Mounted Peltast stats!

22 Replies
Basileus Leonidas
Administrator
28 January, 2016, 10:48 AM UTC

Archons! The marathoners found a manuscript with detailed information on how every Archon can improve his Mounted Peltast stats! Gather around to learn more!

Mounted Peltast: average Defense points – 587.5

Light Infantry Defense – 400

Heavy Infantry Defense – 500

Phalanx Defense – 725

Cavalry Defense – 725

These characteristics can be improved by updating your "Corinth" Agreement, Coalition bonuses, Dominion Status bonuses, and Elixirs.

Updating your "Corinth" Agreement adds 40% to the Mounted Peltast stats. Elixir Level 12 gives you an opportunity to increase the Light Infantry Defense by 40%, Heavy Infantry Defense by 32%, Phalanx Defense by 16%, and Cavalry Defense by 12%. Do not forget about the Coalition bonus and the Dominion Status bonus (starting from Level 9) which can add 5% each.

The marathoners calculated the overall bonus that can be achieved:

Light Infantry Defense = 400 + (40% + 40% + 5% +5%) = 400 + 90% = 760

Heavy Infantry Defense = 500 + (40% + 32% + 5% +5%) = 500 + 82% = 910

Phalanx Defense = 725 + (40% + 16% + 5%+ 5%) = 725 + 66% = 1203.5

Cavalry Defense = 725 + (40% + 12% + 5% +5%) = 725 + 62% = 1174.5

So the average Defense of the Mounted Peltast can be increased from 587.5 to 1,012!

If you have 1,000 Mounted Peltasts in your City/Pantheon, upon improving their stats their overall Defense will increase from 587,500 to 1,012,000!

Save this manuscript and start using these tips right now to build the largest army in all Hellas!


War doesn't determine who is right - only who is left.
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FastReD
28 January, 2016, 5:59 PM UTC
Freyner Arango's " I like tattoos "
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lefeubleu
15 February, 2016, 9:57 PM UTC

Thank you for reminding us of all the bonuses we can use. You wrote about mounted peltasts but I guess it's all the same for all kinds of units, isn't it ?

And what is the coalition bonus please ?
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john_zed
16 February, 2016, 5:30 PM UTC

lefeubleu said:


And what is the coalition bonus please ?

Coalition achievements give Coalition Bonuses.

If any coalition has level 10 Chosen of Zeus achievement, defense statistics of all units for every member will increase 5%
Have Fun :)
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lefeubleu
19 February, 2016, 10:26 PM UTC

Oh thank you I didn't know that...

Is there the same thing for an offensive bonus, with any other achievement ?
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ThatBloke
21 February, 2016, 4:35 AM UTC

It's not an achivement.


It's just normal agreements upgrades. There's one for every unit you can build yourself (Sparta for Agema horsemen, etc.)
I pity the fool
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john_zed
21 February, 2016, 9:36 AM UTC

lefeubleu said:


Is there the same thing for an offensive bonus, with any other achievement ?

If any coalition has level 10 Children of Ares achievement, offence statistics of all units for every member will increase 5% 

Have Fun :)
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henrik_rothen
8 May, 2017, 11:37 PM UTC

This article seems to imply that using more than one elixir with the same bonus (fx. defense vs light infantry) makes them stack, instead of choosing the highest one and only using that. The tool tips of the units indicates only ONE elixir is used, but I would hope they are all stacked. 


Can someone confirm or deny?
UTC +7:00
The Irate Penguin
Moderator
8 May, 2017, 11:51 PM UTC

henrik_rothen said:


This article seems to imply that using more than one elixir with the same bonus (fx. defense vs light infantry) makes them stack, instead of choosing the highest one and only using that. The tool tips of the units indicates only ONE elixir is used, but I would hope they are all stacked. 


Can someone confirm or deny?

Not quite sure what you mean. There is no type of unit that you could apply two types of elixirs to since units are def. or off. in a specific category (light, heavy, ...).

Cheers
P.

"Work like you don't need the money, love like you've never been hurt, dance as if no one were watching." (Satchel Paige) - https://youtu.be/dy4kaB4HmyQ
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Xena
Moderator
10 May, 2017, 12:09 AM UTC

henrik_rothen said:


This article seems to imply that using more than one elixir with the same bonus (fx. defense vs light infantry) makes them stack, instead of choosing the highest one and only using that. The tool tips of the units indicates only ONE elixir is used, but I would hope they are all stacked. 


Can someone confirm or deny?

Hello Archon,

I don't understand clearly what you mean either. But I can tell you for sure that there is only a single elixir for the defensive cavalry units.

And that's the swiftness elixir. 

Here you can find the stats for all levels http://wiki.plarium.com/index.php?title=Elixirs:SWOE

Personally I have level 10 elixir so I will explain it to you with my elixir.

As you can see that's the elixir for defensive cavalry units as I mentioned above. Once you use it on the sanctum of asclepius it will increase your defensive cavalry defense against light infantry by +23%, against heavy infantry by 18.4%, against phalanx by 10.4% and against cavalry by 8%.

So those are not different elixirs it's the same elixir but has various bonuses against various unit categories.


