Coming soon - Capture the Flag!

43 Replies
Lord Oberon
Administrator
3 August, 2016, 11:15 AM UTC

Coming soon - Capture the Flag!

Capture rival League Flags and defend your own to earn Rewards!


Your attention, Lords and Ladies!


A very special Event is coming to the plains of Darkshine soon – the Capture the Flag Tournament!


Your League must strive to capture as many Flags from your rivals as possible. To capture flags, you must successfully attack rival League Fortresses, with each Flag captured yielding a certain number of Tournament Points. The more Flags your League collects, the more Points your League shall earn.


To participate in the Tournament, your League must have a Fortress of Level 3 or higher (when the Tournament begins), which must have been constructed at least 24 hours prior to the start of the Tournament. If your League does not yet have a Fortress, talk to your League Marshal immediately! It should also be noted that Leagues in the process of being dismissed are not able to take part in the Tournament.


All Leagues shall be divided into Tiers according to their positions in the Rankings when the Tournament starts. Each League shall receive a Flag, which will be located at their Fortress. The value of a League’s Flag (in Tournament Points) depends on the Tier of the League that owns it.


At the end of the Tournament, the Top 10 Leagues in each Tier shall each be rewarded with valuable bonuses - Buffs and Debuffs! Buffs have a positive effect on your League, whereas Debuffs are negative Effects that can be assigned to rival Leagues. Now you can put rival Leagues back in their place!


Furthermore, the Top 3 Leagues in each Tier shall receive a special Protection Reward, which limits the amount of Debuffs that can be assigned to them. Leagues that finish in first place in their Tiers will win the most powerful Protection Reward, guaranteeing them total immunity from Debuffs!


Sharpen your swords, Lords and Ladies! There are Battles to be won and Flags to be claimed!


Lord Oberon

Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall


Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
UTC +2:00
Gaianeka
3 August, 2016, 12:23 PM UTC

This is going to attract participation from coiners.

Low-ranking leagues are going to suffer hard from this.
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Gaianeka
3 August, 2016, 12:24 PM UTC
Well, unless the event rewards tons of eldritch units (in the range of thousands), I am not going to participate in it.
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djmoody
3 August, 2016, 1:09 PM UTC

If you haven't noticed people don't defend fortresses. Because of the level 5 and 8 protection.

This will be a pointless event of spam the undefended fortresses for most leagues. Whoever has the most OCD will win.

Could you tell us what the buffs are likely to be as they would need to be significant to encourage anyone to defend a fortress.

If the buffs are so big to persuade the  major leagues to participate then you will run into a different problem. They will stack their fortresses something silly and given there is a power cap to fortress strikes and the way siege mechanics work they will be impossible to take.

It seems either way the event is doomed.

I love the idea. I love that Plarium are actually trying to adding new content for once.

But the implementation on this one shows no understanding of how the game is played.

Also could you confirm that negative buffs won't stack. You will just destroy 2yrs+ of strategy hard work and effort if multiple leagues can negative buff one target. Negative buff worries me a lot that it will be unbalanced.

If you wanted a really good but not unbalancing rewards then you could have allowed winning leagues to have a troop production time reduction buff. As well as being an extremely valuable buff this would only reward active players who raid rather than simple coiners.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Inaginni
3 August, 2016, 1:28 PM UTC

This event already appeared on the mobile version. I've only seen two of the buffs/debuffs so far. One was used against my league to decrease all resource production of all league members by 20%. The second one was the buff my league applied to counteract part of it, which increased all resource production by 10% for all league members. These buffs/debuffs also seem to last a week.

I've also heard about similar buffs/debuffs for defense and offense (i.e. a debuff might decrease off/def by 5-10% for an enemy league and a buff might increase the same amount). Not sure how much will crossover and do the same.
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Extremption
3 August, 2016, 2:48 PM UTC

Decent idea but im not entirely sure how this is going to work.


So...


The bigger leagues are juicier targets because their fortress flags give more tournament points or the leagues with the highest level fortresses?


Also when a leagues flag is captured by a rival league do they hold it somewhere? Their own fortress? Is it possible for that league to retrieve it? Or do you only hold the one flag, one its lost you cannot lose it again cause there is none? Not sure how one league can get multiple debuffs with one flag to be taken, i guess theres only lots of buffs to be had? If one league hits multiple but each league will only get one debuff cause one flag lost?


How is the flag system going to work once its taken etc? Does it respawn lol? 


Edit: Another question.. do you get points for men killed at the fortress to obtain the flag & for capturing the flag or just for capturing flags? The rewards better be good, some off/def going to be blown up this tourny lol

UTC +10:00
ion
3 August, 2016, 4:32 PM UTC

a good idea i think, but is well knowed the fortress level 5 and 8 usually are not defended. I think for capturing a flag, a fortress must be downgraded, if not, we will be overflooded with buffs and debuffs

And some questions : who will use buffs/debuffs (marshall, captains...)?, types of buffs/debuffs will be assigned randomly?

I hope these tournaments were not created to spawn more sapphire based items

And i think a server test is required , any respected game has one
aaa
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IronApex Turok
3 August, 2016, 5:09 PM UTC
congrats to KT and destiny for winning this. 
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Gadheras
3 August, 2016, 5:30 PM UTC

I guess the base idea is good, but the execution is bad because of the state of league fortress's. Once at a certain level its more or less forget about them.


