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Please provide us with the Positive Feedback

42 Replies
Warrior
9 January, 2017, 10:57 AM UTC

BiohazarD said:


djmoody said:


Seriosuly wth is wrong with you

WHEN YOU WON'T LISTEN TO US ON A SINGLE ***BLEEPING*** ISSUE

What is the point in you?


Plarium has taken some suggestions from players.  For example, troops returning from beacons are now sent to catacombs automatically.  Of course many have also been rejected for various reasons which moderators aren't privileged to know. 

However some of the reasons are shared with all.


http://plarium.com/forum/en/stormfall-age-of-war/suggestions/26330_suggestions-that-will-not-be-implemented-in-the-game-

Please Like the Post if you agree or if it helps
UTC +6:00
djmoody
9 January, 2017, 11:43 AM UTC

BiohazarD said:


djmoody said:


Seriosuly wth is wrong with you

WHEN YOU WON'T LISTEN TO US ON A SINGLE ***BLEEPING*** ISSUE

What is the point in you?


Plarium has taken some suggestions from players.  For example, troops returning from beacons are now sent to catacombs automatically.  Of course many have also been rejected for various reasons which moderators aren't privileged to know. 

You are right I should have added

Single *** bleeping*** issue of any importance/significance.

They do listen to suggestions that tinker around the edges or change the UI slightly.
Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Snowgoon
9 January, 2017, 4:32 PM UTC

BiohazarD said:


Plarium has taken some suggestions from players.  For example, troops returning from beacons are now sent to catacombs automatically.  

Automatically sending units to catacombs might be helpful in some circumstances, but not in all

If we manually recall units from one beacon with the intention of sending them elsewhere then it is a bluddy nuisance to find them in our cat

It took me 20 minutes to re-sort my army to send to a different beacon


Manually recalled units should not be sent to catacombs


These 'helpful' UI changes often create other problems because they were never discussed on forums and negative feedback has been ignored


Anyway, if the beacon massacre was designed to kill inactive defense, then why waste dev man-hours sending them to catacombs after a successful beacon attack? Who asked for this change? lol

And what about the beacon defense of known alt accounts? Even the bots are now producing beacon defense (see RuAL League in the pirate game)

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
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Gadheras
9 January, 2017, 4:50 PM UTC

Snowgoon said:


BiohazarD said:


Plarium has taken some suggestions from players.  For example, troops returning from beacons are now sent to catacombs automatically.  

Automatically sending units to catacombs might be helpful in some circumstances, but not in all

If we manually recall units from one beacon with the intention of sending them elsewhere then it is a bluddy nuisance to find them in our cat

It took me 20 minutes to re-sort my army to send to a different beacon


Manually recalled units should not be sent to catacombs


These 'helpful' UI changes often create other problems because they were never discussed on forums and negative feedback has been ignored


Anyway, if the beacon massacre was designed to kill inactive defense, then why waste dev man-hours sending them to catacombs after a successful beacon attack? Who asked for this change? lol

What would been usefull, had been to give us like army slots (tabs) whatever. Of coursse than had come with like 2 free ones and then have to pay a fortune for extras :p


UTC +2:00
Drogar61
9 January, 2017, 5:18 PM UTC

Beacon massacre has only one intention. TO PUSH FIGHTS.

Only Plarium has benefit from every our fight (sadly for war game, but truth), and between 0% lost and 10% lost, Plarium shose 10% and hide original intention with several naive explanations: small leagues, inactive beacons, ...

In every aspect of the game players come, quickly or slowly, to conclusion that no benefits from any fight, and most of us stopped with such actions. Plarium then find new one(s).

Losing primary idea/concept about the game, but making any possibility to gain fresh real money, Plarium are ready to destroy any peace of the game where there is no direct money for them. They can't and they don't want to build slowly income. They want to double their profit, quickly as possible. That wish already killed this game, and only reason why this game still exists is lack of similar game on internet market.

Maybe f2p games were stupid idea or idea of stupids, but more or less all of such games has similar scenario. Plarium is the rawest between owners, and that is so obvious.

From my first day in this game it was clear what Plarium is, and how they will treat me, but I'm still in. Something sick or at least weird is with me (and not only me as I can see), but wish for playing and maybe some little part of intelligence allowed me to survive without spending thousands of dollars.

Big coiners could or not to spend huge amount of real money, and while they are in game, Plarium will produce new and new traps for them, and in turn for all of us. Big amount of players are abandon this game, and I'm pretty sure that they all have one question. We will have same, soon or later.

Are we lost couple of years in this?

