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I just seen a glimpse of our future...

I just seen a glimpse of our future...

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Moderators for Stormfall: Age of War wanted
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Sep 29, 2016, 14:1909/29/16
03/22/16
1289
Gadheras said:

Alyona Kolomiitseva said:


Gadheras said:




and I know its pointless to say this AGAIN, but.... "faster recovery"..... >>>> Quality of living and gameplay.

It's very complicated. Let's imagine a situation: You've lost all Units and now you need 2 months to rebuild to compete with others.

Even if we cut training time by 50%, you will still need 1 month to rebuild. Which is still too long. It's not 1 day as most of you would like to. And players would still be dissatisfied.

Moreover, if you build faster, it means that your rivals also build faster. So you can't take over and get an advantage of it - all players will rebuild as fast as you, and you will need to build more and more Units to compete with them. Which results in more time.

If we drastically change building time, it would be fair to change the price of Units as Sapphires are mostly designed to save your time. So if you need to spend twice less time, it would be fair to spend less Sapphires for it, right?

And it would allow some players to buy even more Units than they can buy now.

What does this mean for you? Even longer to build to compete with them. It's called inflation. Your Units will cost less in a fight. If you need 1 mil. now, you will need 2 mil after changes. Which still results in the same building time.

As you can see, it's not our devs who don't want you to build Units faster. It's about keeping our game balance which is not so easy as it seems to be.

Some games have a different dynamics which includes 1-2 hour rebuild of a full army. But our game is using a different approach. You need to invest your time and spend Resources to build a large army. Sometimes it takes several months of building for a single epic strike. And such strikes are more epic and more exciting than everyday 10k hits.

Feel free to debate, maybe you will find some points that I could use to convince our devs.

Build time near instant with resources being the limiting factor imho. Players who spend lots of time and is active, good at raiding, benefit the most from this. We already reached a point where there is stupid billion + strenght sitting at individual players. What you can build deppends on resources you got. When your castle dont produce surplus of food anylonger, you are deppending on raiding and trading, both that make you play the game active. 


Get ridd of the bot castles, just do it already, promote raiding to get resources to build more units faster. It will promote war and pvp. Someone who spend sapphires to buy units, would still just get units instant, no need to send spies, find targets, raid and so on. So they already take a easy route.


When they get rid of the bots something will need to be done to the limits on raids. Try upgrading a farm from level 19 to 20 you will see that you nearly have to max every resource in your castle to accomplish this. Even with bots it takes 3 days to recover enough resources to level up. Buying food packages gets expensive, especially since the more you buy the more expensive Plarium makes the packages available to you. So that with a limited budget again you get forced farther and farther behind those with unlimited financial resources. 
Sep 29, 2016, 14:4709/29/16
07/25/15
2634
brunsonthomas said:

Gadheras said:

Alyona Kolomiitseva said:


Gadheras said:




and I know its pointless to say this AGAIN, but.... "faster recovery"..... >>>> Quality of living and gameplay.

It's very complicated. Let's imagine a situation: You've lost all Units and now you need 2 months to rebuild to compete with others.

Even if we cut training time by 50%, you will still need 1 month to rebuild. Which is still too long. It's not 1 day as most of you would like to. And players would still be dissatisfied.

Moreover, if you build faster, it means that your rivals also build faster. So you can't take over and get an advantage of it - all players will rebuild as fast as you, and you will need to build more and more Units to compete with them. Which results in more time.

If we drastically change building time, it would be fair to change the price of Units as Sapphires are mostly designed to save your time. So if you need to spend twice less time, it would be fair to spend less Sapphires for it, right?

And it would allow some players to buy even more Units than they can buy now.

What does this mean for you? Even longer to build to compete with them. It's called inflation. Your Units will cost less in a fight. If you need 1 mil. now, you will need 2 mil after changes. Which still results in the same building time.

As you can see, it's not our devs who don't want you to build Units faster. It's about keeping our game balance which is not so easy as it seems to be.

Some games have a different dynamics which includes 1-2 hour rebuild of a full army. But our game is using a different approach. You need to invest your time and spend Resources to build a large army. Sometimes it takes several months of building for a single epic strike. And such strikes are more epic and more exciting than everyday 10k hits.

Feel free to debate, maybe you will find some points that I could use to convince our devs.

Build time near instant with resources being the limiting factor imho. Players who spend lots of time and is active, good at raiding, benefit the most from this. We already reached a point where there is stupid billion + strenght sitting at individual players. What you can build deppends on resources you got. When your castle dont produce surplus of food anylonger, you are deppending on raiding and trading, both that make you play the game active. 


Get ridd of the bot castles, just do it already, promote raiding to get resources to build more units faster. It will promote war and pvp. Someone who spend sapphires to buy units, would still just get units instant, no need to send spies, find targets, raid and so on. So they already take a easy route.


