Calculate the outcome of a battle!

25 Replies
Lord Oberon
Administrator
25 September, 2015, 1:52 PM UTC

Your Scribe has stumbled upon a cryptic treatise by Max Louis in which this renowned Lord makes use of his knowledge of ancient magic numbers to unmistakingly predict the outcome of an important battle.

What formulas and methods do you use to calculate the outcome of a battle, Lords and Ladies?


Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
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Juglar del Viento
Moderator
25 September, 2015, 4:34 PM UTC

well this is a trick to spy some defended setts or castles but if your spies or silent ones have failed the attemp to spy you can send 200-500 pallys to see if they are able to know what is inside

 

Regards ;)


Resistance Is Futile
UTC +1:00
Beast
27 September, 2015, 9:17 AM UTC

http://stormfall.playtamin.com/http://stormfall.playtamin.com/infestations.html



A battle calulatetor
Judge Dread: Death to those who oppose da wheel
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Gadheras
27 September, 2015, 10:51 AM UTC

How about we could get "parse able" results from spy reports?


Would make way of living much more comfortable.

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Snowgoon
30 September, 2015, 1:48 PM UTC

Lord Oberon, If your calculation method is accurate then how is it possible that a victorious warrior can lose more than 50% ?



B/(A+B) works reasonably well, but if both players have similar strength they will BOTH lose more than 50%

Just try sending 500 archers to beseige an empty, low level castle and ask a friend to liberate with 250 pikes.

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
Juglar del Viento
Moderator
30 September, 2015, 3:21 PM UTC

Tony Hobson said:


Lord Oberon, If your calculation method is accurate then how is it possible that a victorious warrior can lose more than 50% ?



B/(A+B) works reasonably well, but if both players have similar strength they will BOTH lose more than 50%

Just try sending 500 archers to beseige an empty, low level castle and ask a friend to liberate with 250 pikes.

should be 50% vs 50% as the moment 250 pikes have 14.000 attack points and 500 archers have 14.000 defense points vs infantry

so they both lost the 50%, battle even

after that we have to consider lost arts, relics cristals and league bonus and of course that we are only working with the plain formula and  this is not always exact.

regards
Resistance Is Futile
UTC +1:00
Snowgoon
1 October, 2015, 4:28 PM UTC

Juglar del Viento said:



should be 50% vs 50% as the moment 250 pikes have 14.000 attack points and 500 archers have 14.000 defense points vs infantry

so they both lost the 50%, battle even

after that we have to consider lost arts, relics cristals and league bonus and of course that we are only working with the plain formula and  this is not always exact.

regards

Yes, it should be 50% vs 50% but I have seen many battles were BOTH players lose more than 53% (try it - it should never happen)

Lost arts, relics, crystals and league bonus etc may alter the actual percentages a bit ( I stipulated that units should have similar strength  to avoid this), but following Lord Oberon's example it should always add up to 100, so how can it total 106 or more?


6.72% + 93.28% = 100

p.s. I use this method for pvp sparring during tournaments so that both players get similar points, so have seen many battles with similar strength armies
Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
Juglar del Viento
Moderator
1 October, 2015, 6:35 PM UTC

Lord Tony

as far i know the total points of battle is always de 100% of it. so the percentages of players are splited between them acording with their respectives points (attack and defense)

if one of them has 53% the other has the 47% or viceversa. i have never seen a battle with both players more than 50% each one.

Regards


Resistance Is Futile
UTC +1:00
Snowgoon
4 October, 2015, 6:58 PM UTC

Juglar del Viento said:


Lord Tony

as far i know the total points of battle is always de 100% of it. so the percentages of players are splited between them acording with their respectives points (attack and defense)

if one of them has 53% the other has the 47% or viceversa. i have never seen a battle with both players more than 50% each one.

Regards


My opponent won this battle but lost 1213 of 2201 archers - That is over 55% losses for the winner

And I lost 56.75% on this battle even though I won - http://prntscr.com/8nc1r3

Seems to me there is a flaw in the algorithm .... this would be disastrous if the same flaw is affecting battleground calculations.
I have seen many complaints of excessive losses at battlegrounds





It seems pretty simple to me - the winner should never lose more than 50%

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
Juglar del Viento
Moderator
5 October, 2015, 9:44 AM UTC

Lord Tony

in that report you show i can see that you lost the battle, first cause is a defeat report and second cause you cant see the total of defense. it only reports that you have killed 1212 archers of X.

a can see your loose percentage is 53% vs the 47% of the defender. your 53% comes from seeing wich group of offensives is the largest you sent (this case paladians) and dividing the number of killed between the total sent (393/742) and this result is 0.529, rounding 0.53 and in % is 53.

dont know how do you know that the total of archers was 2201 but with those percentages i can asume inside were arround 2700 archers total and if you killed 1213 then arround 1490 - 1500 still remains.


