work and home life, to hobbies like social gaming.</p>\n\n<p>So, the next time you fire up a social gaming title, why not consider how you want to come across as you begin to play?</p>\n","date":"12/7/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_49/header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13085"}},{"links":{"link":"/en/blog/become-a-strategy-games-expert/"},"strings":{"title":"Want to Get Better at Strategy Games? Join the Military!","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>ATTENTION! Fall in line recruit and stand up straight. This isn't a game!</p>\n\n<p>OK, we might actually be talking about games, but if you want to become a better <a href=\"/en/games/genre/strategy-games/\">Strategy</a> and <a href=\"/en/games/genre/mmo-games/\">MMO</a> player you need to take things seriously. How seriously? How about joining the army?</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>Getting Better at Games by Fighting a Virtual War</h2>\n\n<p>Whatever battle you engage in, whether it's a medieval showdown i or a futuristic fight, <a href=\"/en/games/genre/war-games/\">war games</a> require some serious thought.</p>\n\n<p>In fact, there is mounting evidence that military training can not only help people achieve success in war games but that war games offer a <a href=\"http://www.complex.com/life/2016/11/veterans-day-millennials-video-games-ptsd\" rel=\"nofollow\" target=\"_blank\">form of therapy to those with PTSD</a>.</p>\n\n<p style=\"text-align: center;\"><img alt=\"To become better at games, you can start by think like military men and women\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-1.jpg\" title=\"If you start to think like military men and women, you'll start seeing better results.\" /></p>\n\n<p>According to former US platoon leader Bryant Chambers, war games provide the \"same operate conditioning\" as a real battle scenario. Although he adds the caveat that games can't truly recreate the emotions of battle, he suggests that the stimuli and response mechanisms are similar. From this, Chambers has found that games allow ex-military personnel to satisfy the \"cognitive and behavioral\" responses they've been conditioned to think and feel.</p>\n\n<p>However, they can deal with these ingrained behaviors of war without having to deal with the real emotions of conflict.</p>\n\n<p>In this respect, games can be an outlet for veterans. For our purposes, that shows the common links between real war and virtual war. Indeed, it's hardly surprising that those from a military background enjoy gaming and, moreover, have a knack for it.</p>\n\n<p>Naturally, you can't just spend a few weeks training with a military unit and then go AWOL to satisfy your gaming urges. However, if you learn to think like a veteran and use the skills of a military mind, you can become a better game player inside our virtual worlds.</p>\n\n<h2>Be Like Water: Improve Your Strategy Game</h2>\n\n<p>Before you can fall in line, stand to attention, and embrace the mindset of the military, you first need to leave your assumptions at the door. In many respects, a soldier has to be extremely rigid in the way they operate in battle. Sticking to their post and following a set strategy is crucial, but the overall way of thinking about war is not and cannot be rigid.</p>\n\n<p>As Sun Tzu teaches us in the Art of War, \"<em>blindly following a set of doctrines, something an infantry soldier may be programmed to do, does not engage with the art of war, it does not win the battle. To become a leader, someone capable of leading an army to victory, you have to adapt.</em>\"</p>\n\n<p style=\"text-align: center;\"><img alt=\"Being able to adapt helps getting better at games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-2.jpg\" style=\"width: 888px; height: 464px;\" title=\"Absorb what is useful, discard what is useless.\" /></p>\n\n<p>Only by taking a set of established rules, and then melding them to fit the situation, can you hope to thrive in battle. As Bruce Lee famously put it, a greater fighter is not one that lives by a fixed set of moves but one that learns to \"<em>absorb what is useful, discard what is useless, and add what is specifically [their] own.</em>\"</p>\n\n<p>Essentially, while it may seem like a military mindset sits in contrast to the traditional assumption that gamers are \"creative\", the reality is rather different.</p>\n\n<h3>Get Better at Strategy Games by Adapting to Change</h3>\n\n<p>Let's assume you've been thrust into virtual battle, and it's up to you to lead an army to victory. Although there are certain \"strategies\" that might work, you still need to ebb with the flow of the game. This is something Navy SEALs understand better than most. As <a href=\"https://www.fastcompany.com/3016115/7-tough-leadership-lessons-from-a-navy-seal-commander\" rel=\"nofollow\" target=\"_blank\">Navy SEAL Commander Shawn Parr has said</a>, \"survival is not about who's the strongest or fastest but who can best adapt to change.\"</p>\n\n<p>Being a master of adaptation is something a SEAL must master and, moreover, a trait you should develop as well. Yes, while it might be a good idea to send your units to the Catacombs and only use them to defend the castle when you suspect trouble is on the way, this isn't a hard and fast rule. What if you can't see a potential attack coming? What if you have to fight on multiple fronts? There are going to be times when it's best to leave some units at the castle and it's your job to ascertain when these times are.</p>\n\n<h2>Everything Starts With a Plan</h2>\n\n<p>Beyond the art of adaptation, the idea of communication is crucial in a war situation. If you were to become a SEAL, one of the first battle lessons you'd learn is that you should always try to ambush the enemy and disable their radioman. In doing this, you'll not only sever the line of communication from the base to the field but, in most scenarios, take out a unit's leader. This strategy takes us back to the idea that a military mind is not a set of predefined moves.</p>\n\n<p>When you take out the person in charge of devising a plan and adapting to the situation, you effectively disable an entire unit. Soldiers on the ground are pushed into fixed patterns and can only deviate when given the command. Based on this, if you eliminate the \"brain\" of the operation, the body (i.e. the soldiers on the ground) will stop. Why? Because those on the frontline are zoned in on a single task and don't have the ability to zoom out, take a broad view of the situation, and adapt accordingly.</p>\n\n<p style=\"text-align: center;\"><img alt=\"To improve at game, take out the one in charge, and disable an entire unit.\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-3.jpg\" style=\"width: 888px; height: 464px;\" title=\"Take out the one in charge, and disable an entire unit.\" /></p>\n\n<p>Again, this is something you should remember when you're playing war games. Just as you have to be able to adapt your own strategies, you need to find a way to disable the enemy's ability to do the same. Follow the chain of command and take out the mouthpiece at the top and, in turn, you'll render your opponent virtually powerless.</p>\n\n<h2>Think Before You Act</h2>\n\n<p>Perhaps the most important lesson we can learn from the military is the idea that you should think before you act. Although a phrase now used in the common parlance of parents and teachers, the saying actually has a strong connection to military theory. According to English soldier and military theorist Sir Basil Henry Liddell Hart, those with the most influence spend time pondering their thoughts <a href=\"http://www.huffingtonpost.com/herbert-lui/military-strategy-business_b_4942508.html\" rel=\"nofollow\" target=\"_blank\">rather than making rash decisions</a>.</p>\n\n<p>\"<em>A life spent in sowing a few grains of fruitful thought is a life spent more effectively than in hasty action that produces a crop of weeds. That leads us to see the difference, truly a vital difference, between influence and power.</em>\" - B.H. Liddell</p>\n\n<p>Making a 'power' move based solely on your rank isn't conducive to becoming an effective leader in the military. Only through careful thought and planning can you hope to make successful moves and, in doing so, win the trust of your troops. Commanding someone to do something often leads them to the question \"why\" and, if you can't provide a solid answer, no one will listen.</p>\n\n<p>If we extrapolate this to our world of MMO games, we know that communicating with players around you is crucial. However, even before you start to talk, you need to plan your own strategy. Consider the size of your army, the expanse of your base, where your allies are, and the location of your enemies. Only by thinking through every variable can you devise the most effective strategy - a strategy you can then disseminate through your network of allies. When it comes down to it, the idea that success in war is a product of rigid thinking and blindly following a set of predefined \"moves\" is flawed.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Become better at games by addressing war as an art form\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-4.jpg\" style=\"width: 888px; height: 464px;\" title=\"The Art of War\" /></p>\n\n<h2>Embrace the Art and Science of War</h2>\n\n<p>Although there are skills you need to know in order to avoid certain death, Tzu was 50% correct when he described the act of war as an \"art\". Once you have the tools of the trade, you then need to paint a picture to suit your surroundings. It may be somewhat clichéd to see war as one part science and one part art but this is the way a skilled military mind will view the situation. This way of thinking is one you, as a strategy games player, must also adopt if you want to triumph.</p>\n\n<p>If you want to become a strategy games general, you need to join the military. Even if you only sign-up metaphorically and take on the basic tenets of being a soldier, there are a ton of benefits to thinking like a veteran of war.</p>\n\n<h3>Flexibility is Key to Improve in Games</h3>\n\n<p>While there is a certain rigidity to serving on the frontline, a true military expert knows that this is only one facet of a much broader mindset. Flexibility, communication, and having the ability to think through each specific situation are the only ways to thrive in a battle situation.</p>\n\n<p>If you can think this way and, as Bruce Lee said, fuse your own skills with only that which is useful, success in the virtual theatre of conflict can be yours.</p>\n","date":"9/25/2017"},"images":{"preview":{"href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/07/rise-of-samer.png"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13023"}},{"links":{"link":"/en/blog/competition-cooperation-toxicity-mmos/"},"strings":{"title":"Competition, Cooperation, and the Reality of Toxic Gaming","category":"Insights","author":"PLARIUM STAFF","readTime":"420000","description":"<p>“Competition” and “Cooperation” are terms that often oppose one another, and many people don’t belief the two can be reconciled.</p>\n\n<p>That can lead to a belief in toxic gaming. But the reality is that competition and cooperation are not in conflict with one another at all. One might even say that they’re two sides of the same coin, but that would be too simplistic.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Cooperation instead of toxic gaming\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-friendly.jpg\" style=\"width: 888px; height: 400px;\" title=\"Cooperation in MMO games\" /></p>\n\n<h2 id=\"the-importance-of-cooperating-when-competing\">The Importance of Cooperating When Competing</h2>\n\n<p>In fact, cooperation and competition are two social interactions belonging to two separate categories. For example, it’s possible to be competitive, to try your best to outperform people, while <a href=\"/en/blog/social-gamer-guide/\">still cooperating with them</a>.</p>\n\n<p>It’s also possible to help and assist someone even when only one of you will end up with the reward. Some may have trouble reconciling this point of view with their everyday life experiences, but gamers will be attuned to this idea.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>In the social microcosm of video games, it’s easy to put your finger on interactions that are linked to cooperation and those linked to competition, and then prove that those two concepts share the same roots.</p>\n\n<p>This, in many ways, is an argument against the notion of toxic gaming. That’s not to say toxic gaming doesn’t exist — it does, in some respects.</p>\n\n<p>However, it’s more an issue of toxic gamers rather than a <em>systemic </em>problem with toxic gaming in the industry as a whole.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Competition can become toxic very fast\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-competition.jpg\" style=\"width: 888px; height: 400px;\" title=\"Competition can go bad real quick\" /></p>\n\n<h2 id=\"not-seeing-the-connections-creates-toxic-gaming-habits\">Not Seeing the Connections Creates Toxic Gaming Habits</h2>\n\n<p>This doesn’t mean every gamer thinks this way. Many gamers believe that cooperation and competition are incompatible. This opinion is not innate but has been shaped over many years thanks to the social structures of the first <a href=\"/en/blog/the-definitive-guide-to-mmo-games-intro/\">MMOs</a>.