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Accepted Player Suggestions

8 Replies
Community Manager
21 September, 2018, 12:52 PM UTC


Greetings, Warriors!

Ever since Raid was made available, you have provided us with a lot of valuable feedback and suggestions. As promised, we have meticulously recorded all of it and put forth the most thought-out ideas up for consideration during a regular meeting with the Dev Team.

You can find a comprehensive list of ideas that were approved below. And we have no doubt that you will enjoy a lot of what you see.

Balance/General Mechanics


1) Give out a guaranteed drop or reward upon opening a certain number of Ancient Shards.

We have been considering a mechanic like this for a while now. And we are happy to confirm that it will be implemented into the game. The details of what it will be and the requirements are not yet ironed out, but we are working on it!


2) Mystery Shards drop way too often in Artifact Dungeons, this needs to be changed.

We’ve reviewed a lot of feedback on this matter and discussed it at length with the Dev Team. It’s been decided that Mystery Shards are indeed dropping too often in the higher Stagers of different Dungeons, so we are going to work on it.


3) Make Skill Tomes obtainable on a regular basis.

This is indeed sorely needed to give you an opportunity to reveal the true potential of your Champions. We'll be working on making Skill Tomes obtainable through a variety of means.


4) Upgrading Artifacts is a frustrating mechanic and needs adjustments.

We are currently looking into making the process easier. There will be some of the more basic QoL improvements to the Upgrade itself and what options players have when it comes to the core mechanic. At the same time, we are planning on more significant updates that will touch upon this later on.


5) Add Events into the game, such as Double XP on a particular Stage, Double Rewards, something more significant.

This is also something that we already had planned. But, nonetheless, it is a good opportunity to confirm that such Events will indeed be happening.


6) Add an opportunity to engage friends in friendly PvP without rewards or Resources being spent.

We already planned to include this into one of the upcoming features, so stay tuned!


7) Improve the Auto-Battle mechanics. At the moment it is annoying to manually re-send Champions to right every time they clear a Stage.

While the exact details are undecided just yet, this is also a feature we have planned out and it will be introduced in some form in the future.

Quality of Life


1) Add a numerical representation of the [Decrease HP] effect that the Destroy Set and certain Skills produce as at the moment it is hard to judge their effectiveness.

This is a fair point! We will look into adding those numbers.


2) The game client starts lagging when there are a lot of Artifacts in the Inventory. Make it so all Artifact Set tabs are closed by default and are only opened by a tap.

This is not going to fix the lag issue, unfortunately. That said, we are looking into the root cause and will eliminate it ASAP. And as for the suggestion itself, our UI designers will test out a few options and see if this works out.


3) Add an option to adjust Game Chat size during Battle, allowing us to see more than just one message without having to open the Chat Tab.

This is a good one! We’ll be looking into how to best implement this and make the setting adjustable, but it will happen.


4) Add more Player Avatars to the game.

Planned already! We have a few cool ideas for this as well that will allow active players to get some truly unique avatars.


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19
User
21 September, 2018, 1:46 PM UTC

Thanks Marius for conveying our feedbacks to devs, really appreciate the effort that devs are putting into the game :)

Eagerly waiting for the implementation of these changes!


Also I would like to add one more suggestion, please add the same Avatars here on the Forum, so that we can have same avatar here that we have in-game :)
Raid Gameplays : http://bit.ly/WardenYT
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3
Moderator
21 September, 2018, 1:53 PM UTC
мдя
все герои и сеты в игре https://docs.google.com/spreadsheets/d/1ImZF5KfdFOw0LgnISlWMj77nlN_W8tQr_Uck6YkNpt8/edit#gid=0
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0
User
21 September, 2018, 2:02 PM UTC

2) The game client starts lagging when there are a lot of Artifacts in the Inventory. Make it so all Artifact Set tabs are closed by default and are only opened by a tap.

This is not going to fix the lag issue, unfortunately. That said, we are looking into the root cause and will eliminate it ASAP. And as for the suggestion itself, our UI designers will test out a few options and see if this works out.

Сделайте, что бы по умолчанию фильтры были схлопнуты. Это решит много проблем. Если человек хочет открытьт все - то пусть немного подождет. А так в основном мы выбиваем 1 шмотку 7 дней и когда она выпадет. мы откроем необходимый фильтр и апнем ее. Да и фармим мы долго определенных боссов - проще раскрыть 7 вкладок и продать все, другие сеты не обновлялись и нам незачем их прогружать.

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0
User
21 September, 2018, 10:04 PM UTC

@Marius

What about an update on when a list of buffs/debuffs will be added. So we can accurately see the effects. For example the weaken debuff doesnt say what it does anywhere in the game
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5
Community Manager
24 September, 2018, 9:13 AM UTC

Axeless said:


2) The game client starts lagging when there are a lot of Artifacts in the Inventory. Make it so all Artifact Set tabs are closed by default and are only opened by a tap.

This is not going to fix the lag issue, unfortunately. That said, we are looking into the root cause and will eliminate it ASAP. And as for the suggestion itself, our UI designers will test out a few options and see if this works out.

Сделайте, что бы по умолчанию фильтры были схлопнуты. Это решит много проблем. Если человек хочет открытьт все - то пусть немного подождет. А так в основном мы выбиваем 1 шмотку 7 дней и когда она выпадет. мы откроем необходимый фильтр и апнем ее. Да и фармим мы долго определенных боссов - проще раскрыть 7 вкладок и продать все, другие сеты не обновлялись и нам незачем их прогружать.

Как раз это и будем рассматривать :)


Chutchiie said:

@Marius
What about an update on when a list of buffs/debuffs will be added. So we can accurately see the effects. For example the weaken debuff doesnt say what it does anywhere in the game

We are planning that as well! At the moment, it's going to be part of a larger feature. 

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1
User
1 January, 2019, 8:00 PM UTC
Woulb be nice being able combine artifact to rank up star and quality so low one wont go to waste selling or siting in inventory  someting like 5 comon same 1* to get 2* and 10×5* to get from comon to uncomon  but dont make it to easy the epic + atifact need to still get hatd to obtain
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9
User
25 January, 2019, 9:19 AM UTC
Было бы здорово сделать автоматическую продажу артефактов после боя ниже определённого ранга. Допустим, мне не нужны вещи ниже 3* - пусть они автоматически продаются и не забивают зря инвентарь.
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0
Community Manager
7 February, 2019, 10:24 AM UTC

Hey, Badger. It's a cool idea, but does not quite fit with what we have in mind for Artifacts. The idea of an Artifact Forge has been passed around by players, but so far I've heard no confirmation that we are going to do something of the sort.




Привет. Сфигалич. Что-то подобное рассматривалось, но пока не уверен, будем ли делать. 




I should also note that this thread will be closed and all further suggestions should be directed here. The link will lead you to a post that explains the situation with Player Suggestions, and you can post your own in the very same thread!


Также отмечу, что эта тема будет закрыта, а предложения следует отправлять сюда. По ссылке будет пост, который объясняет ситуацию с рациональным предложениями от игроков. Собственные предложения можно оставлять прямо в той же теме.
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