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Stormfall
9 January, 2017, 6:24 PM UTC
Drogar61 said:

Something sick or at least weird is with me (and not only me as I can see)
Sunk cost fallacy <- thats why i am still here.
UTC +2:00
nobody
9 January, 2017, 9:26 PM UTC

Gadheras said:


Snowgoon said:


BiohazarD said:


Plarium has taken some suggestions from players.  For example, troops returning from beacons are now sent to catacombs automatically.  

Automatically sending units to catacombs might be helpful in some circumstances, but not in all

If we manually recall units from one beacon with the intention of sending them elsewhere then it is a bluddy nuisance to find them in our cat

It took me 20 minutes to re-sort my army to send to a different beacon


Manually recalled units should not be sent to catacombs


These 'helpful' UI changes often create other problems because they were never discussed on forums and negative feedback has been ignored


Anyway, if the beacon massacre was designed to kill inactive defense, then why waste dev man-hours sending them to catacombs after a successful beacon attack? Who asked for this change? lol

What would been usefull, had been to give us like army slots (tabs) whatever. Of coursse than had come with like 2 free ones and then have to pay a fortune for extras :p


a new player had made a suggestion, that i believe he was talking about presets.  i suggested 5 free presets and 5 for sapphires.  the answer back was "it would take up too much space" in code.  but i am not sure that the idea of presets was understood.

when you click send all, that is a preset, when you click send all bestiary, that is a preset, when you click all offense bestiary, that is a preset.  when you click all dragons, that is a preset.  presets don't take up extra space in the troop assembly, by dividing your troops within the assembly.  they are just prearranged commands.  and if at that time you do not have sufficient troops to fill the order,  you get a statement that the preset could not be filled due to lack of troops available.

i don't know coding, so i don't know what it would take for individual players to set presets.  other games do have them. 10 free and 10 purchasable would be of organizational value.  personally, i like troops being sent to catacombs.  like djmoody said though, those changes don't consist of great, groundbreaking new content.  they do fix flaws in troops being caught at the castle for some players, maybe mostly smaller players.  but there are so many big flaws in the game content, that there will always be an issue over where the plarium time effort and money is spent on content.  and the priority and vision of the game is given as the justification for excessive mtx.

personally i like both the troops going straight to catacombs and the idea of having presets.  the game to me has been flawed from the beginning from the very first structure of mechanics.  i have stated the macro directions i believe the game should go.
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Gadheras
9 January, 2017, 9:41 PM UTC

johanrayne said:


Gadheras said:


Snowgoon said:


BiohazarD said:


Plarium has taken some suggestions from players.  For example, troops returning from beacons are now sent to catacombs automatically.  

Automatically sending units to catacombs might be helpful in some circumstances, but not in all

If we manually recall units from one beacon with the intention of sending them elsewhere then it is a bluddy nuisance to find them in our cat

It took me 20 minutes to re-sort my army to send to a different beacon


Manually recalled units should not be sent to catacombs


These 'helpful' UI changes often create other problems because they were never discussed on forums and negative feedback has been ignored


Anyway, if the beacon massacre was designed to kill inactive defense, then why waste dev man-hours sending them to catacombs after a successful beacon attack? Who asked for this change? lol

What would been usefull, had been to give us like army slots (tabs) whatever. Of coursse than had come with like 2 free ones and then have to pay a fortune for extras :p


a new player had made a suggestion, that i believe he was talking about presets.  i suggested 5 free presets and 5 for sapphires.  the answer back was "it would take up too much space" in code.  but i am not sure that the idea of presets was understood.

when you click send all, that is a preset, when you click send all bestiary, that is a preset, when you click all offense bestiary, that is a preset.  when you click all dragons, that is a preset.  presets don't take up extra space in the troop assembly, by dividing your troops within the assembly.  they are just prearranged commands.  and if at that time you do not have sufficient troops to fill the order,  you get a statement that the preset could not be filled due to lack of troops available.

i don't know coding, so i don't know what it would take for individual players to set presets.  other games do have them. 10 free and 10 purchasable would be of organizational value.  personally, i like troops being sent to catacombs.  like djmoody said though, those changes don't consist of great, groundbreaking new content.  they do fix flaws in troops being caught at the castle for some players, maybe mostly smaller players.  but there are so many big flaws in the game content, that there will always be an issue over where the plarium time effort and money is spent on content.  and the priority and vision of the game is given as the justification for excessive mtx.

personally i like both the troops going straight to catacombs and the idea of having presets.  the game to me has been flawed from the beginning form the very first structure of mechanics.  i have stated the macro directions i believe the game should go.