</p>\n\n<p>Initially, very few games had well-developed social mechanisms. Developers - whether lacking the means or the inspiration - placed players in situations of confrontation or mutual aid.</p>\n\n<p>This revealed their rather extreme views on the ways that humans interact, essentially a <em>“you’re either with me or against me”</em> viewpoint. That goes some way to building a base for toxic gaming.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"interaction-between-gamers\">Interaction Between Gamers</h2>\n\n<p>Over time, and with the development of the social dimension in video games, it became necessary for developers to create interaction menus. Today, we’re no longer limited to only sharing resources or attacking other players.</p>\n\n<p>It’s now possible to discuss ideas and strategies, to collaborate on missions, to create alliances and guilds, and to act as rivals without becoming enemies; without heading down a toxic gaming path.</p>\n\n<p>Competition does not contribute to toxic gaming behavior if people understand these connections. In turn, the concept of a toxic gamer or a toxic gaming community doesn’t have to exist.</p>\n\n<p>They may emerge in certain situations, but they don’t have to if people acknowledge that competition and cooperation can coexist.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Players working together in order to avoid toxic gaming\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-work-together.jpg\" style=\"width: 888px; height: 400px;\" /></p>\n\n<h2 id=\"social-players-aren't-the-only-players\">Social Players Aren't the Only Players</h2>\n\n<p>While it’s clear that many people still imagine social interaction to be made up of cooperative players on one side and competitive players on the other, others classify these players differently. Some players might be classified as “antisocial” or “solo” players. These players prefer, for a variety of reasons, to play on their own.</p>\n\n<h3 id=\"solo-players\">Solo Players</h3>\n\n<p>Solo players don’t try to interact with other players, even when these interactions could be beneficial to them. They don’t try to block other players’ progress either. They are antisocial because their preference is to avoid the social dynamics of video games. This doesn’t necessarily mean they’re toxic gamers or contributing to toxic gaming.</p>\n\n<h3 id=\"social-players\">Social Players</h3>\n\n<p>On the other side of the spectrum are the social players. This group is composed of both competitive and cooperative players since these kinds of players all enjoy interacting socially. Game researcher Richard Bartle <a href=\"https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types\" rel=\"nofollow\" target=\"_blank\">classifies players differently</a>, and there might be more <a href=\"/en/blog/typical-gamer/\">personal issues</a> at hand, that aren't always possible to generalize and classify. It all comes down to preferences and motivations. Some people enjoy an internal sense of competition, others prefer to have shared experiences.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The Bartle Diagram\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-diagram.jpg\" style=\"width: 888px; height: 400px;\" title=\"The Bartle Diagram\" /></p>\n\n<p>Again, this doesn’t come down to toxic gaming and players deliberately trying to harm others' gaming efforts. Yes, there are some that are simply out to disrupt the experience of others.</p>\n\n<p>However, the reasons people play games are generally personal to them and, thus, the way they play is a matter of preference rather than what some like to describe as “toxic” gaming behavior.</p>\n\n<h2 id=\"the-social-space-isn't-always-a-safe-space\">The Social Space Isn't Always a Safe Space</h2>\n\n<p>If competition and cooperation are not opposed, how should we view social interactions between players?</p>\n\n<p>The first thing to understand is that social interactions aren’t always positive. Duels, ambushes, rivalries, and negotiations are all types of social interactions in gaming. Some are positive, others negative, and some don’t even fit into either category.</p>\n\n<h3 id=\"social-interactions-as-a-spectrum\">Social Interactions as a Spectrum</h3>\n\n<p>For example, competition can be used to put someone down by beating them. Alternatively, it can be used to build someone up. If two people are competing against each other, they’re naturally making themselves better.</p>\n\n<p>In the same sense, cooperation isn’t always positive. Groups of players might cooperate in order to sabotage or bully other players. This kind of behavior is objectionable and would be described as toxic gaming. However, again, it demonstrates that there is nothing inherently wrong with gaming or certain mechanisms within it.</p>\n\n<p>To put it another way: if a game requires players to be competitive, that’s not necessarily a bad thing and it's not a guaranteed precursor to toxic gaming.</p>\n\n<p>Similarly, if there’s a cooperative element to a game, that doesn’t automatically lead to positive behaviors. It’s all dependent on the situation and the players. Toxic gaming might be a real thing but it’s not a symptom of the industry, it’s a symptom of players. Thus, it’s more correct to say that there are toxic gamers rather than a toxic gaming community.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Toxic gaming often starts inside\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-troll.jpg\" style=\"width: 888px; height: 400px;\" title=\"Trolls are bad, but griefers are worse\" /></p>\n\n<h2 id=\"conflict-and-the-potential-for-toxic-gaming-behavior\">Conflict and the Potential for Toxic Gaming Behavior</h2>\n\n<p>One question that arises is why do some game environments tend to become toxic if a sense of competition isn’t to blame? Here arises the idea of conflict leading to toxic gaming.</p>\n\n<p>In itself, competition is just another social interaction, but it can spiral out of control when the following two conditions are met:</p>\n\n<ul>\n\t<li>No supervision or rules supervising interactions</li>\n\t<li>The introduction of a high conflict factor</li>\n</ul>\n\n<p>To better understand, let’s see how the following games are categorized according to the level of competition and conflict included. Problems arise when games force players into situations where conflicts are bound to arise. This can lead to a toxic gaming environment.</p>\n\n<p>In games without any conflict and with low stakes, competition works as a way to engage players. This is why games that put an emphasis on conflict are almost always devoid of other social interactions.</p>\n\n<p>Certain <a href=\"/en/games/genre/mmo-games/\">MMOs</a> are an example of this. They tend to become a <a href=\"/en/blog/moba-games-guide/\">MOBA</a> or even <a href=\"/en/blog/mmofps-games/\">MMOFPS</a> because players are constantly in confrontational situations and there’s little scope for other social interactions.</p>\n\n<p>The way to keep MMOs as socially diverse as possible and avoid creating toxic gamers is to bring the right amount of competition, cooperation, and conflict together. Players can then freely choose what mode they want to play in.</p>\n\n<p>If this isn’t possible and only conflict can be the dominant interaction, constant supervision is required to ensure toxicity in gaming doesn’t become an issue.</p>\n\n<h2 id=\"the-toxic-gaming-fallacy:-competition-and-cooperation-are-tools\">The Toxic Gaming Fallacy: Competition and Cooperation Are Tools</h2>\n\n<p>Video games contain a rich assortment of social tools. Whatever the type, almost all games are built to encourage some sort of social interaction between players. Of course, not all of these interactions will be positive. It would be unrealistic to think so.</p>\n\n<p>However, developers, and the general public, should realize that competition does not necessarily equate to antisocial behavior. Realizing this will allow developers to set parameters where players try to beat each other without doing things that could be considered negative. In turn, this could normalize behaviors that might be considered “toxic” in the real world.</p>\n\n<p>Therefore, we can conclude that toxic gaming is a reality but it’s not a general trend. Some players may display negative behaviors inside the gaming world and outside.</p>\n\n<p>However, this is more a reflection of their own personality rather than the gaming industry. This is important to remember. Although there is the potential for toxic gaming to become an issue, it’s <strong>not </strong>the mega issue that some people like to suggest.</p>\n","date":"8/30/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_35/toxicity-in-mmo-header.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"13005"}},{"links":{"link":"/en/blog/video-games-help-education/"},"strings":{"title":"Video Games in Education: How Gaming Can Sharpen the Mind","category":"Insights","author":"PLARIUM STAFF","readTime":"720000","description":"<p>Humans spend 3 billion hours playing video games each week. That’s a lot of time. But is that time wasted or is there more to gaming than meets the eye?</p>\n\n<p>There's certainly an argument for the latter. The importance of video games in education is becoming increasingly obvious.</p>\n\n<p>As well as gaming becoming the preferred pastime for millions, there is more and more research showing that video games are educational.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>Before we talk about video games in education, we need to understand the reason behind gaming’s surge in popularity.</p>\n\n<p>Why are <a href=\"/en/games/category/popular-games/\">video games so popular</a>? Let’s pull back the curtain and use science to explain why people love spending so much time behind a screen.</p>\n\n<h2 id=\"video-games-&-psychological-needs\">Video Games & Psychological Needs</h2>\n\n<p><a href=\"/en/games/\">Video games</a> – particularly video games in education - hit on a lot of our psychological needs.</p>\n\n<p>It has turned \"gamification\" into a science with a lot of psychology to back it up.</p>\n\n<p>Gamification is the application of game elements, like earning points and achievements, to non-game settings and it's now being used to explore the potential of video games in education.</p>\n\n<p>People are drawn to games for the following reasons:</p>\n\n<ul>\n\t<li>They give us a clearly defined goal. In the real world the decision to pursue a goal, and deciding which goals to pursue, is left entirely up to us, but in the game world we don’t need to decide - the game tells us which goals to target.</li>\n\t<li>They hit on a deep-seated need to feel productive. They make us feel like we’re making progress towards our goals even if they exist in a purely digital world. That’s an important feeling to foster and can be applied to the concept of video games in education.</li>\n\t<li>They shoot bursts of dopamine through our brains by rewarding us with badges, achievements, or new gear with every achievement.</li>\n\t<li>They typically start off simple and get progressively harder. This makes it easier for us to dive into a state of flow. Flow is when we’re so intensely focused on a task that time seems to melt away.</li>\n</ul>\n\n<p>Some games also have a social aspect, which can draw people in and keep them around to spend time with their new online friends.</p>\n\n<p>The glue that holds all the above things together is the simple fact that gaming is fun. It’s challenging, rewarding, and entertaining all at the same time.</p>\n\n<p>However, we can also say that video games are educational.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gamification (gaming in education) is now a science with a lot of psychology to back it up\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/1-positive-factors.jpg\" style=\"width: 888px; height: 494px;\" title=\"Gamification is now a science with a lot of psychology to back it up\" /></p>\n\n<h2 id=\"using-games-to-teach-kids\">Using games to teach kids</h2>\n\n<p>School isn’t inherently fun. That may not be an earth-shattering revelation but it’s important because it should be.</p>\n\n<p>We learn best when we’re fully engaged - when it doesn’t feel like we’re learning, but simply enjoying ourselves.</p>\n\n<h3 id=\"educating-or-lecturing?\">Educating or Lecturing?</h3>\n\n<p>Think about it: playing is the natural way children learn. We use song and dance to teach the alphabet, and fun noises to teach kids that the cow says “moo”.</p>\n\n<p>We let kids play with arts and crafts to learn colors, basic physics, and to better their hand-eye coordination.</p>\n\n<p>Then, somewhere along the way, education becomes lecturing. You’re talked at for eight hours a day, five days a week, then expected to regurgitate the information on a page.</p>\n\n<h3 id=\"straight-a's\">Straight A's</h3>\n\n<p>To make matters worse, you’re pressured to get a good grade, and if you don’t, you’re forced to stay behind while your friends move on without you.</p>\n\n<p>Can you imagine the effect that must have on a person? We’re not here to talk about faults in the educational system but about gaming in education.</p>\n\n<p>Gaming - being inherently fun and engaging - has the ability to teach a great deal of skills. Video games in education have the ability to teach math, English, history, humanities, problem-solving, physics. The list goes on.