Units Will Not Be Dismissed!

81 Reply
Maahes
13 September, 2015, 12:36 AM UTC

greyrat70 sorry said:


Ruin the game?  Simple solution: make units more expensive to buy.

Sorry, but this is a dumb solution and it works for those who have bigger wallets.

My opinion: the patch is good, cuz the greater armies risk to disapear if the player cant log 2-3 days in a row. 

BUT! Letting the things like so will indeed break the game. So, in addition of this patch the devs must come with a restrictive patch that will not allow troops to fight if the food is negative. 

Meaning, the offensive troops will not move from castle and defensive will go to catacombes if an attack coming to the castle. About reinforcemets, if the food goes negative will return to the home castle. And yes, the player will not be able to raid for ressources if the food goes negative. That means you must keep the farms upgraded and the barns with food.

In my opinion this will do good for everybody and keep the food active asset in game

UTC +3:00
djmoody
13 September, 2015, 5:48 AM UTC

Not seen so many posts from so many people that don't know what they are talking about.

This is one time when listening to a public forum would lead you to roll back ONE OF THE BEST UPDATES for a long time.

You won't get many positive posts because very few people have played long enough or hard enough to be in a position to understand what the food problem does to a big player. It literally ENDS YOUR GAME.

And the comments about coining are completely untrue. A coiner is not constrained by food. They buy up a massive army. Hide it in the catacombs and just need a tiny amount of food at their castle when the army returns to be able re-catacomb it. This is done from another player, an alt, holding settlements or storing food in caravans trades. For the coiner it adds just a small nuisance factor to the game. And if they coin defense then that just goes in the beacons and can sit there quite happily forever.

The ONLY players that hurt from the food problem are in fact the NON-COINERS. You can't build troops on significant negative food because the food runs out in a couple of hours and then everything in your troop queue dies as it is produced. You'll be lucky to be able to produce 1 dragon or Chimera a day. So there is absolutely no point to raid as you cant use the resources. There is no point for BG's as you can't produce any low level troops to turn into high level troops. And since BG's were nerfed there is little other point to them. So there is effectively no daily content left for you to play. All your game consists of is getting on to do beacon hits when required, until you lose so many troops your food situation becomes manageable. So if you are a very big player who got there by playing the game, you just end up growing to a point where you just cant play anymore, crazy.

The other complete flaw in the previous posts is the assumption that every player that is ahead and better than you got there by coining. Some people have just played for over a year, raided like mad and produced a lot of troops, mastered BG's completely and exploited the quest rewards. It is quite possible to grow very big without spending money (although quest reward changes and BG nerfing have made it far more difficult).

Bottom line is you can't run a game where the end game is not being able to play the game at all. It's morally wrong, it's commercial suicide and it's completely illogical.




Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
Maahes
13 September, 2015, 6:31 AM UTC
djmoody said:

Not seen so many posts from so many people that don't know what they are talking about.

This is one time when listening to a public forum would lead you to roll back ONE OF THE BEST UPDATES for a long time.

You won't get many positive posts because very few people have played long enough or hard enough to be in a position to understand what the food problem does to a big player. It literally ENDS YOUR GAME.

...

Bottom line is you can't run a game where the end game is not being able to play the game at all. It's morally wrong, it's commercial suicide and it's completely illogical.




Ițm sorry, but seams that you are a player who played for long time but FOR NOTHING. You just come online to raid deserted castles and produce troops. Above all, this is a WAR game. That means you supposed to fight with your troops, not pile them up till the point where you cant feed them. So, be respectful with others point of view. Seams that you KNOW what you talking about, but you DONT KNOW what to do in this game.
UTC +3:00
GrayMoon
13 September, 2015, 6:43 AM UTC
Against. It will give more advantage for those who can spend lots of money and ruin game balance.
UTC +0:00
ThatGuy
13 September, 2015, 7:18 AM UTC

vladyslav.cs said:


Myrrddin said:


Higher barn = more resources = more likelyhood of raid , so build defence troops to match.
I agree with you... this patch creates match greater demand for food!

If someone spies and sees you're sitting on a ton of food and don't have much def out, they may well hit to up their raid ranking and/or for a league raid quest.  Food is both the easiest to get and the hardest to spend down.  Troops and most buildings require more gold and iron than food.  So you spend all you can and still have this immense pile a food...a big kick me sign for anyone with a league raid quest or just looking to up their raid ranking.  Generally, you'd want to either have the defense to make sure most can't successfully raid you or you'd want to give away or sell your excess food.

