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Flee (another run away option)

Flee (another run away option)

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Oct 7, 2019, 16:0710/07/19
06/05/17
38

Flee (another run away option)

How about an option that will allow troops to flee when an attacking force is approaching a location you are harvesting.


To make it fair and more challenging perhaps have only 50% of the resources harvested taken to your castle and the attacking group will get 10% of what you harvested to take home automatically only if it is during a KvK, KvK Retribution, or OvO type event.


Sounds like a win/win.


You can make this a purchaseable option through personal points, your store, the in-game item store for gold, and gained through treasure chests of assailants or special contests.


I suggest making enough of them available to make it interesting so that the attackers will not know what to expect.  I would expect the end result would be more attacking of resource locations during events because they can always get something out of it.

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Oct 8, 2019, 08:3110/08/19
04/12/17
1308

Greetings!


Thank you for a detailed explanation of your idea. We forwarded it to our developers' team for consideration. If you have any other ideas feel free to post and discuss them. Wish you best!