Why are we penalized for having overwhelming defensive troops?

46 Replies
souschefdave
12 June, 2016, 11:16 PM UTC

Why are we penalized for having overwhelming defensive troops? 

Why do we not get tournament points for killing small groups of attackers? They still kill the same number of my troops whether I have 1,000 defense or 1,000,000 defense. Therefore the attacker benefits from sending several small attacks. They get points while you do not.

In the real world, if you have and overwhelming force on either side you would expect to take less losses. I am not asking to change the game mechanics But I think that if I kill 1 guy that it should not matter how much defense I had. That one guy I killed still did the same amount of damage to my defense.

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djmoody
13 June, 2016, 2:50 AM UTC

This is to stop ppl using alts to gain PvP.


It also acts to deter ppl from bully small players to get their PvP.
Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Gadheras
13 June, 2016, 2:55 AM UTC

djmoody said:


This is to stop ppl using alts to gain PvP.


It also acts to deter ppl from bully small players to get their PvP.

Stop players from use alts to gain pvp ... now that was a funny one...



UTC +2:00
djmoody
13 June, 2016, 3:29 AM UTC
Gadheras said:

djmoody said:


This is to stop ppl using alts to gain PvP.


It also acts to deter ppl from bully small players to get their PvP.

Stop players from use alts to gain pvp ... now that was a funny one...



Yes - you cant send low amounts of troops from many small alts to a heavily defended main that will take no losses from the activity.
Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Gadheras
13 June, 2016, 7:28 AM UTC

djmoody said:


Gadheras said:


djmoody said:


This is to stop ppl using alts to gain PvP.


It also acts to deter ppl from bully small players to get their PvP.

Stop players from use alts to gain pvp ... now that was a funny one...



Yes - you cant send low amounts of troops from many small alts to a heavily defended main that will take no losses from the activity.

Or you can take small amounts from a lot of alts and stack def at a place and hit it. This I seen happend several times.

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Alyona Kolomiitseva
Community Manager
13 June, 2016, 8:09 AM UTC
Guys, if you are defending yourself, you get points for your lost Units and for the Offense killed. Moreover, our game is not about local fights, it's about epic battles. the more the battle, the more points you gain 
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
Gadheras
13 June, 2016, 10:58 AM UTC

Alyona Kolomiitseva said:


Guys, if you are defending yourself, you get points for your lost Units, not for the Offense killed. Moreover, our game is not about local fights, it's about epic battles. the more the battle, the more points you gain 

The only epic battle I done in a long time was in TW:WH and facing 3 whaaargs with a rabble empire army. No offense -)



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Snowgoon
13 June, 2016, 2:54 PM UTC

Alyona Kolomiitseva said:


Guys, if you are defending yourself, you get points for your lost Units, not for the Offense killed.

So defenders only get decent points if they take heavy losses, but attackers always get good points even when they suffer zero losses?

That seems fair - not

I thought the whole point of building castle walls was to reduce our defensive losses and increase the attacker's losses, but this will also reduce our tournament points??


Further proof that plarium hates defenders - so why don't we all hide in the catacombs for a month and watch this biased game collapse?

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
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Vladimir Stojanovic
13 June, 2016, 3:24 PM UTC

Tony Hobson said:


Alyona Kolomiitseva said:


Guys, if you are defending yourself, you get points for your lost Units, not for the Offense killed.

So defenders only get decent points if they take heavy losses, but attackers always get good points even when they suffer zero losses?

That seems fair - not

I thought the whole point of building castle walls was to reduce our defensive losses and increase the attacker's losses, but this will also reduce our tournament points??


Further proof that plarium hates defenders - so why don't we all hide in the catacombs for a month and watch this biased game collapse?

My Lord, It's just an assumption on your part. For many times there was statement that game is well balanced.
 

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IronApex Turok
13 June, 2016, 9:31 PM UTC

soooooo...why have a defense at all?


if you only get points for dfense troops lost and not what you killed, 


why not just make your defense troops entirely out of archers and let them get slaughtered.  no need for those expensive food eating bestiary units.




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IronApex Turok
13 June, 2016, 9:33 PM UTC

Tony Hobson said:

 so why don't we all hide in the catacombs for a month and watch this biased game collapse?

we h ave been doing that for a year. thats why plarium is making desperate grabs at ways to make more money off of saphires.



defense has been pointless for some time now.  why bother leaving it out./
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Drogar61
14 June, 2016, 1:21 AM UTC

Vladimir Stojanovic said:


Tony Hobson said:


Alyona Kolomiitseva said:


Guys, if you are defending yourself, you get points for your lost Units, not for the Offense killed.

So defenders only get decent points if they take heavy losses, but attackers always get good points even when they suffer zero losses?

That seems fair - not

I thought the whole point of building castle walls was to reduce our defensive losses and increase the attacker's losses, but this will also reduce our tournament points??


Further proof that plarium hates defenders - so why don't we all hide in the catacombs for a month and watch this biased game collapse?

My Lord, It's just an assumption on your part. For many times there was statement that game is well balanced.
 

Do you have same definition of balance as Alyona, or this is some new term?

You must be kidding.

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Snowgoon
14 June, 2016, 8:43 PM UTC

Vladimir Stojanovic said:


My Lord, It's just an assumption on your part. For many times there was statement that game is well balanced.

 

One example should suffice ......


Zero-loss attacker gets 108 Tournament Points - http://prntscr.com/bgeq7z

Defender loses 97% but only gets 21 Tournament Points - http://prntscr.com/bgejl0



Even 30% free restore cannot repair the damage


This game encourages bullies to send infinite, unfed armies to attack weak opponents - 'nuff said?

