Units Will Not Be Dismissed

13 Replies
Basileus Leonidas
Administrator
19 August, 2015, 5:03 PM UTC

Units Will Not Be Dismissed

When You Lack The Grain To Maintain Them!

Archon!

From now on, your warriors will swear oaths of allegiance upon completion of training. They will no longer abandon you in times of hardship - a Spartan’s vow is unbreakable.

When you have less Grain than your Units require, they shall no longer die or desert you. You can use your Resources to train all the Units you need, and they’ll never leave you for lack of Grain.

Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Farms and Granaries!

Basileus Leonidas


War doesn't determine who is right - only who is left.
UTC +0:00
silvereye
26 August, 2015, 7:47 PM UTC
 what happens to your units when your grain hits 0?
UTC +3:00
FastReD
26 August, 2015, 9:05 PM UTC

silvereye said:


 what happens to your units when your grain hits 0?

hello archon

It means that no longer, you will lose the drives when not have grain, as before, you did not have grain, and lost units, but still must take grain to improve things in your city

Freyner Arango's " I like tattoos "
UTC -5:00
badger252
7 February, 2016, 5:25 PM UTC
Awesome!
UTC +6:00
Quintus
3 July, 2016, 12:35 AM UTC

Takes away some of the challenge

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ThatBloke
7 July, 2016, 10:27 AM UTC

The real problem was the challenge was mostly for beginners, who didn't have the temple of Demeter yet and who were running our of grain very quickly.


Their troops were evaporating as they came out of the training buildings overnight and they couldn't understand where they had vanished... :p

In the end, the Plarium support centre was overflowing with complaints.


Veterans players had the necessary experience and troops to raid a few cities around for maximum loads (86K then, as sketches didn't exist) before going to bed, so their freshly produced troops wouldn't risk desertion. :)


While beginners were often caught off guard, and didn't have time to have built a decent list of good farms already anyway.


For this reason, this feature was hardly a problem for veterans (I've never lost ANY unit, ever), and a big pain for beginners not being properly warned and advised.


Don't forget the phenomenon only affected units garrisonned on your own walls and out of your acropolis, and never any other garrison anywhere else.


I pity the fool
UTC +11:00
FlyinTiger
1 August, 2016, 4:22 PM UTC
It's called "game management", but that's a foreign concept to Plarium.   Now you have players that run 100K-200K or more in the negative with no thought of losing anything when in real life there would be mass desertions.  Or is the next "upgrade" going to limit the amount of negativity a player can accrue?   
W
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Alyona Kolomiitseva
Community Manager
3 August, 2016, 7:17 AM UTC
FlyinTiger said:

It's called "game management", but that's a foreign concept to Plarium.   Now you have players that run 100K-200K or more in the negative with no thought of losing anything when in real life there would be mass desertions.  Or is the next "upgrade" going to limit the amount of negativity a player can accrue?   
Isn't that great - to have an opportunity to run 100-200k in negative, with no concequences for your Units? I bet most of real-life Armies would love to have such opportunity.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
Gorgo
5 August, 2016, 7:05 PM UTC

there has to be a limit Alyona...to prevent CC players to acquire too big armies...this game lacks one big and important thing BALANCE between spenders and regular players

Terminators
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Alyona Kolomiitseva
Community Manager
8 August, 2016, 11:48 AM UTC
Gorgo said:

there has to be a limit Alyona...to prevent CC players to acquire too big armies...this game lacks one big and important thing BALANCE between spenders and regular players

We have limits on each attack.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
Gorgo
8 August, 2016, 1:56 PM UTC
limit of 600 mil off on coal att is hardly a limit :)
Terminators
UTC +0:00
Alyona Kolomiitseva
Community Manager
9 August, 2016, 11:52 AM UTC
Gorgo said:

limit of 600 mil off on coal att is hardly a limit :)
Offense players disagree :)
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
larrymatt
4 December, 2016, 4:45 PM UTC
i cant build arena any ideas
UTC +5:00
Drag-Theseus
Moderator
5 December, 2016, 9:56 AM UTC

larrymatt said:


i cant build arena any ideas

You need to follow Tutorial quests Archon.

It will show up in quest after you build/upgrade few stuff before
I'm just Time Lord....
UTC +7:00
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