This topic is closed

Your Suggestions

92 Replies
jfsearching
30 June, 2016, 12:42 PM UTC

ONE more suggestion: the veteran units don't really need to be shown separately, if they have same values anyways...


Declined. They are different Units anyway.
UTC +8:00
jfsearching
30 June, 2016, 1:10 PM UTC
FaZi said:

jfsearching said:


I would like to see my units separated into defense/offense in my stronghold. Currently can see the totals for each only when launching an attack, if I am not mistaken? Can we have same tabs in the stronghold?

they are shown collectively but you can select the one you want using tabs of Offense, Defense, Scouting


These tabs are available in 6 categories


1-- Over all (Can be found at the harbor ribbon on the top)

2-- Armada

3-- Fleet

4-- Mercs

5-- Pirates

6-- Scouting

Yes, obviously...I am asking for offense/defense maybe also power/speed tabs as the first thing I see when I open harbour or stronghold.
UTC +8:00
Bootymaster
30 June, 2016, 5:57 PM UTC

It would be nice the havens rotated so you can change stuff on the back two sides without have to move all your buildings.


Declined. We're limited by Flash technology here.
UTC +0:00
Mule
30 June, 2016, 6:52 PM UTC
Mule said:


4. We always inform our players of some major changes. However, there are some changes which we will not inform you of in advance. Moreover, we didn't change the rules for your current Prizes which you have already touched.
WOW! I paid for a BIG (MONEY) (can you check it, please?) "special offer" To play the prizes like they were. Just after, you changed the Prizes without a previous warn. You are defending that? Just awesome. I'm really disappointed. I can't believe actually.
UTC +2:00
ASH
30 June, 2016, 9:09 PM UTC

ASH said:


Regarding this current Prize change I have one suggestion.  It would be very helpful if we could see exactly where our Prize Bank is at.  Having a running total of it would be wonderful; but even if it was just a one time look at it, that could be very helpful to a lot of people. 


Declined. I'm sure that I have already mentioned it, but I'll repeat.

We will not show you your Bank value/progress/etc. This information was never intended to be shared with players. It is for internal use only, and it is strongly classified.

We are not making any exceptions, and we won't, regardless your situation.

Some of the game aspects need to be discovered by players, not given by a Company. Prizes have always been a riddle that you need to solve.

I understand that it could be a huge benefit for those of us that have discovered, well had discovered, the riddle that is Prizes.  Your answer shows a big contradiction though.  If a player starts the game new, no alts, following the rules with no prior knowledge of the game, odds are they follow the tutorial bringing them to the LH eventually.  They will do some Prizes and continue on therefor adding to their bank.  By the time they join a decent BH that can teach them many Prize reports are probably long gone.  So it is impossible to exactly track your bank, unless that's the idea perhaps making it more clear to newbies is doable?  It took me a long time to find out about the Prize bank, mine was at about 1 million when I did.  I get it's a lost cause for us but with the new system perhaps throwing the newbies a bone and just letting them know a bit more about Prizes before they really get into them.


Unfortunately, it's impossible to track your Bank. There are no ways in the game to do so. 
UTC +6:00
Peter Blood
1 July, 2016, 3:13 PM UTC

I would love to see a Brotherhood Government type implemented..

What i mean by this is, if a bh was to start the leader of the bh could choose between lets say 3 types of governments, Republic, Monarchy, and Dictatorship for instance...or Socialism, Democracy and whatever you could think up....

This would give many advantages, if you went to join a bh you could see what the government was like...You could have a Republic for instance..the leader would have to be voted on every 3 months or 6 months by the advisors:) He  still have ability to veto diplomacy and set ranks....well anyways there is a million possibiltys...just an idea i think would be fun to look at:)


It looks like a major feature and I'm not sure our players are ready for it. Let's see what they think of your idea.
UTC +8:00
HondoOhnaka
8 July, 2016, 6:32 PM UTC

Okay, so we've got regular pirates, Asian pirates and Steampunk pirates...how about space pirates?

...or just pirates that look kind of alieny, since spaceships would look out of place.

....Or the space pirates could work if they crash landed, and the pirates in the game are just like, "THEY FELL FROM THE SKY, 'TIS AIN'T NATURAL!!!! Well, apparently their captain be gone, but since they know they've got us outgunned, they don't come cheap."

And then to get them you have to build a crashed space ship. But then since they're aliens, they're more expensive (because they could zap you) and to mix up the usual formula, their defensive units have higher defense than their offensive units have offense...but it costs the defensive units being much more expensive.


....Or they could be a limited edition item.


