Limit the amount of league members per clan and remove the Allies

13 Replies
EL GUAPO
7 July, 2016, 10:13 PM UTC

Maybe this game should limit the amount of clan member's per clan 10 maybe so no one clan can control the game I can see why many people quit this game Leagues are to powerful this needs to be controlled by the Development team and lowering the amount of clan members say 10 to 15 players per clan with no Allies  

EL GUAPO
UTC +5:00
djmoody
8 July, 2016, 12:17 AM UTC

They have done this already - there are limits to "league" sizes.

Your suggestion of it being 10-15 players is ridiculously low. There are already too many beacons for the large leagues to control and this will only continue as more beacons drop and the map gets bigger. If you check the map there are a massive amount of leagues with beacons. Things are balanced fine as they are.

With regards allies, there is no point in the change you suggest, as the alliances are conducted outside of the game anyway. Changing the ally function in game would have no impact on that.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
EL GUAPO
8 July, 2016, 5:08 AM UTC

djmoody said:


They have done this already - there are limits to "league" sizes.

Your suggestion of it being 10-15 players is ridiculously low. There are already too many beacons for the large leagues to control and this will only continue as more beacons drop and the map gets bigger. If you check the map there are a massive amount of leagues with beacons. Things are balanced fine as they are.

With regards allies, there is no point in the change you suggest, as the alliances are conducted outside of the game anyway. Changing the ally function in game would have no impact on that.


Just to point out, the big leagues are controlling all the beacons and the game itself as I said,  lowing the amount of players per league and sister leagues will give other lower level clans a chance to participate and maybe obtain beacons.  As it is right now you have one clan with sister leagues controlling more than 5 beacons at a time how is that fair for the lower playing leagues? When there is leagues with all Level 100 players vs players  that are just starting out? And if these High level leagues get attack all their league and sister clan attack new players and besieging them for good how is that helping the game?

EL GUAPO
UTC +5:00
Bobgoblin
8 July, 2016, 12:42 PM UTC
dire straits said:

djmoody said:


They have done this already - there are limits to "league" sizes.

Your suggestion of it being 10-15 players is ridiculously low. There are already too many beacons for the large leagues to control and this will only continue as more beacons drop and the map gets bigger. If you check the map there are a massive amount of leagues with beacons. Things are balanced fine as they are.

With regards allies, there is no point in the change you suggest, as the alliances are conducted outside of the game anyway. Changing the ally function in game would have no impact on that.


Just to point out, the big leagues are controlling all the beacons and the game itself as I said,  lowing the amount of players per league and sister leagues will give other lower level clans a chance to participate and maybe obtain beacons.  As it is right now you have one clan with sister leagues controlling more than 5 beacons at a time how is that fair for the lower playing leagues? When there is leagues with all Level 100 players vs players  that are just starting out? And if these High level leagues get attack all their league and sister clan attack new players and besieging them for good how is that helping the game?

Im not sure that reducing the league size would make a great deal of difference, to being attacked by sister leagiues, or sister leagues dominating beacons. you would just have more sister leagues attacking you, or divvying up the beacons. They would however essentially remain the same leagues that they were before. 
UTC +0:00
EL GUAPO
8 July, 2016, 8:05 PM UTC

Bobgoblin said:


dire straits said:


djmoody said:


They have done this already - there are limits to "league" sizes.

Your suggestion of it being 10-15 players is ridiculously low. There are already too many beacons for the large leagues to control and this will only continue as more beacons drop and the map gets bigger. If you check the map there are a massive amount of leagues with beacons. Things are balanced fine as they are.

With regards allies, there is no point in the change you suggest, as the alliances are conducted outside of the game anyway. Changing the ally function in game would have no impact on that.


Just to point out, the big leagues are controlling all the beacons and the game itself as I said,  lowing the amount of players per league and sister leagues will give other lower level clans a chance to participate and maybe obtain beacons.  As it is right now you have one clan with sister leagues controlling more than 5 beacons at a time how is that fair for the lower playing leagues? When there is leagues with all Level 100 players vs players  that are just starting out? And if these High level leagues get attack all their league and sister clan attack new players and besieging them for good how is that helping the game?

Im not sure that reducing the league size would make a great deal of difference, to being attacked by sister leagiues, or sister leagues dominating beacons. you would just have more sister leagues attacking you, or divvying up the beacons. They would however essentially remain the same leagues that they were before.
So, what you saying no matter what is done the game will remain dominated by the bigger clans  ?