</p>\n\n<h3 id=\"educational-video-games\">Educational Video Games</h3>\n\n<p>To help explain, American game designer Jane McGonigal has spoken about how gaming can make the world a better place.</p>\n\n<p>In a nutshell, Jane has created games specifically to prove they work to foster collaboration and build real-world skills. She believes that video games can help us solve global problems like hunger, poverty, climate change, conflict, and obesity.</p>\n\n<p>This is because games make it easy for us to focus intensely on extremely complex and challenging problems.</p>\n\n<h3 id=\"education-is-complex-&-relevant-to-our-environment\">Education is Complex & Relevant to Our Environment</h3>\n\n<p>Furthermore, video games in education - and games in general - are poised to be the solution to problems we all confront when pursuing higher education and entering the job market.</p>\n\n<p>The educational system that we grew up in was created to train people to become workers who would stay at one company for the majority of their lives, then retire. The world simply isn’t like that anymore.</p>\n\n<h3 id=\"new-generations,-new-working-habits\">New Generations, New Working Habits</h3>\n\n<p>It’s estimated that the average American worker will have had over 10 different jobs by the time they turn 45, a number that's likely to rise as new and different kinds of jobs are created and people increasingly struggle to figure out what they want to do in life.</p>\n\n<p>Additionally, there will be an entirely different set of jobs available in the future, as advances in AI, robotics, and technology kick old jobs to the curb and bring new challenges.</p>\n\n<p>Video games in education, being naturally engaging and complex, can teach a future generation how to hold jobs where they’ll be required to work with and on the robots of the future.</p>\n\n<p>So now you understand how video games work as an educational tool. But how can they help us in the real world?</p>\n\n<p>Let’s take a look at some practical examples of video games in education.</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/dE1DuBesGYM\" width=\"640\"></iframe></p>\n\n<h2 id=\"video-games-in-education:-real-world-examples\">Video Games in Education: Real-World Examples</h2>\n\n<p>Minecraft is a game where you build a world around you by mining, combining, and placing resources.</p>\n\n<p>The world is set on a square grid, so it takes planning and basic mathematics to create what gamers call “builds”.</p>\n\n<p>Like other video games in education, Minecraft has been used to help teach coding, math, and collaboration. However, it was taken to the next level in 2016.</p>\n\n<h3 id=\"playing-minecraft-in-school\">Playing Minecraft in School</h3>\n\n<p>Mojang partnered with Microsoft to create a version of Minecraft designed specifically for use in schools: Minecraft Education Edition.</p>\n\n<p>Basically, it was built with certain modifications that make it easier to learn to code and collaborate with classmates.</p>\n\n<p>What’s really exciting is the <strong>price </strong>- it costs a mere $5 per student per year, and schools get the first year free when they upgrade their Windows operating systems.</p>\n\n<p>This means it’s affordable and practical to use - a major concern for budgeters in schools. Minecraft isn’t the only example of gaming in education.</p>\n\n<h3 id=\"contemporary-issues-addressed-in-educational-video-games\">Contemporary Issues Addressed in Educational Video Games</h3>\n\n<p>There are others, like SimCityEdu, that teach students skills relevant to life in the 21st century.</p>\n\n<p>For example, SimCity added the “pollution challenge” feature to teach players about science and its complex relationship with the environment.</p>\n\n<p>SimCity also teaches children about urban planning, resource management, and a number of other things. However, there’s something even more exciting that’s evolving the role gaming plays in education.</p>\n\n<p>There are entire schools being built around the concept of video games in education as a teaching method.</p>\n\n<h2 id=\"the-next-level-of-video-games-in-education:-gamifying-the-classroom\">The Next Level of Video Games in Education: Gamifying the Classroom</h2>\n\n<p>A non-profit called the Institute of Play was founded in 2007 by a group of game designers in New York City.</p>\n\n<p>They design schools, educator training programs, curricula, and even corporate training seminars - all with the goal of creating learning experiences rooted in the principles of game design.</p>\n\n<p>They don’t just use video games in education - they use games of all kinds. They call these schools their “Quest to Learn”.</p>\n\n<h3 id=\"video-games-in-education:-learning-more-than-simple-trivia\">Video Games in Education: Learning More than Simple Trivia</h3>\n\n<p>There’s even better news: The Institute of Play isn’t the only institution using gaming in education. Codecademy uses gamification to teach students how to code.</p>\n\n<p>And there are others like them as well. Duolingo uses gamification to teach new languages.</p>\n\n<p>One final example: Video games have the potential to be used to train surgeons. Robotic surgery is the practice of using robotics and machinery to help surgeons with complex tasks, like cutting a tumor out of a brain.</p>\n\n<p>As you can imagine, this requires a high level of precision and hand-eye coordination, along with a steady hand and nerves of steel.</p>\n\n<p>According to a study by Kilic and others at the University of Texas Medical Branch at Galveston, shooting a character in the head while wall-running in first-person-shooter games might help the next generation of surgeons save lives in the real world.</p>\n\n<p>Much like videogames, robotic surgery controls require the use of both hands and require operators to monitor their activities on a screen. Surgeons are trained to operate these machines on simulators.</p>\n\n<p>Another study in 2007 also found that playing videogames right before surgical drills improved doctors’ skills. Apparently, this stuff really works.</p>\n\n<p>So why isn’t gaming in education more widely accepted? Why do people still scoff at the idea of video games in education?</p>\n\n<h2 id=\"setbacks-to-video-games-in-education\">Setbacks to Video Games in Education</h2>\n\n<p>Everything we’ve talked about so far has left gaming poised to lead the next major shift in education. It seems like it can solve many inherent flaws in the system, but that’s only one side of the argument.</p>\n\n<p>The major problem with using video games in education is our sheer lack of understanding. There just isn’t a lot of strong research suggesting the benefits (yet).</p>\n\n<p>“For all of the enthusiasm around games and learning, very few studies have examined whether video games improve classroom performance and academic achievement,” says Emma Blakey, a PhD researcher in developmental psychology at the University of Sheffield in the UK.</p>\n\n<p>“Because we know memory is a crucial cognitive skill for school learning, practice at playing games that challenge memory should, in theory, lead to improvements in classroom behavior and academic skills,” she says. “But only additional research can say if that notion is correct.”</p>\n\n<p>Besides that, there’s the amount of training that must be done to help teachers use video games in education effectively.</p>\n\n<p>Indeed, if you’ve ever taught your grandparents how to use a smartphone, you’ll understand the difficulties of teaching something to someone who’s been doing things the same way for years.</p>\n\n<p>“Digital games cannot be treated like the latest quick fix to the education system,” says Brian Waniewski, former managing director of the Institute of Play. “They can seem like a godsend, a next-generation digital textbook that further reduces the need for human resources,” he notes.</p>\n\n<p>“Yet games alone will not make schools more efficient, replace teachers, or serve as an educational resource that can reach an infinite number of students.”</p>\n\n<p style=\"text-align: center;\"><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https://www.youtube.com/embed/3rKuSlgqePo\" width=\"640\"></iframe></p>\n\n<h3 id=\"educating-through-video-games-is-expensive\">Educating through Video Games is Expensive</h3>\n\n<p>There’s also the problem of cost. Video games require expensive tools, like tablets, computers, access to strong Wi-Fi. Then there’s the cost of the games themselves.</p>\n\n<p>Affordable games like Minecraft Education Edition, along with the lowering cost of technology, are working to fix this issue, but it is still a problem.</p>\n\n<p>Finally, there’s the argument that video games in education are a distraction. That is a valid argument - games can be distracting if students are allowed to do as they please.</p>\n\n<p>However, that doesn’t detract from the idea that video games are educational. In reality, video games in education need to be properly implemented. With the proper guidance, students wouldn’t get distracted.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games are educational if used right\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/2-games-as-teachers.jpg\" style=\"width: 888px; height: 600px;\" title=\"Video games have the potential to be used to train surgeons\" /></p>\n\n<h2 id=\"are-video-games-in-education-a-positive-thing?\">Are Video Games in Education a Positive Thing?</h2>\n\n<p>Gaming in education certainly has its positives and, as technology improves, it’s going to become more prominent. In fact, we can look to the events of 2020 and the impact COVID-19 had on education. With schools locked down, remote teaching became the norm.</p>\n\n<p><a href=\"https://youngminds.org.uk/resources/policy-reports/what-impact-is-the-covid-19-pandemic-having-on-education/\" rel=\"nofollow\" target=\"_blank\">A survey carried out in the UK by YoungMinds</a> found that 74% of teachers felt that closing schools had a negative impact not just on students’ education but their mental health.</p>\n\n<p>Video games can’t fill that void, but there was a rise in gaming activity during the pandemic.</p>\n\n<p>Playing time <strong>increased by 1.5 hours</strong> during lockdown and <strong>14% of people discovered video games for the first time</strong>, according to an <a href=\"https://www.isfe.eu/wp-content/uploads/2020/09/IpsosMori-Gaming-during-Lockdown-Q1-Q2-2020-report.pdf\" rel=\"nofollow\" target=\"_blank\">Ipsos Mori study</a>.</p>\n\n<h3 id=\"the-effects-of-increased-play\">The Effects of Increased Play</h3>\n\n<p>The research also shows that 29% of gamers reported that video games had a positive effect on their mental health during lockdowns. We know that video games in education have plenty of benefits.</p>\n\n<p>Therefore, if lockdowns were to ever close down classrooms again, there could be a role for video games in combatting mental health issues.</p>\n\n<p>Although it would be irresponsible to encourage overuse, some gaming time could help keep students in a positive frame of mind. This would counteract the negative implications of lockdowns, as noted by teachers.</p>\n\n<h3 id=\"video-games-shapren-students'-minds\">Video Games Shapren Students' Minds</h3>\n\n<p>And, in turn, it would help keep students’ minds sharp. We know there are skills that gamers can use in education and vice versa.</p>\n\n<p>So, while gaming wouldn’t be a complete solution to lockdown learning, it could be useful when deployed correctly. Based on this, video games in education clearly have primary and secondary benefits, particularly in certain situations.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Video games in education still have many obstacles to overcome\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/3-obstacles.jpg\" style=\"width: 888px; height: 494px;\" title=\"There are still a lot of obstacles to overcome\" /></p>\n\n<h2 id=\"the-future-of-video-games-in-education\">The Future of Video Games in Education</h2>\n\n<p>The future for kids in school now and for future generations is looking promising. Video games in education, such as Minecraft and SimCityEdu, are paving the way for a new genre of educational games.</p>\n\n<p>Funding from major companies like Microsoft, along with a general acceptance of the idea of using games in the classroom, promises an exciting future.</p>\n\n<p>Gaming in education will see major advancements in the coming years. As more research is published and teachers become aware of the benefits of video games in education, new ways of incorporating them into the curriculum will emerge.</p>\n\n<p>And, if nothing else, at least MMOs can teach you how to survive a post-apocalyptic world.</p>\n","date":"7/17/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_28/games-help-education.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12978"}},{"links":{"link":"/en/blog/we-play-war-games/"},"strings":{"title":"War Games: Why Do We Love Playing at War","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>War is horrible. No one wants to go to war, or live through one.</p>\n\n<p>So what is it about slipping into the muddy boots of a WWII soldier, tightly grasping the plasma cannon of a space marine, or sending your troops to a bloody adventure that we love so much?</p>\n\n<p style=\"text-align: center;\"><img alt=\"Why do we play war games?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-1.jpg\" style=\"width: 1200px; height: 628px;\" title=\"Why do we play war games?