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BUG: Errand timer goes negative (forever).

BUG: Errand timer goes negative (forever).

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Feb 21, 2019, 23:4502/21/19
09/09/17
1143

BUG: Errand timer goes negative (forever).

I have long noticed the errand timer goes negative every so often.


(I wonder if this is related to the time to completion going negative bug noted elsewhere - the thread of which I can't find at the moment.)


The only solution seems to be F5 refresh. (Which also fixed at least one instance where I experienced the above.)


Roger, why does the errand timer go negative, and what can we do within the game to give it a kick, short of F5 refreshing.

(e.g. Going to map and back to town doesn't do it.)
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Feb 23, 2019, 20:5002/23/19
09/09/17
1143

Roger, could you please ask the developers to put in a bit of defensive coding here?


if time_to_errand_refresh <>


This call is clearly already within the errand processing routines - it should also be called should the errand refresh timer display go negative.