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Prepare Your Castle For Revolutionary New Features!

Prepare Your Castle For Revolutionary New Features!

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Lord OberonCharacter
Dec 30, 2015, 14:4112/30/15
01/06/15
357

Prepare Your Castle For Revolutionary New Features!

The New Year Holds Great Things!

Prepare Your Castle For Revolutionary New Features!

My Lords and Ladies!

Another New Year has dawned, and we would like to thank each and every one of our Lords and Ladies for their devotion and courage. We wish all the best in the upcoming year!

We have been working day and night to make improvements to the game. The next year shall hold some revolutionary new features, updates and other huge changes. Strengthen your army, prepare your Castle and rally your fellow League Members for new League functionality! Epic and massive battles await you!

Happy New Year!

Lord Oberon

Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall


Views
20k
Comments
126
Comments
Dec 30, 2015, 15:3612/30/15
Dec 29, 2018, 17:00(edited)
11/05/14
19383
Not to be negative, but this really says nothing about what changes are on the horizon.  Any hints?
Dec 30, 2015, 16:0112/30/15
Dec 29, 2018, 17:00(edited)
11/05/14
19383
I wish we were able to support more troops with the ability to produce more food.  Also it would be nice to have new castle skins and level 6 fortification !!!
Dec 30, 2015, 16:0612/30/15
Dec 29, 2018, 17:00(edited)
11/05/14
19383
IT Takes waaaaaaaaaaaaaaaay to long to build troops.  Please either let us increase the building speeds of troops with skull runes or reduce the time it takes for us to build troops.  For example, archer build time can be reduced by upgrading the archer build time in the obelisk of power up to lvl 40.  Can you not increase these levels to a higher number like lvl 80?  Do something because it is taking to long to build s h i t 
Dec 30, 2015, 16:1012/30/15
Dec 29, 2018, 17:01(edited)
11/05/14
19383
I would like to have the ability to sell back to oberon my purchased items like castle skins that i am not using anymore in order to purchase new ones.  
Dec 30, 2015, 16:3512/30/15
07/25/15
2634

Killer Derek said:


IT Takes waaaaaaaaaaaaaaaay to long to build troops.  Please either let us increase the building speeds of troops with skull runes or reduce the time it takes for us to build troops.  For example, archer build time can be reduced by upgrading the archer build time in the obelisk of power up to lvl 40.  Can you not increase these levels to a higher number like lvl 80?  Do something because it is taking to long to build s h i t 

They coul increase the speed bonus the runes gives. The speed bonus currently is ridicilous for what it gives compared to how much you have to invest. Increase the speed bonus a rune gives by a factor of 10, much better than increase the levels.



Dec 30, 2015, 16:3612/30/15
07/25/15
2634

greggervais said:


I would like to have the ability to sell back to oberon my purchased items like castle skins that i am not using anymore in order to purchase new ones.  

Would probably be better to trade such between players.


Dec 30, 2015, 17:2812/30/15
10/02/15
5

well new year is just a day away and the lords and ladies of stormfall will always be ready to accept whatever changes......

Well not to use my head to think about what will or might be the updates to this game....


I just want want to say " HAPPY NEW YEAR " to all the lords and ladies and to the plarium for letting us play this awesome game :D


SIGNING OFF

-Sal

Dec 30, 2015, 21:2412/30/15
05/05/15
11

Please give League Marshals the ability to hide or show Beacon Numbers/ Whats in the Beacon  player to player or rank to rank. Right now it Guardians and up can see everything and it makes leadership not want to rank up players. Then players get disgruntled when they can be nothing but a soldier. 


Thanks,

SM of BR-V ASL
Dec 30, 2015, 22:4612/30/15
Dec 29, 2018, 17:11(edited)
954

Kvothe said:


Not to be negative, but this really says nothing about what changes are on the horizon.  Any hints?
Sorry no, as far as im aware there is no immediate updates coming. Check the forums every now and then and you might find something soon.
Dec 30, 2015, 23:5112/30/15
07/25/15
2634

Mehnslayer said:


Kvothe said:


Not to be negative, but this really says nothing about what changes are on the horizon.  Any hints?
Sorry no, as far as im aware there is no immediate updates coming. Check the forums every now and then and you might find something soon.

