Gadheras said:
Every so often we have posts and threads on the forums about battlegrounds and how they don't work, or players feel cheated, upset and so on. Like recent thread by Lord Mark here @ https://plarium.com/forum/en/stormfall-age-of-war/game-discussion/103974_stop-playing-bg---/
Juglar posted a response in there about his last payout some months ago and then retired from them, because it was to much to return. Doesn't this kinda prove the system is if not flawed, not very player friendly? If you look at battlegrounds as more like dungeon crawls in more traditional mmos. The player always get a reward at completion, eventhough what it is, is not always a given. Chance of rewards during the dungeon is in most cases a given too.
Wouldn't it be better to change battlegrounds, so you get units back based on your actual loss (resources invested) in every battleground you do? With the tax, there is always a loss in regards of resources traded, but you would always end up with some units. With higher level bg's you would get more units back as you would take higher and higher loss's too. It would ensure players never would find themselfs in a situation where they throw away all their units into bg's for them to be locked up which can be a game breaker for many feeling get stuck. You would always have units to play around with to actually play the game as well. Would be very good for new players as well as it can take a great toll on the motivation to keep playing if you find yourself you "wasted" all your units and got nothing back, eventhough you get back somewhere down the line if you keep going but for new players that is a great slap in the face. When I first started play this game I thought BG's was great, I got units back that I couldn't make yet. That was fun until the only units I had left was the ones I couldn't make yet, then the slow process to get my resources back out and basically, BG's was a closed chapter. I wanted to use my units for other purposes. You kinda feel you have to opt out of certain parts of the game if you want to do other things. Shouldn't it be in any game company's best intersted to keep the players in the seats in front of the screen as long as possible?
Hello, Lord GADHERAS.
I'm sorry for the delayed reply to your question.
Yes, we have topics regarding BGs posted from time to time. It's not because they don't work, but because players don't have enough patience and desire to learn how exactly they are working. I understand it's easier to send all Army to BGs and hope to receive the doubled number of Units back.
Will it work? No, it won't.
BGs should be used for Units convertation. Your loses and your victories will be usually of the same size. But on the different periods of time, you can see that you either in significant minus on your loses or on the opposite you receive more Units in reward than you expected to receive. But at the end, you will receive approximately the same results:
your loses = your victories.
Taking into account BGs are used for Units convertation there is no sense to use powerful Units for them. It's better to use Infantry and Cavalry Units for it as you will be able to convert them in Bestiary and Occult Units.
Yes, it's a long process, very long process (especially if you play high-level BGs) but in this way, you won't put your Units at risk. And taking into account it requires a lot of time, it's the reason why many players give up when they reach high Levels.
The suggestions you made requires core changes to BGs mechanics. Devs are not going to make any changes to BGs at all and they will keep on working as they're working now.