\" /></p>\n\n<p>The fact is, there is a whole multitude of reasons. However, what we're interested in are the most basic thoughts, feelings, and emotions that make us want to play <a href=\"/en/games/genre/war-games/\">war games</a>.</p>\n\n<p>Naturally, before we delve into our psyches and have ourselves a shootout with the forces of darkness, we need first to define what is a war game.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2>What are War Games?</h2>\n\n<p>It is a common belief that all war games have the same three characteristics:</p>\n\n<ul>\n\t<li>The War Aspect</li>\n\t<li>The Game Aspect</li>\n\t<li>The Simulation Aspect</li>\n</ul>\n\n<h3><strong>The War Aspect</strong></h3>\n\n<p>Not all games are actually about war.</p>\n\n<p>Part of what makes a game a war game is simulating the “the activity of war” and the right vocabulary and jargon.</p>\n\n<p>Only games that depict the act of war, not necessarily realistically, can be called war games. The concept doesn’t have to be front and center, but an online war game can’t be one without war.</p>\n\n<h3><strong>The Game Aspect</strong></h3>\n\n<p>Not all war simulation can, or should be classed as war games.</p>\n\n<p>For example, military maneuvers may be a simulation of war, but they don’t have a lot to do with gaming.</p>\n\n<p>If the previous aspect enforced the idea that a war game needs to deal with war, this one emphasizes that a war game needs to be an actual game.</p>\n\n<p>Games usually compel participants to compete against each other or cooperate against a common enemy. This in turn, “forces” players to think creatively and come up with new strategies to complete their goal.</p>\n\n<p>If a simulation provides opportunities for strategic thinking, then you can call it a war game.</p>\n\n<h3><strong>The Simulation Aspect</strong></h3>\n\n<p>Good war games simulate actual war in some way.</p>\n\n<p>They do so in various levels of realism, but by definition, playing them should provide some insight into the world of warfare (without the actual death part). From strategic planning to the conditions a person may encounter, these games replicate a situation of war to a greater or lesser degree.</p>\n\n<p>Most games do not focus on educating their players about what’s it like to fight a war or lead an army, but that is a byproduct of any good war game.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The three aspects of war games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-2.jpg\" style=\"width: 888px; height: 400px;\" title=\"The three aspects of war\" /></p>\n\n<p>The United States military, as well as other armies around the world, have historically valued the simulation army games can provide.; so much so, that the US Army has developed its own army game as a <a href=\"https://www.americasarmy.com/\" rel=\"nofollow\" target=\"_blank\">training and recruitment tool</a>.</p>\n\n<p>Now, this isn't to say that every war game is trying to be like the real thing.</p>\n\n<p>Every war game exhibits some level of the three aspects we've outlined here. However, that doesn’t mean they all exist in equal measure. Usually, promoting one aspect will most likely result in diminishing the other two. The more game-like your game is, the less of <a href=\"/en/blog/city-building-games/\">a simulation</a> it becomes, and vice-versa.</p>\n\n<p>For example, fantasy <a href=\"/en/games/genre/mmo-games/\">MMO</a> war games work great as games, and they do deal with the subject matter of war, but they aren’t very good war simulations. Nevertheless, they are still war games.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2>The History of War Games</h2>\n\n<p>Games about war have been around for centuries.</p>\n\n<p>We’ve been playing at war ever since someone picked up a deck of cards and invented the popular card game “War” (when that happened precisely is lost to history). Ever since, we have been pretending to be at war in every medium imaginable, from cards to board games to video games.</p>\n\n<p>The first video game about war was \"Spacewar!\". It was a space combat game developed in 1962 on the PDP-1 minicomputer. Incidentally, “Spacewar!” is also one of the first video games ever made, which tells us a little bit about human nature and the games we like to play.</p>\n\n<h3>The First War Game</h3>\n\n<p>However, the first war game was developed in February 1980, and was called “Computer Bismarck.” It was a turn-based strategy game where players acted as the British forces, fighting against the battleship Bismarck and other German units. The German side was controlled by another player or by a computer AI, called “Otto Von Computer.”</p>\n\n<p>As you can see below, “Computer Bismarck” wasn’t much to look at. You can barely make out Great Britain (on the right) or Iceland (at the top) against the purple Atlantic Ocean.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Computer Bismarck was the first war game\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_23/compbismarck15.jpg\" style=\"width: 620px; height: 326px;\" title=\"Computer Bismarck was the first war game\" /></p>\n\n<p>Since then, war games have made tremendous strides and became the most popular type of video game. The rise of the first-person shooter in the 1990s gave birth to blockbuster franchises such as Call of Duty, Battlefield, and Wolfenstein. They helped establish war as the “go-to” subject of video games. It is so popular; there's even a game called Darksiders where you play the actual personification of War.</p>\n\n<p>Today, you can find war games in every genre and on every device, from narrative-heavy adventures to explosion-filled military shooters on mobile. But there’s one genre that’s almost entirely focused on the concept of warfare, and that’s strategy. Both turn-based strategy and real-time strategy games from across the years have brought wargaming to <a href=\"/en/games/platform/pc-games/\">PCs</a> around the world with franchises like Command & Conquer, Total War, and WarCraft.</p>\n\n<p>These eventually led to the rise of the MMO <a href=\"/en/games/genre/strategy-games/\">strategy games</a>, where a lot of modern war games find their audience.</p>\n\n<h2>Online War Games Make Us Better People</h2>\n\n<p><strong>Why do we love going to war in video games?</strong> For the challenge and satisfaction of outthinking and outmaneuvering our (virtual) enemies.</p>\n\n<p>Us humans love competing, usually caring about being <strong>better</strong>, and improving in certain fields.</p>\n\n<p>According to a <a href=\"https://www.theatlantic.com/magazine/archive/2015/10/why-we-compete/403201/\" rel=\"nofollow\" target=\"_blank\">study by the Harvard School of Public Health</a>, almost half of the participants said they would rather earn $50,000 in a world where the average salary is $25,000 than make $100,000 in a world where the average is $200,000.</p>\n\n<p>Similarly, the study shows that people preferred to have a relative advantage and not an absolute one. In other words, people want to be smarter and better looking than their friends and coworkers, not necessarily the most intelligent and attractive person in the world.</p>\n\n<h3>Playing at War Games as a Sense of Accomplishment</h3>\n\n<p>We want to be better than our peers, and that is a fundamental human trait.</p>\n\n<p>So when you play war games - where the aim is to outsmart other players through a combination of strategy, logic, and foresight - you don't really care how good you are overall. You just want to be <strong>better </strong>than the person on the other side of the screen.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Competition is a major incentive in war games\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_39/war-general-illustration-3.jpg\" style=\"width: 888px; height: 464px;\" title=\"We constantly compete to be better than one another\" /></p>\n\n<p>To put it another way, we all want to be a big fish in a small pond.</p>\n\n<p>Of course, as you progress through the game, your pond will gradually increase in size. However, truly skilled players will grow at the same rate to ensure they remain the proverbial shark.</p>\n\n<h2>A Cocktail of Hormones and Emotions</h2>\n\n<p><strong>Another reason</strong> we seem to enjoy army games, aside from the fact that they test our powers of logic, strategy, and planning, is that they appeal to our most basic instincts.</p>\n\n<p>As suggested in this <a href=\"https://www.npr.org/2013/02/11/171698919/video-game-violence-why-do-we-like-it-and-whats-it-doing-to-us\" rel=\"nofollow\" target=\"_blank\">piece from NPR</a>, two things are guaranteed to make a situation or narrative more appealing: sex and violence.</p>\n\n<p>According to Iowa State University professor Douglas Gentile, war games and shooters cause a cocktail of stress hormones, such as cortisol, noradrenaline, and testosterone, to be released into our bloodstream – the same hormones would have been released were we in actual combat.</p>\n\n<h3>Real-life vs Playing at War</h3>\n\n<p>In a real-life situation, these hormones would be used by the body to create a fight-or-flight response. However, as Gentile points out, they also turn us on and make us find a game more engaging.</p>\n\n<p>\"When you know you're safe, having that heightened sense of stress can be fun,\" explains Gentile.</p>\n\n<p>This theory is confirmed by iStrategyLabs' Megan Zlock, a self-confessed gamer. Zlock claims that a storyline is instantly made more impressive and immersive if there's an element of danger added to the mix.</p>\n\n<h3>Adding a Storyline to Complete the Creation of a War Game</h3>\n\n<p>\"If you want to create a good narrative, you need to create conflict, and violence is a really easy way to create conflict,\" said Zlock.</p>\n\n<p>Violence is a stimulant that, when triggered in the right setting, can be extremely enjoyable. Clearly, this is the case when it comes to immersive online war games. You’re in a war-like scenario; your body is tense from the stress of competition and the desire to win, so your brain reacts appropriately.</p>\n\n<p>Exercising a degree of control over such a situation can fill you with an intoxicating sense of power; especially if that control resulted in besting another player. Add in your stress hormones, and the resultant cocktail is one you're only too willing to drink for hours and hours.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Conflict is a great motivator\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-4.jpg\" style=\"width: 888px; height: 400px;\" title=\"Conflict is a great motivator\" /></p>\n\n<h2>Why We Play War Games</h2>\n\n<p>Playing war games helps us show the world, and more specifically our enemies, that we are better than them: our strategy smarter, our reflexes sharper, and our skills superior.</p>\n\n<p>The thrill of competition, combined with the sense of power and accomplishment we derive from taking back control over seemingly chaotic situations are the reason war is such a prevalent theme in video games.</p>\n","date":"5/22/2018"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_24/why-we-love-playing-war-games-3.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12953"}},{"links":{"link":"/en/blog/be-a-clan-leader/"},"strings":{"title":"Want to Be an MMO Clan Leader? Here's How","category":"Insights","author":"PLARIUM STAFF","readTime":"480000","description":"<p>A good leader is arguably the most important part of any video game clan; someone who can take responsibility for the clan’s future, organize in-game events, run a website (or at least a dedicated forum), and basically act as any other real-life manager in any other real-life place of business would.</p>\n\n<p>Some might say that being a clan leader equates to a full-time job, and they wouldn’t be completely wrong. But if acting as a clan leader is akin to having a full-time job, what exactly are the qualifications you need to lead a gaming clan as best as you can?</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"what-is-a-gaming-clan?\">What is a Gaming Clan?</h2>\n\n<p>Before we start talking about clan leaders, let's cover the basics. According to <a href=\"https://en.wikipedia.org/wiki/Video_gaming_clan\" rel=\"nofollow\" target=\"_blank\">Wikipedia</a>, a video game clan, guild, or faction is “an organized group of players that regularly plays together in one or more multiplayer games”. These groups range in size from a few good friends playing together on the weekends, to an organization numbering in the thousands.</p>\n\n<p>With such a lax definition, the number of active clans at any given time is staggering, especially considering the popularity of <a href=\"/en/games/genre/mmo-games/\">MMO</a> & <a href=\"/en/games/genre/rpg-games/\">RPG</a> games. There are more video game clans than can ever be tracked, in every game genre and subgenre.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Can you become a gaming clan leader?\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-1.jpg\" style=\"width: 888px; height: 571px;\" title=\"Being a part of an MMO clan is great\" /></p>\n\n<p>Gamers can expect to find clans in <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a>, multiplayer first-person shooters, and <a href=\"/en/games/genre/strategy-games/\">online strategy games</a>. MMORPG and strategy games are where clans have the most impact. Back in 2017, Bungie created immense excitement by <a href=\"https://www.polygon.com/2017/5/18/15659280/destiny-2-how-to-join-clans-guided-games\" rel=\"nofollow\" target=\"_blank\">announcing clan support</a> for their upcoming “Destiny 2”, the sequel to their acclaimed RPG/shooter hybrid.