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The Hamlet deficiency

24 Replies
Mandarth
15 May, 2017, 2:03 PM UTC

To be honest, Hamlets have become relatively useless for resource gathering, and are only viable for PvP  and Def unit XP. I like the idea of having additional places to get resources from, but because the hamlets cannot be effectively defended, and the easy reward of 2 dragons for a successful attack exists, they can be occupied for only a very short while before someone attacks them. It doesn't mater what I put in the hamlet, from a few archers to a few hundred griffins, Someone ALWAYS wipes them out. I have been hit by forces of well over 15mil offense, several hundred leg units, 15k dragons, 10k wyverns...etc. Even using the "collect resources faster" boost is useless if you can't hold the hamlet long enough to gather a worth while amount. repetively sending in a couple of units to gather a tiny amount of resources quickly is very tedious and extremely inefficient.

The "hold a hamlet for 90 minutes" cannot be completed viably as things stand, maybe the application of a timer that is graduated for the size of the defending army in a hamlet that makes that hamlet unable to be attacked until that timer expires would be useful. For instance; 10 nomads can collect 6 saphs in 17 minutes and have about 2.5k def. If a timer allowed maybe 10 mins of collection time, then using the hamlet for resources is beneficial. similarly, 100 griffins can collect 144 saphs in a little over 5 hrs. allowing them 2-3 hrs collection attack free would make holding a hamlet for 90 minutes achievable.

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Oracle
15 May, 2017, 3:43 PM UTC

Try relocating to Low level areas, areas next to new players. You might have some luck holding a Hamlet in that area if you put arround 5-80 mil defense in the Darkplains. In the untamed Land, most players are a little understanding and I have once held a hamlet for 60 min. 


I also have a better luck in holding hamlets before 12 Hrs UCT+2, after then most players are very active and it will be suicide. So study your area and check which time you will have better luck. 
Biohazard has killed the forum.
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Limad
15 May, 2017, 6:53 PM UTC
Oracle said:

Try relocating to Low level areas, areas next to new players. You might have some luck holding a Hamlet in that area if you put arround 5-80 mil defense in the Darkplains. In the untamed Land, most players are a little understanding and I have once held a hamlet for 60 min. 


I also have a better luck in holding hamlets before 12 Hrs UCT+2, after then most players are very active and it will be suicide. So study your area and check which time you will have better luck. 
I think I've figured out why you were given a Mod spot. Your posts are click-bait. I know I've logged on here a lot more since your elevation, curious to read your latest nonsensical piece of "advice". This one didn't disappoint. Well played, Plarium. Well played. 
Hola!
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djmoody
15 May, 2017, 8:47 PM UTC

So hamlets are a very visible example of the cost of unlimited coining direct into troops that Plarium allows.

There is an army of multiple billions on my sever. That means NO ONE can sensible take part in hamlets. You could always just be seconds away from losing your entire defence, even if you were the biggest defence player on the server. Not that you are allowed but entire leagues could put stuff in hamlets together and still be easily wiped out by those accounts. So what hope have individuals got in a 1 v 1 mechanic.

I can't think of ANY way to fix hamlets.

And it's because of the extreme unbalance Plarium have allowed.

The extreme gap between normal/average players and the uber coined armies is so huge that you just can't design game mechanics that will work in practice.

I have tried to think about different mechanics for beacons, for castle, for many areas of the game. But there just aren't easily viable solutions because of the imbalance allowed in the game.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Jezebel
16 May, 2017, 1:56 AM UTC

Oracle said:


Try relocating to Low level areas, areas next to new players. You might have some luck holding a Hamlet in that area if you put arround 5-80 mil defense in the Darkplains. In the untamed Land, most players are a little understanding and I have once held a hamlet for 60 min. 


I also have a better luck in holding hamlets before 12 Hrs UCT+2, after then most players are very active and it will be suicide. So study your area and check which time you will have better luck. 

if you take that advice let me know!!! 


honestly DON'T DO THAT - its very bad advice - if you want to play hamlets small amounts of troops and frequent collections are the only way otherwise your defense will be killed
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Stewart
16 May, 2017, 5:09 AM UTC
That is horrendous advice, it will lead to lots of dead troops and probably lead to a rage quit.
Noodle maker extreme
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Oracle
16 May, 2017, 9:11 AM UTC

I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. I am just saying what I do. Although the Eagle net search range is too small, in a low level area, some of the Hamlet will fall in an area where big billion hammers won't see.

but that is just what I do.

