A question on units

8 Replies
jeroenla
31 July, 2017, 5:02 PM UTC

Hey all, I've just finished researching the Impaler, and a question pops up.


Let's compare:

Striker:

Attack: 114,25    Speed 4,68

Defense 108     Upkeep 1 / hr

Health 100       Capacity 8.27


Impaler:

Attack: 193,08  Speed: 3,74

Defense 182,52 Upkeep 2/hr

Health 169       Capacity: 10,3


So the upkeep of the impaler is double that of the striker, yet his stats aren't double. He's even slower in moving. Why then, would one produce impalers, instead of strikers?
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Kris Teilor
1 August, 2017, 2:04 PM UTC

jeroenla said:


Hey all, I've just finished researching the Impaler, and a question pops up.


Let's compare:

Striker:

Attack: 114,25    Speed 4,68

Defense 108     Upkeep 1 / hr

Health 100       Capacity 8.27


Impaler:

Attack: 193,08  Speed: 3,74

Defense 182,52 Upkeep 2/hr

Health 169       Capacity: 10,3


So the upkeep of the impaler is double that of the striker, yet his stats aren't double. He's even slower in moving. Why then, would one produce impalers, instead of strikers?

t1 troops have faster speed than t2 - t5. The higher lvl of troop the slowly this troops. But Attack/Defense/Health/Capacity will be better. If you have a big troop their upkeep will have I huge figures. The speed problem is decided by boosts. 

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Master
2 August, 2017, 10:03 AM UTC

I agree with Kris. I think, it is quite logical.

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Jake
2 August, 2017, 6:40 PM UTC
In some point t1 way cheaper and easier to produce
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Master
3 August, 2017, 9:51 AM UTC

Yep! Cheaper and faster

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Lord Idrimir
4 August, 2017, 9:32 AM UTC
But finally the one having 25000 t5 beats the one having 25000 t1
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chevaline
17 August, 2017, 2:54 PM UTC

jeroenla said:




So the upkeep of the impaler is double that of the striker, yet his stats aren't double. He's even slower in moving. Why then, would one produce impalers, instead of strikers?

the balance is in the maximum head per march and troop healing capacity.

Sure, having 100k t1 is cheaper, faster to produce and much better then 50k t2.

Yet, can you put them all in 1 single march ? 

Lets look at bigger numbers.

Sure 1M t1 better then 500k T2. But in a fight with march limitation...

which unit is stronger on a least say... 100k head march ?



If you get attacked in your based with 100k T1 or 50k T2. Who get more lost ? Usualy the T1 guy because the infirmary cannot do much about it.


Why armt they double ? Simple.


1. They would become useless


2. Once you unlocked something higher tiered, you would become king of the world. At least king of everyone one under you. 

(double would even make the lesser tiered counter unable to even do anything)
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Your_Darkness_Queen
22 August, 2017, 2:03 PM UTC
Lord Idrimir said:

But finally the one having 25000 t5 beats the one having 25000 t1
 lol. 
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Test
23 August, 2017, 9:27 AM UTC

chevaline said:



Why armt they double ? Simple.

It is simple. If a hen in a coop lays an egg a day, how many eggs do you get in 2 coops each with 2 hen over 2 days? the answer isn't 2.




And the speed "problem" is not a problem at all, it's a balancing mechanism.

The answer is 36 (not 42).


That's the "magic number" that every troop gets when you multiply the speed and the capacity. And it's not accidental - it caps the amount of rss you get from ceaselessly marching on a ghost town per time unit per troop. This IS the maximum (unless you increase the marching speed or capacity - but then that increases it for all units), and you can only go lower (you do it by putting in the same march units with different speed).

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