</p>\n\n<p>In role-playing games, clans (sometimes called guilds) allow players to raid dungeons and take on difficult bosses together with individuals whose skills they trust. However, in <a href=\"/en/games/genre/multiplayer-games/\">multiplayer strategy games</a>, the importance of clans is tenfold.</p>\n\n<h3 id=\"the-importance-of-gaming-clans\">The Importance of Gaming Clans</h3>\n\n<p>Strategy games are focused on conquest and the fight for resources and territory. Since one player cannot hope to defeat multiple adversaries and gain control over the entire map, clans are formed to unite like-minded players under one banner. These clans fight each other for supremacy, and this is exactly where the leader steps in. Without proper guidance, a clan has no compass - no individual able to organize players towards a common purpose and goal.</p>\n\n<p>After conferring with a few notable clan leaders from our own games, we came up with a list of what a good clan leader needs to have, what they need to be, and what they need to do.</p>\n\n<h2 id=\"make-your-vision-a-reality\">Make Your Vision a Reality</h2>\n\n<p>First and foremost, a leader needs to have vision, and an ability to clearly define the purpose of their gaming clan. What is their clan’s purpose? Is it to expand and gain more territory? Dominate all other clans in combat? Offer a safe space for people to socialize? It is important that the clan has a mission, otherwise it is just floating along rudderless, waiting to be picked off by a clan that does. This includes day-to-day plans as well. If a clan wants to “become the best”, whatever would make them “the best” must first be defined, and a plan to execute this goal needs to be established.</p>\n\n<p>It is a leader's job to make sure every member (or potential member) of their gaming clan is aware of their mission statement and will work towards making that vision a reality. Hence, it’s a leader’s responsibility to see to it that every decision made, either by themselves or by others, upholds the clan’s values, vision, and mission.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Lead your gaming clan into battle!\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg\" style=\"width: 888px; height: 571px;\" title=\"Lead your clan into battle!\" /></p>\n\n<p>There’s also the managerial angle. A leader must always consider the good of the clan, while making sure every member is treated fairly and with respect. “Fair” is a tricky word, since not everyone shares the same point of view. What one player considers as just might not sit well with another - this is just the nature of things. The leader must make the tough calls that have the potential to ruffle a few feathers, whether it’s granting a promotion, awarding loot or resources, delegating control over a territory, or even rejecting a potential member.</p>\n\n<p>Since a clan consists of many different people with their own unique ideas and styles of play, there is bound to be conflict within the ranks. A good leader knows when to let arguments run their course and when to step in to break things up and deal swift justice. Rewarding good behavior is easy, but punishing unwanted behavior can be quite difficult and unpleasant. Make sure to explain decisions clearly and in a way that shows everyone they were made with the clan’s best interests at heart.</p>\n\n<h2 id=\"know-your-gaming-clan\">Know Your Gaming Clan</h2>\n\n<p>In order to lead a gaming clan, you must know the people you are leading. Keeping an open line of communication with as many members as possible will give you insight into their gaming habits, goals, and personality. It’s imperative to assign players to roles they will be both comfortable in and good at:</p>\n\n<ul>\n\t<li>“Killers”, those only interested in <a href=\"/en/games/genre/pvp-games/\">PvP</a>, should always be included in big attacks against other clans.</li>\n\t<li>“Achievers” will gladly spend time and money making sure the clan keeps its large territory and high ranking.</li>\n\t<li>“Socializers” who aren’t very active on the fighting front are a valuable asset, as they tend to have useful insight and a deep understanding of the inner workings of rival clans.</li>\n</ul>\n\n<p style=\"text-align: center;\"><img alt=\"Different players lead their clan in different ways\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-3.jpg\" style=\"width: 888px; height: 600px;\" title=\"Different players play in different ways\" /></p>\n\n<p>Most games have built-in tournaments that offer leaders the opportunity to play alongside members of the clan and find out more about them. These events allow you to set short-term goals for the clan and learn its overall strengths and weaknesses, and which players stand out. Then, a leader can adjust the long-term goals accordingly.</p>\n\n<p>Knowing which realistic in-game goals to set can lead to more frequent victories and an overall boost to morale. Every victory, no matter how small, can push players to spend more time playing and contributing to the clan. As a result, it’s very important that you play alongside your members, get to know their style, preferences, and capabilities, and focus on the activities that would be right for them.</p>\n\n<h2 id=\"psychological-elements-of-leading-a-clan\">Psychological Elements of Leading a Clan</h2>\n\n<p>Keeping morale high is crucial in order to keep a clan active. However, a leader must also understand that people have a life outside both the clan and the game. Some players don’t want to play as part of a group all the time and it isn’t possible for others to dedicate every waking hour to improving their characters or reinforcing their bases. Push players to invest more time and money into the clan than they want and they’ll end up abandoning the game. Instead, help players to find the perfect balance between their everyday life and their clan duties.</p>\n\n<p>This is where familiarizing yourself with the clan’s makeup is paramount. The ratio of men and women, the player’s personal background, etc. These are all powerful tools in the hands of an involved clan leader. Knowing how your members balance between their personal life and their commitment to the clan, as well as understanding their spending habits, can impact the way you make many important decisions, including the entire structure of your clan.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Gaming clan leaders can be of any gender and age\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-4.jpg\" style=\"width: 888px; height: 571px;\" title=\"Mobile players are younger, while web players tend to be actual veterans with combat experience\" /></p>\n\n<h2 id=\"rally-the-troops\">Rally the Troops</h2>\n\n<p>No clan leader should bear all the responsibility alone. Running a clan is simply too much work for just one person, so one of the most important things a leader needs to do is delegate. Find a few players you trust, who have proven themselves, and deputize them - give them authority to decide certain matters. Their roles can be as small as moderating the clan’s forums, to as big as being in charge of the clan’s PvP activity.</p>\n\n<p>Clan leaders who don’t spread their responsibilities out among several lieutenants and who try to do everything on their own can very quickly burn out. We’ve seen top clans tumbling down the leaderboards just because their leader disappeared in a moment of crisis. No gaming clan leader has all the right answers, and the best ones know to let some of their power go for the good of the clan. If nothing else, heed this advice: clans who share and delegate tasks tend to last much, much longer.</p>\n\n<h2 id=\"delegating-clan-responsibilities\">Delegating Clan Responsibilities</h2>\n\n<p>The importance of a strong second-in-command is true for all clans regardless of size. Getting a group of 5-6 players to do anything together can be challenging. Nothing gets done without someone stepping forward and dragging everyone in the right direction. That is essentially what a clan leader does every day, and having one or two people to take on some of the minor responsibilities can help to ensure that everything keeps going smoothly.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Clan leaders are only as good as their second-in-command\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-5.jpg\" style=\"width: 888px; height: 571px;\" title=\"Clan leaders are only as good as their second-in-command\" /></p>\n\n<h2 id=\"clan-leadership-101\">Clan Leadership 101</h2>\n\n<p>To summarize, here are the main takeaways for amibitious clan leaders:</p>\n\n<ul>\n\t<li>Define a clear purpose and pass it along to your fellow clan members</li>\n\t<li>Get to know and understand your clan and its makeup</li>\n\t<li>Listen to your clan members</li>\n\t<li>Delegate authority</li>\n\t<li>Have a good time</li>\n\t<li>Make sure everybody else is also having a good time</li>\n</ul>\n\n<p>Sure, being a clan leader may be a highly-demanding job, but if it’s done right it can be one of the most rewarding experiences you can have in any online game!</p>\n","date":"6/4/2017"},"images":{"preview":{"alt":"","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_20/clan-leader-2.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12942"}},{"links":{"link":"/en/blog/vr-tech-future-of-virtual-reality/"},"strings":{"title":"The Future of VR MMO Gaming and Beyond","category":"Insights","author":"PLARIUM STAFF","readTime":"420000","description":"<p>Virtual reality (VR) has gone from an embryonic idea to a fledgling group of products. Although VR gaming was worth $1.1 billion in 2020, this is just the start. Analysts expect the market to be worth $2.4 billion by 2024, which means the industry has only scratched the surface of what’s possible.</p>\n\n<p>Naturally, it’s hard to predict the future of VR, but it's possible to make some educated guesses based on the current state of play. </p>\n\n<p>Hardware and headsets will continue to improve, that’s obvious. However, the thing that is less clear is where VR software will go. One area that’s emerged in recent years is VR <a href=\"/en/games/genre/mmo-games/\">MMO</a>, aka Virtual Reality Massively Multiplayer Online Role Play Game, or <strong>VRMMORPG</strong>.</p>\n\n<p>Before the potential of VR MMO is explored, it is essential to first take stock of the industry and its potential.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"is-vr-mmo-possible?-new-virtual-reality-tech\">Is VR MMO Possible? New Virtual Reality Tech</h2>\n\n<p>Virtual reality is not limited to headsets and optical devices. After all, “VR” means that elements of reality, with physical features, are used in real-time within a computer-generated world. For that reason, VR technology should not only be visually engaging but will ideally also involve movement or speech.</p>\n\n<p>A whole variety of technologies can be used to make this possible. Stereo projection, optical tracking systems, and force feedback are just a small selection of the technologies developers are making use of.</p>\n\n<p>As these are gradually becoming more refined, virtual reality reaches players more readily, becoming ever more impressive and versatile. This, in turn, can help the creation of more complex and engaging VR MMO games.</p>\n\n<h2 id=\"vr-mmo-hardware\">VR MMO Hardware</h2>\n\n<p>Despite having received a lot of attention upon its release, the VR headset’s popularity was ultimately rather limited. Virtual reality via wearable headsets was copied extensively, even before Oculus launched its pioneering model. The relatively high price certainly didn’t help and put off many potential consumers.</p>\n\n<p>In spite of this, VR headsets are impressive. They let players experience game worlds up close and in a radically different way. The headsets feature an extremely wide field of vision, which gives the player the sensation that they themselves have become part of the virtual world.</p>\n\n<p>Turning your head when wearing VR headsets, you automatically find yourself looking around the game world. It’s a great invention that opens up a completely new world of gaming - except for the fact that it’s still pretty pricey (VR headsets for mobile devices are cheaper, but also significantly less powerful).</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR MMO \" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-1.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR in games\" /></p>\n\n<h2 id=\"headsets-for-vr-mmo-and-other-virtual-worlds\">Headsets for VR MMO and Other Virtual Worlds</h2>\n\n<p>Alternatives to the high-performance Oculus Rift model include, for example, the HTC Vive and the PS VR - although the latter is only compatible with PlayStation 4.</p>\n\n<p>The Oculus Rift is equipped with “touch” controllers, which allow the additional use of joysticks and keyboards as well as game control via gestures. Meanwhile, the HTC Vive offers considerably more accessories; a headset, a controller base station, and a tracker can be purchased separately.</p>\n\n<p>Another model is the Sulon VR headsets, however, they never gained widespread popularity. Other manufacturers include Durovis, Avegant, and Gameface, though many of these companies’ products are only available for the mobile market.