So its basicaly, we going to make a bunch of cool stuff but we dont know what is yet? Oo


A roadmap would been cool Plarium -)


Dec 30, 2015, 23:5912/30/15
Dec 29, 2018, 16:50(edited)
11/05/14
19383
Plarium may know what is happening, but I don't. Moderators typically don't get a heads up till about a week or so before the update is added.
Dec 31, 2015, 00:2412/31/15
07/25/15
2634

Mehnslayer said:


Plarium may know what is happening, but I don't. Moderators typically don't get a heads up till about a week or so before the update is added.

So basicaly you get told, "brace yourself guys, you in for a shitstorm again".... :p

Dec 31, 2015, 00:3412/31/15
11/23/14
4

!. Sapphires should be more meaningful. For instance If I were to pay 50 dollars for just under 10k sapphires they should last a while. Not quickly spent on one or 2 items which really don't improve ones empire much at all for the cost. 

2. The in game forum needs to be able to have a copy and paste capability. This is really aggravating when trying to see a prntscr or something. The are at times a lag on the forum as well it has gotten better as of late but its still there. .  
 
Dec 31, 2015, 00:4112/31/15
Dec 29, 2018, 16:51(edited)
11/05/14
19383

Believe it or not the updates have been taken better than I predicted, on top of that I am typically fine taking "abuse", not to say I will tolerate it. From what I have been told though, Plarium is planning some very heavily community based features, I can't confirm that because A- its not official and B- I have no clue what they are looking into. 

Dec 31, 2015, 04:3812/31/15
Dec 31, 2015, 04:39(edited)
69

Plarium will try a lot of things to increase the pvp activity, except speeding up the unit build time.

Plarium wants its players to keep logging in and stay logged in 24/7 so that the website may have a very high hit rating, thus it keeps the build time very slow.


Let's put this into some perspective. Building 1 pikeman takes 5 minutes..... No, let's give the Lost Arts some benefit of doubt and say we somehow managed to shorten the build time down to just 3 minutes per 1 unit of pikeman. The force limit is 250,000. So if I want to max the force limit I will need to build 250,000 pikemen. The time I would need to spend on building them all, assuming I do it non-stop 24/7, will be 250,000 * 3 = 750,000.

One day has 1,440 minutes, so 750,000 minutes would take 520 days to complete!


What if there is no Lost Art bonus? That would take 250,000 * 5 = 1,250,000 minutes or 868 days (more than 2 years) to max out the force limit with pikemen. And that's if we do it 24/7 non-stop with no enemy raiding our castles killing the newly-built pikemen.

So when Plarium sets the force limit to 250,000 requiring at least 2 years to max out, what is Plarium trying to tell us? And if we do it 12 hours a day, every day (because we are jobless and have no life, thus we have the 12 hours time), then it would take us more than 4 years.


Now tell me, what kind of game is this?

Dec 31, 2015, 04:5312/31/15
5

Fireball shield?  Please?


I'm thinking an improvement you could build, and as it levels up it protects from a higher % of fireball damage.

Dec 31, 2015, 06:1512/31/15
Dec 29, 2018, 17:01(edited)
11/05/14
19383
Mehnslayer said:

Kvothe said:


Not to be negative, but this really says nothing about what changes are on the horizon.  Any hints?
Sorry no, as far as im aware there is no immediate updates coming. Check the forums every now and then and you might find something soon.
So basically the in-game news update and this thread are pointless...Might have well just said happy new year.
Dec 31, 2015, 06:1912/31/15
Dec 29, 2018, 17:01(edited)
11/05/14
19383

The O.P did say happy new year, 

Also the thread was just a heads up that hopefully some really good updates are coming... The hamlets have not been around that long, give time for the developers to do their job
Dec 31, 2015, 07:3212/31/15
2
gaianeka said:

Plarium will try a lot of things to increase the pvp activity, except speeding up the unit build time.

