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Hard Dungeons - feedback thread

Hard Dungeons - feedback thread

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harleQuinnModerator
Mar 9, 2023, 22:3803/09/23
02/24/19
7222
kramaswamy.kr

Not a lie. Just ... seemingly really low drop rates. Waiting to see the datamined info, but it's lookin like less than 10% chance of a mythic.

Datamined info is neither reliable nor accurate, nor guaranteed to be the drop rates, especially early. Take a look at the "reported" Elhain modifiers which were half of what they look to actually be.

Mar 9, 2023, 22:4503/09/23
09/14/20
938
Urlibu FTP

I got mythic acc gloves from dragon (see my thread for screenshot)

Also, lethal is +10% crit rate. That's 1.5 substats worth, on a 4-piece set, so 0.375 substats per item. An extra level of rarity is worth 3x this. If you upgrade 2 savage pieces to mythic, that's already better than lethal.

ONLY if you have the correct substats on the mythical item AND hit them...

Mar 9, 2023, 22:4803/09/23
12/29/19
231
kramaswamy.kr

This is a silly conversation to be having. Just set autobattle while you're not doing anything, and be done with it.

silly to u i dont have energy to waste on same junk i can get on normal im saving for fussion to get something worth lol and this is not worth 

Mar 9, 2023, 22:5103/09/23
06/25/20
6187

You make no sense at all, killerclone. This entire thread is comparing running dungeons on 20 vs running on hard mode at stage 10. If you aren't running dungeons, then the thread is moot.

Mar 9, 2023, 23:5703/09/23
06/05/22
433
Matrim

ONLY if you have the correct substats on the mythical item AND hit them...

Of course, but you can jiggle the stats around, that's what the HH optimizer is for.

Mar 10, 2023, 00:3103/10/23
Mar 10, 2023, 00:34(edited)
01/15/21
1118

Just want to say the 10 percent crit rate on lethal is worth more than 1.5 substat worth because it's a stat I always need on lethal gear.  Kram is correct - these dungeons are better all around than level 25. If I was still running dungeons I would always pick hard ten. 


I am not sure it is worth farming them if you had already stopped due to energy or time constraints however. And there I disagree with kram, it's a valid consideration . 


Personally think if you have tonnes of energy and can tie your device up for a very very long time then it's probably worth it

Mar 10, 2023, 01:2503/10/23
12/29/19
231
kramaswamy.kr

You make no sense at all, killerclone. This entire thread is comparing running dungeons on 20 vs running on hard mode at stage 10. If you aren't running dungeons, then the thread is moot.

done all just not impressive 

Mar 10, 2023, 04:3203/10/23
02/11/22
532

But exactly how are we supposed to know if running hard mode is more efficient, or less, than normal mode?

They do not publish drop rates, so as far as i'm concerned, mythic drops could be as little as one in a thousand. And who can argue with me? Nobody, and thats the problem.

Mar 10, 2023, 04:4203/10/23
06/25/20
6187

You could bury your head in the sand, if you'd like. That's always an option.

Or, you could do a bit of research, and see that other people have datamined those stats. As Quinn mentioned, the info they got could be incorrect, but it'll likely be validated and corrected in short order if so.

The numbers seem about what I'd expect them to be, so personally I see no reason to doubt them. And the fact that they indicate about 10% less chance of getting a rare item is more than enough incentive for me.

Mar 10, 2023, 05:0903/10/23
02/11/22
532

Ya, hadnt see the tables from HH on the other page. If the numbers are anywhere close to this for real, i'll agree with you, provided i can get decent times on my runs. So far as i can tell, looks like spider 10 will be the way to go for sure. For the other dungeons, not sure how well i can do on them.

I'm assuming that the rates on levels 1 to 10 scale up slowly? In which case, if one can only do hard 1 or hard 2, is it worth it above normal 20 by whole lot?

Mar 10, 2023, 06:1403/10/23
06/25/20
6187
Swiftblade

Ya, hadnt see the tables from HH on the other page. If the numbers are anywhere close to this for real, i'll agree with you, provided i can get decent times on my runs. So far as i can tell, looks like spider 10 will be the way to go for sure. For the other dungeons, not sure how well i can do on them.

