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Your Suggestions - 2

492 Replies
Magito CA
13 April, 2017, 2:26 AM UTC

captians and marshal have the power already they can just kick all the members from the league to empty the beacon, but you force us to kick them out instead of just kicking them out of the Beacon or fortress

UTC +5:00
arschmugge
13 April, 2017, 5:44 AM UTC
Please can we get an icon added similar to the Wraith icon, that easily shows who's castle we have troop reinforcements at. Also, adding a simple tab/column under the "My League/warriors" section, so it is easier to track to whom we have sent reinforcements too. I know obviously we can go to our Keep, & look there, but when you have 40, 50, 75 pages of names to look through, it can take a LONG time, & be quite buggy on the eyes lol. A simple icon or column added somewhere would make this so much easier.
Dacklin
UTC +6:00
wesleypringle1
13 April, 2017, 12:39 PM UTC

Eugenia Misura said:


wesleypringle1 said:


My suggestion is to show warehouse Capacity for Amulets the same way that they show for all the other resources   http://prntscr.com/ev4fnh

But it would be the same numbers. What is the point? 

The point would be then Players would know to disregard the wrong messages warning that there is no more room for amulets in the Warehouse as you get to the halfway point !

The Keep
UTC +4:00
Jezebel
13 April, 2017, 7:32 PM UTC
wesleypringle1 said:

Eugenia Misura said:


wesleypringle1 said:


My suggestion is to show warehouse Capacity for Amulets the same way that they show for all the other resources   http://prntscr.com/ev4fnh

But it would be the same numbers. What is the point? 

The point would be then Players would know to disregard the wrong messages warning that there is no more room for amulets in the Warehouse as you get to the halfway point !

its a game bug if you refresh your browser you can buy more amulets - as many as your current warehouse capacity is
UTC +0:00
wesleypringle1
14 April, 2017, 11:33 AM UTC
Jezebel said:

wesleypringle1 said:

Eugenia Misura said:


wesleypringle1 said:


My suggestion is to show warehouse Capacity for Amulets the same way that they show for all the other resources   http://prntscr.com/ev4fnh

But it would be the same numbers. What is the point? 

The point would be then Players would know to disregard the wrong messages warning that there is no more room for amulets in the Warehouse as you get to the halfway point !

its a game bug if you refresh your browser you can buy more amulets - as many as your current warehouse capacity is
Well seems the Game is incapable of fixing their glitches and all I see is excuses But they sure can churn out more ways to seperate people from their money on a daily Basis  
The Keep
UTC +4:00
Alina Bright
Community Manager
14 April, 2017, 2:52 PM UTC
Jezebel said:

Eugenia Misura said:


Jezebel said:


Relics - I know that there have  been several requests regarding relics - they have all been declined


so here is one more that hopefully will be considered - let us have just one extra slot to use relics that have an expiration time - this would mean no divine relics could be used in this slot so there would be no unfair advantage to those that hold more than 2 of the same type of divine relic (ie: 100% pathfinder or Wings of Steel or Lovars Blessing, etc etc etc)  I leave my divine relics in and never use the others and end up selling them for a meager amount - some are worth way more than the resources given for them

Thank you for niticing this fact :) 


Can you please describe on a screenshot how you see this option? 

http://prnt.sc/evb2hk


you would have to find a spot to make room for it - it could go beside the "activation" button which could be made smaller or maybe in the bonus section the text to be realigned to make room for it - it would have to be coded to exclude the Divine relics - and would only be used if all other slots are full

I'll pass this as an option, Lade Jezeber, however, as you know, once all such suggestions were declined so I can't promise anything. 
UTC +2:00
Alina Bright
Community Manager
14 April, 2017, 2:54 PM UTC
Skycooldude said:

suggestion 1:


Can we have certain league achievements levels added?


It would be nice for new levels of these achievements to be added for achievements that most of the top 25 leagues have already accomplished as it will give the leagues more goals to achieve.


