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Major spend reduction

Major spend reduction

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Moderators for Stormfall: Age of War wanted
Nov 1, 2020, 17:1111/01/20
01/09/14
2

Major spend reduction

I have a suggestion on holy bond summoning  that after say summoning 5 lvl IV champ in a row theres a guaranteed Grade V champion.

I used 9 holy bonds and didnt get 1 Grade V last event.

I was so not amused im no longer spending coin on future moon quests on all my accounts and reducing spending except for must have features as a show of disaproval

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AlinaCommunity Manager
Nov 2, 2020, 15:0811/02/20
05/21/19
3510

Hello, trinity! Thanks for sharing your concern here. I understand what you feel, however, it's not a bug. When x2 chance is activated, there is a 50/50 chance to get a legendary Champion. Now, imagine you spin a coin 4 times. There is still a chance that you won't receive at least one 1 head or 1 tail and receive either 4 heads or 4 tails. Anyway, I wish you good luck in the future events! 🤗

Nov 10, 2020, 16:5711/10/20
01/09/14
2

Hi Alina

Yes I do understand would be good if some coding could be written to limit it though as it takes such a lot of resourses and time to fail so many times

Nov 11, 2020, 08:2611/11/20
01/20/15
2

Btw i wont buy moon quest bonuses again as i feel its wasted money if I only get purples although they are still of value to me

Nov 12, 2020, 04:5811/12/20
Nov 12, 2020, 04:59(edited)
07/10/14
345

All games should do random events with an increasing chance of the drop as you get more unsuccessful attempts. In fact some games already do it.

The chances of getting 8 purples in a row is 256 to 1. Very unlikely right.

But if there are 20,000 people playing the game (at least that many suggested by the "first 20k get free stuff" on the new update), then you are going to get 78 people who experience what is supposed to be highly unlikely.

14 fails in a row sounds ridiculously unlikely and never going to happen. But the odds are less than 20,000 to 1 - so its almost guaranteed at least 1 player will experience that bad luck, if you have 20k players.

The bigger the number of people playing a game - the more likely it becomes that some player somewhere will experience what individually would be suggested to be "impossible".