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Fair competition idea

Fair competition idea

Jul 25, 2022, 17:3107/25/22

Fair competition idea

I have an idea that may help keep players interested during Jotunheim and Asgard. The idea is simple, and it allows Jarls to showcase their Knowledge rather than their troop numbers and it goes a little something like this. 

1. In Asgard and Jotunheim allow all players to designate a set number of troops that can die in battle while keeping the remaining balance safe while engaging in Town Vs. Town battles. It would be great also if the Plarium bank would bring back "Troop Packs" prior to Asgard and Jotunheim to help people prepare for battle. The feature i mentioned could be activated when the Shield is not used. This will allow EVERYONE to enjoy a more reasonable chance to earn shards and have victories when battling Town Vs. Town. Even against the biggest players!

2. Limit the set number of troops to correspond with town levels. For example (hypothetically), starting at level 35, you are going to be allowed to have 6 billion total troops selected to die in battle, for level 36 5 billion, 37 4 billion, 38 3 billion, 39 2 billion and level 40 1 billion. (Something like that) it would work just like the pre-set marches we currently have, except your pre-sets would indicate which troops were fighting when you are being attacked. Remember these numbers are HYPOTHETICAL . Im not calling the shots here!..just suggesting!

3. Limit the number of Onslaughts to 2 at a time in Town Vs Town battles, this will help keep big clans from sending 4 to 12 Onslaughts all at once which would certainly result in a win. Remember too, you do not have to unshield, therefore it is an option, not mandatory. In areas where you cannot shield, this is the price you must pay. If you dont like being hit, move out of the Rock Forest, move away from Pioneer 9 and move from your spot in Asgard. 

The suggestions above are similar to the Resource yielding spots that we already have, yes...but there are no resource yielding spots in Asgard or Jotunheim. This feature would allow for smaller clans to gauge their knowledge and enjoy more success against the larger clans and players, earn more shards, level the playing field when it comes to wins and prove to all that Knowledge is where the real power is, not Billions of troops that are impossible to kill which leads to people not even trying!!

Everyone would be engaged and having fun again, strategy or no strategy! lets face Jotunheim and Asgard the fun is in the fight

FYI...I am a "big player" and someone that really enjoys playing the game and risking Onslaught after Onslaught in order to earn shards. I just dont think there is an equitable way to ensure the smaller clans and players get a fair shake at shards, and inevitably, this is what is harming the game, its lack of excitement and fear of losing everything. My suggention will solve these issues by allowing players to be more care free and therefore more actively fighting which is more fun!

I challenge the developers at Plarium to look outside the box when it comes to keeping the smaller players engaged. Be mindful of disconnecting from the client base that fuels the future.

Please consider what I have written and thank you for your time and also for doing a great job for 7 years!

Thank you for your time

Jul 25, 2022, 18:5907/25/22
Jul 25, 2022, 19:01(edited)


I like fighting,  but only if I am winning.,everything else is boring. 

I have bought my way up to the top and will continue to do so .  

Problem is, so has everyone else I encounter , so thats just a draw no point, no fun.

Encourage the smaller clans to play so we can trounce them.

Now that is fun.

Jul 25, 2022, 19:5407/25/22
Jul 25, 2022, 20:00(edited)
5 Troll every comment son.

You're not comprehending the suggestion i made, and i knew that would happen. 

I cant dumb it down any more for you, so...let me translate YOUR comment.

"I'm upset that cant afford to play like The Kracken, so i'll just troll the intelligent suggestions rather than make suggestions myself to improve the game" 

Whos next.

Jul 25, 2022, 21:1007/25/22

I don't want to play like you want to, wether I can afford to or not is immaterial the people who want to like you are at liberty, to play like you.

Sounds like you are somebody in disguise  in you think I am a troll.

I don't  respond to everything, and besides which, it's a forum and I am entitled to my opionion, even if others think I am trolling them.

Jul 25, 2022, 22:2107/25/22

Again you are completely missing the point.

 I am only a "Big Player" because my town is level 40 not because I am in a big clan with big everything. The point of this post is to see the players (myself included) as a number on a town, not by their posessions.

My point and idea is to try to level set the Shards so that the "small player" benefits more and attacks more. In fact, one could argue that I am harming the "big players" by placing a limit on their power, which would be much more reasonable than your rationale.