Such achievements that I would like to see have levels added to them (feel fee to take some/all )


The Guardsmen of Oberon- troop power by hiring units

The legionares of Stormfall- earned by raiding resources

The Overlords of Darkshine-completing daily quests

The Claws of Farwol-  destroying unit power

Dark Alolytes- using De.


Most of these achievements, if not all, are all at max level for the leagues who have been together for a year+.

I would love to see 5-10 levels added to these with decent influence points as rewards.


I think that each level should be exponentially bigger to reach. If levels were added, they should take active leagues of 100+ active players to achieve the added levels months to complete. (not weeks and not years). Just be nice to have some new things for leagues to do as a league with a reward in sight.




Hi! I'll pass your suggestion, thank you.
UTC +2:00
Alina Bright
Community Manager
14 April, 2017, 2:58 PM UTC
Jezebel said:

once again - please STOP with these pop ups in the middle of our game to make purchases - we all know where to look for offers if we choose to spend money 


these pop ups occur at the most inopportune time and if they cost me troops I will NOT be happy


also eliminating these will reduce lag etc in the game - you keep adding useless features that do not benefit us but instead impede on our game play



I've passed this feedback, Lady Jezebel, there is no need to remind about it in Suggestion thread.
UTC +2:00
Alina Bright
Community Manager
14 April, 2017, 3:04 PM UTC

brunsonthomas said:


I know we have asked several times to allow the Marshal to force troops out of a Beacon and the Fortress. Since you don't want to let the Marshal do it alone. Then make it so that the Marshal and two designated officers must agree as well. This will allow better control of the members when Fortress downgrades and Beacon exchanges could be accomplished more easily. The other possibility is to allow two co Marshals in a league so that a Marshal and both co Marshals must agree before action can be accomplished.

Edit: Thomas, as far as I understand you still want us to give Marshalls and/or Captains (in this case) to be able to move defensive troops from Beacons and Fortresses. I can see the reason why it might be helpful, but it's still too risky. Maybe we could discuss some details such as possible limitations?


P.S. Sorry for confusion with previous response.

UTC +2:00
Alina Bright
Community Manager
14 April, 2017, 3:05 PM UTC
arschmugge said:

Please can we get an icon added similar to the Wraith icon, that easily shows who's castle we have troop reinforcements at. Also, adding a simple tab/column under the "My League/warriors" section, so it is easier to track to whom we have sent reinforcements too. I know obviously we can go to our Keep, & look there, but when you have 40, 50, 75 pages of names to look through, it can take a LONG time, & be quite buggy on the eyes lol. A simple icon or column added somewhere would make this so much easier.
Players should track this infromation. Moreover, some players actually don't like additional icons. 
UTC +2:00
brunsonthomas
Moderator
15 April, 2017, 7:57 PM UTC

I know that some leagues cannot fill their ranks but some of the leagues could desparately use more people. Could we get the maximum number of league members raised to 200?


UTC +5:00
brunsonthomas
Moderator
15 April, 2017, 8:07 PM UTC
Eugenia Misura said:

brunsonthomas said:


I know we have asked several times to allow the Marshal to force troops out of a Beacon and the Fortress. Since you don't want to let the Marshal do it alone. Then make it so that the Marshal and two designated officers must agree as well. This will allow better control of the members when Fortress downgrades and Beacon exchanges could be accomplished more easily. The other possibility is to allow two co Marshals in a league so that a Marshal and both co Marshals must agree before action can be accomplished.

Edit: Thomas, as far as I understand you still want us to give Marshalls and/or Captains (in this case) to be able to move defensive troops from Beacons and Fortresses. I can see the reason why it might be helpful, but it's still too risky. Maybe we could discuss some details such as possible limitations?


P.S. Sorry for confusion with previous response.

How about a limit of say 10 per Beacon or Fortress per week. Limit the number of people that you can kick out of any building would be a reasonable compromise.
UTC +5:00
Skycooldude
15 April, 2017, 8:11 PM UTC

brunsonthomas said:


Eugenia Misura said:


brunsonthomas said:


I know we have asked several times to allow the Marshal to force troops out of a Beacon and the Fortress. Since you don't want to let the Marshal do it alone. Then make it so that the Marshal and two designated officers must agree as well. This will allow better control of the members when Fortress downgrades and Beacon exchanges could be accomplished more easily. The other possibility is to allow two co Marshals in a league so that a Marshal and both co Marshals must agree before action can be accomplished.