</p>\n\n<p>Even before VR headsets were launched, devices such as Kinect had been elevating game control to a new level. This technology was the first that allowed players to control games via movements - in particular, hand gestures. This opened up completely new ways of gaming and truly changed gameplay in many homes.</p>\n\n<p>Nintendo’s Wii also utilized this type of gaming control. It made it possible to create a whole new game experience when playing tennis, bowling, or even boxing, as the optical controls required the correct movements, rather than just the push of a button. In combination with this kind of motion control, VR headsets create the perfect conditions for a type of virtual reality that can be experienced by engaging the human sensory and motor systems.</p>\n\n<h2 id=\"the-state-of-play:-moving-towards-vr-mmo-technology\">The State of Play: Moving Towards VR MMO Technology</h2>\n\n<p>Now VR headsets and motion control for games have been covered, it's time to take a deeper look into the future of VR technology. Ideally, to create the strongest effect, virtual reality should engage all the human senses.</p>\n\n<p>So far, VR headsets, which engage the eyes, and a few motion-controlled systems that use gestures and a selection of movement patterns are the only available options.</p>\n\n<p>But what would virtual reality be like if it engaged the whole body and all senses? Cyberith is trying to make this happen with its Virtualizer. For this VR technology, the gamer is strapped into a frame. In this frame, they can jump, duck, walk and even run. All this is possible in 360 degrees.</p>\n\n<p>When you are walking within the frame, you are also moving inside the game.</p>\n\n<p>Sensors can project movement with a game weapon, instead of the player having to use a more traditional controller. This way, the game is controlled with a whole range of movements, including aiming and pulling the trigger. VR headsets support this device and make for an even more realistic version of virtual reality.</p>\n\n<p style=\"text-align: center;\"><img alt=\"VR gaming hasn’t caught on as expected\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-2.jpg\" style=\"width: 888px; height: 523px;\" title=\"virtual reality hasn’t really caught on\" /></p>\n\n<h2 id=\"vr-mmo:-next-generation-games\">VR MMO: Next Generation Games</h2>\n\n<p>The future of VR gaming is going to evolve, in some part, to suit the demands of MMO gamers. In simple terms, VR MMO games are 360-degree versions of traditional MMO and MMORPG hits. That means players can explore rich, multifaceted worlds alongside other players in real-time in the form of VRMMORPG gaming.</p>\n\n<p>This ability to link two or more VR players in a single setting has already been demonstrated by various sports games, most notably table tennis (see video below).</p>\n\n<p style=\"text-align: center;\"><iframe allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" frameborder=\"0\" height=\"315\" src=\"https://www.youtube.com/embed/o4kuhVGwd4E\" title=\"YouTube video player\" width=\"560\"></iframe></p>\n\n<p>From this, it was only a small step to building VR MMO worlds filled with hundreds, if not thousands, of players. To ensure VRMMORPG games can function in a way that players know and love, certain additional pieces of software have been developed.</p>\n\n<p>What are now known as FullDive machines are required to create virtual settings that contain games and scenes within a game. Examples of FullDive machines are in-game products such as NerveGear and Soul Translator. </p>\n\n<p>It’s important to note that NerveGear et al aren’t real, yet. In other words, you enter a game using a standard VR headset and play. Then, inside the game, there are add-ons such as NerveGear that contribute to the VR MMO experience of your character.</p>\n\n<p>But, as is often the case, life mirrors art and there are Japanese companies that are actually making NerveGear headsets. These will be based on the in-game product and create more immersive VRMMORPG gaming experiences.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The future of VR\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-3.jpg\" style=\"width: 888px; height: 523px;\" title=\"The future of VR\" /></p>\n\n<h2 id=\"vr-mmo-and-the-future-of-vr-gaming\">VR MMO and The Future of VR Gaming</h2>\n\n<p>So, will gamers of the future be able to play and experience games entirely by moving their body?<em><strong> </strong></em>The answer is<em><strong> yes</strong></em>! Obviously, the main question - that of cost - remains. It will be interesting to see to what extent, in the future, VR be expanded to interact with other human senses. It would be fascinating to touch, smell, and even taste what is experienced in games, particularly the VR MMO variety.</p>\n\n<p><strong>FeelReal </strong>has started to make inroads in this area. These developers are working on two products, the FeelReal VR as well as the <strong>Nirvana VR</strong>. The FeelReal VR is wireless and compatible with most VR headsets. It can trigger sensations of wind, vibrations, water mist, hot air, and much more.</p>\n\n<p>Furthermore, the device can emit seven different smells. The Nirvana VR is a mask that covers the entire face, which adds further to the range of sensory stimuli.</p>\n\n<p>Other VR technologies include, for example, the <strong>VR Dome</strong> and the <strong>VR Cave</strong>, which make use of an entire room to create a virtual reality environment. Then there are efforts to turn in-game VR MMO ideas into a reality with products such as NerveGear.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Possible new popular genres include VRMMORPG\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/week_22/peripheral-devices-4.jpg\" style=\"width: 888px; height: 523px;\" title=\"VR at home\" /></p>\n\n<h2 id=\"living-and-playing-in-a-virtual-reality\">Living and Playing in a Virtual Reality</h2>\n\n<p>Therefore, what is certain is that the future of VR gaming is not only bright but infinitely more immersive than it already is. Hardware will allow gamers to feel more sensations as they play. This, in turn, means that developers can create richer environments.</p>\n\n<p>For VR MMO fans, that’s great news. However, it’s also great news for anyone that wants to lose themselves in a world of virtual entertainment.</p>\n","date":"5/29/2017"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/06/Why-You-Should-Work-Together-In-MMOs.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12932"}},{"links":{"link":"/en/blog/esports/"},"strings":{"title":"The Growth of eSports & MMO Games","category":"Insights","author":"PLARIUM STAFF","readTime":"720000","description":"<p>“Can MMO (Massively Multiplayer Online) games become eSports?” is a question that many gamers, and many developers, have asked themselves. The simple answer? Yes. <a href=\"/en/games/genre/mmo-games/\">MMOs</a> <em>can </em>be eSports.</p>\n\n<p>In fact, some <a href=\"/en/games/genre/mmorpg-games/\">MMORPGs</a> (Massively Multiplayer Online Role-Playing Game) have already made the first steps into the competitive arena with various degrees of success.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<p>Sadly, it’s not that simple. Some major challenges are standing in the way of developers who wish to see their game among the great <a href=\"/en/blog/moba-games-guide/\">MOBAs</a> (Multiplayer Online Battle Arena) and competitive <a href=\"/en/games/genre/shooting-games/\">shooters</a> of our generation.</p>\n\n<p>MMOs, and especially MMORPGs are big, complex and require a ridiculous amount of time to play for any substantial progress - all traits which most eSports games try to avoid. However, it <em>is </em>possible to create an interesting and compelling MMO eSports experience, despite these challenges.</p>\n\n<p style=\"text-align: center;\"><img alt=\"The International Dota 2 Championships 2015 just shows the growth of eSports over time\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/the_international_2014_1.jpg\" style=\"width: 800px; height: 533px;\" title=\"The International Dota 2 Championships 2015\" /></p>\n\n<p>So what does it take an MMORPG to make it as an eSport and how will the growth of eSports allow it? That's exactly what this article hopes to answer!</p>\n\n<h2 id=\"what-are-esports?\">What Are eSports?</h2>\n\n<p>First, let's cover our basics. eSports, or “electronic sports,” are organized competitions and tournaments of <a href=\"/en/games/genre/multiplayer-games/\">multiplayer video games</a>. In other words, it’s the official name for the competitive video gaming professional circuit - just like the <a href=\"/en/blog/nba-playoffs/\">NBA Playoffs</a>, for example.</p>\n\n<p><a href=\"/en/blog/navi-partnership/\">Professional gamers</a> compete against each other either online or face-to-face in a test of skill, reflexes and endurance. Just like in <a href=\"/en/blog/football-video-games/\">football </a>or boxing, trained individuals, or sometimes whole teams, face-off to win prestige, worldwide recognition and large monetary prizes that reach the millions of dollars. Instead of on a field or in a ring, gamers compete using an “electronic system,” or video games in layman terms.</p>\n\n<h3 id=\"is-there-only-one-genre-to-esports?\">Is There Only One Genre to eSports?</h3>\n\n<p>eSports games tend to be highly competitive. Essentially, these center around teams of players that fight each other online in enclosed arenas.</p>\n\n<p>In the early 2000s, these were usually real-time <a href=\"/en/games/genre/strategy-games/\">strategy</a> games, but since 2010 the MOBA and the first-person shooter are the most popular eSports genres. However, almost every game with a competitive edge can find an audience and a dedicated pro-gaming scene. Fighting games, <a href=\"/en/blog/mmo-racing-games/\">racing games</a> and even collectible card games are all very popular in today’s eSports scene. The rule is simple - as long as a game is fun and intense to watch, it can find success as an eSports title.</p>\n\n<h2 id=\"the-growth-of-esports-over-time\">The Growth of eSports over Time</h2>\n\n<p>Competitive gaming has been around for ages, beginning with the first <a href=\"https://en.wikipedia.org/wiki/Space_Invaders#In_popular_culture\" rel=\"nofollow\" target=\"_blank\">Space Invaders Championship of 1980</a>. However, eSports as we know them today only started to evolve in the first decade of the 21st century.</p>\n\n<p>Many point at StarCraft, a top-rated real-time strategy game released in 1998, as the first true eSport title. In the year 2000, the StarCraft craze swept over South Korea, and a huge Pro-gaming scene was established. Pro-gamers became media celebrities, and tournaments were televised over three dedicate TV channels. The game’s impact on the country was so great, that if you googled “South Korea official sport,” the first result was StarCraft II (even though it’s actually Taekwondo). </p>\n\n<h3 id=\"esports-expansion-at-the-turn-of-the-millennium\">eSports Expansion at the Turn of the Millennium</h3>\n\n<p>Since then, eSports' popularity had grown beyond the borders of South Korea and Asia. Today they’re a recognized sport in all of Europe and The Americas. Tournaments draw in huge crowds that fill entire stadiums and are broadcasted live on the internet through several popular online streaming services.</p>\n\n<p>In fact, eSports are the hottest trend in video games right now. In 2016, 324 million people from around the globe watched, talked or participated in some sort of eSports event. This resulted in roughly $500 million in revenue, mostly from media rights, tickets, advertising and sponsorships.</p>\n\n<p style=\"text-align: center;\"><img alt=\"eSports audience growth in 2016\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/newzoo_esports_audience_growth_q4_2016-1024x576.jpg\" style=\"width: 800px; height: 450px;\" /></p>\n\n<p>Every video game company aspires to create the “next big thing” in eSports. And for good reason - Riot Games, the developer of the MOBA and eSports sensation League of Legends, earned over $1.6 billion in 2015 just from that one, <a href=\"/en/games/category/free-to-play-games/\">free-to-play game</a>. With over <a href=\"http://www.forbes.com/sites/insertcoin/2016/09/13/riot-games-reveals-league-of-legends-has-100-million-monthly-players\" rel=\"nofollow\" target=\"_blank\">100 million active players each month</a>, it’s no wonder. Much of this popularity is due to the game being one of the most well-known eSports titles in the world, with an official league system and World Championship.</p>\n\n<p>It’s safe to say eSports are a pretty big deal these days, and that every multiplayer game out there wants a piece of the action. However, there is one prominent genre the eSport craze skipped almost entirely - <strong>Massively Multiplayer Online games</strong>.</p>\n\n<h2 id=\"how-the-growth-of-esports-is-setting-the-scene-for-mmos\">How the Growth of eSports Is Setting the Scene for MMOs</h2>\n\n<p>MMOs are large-scale games where millions of players come to explore, fight and socialize together in a vast digital world. The most well-known sub-subgenre of MMO is MMORPG , which was popularized by games like World of Warcraft and RuneScape in the early 2000’s.</p>\n\n<p>Other sub-genres include the MMORTS (Real-time strategy), MMOFPS (First-person shooter), and even MMOs social games like the notorious Second Life. For the sake of keeping things relatively simple, we’ll focus on MMORPGs and touch on a few more later on.