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Question About Karam and Instant Poison Damage Ability?

Question About Karam and Instant Poison Damage Ability?

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Sep 8, 2019, 22:0209/08/19
05/16/19
547

Question About Karam and Instant Poison Damage Ability?

Ok, so one thing I want to know about Karam.  With his ability that causes an enemy to take all poison damage immediately, does he cause that enemy to take the damage that would have been done from those poisons for that specific turn, or the damage that the poisons would have done overall if they did all their turns?


For example, say I put four 3-turn poisons up on an enemy from Dracomorph.  If I then have Karam use his instant poison damage ability, does it cause that enemy to take damage from the four poisons instantly (20% HP), or does it do ALL the turns the poison would have at once, which would be 4x3 for a total of 12 ticks of damage (60% HP)?


I am thinking it would be the 20%, which kind of sucks in most cases since you'd lose out on all that damage.  However, if it would do the 60%, I almost feel like that is OP, as it would then open up those debuff slots for more damage in addition to all that damage done.

If anyone knows, please let me know.  If it is the first one, he would be worthless for my team.  However, if it is the 2nd one, then he could potentially be amazing with my Nethril :)
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1k
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21
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Sep 9, 2019, 15:5809/09/19
08/12/19
19

Also want to know, I will follow this post.

Sep 9, 2019, 19:4809/09/19
11/04/18
4
the skill is horribly broken and does not do what the description says. why/how? The damage is capped, ie it can not go over a set maximum. Also, it removes the buffs, it does not just deal the damage from the them. Stay away from units with this ability, its just not working.
Sep 9, 2019, 21:0709/09/19
06/07/19
227
Karam is shiet, his A3 is not working, and at the moment he is just vualt space/food.
Sep 10, 2019, 02:3409/10/19
05/16/19
547
Thanks for the information, and that's a shame.  Frustrating that Plarium completely overlooks glitches that make champions worthless, yet they keep pumping out more garbage like the overweight midgets (dwarves).
Sep 10, 2019, 04:5809/10/19
04/20/19
218
Pretty sure it's only capped on clanboss... everywhere else it works fine.
Sep 10, 2019, 09:2409/10/19
04/12/19
210

Dragon Claws said:


Pretty sure it's only capped on clanboss... everywhere else it works fine.

Pity that CB is pretty much the only place this skill might be useful.

Other places it makes no real difference (target dungeon boss is slowly killed by poison and attacks or attacks + TM reduction skills)

2 turn instant dmg might save your ass if your team could be killed in those next 2 turns while instant dmg kills boss right away for victory...

Only actual benefit of this skill is 'remove poison debuffs to make room for more while not dismissing dmg potential'.


If mechanics would trigger each poison tick in a loop until all ticks are used, meaning boss gets hit lets say 10 times in a row (5 poisons, 2 turns each) - dealing 50k each tick (cap for 5% poison on brutal CB) for total of 500k it would be OK. 

If it triggers all that dmg as single hit and then gets capped at 50k ... it is liability not useful skill and you should rather ignore that skill completely on manual or pray auto will not actually use it (or rather - ignore champion completely anyways) ...

Sep 10, 2019, 12:0209/10/19
03/26/19
48
This skill is pretty useful in higher levels of Spider Den where the damage is not capped actually if you have enough poisoners on the team.
Nov 7, 2019, 21:5211/07/19
05/18/19
152

So, first of all the problem is that this skill (A3) not always work, you can use it, but somehow CB can resist it, unfortunately it's counting like a debuf I think...

Second thing is, that this skill is capped on CB, and this makes this skill worthless.

And the third one is that it removes all these poisons, so whats the point of using that? You can basically wait and gain the same dmg results in next rounds.

I think this A3 should be fixed according to above arguments.
OpheliaA1Moderator
Nov 8, 2019, 11:1911/08/19
03/11/19
365

Abilities that instantly deal poison damage are broken in endgame dungeons, because in the right setup you can practically oneshot a dungeon boss.

Nov 8, 2019, 12:1611/08/19
10/15/19
8
Bug or not?
Nov 8, 2019, 23:3711/08/19
Nov 9, 2019, 00:29(edited)
08/26/19
148

Well this is a useful information. I dreamed about him for cb because I have Dracomorph and Vizier olis... If I get him I will still try but I won't expect it to work.

So far I can place 8 to 9 poisons with 15 to 25charges each at the end of cb fight. It would have been fun to bank all of it when I feel I'm about to lose. That's up to 5 million damage I don't make. 

How is it capped? 

Edit: I just read a little. Figured the cb has a max damage per hit. It's sad, the one thing that could make this hero useful being nerfed... Now it's a useless trash. Cb being the only encounter where you actually can stack up charges of poison to this extent, it's funny  a dev mentioned 2M damage on spider "if wanted" to illustrate how he isn't that nerfed... Who is going to try to put poison on spider??? 

