Instant teleport

16 Replies
SebyM
25 April, 2017, 11:52 AM UTC

Is it normal for someone to relocate right next to you and empty you our in an instant then move 200km away ?

What kind of strategy game is this if you cannot see an attack coming ?

Why is there no delay between relocations ?

Why is the relocation item dirt cheap ?

How can you defend from someone that has 10.000.000 influence when you have 500.000 ?

Why are imbalanced attacks not deterred ?

How can you prevent loosing all your troops/silver every time someone decides to hammer you ?


UTC +1:00
Corgi_Viking
25 April, 2017, 1:11 PM UTC

SebyM said:


Is it normal for someone to relocate right next to you and empty you our in an instant then move 200km away ?


What kind of strategy game is this if you cannot see an attack coming ?


How can you defend from someone that has 10.000.000 influence when you have 500.000 ?


How can you prevent loosing all your troops/silver every time someone decides to hammer you ?


1. Yep. Unfortunately it's normal for this game.


2. You can see incoming attack if your Watchtower upgraded enough. But sneaky players found a way to avoid it (That's why the teleport right next to you and you haven't got a time)


3. You can put on the shield or hide rss and troops under clanmate's shield.

4. As i said: hide it under the clanmate's shield
UTC +3:00
SebyM
25 April, 2017, 1:37 PM UTC

Thanks Corgi for your answers.


Unfortunately this is what I consider unbalanced gameplay (the teleport issue that is), so I will not be purchasing anymore gold other that what I already bought until this is resolved. I'm not sure I even want to play anymore.
UTC +1:00
SebyM
27 April, 2017, 7:45 PM UTC

Yeah, I will be quitting the game altogether.


Anyone know how I can delete my account ?
UTC +1:00
Corgi_Viking
28 April, 2017, 12:27 PM UTC
You can't delete it.
UTC +3:00
Talamare2k4
11 May, 2017, 6:57 PM UTC

This is 100% absolutely BROKEN

Teleportation should incur a 24 hour period where NO ATTACKS CAN MADE.


This game can be 100% Pay for Win, I don't care about that.


However, Teleportation Attacking is 100% bull****
UTC +4:00
befanie
15 June, 2017, 9:28 PM UTC
Are we any closer to fixing the relocation issue??
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Corgi_Viking
16 June, 2017, 7:05 AM UTC
They not gonna fix it. 
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SteelTorin
16 June, 2017, 1:32 PM UTC

befanie said:


Are we any closer to fixing the relocation issue??

it's not issue dude. 

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rogue056
17 June, 2017, 12:12 PM UTC
Talamare2k4 said:

This is 100% absolutely BROKEN

Teleportation should incur a 24 hour period where NO ATTACKS CAN MADE.


This game can be 100% Pay for Win, I don't care about that.


However, Teleportation Attacking is 100% bull****
I agree, it doesn't make sense that the whole Town can be teleported to attack. Even an 8 hour loss of attack priviledge after a relocate would work.
UTC -4:00
duneatick
14 July, 2017, 6:02 PM UTC
Most of the players doing this type of attacking are spending tons of money on the game. There is no way they will prevent this. I most cases the big points in KVK or CVC are made with these type of attacks. Stay shielded while farming, or garrison your troops and bank your RSS
UTC +7:00
zoey.mara
14 July, 2017, 8:40 PM UTC
duneatick said:

Most of the players doing this type of attacking are spending tons of money on the game. There is no way they will prevent this. I most cases the big points in KVK or CVC are made with these type of attacks. Stay shielded while farming, or garrison your troops and bank your RSS
how about lower the prices of shields then i cant afford it , takes two to 3 days to farm the points in clan just to get 1x 8 hour shield ..i cant send or garrison my troops to other people when i need them for farming the resources im constantly losing from high level players level 25s teleporting in rapping all the level 10s because they know they will lose nothing ..then teleporting out its garbage and its why im leaving the game. they wont fix it cause of the money spenders well they will have nothign but a handful of money makers with no one for them to attack and millions of abandon citys if they dont fix it , they need to put a bracket system in lace where attacking someone 15 levels below you wont give you anything or lose the lower level anything.
UTC +7:00
zoey.mara
14 July, 2017, 8:43 PM UTC
its completely broken and sadly to say im moving on to a different game until i hear that the Devs have fixed it. i guess my town will be one of the already thousands of abandond towns all over the map
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duneatick
14 July, 2017, 8:46 PM UTC
Well for $4.99 USD you can get 90K gold that will buy you 9 weeks of shields
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zoey.mara
14 July, 2017, 9:45 PM UTC

duneatick said:


Well for $4.99 USD you can get 90K gold that will buy you 9 weeks of shields

Sorry but im not giving money to a game that devs cant even make a fair bracket system and allows high level people to benefit from crushing low levels its completely not worth the money for cashiers to be able to buy unlimited Teleports to attack over and over and teleport out to do it all over again, you cant stop it , you cant even defend against it other than spend money on shields its garbage a takes the fun and strategy out of the game..the only strategy there is high level spend money on teleports ..and teleport teleport teleport your way to unlimited resources attacking level 8 , 9 , 10 , 11, you know the people that wont even put a dent in you and teleport out as soon as you see the higher levels come to there help ......strategy low levels shield shield shield ohhh you know instead of farming resources and taking the chance you lose your troops to a high level bunker them at a friends house ,

 ya i know that defeats the purposes but those high levels are waiting for your troops to come back to crush them.. the award vs punishment in this game is screwed. A high level shouldn't be able to benefit from crushing a player 15 levels lower than then it should be like trying to attack a level 6 or lower and get a message you will not receive any resources for attacking someone out side your level bracket.

Personal i would run a 5 level bracket system , 10 to 15, 15 to 20 , 20 to 25 and so on if your not attacking in your bracket you should get a reduced awards , 1 bracket down 50% reduction 2 brackets down 100% reduction no award. that would help protect the lower level players and actually allow them the time to level and make it into the higher brackets and be competitive.

secondly i would but a large cooldown on the teleport town ability i dont care if you buy them but being able to use them non stop with no downside is garbage there should be atleast a 30 min cooldown between teleports.

But that's not how it works currently a max level player can attack a level 10 and gut them fully of resources and kill all their soldiers and then teleport to the next hive rinse and repeat then teleport again ..... which in no way helps this game it only fills the pockets of the rich and powerful and the low levels quit leaving abandoned towns all over the map.. that is in no way fun ...its great to have people paying to be strong ...but those paying players have no one to play with as free players leave in masses leaving a empty lifeless world behind .


UTC +7:00
duneatick
14 July, 2017, 10:58 PM UTC

I completely understand what your saying, but you can not be a big max level player in this game without spending money. The time requirements to upgrade without boosts are extreme. Not to mention the inability to gather enough materials to forge legendary gear. Sadly if your not willing to spend a few dollars a month then your probably correct, this is not the game for you.


When I started is was in the same boat as you are, getting attacked while I was off line. Started sending my troops to other towns for protection, spending as many RSS as I could so I would not loose them. Only after by first pack buy, I shielded for a month straight, farmed like crazy, asked my clan for help with RSS to upgrade buildings and knowledge. Now I spend about $5 a month to keep enough gold to stay shielded. You also can get 8hr shields from your clan store with loyalty points.
UTC +7:00
kirikayu
17 July, 2017, 4:14 AM UTC

I don't think there should be a cooldown on teleports.. I think there should be a cooldown on shields when attacking.. When you attack someone you have to wait some amount of time before you can apply your shield again. That would make people think twice before attacking because then they would be open to counter attack by you or your allies unless they get you when all of you are offline for a while.  There is nothing more frustrating than someone catching you off guard and then having no chance at all to fight back. Even if you still could muster the strength for a viable counter attack.


I also think that when you teleport, only your clanmates should be able to get your new coords by looking at your profile. Enemies should not be able to follow you no matter where you go on the map.  If they visually scan the map and find you, that's fine.. if someone they know happens to see you and relays coords to them, that is also fine. But it feels a bit like stuffing rats into an enclosed cage with hungry cats and no where to run as it is.


As far as brackets go.. I could see this as a benefit, but I'm not sure how to balance it right. Somehow limiting a stronger player's ability to cause devastating damage is a good thing, though.. just not sure how to do it.  Players _WILL_ attack lower players, that is just a given (why would you initiate an attack when you don't think you can win?). A lot of times it is also difficult to find targets at your level during CvC or KvK because they are all shielded.. it's only the lower ones that are often sitting open to attack. HOWEVER, that being said.. It seems a bit wrong for it to be so easy to destroy nearly all of another players holdings in one strike while loosing nearly nothing yourself in the process. Also, you can't just use palace level or influence to define the brackets (maybe you could use a function of both) because the two do not correlate tightly to actual effective military strength.


Maybe making infirmaries more effective would help mitigate this? healing troops could be much cheaper that it is and infirmaries could be able to hold more injured troops than they do now?

And for vault.. maybe vault protects more resources that it does now but a wining player still gets something back as a result?  like, I dunno, 25% of what you have vaulted they can win but you also don't loose (the resources they win are effectively duped).. I'm just throwing stuff out there on that one.. I really don't know how to handle that but thought could be put into it.

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