We're not planning to add new Units for now.
UTC -6:00
FaZi
8 July, 2016, 10:54 PM UTC

Hits for bastion or presido should set up for do or die thing


for example i send 1000 Sols to a bastion, 700 killes 300 comes back & than i send them again and this time 100 comes back and rest killed. So why not setup this thing to do & die situation.


If someone wants to save his/her unit he will send only few. 


Sending an attack waiting for return and than sending them again is just too much trouble for me.


It's one of the basic game mechanics. I doubt it will be changed.
Th' rougher th' seven seas, th' smoother we sail. Ahoy! ahead ye coward
UTC +3:00
Blasphemy
Moderator
9 July, 2016, 4:34 PM UTC

choosing who can see inside the precid AND bastions defense strength, i believe we should have more control over this

We have very little of it... 


We will raise the rank which can see this information, but our developers have declined a choosing option.
I am a daughter of a High King who is not moved by this world for my God is with me and goes before me, I do not fear because im his
UTC +2:00
Black Bart
16 July, 2016, 2:39 PM UTC

Ahoy..

I would like to see a greater variety of havens skins.. specifically, those skins could be all kinds of things, from "Hurricanes" & other storms, to Fog or even Tsunami's with pirates surfing  :)  a personal favorite is the perverbial desert Island with a couple palm trees, a castaway & circling shark.. not to mention battles.. those skins are animated so ship to ship or ship to shore or any other scenario you can dream up.

Pirates sinking vessels..

            Sea Monster's even..

   This be an absolute gem of an idea.. :)


It's possible that we will add some skins in future.

X
UTC +5:00
T.Bone
23 July, 2016, 10:01 PM UTC

Ahoy fellow pirates..


 I would like to know if its possible to see more then one page of invitations ( for leaders and advisers from a bh). At the moment i found that to see my other pages of invitations i need to cancel one invitation.. That's my suggestion for plarium, please fix that.


Best Regards

    T.Bone


Could you please show it on a screenshot?

UTC +0:00
Azhaar Laghari
31 July, 2016, 11:00 PM UTC
Make the Search function exclusive to the Forum being perused. Right now, it is worthless, with hits on all games.
UTC +5:00
Alyona Kolomiitseva
Community Manager
1 August, 2016, 1:10 PM UTC
azhaarlaghari said:

Make the Search function exclusive to the Forum being perused. Right now, it is worthless, with hits on all games.
We will improve it in future.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
had
2 August, 2016, 11:58 AM UTC

Can you make more simple or completly functional the kick out in the friends list?


More players like me, playing more than one year, have a long longest list of friends but some of them quit the game leaving the pirate, some of them are not longer friends of mine, some of them are "deleted players"... but I can't delete their avatars in my friendship list in game also if i click several times the "cancel" button and/or refresh the browser page, neither if I break the friendship in the friends page in my profile...

Thanks a lot


This option doesn't work properly at the moment. However, our developers are aware of it and they will fix it with one of the future updates.
ivan
UTC +0:00
had
2 August, 2016, 12:17 PM UTC

Maexar said:


I would like to see Battle Groups implemented into the game.



It would be highly convenient and efficient if we could create and use battle groups. For example, when raiding bots for resources, most players tend to use the same type and number of units - such as 40 Ships of the Line or 21 Daggers or some combination of units.

Similarly, if I have to do 5, say level 10 Lighthouse Prizes, and i'll be sending the same number and combination of units to each, it would be nice to be able to create battle groups, and send them all at once instead of having to scroll through all my units, choosing types, and punching quantities in every time.

It would also help when sending reinforcements to Presidios, Bastions, and to other BH members when they're being attacked, and possibly with Treasure Islands too.


Thank you for this suggestion. I would like to know if other players support this idea.

The possibility to create groups of troops is really wonderful it's a great function: any time i want to send a raid i need before select the different troops by the scope of the raid: if is a resource's raid i need to assemble only the right number of daggers, or few Line & daggers or scuna & daggers if is a low def raid; Jugger & Line (or similar) if is an high def raid... On the treasure islands i need to select the units by their speed, choosing trough all the 4 tabs (pirate fleet armada merc)... on the lighthouse missions I could preselect the types of troops based by the level of the Prizes... If i could get preselected groups i could play more fast and use more troops!

it's better for the playability (more fun and more troops used) and better for Plarium because more troops will be employed, more troops will fall, more troops will be resurrected (with rubies or bought again ever with rubies)

ivan
UTC +0:00
Alyona Kolomiitseva
Community Manager
3 August, 2016, 9:56 AM UTC
had said:


The possibility to create groups of troops is really wonderful it's a great function: any time i want to send a raid i need before select the different troops by the scope of the raid: if is a resource's raid i need to assemble only the right number of daggers, or few Line & daggers or scuna & daggers if is a low def raid; Jugger & Line (or similar) if is an high def raid... On the treasure islands i need to select the units by their speed, choosing trough all the 4 tabs (pirate fleet armada merc)... on the lighthouse missions I could preselect the types of troops based by the level of the Prizes... If i could get preselected groups i could play more fast and use more troops!

