Errol Rebalance

12 Replies
Community Manager
19 September, 2019, 2:29 PM UTC
Hello all! It turns out that Errol, the Legendary champion from Sacred Order, has been rebalanced differently from what we planned for him in the beginning. Namely, his second Skill that used to provide the ability to attack an enemy three times was changed to single hit, which should not have happened. We are looking into the issue right now and will keep you updated regarding relevant changes here. Thank you for your understanding.
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5
User
19 September, 2019, 5:14 PM UTC
This is good to hear, because in the forum for character updates everyone was complaining that Errol was underpowered and needed to be buffed up more, not debuffed. If his A2 skill stays as a single hit, he's essentially unusable.
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3
User
19 September, 2019, 5:23 PM UTC

Good to know.

I hope this doesn't mean that his A2 will be the same as now (after the patch) hitting 3 times because this will not make him useful. 

His base damage is much lower than a lot of epics and he is single target.

Please make him good.

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1
User
19 September, 2019, 5:56 PM UTC

What is the use of spending money on shards in this game? I thought i was lucky when i pulled errol, now his A2 does half the damage his A1 does. He is useful in the magic keep and that's it.  Basicly a one trick monkey. 

God knows what else you guys are going to pull out of your hats next, but i doubt i's going o make me spend more money.

Drop rates for legendaries ar bad as it is, and for good reason, they are supposed to be rare and very good. What is he point of buying a good shad offer when he champs you pull are bad or they get nerfed to near useless?

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1
User
19 September, 2019, 7:37 PM UTC

Please consider increasing his base dmg because for a legendary that only has single hit attacks, his hits are extremely weak! Just adding 30% to his his skills doesn't really make him more viable.


Am not asking for him to be God-like and be used everywhere but at least make him exceptional for specific situations. It hurts my soul to have a 6 star legendary sitting on my vault because I have rares who can outperform him.
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1
User
19 September, 2019, 7:41 PM UTC
nogame515 said:

What is the use of spending money on shards in this game? I thought i was lucky when i pulled errol, now his A2 does half the damage his A1 does. He is useful in the magic keep and that's it.  Basicly a one trick monkey. 

God knows what else you guys are going to pull out of your hats next, but i doubt i's going o make me spend more money.

Drop rates for legendaries ar bad as it is, and for good reason, they are supposed to be rare and very good. What is he point of buying a good shad offer when he champs you pull are bad or they get nerfed to near useless?

That's exactly my thought. We as player are supposed to be supper happy when we pull a legendary because of how hard it actually is to get one. It's not often! Yet, when we do get them, we have to be worried about them being useless? C'mon Plarium!!! A Lengendary is supposed to be something special, not just "another champion"
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0
User
19 September, 2019, 9:28 PM UTC
Cirilla said:

Hello all! It turns out that Errol, the Legendary champion from Sacred Order, has been rebalanced differently from what we planned for him in the beginning. Namely, his second Skill that used to provide the ability to attack an enemy three times was changed to single hit, which should not have happened. We are looking into the issue right now and will keep you updated regarding relevant changes here. Thank you for your understanding.
Please have a look at the mountain king when you guys are at it. It looks like you have mistakenly reduced his speed to nothing and forgot to add multiple utilities to his attacks, so he can be something more than a rare with massive base hp lvl. I am sure it was a mistake, because you probably want us to play him, right? After all he looks great. 
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Community Manager
20 September, 2019, 9:24 AM UTC
Hi guys! Would like to let you know that Errol's A2 has been fixed. We will keep an eye on other champions' performance, as well, and make tweaks if needed.
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1
User
20 September, 2019, 12:03 PM UTC
Now the A2 is hitting 3 times again but I'm wondering if the wording is wrong on it.  Because it seems to ignore Def 50% of the time per hit instead of always ignoring 50% Def as it's currently worded.
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1
User
20 September, 2019, 12:33 PM UTC
Afrobandit said:

Now the A2 is hitting 3 times again but I'm wondering if the wording is wrong on it.  Because it seems to ignore Def 50% of the time per hit instead of always ignoring 50% Def as it's currently worded.
That is the least of the problem.  The skill damage is nerfed to oblivion.  Now he just hits 3 times for garbage damage, instead of once.  His hit was much stronger pre nerf.  Great attempt to buff a hero, which resulted in nerfing him to uselessness.
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2
User
20 September, 2019, 4:39 PM UTC
Please bring back, steals all buffs on his A3 and increase his damage on his A2. the exra 30% crit chance across the board was nice but idk why it had to be at the expense of the buff steals. If you wer to bring back the all buffs on a3. increase damage on A2 and Steal random buff on A1 while keeping the 30 crit rate. That would be buffing this champion and make him a good legendary. After test runs of him he is going to the vault. hes not even good in the magic keep anymore . The index says steals all buffs but its just one random Thanks
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1
User
21 September, 2019, 9:22 AM UTC
At least he is using his A2 on auto now, which is awesome! But the damage seems off a bit.
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0
User
21 September, 2019, 3:55 PM UTC

Cirilla said:


Hi guys! Would like to let you know that Errol's A2 has been fixed. We will keep an eye on other champions' performance, as well, and make tweaks if needed.

Could you please talk to your superiors and tell them to stop making garbage legendaries? Does your team really think that Giving a legendary champ an increased crit chance, while nerfing his base dmg really any type of improvement? Might as well undo the changes and leave him as he was before.


As players we should always be happy to get a Legendary! Legendary champs ARE supposed to be special! Thus the reason for such low drop rates, yet, whenever we finally manage to pull a legendary, we still have to be worried about him being useless? 
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