Question - Answer from our Game Designers (January, 2020)
Hello, guys and girls!
Since the last time we posted a summary of our meeting with the Game Design department representatives, we have had a lot of time to collect and analyze quite a significant number of new prominent suggestions that arise in all of our communities daily (both in the official and unofficial channels). Our moderators helped us to create the list of matters that are being talked about by the player base frequently and that we then discussed with our Game Designers.
So here go their comments:
Suggestion 1: Increase the number of small potions on Stage 15 in Dungeons.
Game Dev Response: We’re planning to increase the minimum number of small potions on Stage 15 from 3 to 7 in patch 1.14.
Suggestion 2: Endless HP for CBs (limit of received Chests in 24 hours).
Game Dev Response: We do want to do something with the scarcity of HP on CB; thus we are checking and looking into all possible variants, to satisfy all players. Endless HP for CB is one of them. And it is very likely that we will implement that. First, though, we will bring the changes that we have already announced in the CB area and get to resolving the HP question a little bit later.
Suggestion 3: Give something for utilizing duplicates.
Game Dev Response: We have planned an amazing feature that will turn duplicates into benefits instead of disappointment.
Suggestion 4: A warning when Inbox is full.
Game Dev Response: There are several options for how we can deal with this one. We’ll think those through.
Suggestion 5: Show champs from the Vault in the Fusion tab .
Game Dev Response: This will be added in the nearest updates.
Suggestion 6: Rewards in Gold 4 Tier .
Game Dev Response: We’ve discussed this question multiple times and still haven’t made the final decision. We thought about creating brackets in Gold Tier (like Platinum Tier with 300 places in it) to improve the rewards for Gold 4, but we’re not sure if such a feature can please most of the player base. Thus, the question about the Rewards in Gold 4 Tier is still open and we will keep thinking about what we can do here.
Suggestion 7: Sell Accessories right after a battle .
Game Dev Response: Yes, that is something we are planning to do very soon!
Suggestion 8: Random fusion: fuse three champions of the same rank to get one of the same rank ("badluck" counter) .
Game Dev Response: We know that it is practised in some other games of this genre and we’ll think about possible variants, however, this is not on the list of priorities right now.
Suggestion 9: Remove Rare Books from Nightmare and UNM Chests .
Game Dev Response: Yes, we will remove them from the last Chests on Nightmare and Ultra-Nightmare CB. However, we would like to inform you, that according to our plan, the value of our Rare Champions and Rare Tomes for them, will be noticeably increased in the future.
Suggestion 10: Allow players to choose the priority of Skills usage in auto-battles (alternative - fix existing AI problems).
Game Dev Response: Pre-setting of Skills usage in auto-battles is something that is being in the process of creating, however, it won't be introduced in the nearest future.
IMPORTANT NOTICE: Septimus’s A2 on auto will be fixed right after Release 1.13. We are also preparing other AI fixes for the closes releases.
Suggestion 11: Clan currency, Clan Shop (based on the Clan position in the global Rating).
Game Dev Response: We do have a lot of plans (similar to this suggestion) on developing the Clan area, and we are working on them.
Suggestion 12: 2 Artifacts pre-sets.
Game Dev Response: We have some high-priority Artifacts-related tasks on the table (you may have seen some spoilers in our Official Discord), so we’re not sure about this one for now. But we’ll keep this idea in mind.
Suggestion 13: Notification that the limit of turns in a battle has been reached.
Game Dev Response: We’re going to add the counter for the number of CB’s turns and the dealt damage in release 1.14.
Suggestion 14: Expand the main Champions storage.
Game Dev Response: We'll try to make it happen.
Suggestion 15: Add a copy to clipboard feature when messaging in the in-game chat .
Game Dev Response: While there is an evident advantage to it, still, there are some players that can use it to spread harmful links and we wouldn't want it to happen, so it’s not something that we will consider for implementation.
Suggestion 16: More free auto-battles (similar to the event that we had once) .
Game Dev Response: We will double the number of battles in the Multi-battle mode in Campaign, both free and in subscriptions in release 1.13.
Suggestion 17: Search a champion by name in Index .
Game Dev Response: Thanks for the suggestion, we’ll think about it.
Suggestion 18: Friends List, direct messages .
Game Dev Response: The “Friends” feature is in the planning stages right now, so it’s a bit too early to talk about details. We want to make certain the in-game Friends feature has a meaning, and as such, we will look into ways of providing that meaning. But this is definitely one of the features that we plan to add in the future.
Suggestion 19: Push notification for a CB leader (and deputies) when someone joins or leaves .
Game Dev Response: We’ll try to make it happen, but not in the nearest future. We still haven't decided yet how it can be introduced.
Suggestion 20: Add more Deputies in Clans.
Game Dev Response: We will undoubtedly make it happen!
Suggestion 21: Add Mystery Shards to Nightmare Campaign .
Game Dev Response: No problem, we’ll add them:)
Suggestion 22: New Auras with debuffs (decrease def for arena only, all other for all locations- debuff res, acc, spd, hp, atk) .
Game Dev Response: Hm, that’s quite an interesting idea, we’ll think about it. Thanks!
Suggestion 23: Activate the Inbox resources that are about to expire automatically .
Game Dev Response: We’ll think about it.
Suggestion 24: A Mino tournament (event) .
Game Dev Response: It’s in our plans, but can’t say yet if we will be able to launch it any time soon.
Suggestion 25: Convert Champions into Chickens .
Game Dev Response: Every Champion has a unique Personality! We would not want to hurt their feelings and to convert them into “food”. We don't think it'll happen, especially if we expand the main Champions storage.
Suggestion 26: Review Raid Pass (subscription) privileges .
Game Dev Response: There are some improvements in Raid Pass in Release 1.13.
Suggestion 27: Label champs somehow to be able to distinguish duplicates .
Game Dev Response: Thanks for the suggestion, we’ll think about it.
Suggestion 28: Champions which are fully skilled should have a visual cue in their icon, for example, a green "s" on the top right.
Game Dev Response: It sounds very interesting, but we won’t do it due to our future plans. We’re planning to add one more way to improve our Champions (it has nothing to do with the Ascending, Masteries and Skill Tomes), so this way of the visual cue will be illiquid.
Suggestion 29: Review Market .
Game Dev Response: Yes, we are already considering possible variants of improving the Market by adding more resources and ways to utilize them there.
Suggestion 30: Add the feature to compose and sort groups for Arena, Dungeons, CB, FW .
Game Dev Response: This is one of the features we plan to add in the future, of course.
Suggestion 31: Make it possible to buy offers for gifting them to other players
Game Dev Response: Sounds interesting, we'll keep this idea for further consideration.
Suggestion 32: Add five more Stages to the Minotaur Dungeon and Potion Keeps .
Game Dev Response: That’s not in our plans. Especially, since we’re going to increase the minimum amount of small potions on Stage 15, we don’t see an urgent need in creating higher Stages.
Suggestion 33: Morale damage when "good" and "bad" factions are banded together. For example, a Dark Elf champion and a High Elf champion in the same team result in -10% speed (or HP, damage, etc.).
Game Dev Response: That is something we need to think about. Thanks!
Suggestion 34: A "hatred" system: for example, Elhain and Berserker are mortal enemies, and thus will deal 150% damage to each other.
Game Dev Response: This one also sounds really cool! We will not let it go unnoticed.
Raiders, we want to thank you for all your support and suggestions you send us daily. They are one of the most important resources that help us make our game better. We will continue to collect and analyze your feedback and ideas and keep you updated on their status.