When I Onslaught over and's not because I have an endless stash of cash and want to spend it on senseless bombarment....its because I want to earn Soul Shards to increase my Knowledge and become a better player by increasing items that require shards. 

People arent playing the game Mr. idea is to get people to play the game again, without the fear of total loss. Do you understand now?

Are you going to thank me and say you are sorry for mis-understanding the rationale behind my post?...or work even harder to come up with some B.S. and continue to "save face" by Trolling the post with stupidity.

Im certain the Plarium moderators are high fiving my post and comments, and saying things like "its about time somebody told this IDIOT to shut the hell up!" So hunker down and find some common sense and bravery and forget about trying to battle with me. Instead, join the battle to make the game we love more successful and give your shadow boxing Troll friend a well deserved rest and a sip of ice water. He's getting his butt kicked in this ring, amigo.

Jul 26, 2022, 05:2307/26/22

For a number of years the balance within the game favoured defence.  People sat unshielded in Jot hoping to attract hits which they knew would be beneficial, all rather dull.

More recently the devs have had a go at redressing the balance with a plethora of town skins and a substantial increase to the maximum onslaught size.

You seek to emasculate these changes, limiting what an attacker can achieve.  I doubt that any aggressive player would agree that this is fair.   Why should someone who has put time and effort into building the relationships needed for a strong clan, put time and effort (or money) into building up a large and powerful army and more time and effort (or money) into accumulating all the bonuses needed have much of the benefit taken away?

And the defensive side of the game hardly needs propping up.  The single most significant element in the game is the peace treaty.  With that available the balance within the game will always favour defence.

Much of the (limited) skill in games of this kind lies in finding targets suitable to your size and power.  It is perfectly possible to do this whether your palace is size 20 or size 40.  For myself I welcome the changes as they somewhat expand the tactical possibilities in the game.

Jul 26, 2022, 11:1807/26/22

Thank you, Jarls, for your feedback and detailed suggestions! I have forwarded it to our specialists 😎

Jul 26, 2022, 14:3207/26/22


Jul 27, 2022, 01:3707/27/22
Jul 27, 2022, 02:15(edited)

John, John, John

You are obviously marching to the beat of your own drum bro....everything you said is either helping my suggestion become a reality, or, ....well, nope....yes, you're just helping my suggestion become a reality. Hahaha..

You obviously a. Cant read, or b. Have limited comprehension. 

Jul 28, 2022, 11:2007/28/22
Jul 28, 2022, 11:22(edited)

I think I am missing something too. I still can not see a 200 billion infl lv35 getting many soul shards attacking or defending against a 7 trillion infl lv 40. 

Jul 28, 2022, 14:5907/28/22

The Kraken is clearly someone who doesn't like anyone to disagree with his point of view.

In regards to his comment about me  only trolling rather than coming up with ideas to fix the game,I would say this, I think the game is beyond fixing.

First,It was broken at conception because these games contain a fatal flaw,an end point.

Secondly, the pay to advance option, which accelerates the game towards the end point.

Adding something or using sticking plaster only prolongs the agony, but does keep the money coming in for a while.

Lastly this post, and others, would seem to confirm there is no solution that would be acceptable to players at all levels.

Jul 28, 2022, 21:4607/28/22
Jul 28, 2022, 21:56(edited)

xyz: I think the suggestion that you can't get zeroed in Jot or Azgard ( assuming the designated number of troops to be lost remains in place as long as the shield is down) does have merit and would encourage smaller players to have a go at it.

The problem still remains that in Jot you never know the strength of the defending troops and they are usually much stronger than the palace level would indicate (all part of the fun) and high influence level 40 towns now outnumber the lower level towns two to one.

Jul 28, 2022, 22:1007/28/22

The Kraken: presumably a town would have to reshield automatically as soon as the designated number of troops were lost, otherwise the town can carry on winning points with no further losses?

Jul 29, 2022, 04:2307/29/22

For the most part, I will only comment on the things I think I know about,or if it's something general, rather than something specific I have no direct personal experience of.

There seems to be little asked of the higher levels of the game on this forum.

To me the O.P.was suggestive of 'do this' because it benefits me personally.

He and you might be right about Jotunheim, I wouldn't know, as I have never been, all I know is from the complaints about it, and how it impinges on the rest of the game whilst it is  progress, and not really anything else, apart the bonuses that can be won there, especially if  the champion status is won.

