New Clan Achievements! Acquire Top Ranking Positions!

13 Replies
General T. Winters
Administrator
19 December, 2014, 12:53 PM UTC

New Clan Achievements! Acquire Top Ranking Positions! 
Expand Your Influence! Dominate Your Rivals!

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Commanders!

Good news for all Clan Leaders and Deputy Clan Leaders - new Achievements and new Clan Ranking mechanics are in effect!

Commanders would be wise to ready their armies and prepare for war – those who act quickly will be able to earn these new Achievements before their rivals! The new Achievements are as follows:

1. Legionnaires. To earn this Achievement, a Clan must hire Troops that are worth the indicated number of Power Points.
2. Rangers. To earn this Achievement, a Clan must earn the indicated number of Points by attacking or defending Infestations.
3. Rippers. To earn this Achievement, a Clan must gain the specified amount of Resources from Raids.
4. Soldiers of Fortune. To earn this Achievement, a Clan must complete the set number of Mercenary Operations.
5. Death Spreaders. To earn this Achievement, a Clan must destroy rival Troops that are worth the indicated number of Power Points.
6. Biomechanics. To earn this Achievement, a Clan must upgrade Emitters the indicated number of times.

Having completed an Achievement, each Clan will be given their rewards, along with individual rewards for each participating Clan Member. Remember, there are two types of Achievement Bonuses – Clan Bonuses and Individual Bonuses!

If you do not see your recent progress reflected in the Rankings, fear not – all figures related to Rankings and Influence Points are updated every 30 minutes!

Influence Points

These Points determine each Clan's position in the Clan Rankings!

Influence Points are calculated as follows:

1. By converting the territory of a Clan ’s conquered Emitters into Influence Points. A 1:1 ratio is used for conversion, so 1 sq. km of territory equals 1 Influence Point;

2. By taking into account a Clan’s Achievements. Up until now, a percentage bonus was applied to a Clan’s territory based on its Achievements. Clans will still benefit from this bonus, but now it will be applied to their Influence Points instead;

3. Each Achievement will now have its own additional reward, in terms of Influence Points, that will be added to a Clan’s total number of Influence Points.

Power Points

Power Points are a unique value assigned to each Unit in the game, based on and relative to its respective Offensive or Defensive value. Power Points are used to make progress towards certain Achievements, and also play a significant role in the base calculation for experience points earned during battles.

For further information, refer to the "Help" section!

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Goon NoodLes
19 December, 2014, 3:43 PM UTC

I hope the rewards will be better than serums. please, please don't make it more difficult.  lol

John Cartwright
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BiohazarD
Moderator
19 December, 2014, 4:02 PM UTC

Well I can't hire troops anymore (negative credit production)... but should have the raiding, infest, and kill enemy troops ones done within a few weeks :)

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NUT Shot
19 December, 2014, 4:08 PM UTC

dont count on the infest things working. Just killed 2 level 100s and points barely jumped 900 points. For once I like these additions, but needs some tweaking. 

 

You broke chat again, have made game even more laggy, but reachable clan achievements are a decent additon. 

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NUT Shot
20 December, 2014, 3:55 AM UTC

For more information go to help section? Then find nothing and come back here. Can we get a breakdown of "POWER POINTS" please? Maybe an explanation that is specific and not so vague? Maybe some cool pictures and numbers? Anything besides what you have given us so far?

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Maniakaal
20 December, 2014, 9:44 AM UTC

NUT Shot said:

For more information go to help section? Then find nothing and come back here. Can we get a breakdown of "POWER POINTS" please? Maybe an explanation that is specific and not so vague? Maybe some cool pictures and numbers? Anything besides what you have given us so far?

Power Points depend on the unit characteristics, the more powerful it is, the more power points you get.

 

 

Mania DCL R3volution, founder Dutch Elite Force, ex-moderator TD-forum
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BiohazarD
Moderator
20 December, 2014, 10:26 AM UTC

Basically each unit is assigned an arbitrary number, and you get that number of points for each of that unit you kill.  Same thing with infests, it seems to be based mostly on the level number, not the power of troops in the infest.  So a level 50 infest might be worth 200 points, while a level 100 is worth 400 points (or something like that) even though the level 100 has nearly 10x the power. 

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Schie
20 December, 2014, 8:32 PM UTC

I'm all set... happy hunting

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Orthella
21 December, 2014, 9:41 AM UTC

I like this, it adds something to the game.

 

-It also manages to add something that makes it possibel for both seasoned players and new ones to contribute to the clan, thats not easy.

 

Cheers

8) Orth

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General T. Winters
Administrator
22 December, 2014, 9:11 AM UTC

NUT Shot said:

For more information go to help section? Then find nothing and come back here. Can we get a breakdown of "POWER POINTS" please? Maybe an explanation that is specific and not so vague? Maybe some cool pictures and numbers? Anything besides what you have given us so far?

Commander, click on Guidelines - type Clans and read the info on Power points in the end of this article.

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starhawk
27 December, 2014, 12:12 AM UTC

When is plarium going to add more emitters?

Fallout
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Maniakaal
27 December, 2014, 12:52 AM UTC

Commanders,

 

Why need to add more emitters?

At this moment i count about 50 emitters occupied by morgana.

 

It's simple, first kick of morgana, keep those emitters for 1 or 2 week, and if morgana does not come back on the emitters, then you get new ones

 

Mania DCL R3volution, founder Dutch Elite Force, ex-moderator TD-forum
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BiohazarD
Moderator
27 December, 2014, 6:57 AM UTC

Maniakaal said:

Commanders,

 

Why need to add more emitters?

At this moment i count about 50 emitters occupied by morgana.

 

It's simple, first kick of morgana, keep those emitters for 1 or 2 week, and if morgana does not come back on the emitters, then you get new ones

 

Haha well maybe if *some people* would stop smashing noob clans off emitters for pvp.... XD

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CK-Basilius Errant Le'reaper
28 December, 2014, 1:23 PM UTC

BiohazarD said:

Maniakaal said:

Commanders,

 

Why need to add more emitters?

At this moment i count about 50 emitters occupied by morgana.

 

It's simple, first kick of morgana, keep those emitters for 1 or 2 week, and if morgana does not come back on the emitters, then you get new ones

 

Haha well maybe if *some people* would stop smashing noob clans off emitters for pvp.... XD

whoops

 

sorry house of lords

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