5 New Levels Of Fortifications!

39 Replies
MisstersSam
23 July, 2017, 11:14 PM UTC

weeeee  more to build again


UTC -8:00
Alina Phoenix
Community Manager
24 July, 2017, 7:37 AM UTC

Stiletto said:


Lord Mark said:


Alina Phoenix said:


Lord Mark said:


And...why it look the same from lvl6 to lvl10 ???

Hello, Lord Mark :) 

In this update we decided to focus on the advantages and functionality of the new feature. There are already many Improvements that can be built in the game :)

Why from lvl6 to lvl10 is the same skin ?

To confuse attackers who cannot know what level walls they are crashing into.

Next week they are planning to introduce a new Item which identifies wall size ... costs 50,000 sapphires and lasts one hour

Hello.

You're right regarding attacker's confusion on what actually the level of your Walls is. I think it's one of the advantages that Walls from Level 6 to Level 10 look the same. 

As for a new Item you suggested, don't think it will be implemented :) 

Community Manager
UTC +2:00
Alina Phoenix
Community Manager
24 July, 2017, 7:39 AM UTC

Lord Mark said:


Jezebel said:


Alina Phoenix said:


roadstar Pitbull said:


So soon as the coiners see this and level up defenses, the non coiners are done with pvp.

Just all reminds me,,,, the doomsday clock is still running,,, but plariums is running almost at break neck speed.

Might as well just start charging sapphires to log in....

Hello :)

We don't think that with this update  will change the balance to the benefit of Def players.

There are still many ways in the game to increase Offensive power and get good PvP points :) 

This solution to create balance for the defense players is ridiculous no one raids level 5 walls already they just fireball 


If you want to create balance limit how much someone can spend - stop making it easier for the pay to play people to literally take over the entire game from the people who spend moderately - if there was more balance on the spending side of things people might be more inclined to spend on smaller deals more frequently 


Yes there is a need for more balance between offense and defense but how about create a way where the defense units can achieve better bonuses to offset the big bonuses offense players are getting - meaning the troops themselves not some walls that no one will ever attack?

In my opinion fortifications are just for skin. How much can u get with lvl 10 fortificatin? 40k def? 

what can 40k can do at 50MIL Raid??? 

Hello. For every 100 points that you receive from the Castle Defense Bonus, 1% will be added to the overall defensive strength of your Units left guarding the Castle area.

I think it's still  good bonus.

Community Manager
UTC +2:00
Alina Phoenix
Community Manager
24 July, 2017, 7:40 AM UTC

Sculptor said:




Is there something being done about this? It really does look awfull!

Hello.

The feedback regarding wall's design has been forwarded to devs.

Maybe, it'll be changed in the future updates.
Community Manager
UTC +2:00
Lord Mark
25 July, 2017, 5:51 AM UTC

Alina Phoenix said:


Sculptor said:




Is there something being done about this? It really does look awfull!

Hello.

The feedback regarding wall's design has been forwarded to devs.

Maybe, it'll be changed in the future updates.

Very good my Lady !


UTC +0:00
Snowgoon
25 July, 2017, 1:50 PM UTC

Alina Phoenix said:


For every 100 points that you receive from the Castle Defense Bonus, 1% will be added to the overall defensive strength of your Units left guarding the Castle area.

I think it's still good bonus.

Is this finally some official confirmation that Castle Defense Bonus is not added to base defense values, but is added to total defense values?

We have been asking this question for years


Henry V did not need level 10 castle walls at Agincourt, all he had was 7,000 archers behind a rudimentary row of wooden stakes to wipe out the entire French army - Your calculation grossly underestimates the true effect of defensive fortifications and force limits

And John Wayne defended The Alamo for 13 days   

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
Lord Mark
25 July, 2017, 4:03 PM UTC
Snowgoon said:

Alina Phoenix said:


For every 100 points that you receive from the Castle Defense Bonus, 1% will be added to the overall defensive strength of your Units left guarding the Castle area.

I think it's still good bonus.

Is this finally some official confirmation that Castle Defense Bonus is not added to base defense values, but is added to total defense values?

We have been asking this question for years


Henry V did not need level 10 castle walls at Agincourt, all he had was 7,000 archers behind a rudimentary row of wooden stakes to wipe out the entire French army - Your calculation grossly underestimates the true effect of defensive fortifications and force limits

And John Wayne defended The Alamo for 13 days   


UTC +0:00
Snowgoon
26 July, 2017, 3:38 PM UTC

Please remove this spam

Is it to become a PERMANENT addition to our quests?


http://prntscr.com/g0kusz

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
Alina Phoenix
Community Manager
27 July, 2017, 10:23 AM UTC

Snowgoon said:


Please remove this spam

Is it to become a PERMANENT addition to our quests?


http://prntscr.com/g0kusz

Hello.

You'll receive this Quest until you upgrade your Tower to Level 10.

Community Manager
UTC +2:00
Snowgoon
27 July, 2017, 2:20 PM UTC

Alina Phoenix said:


Snowgoon said:


Please remove this spam

Is it to become a PERMANENT addition to our quests?


http://prntscr.com/g0kusz

Hello.

You'll receive this Quest until you upgrade your Tower to Level 10.

and immediately get another one to upgrade ballistas or gates?

spam

What about the hundreds of thousands of players who refuse to spend FULL PRICE upgrading walls, towers and gates?