UTC +6:00
Sifr
13 September, 2015, 7:28 AM UTC

Maahes said:


djmoody said:


Not seen so many posts from so many people that don't know what they are talking about.

This is one time when listening to a public forum would lead you to roll back ONE OF THE BEST UPDATES for a long time.

You won't get many positive posts because very few people have played long enough or hard enough to be in a position to understand what the food problem does to a big player. It literally ENDS YOUR GAME.

...

Bottom line is you can't run a game where the end game is not being able to play the game at all. It's morally wrong, it's commercial suicide and it's completely illogical.




Ițm sorry, but seams that you are a player who played for long time but FOR NOTHING. You just come online to raid deserted castles and produce troops. Above all, this is a WAR game. That means you supposed to fight with your troops, not pile them up till the point where you cant feed them. So, be respectful with others point of view. Seams that you KNOW what you talking about, but you DONT KNOW what to do in this game.

If I play solo and there is no advantage by attacking at certain times then attacking players all the time is what I'm gonna do. However, there are places and time when it's necessary to have as much as forces as possible. Let's use beacon as example, if you have mediocre defense on it, it will either be taken by another league or chipped away by the constant attack from balur. So you need to put immense defense there. And because of this, to take another beacon you must have overwhelming offense, in turn leagues who have beacon fearing their beacon will be taken will stack the beacon with immense defense and then it becomes the devil's circle.


It seems you mentioned him to respect others point of view but in fact it's you who don't respect his point of view. "Seams that you KNOW what you talking about, but you DONT KNOW what to do in this game." 


He made quite few good points. I for one have played for around 8 months. And have not spend any real money on this game aka no coiner. And food is becoming a nuisance. And if you count the love letters I get from those whose sieges I raid it will flood this forum hahahaha.

Fighter Sifr of Fellowship
UTC +0:00
ThatGuy
13 September, 2015, 9:48 AM UTC

Maahes said:


djmoody said:


Not seen so many posts from so many people that don't know what they are talking about.

This is one time when listening to a public forum would lead you to roll back ONE OF THE BEST UPDATES for a long time.

You won't get many positive posts because very few people have played long enough or hard enough to be in a position to understand what the food problem does to a big player. It literally ENDS YOUR GAME.

...

Bottom line is you can't run a game where the end game is not being able to play the game at all. It's morally wrong, it's commercial suicide and it's completely illogical.




Ițm sorry, but seams that you are a player who played for long time but FOR NOTHING. You just come online to raid deserted castles and produce troops. Above all, this is a WAR game. That means you supposed to fight with your troops, not pile them up till the point where you cant feed them. So, be respectful with others point of view. Seams that you KNOW what you talking about, but you DONT KNOW what to do in this game.

I'd say he has a point.  When I saw the announcement, since being unable to feed my troops hasn't really been an issue, I saw it as removing a natural cap on the biggest and most powerful players, basically opening the door for them to get even bigger.  If this really has been just a minor annoyance to the players who spend on the game and a massive headache for the strong non cash players, this may help non cash to compete a bit better at the top.  I guess time will tell how much that cap limited the top spender players.

UTC +6:00
Maahes
13 September, 2015, 12:23 PM UTC

Sifr said:


If I play solo and there is no advantage by attacking at certain times then attacking players all the time is what I'm gonna do. However, there are places and time when it's necessary to have as much as forces as possible. Let's use beacon as example, if you have mediocre defense on it, it will either be taken by another league or chipped away by the constant attack from balur. So you need to put immense defense there. And because of this, to take another beacon you must have overwhelming offense, in turn leagues who have beacon fearing their beacon will be taken will stack the beacon with immense defense and then it becomes the devil's circle.



For beacons you can use "league attack" and all league players can send deff there. So, I see no reason to let anyone make 200 mill offensive just cuz he do not do anything else in game than raid deserted castles OR low players. Ask your marshall to do challenges, wars, etc. Fight for beacons.\

On the other hand, if anyone bother to read my entire post, I agree with this patch, but only say that, in order to keep food active asset in game, this patch must be followed by another whitch must limit the troop moves if the food goes negative. This way let you to play "solo" how much you want but not let our investments in farms, spring of life, food consuption skull runes etc. to be wasted. 
UTC +3:00
djmoody
13 September, 2015, 12:28 PM UTC

That Guy - you have nailed it in better language than I did.