I understand the need to get shards, and therefore the problem of acquisition.

The game invented them and the necessity for them, had they not done so it would be a different story.

Appreciate they  might have thought it was a good idea and a brake, but they tried and failed in similar fashion before. Repeating the same action and getting a different outcome seldom, if ever works.   

Jul 29, 2022, 13:2207/29/22

The problem with you and most of people like you is that you suggest what is good for you not as you claim "fair competitions" this is a fair competitions suggestions for you and your account(s) not for everyone. 

You like "we need to have this cuz its better for me this way, and i don't care that someone else sends t7 or t8 on my town and will not get to see more then my meat wall and not even all my meat wall but only what i want to give." 

u serious or trolling??!?!?!?!

Aug 1, 2022, 04:0008/01/22


You've never been to Jotunheim, but you found it in your best interest to comment derogitorily on my original post and even spent the time to "analyze" my true intent in a pretty cavalier way. 

Respectfully, you've lost all clout concerning this thread.

Pipkin, it used to happen all the time in Jotunheim...they were called traps. These (probably more like 700b) towns are used specifically to entice "hits"...anyone that has tried, and failed, to Onslaught a level 35 town in any of the legendary events understands how those worked. Fortunately, since my idea is not mandatory and the player will always have the option to use this feature only in competitions where they would be exposed to a dangerouly large Onslaught, trap towns and the people that really enjoy playing the defensive game would still be able to do so!

As for the reshielding after the "set amount was lost"  those mechanics would have to be worked out by Plarium. Bottom line for the person utilizing tge feature would be they cannot lose any more than they designate. 

Thanks for keeping this thread alive!

Especially you XYZ. As embarrasing as it is to read each of your posts in sequence and cringe as you swirrel down the toilet of backtracking, contradiction, and common sense...i think  you've done a swell job of showcasing just how useless people just like you are that never help, only hinder.

Aug 1, 2022, 13:1908/01/22

I don't know why I am bothering answering you, because based on evidence you clearly thrive  on a fight.

I am doing no such thing as you suggest in your latest post,nor the one in response to my reply to your O.P.

If you were to take care and read it properly, you would see I never specifically critized  your ideas, it was  instead your attitude, which all the other posts on this thread would seem to agree with, so its not just me, I am not a wounded lone wolf.

Aug 3, 2022, 09:5008/03/22
Aug 3, 2022, 10:01(edited)

To best honest i see some merit in this suggesstion and it doesnt come off as "I want this because it suits me and nobody else but those like me" - if you actually read and comprehend folks.. Everyone can do this very same thing no matter big or small or biggest of them all, gets the very same option. 

I dont see how this work for attacks though, but for defense. 

This wont result in a town burning when you fail your defense, so a shield would have to be automatically activated as to not waste peoples time.

A few hours cooldown would be in place, so people dont sit and do this constantly... a certain minimum of troops should also be set and also revealed trough scout report. 

These troops would also have to be separated from the rest of the towns troop pool so they dont serves as any sort of support of the portion of troops that you "Allow" to die.

Some sort of mark flagging this kind play id say should also be shown somewhere. You are already putting limits on others so there should be some fair information going the other way too. 

All in all, i think most people would be very dissapointed how say their 500m t4 would fare though. 😌

The big clans can slam around 600m onslaughts so 3trillion influence players can actually get burned very fast today. I've not trained so many troops to reach 3T. Ive been 2,6T once though, went unshielded during cvc while some fierce fighters were around. Went to eat 20min and came back flat as a pancake. It took them 2 minutes to burn me with 5 onslaughts. 3,5B t4 and 2b t7 and some t5 and t6 all up in smoke. That's the nature of the beast. 

EDIT: Oh yes the defense wasnt much worth it though. You need to save your hide before too much damage is done because the hits will get stronger after every hit as you lose total stats in defense while your town troops melts away. 

Aug 7, 2022, 19:445 days
Aug 7, 2022, 19:50(edited)

@John tbh you look like you need some suggestions about how to properly train a meat wall first.

2,6T burning in 5 OS during cvc 😂😂😂

Aug 11, 2022, 21:51Yesterday



The intelligent people are trying to have a discussion.

Go find another thread and quit subjecting yourself to all the pain and anguish.