I know many Lords who put 80 mil defense in hamlet and still have better luck in collecting sizable resources, one player of the Emperors did it for a year. Although there was some hit, there and there, but I am sure he pulled out sizable sapphires.

Holding hamlet is not impossible, its just difficult, but if you build a reputation that your hamlet are stacked with defense, most players will not attack you out of PvP tournament. Plus these is a mmorpg, the only fun in such a game is when you lose, and not when you win.

Time is also important. Most 150-1 billion hammers are from player from Australia and USA. There are only a couple of players in Europe with big hammers. Knowing these fact means playing at around midnight USA one will have a better chance in hamlets. 

Biohazard has killed the forum.
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Stewart
16 May, 2017, 10:12 AM UTC

Oracle said:


I am just saying what I do. 


one player of the Emperors did it for a year. Although there was some hit, there and there, but I am sure he pulled out sizable sapphires.


You put 80 mil def on hamlets?

May i ask who held a hamlet for 1 year?


Noodle maker extreme
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Oracle
16 May, 2017, 10:35 AM UTC

Stewart_KT1 said:


Oracle said:


I am just saying what I do. 


one player of the Emperors did it for a year. Although there was some hit, there and there, but I am sure he pulled out sizable sapphires.


You put 80 mil def on hamlets?

May i ask who held a hamlet for 1 year?


its not possible to hold a hamlet for a year. The resources will deplete within days, if enough capacity is placed inside it might take less. You can ask the members of the forum for the name of a player, in regards to who, I can't answer that question.

No I put around 1 million, but only in low level activity, and not during PvP and when you are asleep. 
Biohazard has killed the forum.
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Stewart
16 May, 2017, 10:40 AM UTC

I already knew you couldn't hold a beacon for a year, 


And i also had massive doubts that you had 80 mil def.


But you said (  I am just saying what I do )

Noodle maker extreme
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Mandarth
16 May, 2017, 11:59 AM UTC
I play for entertainment, and do not have the spare saphs to teleport around willy-nilly. So I must work with where I am. Also every player, and I mean EVERY player with which I have discussed this issue, says the same thing about hamlets. They are useless as designed. I have tried the method of sending a few units into the  hamlet to get resources, but the payback for time and effort of doing this is meaningless. AND,  you still lose a fair amount of troops because hamlets are usually attacked within 2-5 mins of occupying them. Work smarter, not harder. Having some means of ensuring a viable return for the effort spent to obtain the resources is what is needed. Such as, as I stated initially, making the hamlet temporarily unassailable based upon the defense invested into it. Otherwise, just remove them from the game, they are  a sink hole for troops.
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toggit
16 May, 2017, 4:59 PM UTC

Mandarth said:


I play for entertainment, and do not have the spare saphs to teleport around willy-nilly. So I must work with where I am. Also every player, and I mean EVERY player with which I have discussed this issue, says the same thing about hamlets. They are useless as designed. I have tried the method of sending a few units into the  hamlet to get resources, but the payback for time and effort of doing this is meaningless. AND,  you still lose a fair amount of troops because hamlets are usually attacked within 2-5 mins of occupying them. Work smarter, not harder. Having some means of ensuring a viable return for the effort spent to obtain the resources is what is needed. Such as, as I stated initially, making the hamlet temporarily unassailable based upon the defense invested into it. Otherwise, just remove them from the game, they are  a sink hole for troops.

Hamlets come in 5 sizes and high level players cannot see those occupied by lower levels

Hamlets also have Offense and Defense limits depending on size and player level

Even so, trying to hold any hamlet for more than 12 minutes is suicide, and our units sit and do NOTHING for the first 5 minutes

Hamlets were designed to kill your defense because plarium hate defenders - but those below level 51 can often grab 1100 sapphires from tournament rankings by sending 12 archers to 3 hamlets, but some games and servers are easier than others
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Jezebel
16 May, 2017, 9:32 PM UTC
toggit said:

Mandarth said:


I play for entertainment, and do not have the spare saphs to teleport around willy-nilly. So I must work with where I am. Also every player, and I mean EVERY player with which I have discussed this issue, says the same thing about hamlets. They are useless as designed. I have tried the method of sending a few units into the  hamlet to get resources, but the payback for time and effort of doing this is meaningless. AND,  you still lose a fair amount of troops because hamlets are usually attacked within 2-5 mins of occupying them. Work smarter, not harder. Having some means of ensuring a viable return for the effort spent to obtain the resources is what is needed. Such as, as I stated initially, making the hamlet temporarily unassailable based upon the defense invested into it. Otherwise, just remove them from the game, they are  a sink hole for troops.