it's better for the playability (more fun and more troops used) and better for Plarium because more troops will be employed, more troops will fall, more troops will be resurrected (with rubies or bought again ever with rubies)

I really love this idea and I have passed it to our devs. However, I think there are too many things to think of, too many difficulties in implementation. There is a big chance that it will be declined. 
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
bassdiablo
3 August, 2016, 10:45 AM UTC

Treasure Islands are just a place that gets trolled constantly.  Our only other source for gears, aside from buying them, is worse than the targets ever used to be.  It's too easy to find an occupied treasure island to attack and the travel time for the attack is too quick.  Almost everyday I look at the list of treasure islands now and they are all empty where as before almost every target used to be occupied.  Treasure Islands need changes for them to be something worth fighting over. All day today, on a Tuesday of all the days, I sent 1 mercenary out to hold an island (for minutes!)and over half those times it was attacked.  I'm sure the attacker was disappointed by low points, I was disappointed by how ridiculous trying to get gears was, it was just a mountain of disappointment all day.  And still we get pushed into it by missions requiring holding an island for 90min, like that will ever happen without losing 10,000 times as many units as what's in the reward. 

suggestions:

1 take the occupied option out of the drop down menu.  at least make enemies have to scroll through the list.

2. remove any notification of occupation of a treasure island completely.  force enemies to have to scout each one.  Why would any pirate hide treasure on an island that could be found so easily.

3. Increase the rewards for holding a treasure island.  People send millions in strength to attack treasure islands, what do I get for defending one with millions.  not much

4. Add a defense bonus to the islands so it deters attackers.

5. take away any tournament points for attacking treasure islands.  there's already a reward for attacking one

6.add gears to the ransom options for blockades so we don't have to hold treasure islands to get gears.


It's not working, it was a neat idea, but they are just being used for cheap easy tourney points by lazy bored havens.


Unfortunately, we are not planning to change Treasure Islands' mechanics.

ry kel
UTC +5:00
jamesorpinjr
3 August, 2016, 6:57 PM UTC

Terrible Ten Blockades not Tallying correctly.

  I have blockades from last weeks Talley that are being attacked and freed. However those blockades from last weeks event that are being freed are counting against this weeks event. I have to make up those from last weeks event before I can advance in this weeks event. That is just not fair. Last week was last week. This week is this week. So far it is over 350 blockades I have to make up. I say again, NOT FAIR.



I DON'T KNOW HOW TO TAKE SCREENSHOTS, BUT CHECK THESE TOTALS OUT

Scourge of the week --- last weeks total ---3200

Ye Present Station    --- This weeks total --- 620

Legends of all time   --- Total Blockades --- 4063


Shouldn't the 3200 and 620 add up to 4063 since I started blockading during last weeks event. except for of course my 3 resource blocks. Then if you factor in the over 350 blocks that were freed, well, it gets even worse.


So remove let's say for argument the 350 number from last weeks blocks, you get ---2850

now add the 620 ---3470, nearly 600 point difference from the 4063 total.

My total for this weeks event looks like it should be at least 1200+ ( at this point in time )

Maybe after event ends auto return units to Harbor.

If not, keep better statistics on weekly events. WEEKLY being the key word here.


It doesn't seem like a suggestion...More like you're trying to find a way to get more Points from the existing blocks.
UTC +4:00
bassdiablo
4 August, 2016, 4:37 AM UTC

when moving troops around in the garrisons tab in the pirate stronghold it reloads the tab and you have to click the arrow to expand all the dropdown menus again.  I like the new unit strength numbers in there. 

1. it would be nice if the drop down menus stayed open until you close the pirate stronghold.  moving troops to and from several presidios is nice and easy from the stronghold garrison tab but the drop down menus need to stay open to see and count the units more easily.


Could you please show it on a screenshot?

2. also when moving troops to and from the presidios with the drop downs closed they stay in position.  if the drop downs are open it changes the order in the menu.


Could you please show it on a screenshot?


ry kel
UTC +5:00
bassdiablo
5 August, 2016, 2:27 PM UTC

The Infirmary should revive fallen units from every skirmish, not just raids on your haven.  If we could use more of our fallen units we could be more active instead of waiting around for weeks while our units build back up.  more activity would lead to more rubies being bought from plarium and more activity in the game would leave us with less time to write in the forums about silly unimportant stuff.


Declined. Free revival after the attack on your Haven is like a bonus for the defender.
ry kel
UTC +5:00
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