</p>\n\n<p style=\"text-align: center;\"><img alt=\"RTS Games are hasn't managed growing as an eSport\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rts3.jpg\" style=\"width: 800px; height: 418px;\" title=\"Real Time Strategy\" /></p>\n\n<p>Being both multiplayer and competitive, MMOs seem to be perfect eSports titles, at least in theory. So why don’t we see more of them in the eSport scene? Well, it isn’t for lack of trying.</p>\n\n<p>WoW (World of Warcraft), arguably the world’s most famous MMORPG, came out in 2004 but didn’t have a <a href=\"/en/games/genre/pvp-games/\">PvP (player-versus-player)</a> mode until 2007, when Blizzard finally realized the potential tournaments had in drawing in new crowds. For a time WoW was indeed very popular with both viewers and competitors, but it didn’t last very long. In 2010, Major League Gaming, the largest third-party eSport tournaments authority, has removed World of Warcraft from its lineup, blaming the game’s problematic spectating software.</p>\n\n<h3 id=\"pvp-to-the-rescue!\">PvP to the Rescue!</h3>\n\n<p>However, people still seem to enjoy watching World of Warcraft PvP - just ask Jackson \"Bajheera\" Bliton, who won Blizzard's 2014 Best World of Warcraft PvP Streamer award. As of 2017, Bliton has over 300,000 followers and 20 million views on Twitch, a popular online streaming service.</p>\n\n<p>Note that League of Legends isn’t even the most watched video game on Twitch. According to <a href=\"https://newzoo.com/insights/rankings/top-games-twitch/\" rel=\"nofollow\" target=\"_blank\">market research by Newzoo</a>, LoL comes in in third place, surpassed by Dota 2 (another MOBA) in second and Counter-Strike: Global Defense, a competitive FPS, in first. WoW didn’t even make the top 10 list, nor did any other MMO for that matter. Bliton claims that this gap between traditional MMO and eSports games exists for one main reason: people don’t watch World of Warcraft because they are interested in the matches. Instead, they merely want to see how high-level players play so that they can improve their own game.</p>\n\n<h2 id=\"the-pvp-dilemma\">The PvP Dilemma</h2>\n\n<p>It is hard to blame viewers for not sticking around to watch somebody play an MMORPG for the fun of it. MMORPG titles are usually rather slow, and their core experience doesn’t make for a thrilling viewing experience. It’s important to remember that eSports are first and foremost spectator sports; if viewers do not enjoy watching the game play out, then the game won’t work as an eSports title, and that’s that.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Player-versus-Player is one form of eSports\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/playerFantasy.jpg\" style=\"width: 800px; height: 450px;\" title=\"Player-versus-Player\" /></p>\n\n<p>One of the best ways to draw in eSports fans is, of course, providing engaging Player-versus-Player matches for them to watch. However, MMOs are not always built with competitive play in mind and tend to focus more on exploration, quests and more cooperative activities.</p>\n\n<p>These fall under the definition of Player-versus-Environment (PvE), where players fight against a computer-controlled enemy, or against the game itself. Since <a href=\"/en/blog/pvp-and-pve/\">PvE isn’t nearly as competitive as PvP</a> is, that’s somewhat of a problem for MMOs wishing to break into the ever-growing eSports scene.</p>\n\n<h3 id=\"pve-vs.-pvp\">PvE vs. PvP</h3>\n\n<p>Even if developers do decide to focus more on PvP to appeal to the eSports crowd, they run the risk of alienating their core player base. MMOs live and die on their content, and adding new things for players to do and experience is key to maintaining a happy, lively community. Balancing between improving the PvP and adding new PvE content is difficult, and most developers prefer to focus on the latter, especially when it comes to MMORPGs.</p>\n\n<h2 id=\"what-to-do-with-all-that-loot?\">What to Do With All That Loot?</h2>\n\n<p>The lack of PvP focus isn’t the only major issue most MMO games have to deal with.</p>\n\n<p>Let’s say an MMORPG is centered on a competitive experience - there’s still the issue of loot, gear and permanent character progression. Gathering loot and XP to improve your character’s abilities and traits is a staple in every RPG, but being stronger only because of an item you possess doesn’t work in sports. Simply put - it’s unfair. In every good eSports title, being better than your opponents means having a better strategy, reflexes and skills, not having a bigger sword.</p>\n\n<p>Julianne Harty, brand manager of Blade & Soul at NCSoft, put it quite accurately:</p>\n\n<p><em>\"Any sport-related activity needs to be easy to pick up but difficult to master, and your proficiency in the sport should not be reliant upon the type of equipment that you use.”</em></p>\n\n<p>Blade and Soul is unique in the way it approaches its combat. Unlike in other MMORPG games, combat isn’t driven by statistics or loot, but by the player’s skill and reflexes, similar to online fighting games.</p>\n\n<p><em>“Being competitive [in Blade & Soul] requires skill and knowledge,\" </em>Harty continues.<em> \"It becomes entirely about the player themselves rather than the choice of class or the equipment of the character.\"</em></p>\n\n<p style=\"text-align: center;\"><img alt=\"Growth of eSports depends greatly on player and character development\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/vikings5.jpg\" style=\"width: 800px; height: 419px;\" /></p>\n\n<p>However, this still doesn’t solve the issue of character progression, or “character level.” The higher the character’s level, the more the skills and abilities it has. This gives veteran players an immense advantage over any newcomer, effectively demolishing any hope a game has of sustaining a growing competitive community.</p>\n\n<p>On the other hand, you can’t just take a character someone invested time (and often even money) into, and reset its stats every time it goes into a PvP match. It might work with the more dynamic MOBAs, where each of the dozens of characters has predetermined abilities, but not in an MMORPG where players create their custom characters from scratch. </p>\n\n<h2 id=\"success-outside-the-realm-of-mmorpg\">Success Outside the Realm of MMORPG</h2>\n\n<p>Up until now we mostly covered MMORPG, and although it is the most common sub-genre of MMO, it is hardly the only. Strategy MMO games, MMO shooters, and Survival titles are popular enough to warrant consideration. It comes with little surprise that these sub-genres find more success as eSports titles, mainly because they are, well… less massive.</p>\n\n<p>World of Tanks has been enjoying some success as an eSport title ever since the Wargaming League started in 2013. Its spin-off, World of Warships, seems to be doing even better after an excellent debut as a competitive title at the 2016 Wargaming League Grand Finals in Warsaw.</p>\n\n<h3 id=\"growth-of-esports-within-mmo-subgenres\">Growth of eSports within MMO Subgenres</h3>\n\n<p>Ark: Survival Evolved, an MMO survival game, launched a standalone competitive mode called Survival of the Fittest - a Multiplayer Online Survival Arena (MOSA) where players compete to be the last survivor on an island.</p>\n\n<p>While these games do have a modicum of success, both are relatively new to the eSports scene and are still not popular enough to compete in the big leagues, so to speak. Another problem is that both games sacrifice the very things that make them an MMO, mainly the “massive” part, to appeal to eSports players.</p>\n\n<h2 id=\"keeping-it-big-by-keeping-it-competitive\">Keeping It Big by Keeping It Competitive</h2>\n\n<p>So can MMO games inject themselves into the eSport scene without abandoning their roots? We believe so.</p>\n\n<p>RuneScape, a Fantasy MMORPG, conducted an interesting experiment involving eSports and MMOs. The goal was to find a way for an MMO game to remain massive while still work as an eSports title. One of the ideas they came up with was what Studio Head and Product VP, Phil Mansell calls “MMORPG on fast-forward.”</p>\n\n<p style=\"text-align: center;\"><img alt=\"Keeping eSports growing means keeping MMOs competitive\" src=\"https://cdn01.x-plarium.com/browser/content/blog/images/2017/february/rules3.jpg\" style=\"width: 800px; height: 450px;\" title=\"Make MMO's big\" /></p>\n\n<p>Picture this, if you will: an MMO tournament that spans several days, where hundreds or thousands of players start from scratch on a new server. Progression rates are massively boosted so that participants can level up and develop their characters in a matter of hours instead of days. The ultimate goal is simple and very similar to the one we see in MMO eSport matches today: survive. This is the familiar concept of Last Man Standing, only on a much larger scale.</p>\n\n<p>Having so many players competing all at once is a recipe for action and drama: large battles between groups of players, heartbreaking betrayals and nail-biting showdowns. The “match” might be somewhat longer than what most eSports fans are used to, lasting a few hours each day. But with so many active players and so many different things happening, it will never be boring.</p>\n\n<h3 id=\"esports-mmos:-connecting-people\">eSports MMOs: Connecting People</h3>\n\n<p>Viewers will also find it easier to connect with and root for their favorite players and characters, as they are with them from the very beginning of this long journey. Being there for all of an MMO player trials, victories and defeats is akin to following the career of an athlete or a sports team.</p>\n\n<h2 id=\"the-future-of-mmos-with-the-growth-of-esports\">The Future of MMOs with the Growth of eSports</h2>\n\n<p>MMOs are already a part on the eSport scene, albeit right now it's a rather small part. There’s a lot of potential there, and we won’t be surprised if more and more MMOs will start eyeing this lucrative niche in the near future.</p>\n\n<p>MMOs don’t need eSports to stay relevant, but with free-to-play becoming the dominant payment model for most of these games, developers will be looking to eSports as a powerful marketing tool.</p>\n\n<h3 id=\"merging-mmo-with-the-growth-of-esports\">Merging MMO with the Growth of Esports</h3>\n\n<p>However, that doesn’t mean MMOs will start dying out or forgo what made them popular, to begin with. First of all, there is still a huge audience for the “classic” MMO experience, be it RPG or otherwise. Second, there are creative ways to ensure a renowned focus on competitive gameplay won’t come at the expanse of the more traditional MMO elements.</p>\n\n<p>By simplifying combat, allowing for more flexible character builds, and keeping PvP experiences massive, MMOs can bring their own twist into the eSport scene and cement their presence as a major player.</p>\n","date":"2/16/2017"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/old/blog/en/2014/07/rise-of-samer.png"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12851"}},{"links":{"link":"/en/blog/future-genres/"},"strings":{"title":"Future Genres & Types of MMOs","category":"Insights","author":"PLARIUM STAFF","readTime":"300000","description":"<p>As most of us know, <a href=\"/en/games/genre/mmo-games/\">MMO</a> is kind of an abstract game genre, and not something that really stands on its own. There’s no such thing as a “pure MMO” - each Massively Multiplayer Online title belongs to a subgenre that dictates the core gameplay elements, gameplay loop and sometimes even the settings. That’s the reason MMOs come in so many different flavors and shapes - you can pretty much take on <a href=\"/en/games\">any existing genre</a> and create a completely new subgenre. Or <em>can you?</em></p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"exisiting-types-of-mmo\">Exisiting Types of MMO</h2>\n\n<h3 id=\"mmorpg\">MMORPG</h3>\n\n<p>Let us start with the subgenres we we’re familiar with. The most well-known of all the subgenres is the <a href=\"/en/games/genre/mmorpg-games/\">MMORPG</a>. Games like World of Warcraft, EverQuest and RuneScape are responsible for the rise of the MMO “genre”, so it’s no wonder that for so many people <a href=\"/en/blog/the-definitive-guide-to-mmo-games-intro/\">MMORPG is synonymous with MMO</a>.</p>\n\n<p>It’s an almost carbon copy of the <a href=\"/en/games/genre/rpg-games/\">RPG</a> experience, only some of the NPCs you see wandering around are actually other players. Sure, you can join with those other players to go on particularly different raids and dungeon runs, but that’s about it.</p>\n\n<h3 id=\"mmorts\">MMORTS</h3>\n\n<p>MMORTS, or <strong>Massively Multiplayer Online Real-Time <a href=\"/en/games/genre/strategy-games/\">Strategy</a></strong>, is exactly what it sounds like - the MMO version of classic strategy games like StarCraft and Age of Empires.</p>\n\n<p>While the basic gameplay itself is pretty similar to that of the single-player variation, the online part adds another layer of challenge, as the player needs to constantly be aware of dozens, hundreds and even thousands of other players and their moves.</p>\n\n<p>This amount of players leads to the creation of alliances, clans and Leagues on the one hand, and bitter rivalries on the other. Unlike with the MMORPG, in an MMORTS title, the MMO part can drastically change the experience.