EL GUAPO
UTC +5:00
roadstar Pitbull
8 July, 2016, 11:07 PM UTC

Well is it not about being number one? (supposedly)

And the beacons are a large part of how being number one is factored....
UTC +0:00
EL GUAPO
9 July, 2016, 1:20 AM UTC

roadstar Pitbull said:


Well is it not about being number one? (supposedly)

And the beacons are a large part of how being number one is factored....
To a point yes and to a point no, it is called monopolizing,  meaning that big clans can shut anyone down and out of the game basically game over for some players which is not fair play anymore that would fall under bullying.  Say you have a clan in the number one spot with legions of leveled 100 players all sending attacks to new players and besieging them how is that fair?  Would be the same if I was the Admin behind the control panel and besieging anyone I wanted to, and no matter what level  you are I would be able to shut anyone down because I am behind the control panel now  Would that be fair? Bottom line there has to be fair game for everyone to enjoy the game it is not fair game when One Clan is Holding down 5 to 10 beacons how is that fair?
Now that you bring up the subject maybe cutting down  on how many Beacons one League can capture say one per league with allies that will give everyone else a chance at them

EL GUAPO
UTC +5:00
Gadheras
9 July, 2016, 8:26 AM UTC

dire straits said:


roadstar Pitbull said:


Well is it not about being number one? (supposedly)

And the beacons are a large part of how being number one is factored....
To a point yes and to a point no, it is called monopolizing,  meaning that big clans can shut anyone down and out of the game basically game over for some players which is not fair play anymore that would fall under bullying.  Say you have a clan in the number one spot with legions of leveled 100 players all sending attacks to new players and besieging them how is that fair?  Would be the same if I was the Admin behind the control panel and besieging anyone I wanted to, and no matter what level  you are I would be able to shut anyone down because I am behind the control panel now  Would that be fair? Bottom line there has to be fair game for everyone to enjoy the game it is not fair game when One Clan is Holding down 5 to 10 beacons how is that fair?
Now that you bring up the subject maybe cutting down  on how many Beacons one League can capture say one per league with allies that will give everyone else a chance at them



Its a pay to win game, it will never be fair. Reduce the size of leagues will not be a solution. You can have a league filled with "spending happy" players, and they can train wreck your league due to their wallets. You can claim safety, or strenght in numbers, but that not really so when game is what it is. 


Imho, bigger leagues is better for the game, than lots of small ones. Numbers is the only thing that can take down, or keep whales in check. You can have a league of 10 guys and their armies can be as big as your league of 100 guys. 


Its a war game, its not supposed to be fair, now go beat up some guys and make them cry.... From the death and missery of others, you gain strenght. 


Something I heard said many years ago, very valid still;

- I don't play this game for other people to have fun, I play this game so I CAN HAVE FUN...    what that does mean, is different for each and every player. If someone want to make you their personal farm, and slave, that is their choice to do so, and all valid within the rules of the game. If someone want to keep their hand over you and protect you , that also valid. 


Increase the size of leagues. Lessen the need for sister leagues and such. 

UTC +2:00
Gaianeka
9 July, 2016, 12:20 PM UTC
Once upon a time a knight's templar tried to execute a heretic but just before he struck the death blow, the heretic said to the templar "STOP!!! You can't beat me in this. You are not supposed to beat me in this. I am a Plarium deep coiner. Now withdraw your sword." Upon realizing the truth, the templar withdrawn his sword, made a deep sigh, and left the scene.
UTC +0:00
Gadheras
9 July, 2016, 12:53 PM UTC

gaianeka said:


Once upon a time a knight's templar tried to execute a heretic but just before he struck the death blow, the heretic said to the templar "STOP!!! You can't beat me in this. You are not supposed to beat me in this. I am a Plarium deep coiner. Now withdraw your sword." Upon realizing the truth, the templar withdrawn his sword, made a deep sigh, and left the scene.

Any time you make someone spend money on this game is a WIN you know. Wreck someones army and watch him spend a fortune on revive it or buy new units. you WIN...


everytime someone send a fireball on you. Picture it as the dude just gave you a free burger...
UTC +2:00
EL GUAPO
9 July, 2016, 8:46 PM UTC

Gadheras said:


dire straits said:


roadstar Pitbull said:


Well is it not about being number one? (supposedly)

And the beacons are a large part of how being number one is factored....
To a point yes and to a point no, it is called monopolizing,  meaning that big clans can shut anyone down and out of the game basically game over for some players which is not fair play anymore that would fall under bullying.  Say you have a clan in the number one spot with legions of leveled 100 players all sending attacks to new players and besieging them how is that fair?  Would be the same if I was the Admin behind the control panel and besieging anyone I wanted to, and no matter what level  you are I would be able to shut anyone down because I am behind the control panel now  Would that be fair? Bottom line there has to be fair game for everyone to enjoy the game it is not fair game when One Clan is Holding down 5 to 10 beacons how is that fair?
Now that you bring up the subject maybe cutting down  on how many Beacons one League can capture say one per league with allies that will give everyone else a chance at them



Its a pay to win game, it will never be fair. Reduce the size of leagues will not be a solution. You can have a league filled with "spending happy" players, and they can train wreck your league due to their wallets. You can claim safety, or strenght in numbers, but that not really so when game is what it is. 


Imho, bigger leagues is better for the game, than lots of small ones. Numbers is the only thing that can take down, or keep whales in check. You can have a league of 10 guys and their armies can be as big as your league of 100 guys. 


Its a war game, its not supposed to be fair, now go beat up some guys and make them cry.... From the death and missery of others, you gain strenght. 


