whats up with the spy satelite network in a pirate game ?

3 Replies
4 March, 2016, 9:57 AM UTC

Say you go raid someone 200 miles away , in pirate terms you wouldn't know about the incomming raid till sails break the horizon.

and you still wouldn't know if those would be coming for you or your neighbor.

but in this game the to be raided party knows a fleet is incomming the instant you send the raid  fleet on it's way.

So many many many hours in advance the to be raided party  can make sure nothing is there to be raided and make their haven more safe.

my 2 cents on this topic.

UTC +1:00
Community Manager
4 March, 2016, 11:48 AM UTC

This is a part of our strategic game. We give an opportunity to be aware of the incoming attack and prepare yourself for the battle. The attacker never knows if the defender will set up the Defense or spend all resources, if he is in the game or not. 

This part makes the game less predictable and more interesting.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
8 March, 2016, 1:40 PM UTC
Something you can do to lessen any loses you have is when you have 3 mins remaining send a fireship at the haven your attacking. If the defense is low on that haven you can destroy a chunk to all of it. Its also a way to tell if they're defending. But again you won't know if they spent all their res before the raid hits. 
UTC -4:00
18 March, 2016, 3:55 AM UTC
You still don't know whether the attacker is going to boost/speed up...so doesn't matter. This is a good feature - you can decide whether to defend or hide troops...there is enough of attacks that you receive while offline or sped up so you don't notice.
UTC +8:00
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