This topic is closed

News of Increasing League member limit to 300

61 Reply
Snowgoon
19 October, 2016, 8:49 PM UTC

Alyona Kolomiitseva said:


Even the developers don't know what the final number will be. The Leagues will be expanded, that's true. However, it's not in the development yet. 

Just add 5 now, and more later if it turns out to be popular - If you add too many it will be impossible to remove them later.


Beacon Defense should ONLY be visible to the same ranks that can see League Stats - It only needs to be controlled with the same button.
No new code should be needed.


Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
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BiohazarD
Moderator
19 October, 2016, 11:43 PM UTC

oracle said:


BiohazarD said:


exxxe said:


WallyFous said:


exxxe said:


this suggestion is canceled 


if i recall correctly it requires lots of changes to the code and it is very complicated so all they were able to do is to raise the rank only

Okay, so then when is it going to be set to only Marshals and Captains can see the troops? 

There is no need for anyone else to see what is in the beacons. Especially bad is the Fighter rank which is used to set up non-officers to use League Attacks. That is like putting a new Lieutenant in charge of a squad and going "I need you to attack that outpost... and here are all of our top secret base maps just because you got a pretty face." 

lord Wallyfous 


the rank in which players can see beacons info will be raised (still dont know how much)


however the ability to let the marshal choose which rank can see the info (or which player) has been canceled 
The only way that would be helpful is if they raised it to just the captains and marshal. 

It will be best if everyone can see how much strong his/her league is, raising it is a bad idea. a league a collection of people, countries, or groups that combine for mutual protection or cooperation, a form of alliance that is a standard of truth and trust. If you a marshal can't trust a neophyte who is a foundation, and the core development of a league then why should you trust anyone, let alone your captain. 

raising the level at which defense is shown will results in a lot of distrust, which is already strife in BIG leagues. Just because people can't trust each other, doesn't mean that plarium should feel obliged to bend to such entitlements. BIG league with super ''coiners'' with 300 members will not be possible to achieve for most marshals, as they don't meet the mere credentials of recruiting. 

Having 300 members or more( at least 1000-10K) will solve all problems, including inactivity, dead chats( chats is the backbone of any league), and the coining problems that is strife. 


In any war game, one of the biggest aspects of combat is information.  It's how smaller leagues can defeat larger ones through superior strategy; if everyone knows what everyone else has and what they're doing with it, then there is no strategy and the person who buys the biggest army just wins.  Because of the prevalence of alt accounts, you have to assume that in a 150+ member league there are at least a few alts spying for other leagues (most likely your enemies, since they have the most motivation to try to spy on you).

You can work together with other people without trusting them completely.  Would you give all of your coworkers the keys to your house?  Of course not.  But that doesn't mean you can't work with them to achieve mutual goals, and in time learn which ones are trustworthy. 


UTC +0:00
Alyona Kolomiitseva
Community Manager
20 October, 2016, 8:48 AM UTC
Snowgoon said:



Beacon Defense should ONLY be visible to the same ranks that can see League Stats - It only needs to be controlled with the same button.
No new code should be needed.


I'll pass that to devs.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
Oracle
20 October, 2016, 9:17 AM UTC
Alyona Kolomiitseva said:

Snowgoon said:



Beacon Defense should ONLY be visible to the same ranks that can see League Stats - It only needs to be controlled with the same button.
No new code should be needed.


I'll pass that to devs.
We should first run a and election, a kind of votes see what others think, I am against it, and i am sure many are
Gedleyihlekisa: Oracle the postremogeniture
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djmoody
20 October, 2016, 2:14 PM UTC

oracle said:


Alyona Kolomiitseva said:


Snowgoon said:




Beacon Defense should ONLY be visible to the same ranks that can see League Stats - It only needs to be controlled with the same button.
No new code should be needed.


I'll pass that to devs.
We should first run a and election, a kind of votes see what others think, I am against it, and i am sure many are

No honestly it's just you.

The entirety of the server that I am on asked for it - captains and marshals from all the major leagues. Plarium promised it as an update about 1.5yrs ago.
Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Snowgoon
22 October, 2016, 3:02 PM UTC

oracle said:


Alyona Kolomiitseva said:


Snowgoon said:




Beacon Defense should ONLY be visible to the same ranks that can see League Stats - It only needs to be controlled with the same button.
No new code should be needed.


I'll pass that to devs.
We should first run a and election, a kind of votes see what others think, I am against it, and i am sure many are

Perhaps you misunderstood my suggestion

League Stat visibility is controlled by the League Marshal. Some paranoid marshals only allow captains to see this info, but others allow all to see.
It should NOT be controlled by plarium, each league should choose. If you are against it then you can vote within your own league - no problem

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
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cat in the hat
26 October, 2016, 3:01 AM UTC

First off, there people with more then one account that spend lots of money.