</p>\n\n<h3 id=\"mmofps\">MMOFPS</h3>\n\n<p>Surprisingly enough, you don’t see a lot of <strong>MMO First-Person <a href=\"/en/games/genre/shooting-games/\">Shooters</a></strong>. There are plenty of online shooters, and some of them are pretty big and even implement some MMO elements, but proper <a href=\"/en/blog/mmofps-games/\">MMOFPS</a> titles are hard to come by.</p>\n\n<p>Destiny, for example, takes place in a massive persistent world, but only allows a handful of players to play together. Some would argue that the gameplay loops of online shooters are too short and repetitive to implement on a massive scale, but some games like Firefall and Planetside 2 have managed to do so with varying degrees of success.</p>\n\n<p style=\"text-align: center;\"><img alt=\"FPS can be a type of MMO\" src=\"//cdn01.x-plarium.com/browser/old/blog/en/2016/11/4.jpg\" style=\"width: 934px; height: 296px;\" /></p>\n\n<h3 id=\"mmo-racing\">MMO Racing</h3>\n\n<p><a href=\"/en/blog/mmo-racing-games/\">MMO racing</a> games are a relatively new creation, pioneered by games like Need for Speed World and The Crew. This subgenre is admittedly less popular than the previously mentioned ones, but it isn’t going anywhere anytime soon.</p>\n\n<p>Most of these games aren’t full-fledged MMOs, instead following the same pattern set my online shooters and go for the “MMO-light” experience.</p>\n\n<p>Now we get to the really fun part: hypothesizing about the future of MMO subgenres. To be more specific - coming up with new MMO subgenres and mashups.</p>\n\n<h2 id=\"newer-mmo-genres\">Newer MMO Genres</h2>\n\n<h3 id=\"mmo-sport-games-(mmosg)\">MMO Sport Games (MMOSG)</h3>\n\n<p><strong>Massively Multiplayer Online Sports Game</strong> is a game that lets players compete against each other in various team or individual sports. These MMOSG will be somewhat similar to MMORTSs in concept, with a few MMORPG elements thrown in: Players will join together in alliances, or “Teams”, to play against other Teams for Resources.</p>\n\n<p>Teams can then join Leagues and fight to win tournaments or major events for even bigger prizes. Now, depending on the sport, players can choose to play specific roles, or develop their character in several different attributes like speed, strength, reflexes and more. There’s not a lot of exploration or even story to find in MMOSGs, but they can be great competitive multiplayer games on a very large scale.</p>\n\n<h3 id=\"puzzle-mmos\">Puzzle MMOs</h3>\n\n<p>A huge group of players solving logic <a href=\"/en/games/genre/puzzle-games/\">puzzles</a> or a series of challenges together might sound like an almost impossible task, but you forget one thing - it’s already been done at least once.</p>\n\n<p>Remember when Twitch played Pokemon from beginning to end a couple of years ago? Literally thousands of players came together and played as one character in Pokemon Red in real-time. It was chaotic, hilarious and a bit groundbreaking, and may even pave the way for serious game developers to introduce a new genre - Puzzle MMOs.</p>\n\n<p>It might not be as epic and most role-playing games, but it could possibly turn out to be the most challenging video game genre in existence.</p>\n\n<h3 id=\"mmo-fighting-games\">MMO Fighting Games</h3>\n\n<p>Multiplayer online brawlers and fighting games aren’t a completely new concept. However, we could start seeing online fighting games with much bigger scale.</p>\n\n<p>MMO brawlers could be something like a bigger version of Super Smash Bros, while MMO fighting games could deliver an actual <a href=\"/en/games/genre/war-games/\">war simulator</a>, where hundreds of players come together to defend against an invading army in real-time.</p>\n\n<p style=\"text-align: center;\"><img alt=\"Fighting Games are sometimes a type of MMO\" src=\"//cdn01.x-plarium.com/browser/old/blog/en/2016/11/47.jpg\" style=\"width: 800px; height: 296px;\" /></p>\n\n<h3 id=\"moba-games\">MOBA Games</h3>\n\n<p><a href=\"/en/blog/moba-games-guide/\">MOBAs</a> are pretty big right now. In case you’re new to this whole Internet thing, let me first congratulate you on finding out awesome site, and then explain a bit more. <strong>In a MOBA, or Multiplayer Online Battle Arena</strong>, two small groups of players fight across a map in an attempt to destroy each other’s base. Each player plays a character with different skills and strengths, and they work together to overcome the other team. I think that it won’t be long before someone tries to introduce the “Massively” part of MMOs into a MOBA.</p>\n\n<p>Instead of two teams, why not four? Why not more? Teams will have to be bigger, but we already have MOBAs with over a hundred different characters to choose from. It would also mean each match would be much more strategic, as each team now needs to worry about more than enemy. Teams could form and break alliances in the heat of battle, play more defensively and let the other teams destroy each other before unleashing a coordinated attack on the survivors, and devise many other clever strategies.</p>\n\n<p>The future of MMOs and new types of MMOs is interesting to say the least. With so many different game genres already existing today, there’s no telling where we’ll go from here!</p>\n","date":"12/8/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_02.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12738"}},{"links":{"link":"/en/blog/speedrun/"},"strings":{"title":"Can You Speedrun MMOs?","category":"Insights","author":"PLARIUM STAFF","readTime":"180000","description":"<p>Gamers have been doing speedruns of their favorite games since the days of the original DOOM. It’s a long-honored tradition that showcases both skill and determination, and serves to differentiate the hardcore from the really super-duper hardcore.</p>\n\n<p style=\"text-align: center;\">{{banner:default}}</p>\n\n<h2 id=\"what-does-speedrun-mean?\">What does speedrun mean?</h2>\n\n<p>For those not in the know, a “speedrun” is when someone plays a game with the goal of finishing it as fast as possible. While it sounds simple enough, decades of dedicated gamers have refined it to something akin to an art form.</p>\n\n<p>Master speedrunners know how to use bugs and exploits within the game to move faster, destroy enemies more efficiently, and even skip whole portions of the game. Every move is meticulously calculated to shave precious seconds off the game’s runtime on the way to another record.</p>\n\n<h2 id=\"are-there-benefits-to-speedrunning-mmos?\">Are There Benefits to Speedrunning MMOs?</h2>\n\n<p>Can you speedrun MMOs, and if so, should you? MMOs are sprawling adventures that can virtually go on and on. That fact alone seems to be enough to answer this question. How can you speedrun a game that never ends?</p>\n\n<p>You might be able to complete certain quests quickly, reach the level cap at lightning speed, or rocket up the leaderboards, but you will never ever stop that clock from running, as there is always more to do and accomplish. However, no one said you have to actually speedrun a game until the very end.</p>\n\n<h2 id=\"speedrunning-part-of-a-game\">Speedrunning Part of a Game</h2>\n\n<p>If we think of it that way, then MMOs are pretty perfect for speedrunners. Instead of going through the whole thing, MMOs can be broken down into single quests, story-arcs or even certain achievements, thus transforming any one MMO into dozens of separate speedruns.</p>\n\n<p>Of course, it is still possible to speedrun entire MMORPGs, since most of them have some sort of main story-arc that does indeed have an end - until the next expansion is released, that is.</p>\n\n<p style=\"text-align: center;\"><a data-analytics-id=\"blog.banner.test\" data-analytics-payload=\"{\"position\":\"middle\"}\" href=\"https://plarium.com/en/plarium-play/download-guest/?plid=147426&pxl=seo&appId=27\"><img alt=\"Raid Shadow Legends On PC\" src=\"https://gallery-pl.go-game.io/uploads/2019/11/RAD_RedGirl_B76234_970x66_Android_iOS_English&IMG=1MTM.jpg\" /></a></p>\n\n<h2 id=\"speedrunning-mmorts-games\">Speedrunning MMORTS Games</h2>\n\n<p><a href=\"/en/blog/mmorts-games/\">MMORTS</a> games are a bit different. While some of them do have some sort of single-player campaign, advancing in this campaign requires a lot of effort in between missions - work that can’t be done in hours, or even days.</p>\n\n<p>Since these games are more about the thrill of conquest, and not a complex story-arc, speedrunners can focus on achieving specific goals in the shortest time possible. Reaching a certain level, building the perfect Castle, and maybe even ascending to an important role in their Clan.</p>\n\n<h2 id=\"can-you-&-should-you-speedrun-strategy-games?\">Can You & Should You Speedrun Strategy Games?</h2>\n\n<p><a href=\"/en/strategy-games/\">Strategy games</a> bring a whole set of new challenges for the speedrunner, since it’s not always about just being fast or knowing the ins-and-outs of the game. It’s also about knowing people, and how to work with them or outsmart them.</p>\n\n<p>Now that we know we can, in fact, speedrun MMOs, the questions is - should we? Basically, anyone could play the game in the way they most enjoy it. However, blazing through MMOs, especially MMORPGS, might be missing the point.</p>\n\n<h2 id=\"in-conclusion\">In Conclusion</h2>\n\n<p>Epic games usually come with an epic story, filled with truly breath-taking moments — so speeding through them could ruin the whole experience. </p>\n\n<p>Overall, speedrunning other games, especially online shooters or MOBAs, is much more rewarding to a runner seeking to show off their skills. These game require the fast reflexes and deep knowledge of gameplay mechanics speedrunners love to boast about.</p>\n\n<p>However, that isn’t to say you shouldn’t try and speedrun an MMO or an online strategy game if you are looking for a <em><strong>different </strong></em>kind of challenge.</p>\n","date":"11/3/2016"},"images":{"preview":{"alt":"","href":"//cdn01.x-plarium.com/browser/content/blog/images/new/blog_illustration_03.jpg"},"authorAvatar":{"href":"//cdn01.x-plarium.com/browser/content/portal/common/avatars/default_avatar.jpg","sizes":[]}},"template_options":{"compositeId":"12666"}}],"listArticles":[{"links":{"link":"/en/blog/strategy-games/"},"strings":{"title":"The Top Ten Strategy Games to Play in 2023"},"images":{"preview":{"alt":"Prepare your master plan to play the best Strategy Games ","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/strategy-games.webp"}},"template_options":{"compositeId":"16145"}},{"links":{"link":"/en/blog/best-war-games/"},"strings":{"title":"Best War Games 2023"},"images":{"preview":{"alt":"best war games for pc","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/war-games.webp"}},"template_options":{"compositeId":"16140"}},{"links":{"link":"/en/blog/best-android-games/"},"strings":{"title":"The 12 Best Android Games 2023 Has to Offer"},"images":{"preview":{"alt":"The Best Android Games in 2023 are perfect for a great time","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/android-games.webp"}},"template_options":{"compositeId":"13557"}},{"links":{"link":"/en/blog/best-android-games-2021/"},"strings":{"title":"The 10 Best Android Games in 2021 "},"images":{"preview":{"alt":"2021 was a great year for the best Android games","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2022/best-android-games.webp"}},"template_options":{"compositeId":"16136"}},{"links":{"link":"/en/blog/best-pc-games-all-time/"},"strings":{"title":"The Best PC Games Ever – And a Few New Ones"},"images":{"preview":{"alt":"The All-Time Best PC Games","href":"https://cdn01.x-plarium.com/browser/content/blog/images/2023/pc-games.webp"}},"template_options":{"compositeId":"13412"}}]},"components":{}}},{"name":"widget-articles-aside-promoted-game-v3","type":"widget-articles-aside-promoted-game-v3","model":{"links":{"url":"/en/plarium-play/download-user/?plid=885739&pxl=seo&appId=27","urlForGamePage":"/en/game/raid-shadow-legends/","googlePlayUrl":"https://app.appsflyer.com/com.plarium.raidlegends?pid=SEO&c=749089","appStoreUrl":"https://app.appsflyer.com/id1371565796?pid=SEO&c=749088&af_siteid=HomePage"},"strings":{"title":"Raid: Shadow Legends","subtitle":"Collect 400+ Champions & Fight For Glory","label":"Download","analyticsGameName":"raid"},"images":{"promoImg":{"href":"//cdn01.x-plarium.com/browser/content/plarium-play/games/Raid/promo.jpg","sizes":[]}},"template_options":{"authGameTheme":"default","isRedirectDownload":"true"},"repeaters":{},"components":{}}},{"name":"widget-articles-subscribe-v3","type":"widget-articles-subscribe-v3","model":{"links":{},"strings":{"title":"Subscribe to the Blog","errorInvalid":"Invalid email address. Please verify your email address and try again","errorRequired":"This field is required","button":"Subscribe","placeholder":"Enter your email","success_message":"You have successfully subscribed to our newsletter"},"images":{},"template_options":{"type":"blog"},"repeaters":{},"components":{}}}],"type":"scene-blog-v3","model":{"links":{},"strings":{},"images":{},"template_options":{},"repeaters":{},"components":{}}}],"type":"scene-master-v3","model":{"links":{"header_logo":"/","privacy":"/en/legal/privacy-and-cookie-policy/","terms":"/en/legal/terms-of-use/"},"strings":{"offlineMessage":"Connection lost"},"images":{},"template_options":{"footer_state":"visible","header_state":"visible","breadcrumbs_markup_state":"visible","isPrivacyAgreementEnabled":"true","isAnalyticsEnabled":"true"},"repeaters":{},"components":{}}}],"themeName":"common"}
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