I'm assuming that the rates on levels 1 to 10 scale up slowly? In which case, if one can only do hard 1 or hard 2, is it worth it above normal 20 by whole lot?

harleQuinnModerator
Mar 10, 2023, 06:2103/10/23
02/24/19
7222

My Hard Spider 10 team is faster than my Spider 25 team. My Dragon 10 team is at equivalent speeds as D20 and D25. Seems a free roll to be running the Hard Dungeons instead, tbh.

Mar 10, 2023, 19:4103/10/23
01/15/21
1118

So, i have done fk hard 10, but it is way too slow

I never bothered to get yakarl, anyone got quick teams?

Mar 10, 2023, 20:1703/10/23
06/25/20
6187

I'm waiting for the fix on maxhp destroy - then I'll let you know what team I end up using.

Mar 10, 2023, 21:2603/10/23
01/15/21
1118
kramaswamy.kr

I'm waiting for the fix on maxhp destroy - then I'll let you know what team I end up using.

i noticed my maxhp was being destroyed even when shield was down, didnt affect my runs as i used marichka. Main problem was doing damage quickly enough to avoid a painfully long run


Mar 20, 2023, 08:0603/20/23
604

Odds ? Its counting at Plarium RNG ? Mostly drop 5 star blue. Really this should be drop at End Game dungeons ? Man everyone can grab at dungeon lvl7 those blue items...

harleQuinnModerator
Mar 20, 2023, 11:2003/20/23
02/24/19
7222

You can get blue items in Dungeon 7 yes. A small chance to get junk sure. But you can't get mythical stuff. So it's not really an apt comparison at all.

It's the same energy cost as the 25s but with a better rate. And 3/4 of my teams are just as fast, and I'm working out how to solo/duo Dragon andIG. How exactly is this bad?

harleQuinnModerator
Mar 20, 2023, 11:2003/20/23
02/24/19
7222
Trevor Wilson

i noticed my maxhp was being destroyed even when shield was down, didnt affect my runs as i used marichka. Main problem was doing damage quickly enough to avoid a painfully long run


Not all of us have been lucky enough to snag Marichka and find ourselves caring about the max HP stuff. 😂

Mar 20, 2023, 17:3403/20/23
604
harleQuinn

You can get blue items in Dungeon 7 yes. A small chance to get junk sure. But you can't get mythical stuff. So it's not really an apt comparison at all.

It's the same energy cost as the 25s but with a better rate. And 3/4 of my teams are just as fast, and I'm working out how to solo/duo Dragon andIG. How exactly is this bad?

I really dont feel the better rate in Hard 10. Ok , the dungeons just young and i cant completed thousands. But from few hundreds, i dont feel those better drops. I got at least 60 percent 5star blue items, which is junk for me at end game, but overall needed 3x times to completing over lvl25.

Overall got two mythical junk with flat stats to sold. The hard dungeon not end game content? Why could drop 5star rare items ??? Thats useable in end game contents ? I dont think so. At least could start 5star gold items. Its ok, but no.

I think just 1 part of this game working well at dungeon just like end game stages, the last potion keep stages. No small potions just greater and superior.

dthorne04Moderator
Mar 20, 2023, 19:0003/20/23
12/30/20
5345
Deleted

I really dont feel the better rate in Hard 10. Ok , the dungeons just young and i cant completed thousands. But from few hundreds, i dont feel those better drops. I got at least 60 percent 5star blue items, which is junk for me at end game, but overall needed 3x times to completing over lvl25.

Overall got two mythical junk with flat stats to sold. The hard dungeon not end game content? Why could drop 5star rare items ??? Thats useable in end game contents ? I dont think so. At least could start 5star gold items. Its ok, but no.

I think just 1 part of this game working well at dungeon just like end game stages, the last potion keep stages. No small potions just greater and superior.

tiny sample size combined with ancedotal evidence is going to be a problematic method to draw any real conclusions from, but you seem to acknowledge that at the beginning of your reply.

for my own ancedotal evidence: mainly run spider 10 (I think 2k+ runs since around CvC) and have seen a good chunk of improvements across the board. junked my fair share of mythical drops, saved a few incase ores down the road. in the end, volume remains the answer when it comes to smoothing out variance - whether it be drops, rolls or both