Something I heard said many years ago, very valid still;

- I don't play this game for other people to have fun, I play this game so I CAN HAVE FUN...    what that does mean, is different for each and every player. If someone want to make you their personal farm, and slave, that is their choice to do so, and all valid within the rules of the game. If someone want to keep their hand over you and protect you , that also valid. 


Increase the size of leagues. Lessen the need for sister leagues and such. 

Its a war game, its not supposed to be fair, now go beat up some guys and make them cry.... From the death and missery of others, you gain strenght. 


Now what would happen to you if go out and make a mistake and attack one of those number one clans members?  I have a feeling that one who does such a thing would be out of the game for good, it is not only attacking knowing who to attack and who not to attack if you attack a high ranking leagues clan members and win then hell would rain down on you.

tho, you are right  If someone want to make you their personal farm, and slave, that is their choice to do so, and all valid within the rules of the game.

Well, that all depends on how much knowledge of the game that person has and wallet they have to allow for something like that to happen you have two choices you can fight back or just let someone besiege you that is up to you.. I know all about that field.  but know one thing it can be done no one can fight the entire game off on their own. Most big clans don't have time to be fighting small potatoes anyways, they are worried about their beacons and being attacked by their enemies trying to take their beaons   

EL GUAPO
UTC +5:00
EL GUAPO
9 July, 2016, 9:11 PM UTC

gaianeka said:


Once upon a time a knight's templar tried to execute a heretic but just before he struck the death blow, the heretic said to the templar "STOP!!! You can't beat me in this. You are not supposed to beat me in this. I am a Plarium deep coiner. Now withdraw your sword." Upon realizing the truth, the templar withdrawn his sword, made a deep sigh, and left the scene.

 Well since you are in to story telling let me tell you one too. The Scorpion and the Frog.
One day, a scorpion looked around at the mountain where he lived and decided that he wanted a change. So he set out on a journey through the forests and hills. He climbed over rocks and under vines and kept going until he reached a river.  The river was wide and swift, and the scorpion stopped to reconsider the situation. He couldn't see any way across. So he ran upriver and then checked downriver, all the while thinking that he might have to turn back.  Suddenly, he saw a frog sitting in the rushes by the bank of the stream on the other side of the river. He decided to ask the frog for help getting across the stream. Hellooo Mr. Frog!" called the scorpion across the water, "Would you be so kind as to give me a ride on your back across the river?"
"Well now, Mr. Scorpion! How do I know that if I try to help you, you wont try to kill me?" asked the frog hesitantly. 
"Because," the scorpion replied, "If I try to kill you, then I would die too, for you see I cannot swim!"
Now this seemed to make sense to the frog. But he asked. "What about when I get close to the bank? You could still try to kill me and get back to the shore!"
"This is true," agreed the scorpion, "But then I wouldn't be able to get to the other side of the river!"
"Alright then...how do I know you wont just wait till we get to the other side and THEN kill me?" said the frog.
"Ahh...," crooned the scorpion, "Because you see, once you've taken me to the other side of this river, I will be so grateful for your help, that it would hardly be fair to reward you with death, now would it?!"
So the frog agreed to take the scorpion across the river. He swam over to the bank and settled himself near the mud to pick up his passenger. The scorpion crawled onto the frog's back, his sharp claws prickling into the frog's soft hide, and the frog slid into the river. The muddy water swirled around them, but the frog stayed near the surface so the scorpion would not drown. He kicked strongly through the first half of the stream, his flippers paddling wildly against the current.
Halfway across the river, the frog suddenly felt a sharp sting in his back and, out of the corner of his eye, saw the scorpion remove his stinger from the frog's back. A deadening numbness began to creep into his limbs.
"You fool!" croaked the frog, "Now we shall both die! Why on earth did you do that?"
The scorpion shrugged, and did a little jig on the drownings frog's back.
"I could not help myself. It is my nature."
Then they both sank into the muddy waters of the swiftly flowing river.
Self destruction - "Its my Nature", said the Scorpio and both be came fish food lol. 

EL GUAPO
UTC +5:00
JWeiser_FoL
22 July, 2016, 2:31 PM UTC

They should raise the number of members in a league to 200.....let us use the ruins of fielty for something at least.........as for the option of lowering the number or members I'm a league that's just.......... diplomatic relations are done through teamspeak or some other platform outside of the plarium server so taking ally away would do nothing....,,we have multiple unwritten alliances that are not posted in the embassy.....it's all 

JWeiser_FoL
UTC -6:00
Sifr
22 July, 2016, 2:51 PM UTC

It's the opposite actually. If you wanna be at least able to resist big coiners somewhat then you'll need numbers. Beacon for example, most coiners have at least 50M offense troops, if for example the league is limited to 10 members, can you defend against 500M troops? sure for a league attack it can only go as far as 3 players at a time but that's still 150M. Compared to if a league has 200 members, each contributes 1m and it's already 200M Def, each contributes 2m and it's 400M total. And more gap between ofen and def will favor the defending party on beacon, or at least I think so, need some expert on beacon.


P.s: 50M is underestimation, some has way over 100M.
Fighter Sifr of Fellowship
UTC +0:00
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