How does the game round?

3 Replies
Gut
26 November, 2017, 7:21 PM UTC

I send a unit to blockade something.  A few moments later, I send a slightly faster unit to blockade the same target so that it hits before the slower one.


But what if I were to send the second one so that it hit at the same moment—down to the second—what would happen?


How does the game round?  Up, down, normally?  And to what extent?  Every second, every half second, every 10th, every 100th?
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Azhaar Laghari
28 November, 2017, 1:12 AM UTC

Gut said:


I send a unit to blockade something.  A few moments later, I send a slightly faster unit to blockade the same target so that it hits before the slower one.


But what if I were to send the second one so that it hit at the same moment—down to the second—what would happen?


How does the game round?  Up, down, normally?  And to what extent?  Every second, every half second, every 10th, every 100th?

I would say it was impossible to have them hit at the same time. We are more than likely talking milliseconds.


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Crowbar
Moderator
28 November, 2017, 7:43 AM UTC

Azhaar Laghari said:

I would say it was impossible to have them hit at the same time. We are more than likely talking milliseconds.

I agree (had those "hitting at the same time" actually hit in both the same and in different orders compared to how they were sent out). However, that's exactly what Gut is asking: what is the smallest time measurement unit used by the game? Not sure that knowing so will do us any good, but a valid question nonetheless.

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Sergey Kryvorotchenko
Community Manager
28 November, 2017, 11:20 AM UTC

Hello, Gut! 

Well, Azhaar Laghari and Crowbar are correct. It is impossible to make two units to hit the target simultaneously. The game round this in milliseconds but, unfortunately, even I don't know the exact counting. I can ask our developers but I'm not sure that this info should be shared.

But I have a good idea. If you'll manage to hit some Haven by two units simultaneously, you'll have a big reward in Rubies     

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