The food problem caps the size of normal players. It has no impact on the size of coiners. It is a mechanic that completely unbalances the game in favor of coiners.

In terms of food just being a nuisance to a coiner. I will explain a bit more what it's like being on significant negative food.

- Troops only die on negative food when left out in your castle

- None die if they are held in your catacombs or at beacons, no matter how negative you are

- None die while your troops are in transit

- You therefore only need food at the moment your troops return to your castle

- As sending your troops to catacombs only takes a few seconds you only need a little bit of food in your castle to cover your troops for those few seconds

- On top of that troops don't just instantly die. They actually start to die one by one. So if you really don't care that much you could ignore the food situation completely and just take the couple of deaths that would occur in the few seconds you catacombs

The other issue is the mechanic they changed recently where bought troops are sent straight to catacombs. In isolation this seems a very reasonable and sensible update. Who wants to buy troops where some of them die before you can catacomb them.

BUT troops you produce from resources pop out into your castle, so if you are on negative food they all die the instant they are produced.

So a negative food non-coiner can no longer do anything in the game but kill off the army they have built to date. The coiner can continue to buy at will and grow and grow.

Maahes said:


Ițm sorry, but seams that you are a player who played for long time but FOR NOTHING. You just come online to raid deserted castles and produce troops. Above all, this is a WAR game. That means you supposed to fight with your troops, not pile them up till the point where you cant feed them. So, be respectful with others point of view. Seams that you KNOW what you talking about, but you DONT KNOW what to do in this game.

It would have been a simple thing to look me up in the rankings before you made up a post from your imagination. To save you the trouble - 13th in all time offense. When you see KoK take down another beacon - invariable that will be me.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
Sifr
13 September, 2015, 12:41 PM UTC

Maahes said:


Sifr said:


If I play solo and there is no advantage by attacking at certain times then attacking players all the time is what I'm gonna do. However, there are places and time when it's necessary to have as much as forces as possible. Let's use beacon as example, if you have mediocre defense on it, it will either be taken by another league or chipped away by the constant attack from balur. So you need to put immense defense there. And because of this, to take another beacon you must have overwhelming offense, in turn leagues who have beacon fearing their beacon will be taken will stack the beacon with immense defense and then it becomes the devil's circle.



For beacons you can use "league attack" and all league players can send deff there. So, I see no reason to let anyone make 200 mill offensive just cuz he do not do anything else in game than raid deserted castles OR low players. Ask your marshall to do challenges, wars, etc. Fight for beacons.\

On the other hand, if anyone bother to read my entire post, I agree with this patch, but only say that, in order to keep food active asset in game, this patch must be followed by another whitch must limit the troop moves if the food goes negative. This way let you to play "solo" how much you want but not let our investments in farms, spring of life, food consuption skull runes etc. to be wasted. 

Don't you realize that you have contradicted yourself?

I don't know and honestly don't care whether you agree or not with this patch. I only expressed my opinion on stacking troops.

Fighter Sifr of Fellowship
UTC +0:00
nogard
13 September, 2015, 7:02 PM UTC
Hope to never run out of food !
UTC +1:00
Lord Oberon
Administrator
14 September, 2015, 8:15 AM UTC

1. You build Units to make your Castle stronger and we came to the conclusion that it is not fair that you keep losing troops if you have not enough Food to support them.

Now you can use all opportunities for hiring all the Units you need.

2. It doesn't mean that you don't need Food any more. You still need Food to be able to build troops, upgrade buildings and Lost Arts.

3. Your troops still consume Food so do not forget to improve all necessary Resource buildings. What about +25% boosts to your production? You still need them for the normal vital functions of your army as you won't be able to train new troops if your Food storages are empty.

4. Will it be possible to build infinite number of Units as they don't die? Theoretically it is possible, no one knows it for sure.

5. Generally speaking, in the past you had to move your troops to your Catacombs or sent as Reinforcements to other Castles so that they won't be dissolved, now you can stand firm in your own Castle and defend it.

Nobody cancelled the fact that your troops still can be destroyed in your Castle so do not forget to move your offensive troops to Catacombs.

Have you seen questions from inexperienced players who think that their troops just disappeared after they were built? Just because their troops died due the lack of Food. And now all Lords and Ladies will be able to spend their resources to build the army. Yes, you don't need strategy for keeping them alive from deserting anymore. But now you can explore other strategies that are related to other game features while your troops are safe.