Second, two leagues would merge.


Third, good reason for all the heavy spenders to join one league.


Forth, game will fail.

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Daniel
26 October, 2016, 6:01 PM UTC

Even if they would expand it to 300 it wouldnt be able to get there for a long time. It would be a problem tho but in a long term. To get up to 300 that means 150 new members . With 20 runes needed for each thats 150x20= 3000 runes. Players get runes on every 5 levels so thats 3000/5=600. So it will take 600 members to pass 5 levels to get on to it. Or if all the current members are above 60 it will take the league to pass 3000 levels to get it there. Not easy to do on a short time but in the long term it can get done and be a problem.

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brunsonthomas
Moderator
26 October, 2016, 6:14 PM UTC
Daniel said:

Even if they would expand it to 300 it wouldnt be able to get there for a long time. It would be a problem tho but in a long term. To get up to 300 that means 150 new members . With 20 runes needed for each thats 150x20= 3000 runes. Players get runes on every 5 levels so thats 3000/5=600. So it will take 600 members to pass 5 levels to get on to it. Or if all the current members are above 60 it will take the league to pass 3000 levels to get it there. Not easy to do on a short time but in the long term it can get done and be a problem.

Actually, many leagues have players with many Runes of Fealty they have never applied. I am sure many leagues could easily come up with over 100 Runes overnight. The harder part is recruiting good players with all the time, effort and money already invested in leagues.
UTC +5:00
Daniel
26 October, 2016, 7:13 PM UTC
brunsonthomas said:


Actually, many leagues have players with many Runes of Fealty they have never applied. I am sure many leagues could easily come up with over 100 Runes overnight. The harder part is recruiting good players with all the time, effort and money already invested in leagues.
Yes and 100 runes are worth for what ..around 5 members more? And its not easy to get 100 runes every day ..once you reach the lvl 80 it takes lots of time or money to get up on those levels and while some can afford it  not every member is ready to put that much so it will take a long time to get those there.
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FAILO
26 October, 2016, 7:25 PM UTC
Daniel said:

brunsonthomas said:


Actually, many leagues have players with many Runes of Fealty they have never applied. I am sure many leagues could easily come up with over 100 Runes overnight. The harder part is recruiting good players with all the time, effort and money already invested in leagues.
Yes and 100 runes are worth for what ..around 5 members more? And its not easy to get 100 runes every day ..once you reach the lvl 80 it takes lots of time or money to get up on those levels and while some can afford it  not every member is ready to put that much so it will take a long time to get those there.
the league that i am in has around 958 runes that would be an instant 47 new spots.. and if new people join that have runes and apply them league limit will go up even faster. but yes it woud still take a while to get another 100 spots (assuming that the limit is raised to 300)
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IronApex Turok
26 October, 2016, 8:44 PM UTC

most leagues already are carrying 30-40 dead members anyway.   whats the point if increasing the limit?


if a league wanted more room, all they have to do is jettison the inactives. 
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Jezebel
26 October, 2016, 9:05 PM UTC

I agree that leagues should not be expanded further and if it does happen it should be increased by a small number


Also there should not be more leagues being formed there are not enough players to support the leagues that are out there


When you look at them now a lot have fewer than 100 members and I am sure that is not by choice
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IronApex Turok
26 October, 2016, 10:26 PM UTC

id like to see Plarium purge all inactives,  



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Reaper
26 October, 2016, 10:28 PM UTC

If Plarium wants increase the members a league can carry i would suggest the max on 50 members.

It would help beacon holders to get 50 members more to defend them better but dont overpower them that they have to much space to take away the members of smaller leagues in 1 row
UTC +1:00
Jezebel
26 October, 2016, 11:20 PM UTC
IronApex Turok said:

id like to see Plarium purge all inactives,  



noooo....what would we raid for resources?  maybe the inactives that are below level 35 but not the higher level ones
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IronApex Turok
27 October, 2016, 10:09 AM UTC
Jezebel said:

IronApex Turok said:

id like to see Plarium purge all inactives,  



noooo....what would we raid for resources?  maybe the inactives that are below level 35 but not the higher level ones
id be good with level 45. 
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Oracle
27 October, 2016, 10:17 AM UTC
remove  bots, now remove inactives, what next remove non coiners
Gedleyihlekisa: Oracle the postremogeniture
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Stewart_KT1
27 October, 2016, 11:19 AM UTC
oracle said:

remove  bots, now remove inactives, what next remove non coiners
They would leave by themselves after being pounded into the ground after all the other targets have been removed, Then they would be removed for being inactive. We know whats next after that.
Noodle maker extreme
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IronApex Turok
27 October, 2016, 9:03 PM UTC
oracle said:

remove  bots, now remove inactives, what next remove non coiners
im pretty sure plarium did that with the 50% boost
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