I just read that it might be 10 percent of the starting value of 15. So max skill would be 19.5 percent instead of 45 percent.
If this is the case I never would have upgraded this character. Every other game like this is additive not multiplying. If this is how all the skills like this are going to work you need to change the skill to the additive value or you will confuse most players.
No other game does it this way. Mainly the biggest Summoners War. If it show 5 percent increase for a skill up it adds that to the starting value.
In hexweaver case you should show 1.5 percent increase per skill up not 10 percent. This is a HUGE difference and to be honest this makes no sense why the increase is so small.
A 45 percent AOE heal on a 3 turn cooldown does not seem to far out of balance based on the damage characters are doing now. Maybe 30 or 35 might be the sweet spot.
This should have been changed with the utmost urgency. Those description are totally misleading, however you look at it: from an English point of view, a maths point of view, or a general practice point of view in the context of this type of games. It could be grounds for refund requests and complaints to Google/AppleStore from all players who paid for packs including skill tomes which essentially do not work as described in-game...
At the very least, you ought to make this game mechanic "detail" more widely known to your players because otherwise, in essence it's totally dishonest.
The most iritating and confusing thing is description and "maths" here.
Juliana 3rd skill - basic 75% chance. Upgrades 5x5%. Nice. I will have 100%. That looks right.
Gladiator - 2nd skill - basic 80% chance. Upgrade 2x10%. Another 100% value
Bellower - 3rd skill. 75% basic. Upgrade 10% and 15%, Another 100% value.
There are many, many heroes like that.
This can not be an accident.This way you sell us tomes that we realy dont need. (or wouldnt buy for that price)
Sencond group is one with 50% sum and third with 75%.
Unless this rule doesn't apply to buff/debuff chances. In that case it's another case of same wording different behaviour which only makes it more irritating....The most iritating and confusing thing is description and "maths" here.
Juliana 3rd skill - basic 75% chance. Upgrades 5x5%. Nice. I will have 100%. That looks right.
Gladiator - 2nd skill - basic 80% chance. Upgrade 2x10%. Another 100% value
Bellower - 3rd skill. 75% basic. Upgrade 10% and 15%, Another 100% value.
There are many, many heroes like that.
This can not be an accident.This way you sell us tomes that we realy dont need. (or wouldnt buy for that price)
Sencond group is one with 50% sum and third with 75%.
Excatly, to me this seems more like a bug than what was originally intended when designing the champs and upgrade path. Otherwise these skills upgrades are totally worthlessThe most iritating and confusing thing is description and "maths" here.
Juliana 3rd skill - basic 75% chance. Upgrades 5x5%. Nice. I will have 100%. That looks right.
Gladiator - 2nd skill - basic 80% chance. Upgrade 2x10%. Another 100% value
Bellower - 3rd skill. 75% basic. Upgrade 10% and 15%, Another 100% value.
There are many, many heroes like that.
This can not be an accident.This way you sell us tomes that we realy dont need. (or wouldnt buy for that price)
Sencond group is one with 50% sum and third with 75%.