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Turn Attack Tournaments

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Aug 25, 2023, 15:5908/25/23
08/25/23
0

Turn Attack Tournaments

Anyone else getting fed up with the recent string of Turn Attack Tournaments? The rewards are requiring more and more and which although is tedious, I find the constant overlap of a day from each event make each event needlessly harder..

https://xender.vip/ https://omegle.onl/

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9
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Aug 25, 2023, 19:2308/25/23
12/16/21
408

completely agree. the milestones are too high and getting worse, and running multiple dungeon tournies at the same time is just sadistic

harleQuinnModerator
Aug 25, 2023, 21:4008/25/23
02/24/19
7266

Do you guys find turn attack tournies worse? I find them easier myself, especially Spider.

So I can get a good idea for feedback.... What makes them worse? What levels of each dungeon are you completing? Where might you be at in the game, maybe for things like, 1 key UNM CB? Lydia completed? NM Hydra?

ShortOnSkillzModerator
Aug 25, 2023, 21:4108/25/23
06/24/19
1571

What stages are you running, or better question I guess is how many points per run on average?  I haven't found them to be terribly different than usual but I'm running Hard 10s so that's probably skewed.

Aug 25, 2023, 21:4808/25/23
04/24/22
773

I prefer TM ones over those that counts points with the gear drops .. Sure they have a higher amount required but also give more points per run . 

When you get an ancient shard in let say spider and its the normal tournament version , you just lost a run , but for TM , you still get the points , no matter what drops .

I do agree that they really need to not "stack" tournament though .. thats just extra stress if you're planning to hit as many side rewards as possible!

Aug 26, 2023, 11:3508/26/23
01/15/21
1120

I think it depends on how fast you can do the stage

I do spider hard ten really quickly so get plenty of points per run and it seems easy

Fk however I only run fk 8 and it's slow so turn attack tournaments are painful

Dragon is in the middle.

Aug 27, 2023, 19:3408/27/23
01/19/21
642

Champions that have built-in extra turn mechanics as a core part of their kit get screwed over. Seeker basically gets a 50% penalty. Ma'Shalled likewise. Both of those are extremely dependent on those extra turns, but there are of course other examples as well. The extra turn already has advantages and drawbacks over just the regular do-this-then-this skills that are functionally identical minus the extra turn, so penalizing it in this way is just excessive.

Also, whoever set the required turns for the max points was clearly on something really potent. 2 turns in spider is not enough to get even 90% of the max points on 20 normal. I haven't seen 1 turn yet, but I doubt even that will be enough. If that trend holds for the rest of the dungeons, I'd like Plarium to showcase a team for each dungeon that can get the max points, because I have my doubts that it's even possible. Maybe, and this is a stretch, you could do some sort of weird counter-attack one with 0 turns for some of them, but I'll believe it when I see it.

Aug 28, 2023, 02:5608/28/23
11/29/20
392

i have zero clue how the points are actually tallied, but i feel like i'm using a lot less energy and having an easier time hitting the top goal on most dungeons.

spider i'm definitely saving energy.  fk i'm probably going over and the other 2 i'm at least breaking even if not saving.

as for 0 turns, if you check the best teams in doom tower on different waves you'll usually see a few 0 turn teams.  could be possible on a few stages in the dungeons.

harleQuinnModerator
Aug 28, 2023, 08:2208/28/23
02/24/19
7266

Thanks folks for your feedback, keep it coming if you have other thoughts. :D

Aug 28, 2023, 14:5708/28/23
06/16/22
201

Can anyone actually tell me the turn thresholds for the points?

For instance on Hard 10, the points are between 30-108. How many turns gets you that 108 number? I'm personally taking between 80-100 turns to complete Hard 10 and getting something like 60 points.