Warrior Princess
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Rockethead
13 June, 2017, 2:27 AM UTC
think he was asking if we have 3 defs elixers. like swiftness,endurance, and crafting will the 3 elixers stack stats. or does system just use the most powerful one.
ksadkjsd
UTC +7:00
The Irate Penguin
Moderator
13 June, 2017, 5:58 AM UTC

Rockethead said:


think he was asking if we have 3 defs elixers. like swiftness,endurance, and crafting will the 3 elixers stack stats. or does system just use the most powerful one.

Since the eight elixirs apply to separate troop types (light, heavy, ...) and classes (off, def), they would not stack since it is not possible to apply two identical elixirs at the same time.The elixir bonuses of course will stack with other bonuses such as equipment.

Cheers
P.


"Work like you don't need the money, love like you've never been hurt, dance as if no one were watching." (Satchel Paige) - https://youtu.be/dy4kaB4HmyQ
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karrkrash
20 June, 2017, 9:36 PM UTC

Hi


I am slightly confused.

Currently I have Strength lvl6 for Offensive light infantry which seems to be straight forward.

I then have Resistance lv6 that covers "Defensive Light Infantry" but shows all 4 types light/heavy/phalanx/cavalry giving varying degrees of %''s, and finally my 3rd is Swiftness lvl6 covering "Defensive Cavalry" but again showing the 4 types again of %. Presumably you only get 1 buff not the 4 that it shows e.g. light 10%/heavy8%/Phalanx4.8%/cavalary3.25%.

Is this incorrect? 

Any advice gratefully received.

Cheers


K

UTC +0:00
The Irate Penguin
Moderator
21 June, 2017, 4:24 AM UTC

karrkrash said:


Hi


I am slightly confused.

Currently I have Strength lvl6 for Offensive light infantry which seems to be straight forward.

I then have Resistance lv6 that covers "Defensive Light Infantry" but shows all 4 types light/heavy/phalanx/cavalry giving varying degrees of %''s, and finally my 3rd is Swiftness lvl6 covering "Defensive Cavalry" but again showing the 4 types again of %. Presumably you only get 1 buff not the 4 that it shows e.g. light 10%/heavy8%/Phalanx4.8%/cavalary3.25%.

Is this incorrect? 

Any advice gratefully received.

Cheers


K

If you view the details page of any of your units, you'll notice that all units have one offensive value, but four defensive ones. Units will always attack with their offensive strength regardless of the units they target, defensive units do better or worse when defending against a specific unit types. If you analyse your units you'll notice that they generally do better against units of their own type (although there are notable exceptions), that makes picking the right units for a job a challenge.


You can also read up on this in "Defensive Units" in the SWOE Wiki.

Cheers
P.s


"Work like you don't need the money, love like you've never been hurt, dance as if no one were watching." (Satchel Paige) - https://youtu.be/dy4kaB4HmyQ
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karrkrash
21 June, 2017, 9:50 PM UTC

Many thanks.


Excellent explanation.   


Just a quick question in the example the light infantry have 10%,  phalanx have 18%% also  heavy infantry shows 10% and the cavalry shows 18% seems at odds with what your saying re slightly more effective defending against light infantry and phalanx.


Should it not be the phalanx and cavalry or have I misunderstood?


K


ps thanks for the links.
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The Irate Penguin
Moderator
22 June, 2017, 12:59 AM UTC

karrkrash said:

[...]

Should it not be the phalanx and cavalry or have I misunderstood?

[...]

Apologies, I did misread the "Resistance Level" values as they are not listed in the usual Light, Heavy, Phal., Cav. order but rather as Light, Phal., Heavy, Cav.. Mea Culpa.

One way of checking the numbers is going to your Acropolis and hovering your mouse above one of the defence values and check the pop-up to see which bonuses are applied in each category. 




Cheers
P.

"Work like you don't need the money, love like you've never been hurt, dance as if no one were watching." (Satchel Paige) - https://youtu.be/dy4kaB4HmyQ
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karrkrash
23 June, 2017, 8:25 AM UTC

Thanks


All is clear now.

:)

K

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The Irate Penguin
Moderator
23 June, 2017, 8:30 AM UTC
karrkrash said:

Thanks

All is clear now.

:)

K

Glad to hear it! Now pick your opponents and go and kill them, kill them al!! :-)
"Work like you don't need the money, love like you've never been hurt, dance as if no one were watching." (Satchel Paige) - https://youtu.be/dy4kaB4HmyQ
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lefeubleu
11 July, 2017, 6:29 PM UTC

Years later...

maybe somebody could update it with the new bonuses that have appeared since then...capital discipline lvl20 + agreement lvl32 + general that can (theoretically) reach almost +70%, and the +20% thing earned from production buildings lvl 24 or 25, without even mentioning the +10 or 20 or even 50% from temporary defensive boosts...

mounted peltasts can be brought to a whole new level !

UTC -4:00
Alyona Kolomiitseva
Community Manager
12 July, 2017, 7:57 AM UTC
lefeubleu FQtrahI said:

Years later...

maybe somebody could update it with the new bonuses that have appeared since then...capital discipline lvl20 + agreement lvl32 + general that can (theoretically) reach almost +70%, and the +20% thing earned from production buildings lvl 24 or 25, without even mentioning the +10 or 20 or even 50% from temporary defensive boosts...

mounted peltasts can be brought to a whole new level !

You could write your own guide with updated info ;)
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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