Ways of development
User ID: 154182
9 February, 2016, 2:49 PM UTC
Hi all, guys.
Today I would like to pay your attention to several ways of development in our game. I guess I'm not original one. I don't want to raise any issues. I just want to share my knoledge and experience so that can be helpfull for new players.
So, we have different dewelopment ways in my opinion.
Fast keep development vs fast production development.
What is the difference?
There always will be the choice of spending your time between achieving requirements for keep upgrade (fast development) or upgrade production structures evenly (slow development, many toops). Keep is the main structure in our castle and it's lvl is a "roof" for other buildings lvl in our castle (storage, production and training).
I choose the first one - I maxed one production building to it's max available lvl, then - keep upgrade. Again and again.
We have two main threshold in castle development. Frankly speaking, it can be the main problems that players can't solve and they leave our game:
Base of these problems is that player can receive only 1 lost arts element per day. We don't have exchange market as in browser game. And player can wait element he need for days and even for weeks.
Element's drop system works the following way:
Key points in Lost arts are "Waters of Life" (Spring), "Bran's Legacy" (Forge), "Light of Eldure" (Dungeons).
I'll try to make it clear...
I think oridnary player WILL discover any lost art that was collected. So they'll have different units but will jib for shure at 10 lvl and 11 lvl Keep. In my opinion it's the main problem in our game - not all players will stay in game after that. Of course, friendly alliance and comunity activity can hold them, but everyone chooses by themselfs.
The most patient players will pass this development stage sooner or later and further development will flatten. Only timers or sapphires earnings will restrict speed of development.
I hope this info will be usefull for you, my friends =)
Ve4nik в игре ник мой, пишите Stormfall: RoB (-334 -668) // Soldiers Inc MW (-1234 567)
Location: United States
User ID: 890966
12 February, 2016, 6:39 PM UTC
I have found that leveling doing the fast keep way is best
Pick one house one mine and one farm only level those resource buildings
Keep your spring of life level equal to your keep to minimize food consumption
Level up your lost arts catacombs and all storage buildings and keep them equip to your keep level
Once you have reached max keep level you can go back and level the other buildings you will have catacombs that will protect a good amount of resources and you can hold a lot of them