Guess it comes down to what side of the table you sit at, the players or the company. Success of the company is to make the players spend as much money as possible. It seldom enrich the players with a good game in the long run. They want to invest minimal time and effort into expanding and working on the game. Just to say something like "it would take to much space in the code" is ridicilous. Just as replies where they say it would take to much space on the server". 


As for the code part, I don't know if the game was made by inhouse coders, or it was an outsourced deal, or whatever. Sometimes in the run of a company you get new people aboard that have to work with old code they didn't make, and might be to afraid to mess with stuff in case they frack things up. End of the line, it all comes down to the company and how much they want to invest into the game. 
UTC +2:00
djmoody
10 January, 2017, 10:30 AM UTC

Gadheras said:


Guess it comes down to what side of the table you sit at, the players or the company. Success of the company is to make the players spend as much money as possible. It seldom enrich the players with a good game in the long run.

I think this is the crying shame.

Because "the long term" benefits to player and developer are completely symbiotic. If you make a great game, people will play it and won't mind paying for it. You will have a large player base and that player base will spread the word about your game giving free advertising. Everyone happy.

A lot of modern day companies have forgotten this. Customer satisfaction = long term profit. There is no other way to make long term profit.

Too often companies are focused totally on short term profit (Plarium completely fall into this). Customer's aren't always that savvy so you can exploit them in all sorts of ways in the short term. But they aren't totally stupid, they do get wise and get off their bums eventually. For instance no one believes sales anymore (full price the sale is described offered in one shop in the middle of nowhere for one day, then its on sale for 50% off).

Hardly anyone of Plarium's customers will ever touch a Plarium title again, so bad has the Stormfall experience been (I know I talk to them in TS). That is a business model of death, especially as customer acquisition is not cheap (I am sure advertising will be the single largest cost to running these games).

Worse still, all these customers who were exploited and disinfranchised will run around tell other people not to play these games or touch Plarium with a barge pole. I know I will (I already do when people ask me for game recommendations).

So when Plarium managers make all the "cute" business moves to maximise short term profit, they not only kill the enjoyment and pleasure for us now but their own long term as well........

World is full of cynical and greedy people. So blinded by greed they often shoot their own golden goose.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
Alina Bright
Community Manager
10 January, 2017, 12:56 PM UTC

Lords and Ladies, the conditions of the Massacre event are the same for players on different platforms/games. And despite some players don't like this event, there are actually many players which do enjoy it, participate it and take advantages of it. If you don't like Massacre, you can enjoy the rest of the regular gameplay in the meanwhile. In addition, there are many different events which can be interesting for you.


From my side, I gather all negative and positive feedback and forward it to our devs for further consideration.

UTC +2:00
Gadheras
10 January, 2017, 1:00 PM UTC
Eugenia Misura said:

Lords and Ladies, the conditions of the Massacre event are the same for players on different platforms/games. And despite some players don't like this event, there are actually many players which do enjoy it, participate it and take advantages of it. If you don't like Massacre, you can enjoy the rest of the regular gameplay in the meanwhile. In addition, there are many different events which can be interesting for you.


From my side, I gather all negative and positive feedback and forward it to our devs for further consideration.

Thats one of the big problems. You see it all as whole. But every server have its own community, every game have its own community. And what one like doesn't necessary another like. Also like Stormfall on facebook is not the same as Stormfall on this server etc. Plariums approach seems to be "one size fits all" but that is not the case.
UTC +2:00
Alina Bright
Community Manager
11 January, 2017, 4:30 PM UTC

Gadheras said:


Eugenia Misura said:


Lords and Ladies, the conditions of the Massacre event are the same for players on different platforms/games. And despite some players don't like this event, there are actually many players which do enjoy it, participate it and take advantages of it. If you don't like Massacre, you can enjoy the rest of the regular gameplay in the meanwhile. In addition, there are many different events which can be interesting for you.


From my side, I gather all negative and positive feedback and forward it to our devs for further consideration.

Thats one of the big problems. You see it all as whole. But every server have its own community, every game have its own community. And what one like doesn't necessary another like. Also like Stormfall on facebook is not the same as Stormfall on this server etc. Plariums approach seems to be "one size fits all" but that is not the case.

I can see your point, Gadheras. And when I forward feedback about each feature or event, I always specify the community. My point was to show you that players, which participate the Massacre event, have discovered its positive sides. So I wanted to share this with you.

UTC +2:00
Snowgoon
12 January, 2017, 1:06 AM UTC

We have been bombarded with 2 beacon events and one fortress event

Am I the only player who thinks this has gone way too far?