Edit: Thomas, as far as I understand you still want us to give Marshalls and/or Captains (in this case) to be able to move defensive troops from Beacons and Fortresses. I can see the reason why it might be helpful, but it's still too risky. Maybe we could discuss some details such as possible limitations?


P.S. Sorry for confusion with previous response.

How about a limit of say 10 per Beacon or Fortress per week. Limit the number of people that you can kick out of any building would be a reasonable compromise.

I don't like this suggestion, because it takes away the freedom of the players. If a player is inactive... they should get kicked anyway for a beacon transfer.. no need to have dead weight.


also.. it could be used maliciously by the marshal/captain... ie they take a lvl 1 beacon.. move a player they plan on kicking defence to that level 1 and then have another league hit it, wiping our all of the players defence.


While its annoying at times to have people move D, its their choice to move the defence.
UTC +0:00
Jezebel
15 April, 2017, 8:43 PM UTC
Skycooldude said:

brunsonthomas said:


Eugenia Misura said:


brunsonthomas said:


I know we have asked several times to allow the Marshal to force troops out of a Beacon and the Fortress. Since you don't want to let the Marshal do it alone. Then make it so that the Marshal and two designated officers must agree as well. This will allow better control of the members when Fortress downgrades and Beacon exchanges could be accomplished more easily. The other possibility is to allow two co Marshals in a league so that a Marshal and both co Marshals must agree before action can be accomplished.

Edit: Thomas, as far as I understand you still want us to give Marshalls and/or Captains (in this case) to be able to move defensive troops from Beacons and Fortresses. I can see the reason why it might be helpful, but it's still too risky. Maybe we could discuss some details such as possible limitations?


P.S. Sorry for confusion with previous response.

How about a limit of say 10 per Beacon or Fortress per week. Limit the number of people that you can kick out of any building would be a reasonable compromise.

I don't like this suggestion, because it takes away the freedom of the players. If a player is inactive... they should get kicked anyway for a beacon transfer.. no need to have dead weight.


also.. it could be used maliciously by the marshal/captain... ie they take a lvl 1 beacon.. move a player they plan on kicking defence to that level 1 and then have another league hit it, wiping our all of the players defence.


While its annoying at times to have people move D, its their choice to move the defence.

agree being in a beacon league is not just about the DE these players need to know that they need to log regularly and keep updated on what the league is doing in this regard - I do like being able to remove the offense from beacons though and if the option to remove the defense to save a player's defense at times of war then that would be a nice option but only to return to their castle and to catacombs as offense currently does now
UTC +0:00
brunsonthomas
Moderator
15 April, 2017, 10:15 PM UTC
Skycooldude said:

brunsonthomas said:


Eugenia Misura said:


brunsonthomas said:


I know we have asked several times to allow the Marshal to force troops out of a Beacon and the Fortress. Since you don't want to let the Marshal do it alone. Then make it so that the Marshal and two designated officers must agree as well. This will allow better control of the members when Fortress downgrades and Beacon exchanges could be accomplished more easily. The other possibility is to allow two co Marshals in a league so that a Marshal and both co Marshals must agree before action can be accomplished.

Edit: Thomas, as far as I understand you still want us to give Marshalls and/or Captains (in this case) to be able to move defensive troops from Beacons and Fortresses. I can see the reason why it might be helpful, but it's still too risky. Maybe we could discuss some details such as possible limitations?


P.S. Sorry for confusion with previous response.

How about a limit of say 10 per Beacon or Fortress per week. Limit the number of people that you can kick out of any building would be a reasonable compromise.

I don't like this suggestion, because it takes away the freedom of the players. If a player is inactive... they should get kicked anyway for a beacon transfer.. no need to have dead weight.


also.. it could be used maliciously by the marshal/captain... ie they take a lvl 1 beacon.. move a player they plan on kicking defence to that level 1 and then have another league hit it, wiping our all of the players defence.


