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Invader and ghost reset times.

Invader and ghost reset times.

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Oct 15, 2021, 22:3510/15/21
07/02/17
1

Invader and ghost reset times.

Due to increased invader and ghost single hits during CVC KVK , hows about resetting the times to rejuvinate, if the lairs are not farmed in say 15 mins. It has become increasingly frustrating since the lates upgrades to the game. 

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Oct 16, 2021, 18:1710/16/21
01/11/17
4649

Hi sylvester! Thank you for your feedback! Your suggestion has been forwarded to our specialists. We are open to any of your comments and ideas. Our specialists are considering each of them! 👍

Oct 16, 2021, 18:2710/16/21
04/06/18
575

That would certainly give players/shoppers more targets to single hit.  Perhaps they would like being able to rack up even higher scores.

My approach has been to be online at the right times so as to achieve a competitive score (competitive at my Vikings: War of Clans level that is).  So your idea would scupper that approach.

Maybe it is good but my suspicion is that it is bad.  A beta test would give some clues but that is something the game totally lacks; it lurches about in random fashion a bit like this idea.

Oct 17, 2021, 13:2110/17/21
06/21/17
1293

When I first read the O.P.I thought the idea was bad, typical of many suggestions which are mostly self motivated, and so I didn't reply.

That you agreed John, prompted  further thoughts.

As I think it's a bad idea, from the type of player they like, willing to quickly snap up anything new and expensive, its certain to be adpoted. 

Like the player who thinks having a second town will give an advantage no one else has, that believes the faster respawning will be uniquely personally available, and have no impact elsewhere. 

Le Chateliers prinicple springs to mind.

"When a constraint is applied to a system at equilibrium the system moves to counter that constraint"