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Clan Boss Enough is enough

Clan Boss Enough is enough

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Mar 8, 2020, 05:5003/08/20
10/10/19
3

Clan Boss Enough is enough

Reading the recent released upcoming patch features I cannot find anywhere even a small hint that the Clan Boss will be fixed.

We are fighting among our clan mates as to who will hit the clan boss,when,how much damage he is allowed to do as if we have nothing better to do and all this is because of your flawed design on the clan boss.

You should have had this fixed not in the upcoming patch but a year ago.Instead you are releasing new armor and new champions.

I will not go over the hundreds of bugs and bad designs that keep adding daily to the pile of things that are about to hit the fan but they are about to hit it.

This is not a suggestion,this is not a warning,get your priorities straight game play wise.

Fix the Clan Boss!

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712
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Mar 8, 2020, 11:1803/08/20
02/13/19
1564
They should fix it in patch 1.15.
Mar 8, 2020, 15:2503/08/20
06/10/19
79
Valdys said:

They should fix it in patch 1.15.
dude...we are still waiting on 1.13.5 for like forever? and you are teasing us with 1.15 this is not helping at all because we will be lucky to see 1.15 at the end of 2020.
Mar 9, 2020, 09:2303/09/20
01/27/20
85

Valdys said:


They should fix it in patch 1.15.

Sadly, as stated above, this is …. nice to know but not really what most People Need to hear. Just like the fact that the whole community and even most Content-creators ask for more space (without rediculouse Prices attached to it --- yes, silver is farmable but please, the Costs to increase the storage are insane) are just two of many Points which should be adressed in the NEXT patch, not "sometime next year".


There had been so many promised Things (just see the Roadmap of last year and how much was implemented) but there are some Major issues which Need to be adressed SOON (not soonTM ).

-Clanboss ((Teams can still hit him after he reached 0 HP so everyone can get the required DMG done for the max chests))
-Hero-Stash increase without immense ammounts of silver/rubies to get it ((more space for heroes -- we're past the max size of possible Upgrades with all possible to aquire heroes not counting that we also Need to have/lvl Food !!!))
-Hero AI fixes for heroes ingame for 6+ months with known issues
-Sets from Tournaments with USEFULL possible stat-rolls (no more flat-hp/def/atk on gloves/chest/boots from Tournament rewards)
-Sensible rewards for challenges / etc (( not like "pull 100 Purple plus heroes to get one rare book ! Yeah. WUHU. Also 100 Energy. Amazing" -- or "Win 500 Arena Tokens for one superior potion!! AWESOME !!!" :/ …. I mean, really. You Play this game too, are those challenge rewards "massive" rewards like it states in the text? Not really, Right? ;)    ))





So please start to focuse on fixing those instead of impelmenting new "Money grab heroes" which most whales anyway can't go for as even they ran out of hero-storage-space…….

Mar 9, 2020, 13:4803/09/20
10/19/19
37
While your fixing CB, change it so he doesn't ignore unkillable after 50 turns.  Bump it up to 75.  Skullcrusher can help keep a team alive passed  the 50th turn.  You designed it to stop unkillable teams from 1 keying.  Giving us 25 more turns, so heros can work properly, will still allow you to stop people from 1 keying.