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Raid Digest (01.07.22)

Raid Digest (01.07.22)

Summer is getting hotter, and all of us seek salvation in cold drinks, ice cream, and the sweet relief of good air conditioning. So why don’t we get comfy and jump into the pool of Raid Digest news, to distract ourselves from the burning heat out the window.

Jingwon rework

As you know, we are making Сhampion balance adjustments on the regular basis, and the next big update will also include some. Most of you have already heard about changes to Jingwon’s passive skill “Unchained”. However, there are a lot of misconceptions going on, so we decided to shed some light on the change.

The rework is as follows:

“Immune to [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], and [Petrification] debuffs. 

At the end of each turn, removes all [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], and [Petrification] debuffs from all allies and places a [Block Debuffs] buff for 1 turn on allies who have debuffs removed.”

So what will actually happen:

  • This skill will still have its CD for the active effect 6 (4 with Tomes)
  • The skill will check the whole team at the end of every turn (including enemy turns) if someone has those debuffs
  • If the skill is activated, it will remove control debuffs from all allies and place a [Block Debuffs] buff for 1 turn on allies who have debuffs removed.

That means that after the rework, if someone uses mass fear (or other mass control skill) on your team, Jingwon will be able to protect the whole team instead of one of your allies. Additionally, if your team caught some control debuffs while Unchained was on cooldown, Jingwon will remove debuffs at the end of the turn when his passive becomes active again. 

Path of light

Path of light is a completely new event format for the game. You had a chance to test it, and we hope that you liked it. Still, we are planning to make some additions in the future.

Also, please note, that completion or progress will not be counted towards any: Quests, Missions, Clan tournaments, or Clan quests. While everything is still up to change, right now we believe it is the right thing to do for the game and players.

Campaign locations 3* Conditions

For some time now, we have been receiving a lot of feedback from our players on the problem with getting 3* results on a Campaign stage. Sometimes players forget or are not aware of the full description of the last requirement: 2 or fewer Champions, no losses, and within a limit of 10 minutes during which the Stage needs to be completed to receive 3 stars.

Due to the addition of the powerful Def champions to the game, some new players are running into this problem. 

If you have trouble with 3* conditions, please read the full description in (i)Details. Your team's battle time might go over the time limit. 

Helicath is Strong, but is not yet to his full potential

As some of you might have noticed that Helicath does not always counterattack in the Arena, while his passive skill “Feast of Agony” states he should. It is a bug, and we are already working on it, so he will be able to show his full arena potential on your team in no time. 

Deathknight

A kind reminder that we have a Fan-art contest for Deathknight running, and there is a special Deathknight’s avatar as one of the prizes. If you have some Deathknight art, please share it with the community on Facebook, Twitter, or Instagram using #RaidFanArtDeathknight hashtag, and win some goodies for it.

Clan vs Clan Tournament and Personal Rewards

Hear Ye! Hear Ye! The next Clan vs. Clan tournament will be without personal rewards. Checked it a couple of times just to be certain.


This is all for today’s digest, thank you for reading. 

Have a wonderful weekend!

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Jul 1, 2022, 15:0207/01/22