When they get rid of the bots something will need to be done to the limits on raids. Try upgrading a farm from level 19 to 20 you will see that you nearly have to max every resource in your castle to accomplish this. Even with bots it takes 3 days to recover enough resources to level up. Buying food packages gets expensive, especially since the more you buy the more expensive Plarium makes the packages available to you. So that with a limited budget again you get forced farther and farther behind those with unlimited financial resources. 
Resources to upgrade is fine as it is, I leveled up all my farms at max with resources, just from save up and raid. I just saved up some and raided what I needed extra., and saved up packs from league quests tipped me over many times.
Sep 29, 2016, 15:0209/29/16
Sep 29, 2016, 15:15(edited)
12/13/14
1282

brunsonthomas said:


When they get rid of the bots something will need to be done to the limits on raids. Try upgrading a farm from level 19 to 20 you will see that you nearly have to max every resource in your castle to accomplish this. Even with bots it takes 3 days to recover enough resources to level up. Buying food packages gets expensive, especially since the more you buy the more expensive Plarium makes the packages available to you. So that with a limited budget again you get forced farther and farther behind those with unlimited financial resources. 

This is just another example of imbalance between other games and servers.

Pirate farm upgrades only cost 37k/37k/74k - http://prntscr.com/cnsubs

Pirate Battlegrounds are not defended by Marennon, Orcs, Raiders and Ogres - they scrapped that idea because it was too unpredictable and designed one new defensive unit instead. (similar to our Huntress)

Alyona keeps telling us that the game needs to be balanced, but this is not possible when all plarium games and servers use different rulebooks

Alyona KolomiitsevaCommunity Manager
Sep 30, 2016, 07:4809/30/16
09/17/15
8278

Snowgoon said:

This is just another example of imbalance between other games and servers.

Pirate farm upgrades only cost 37k/37k/74k - http://prntscr.com/cnsubs

Pirate Battlegrounds are not defended by Marennon, Orcs, Raiders and Ogres - they scrapped that idea because it was too unpredictable and designed one new defensive unit instead. (similar to our Huntress)

Alyona keeps telling us that the game needs to be balanced, but this is not possible when all plarium games and servers use different rulebooks

Why to compare different games? I never told they are exactly the same. Sometimes we update some of them with different features (Like League Help on SF and combined Beacons on Pirates), then we analyze those features, gather feedback, make some improvements and then decide if we need to implement this feature in all games. 


As for the BG Units, I didn't know they are different. Here is a ss posted by one of our Pirates players from FB server: http://screencast.com/t/f6gVHkmVvT 4 types of Units, just like in Stormfall.

Sep 30, 2016, 15:0009/30/16
Sep 30, 2016, 16:06(edited)
12/13/14
1282

Alyona Kolomiitseva said:


As for the BG Units, I didn't know they are different. Here is a ss posted by one of our Pirates players from FB server: http://screencast.com/t/f6gVHkmVvT 4 types of Units, just like in Stormfall.

There can be no logical reason for making Stormfall farms so expensive to upgrade - the difference in costs is staggering.


The Pirate battleground in your screenshot is Defensive so the 4 units are identical to our Balur units and are 100% predictable.
Marennon will always have 80 offense and Ogres have 60 etc.


Red Battlegrounds on Stormfall can be very unpredictable - we have seen many players lose 6 million offense on level 100, which were originally designed to contain only 3 million defense.
Pirate devs created Poseidos units to defend their bg - http://prntscr.com/co76gf

920 Poseidos x 30 defense = 27,600 total defense and it makes no difference which units we send.
Pirate bg are not easier to attack, just more predictable

Red battlegrounds were improved tremendously when we were given full battle reports after sending one archer/pikeman but the defense calculations are still cumbersome for most players


You must also remember that New Beacons are defended by Balur Units, not just red bg.
After a Beacon drop, it is a race to grab them
We don't have time to send spies and then spend 3 weeks building infantry and cavalry ... we must attack immediately and will lose many extra dragons if beacons are randomly over-populated with marennon (which have 240 defense v dragons)

BiohazarDModerator
Sep 30, 2016, 18:1409/30/16
10/04/13
3777
Snowgoon said:

Alyona Kolomiitseva said:


As for the BG Units, I didn't know they are different. Here is a ss posted by one of our Pirates players from FB server: http://screencast.com/t/f6gVHkmVvT 4 types of Units, just like in Stormfall.

There can be no logical reason for making Stormfall farms so expensive to upgrade - the difference in costs is staggering.


The Pirate battleground in your screenshot is Defensive so the 4 units are identical to our Balur units and are 100% predictable.
Marennon will always have 80 offense and Ogres have 60 etc.


Red Battlegrounds on Stormfall can be very unpredictable - we have seen many players lose 6 million offense on level 100, which were originally designed to contain only 3 million defense.
Pirate devs created Poseidos units to defend their bg - http://prntscr.com/co76gf

920 Poseidos x 30 defense = 27,600 total defense and it makes no difference which units we send.
Pirate bg are not easier to attack, just more predictable

Red battlegrounds were improved tremendously when we were given full battle reports after sending one archer/pikeman but the defense calculations are still cumbersome for most players


You must also remember that New Beacons are defended by Balur Units, not just red bg.
After a Beacon drop, it is a race to grab them
We don't have time to send spies and then spend 3 weeks building infantry and cavalry ... we must attack immediately and will lose many extra dragons if beacons are randomly over-populated with marennon (which have 240 defense v dragons)

The main issue with bgs isn't the type of units defending them, it's the % of your banked resources that you get back when you get a payout.  Most players won't care if sometimes it takes 3 million offense to kill a bg and you get 3.3 million back but other times it takes 6 million to kill it but you win 6.6 million back.  But if it always takes exactly 3 million and you always get 2.7 million back, most people who are capable of doing math will quickly realize bgs are a waste of time. 
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