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Harvest Jack Fusion Prolonged (11.11.2019)

Harvest Jack Fusion Prolonged (11.11.2019)

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CirillaAdmin
Nov 11, 2019, 11:1711/11/19
02/27/19
412

Harvest Jack Fusion Prolonged (11.11.2019)

Hello all! Guys, we hear that, because of the issues with the game last night, some of you did not manage to fuse Jack in time. That is why we are going to prolong the Fusion. It resumed at 11 AM UTC and will last until 12.00 AM UTC the next day, so for 13 hours in total. 


Thank you for your understanding and good luck!

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1k
Comments
9
Comments
Nov 11, 2019, 13:4311/11/19
10/14/19
23

how about you give harvest jack a buff he has no use anywhere

You said that he is a Crowd Control champion, he is not meant to be a Damage Dealer. but he is no crowd control none of his skills have a buff to support the team and his debuff is only based on if the target buffs [Increase ATK] or [Continuous Heal] if the target does not have any buffs, it will do nothing.  [Block Buffs] if there is a fear Debuff?? he's A3 fear is for one turn

His true fear has 50% to place any effect to the target so how is he a Crowd Control champion??


he is only reliable for his passive that is it. Leering Grin [Passive] When attacked, decreases the duration of all buffs on the attacker by 1 turn.

Please look into this you need to rework his skills

Nov 12, 2019, 03:1711/12/19
06/02/19
2
^^^ i get that Jack is a Halloween gimmick hero.. But you made him a legendary. We didnt fuse a rare or epic hero here. This legendary isnt good enough to take anywhere in place of anybody. Pvp is his only use and even then almost any other debuffer or crowd control type would be better suited. Many people feel this way please buff this legendary!!
Nov 12, 2019, 07:1411/12/19
Nov 12, 2019, 08:15(edited)
06/19/19
77

Make true fear there is a 100% not 50% chance that the Skill will not activate and the Champion will lose their turn. The Skill that they tried to use goes on cooldown. 

Dreams to Ash

Attacks all enemies. Places a [Block Buffs] debuff for 2 turns (on targets under [Fear] debuffs Remove this). Removes any [Increase ATK] buff from the target and replaces them with a 50% [Decrease ATK] debuff for 2 turns. 

(Removes any [Continuous Heal] buff from the target and replaces them with a 5% [Poison] debuff for 2 turns. The number of [Poison] debuffs is equal to the number of [Continuous Heal] buffs removed. Remove this) 

ADD Removes any [Increase DEF] buff from the target and replaces them with a 60% [Decrease DEF] debuff for 2 turns. ADD Places two 5% [Poison] debuffs on all enemies for 2 turns. ADD Places a 25% [Weaken] debuffs on all enemies for 2 turns.

The idea is if the target has no buffs at least he would get Block Buffs, Poison and Weaken.


Nov 12, 2019, 09:4111/12/19
09/18/19
2

Give him a stun or provoke set and in addition to his skills he will be a perfect crowd control. He controlled me in Arena very well. Should also control waves in dungeons no problem.

Stop crying.

Nov 12, 2019, 09:4911/12/19
Nov 12, 2019, 09:50(edited)
06/19/19
77

apsugevorkyan said:


Give him a stun or provoke set and in addition to his skills he will be a perfect crowd control. He controlled me in Arena very well. Should also control waves in dungeons no problem.

Stop crying.

So in order to make him a perfect crowd control, I will need to put stun gear or provoke gear, I can do that with any champion that has AOE..

Even an uncommon ZEPHYR SNIPER

lol what are you talking about exactly ??

Nov 12, 2019, 11:2111/12/19
Nov 12, 2019, 11:30(edited)
10/14/19
23

apsugevorkyan said:


Give him a stun or provoke set and in addition to his skills he will be a perfect crowd control. He controlled me in Arena very well. Should also control waves in dungeons no problem.

Stop crying.

LOL Harvest Jack a legendary champion he is not meant to be a Damage Dealer but his skills are not for Crowd Control ether, your solution is to put stun or provoke gear how does that make him a Crowd Control Champion??

Apsugevorkyan you are making no sense

Nov 12, 2019, 13:3411/12/19
Nov 12, 2019, 13:35(edited)
09/24/19
37

TRUE FEAR. When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn. The Skill that they tried to use goes on cooldown.

First of all, there is already a percent chance that they will place a true fear debuff, why does it have has a 50% chance to activate?

What if you placed a freeze, sleep, provoke or stun on a target and there is a 50% chance that the Skill will not activate how is that crowd control? 

Harvest jack a 50% chance Crowd Control Legendary Champion lol.

Nov 12, 2019, 14:0811/12/19
Nov 12, 2019, 14:08(edited)
02/22/19
377
Lepinox said:

TRUE FEAR. When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn. The Skill that they tried to use goes on cooldown.

First of all, there is already a percent chance that they will place a true fear debuff, why does it have has a 50% chance to activate?

What if you placed a freeze, sleep, provoke or stun on a target and there is a 50% chance that the Skill will not activate how is that crowd control? 

Harvest jack a 50% chance Crowd Control Legendary Champion lol.

They could make it a 100% chance to apply, maybe even irresistible debuff. Then at least there would be only 1 chance part.
Nov 12, 2019, 14:3511/12/19
06/19/19
77

His A2 Dreams to Ash will still need some rework if the target has no buffs will do no damage or debuff control.


Attacks all enemies. Places a [Block Buffs] debuff for 2 turns on targets under [Fear] debuffs. Removes any [Increase ATK] buff from the target and replaces them with a 50% [Decrease ATK] debuff for 2 turns. Removes any [Continuous Heal] buff from the target and replaces them with a 5% [Poison] debuff for 2 turns. The number of [Poison] debuffs is equal to the number of [Continuous Heal] buffs removed.