7. Units for Resources. Remember that this update gives pros to players who build units for resources. And what about all Lords and Ladies in the game who don't need to worry that their troops will die and can use them anytime? All the moments when you can catch the enemy's off at the Castle during the PvP?

There are so many ways where you can find positive changes and new strategies in order to concentrate on bigger aim than saving your troops from deserting!


Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
UTC +2:00
Chris
14 September, 2015, 8:38 PM UTC

well i agree with most of you. but it looks like this update is not working because my units keep disappearing. still losing over  15k offence and deffence per day. eay to go plarium make changes and don't enforce them. why cant you just leave the game as it is or was that way you will get less complaints. or just put it to a vote by the players "if you don't vote you don't get to complain". thanks that's all from me.


Chris AOC 
UTC +0:00
Sir Gradly
14 September, 2015, 11:10 PM UTC

250000 force limit:) Hehe, so that means the "max" army someone could send to smack you with is "only" about 700 million with Leg troops:)  The game is fun and all, but it's just a game. I'm not willing to spend 8 hours a day playing it to keep up with the big fellas, so I'll just chip away at it, and continue to play smart. I've killed off armies 10x bigger than me, numbers only mean soo much. 


The food thing has always been a joke anyway. If you are in a good league, you should be able to get 220k food in about 10 minutes from members. Now you can stay in the neg all you want, get 36k food from a member and cart 4 botz to get yourself back to 220k food. It's alarming how dumb soo many players of this game are to freak out every time the game puts out a patch. Picking a fight with major coiners has never been a good idea anyway, now they will just have much bigger armies. 
Death By Pasta
UTC +0:00
Ragnar
15 September, 2015, 7:56 AM UTC
Yes this update isn't working, my food is minus - 4265p/h. And all the units i produce are dying... if not catacombed...
UTC +0:00
Lord Oberon
Administrator
15 September, 2015, 9:46 AM UTC
My Lords, there has been an oversight. But it's now fixed and Units don't die of starvation now. 
Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
UTC +2:00
WorldWar3
16 September, 2015, 12:37 PM UTC

The Whole Idea of "Food consumption" doesnt make sense anymore. 

My  suggestion is remove the whole Idea of " Food consumption: from the game and make "Food" a regular Material, like iron and gold which is   used to upgrade and to build Units. 

Also remove the 'Food consumption' Tab From Obelisk of Power 

-ww3

UTC +5:00
Lord Oberon
Administrator
17 September, 2015, 7:46 AM UTC
WorldWar3 said:

The Whole Idea of "Food consumption" doesnt make sense anymore. 

My  suggestion is remove the whole Idea of " Food consumption: from the game and make "Food" a regular Material, like iron and gold which is   used to upgrade and to build Units. 

Also remove the 'Food consumption' Tab From Obelisk of Power 

-ww3

Could you please elaborate on this, my Lord? The Food is still being consumed, so I guess, the Food consumption still makes sense, actually. 
Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
UTC +2:00
WorldWar3
17 September, 2015, 2:29 PM UTC

Your Answer Lord Oberon, - Are they still consuming when i reach Zero Food? They do not consume food at that point or neither dies when there is no food to consume, thus it does not make sense . 

But Basically right now  my Units Consume Food when i have enough to feed them and they "morph a boulder into bread" when there is zero Food to consume. I mean you guys should have come up with this idea before !!  It must have solved the ongoing Starvation and Hunger Problem in The world and save millions of  children from dying


But on a Serious note here is several other factors which are been affected by this change. 

1) It severely devalues the Farms and Upgrading them to Higher Levels. (As someone else suggested). And Farms are much more expensive to upgrade at higher levels. 

2) The Use of Dark Essence -  it reduces the Food consumption by half . But this change also devalues the use of DE by half, since i don't see any use of it reducing Food consumption if they don't die. 

3) Obelisk of Power - Food consumption tab under Obelisk of Power is also useless since many of the players who spent there skull runes on that would Not want it anymore.

There is More if you want to hear them :) . But at the end i too would enjoy this new change since i also have negative food production and even tho there is a term called food consumtion which has no value in the game. 

 
UTC +5:00
Lord Oberon
Administrator
17 September, 2015, 3:16 PM UTC

The Units still consume, even when the number reaches 0. Yes, they stop deserting you, but with 0 food you cannot build or upgrade anything. It's not that now there is no Food consumption at all.


"It severely devalues the Farms and Upgrading them to Higher Levels, The Use of Dark Essence, Obelisk of Power."

You still need Food (the more the better), so it doesn't.



Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
UTC +2:00
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