Ah well, at least we can click the Prize Draw tab instead and gamble our sapphires away



Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
roadstar Pitbull
12 January, 2017, 3:20 AM UTC

Yeah, just plarium showing the true status of these games.

 In one,what 24.5 hrs, beacon drop, beacon massacre, beacon conquest/ fortress showdown......

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Alina Bright
Community Manager
12 January, 2017, 12:18 PM UTC
The reason we launch the Massacre Event is that players participate it.
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Gadheras
12 January, 2017, 4:18 PM UTC

Eugenia Misura said:


The reason we launch the Massacre Event is that players participate it.

Voulentary, or invoulentary?


Imagine you have a playground with some bullies. They go around and smack all the kids around. Which party do you think is the vouentary one and the invoulentary one. Who have fun and who doesn't ? You could argue, oh but you get a free bandage to put on... great aint it?


Imagine you on the beach, worked all day on build a sand castle. Then someone come and kick it over. So you got vacation for another week and decdide to build your sand castle again tomorrow, and someone come kick it over again, and again, and again. 


You can claim some have fun, but it doesn't mean the majority does.
UTC +2:00
djmoody
13 January, 2017, 11:59 AM UTC

Eugenia Misura said:


The reason we launch the Massacre Event is that players participate it.

So we know now from CM comments that Plarium slavishly make decisions based on analysis of stats (I guess when you don't understand your own games anymore there really isn't any other way of doing it).

So the big learning you need to make is

NOT ALL ACTIVITY IS GOOD ACTIVITY.

I suspect that shocks you so let me explain.

If you want to take down a beacon now are you going to do it at a time of your choosing or during beacon massacre when you can get 90% of your troops back. No brainer isn't it.

So is the massacre event a sign of high activity or is all you achieved squashing virtually all beacon activity into 24hr windows every 2 weeks. Condensing activity into small windows is NOT a good idea. You will have more players if they have the flexibility to do what they want when they want (not be artificially co-coerced into playing at times of Plarium's choosing).

Next Short term activity does not equal long term activity.

You are getting quick bursts of activity right now in the short term. But in the long term this event has tipped the balance away from league bothering to take part in the beacon game. It's just too much hassle now. The beacon game is the ONLY long term content in the game that has kept many many people playing the game. If it dies so does your game.

You see how activity stats can lie now?

You have to interpret all statistics with knowledge understanding and subjectivity. If you don't you will ALWAYS draw the wrong conclusions from the data. 
Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
Alina Bright
Community Manager
13 January, 2017, 5:09 PM UTC

There are many ways to analyze the activity. Yes, during different Tournaments and Events some particular players' actions raise at this point. But it's a good thing, isn't it?


We always say that the main idea of the Tournaments and Events to get a chance to win a Reward for doing actions you would do anyway.


If we're talking about Massacre Event, isn't it a good bonus for player to fight against their enemies and restore almost all your losses for free?
UTC +2:00
Gadheras
13 January, 2017, 5:21 PM UTC

Eugenia Misura said:


There are many ways to analyze the activity. Yes, during different Tournaments and Events some particular players' actions raise at this point. But it's a good thing, isn't it?


We always say that the main idea of the Tournaments and Events to get a chance to win a Reward for doing actions you would do anyway.


If we're talking about Massacre Event, isn't it a good bonus for player to fight against their enemies and restore almost all your losses for free?

Lets say the winners of the competition, is left with a combined 5000 USD bill..... if they was to revive their units for sapphires...  even after the free revive.... shouldnt then the combined reward for these players be more than 5000 USD worth of sapphires? If not, what is the win then?

Where is the reward if you are left with a loss even after the "supposed reward" you get? just asking.

UTC +2:00
Alina Bright
Community Manager
13 January, 2017, 5:51 PM UTC

Gadheras said:


Eugenia Misura said:


There are many ways to analyze the activity. Yes, during different Tournaments and Events some particular players' actions raise at this point. But it's a good thing, isn't it?


We always say that the main idea of the Tournaments and Events to get a chance to win a Reward for doing actions you would do anyway.


If we're talking about Massacre Event, isn't it a good bonus for player to fight against their enemies and restore almost all your losses for free?

Lets say the winners of the competition, is left with a combined 5000 USD bill..... if they was to revive their units for sapphires...  even after the free revive.... shouldnt then the combined reward for these players be more than 5000 USD worth of sapphires? If not, what is the win then?

Where is the reward if you are left with a loss even after the "supposed reward" you get? just asking.

You fight, you reach new achievements, you find new friends and seek new enemies. Is the Stormfall the game where you're fighting only for Items as a Reward?

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