Nemanja said:
My Lords,
I'm playing Stormfall almost five years. I can remember how hard it was to reach lvl 80 before. There were only few occasions for earning sapphires and careful planing was crucial. Nowadays its much easier. All new players can reach lvl 30 during one day and train significant troops even during Weor protecting period. So, Stormfall now and before. I believe its getting better, thanks to new ideas and players suggestions.
Oh yes, all those high end quality troops you can train during that protection period. oO
If you look at the map, how many players does quit before they even reach level 30, compared to those that stay for a while.
In all mmo's and online games, a good economy is based on enough players to play with each other. If you removed all the non paying players in a f2p game (that is more a pay to win as Stormfall is). You would lose the paying players too, because, well, the sandbox would be dead.
There is several online games I could compare with and say have this and that. But that would just get this post deleted. But lets just say that a successfull f2p game model, have a grind aspect, so those that spend very little or nothing, they spend time and effort and still feel they get something back for their effort. In Stormfall that grind aspect is just not here. You are stuck in melasis, and prone to die either of boredom or old age.
There is players that pay to save time. and there is those that spend time, to not pay. Game need a healthy ballance, which sadly Stormfall doesn't have. Chime in and say the game is hardcore in response, or that players want everything for free, just feel so hollow.
a certain card game out there got a very good f2p model, with a option to either grind for what you need, or pay to save time. servers over 3 different time zones and millions of players, cant be wrong.