Nov 11, 2019, 17:2611/11/19
Nov 11, 2019, 17:35(edited)
04/12/19
210

OpheliaA1 said:


Abilities that instantly deal poison damage are broken in endgame dungeons, because in the right setup you can practically oneshot a dungeon boss.


you can kill spider 20 in 16s in right setup, completely disregarding poison ...

please nerf that right setup ( i am sure you know what I mean ... ) if you really meant late game dung should be harder ....

Before you reply with 'but that requires specific composition ...' - in order to oneshot spider 20 by instant poison dmg you would have to stack like 30 turns of poison (10 debuff spots x3 each) - applying them would take longer than 16s team ...



Dec 14, 2019, 18:2012/14/19
05/14/19
3
Seriously need to fix his a3 rot skill.  All poison stacks are removed and then his damaged is capped vs cb that's weak
Dec 14, 2019, 18:2912/14/19
05/16/19
547
alphanuke said:

Seriously need to fix his a3 rot skill.  All poison stacks are removed and then his damaged is capped vs cb that's weak
He is a trash epic.  He was already bad as it is, then they nerfed him even more
Dec 14, 2019, 18:3312/14/19
05/16/19
547

OpheliaA1 said:


Abilities that instantly deal poison damage are broken in endgame dungeons, because in the right setup you can practically oneshot a dungeon boss.

Lmao, are you kidding me?  Show me one single video that gives an example of this happening?  The maximum poisons you can get on a boss is 10.  The poisons do 5% each.  At the maximum, his ability could do 50% of the damage BEFORE he was nerfed, but that meant having champions that could put up 10 poisons on the boss.  And that leaves no room for def down or weaken.  Plus, all your poisons disappear after that, so you lost all that additional damage they would have done if he didn't mess it up.  He does FAR more harm than good


I don't feel that is an honest excuse, unless there's something I am missing here.
Dec 16, 2019, 00:0312/16/19
05/10/19
7
AscendantGod said:

OpheliaA1 said:


Abilities that instantly deal poison damage are broken in endgame dungeons, because in the right setup you can practically oneshot a dungeon boss.

Lmao, are you kidding me?  Show me one single video that gives an example of this happening?  The maximum poisons you can get on a boss is 10.  The poisons do 5% each.  At the maximum, his ability could do 50% of the damage BEFORE he was nerfed, but that meant having champions that could put up 10 poisons on the boss.  And that leaves no room for def down or weaken.  Plus, all your poisons disappear after that, so you lost all that additional damage they would have done if he didn't mess it up.  He does FAR more harm than good


I don't feel that is an honest excuse, unless there's something I am missing here.
10 Poisons yes but if they at least 2 turns poisons = 100% no need for def down or weaken 
Dec 16, 2019, 02:4012/16/19
05/16/19
547
skmari said:

AscendantGod said:

OpheliaA1 said:


Abilities that instantly deal poison damage are broken in endgame dungeons, because in the right setup you can practically oneshot a dungeon boss.

Lmao, are you kidding me?  Show me one single video that gives an example of this happening?  The maximum poisons you can get on a boss is 10.  The poisons do 5% each.  At the maximum, his ability could do 50% of the damage BEFORE he was nerfed, but that meant having champions that could put up 10 poisons on the boss.  And that leaves no room for def down or weaken.  Plus, all your poisons disappear after that, so you lost all that additional damage they would have done if he didn't mess it up.  He does FAR more harm than good


I don't feel that is an honest excuse, unless there's something I am missing here.
10 Poisons yes but if they at least 2 turns poisons = 100% no need for def down or weaken 
No, when it removes the poisons, it only does the damage for one single tick of it.  It does not do the damage for all turns.  That's what makes it trash.  You lose all the damage you'd have gotten if they stayed on the enemy.  If it did work like that, then yes, it would be OP
Apr 28, 2023, 08:1604/28/23
Apr 28, 2023, 08:17(edited)
10/13/20
2

This is definitely a bug!!! 

If I have 9, 3 turn poison placed on the clan boss, this could not do only 75k damage; it should do, at least, damage fot every poison placed!!!

I've worked a little bit on him; wasted resources, because of a wrong description :-(

May 4, 2023, 03:2105/04/23
06/01/20
1

I too just experimented with him only on clan boss. So strange to see stacks and stacks of poisons do only 75,000 damage... 

So poison popping with Karam is not a tactic in CB. Be warrned!

dthorne04Moderator
May 4, 2023, 08:0705/04/23
12/30/20
5377
Dwor

This is definitely a bug!!! 

If I have 9, 3 turn poison placed on the clan boss, this could not do only 75k damage; it should do, at least, damage fot every poison placed!!!

I've worked a little bit on him; wasted resources, because of a wrong description :-(

unfortunately there is no bug here, as the clan boss has a damage cap with anything pertaining to max HP damage.

that includes poisons.