Hamlets come in 5 sizes and high level players cannot see those occupied by lower levels

Hamlets also have Offense and Defense limits depending on size and player level

Even so, trying to hold any hamlet for more than 12 minutes is suicide, and our units sit and do NOTHING for the first 5 minutes

Hamlets were designed to kill your defense because plarium hate defenders - but those below level 51 can often grab 1100 sapphires from tournament rankings by sending 12 archers to 3 hamlets, but some games and servers are easier than others
good info thanks - I don't play hamlets much at all I find them to be a waste of time for me
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BiohazarD
Moderator
17 May, 2017, 12:29 AM UTC
Oracle said:

Try relocating to Low level areas, areas next to new players. You might have some luck holding a Hamlet in that area if you put arround 5-80 mil defense in the Darkplains. In the untamed Land, most players are a little understanding and I have once held a hamlet for 60 min. 


I also have a better luck in holding hamlets before 12 Hrs UCT+2, after then most players are very active and it will be suicide. So study your area and check which time you will have better luck. 
If you do decide to put 5 mil defense on a hamlet, please post screenshots when (not if, but when) it gets smashed by some guy with 500 mil offense.  I always enjoy seeing some good carnage pics. 
Any opinions expressed by me are my own and do not necessarily represent the opinions of or constitute official statements by Plarium.
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IronApex Turok
18 May, 2017, 6:24 AM UTC

Oracle said:


I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. 

pretty sure hamlets are set up in tiers by level. i think its level 70 and below are visible to only level 70 and below. i cant remember the break point in the levels when the smaller layers disappeared from my Eagles nest.   

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Oracle
18 May, 2017, 7:43 AM UTC

IronApex Turok said:


Oracle said:


I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. 

pretty sure hamlets are set up in tiers by level. i think its level 70 and below are visible to only level 70 and below. i cant remember the break point in the levels when the smaller layers disappeared from my Eagles nest.   

You are right Settlements are set up by tier, which then are set up by search range. So teleporting in an area where new players are added will mean most players in that area will be lower than level 51, so won't see your hamlet. and since the search range is too small, capturing a hamlet in an area far way will make it impossible for those players in your tier to see you. 

It makes logical sense. And I do it all the time. Why do you think I hate leveling up too fast 

Biohazard has killed the forum.
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Alina Bright
Community Manager
18 May, 2017, 1:08 PM UTC
IronApex Turok said:

Oracle said:


I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. 

pretty sure hamlets are set up in tiers by level. i think its level 70 and below are visible to only level 70 and below. i cant remember the break point in the levels when the smaller layers disappeared from my Eagles nest.   

That's true, but you can still find them on the map. 
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BiohazarD
Moderator
20 May, 2017, 9:39 AM UTC
Eugenia Misura said:

IronApex Turok said:

Oracle said:


I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. 

pretty sure hamlets are set up in tiers by level. i think its level 70 and below are visible to only level 70 and below. i cant remember the break point in the levels when the smaller layers disappeared from my Eagles nest.   

That's true, but you can still find them on the map. 
You can only find the ones in your own tier on the map.  Ones for other tiers aren't visible anywhere. 
Any opinions expressed by me are my own and do not necessarily represent the opinions of or constitute official statements by Plarium.
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BiohazarD
Moderator
20 May, 2017, 9:41 AM UTC
IronApex Turok said:

Oracle said:


I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. 

pretty sure hamlets are set up in tiers by level. i think its level 70 and below are visible to only level 70 and below. i cant remember the break point in the levels when the smaller layers disappeared from my Eagles nest.   

At one point I heard that there are 3 different tiers of hamlets.  I believe it was <45,>
Any opinions expressed by me are my own and do not necessarily represent the opinions of or constitute official statements by Plarium.
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RandomDrop
20 May, 2017, 9:29 PM UTC

I used to play them daily for the free easy rewards and this is how it worked.


You can hit hamlets occupied by a player that is within 10 levels of you until you reach 70 then the ceiling drops out and you can only see hamlets occupied by level 70 and up at that point.


I don't think it is tiered, its a linear scale as far as I remember.


Holding a hamlet for more than 1 hour needs to be FOV that gives "thousands" of sapphires as has been suggested many times. It still wont be playable but some people may want to try.
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