Update 1.2 Patch Notes
Greetings from Plarium!
Update 1.2 is live now! It brings a number of smaller features and changes that are meant to improve player quality of life, as well as several useful bugfixes. Without further ado, let’s take a look at what we have in store!
Progress Missions are a new type of quests that are designed to help players advance through the game efficiently. They become available to all players from Level 1 and do not have a time limit to complete like Daily or Weekly Quests, nor are they mandatory. They are, however, separated into Parts. The first Part is only available up until the Storyline Campaign is finished on Normal Difficulty. If Brimstone Path Stage 7 is completed before Part 1 of the Progress Missions is, that Part will be immediately locked out and all remaining Missions will become unavailable. The player will receive the reward for completing Part 1 as a whole - but not the rewards for any remaining individual Progress Missions.
Part 2 becomes available after the Campaign completion and currently has no lockout milestone like Part 1. We will be adding more Progress Missions in the future updates, and any changes that might affect Part 2 in this regard will be announced in the patch notes.
QoL Additions and Changes
Integrated Support Tool
From now on, players can submit and view their Support tickets without leaving the game. This can be done by accessing the Info tab in the player’s Profile and tapping the Support button.
Mastery Scrolls Drop Priority
When a Champions receives Mastery Scrolls, the game will automatically determine which types of Scrolls are maxed out and provide generate rewards in the following order: Basic, Advanced, Divine. This change should allow for a streamlined progression of your Champions as well as eliminate the factor of randomness that would often stall that progression.
Auto Target Improvements
Champions will use Healing and Buffing Skills even when a Priority Target is selected.
Skavag will be the default target for powerful single-hit abilities when in Auto-Battle in the Spider’s Den, so those Skills should not be wasted on spiderlings.
When fighting at the Ice Golem’s Peak, Champions will prioritize the undead minions over Klyssus himself to avoid accidentally prompting Frigid Vengeance.
Clan Boss Crash Fixes
As Clan Boss Battles consume keys that take a long while to regenerate, suffering a crash during such battle is never fun. So, we did our best to limit this issue. As of 1.2, the Clan Boss Battle should still count as completed - with the damage inflicted recorded by the server as of the last moment of connection. Even if you crash, the fight will not have been in vain!
Due to the introduction of Progress Missions, rewards for Challenges and completing Campaign Stages for the first time have been adjusted. These changes should not affect existing players for the most part.
As we have noted before, most Achievements have been removed from the game. We feel they do not fit the original plan we had for this feature, nor do they feel like an actual achievement for our players due to a variety of reasons. Thus they will require further work if we are to re-introduce this feature in the future.
- Champion Drop Chance now displayed in the Info tab of the Portal
- Clans will be Open to joining by default when created, this can be changed immediately by the Clan Leader
- Numerous improvements to the Clan Interface
- Champion Ratings adjusted: Players can no longer rate Common and Uncommon Champions until they have reached Rank 4 with those Champions, and Epic Champions until they have reached Rank 5
- Chat room size increased to 500 players, up from 300
- Accessories can be sorted by tapping the “New” button in the Inventory as well as Artifacts now
- Numerous bugs fixed