about the second pic you link, it is real bit misteriously. in fact, 400 archers have a defense of 11.200 points and the 135 paladians have a power of 11.340 so the battle is even with a 50% vs 50% but the pic shows that archers won with a 57% so the paladians have 43%. may be the archers have more bonus at its favour than paladians (lost arts, relics, crystals, bonus castle,....). and always dont forget we are dealing with mathematical algorithms and there are variances, changes and randomness added all the time that can differ the result we calculate with the real result.

any doubt you have will be a pleasure to answer it

regards

Resistance Is Futile
UTC +1:00
Snowgoon
5 October, 2015, 9:18 PM UTC

Juglar del Viento said:


Lord Tony

in that report you show i can see that you lost the battle, first cause is a defeat report and second cause you cant see the total of defense. it only reports that you have killed 1212 archers of X.

a can see your loose percentage is 53% vs the 47% of the defender. your 53% comes from seeing wich group of offensives is the largest you sent (this case paladians) and dividing the number of killed between the total sent (393/742) and this result is 0.529, rounding 0.53 and in % is 53.

dont know how do you know that the total of archers was 2201 but with those percentages i can asume inside were arround 2700 archers total and if you killed 1213 then arround 1490 - 1500 still remains.



These battle were pre-arranged with my League mates for the pvp tournaments

My friend sent 2201 archers to reinforce an empty castle and I sent Paladins and Pikes to besiege.
He sent me a message with the defensive value and I sent spies to check the numbers before attacking


"[20:19] MorlinGreencliff : 2201 archers (71268 defense) to travel to Francisco [email protected] 426

They get there in 16h 24m from now.

Any more info you need, please do ask."

http://prntscr.com/8o5453


There is no mistake - he lost 1213 of 2201 archers even tho he won the battle and I send slightly below 71,268 offense (I sent exactly 71,265.6 offense)

I deliberately lost the battle so that I could repeatedly attack so that we both get maximum tournament points.


This proves that BOTH players are losing more than 50% - Try it yourself .... ask a friend to set up a siege with a known amount of defense and attack with similar strength

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
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gooly
10 November, 2015, 4:32 AM UTC

Seems to have gone quiet Tony LOL,  i have seen many battles that total more than 100% as well.


And it does effect BG as well, Unless those gollems stop for a shot of roids and rage out on the way to the BG and do that little bit extra damage and actually finish the BG when you dont want to.
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Drogar61
4 January, 2016, 1:53 PM UTC

Can somebody to explain next battle

http://prntscr.com/9lyg3t 

P.S.: Why I cant to insert report as image 

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Mehnslayer
4 January, 2016, 2:15 PM UTC

97% -> 1.88% 

Seems fine to me
E 'n la sua volontade è nostra pace
UTC +10:00
Drogar61
4 January, 2016, 3:39 PM UTC

Mehnslayer said:


97% -> 1.88% 

Seems fine to me

But not for me 

Deffender is stronger more than 30 times and lost more than half of attacker lost

Def: 52239

Off: 94245

That's not real.

Defender has no real benefit of this battle. Defender should have lost of 3000, or if we assumed that attacker was Chuck Norris maybe about 10K, not 52K.

My point is: Plarium calculation algorithm is really poor and based on only one wish - every battle should make as much as possible damages to both players. In turn, more buying sapps.

Really not nice 

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Mehnslayer
4 January, 2016, 11:14 PM UTC

I agree it should be changed, but the actual battle seems fine with the current algorithm... I actually had a strange battle last night I won when I lost 59% of my units


E 'n la sua volontade è nostra pace
UTC +10:00
Drogar61
9 January, 2016, 10:24 PM UTC

@MEHNSLAYER That's about I'm talking. You won because you were stronger (1M : 700K, approx.).


So you WON, you were STRONGER and you LOST about 600K, your opponent about 350K !!!

You're LOOSER in this case, or better, both players were LOOSERS !!!


I understand that you don't have answer for this, but this is the one of many things because I'm getting rash when Oberon talks about "balanced" and/or "strategy" game. I had a bunch of such battles/examples.


In this game I can predict no one thing. That is a big problem.

The bigger problem is: no one cares about any logical issue in this game.

Only that's matter is how to collect more RL money from players. Really sad.

UTC +0:00
Lord Oberon
Administrator
13 January, 2016, 11:45 AM UTC
In this game I can predict no one thing. That is a big problem.

In this case, my Lord, maybe you should cooperate with those who can. 

Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
UTC +2:00
Drogar61
16 January, 2016, 2:53 PM UTC

Lord Oberon said:


In this game I can predict no one thing. That is a big problem.

In this case, my Lord, maybe you should cooperate with those who can. 

My Lord, like who? You? Algorithm designer?

One name, please, and I will accept your suggestion. 
UTC +0:00
Lord Oberon
Administrator
18 January, 2016, 10:11 AM UTC
Me? Like Jon Snow, I know nothing. 
Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
UTC +2:00
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