While its annoying at times to have people move D, its their choice to move the defence.

The idea is if you wish to trade Beacons with another league. You have a Commander that is on vaction for two weeks. He has defense in 4 Beacons. You don't want to kick him from the league but you want to send his defense from this Beacon to his catacombs. When he returns from vacation he can send them back to the Beacon of choice. I am not advocating transfering members troops from 1 Beacon to another
UTC +5:00
Jezebel
16 April, 2017, 12:19 AM UTC
Eugenia Misura said:

brunsonthomas said:


I know we have asked several times to allow the Marshal to force troops out of a Beacon and the Fortress. Since you don't want to let the Marshal do it alone. Then make it so that the Marshal and two designated officers must agree as well. This will allow better control of the members when Fortress downgrades and Beacon exchanges could be accomplished more easily. The other possibility is to allow two co Marshals in a league so that a Marshal and both co Marshals must agree before action can be accomplished.

Edit: Thomas, as far as I understand you still want us to give Marshalls and/or Captains (in this case) to be able to move defensive troops from Beacons and Fortresses. I can see the reason why it might be helpful, but it's still too risky. Maybe we could discuss some details such as possible limitations?


P.S. Sorry for confusion with previous response.

apparently we were all confused - we already have the ability to remove offense from the beacons to return it to the member castles so how difficult would it be to add the option of doing the same with defense?  currently the marshal can assign this duty to others - this is not asking for a lot and it makes league management easier - I have been the captain messaging members day in and day out to move defenses and sometimes it takes an entire week just to get a handful of people to move - it is inconvenient to kick members out and at times when forced to do this they lose out on rewards for multiplier or league events that they may have contributed to - this is also wrong not to mention they lose the benefits of the league for an entire week when they rejoin (ie: fortress bonuses and the ability to return their defense to the fort as well)
UTC +0:00
Knightmare
16 April, 2017, 3:28 PM UTC
Eugenia Misura said:

GoGo Knightmare said:

Hide the new unit ranks from being able to be seen by all.

Just like that actually stats of a troops power, only the user should be able to see it.



Can you please specify why you want us to do so? 
make it so ranks can only be seen b the owner of the troops...
Nug Life !
UTC +7:00
Knightmare
16 April, 2017, 8:40 PM UTC

example



http://prntscr.com/ex73xb





as shown..... I can tell right now with a trigger troop what this person has as far as power and what their main focus is on troops. those ranks I see on the guy on the right should only be able to be seen by the person who owns those troops, which is him. sure I can use this to my advantage, but it is more of a liability than a gain. and if yall are not going to change it....




then I just gave those that follow the forums a advantage :) I will accept small payments of tribute to a follow up email address... lol with unmarked 1 and 5 $ bills. Euros and AUD accepted.

Nug Life !
UTC +7:00
Jezebel
17 April, 2017, 6:33 PM UTC
Eugenia Misura said:

Jezebel said:

once again - please STOP with these pop ups in the middle of our game to make purchases - we all know where to look for offers if we choose to spend money 


these pop ups occur at the most inopportune time and if they cost me troops I will NOT be happy


also eliminating these will reduce lag etc in the game - you keep adding useless features that do not benefit us but instead impede on our game play



I've passed this feedback, Lady Jezebel, there is no need to remind about it in Suggestion thread.
obviously these people do not play the game - it's annoying and it puts our hard earned armies at risk - this is bad business if i lose my army because of it you will be losing a player and likely more if it happens to others
UTC +0:00
Lord Mark
17 April, 2017, 11:05 PM UTC

I agree!

This game looks like an ATM ...

There is no Player respect !


If u are loaded VISA...in few weeks u do evrithing . In my opinion it is an abuse of the human greed for money.

The old players should get a bonus...and a heavy coiner should have limits.



Make at Black Market a way to exchange the Hero's Equipment !

Delete this from my screen! I dont play your lottery!



UTC +0:00
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