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Guide: Artifact Forge

Guide: Artifact Forge

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GreenKnightCommunity Manager
11 авг. 2021, 10:5711.08.21
06.04.20
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Guide: Artifact Forge

Artifact Forge

Basics

The Forge lets you craft Artifacts using Materials you collect as you play.

You`ll get Materials from a variety of in-game activities - like Arena Battles, Faction Wars, Doom Tower, Events, and Tournaments.

 

Crafting Artifacts

The Artifact Forge lets you choose which Set your Artifact belongs to, but the actual Artifact you get will be random. 

The process is simple: select the Rank Range you want, choose your desired Artifact Set, and make sure you have enough Materials to craft it. After that, hit the button at the bottom and you’ll get a random Artifact from your chosen Set.

You can craft Rare, Epic and Legendary Artifacts. Rarer or higher Rank Artifacts just need more (or better) Materials. You can hold up to 10,000 of each Material at any given time - anything over that limit will be lost.

 

Charms

Charms let you narrow down which exact Artifact you’re going to get. Charms can increase your chances of getting a specific type of Artifact - like Boots or Gauntlets - or even boost your chances of getting specific Substats.

There are 4 types of Charms:

  • Rank Charms increase your chance of getting the highest Rank available in your selected Rank Range
  • Rarity Charms increase your chance of getting higher Rarities
  • Type Charms increase your chance of getting a specific type of Artifact (Weapon, Boots etc.)
  • Substat Charms increase your chance of getting an Artifact with a specific substat

You can get Charms in Advanced Quests, Tournaments, Events and Offers.

 

Available Artifact Sets

 

Resilience (2) - HP +10%. DEF +10%. Increases both HP and DEF.

A well-balanced second Set to give your Champions some extra staying power.

Perception (2) - ACC +40. SPD +5%.

Increases Accuracy and Speed. Lets you go first and land your most important debuffs.

 

Deflection (4) - HP +20%. DEF +20%. 25% chance to deflect 1 debuff onto attacker.

The Deflection Set will make your enemies regret ever attacking you. Whenever an enemy tries to place a debuff on the Set's wearer, there is a 25% chance of deflecting it back onto the attacker instead. It also increases HP and DEF.

Swift Parry (4) - SPD +18%. C. DMG +30%. 50% chance of Unkillable when hit with fatal hit. Occurs once per Round.

The Swift Parry Set is an excellent hybrid Set. It boosts Speed and Critical Damage, and also gives the wearer a chance of getting an Unkillable buff and surviving an attack that would have otherwise killed them.

 

Fatal (2) - ATK +15%. C. RATE +5%.

The perfect second Set to give your attackers an extra stat boost.

Affinitybreaker (4) - C. DMG +30%. 20% chance to change weak hit into critical hit.

Helps negate the risk when taking a Champion into a fight against a stronger Affinity. One of the strongest and most unique Sets around.

 

Frostbite (2) - 15% chance to block Freeze debuffs. 10% chance to place Freeze debuff on attacker.

Can prevent a Champion from getting frozen and has a chance to place a [Freeze] debuff on the attacker whenever they hit the wearer. Makes the opponent think twice about attacking you.

Untouchable (4) - Immunity for 2 turns. RESIST +40.

Gives the wearer 2-turn immunity to debuffs with a [Block Debuffs] buff, as well as making it harder for the enemy team to remove the buff with a handy RES boost. Useful everywhere, especially in the Arena.

 

Guardian (4) - Wearer absorbs 10% of all damage dealt to ally Champions. Heals by 10% every turn.

This Set acts like a passive Ally Protection buff, while also healing the wearer - so make sure to equip your strongest tanks with it.

Bloodthirst (4) - C. RATE +12%. Heals by 30% of damage dealt.

Increases the wearer's Critical Rate by 12%. The wearer also heals by 30% of the damage they deal on every hit.

A new take on the all-time favorite Lifesteal set.

Bloodthirst healing effects won't work with damage dealt by [Poison] debuffs.

However, if the wearer already has a Skill that heals based on the damage inflicted, both effects will work, increasing the amount of HP recovered. 

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