Words of advice

9 Replies
lordjohn
3 July, 2016, 10:05 AM UTC

Hello !

Adding a real time sattelite imagery for each battle ( something to be seen like UCAV targeting but having the units moving - something like infrared night vision ) i think it will increase the game atractivity . And also adding the possibility to hear the real time communications between troups, field commanders, general HQ, air and artilery support ...
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lordjohn
4 July, 2016, 10:31 PM UTC

Hello again,

How about adding the sounds of a true battle field ( sound of jets , munition explosions on the ground, machine guns firing etc....?
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lordjohn
5 July, 2016, 9:46 AM UTC

Hello again,

How about having the possibility to see on radar the incoming hostile raids or occupation troups against player base, so it can be attacked before it reaches the base ? I was raided but the radar shows no enemy convoy even when it was under 3 km away of the base . It will be a necessary upgrade of the game , at least i think so .
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PoppaZayZay65
9 July, 2016, 8:53 PM UTC
lordjohn said:

Hello again,

How about having the possibility to see on radar the incoming hostile raids or occupation troups against player base, so it can be attacked before it reaches the base ? I was raided but the radar shows no enemy convoy even when it was under 3 km away of the base . It will be a necessary upgrade of the game , at least i think so .
iAGREE LJ!!!
BAMbamBAMuRdONE
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Omar Smith
11 August, 2016, 8:47 PM UTC
lordjohn said:

Hello !

Adding a real time sattelite imagery for each battle ( something to be seen like UCAV targeting but having the units moving - something like infrared night vision ) i think it will increase the game atractivity . And also adding the possibility to hear the real time communications between troups, field commanders, general HQ, air and artilery support ...
I like the idea of it but that would most likely be extremely difficult and cause problems in-game.
This is Commander Smith of AREA 597. You are now in the custody of the most lethal F.O.B. on Zandian soil. Refusal to cooperate will be met with the appropriate level of force. You don't have the right to remain silent.
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Omar Smith
11 August, 2016, 8:50 PM UTC
lordjohn said:

Hello again,

How about adding the sounds of a true battle field ( sound of jets , munition explosions on the ground, machine guns firing etc....?
I like the idea, instead of the noise we hear when a report comes in that would be a good substitute. To take it even further, the sounds heard would depend on the units used. If you attack with infantry only the sound of gunfire and screaming would be heard. If infantry, armor and aviation was used each respective noise would be played.
This is Commander Smith of AREA 597. You are now in the custody of the most lethal F.O.B. on Zandian soil. Refusal to cooperate will be met with the appropriate level of force. You don't have the right to remain silent.
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Omar Smith
11 August, 2016, 8:53 PM UTC
lordjohn said:

Hello again,

How about having the possibility to see on radar the incoming hostile raids or occupation troups against player base, so it can be attacked before it reaches the base ? I was raided but the radar shows no enemy convoy even when it was under 3 km away of the base . It will be a necessary upgrade of the game , at least i think so .
When a hostile operation is launched against your base you can see them on the bottom left of the screen. Also if you open the tracking tab in the HQ you can see the incoming operation. I hope I have been able to help.
This is Commander Smith of AREA 597. You are now in the custody of the most lethal F.O.B. on Zandian soil. Refusal to cooperate will be met with the appropriate level of force. You don't have the right to remain silent.
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Alyona Kolomiitseva
Community Manager
12 August, 2016, 10:32 AM UTC

Hi, LordJohn! 

Please s=post your suggestions in Suggestions thread, not here. Moved to Off Topic.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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Lt.Stone
15 December, 2016, 8:54 PM UTC
Dont attack with units you dont want to lose, strategic units are rare for those who didnt buy them, attacking zhg with them and losing it will make you sad and want to quit. So its best to leave them at home, tucked away nicely in your bunker, safe and sound...
Not all who wander are lost
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Badlag247
2 September, 2017, 9:32 PM UTC

Lt.Stone said:


Dont attack with units you dont want to lose, strategic units are rare for those who didnt buy them, attacking zhg with them and losing it will make you sad and want to quit. So its best to leave them at home, tucked away nicely in your bunker, safe and sound...

I'm going to agree to disagree here:

Strategic units support between 20 and 50 units, making them significantly more powerful, without increasing the cost of the units lost.

If you only sent 1 strategic unit with 50 infantry (for example) you would have to lose 50% of the infantry to lose the strategic unit.

If you are getting close to 50% losses with boosted infantry: you are hitting locations above your means, or not sending enough other troops. (Like Hvy Infantry)


So go ahead and use strategic units on locations. (One of the safest places to use them.) Just do so carefully.
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