Why is there no discount for upgrades? We only see discounts for NEW fortifications which usually means it is more economical to destroy our existing walls, towers and gates - this is just plain dumb
Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
Alina Phoenix
Community Manager
28 July, 2017, 8:48 AM UTC

Snowgoon said:


Alina Phoenix said:


Snowgoon said:


Please remove this spam

Is it to become a PERMANENT addition to our quests?


http://prntscr.com/g0kusz

Hello.

You'll receive this Quest until you upgrade your Tower to Level 10.

and immediately get another one to upgrade ballistas or gates?

spam

What about the hundreds of thousands of players who refuse to spend FULL PRICE upgrading walls, towers and gates?

Why is there no discount for upgrades? We only see discounts for NEW fortifications which usually means it is more economical to destroy our existing walls, towers and gates - this is just plain dumb

Hello, Lord Snowgoon.

These Quests are not obligatory. We don't make players complete them.

As for discount for upgrades, maybe it will be added in the future :)

Community Manager
UTC +2:00
KDaver
6 September, 2017, 7:41 AM UTC

Well  looks like they fixed the bug on the towers.   

they look right now..  


UTC +1:00
Oracle
6 September, 2017, 9:06 AM UTC

Is no brainier that Plarium have better developers in the artistry department. 

Visual bugs, which have no effect on the game can get fixed within a week( days if you confront them head on). 

But when it comes comes to formulative and  game function bugs, including those affecting the game mechanics, like orcs using forts bonus, then it will take years to months to fix the issue. 

Plarium have to gets its bug section straight, and higher more experts in the coding department. Having hundreds of goods painters is bad for these kind of game.

Just because something isn't a lie does not mean that it isn't deceptive. A liar knows that he is a liar, but one who speaks mere portions of truth in order to deceive is a craftsman of destruction.....Gedleyihlekisa: Oracle the postremogeniture
UTC +2:00
Alina Phoenix
Community Manager
6 September, 2017, 9:07 AM UTC

KDaver said:


Well  looks like they fixed the bug on the towers.   

they look right now..  


Hello :)

Happy to know you like it 

Community Manager
UTC +2:00
Alina Phoenix
Community Manager
6 September, 2017, 9:11 AM UTC

Oracle said:


Is no brainier that Plarium have better developers in the artistry department. 

Visual bugs, which have no effect on the game can get fixed within a week( days if you confront them head on). 

But when it comes comes to formulative and  game function bugs, including those affecting the game mechanics, like orcs using forts bonus, then it will take years to months to fix the issue. 

Plarium have to gets its bug section straight, and higher more experts in the coding department. Having hundreds of goods painters is bad for these kind of game.

Hello.

Fixing the issue with design and fixing the issue with code bugs are different things, and they require a different amount of time.

In case with the Towers, the design was already created, nothing new should have been created.

In case with coding or mechanics bugs, investigation process can be pretty long. Fixing a bug can be not as easy as it seems for you to be.

Still, our devs are doing their best to fix the bugs as soon as they can.

Community Manager
UTC +2:00
Knight Pearson
8 September, 2017, 7:41 AM UTC
Finally we have new walls been waiting years for this ... Thank you 
GPRP
UTC +2:00
Alina Phoenix
Community Manager
8 September, 2017, 9:42 AM UTC
Knight Pearson said:

Finally we have new walls been waiting years for this ... Thank you 
You're welcome 
Community Manager
UTC +2:00
raheempradesh
22 September, 2017, 1:57 PM UTC

I didn't play for some time ... but when I returned new fortifications were already here ... and in my opinion they are supper ugly, they didn't fit the other building mood, previous skins were better (LvL 1-5).

Sorry to say that but poor work from designers. Maybe somebody likes them ... but also idea to have same look from LvL 6 to LvL 10 is weird.
Don't think I will like to upgrade to something what I visually dislike.

UTC +8:00
isacescu_bogdan
Moderator
22 September, 2017, 6:57 PM UTC

raheempradesh said:


I didn't play for some time ... but when I returned new fortifications were already here ... and in my opinion they are supper ugly, they didn't fit the other building mood, previous skins were better (LvL 1-5).

Sorry to say that but poor work from designers. Maybe somebody likes them ... but also idea to have same look from LvL 6 to LvL 10 is weird.
Don't think I will like to upgrade to something what I visually dislike.


Hi!


Some walls skins look better some don't  and something you don't like can be liked by somebody else - it's all about preferences which are different between people...But the thing you must consider is the deffensive bonus of the bigger lvls - in the end maybe I don't like a skin but if it's protect me well this is good :-)


Best regards, glad u come back and hope u'll enjoy the game further!

Bogdan


Open your mind! The fact you aren't thinking at some things doesn't means they don't exist...
UTC +2:00
Alina Phoenix
Community Manager
25 September, 2017, 9:49 AM UTC

raheempradesh said:


I didn't play for some time ... but when I returned new fortifications were already here ... and in my opinion they are supper ugly, they didn't fit the other building mood, previous skins were better (LvL 1-5).

Sorry to say that but poor work from designers. Maybe somebody likes them ... but also idea to have same look from LvL 6 to LvL 10 is weird.
Don't think I will like to upgrade to something what I visually dislike.

Hello, my Lord :)

First of all, thanks for your feedback. 

As stated in the reply given above from ISACESCU_BOGDAN , people can have different preferences and it's difficult to make everyone happy.

Upgraded Walls give your Castle a significant Defense Bonus, and it's the main thing to consider here. Also, when your Walls look the same from Level 6 to Level 10, your enemies don't know what exactly Level it is. So, it's kind of a strategic advantage in this case :) 


Community Manager
UTC +2:00
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