Get Guaranteed Rewards at Infestations! Defeat the Enemy and Save Your Army!

182 Replies
oliv
7 July, 2015, 3:41 PM UTC

General T. Winters said:

Commander Rhylian, now you get less rewards in advance, but you get them more times. The amout of total reward rests almost the same, it is just distributed in several parts.

The Infest Banking was not reset to zero, you still have a chance to continue your progress. The calculations of the losses in battles against Morgana rest unchanged.

By "good results" I mean the statisics data and smooth progress, when a player doesn't need to wait for many months to rebuild an army and get a reward.

General in the previous system it was easy to chain destroy infest and get rewards on the wanted infestation. In the new system, you don't even get enough to destroy another infest from the same level. So while in the former infest system you could never be trapped if you did know how to handle things, with the new one you have to build for weeks. But as there is no benefit to infest anymore because credit consumption means nothing now, we'll give Morgana permanent hollidays. So your statement is meaningless like the one you did explaining that increasing upgrade time for higher technologies was a way to reduce the gap between beginners and players on the server since a long time. But hey that's your game and you have the right to destroy it, but don't take us for fools in your answers.

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decay
7 July, 2015, 3:58 PM UTC

General, i understand that this was a long planned upgrade, but you have some serious lag in your comunication system

first you make a long planned upgrade than after a few hour you make it public to your commanders making them to lose important fleet and motivation

please next time make an anouncement and after that make the upgrade

or we will consider you an infiltrated secret agent of Morgana

 

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oliv
7 July, 2015, 4:06 PM UTC

Well what will be funny though is the amount of points of the top10 in mission ranking for the following weeks after this one. And also the progression of the rangers medals of clans.

Top10 mission with less than 10k points in the week. You dreamed of it, plarium did it.

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General T. Winters
7 July, 2015, 4:12 PM UTC

decay said:

General, i understand that this was a long planned upgrade, but you have some serious lag in your comunication system

first you make a long planned upgrade than after a few hour you make it public to your commanders making them to lose important fleet and motivation

please next time make an anouncement and after that make the upgrade

or we will consider you an infiltrated secret agent of Morgana

 

Commander, that's a sound idea, I'll think it over. 

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ukkothegreat
7 July, 2015, 4:33 PM UTC

Well said decay. I believe this new system would have been much better received if there were communication in advance. Especially after an infest tournament ended. Those who have a ton of resources invested within the old algorithms and were waiting for new infests to show up on the radar after the reset later to get their investment back are pretty much left up in the air at the moment. Of course there will be alot of dissent over this. I for one am not very happy about it.

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oliv
7 July, 2015, 4:53 PM UTC

But if it had been announced in advance we would all have make our full pay and quit infest. Here we're trapped not to say fu....With a full bank pay out done, the only thing would have been to change unit type production and alternate off and def, that would have been boring for artillery since i have 43 days of gauss production to clean before launching off artillery, but that wouldn't really harm.

In fact main objectives of this change is to reduce to none the work of a few months. And that can't be achieved without the surprise effect.

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NUT Shot
7 July, 2015, 5:36 PM UTC

What is better about this system general? I am set to receive a huge pay on a level 100 infest and was waiting for right time to kill it. Now I will kill it, receive small pay and not be able to do another. Please explain to me how this works out better cause I am having a real hard time trying to understand this language you are speaking. 

You lack common sense and not one single player has asked for it or given positive feedback. So where did this feedback come from? We don't want it and want it removed immediately. We want our full pays back that were set up before this change was made. What part of losing troops and not earning enough to kill another infest after a pay is a good idea? 

Please General... speak some common sense and bring to us some facts about this feedback you claim to have or some facts on payouts that no one has received yet. If you lift your shirt up I can see your head!! Cause its so far up your backside its showing in your stomach!!

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abaddon-Panzer Division
7 July, 2015, 5:37 PM UTC

look Mr winters , i play the game for more then a year , now in my base i have 207 units they are some dogs and fleets in my bunker , that is because i sent all my armies to the infestations to win hight lvl reward , if i dont get a fair reward because of the new changes then your game can go to hell ( commander watch your language - Nut shot said )... 

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COLDBLOOD55555
7 July, 2015, 5:47 PM UTC

Genera listen,

though I give you your reserves to change te rules as you see fit, the changes are pushing people away. I like the idea of guaranteed reward but why do they have to be nurfed?