But even with equal strength armies the defender will suffer heavier losses and get fewer tournament points

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
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Vladimir Stojanovic
14 June, 2016, 9:32 PM UTC

Tony Hobson said:


Vladimir Stojanovic said:


My Lord, It's just an assumption on your part. For many times there was statement that game is well balanced.

 

One example should suffice ......


Zero-loss attacker gets 108 Tournament Points - http://prntscr.com/bgeq7z

Defender loses 97% but only gets 21 Tournament Points - http://prntscr.com/bgejl0



Even 30% free restore cannot repair the damage


This game encourages bullies to send infinite, unfed armies to attack weak opponents - 'nuff said?

But even with equal strength armies the defender will suffer heavier losses and get fewer tournament points

You are sending Legendary and Bestiary units vs Cavalry units and you want to prove something  




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djmoody
15 June, 2016, 1:47 AM UTC

Alyona Kolomiitseva said:


Guys, if you are defending yourself, you get points for your lost Units, not for the Offense killed. Moreover, our game is not about local fights, it's about epic battles. the more the battle, the more points you gain 

Second time tonight I have to correct a Plarium paid employee. Game is going down to tubes, even the staff don't understand the mechanics now!!!!

You get points for the enemy units killed. So if you are defending you get points for the troops you kill of the attacker, the attacker gets points for the defending troops killed.

There seems to be an element of the points also shared between players. There is also a reduction in overall points for overwhelming fights.


Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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djmoody
15 June, 2016, 1:53 AM UTC

Vladimir Stojanovic said:


Tony Hobson said:


Vladimir Stojanovic said:


My Lord, It's just an assumption on your part. For many times there was statement that game is well balanced.

 

One example should suffice ......


Zero-loss attacker gets 108 Tournament Points - http://prntscr.com/bgeq7z

Defender loses 97% but only gets 21 Tournament Points - http://prntscr.com/bgejl0



Even 30% free restore cannot repair the damage


This game encourages bullies to send infinite, unfed armies to attack weak opponents - 'nuff said?

But even with equal strength armies the defender will suffer heavier losses and get fewer tournament points

You are sending Legendary and Bestiary units vs Cavalry units and you want to prove something  




OMG - and then I read down and saw this. 

Learn the game. He sent a 1 troop army. It's a great tactic.

When you get into work tomorrow ask around as to why that is a great way of taking zero losses. If none of you can answer then god help us.



Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
Drogar61
15 June, 2016, 2:52 AM UTC

I can't find because somebody clever remove and/or protect old posts, but for Plarium stuff ( ) should be very important to read some old posts - discussions had much more sense (I didn't understand how answer could be empty and I wasn't satisfied with them - but after today's comments old ones have precious value).

Point for today is:

There is Lord Oberon's post about battle calculation, pretty much revealed and explained about battle mechanics. Read it for your good.

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toggit
15 June, 2016, 5:35 PM UTC

Drogar61 said:


I can't find because somebody clever remove and/or protect old posts, but for Plarium stuff ( ) should be very important to read some old posts - discussions had much more sense (I didn't understand how answer could be empty and I wasn't satisfied with them - but after today's comments old ones have precious value).

Point for today is:

There is Lord Oberon's post about battle calculation, pretty much revealed and explained about battle mechanics. Read it for your good.

I assume that you are referring to this - http://prntscr.com/bgrn44

taken from facebook page - https://www.facebook.com/StormfallCommunity/photos/a.455590444492138.114079.450552231662626/993694780681699/?type=3&theater


Simplified this becomes B/(A+B)


Unfortunately, this algorithm has been nerfed, adding an EXTRA 5% casualties to defender's losses .... as usual, attackers do not suffer from this nerf


If you need to see this nerf in action then send 100 pikes to attack 200 archers at any low level castle with no walls etc. (identical strength armies)

Defender will win the battle, but lose a higher percentage of units than the attacker - and is still likely to get fewer tournament points

UTC +0:00
Drogar61
15 June, 2016, 9:43 PM UTC

richard.plantagenet said:


Drogar61 said:


I can't find because somebody clever remove and/or protect old posts, but for Plarium stuff ( ) should be very important to read some old posts - discussions had much more sense (I didn't understand how answer could be empty and I wasn't satisfied with them - but after today's comments old ones have precious value).

Point for today is:

There is Lord Oberon's post about battle calculation, pretty much revealed and explained about battle mechanics. Read it for your good.

I assume that you are referring to this - http://prntscr.com/bgrn44

taken from facebook page - https://www.facebook.com/StormfallCommunity/photos/a.455590444492138.114079.450552231662626/993694780681699/?type=3&theater


Simplified this becomes B/(A+B)


Unfortunately, this algorithm has been nerfed, adding an EXTRA 5% casualties to defender's losses .... as usual, attackers do not suffer from this nerf


If you need to see this nerf in action then send 100 pikes to attack 200 archers at any low level castle with no walls etc. (identical strength armies)

Defender will win the battle, but lose a higher percentage of units than the attacker - and is still likely to get fewer tournament points

Exactly, congrats 

On that thread there were 20+ very useful posts and also some revealed secrets. You show one of points from that thread, again congrats.
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Alyona Kolomiitseva
Community Manager
16 June, 2016, 8:31 AM UTC

I'm not sure why you're being so unkind in your posts, Drogar61. The post you're referring to is in Game Discussion thread: http://plarium.com/forum/en/stormfall-age-of-war/game-discussion/topics/calculate-the-outcome-of-a-battle-/. Nobody has removed it. 

And by the way, please check our Forum Rules. 


3. By joining our Community, users agree NOT to: 

 

3.15 Create posts discussing forum moderation decisions, such as banning, closing forum threads, deleting forum posts / threads, etc. 


This is my first warning on this matter.

Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
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