Would been better to have "neutral" objectives to hold. The more of them you can hold, the more flags you would get, and your league can only stretch "so far" really, so there would be a lmit on how many you could hold and keep. the more you stretch, the more voulnerable you get for someone to come take the objective from you. It would give more room for leagues of all sizes to take part rather than concede to the fact, such a tournament is for the big boys.



UTC +2:00
Drogar61
3 August, 2016, 8:06 PM UTC

Look for owner benefits of current Fortress. Look again. Nothing!

So some have to be changed. Pushing players to fight and loose troops will bring changes.

Talk about tiers is fog. While stronger opponent has fill its power against weaker opponent this game will be unbalanced.

When stronger opponent will attack weaker opponent with 20-80 of its real power (like in some games other than Plarium) then weaker opponent can really make big damage to bully if it want to risk this game will go to balanced goal. Not arrive just go.

Game needs changes but this isn't promising, for now.
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Lady Nerium KT-S2
4 August, 2016, 2:18 AM UTC
I hope you will give us a lot more detail as to how this will work?  Fortress's at a "safe level" aren't defended, so if the idea is to kill defense to acquire a flag, it won't work. The rewards will have to make it worth while to defend.  I need more information about the "tiers", and how that will work, because smaller leagues won't stand a chance against larger leagues.
I think, therefore I game.
UTC +5:00
cat in the hat
4 August, 2016, 3:48 AM UTC
This sounds good! Entrepreneur of PLarium looking for a huge payout. Them buffs and nerfs look OP this going to be funny!
UTC +6:00
Gaianeka
4 August, 2016, 3:58 AM UTC
It says clearly "successfully attack", not "successfully downgrade", so I assume that means even level 5 and 8 fortresses are not safe.
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cat in the hat
4 August, 2016, 4:27 AM UTC
This is a MMO not FPS. You give us no control on troops. If we take someones flag, there is no troop control like FPS. We could run around the map with a thief and no one would catch us then. Then put flag in our league fortress right before tournament is over. LOL    
UTC +6:00
Drogar61
4 August, 2016, 4:37 AM UTC

Gaianeka said:


It says clearly "successfully attack", not "successfully downgrade", so I assume that means even level 5 and 8 fortresses are not safe.

I'm scared that real target of this update are Fortress level 5 and level 8. After almost all who ever planned to raise level of fortress finished with upgrades, usually sacrificing sapps (real money), time is for 'reward'. I expect that we'll be penalized with some negative outcome every time when someone will attack empty (protected) fortress. Soon or later we will have to fill fortress and new needs for real money will come.

I hope that I'm wrong.
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Alyona Kolomiitseva
Community Manager
4 August, 2016, 7:53 AM UTC

Some of you may have seen this Tournament in Rise of Balur. But we made some changes this time after we received our players' feedback. So it will be a bit different.

Each League that is more that 24 hours old and has a League Fortress of a level 3 and higher, can participate.

When the Tournament starts, all Leagues will be divided into Tiers and will get a corresponding type of the Flag.

All Leagues can capture Flags of:

1) their own type,

2) 1 type below,

3) all types above.

After each successful attack, your League Fortress will get a protection against attacks:

1) 1 hour for all other Leagues,

2) 2 hours for the last attacker League,

3) your League will still be able to attack other Fortresses.

4) if you attack another League Fortress, that League will be able to attack you even if you have a 1-2 hour protection.



Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
Gaianeka
4 August, 2016, 12:25 PM UTC
Drogar61 said:

Gaianeka said:


It says clearly "successfully attack", not "successfully downgrade", so I assume that means even level 5 and 8 fortresses are not safe.

I'm scared that real target of this update are Fortress level 5 and level 8. After almost all who ever planned to raise level of fortress finished with upgrades, usually sacrificing sapps (real money), time is for 'reward'. I expect that we'll be penalized with some negative outcome every time when someone will attack empty (protected) fortress. Soon or later we will have to fill fortress and new needs for real money will come.

I hope that I'm wrong.
You could be dead right that money will need to be spent.
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Snowgoon
4 August, 2016, 12:58 PM UTC

The most obvious question should be...

What are the rewards for defending?????


This is just another nerf against defenders?

My fort is empty and will remain empty, you can attack it as often as you like. They gave us a fort with glass walls so why waste defense?

My main hope for this new tournament is that many leagues will waste +50% offense boosts to attack empty forts
Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
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Sifr
4 August, 2016, 1:17 PM UTC
For me all these tourneys are a kind of deterrent for me to play more than 15mins max /session. So hard, nearly impossible, to plan ahead of time, when to logon and so forth. So, I'll just enjoy the view. :)
Fighter Sifr of Fellowship
UTC +0:00
Sculptor
4 August, 2016, 7:51 PM UTC
Alyona Kolomiitseva said:

Some of you may have seen this Tournament in Rise of Balur. But we made some changes this time after we received our players' feedback. So it will be a bit different.

Each League that is more that 24 hours old and has a League Fortress of a level 3 and higher, can participate.

When the Tournament starts, all Leagues will be divided into Tiers and will get a corresponding type of the Flag.

All Leagues can capture Flags of:

1) their own type,

2) 1 type below,

3) all types above.

After each successful attack, your League Fortress will get a protection against attacks:

1) 1 hour for all other Leagues,

2) 2 hours for the last attacker League,

3) your League will still be able to attack other Fortresses.

4) if you attack another League Fortress, that League will be able to attack you even if you have a 1-2 hour protection.



So what you are saying is that the top leagues just have a few fortresses to attack? That could be very nasty for all the leagues that are in the second Tier. If not some good alliences they will be attacked on an hourly basis.
Member of Blue Magic
UTC +0:00
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