New skins seems to be extremely poorly balanced when it come to difficulty of achieving them. 1463 weeks for the "siege skin". No problem for a 500 bill guy, but for less big and starting accounts it will be totally out of reach!??
Cavalry skin 3.7 mill shaman juice and Melee 2 mill invader juice!?
In comparison to get the "killer skin" 25 mill of resources was to be yielded. In another town of mine it was 88 mill - that is just strange but unimportant. The point is that all can do it rather easily in a day or two from standard tiles alone.
In my opinion, it is important that there is a balance between troop types when implementing updates. Especially since players picked troop type before the skins was implemented. I also think it would be better for the game if all the skins where "available" for other than huge players and players in the top clans, where 30 mill gold is not that much.
Since i am not killers, i take it my "star shards" will be almost completely useless, with the above numbers needed for level 1 upgrades.
The fix is rather easy, just cut a lot of zeroes on the requirements, then it will all be about the Star Shards as i assume it was planned to be in first place or keep the old skins for all players and make the new ones a supplement for those guys in the huge clans who don´t know how to spend there gold.