-also I thought of something, guys let me know what yo think: bring back the campaign story, I like the more missions but I miss the story line

 

- Commander

Drákos Kyríou -Global Guard

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Nut Hephaestus
7 July, 2015, 5:49 PM UTC

Truthfully I find this new system to be lackluster and not needed. I have found that while it raises the minimum in terms of being friendly to new players it also lowers the maximum in terms of flexibility that experienced players can do. As the old saying goes "If it isn't broke then don't fix it" and yet that is exactly what has happened here. I vote for getting rid of this new system as it's not needed.

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NUT Dinja
7 July, 2015, 5:52 PM UTC

Simple. This is unwanted and un-needed! Please change back.

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zoran
7 July, 2015, 6:01 PM UTC

Baaaad idea change it to the prewius way with may be moor pay out.

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Nikola
7 July, 2015, 6:03 PM UTC

Dont like it.I like the old way.

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Adeodatus
7 July, 2015, 6:07 PM UTC

No one likes it, plarium just doesn't care...

 

suggestion: Give the community the chance to vote on features before just throwing them onto the servers! No? I thought so

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waffen
7 July, 2015, 6:15 PM UTC

omg you morons retards Plarium you caust me all my units , stupid game i knew it i would leave it in a stupid way , enjoy massive quieting from this game ( sorry i men feedback ) . game over .

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skommellappie
7 July, 2015, 6:28 PM UTC

Please remove this feature. Bring back old system.

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THS Robotman
7 July, 2015, 6:28 PM UTC

As per my understanding

Earlier think 5 infest for payout--- >

1st(100% bank) + 2nd(100% bank) ....  + 5th (100% bank)---   total payout 

 

New System will take 10 infest and not 5 but cont small payout

1st(40% bank-60% payout) +2nd( 60% bank-40% payout).... +10th (60% bank)--- Total Payout of all bank

I may be wrong in understanding. But it may help in long run.

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BiohazarD
Moderator
7 July, 2015, 6:46 PM UTC

THS Robotman said:

As per my understanding

Earlier think 5 infest for payout--- >

1st(100% bank) + 2nd(100% bank) ....  + 5th (100% bank)---   total payout 

 

New System will take 10 infest and not 5 but cont small payout

1st(40% bank-60% payout) +2nd( 60% bank-40% payout).... +10th (60% bank)--- Total Payout of all bank

I may be wrong in understanding. But it may help in long run.

That's the general idea, but the numbers seem to be off.  It's more like each one gives you a 10% payout, until you're about 50% overloaded for your second highest infest, then you get a 100% payout, but that extra 50% is still stuck in the bank.  At least that has been my experience so far with my own infests and from the people who send me their data.

But hey, you can keep building troops while at high negative credit production now just by raiding for credits, so we can all just build up huge trooper armies and not do infests XD 

Any opinions expressed by me are my own and do not necessarily represent the opinions of or constitute official statements by Plarium.
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THS Robotman
7 July, 2015, 6:54 PM UTC

BiohazarD said:

THS Robotman said:

As per my understanding

Earlier think 5 infest for payout--- >

1st(100% bank) + 2nd(100% bank) ....  + 5th (100% bank)---   total payout 

 

New System will take 10 infest and not 5 but cont small payout

1st(40% bank-60% payout) +2nd( 60% bank-40% payout).... +10th (60% bank)--- Total Payout of all bank

I may be wrong in understanding. But it may help in long run.

That's the general idea, but the numbers seem to be off.  It's more like each one gives you a 10% payout, until you're about 50% overloaded for your second highest infest, then you get a 100% payout, but that extra 50% is still stuck in the bank.  At least that has been my experience so far with my own infests and from the people who send me their data.

But hey, you can keep building troops while at high negative credit production now just by raiding for credits, so we can all just build up huge trooper armies and not do infests XD 

Yes ... I am still suspecting a fault in the algorithm used by General T Winter. Can`t test it until the total payout. 
Regarding the 50% stuck ... it can be that it is being added to the bank. 
I am just presuming that this may be idea. Still need confirmation from General.

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abaddon-Panzer Division
7 July, 2015, 7:00 PM UTC

funny that the only one who is not complaning about this system is Biohasard moderator .... funny as hell ...

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