Turn Based PvP combat

9 Replies
IronApex Turok
29 June, 2016, 10:46 PM UTC

When a player attacks another player who is online, Live PvP engages.


set up a grid square.


each players armies on either side, like a chess board. visually, open field for attack, castle wall for defender


each unit has a different value of spaces it can move per turn.


Each turn  you may select one catagory of unit: Infantry, calvary, occult, or bestiary and move each type(example: if infantry selected, you may move pikemen and paladins that turn)  of unit in that catagory according to their value. 


players take turns moving units into battle. 


If an attacker has attacked a castle with superior defense, they may withdraw after certain percent of losses (this should make most players happy that they can save some troops after the battlegroud revamp debaucle.)


A defender cannot withdraw, must defend til the last man, but may use his turn to send his selected units for that turn to the catacombs. 





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Gadheras
30 June, 2016, 9:18 AM UTC

Wont work.



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IronApex Turok
30 June, 2016, 8:43 PM UTC
worked great for Lords Online of IGG games.  it was the best feature of the game. 
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Gadheras
30 June, 2016, 9:29 PM UTC

IronApex Turok said:


worked great for Lords Online of IGG games.  it was the best feature of the game. 

It wont work with Stormfall, It would basicaly mean make a complete new game. Its not like a small feature you can add on.
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IronApex Turok
1 July, 2016, 9:26 AM UTC

Gadheras said:


IronApex Turok said:


worked great for Lords Online of IGG games.  it was the best feature of the game. 

It wont work with Stormfall, It would basicaly mean make a complete new game. Its not like a small feature you can add on.

The way IGG did it, was:


in the line of code that would normally start "dice roll" the code first checked to see if both players were online, if that came back as yes then a pop up window open a "new game" that looked like a chess board. 


Its a game within a game. instead of a computer algorythm controlling the "dice roll" its manually controlled by the players. 
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Daniel
1 July, 2016, 6:03 PM UTC
IronApex Turok said:


in the line of code that would normally start "dice roll" the code first checked to see if both players were online, if that came back as yes then a pop up window open a "new game" that looked like a chess board. 


Its a game within a game. instead of a computer algorythm controlling the "dice roll" its manually controlled by the players. 
That would be a very good feature but you can find a "cheat"  for that one too. For example press on "NO" if it shows a button to control if you are online or not. Or they can close the game before the raid comes in so that it shows as offline an get back on after it is done. This way the offense will be in a disadvantage again (if the defender is a high one) 
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IronApex Turok
2 July, 2016, 9:03 AM UTC
Daniel said:

IronApex Turok said:


in the line of code that would normally start "dice roll" the code first checked to see if both players were online, if that came back as yes then a pop up window open a "new game" that looked like a chess board. 


Its a game within a game. instead of a computer algorythm controlling the "dice roll" its manually controlled by the players. 
That would be a very good feature but you can find a "cheat"  for that one too. For example press on "NO" if it shows a button to control if you are online or not. Or they can close the game before the raid comes in so that it shows as offline an get back on after it is done. This way the offense will be in a disadvantage again (if the defender is a high one) 
in the IGG game, not being online to defend was bad.  it reset to the standard algorithm which was bad strategy.
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Daniel
3 July, 2016, 12:11 AM UTC
IronApex Turok said:


in the IGG game, not being online to defend was bad.  it reset to the standard algorithm which was bad strategy.
Oh well that changes things then , but not sure if this guys will add it. It seems very interesting tho.
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Nemanja
3 July, 2016, 9:06 AM UTC

Lord IronApex Turok,

I agree with 1 to 1 random PVP based combat although dice is a little bit too modern item for Stormfall. 

Nemanja
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Alyona Kolomiitseva
Community Manager
22 July, 2016, 12:28 PM UTC
It's a big feature that you suggest. I'm afraid we will be unable to create a real-time battlefield in our game. It would take too much time and efforts. But we may consider something similar in our future games.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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