Plarium wants its players to keep logging in and stay logged in 24/7 so that the website may have a very high hit rating, thus it keeps the build time very slow.


Let's put this into some perspective. Building 1 pikeman takes 5 minutes..... No, let's give the Lost Arts some benefit of doubt and say we somehow managed to shorten the build time down to just 3 minutes per 1 unit of pikeman. The force limit is 250,000. So if I want to max the force limit I will need to build 250,000 pikemen. The time I would need to spend on building them all, assuming I do it non-stop 24/7, will be 250,000 * 3 = 750,000.

One day has 1,440 minutes, so 750,000 minutes would take 520 days to complete!


What if there is no Lost Art bonus? That would take 250,000 * 5 = 1,250,000 minutes or 868 days (more than 2 years) to max out the force limit with pikemen. And that's if we do it 24/7 non-stop with no enemy raiding our castles killing the newly-built pikemen.

So when Plarium sets the force limit to 250,000 requiring at least 2 years to max out, what is Plarium trying to tell us? And if we do it 12 hours a day, every day (because we are jobless and have no life, thus we have the 12 hours time), then it would take us more than 4 years.


Now tell me, what kind of game is this?


Dec 31, 2015, 08:0612/31/15
Dec 31, 2015, 08:08(edited)
03/01/15
151

gaianeka said:


Plarium will try a lot of things to increase the pvp activity, except speeding up the unit build time.

Plarium wants its players to keep logging in and stay logged in 24/7 so that the website may have a very high hit rating, thus it keeps the build time very slow.


Let's put this into some perspective. Building 1 pikeman takes 5 minutes..... No, let's give the Lost Arts some benefit of doubt and say we somehow managed to shorten the build time down to just 3 minutes per 1 unit of pikeman. The force limit is 250,000. So if I want to max the force limit I will need to build 250,000 pikemen. The time I would need to spend on building them all, assuming I do it non-stop 24/7, will be 250,000 * 3 = 750,000.

One day has 1,440 minutes, so 750,000 minutes would take 520 days to complete!


What if there is no Lost Art bonus? That would take 250,000 * 5 = 1,250,000 minutes or 868 days (more than 2 years) to max out the force limit with pikemen. And that's if we do it 24/7 non-stop with no enemy raiding our castles killing the newly-built pikemen.

So when Plarium sets the force limit to 250,000 requiring at least 2 years to max out, what is Plarium trying to tell us? And if we do it 12 hours a day, every day (because we are jobless and have no life, thus we have the 12 hours time), then it would take us more than 4 years.


Now tell me, what kind of game is this?

It is a game that is fun whether you spend or not but confers advantage to $ players.  The slow troop build time and the fact you have to pay to have your troops auto put in cata are intentional; the devs, host, and all the support staff don't work for free (some may be volunteer, but not all).

It would be nice if troop build times were faster; a new tech or allowing higher degree of boost from obelisk would be a help there.  

Another improvement I'd like to see is more options to use in bulk.  I have over 100 1 paragon point items I'm yet to redeem.  Every time I try, the lag is so severe that it takes forever to even redeem 2, yet alone think about redeeming all of them.  Shards are same issue.  Tons and tons of laggy clicking to level them up.  Just let us do it with one click.

Hamlets are too risk free for attackers, especially since there is option to attack without capturing.  Take away the auto recall for offense units.  

Walls are very expensive; add to that lag and a permanent delete function and you have a recipe for unintentional loss.  The people paid for the dang wall; don't steal it with a misclick.  I'd suggest the delete just put it in storage and allow you to place it where you want later.

Happy New Year everyone.  Hope we'll see positive changes this year.