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Make more viable lizardmen

Make more viable lizardmen

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Nov 21, 2020, 06:2711/21/20
07/23/20
55

Make more viable lizardmen

Id like to see a rework for skull sworn.. I say this because he is like skull lords side kick. So I feel like he at least deserves to have a bit more utility seeing as how I've come to the conclusion that the lizardmen faction is lacking champs and usefulness.  

My suggestion is that skull sworns A1 have also a buff of a 7.5% continuous heal for 3 turns. And his A2 should should have a base of 50% chance to cast a 15% weaken debuff when attacked.

Then stalker should have included in his A1 cast a shield on self proportional to his Atk and defense. 

I say this cause most all of them only attack a single enemy so I think it would be fair for them to have a few buffs and even some newer champs added to their faction 


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Nov 21, 2020, 07:4411/21/20
08/29/20
47

I think Skullsworm rework should just add some secret ability that only gets to unlocked when in a team with Skull Lord

Pack of Chaos (passive, unlocked when Skull Lord Var-Gall is in the same team)

Place a 15% weaken OR 30% dec defense OR 25% dec attack to 1 random enemy target at start of every turn


And for Skull Lord, change his skull brood passive into

Revive 1 dead Skullsworn at the start of every turn with 50% HP and 50% turn meter, WILL IGNORE BLOCK REVIVE


Basically turning Skull Lord into a mini Spider Boss if being accompanied by Skullsworm