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anyone have their domain guard fall before it's time is out?

anyone have their domain guard fall before it's time is out?

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Sep 7, 2021, 09:1809/07/21
04/07/17
1350

anyone have their domain guard fall before it's time is out?

This is second time in a month or so that our chief has thought his domain guard has fallen before it's time was out ... he is very observant and checks things all the time ... so I am inclined to believe there may be a problem ... both times they have fallen when there is overload in the game (blue circles showing a lot in game) ...

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8
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Sep 7, 2021, 11:1109/07/21
Sep 7, 2021, 11:20(edited)
06/21/17
1293

 Is it known if was an unrecognised  mouse click Or, if it it was hours, minutes or just seconds?

Like with other areas of the game I think there may be 'rounding errors' with domain  guards . 

Did it result in a battle?,  There would be time evidence.

Sep 7, 2021, 11:1709/07/21
04/07/17
1350

Another one fell and after checking all domain guards 3 out of 11 more showing less than originally set for (i.e. less that it takes to finish yielding and they were all to be long enough to finish yield) ... so there is a problem ... it is not an unrecognised mouse click (since 3 still going but shorter than at first) ...


Sep 7, 2021, 11:4709/07/21
Sep 7, 2021, 12:02(edited)
06/21/17
1293

 A while back ,someone who I believe was a new player, on a budget,asked for:                        
               'Send enough troops for 'x' amount of hours for domain guards'

 I could be wrong here, but I think most players are pretty smart when it comes to yielding with regards to how long it takes to clear a tile and how many troops to send. 

 I do not use domain guards that often,and I try to work things out before sending the march, but may get things wrong, and because of this try to not start the guards till it reads 59 seconds..I have never actually timed it ,but sometimes the time taken for the hour to change seems much longer than a minute.

Sep 7, 2021, 11:5109/07/21
04/07/17
1350

No xyz that is not the problem ... they were 6 minutes short at least ... and we use hundreds and hundreds of guards ... we know how to use them ...

Sep 7, 2021, 12:0109/07/21
Sep 7, 2021, 12:02(edited)
06/21/17
1293

Sorry then, I know you analyse things  , thats the best I could do, so you will have to wait for others to corroborate or a support team  investigation.

Sep 7, 2021, 12:0509/07/21
Sep 7, 2021, 12:06(edited)
01/11/17
4649

Hi blazebo! Please ask your Chief to forward this request to our technical specialists through the "Ask a question" button by following the link: https://vikingsweb-support.plarium.com   

Our specialists will surely assist him! They can check the situation. 👍

Sep 7, 2021, 12:2209/07/21
04/07/17
1350
Ivar Marksman

Hi blazebo! Please ask your Chief to forward this request to our technical specialists through the "Ask a question" button by following the link: https://vikingsweb-support.plarium.com   

Our specialists will surely assist him! They can check the situation. 👍

Yes I have already told him to do this ... he had to go to work but when he gets home he will do it ...


Sep 8, 2021, 13:1109/08/21
Sep 8, 2021, 13:14(edited)
06/21/17
1293

 As with other parts of the game, lag, and the blue circles, certainly do interfere with prompted commands, so is it this, or something else?

So, 6 minutes is too long to be a 'rounding error'

Whatever it is, it would seem to be inconsistent,unless, assuming this is possible. it's only affecting the same kind of  tile.

Inconsistency is supposedly more difficult to determine.

Are my vehicles lights working?

Yes ,no, yes no, yes no..........